* Javadoc for some classes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7912 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -42,17 +42,87 @@ import java.util.Properties;
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import java.util.prefs.BackingStoreException;
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import java.util.prefs.Preferences;
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/**
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* <code>AppSettings</code> provides a store of configuration
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* to be used by the application.
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* <p>
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* By default only the {@link JmeContext context} uses the configuration,
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* however the user may set and retrieve the settings as well.
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*
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* @author Kirill Vainer
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*/
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public class AppSettings extends HashMap<String, Object> {
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private static final AppSettings defaults = new AppSettings(false);
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public static final String LWJGL_OPENGL1 = "LWJGL-OPENGL1",
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LWJGL_OPENGL2 = "LWJGL-OpenGL2",
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LWJGL_OPENGL3 = "LWJGL-OpenGL3",
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LWJGL_OPENGL_ANY = "LWJGL-OpenGL-Any",
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JOGL = "JOGL",
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NULL = "NULL";
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/**
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* Use LWJGL as the display system and force using the OpenGL1.1 renderer.
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*
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* @see AppSettings#setRenderer(java.lang.String)
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*/
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public static final String LWJGL_OPENGL1 = "LWJGL-OPENGL1";
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/**
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* Use LWJGL as the display system and force using the OpenGL2.0 renderer.
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* <p>
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* If the underlying system does not support OpenGL2.0, then the context
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* initialization will throw an exception.
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*
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* @see AppSettings#setRenderer(java.lang.String)
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*/
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public static final String LWJGL_OPENGL2 = "LWJGL-OpenGL2";
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/**
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* Use LWJGL as the display system and force using the core OpenGL3.3 renderer.
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* <p>
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* If the underlying system does not support OpenGL3.3, then the context
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* initialization will throw an exception. Note that currently jMonkeyEngine
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* does not have any shaders that support OpenGL3.3 therefore this
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* option is not useful.
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*
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*
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* @see AppSettings#setRenderer(java.lang.String)
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*/
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public static final String LWJGL_OPENGL3 = "LWJGL-OpenGL3";
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/**
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* Use LWJGL as the display system and allow the context
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* to choose an appropriate renderer based on system capabilities.
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* <p>
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* If the GPU supports OpenGL2 or later, then the OpenGL2.0 renderer will
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* be used, otherwise, the OpenGL1.1 renderer is used.
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*
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* @see AppSettings#setRenderer(java.lang.String)
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*/
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public static final String LWJGL_OPENGL_ANY = "LWJGL-OpenGL-Any";
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/**
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* The JOGL renderer is no longer supported by jME.
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*
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* @deprecated Use the LWJGL renderer instead.
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*
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* @see AppSettings#setRenderer(java.lang.String)
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*/
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@Deprecated
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public static final String JOGL = "JOGL";
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/**
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* The "NULL" option is no longer supported
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*
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* @deprecated Specify the "null" value instead
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*
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* @see AppSettings#setRenderer(java.lang.String)
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* @see AppSettings#setAudioRenderer(java.lang.String)
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*/
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@Deprecated
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public static final String NULL = "NULL";
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/**
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* Use the LWJGL OpenAL based renderer for audio capabilities.
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*
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* @see AppSettings#setAudioRenderer(java.lang.String)
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*/
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public static final String LWJGL_OPENAL = "LWJGL";
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private String settingsDialogImage = "/com/jme3/app/Monkey.png";
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static {
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defaults.put("Width", 640);
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@ -70,18 +140,19 @@ public class AppSettings extends HashMap<String, Object> {
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defaults.put("UseInput", true);
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defaults.put("VSync", false);
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defaults.put("FrameRate", -1);
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defaults.put("SettingsDialogImage", "/com/jme3/app/Monkey.png");
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// defaults.put("Icons", null);
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// disable these settings to benchmark speed
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// defaults.put("VSync", true);
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// defaults.put("FrameRate", 60);
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}
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/**
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* Create Application settings
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* use loadDefault=true, to load jME default values.
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* use false if you want to change some settings but you would like the application to remind other settings from previous launches
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* @param loadDefaults
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* Create a new instance of <code>AppSettings</code>.
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* <p>
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* If <code>loadDefaults</code> is true, then the default settings
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* will be set on the AppSettings.
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* Use false if you want to change some settings but you would like the
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* application to load settings from previous launches.
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*
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* @param loadDefaults If default settings are to be loaded.
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*/
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public AppSettings(boolean loadDefaults) {
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if (loadDefaults) {
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@ -89,10 +160,25 @@ public class AppSettings extends HashMap<String, Object> {
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}
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}
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/**
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* Copies all settings from <code>other</code> to <code>this</code>
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* AppSettings.
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* <p>
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* Any settings that are specified in other will overwrite settings
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* set on this AppSettings.
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*
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* @param other The AppSettings to copy the settings from
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*/
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public void copyFrom(AppSettings other) {
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this.putAll(other);
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}
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/**
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* Same as {@link #copyFrom(com.jme3.system.AppSettings) }, except
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* doesn't overwrite settings that are already set.
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*
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* @param other The AppSettings to merge the settings from
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*/
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public void mergeFrom(AppSettings other) {
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for (String key : other.keySet()) {
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if (get(key) == null) {
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@ -101,6 +187,14 @@ public class AppSettings extends HashMap<String, Object> {
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}
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}
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/**
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* Loads the settings from the given properties input stream.
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*
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* @param in The InputStream to load from
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* @throws IOException If an IOException occurs
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*
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* @see #save(java.io.OutputStream)
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*/
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public void load(InputStream in) throws IOException {
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Properties props = new Properties();
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props.load(in);
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@ -125,6 +219,14 @@ public class AppSettings extends HashMap<String, Object> {
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}
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}
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/**
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* Saves all settings to the given properties output stream.
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*
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* @param out The OutputStream to write to
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* @throws IOException If an IOException occurs
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*
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* @see #load(java.io.InputStream)
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*/
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public void save(OutputStream out) throws IOException {
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Properties props = new Properties();
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for (Map.Entry<String, Object> entry : entrySet()) {
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@ -144,6 +246,14 @@ public class AppSettings extends HashMap<String, Object> {
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props.store(out, "jME3 AppSettings");
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}
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/**
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* Loads settings previously saved in the Java preferences.
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*
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* @param preferencesKey The preferencesKey previously used to save the settings.
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* @throws BackingStoreException If an exception occurs with the preferences
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*
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* @see #save(java.lang.String)
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*/
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public void load(String preferencesKey) throws BackingStoreException {
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Preferences prefs = Preferences.userRoot().node(preferencesKey);
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String[] keys = prefs.keys();
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@ -161,6 +271,18 @@ public class AppSettings extends HashMap<String, Object> {
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}
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}
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/**
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* Saves settings into the Java preferences.
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* <p>
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* On the Windows operating system, the preferences are saved in the registry
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* at the following key:<br>
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* <code>HKEY_CURRENT_USER\Software\JavaSoft\Prefs\[preferencesKey]</code>
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*
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* @param preferencesKey The preferences key to save at. Generally the
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* application's unique name.
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*
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* @throws BackingStoreException If an exception occurs with the preferences
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*/
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public void save(String preferencesKey) throws BackingStoreException {
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Preferences prefs = Preferences.userRoot().node(preferencesKey);
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for (String key : keySet()) {
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@ -168,6 +290,11 @@ public class AppSettings extends HashMap<String, Object> {
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}
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}
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/**
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* Get an integer from the settings.
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* <p>
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* If the key is not set, then 0 is returned.
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*/
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public int getInteger(String key) {
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Integer i = (Integer) get(key);
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if (i == null) {
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@ -177,6 +304,11 @@ public class AppSettings extends HashMap<String, Object> {
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return i.intValue();
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}
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/**
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* Get a boolean from the settings.
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* <p>
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* If the key is not set, then false is returned.
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*/
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public boolean getBoolean(String key) {
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Boolean b = (Boolean) get(key);
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if (b == null) {
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@ -186,6 +318,11 @@ public class AppSettings extends HashMap<String, Object> {
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return b.booleanValue();
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}
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/**
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* Get a string from the settings.
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* <p>
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* If the key is not set, then null is returned.
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*/
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public String getString(String key) {
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String s = (String) get(key);
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if (s == null) {
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@ -195,14 +332,23 @@ public class AppSettings extends HashMap<String, Object> {
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return s;
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}
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/**
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* Set an integer on the settings.
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*/
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public void putInteger(String key, int value) {
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put(key, Integer.valueOf(value));
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}
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/**
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* Set a boolean on the settings.
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*/
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public void putBoolean(String key, boolean value) {
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put(key, Boolean.valueOf(value));
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}
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/**
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* Set a string on the settings.
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*/
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public void putString(String key, String value) {
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put(key, value);
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}
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@ -312,6 +458,36 @@ public class AppSettings extends HashMap<String, Object> {
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putInteger("Frequency", value);
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}
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/**
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* Sets the number of depth bits to use.
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* <p>
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* The number of depth bits specifies the precision of the depth buffer.
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* To increase precision, specify 32 bits. To decrease precision, specify
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* 16 bits. On some platforms 24 bits might not be supported, in that case,
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* specify 16 bits.<p>
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* (Default: 24)
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*
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* @param value The depth bits
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*/
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public void setDepthBits(int value){
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putInteger("DepthBits", value);
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}
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/**
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* Set the number of stencil bits.
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* <p>
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* This value is only relevant when the stencil buffer is being used.
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* Specify 8 to indicate an 8-bit stencil buffer, specify 0 to disable
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* the stencil buffer.
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* </p>
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* (Default: 0)
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*
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* @param value Number of stencil bits
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*/
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public void setStencilBits(int value){
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putInteger("StencilBits", value);
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}
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/**
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* Set the bits per pixel for the display. Appropriate
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* values are 16 for RGB565 color format, or 24 for RGB8 color format.
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@ -390,80 +566,162 @@ public class AppSettings extends HashMap<String, Object> {
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public void setIcons(Object[] value) {
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put("Icons", value);
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}
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/**
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* Sets the path of the settings dialog image to use.
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* <p>
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* The image will be displayed in the settings dialog when the
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* application is started.
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* </p>
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* (Default: /com/jme3/app/Monkey.png)
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*
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* @param path The path to the image in the classpath.
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*/
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public void setSettingsDialogImage(String path) {
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putString("SettingsDialogImage", path);
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}
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/**
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* Get the framerate.
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* @see #setFrameRate(int)
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*/
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public int getFrameRate() {
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return getInteger("FrameRate");
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}
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/**
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* Get the use input state.
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* @see #setUseInput(boolean)
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*/
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public boolean useInput() {
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return getBoolean("UseInput");
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}
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/**
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* Get the renderer
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* @see #setRenderer(java.lang.String)
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*/
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public String getRenderer() {
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return getString("Renderer");
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}
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/**
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* Get the width
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* @see #setWidth(int)
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*/
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public int getWidth() {
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return getInteger("Width");
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}
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/**
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* Get the height
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* @see #setHeight(int)
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*/
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public int getHeight() {
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return getInteger("Height");
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}
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/**
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* Get the bits per pixel
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* @see #setBitsPerPixel(int)
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*/
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public int getBitsPerPixel() {
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return getInteger("BitsPerPixel");
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}
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/**
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* Get the frequency
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* @see #setFrequency(int)
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*/
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public int getFrequency() {
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return getInteger("Frequency");
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}
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/**
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* Get the number of depth bits
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* @see #setDepthBits(int)
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*/
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public int getDepthBits() {
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return getInteger("DepthBits");
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}
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/**
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* Get the number of stencil bits
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* @see #setStencilBits(int)
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*/
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public int getStencilBits() {
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return getInteger("StencilBits");
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}
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/**
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* Get the number of samples
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* @see #setSamples(int)
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*/
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public int getSamples() {
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return getInteger("Samples");
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}
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/**
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* Get the application title
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* @see #setTitle(java.lang.String)
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*/
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public String getTitle() {
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return getString("Title");
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}
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/**
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* Get the vsync state
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* @see #setVSync(boolean)
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*/
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public boolean isVSync() {
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return getBoolean("VSync");
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}
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/**
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* Get the fullscreen state
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* @see #setFullscreen(boolean)
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*/
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public boolean isFullscreen() {
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return getBoolean("Fullscreen");
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}
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/**
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* Get the use joysticks state
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* @see #setUseJoysticks(boolean)
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*/
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public boolean useJoysticks() {
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return !getBoolean("DisableJoysticks");
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}
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/**
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* Get the audio renderer
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* @see #setAudioRenderer(java.lang.String)
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*/
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public String getAudioRenderer() {
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return getString("AudioRenderer");
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}
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/**
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* Get the stereo 3D state
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* @see #setStereo3D(boolean)
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*/
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public boolean useStereo3D(){
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return getBoolean("Stereo3D");
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}
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/**
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* Get the icon array
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* @see #setIcons(java.lang.Object[])
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*/
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public Object[] getIcons() {
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return (Object[]) get("Icons");
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}
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public void setSettingsDialogImage(String path) {
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settingsDialogImage = path;
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}
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/**
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* Get the settings dialog image
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* @see #setSettingsDialogImage(java.lang.String)
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*/
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public String getSettingsDialogImage() {
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return settingsDialogImage;
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return getString("SettingsDialogImage");
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}
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}
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|
@ -129,7 +129,7 @@ public class Picture extends Geometry {
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* @param imgName The image name.
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* @param useAlpha If true, the picture will appear transparent and allow
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* objects behind it to appear through. If false, the transparent
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* portions will be black.
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* portions will be the image's color at that pixel.
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*/
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public void setImage(AssetManager assetManager, String imgName, boolean useAlpha){
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TextureKey key = new TextureKey(imgName, true);
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@ -144,7 +144,7 @@ public class Picture extends Geometry {
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* @param tex The texture
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* @param useAlpha If true, the picture will appear transparent and allow
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* objects behind it to appear through. If false, the transparent
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* portions will be black.
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* portions will be the image's color at that pixel.
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*/
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public void setTexture(AssetManager assetManager, Texture2D tex, boolean useAlpha){
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if (getMaterial() == null){
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@ -34,8 +34,12 @@ package com.jme3.util;
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import com.jme3.util.IntMap.Entry;
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import java.util.Iterator;
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import java.util.Map;
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/**
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* Similar to a {@link Map} except that ints are used as keys.
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* @see Map
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*
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* Taken from http://code.google.com/p/skorpios/
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*
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* @author Nate
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@ -276,10 +280,12 @@ public final class IntMap<T> implements Iterable<Entry<T>>, Cloneable {
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return value;
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}
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@Override
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public String toString(){
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return key + " => " + value;
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}
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@Override
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public Entry<T> clone(){
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try{
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||||
Entry<T> clone = (Entry<T>) super.clone();
|
||||
|
@ -42,6 +42,15 @@ import org.xml.sax.SAXException;
|
||||
*/
|
||||
public final class SAXUtil {
|
||||
|
||||
/**
|
||||
* Parses an integer from a string, if the string is null returns
|
||||
* def.
|
||||
*
|
||||
* @param i
|
||||
* @param def
|
||||
* @return
|
||||
* @throws SAXException
|
||||
*/
|
||||
public static int parseInt(String i, int def) throws SAXException{
|
||||
if (i == null)
|
||||
return def;
|
||||
|
Loading…
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Reference in New Issue
Block a user