Fixed varrying binding in the lighting shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7898 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
b1b389be57
commit
e6c2653fe6
@ -47,14 +47,16 @@ varying vec4 SpecularSum;
|
||||
uniform sampler2D m_ColorRamp;
|
||||
#endif
|
||||
uniform float m_AlphaDiscardThreshold;
|
||||
|
||||
varying vec4 lightVec;
|
||||
varying vec4 spotVec;
|
||||
|
||||
#ifndef VERTEX_LIGHTING
|
||||
uniform float m_Shininess;
|
||||
|
||||
#ifdef HQ_ATTENUATION
|
||||
uniform vec4 g_LightPosition;
|
||||
#endif
|
||||
varying vec4 lightVec;
|
||||
varying vec4 spotVec;
|
||||
|
||||
#ifdef USE_REFLECTION
|
||||
uniform float m_ReflectionPower;
|
||||
|
Loading…
x
Reference in New Issue
Block a user