* Javadoc for some classes

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7912 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..rd 14 years ago
parent e084c2baf1
commit f182b5d91b
  1. 300
      engine/src/core/com/jme3/system/AppSettings.java
  2. 4
      engine/src/core/com/jme3/ui/Picture.java
  3. 6
      engine/src/core/com/jme3/util/IntMap.java
  4. 9
      engine/src/core/com/jme3/util/xml/SAXUtil.java

@ -42,17 +42,87 @@ import java.util.Properties;
import java.util.prefs.BackingStoreException;
import java.util.prefs.Preferences;
/**
* <code>AppSettings</code> provides a store of configuration
* to be used by the application.
* <p>
* By default only the {@link JmeContext context} uses the configuration,
* however the user may set and retrieve the settings as well.
*
* @author Kirill Vainer
*/
public class AppSettings extends HashMap<String, Object> {
private static final AppSettings defaults = new AppSettings(false);
public static final String LWJGL_OPENGL1 = "LWJGL-OPENGL1",
LWJGL_OPENGL2 = "LWJGL-OpenGL2",
LWJGL_OPENGL3 = "LWJGL-OpenGL3",
LWJGL_OPENGL_ANY = "LWJGL-OpenGL-Any",
JOGL = "JOGL",
NULL = "NULL";
/**
* Use LWJGL as the display system and force using the OpenGL1.1 renderer.
*
* @see AppSettings#setRenderer(java.lang.String)
*/
public static final String LWJGL_OPENGL1 = "LWJGL-OPENGL1";
/**
* Use LWJGL as the display system and force using the OpenGL2.0 renderer.
* <p>
* If the underlying system does not support OpenGL2.0, then the context
* initialization will throw an exception.
*
* @see AppSettings#setRenderer(java.lang.String)
*/
public static final String LWJGL_OPENGL2 = "LWJGL-OpenGL2";
/**
* Use LWJGL as the display system and force using the core OpenGL3.3 renderer.
* <p>
* If the underlying system does not support OpenGL3.3, then the context
* initialization will throw an exception. Note that currently jMonkeyEngine
* does not have any shaders that support OpenGL3.3 therefore this
* option is not useful.
*
*
* @see AppSettings#setRenderer(java.lang.String)
*/
public static final String LWJGL_OPENGL3 = "LWJGL-OpenGL3";
/**
* Use LWJGL as the display system and allow the context
* to choose an appropriate renderer based on system capabilities.
* <p>
* If the GPU supports OpenGL2 or later, then the OpenGL2.0 renderer will
* be used, otherwise, the OpenGL1.1 renderer is used.
*
* @see AppSettings#setRenderer(java.lang.String)
*/
public static final String LWJGL_OPENGL_ANY = "LWJGL-OpenGL-Any";
/**
* The JOGL renderer is no longer supported by jME.
*
* @deprecated Use the LWJGL renderer instead.
*
* @see AppSettings#setRenderer(java.lang.String)
*/
@Deprecated
public static final String JOGL = "JOGL";
/**
* The "NULL" option is no longer supported
*
* @deprecated Specify the "null" value instead
*
* @see AppSettings#setRenderer(java.lang.String)
* @see AppSettings#setAudioRenderer(java.lang.String)
*/
@Deprecated
public static final String NULL = "NULL";
/**
* Use the LWJGL OpenAL based renderer for audio capabilities.
*
* @see AppSettings#setAudioRenderer(java.lang.String)
*/
public static final String LWJGL_OPENAL = "LWJGL";
private String settingsDialogImage = "/com/jme3/app/Monkey.png";
static {
defaults.put("Width", 640);
@ -70,18 +140,19 @@ public class AppSettings extends HashMap<String, Object> {
defaults.put("UseInput", true);
defaults.put("VSync", false);
defaults.put("FrameRate", -1);
defaults.put("SettingsDialogImage", "/com/jme3/app/Monkey.png");
// defaults.put("Icons", null);
// disable these settings to benchmark speed
// defaults.put("VSync", true);
// defaults.put("FrameRate", 60);
}
/**
* Create Application settings
* use loadDefault=true, to load jME default values.
* use false if you want to change some settings but you would like the application to remind other settings from previous launches
* @param loadDefaults
* Create a new instance of <code>AppSettings</code>.
* <p>
* If <code>loadDefaults</code> is true, then the default settings
* will be set on the AppSettings.
* Use false if you want to change some settings but you would like the
* application to load settings from previous launches.
*
* @param loadDefaults If default settings are to be loaded.
*/
public AppSettings(boolean loadDefaults) {
if (loadDefaults) {
@ -89,10 +160,25 @@ public class AppSettings extends HashMap<String, Object> {
}
}
/**
* Copies all settings from <code>other</code> to <code>this</code>
* AppSettings.
* <p>
* Any settings that are specified in other will overwrite settings
* set on this AppSettings.
*
* @param other The AppSettings to copy the settings from
*/
public void copyFrom(AppSettings other) {
this.putAll(other);
}
/**
* Same as {@link #copyFrom(com.jme3.system.AppSettings) }, except
* doesn't overwrite settings that are already set.
*
* @param other The AppSettings to merge the settings from
*/
public void mergeFrom(AppSettings other) {
for (String key : other.keySet()) {
if (get(key) == null) {
@ -101,6 +187,14 @@ public class AppSettings extends HashMap<String, Object> {
}
}
/**
* Loads the settings from the given properties input stream.
*
* @param in The InputStream to load from
* @throws IOException If an IOException occurs
*
* @see #save(java.io.OutputStream)
*/
public void load(InputStream in) throws IOException {
Properties props = new Properties();
props.load(in);
@ -125,6 +219,14 @@ public class AppSettings extends HashMap<String, Object> {
}
}
/**
* Saves all settings to the given properties output stream.
*
* @param out The OutputStream to write to
* @throws IOException If an IOException occurs
*
* @see #load(java.io.InputStream)
*/
public void save(OutputStream out) throws IOException {
Properties props = new Properties();
for (Map.Entry<String, Object> entry : entrySet()) {
@ -144,6 +246,14 @@ public class AppSettings extends HashMap<String, Object> {
props.store(out, "jME3 AppSettings");
}
/**
* Loads settings previously saved in the Java preferences.
*
* @param preferencesKey The preferencesKey previously used to save the settings.
* @throws BackingStoreException If an exception occurs with the preferences
*
* @see #save(java.lang.String)
*/
public void load(String preferencesKey) throws BackingStoreException {
Preferences prefs = Preferences.userRoot().node(preferencesKey);
String[] keys = prefs.keys();
@ -161,6 +271,18 @@ public class AppSettings extends HashMap<String, Object> {
}
}
/**
* Saves settings into the Java preferences.
* <p>
* On the Windows operating system, the preferences are saved in the registry
* at the following key:<br>
* <code>HKEY_CURRENT_USER\Software\JavaSoft\Prefs\[preferencesKey]</code>
*
* @param preferencesKey The preferences key to save at. Generally the
* application's unique name.
*
* @throws BackingStoreException If an exception occurs with the preferences
*/
public void save(String preferencesKey) throws BackingStoreException {
Preferences prefs = Preferences.userRoot().node(preferencesKey);
for (String key : keySet()) {
@ -168,6 +290,11 @@ public class AppSettings extends HashMap<String, Object> {
}
}
/**
* Get an integer from the settings.
* <p>
* If the key is not set, then 0 is returned.
*/
public int getInteger(String key) {
Integer i = (Integer) get(key);
if (i == null) {
@ -177,6 +304,11 @@ public class AppSettings extends HashMap<String, Object> {
return i.intValue();
}
/**
* Get a boolean from the settings.
* <p>
* If the key is not set, then false is returned.
*/
public boolean getBoolean(String key) {
Boolean b = (Boolean) get(key);
if (b == null) {
@ -186,6 +318,11 @@ public class AppSettings extends HashMap<String, Object> {
return b.booleanValue();
}
/**
* Get a string from the settings.
* <p>
* If the key is not set, then null is returned.
*/
public String getString(String key) {
String s = (String) get(key);
if (s == null) {
@ -195,14 +332,23 @@ public class AppSettings extends HashMap<String, Object> {
return s;
}
/**
* Set an integer on the settings.
*/
public void putInteger(String key, int value) {
put(key, Integer.valueOf(value));
}
/**
* Set a boolean on the settings.
*/
public void putBoolean(String key, boolean value) {
put(key, Boolean.valueOf(value));
}
/**
* Set a string on the settings.
*/
public void putString(String key, String value) {
put(key, value);
}
@ -312,6 +458,36 @@ public class AppSettings extends HashMap<String, Object> {
putInteger("Frequency", value);
}
/**
* Sets the number of depth bits to use.
* <p>
* The number of depth bits specifies the precision of the depth buffer.
* To increase precision, specify 32 bits. To decrease precision, specify
* 16 bits. On some platforms 24 bits might not be supported, in that case,
* specify 16 bits.<p>
* (Default: 24)
*
* @param value The depth bits
*/
public void setDepthBits(int value){
putInteger("DepthBits", value);
}
/**
* Set the number of stencil bits.
* <p>
* This value is only relevant when the stencil buffer is being used.
* Specify 8 to indicate an 8-bit stencil buffer, specify 0 to disable
* the stencil buffer.
* </p>
* (Default: 0)
*
* @param value Number of stencil bits
*/
public void setStencilBits(int value){
putInteger("StencilBits", value);
}
/**
* Set the bits per pixel for the display. Appropriate
* values are 16 for RGB565 color format, or 24 for RGB8 color format.
@ -390,80 +566,162 @@ public class AppSettings extends HashMap<String, Object> {
public void setIcons(Object[] value) {
put("Icons", value);
}
/**
* Sets the path of the settings dialog image to use.
* <p>
* The image will be displayed in the settings dialog when the
* application is started.
* </p>
* (Default: /com/jme3/app/Monkey.png)
*
* @param path The path to the image in the classpath.
*/
public void setSettingsDialogImage(String path) {
putString("SettingsDialogImage", path);
}
/**
* Get the framerate.
* @see #setFrameRate(int)
*/
public int getFrameRate() {
return getInteger("FrameRate");
}
/**
* Get the use input state.
* @see #setUseInput(boolean)
*/
public boolean useInput() {
return getBoolean("UseInput");
}
/**
* Get the renderer
* @see #setRenderer(java.lang.String)
*/
public String getRenderer() {
return getString("Renderer");
}
/**
* Get the width
* @see #setWidth(int)
*/
public int getWidth() {
return getInteger("Width");
}
/**
* Get the height
* @see #setHeight(int)
*/
public int getHeight() {
return getInteger("Height");
}
/**
* Get the bits per pixel
* @see #setBitsPerPixel(int)
*/
public int getBitsPerPixel() {
return getInteger("BitsPerPixel");
}
/**
* Get the frequency
* @see #setFrequency(int)
*/
public int getFrequency() {
return getInteger("Frequency");
}
/**
* Get the number of depth bits
* @see #setDepthBits(int)
*/
public int getDepthBits() {
return getInteger("DepthBits");
}
/**
* Get the number of stencil bits
* @see #setStencilBits(int)
*/
public int getStencilBits() {
return getInteger("StencilBits");
}
/**
* Get the number of samples
* @see #setSamples(int)
*/
public int getSamples() {
return getInteger("Samples");
}
/**
* Get the application title
* @see #setTitle(java.lang.String)
*/
public String getTitle() {
return getString("Title");
}
/**
* Get the vsync state
* @see #setVSync(boolean)
*/
public boolean isVSync() {
return getBoolean("VSync");
}
/**
* Get the fullscreen state
* @see #setFullscreen(boolean)
*/
public boolean isFullscreen() {
return getBoolean("Fullscreen");
}
/**
* Get the use joysticks state
* @see #setUseJoysticks(boolean)
*/
public boolean useJoysticks() {
return !getBoolean("DisableJoysticks");
}
/**
* Get the audio renderer
* @see #setAudioRenderer(java.lang.String)
*/
public String getAudioRenderer() {
return getString("AudioRenderer");
}
/**
* Get the stereo 3D state
* @see #setStereo3D(boolean)
*/
public boolean useStereo3D(){
return getBoolean("Stereo3D");
}
/**
* Get the icon array
* @see #setIcons(java.lang.Object[])
*/
public Object[] getIcons() {
return (Object[]) get("Icons");
}
public void setSettingsDialogImage(String path) {
settingsDialogImage = path;
}
/**
* Get the settings dialog image
* @see #setSettingsDialogImage(java.lang.String)
*/
public String getSettingsDialogImage() {
return settingsDialogImage;
return getString("SettingsDialogImage");
}
}

@ -129,7 +129,7 @@ public class Picture extends Geometry {
* @param imgName The image name.
* @param useAlpha If true, the picture will appear transparent and allow
* objects behind it to appear through. If false, the transparent
* portions will be black.
* portions will be the image's color at that pixel.
*/
public void setImage(AssetManager assetManager, String imgName, boolean useAlpha){
TextureKey key = new TextureKey(imgName, true);
@ -144,7 +144,7 @@ public class Picture extends Geometry {
* @param tex The texture
* @param useAlpha If true, the picture will appear transparent and allow
* objects behind it to appear through. If false, the transparent
* portions will be black.
* portions will be the image's color at that pixel.
*/
public void setTexture(AssetManager assetManager, Texture2D tex, boolean useAlpha){
if (getMaterial() == null){

@ -34,8 +34,12 @@ package com.jme3.util;
import com.jme3.util.IntMap.Entry;
import java.util.Iterator;
import java.util.Map;
/**
* Similar to a {@link Map} except that ints are used as keys.
* @see Map
*
* Taken from http://code.google.com/p/skorpios/
*
* @author Nate
@ -276,10 +280,12 @@ public final class IntMap<T> implements Iterable<Entry<T>>, Cloneable {
return value;
}
@Override
public String toString(){
return key + " => " + value;
}
@Override
public Entry<T> clone(){
try{
Entry<T> clone = (Entry<T>) super.clone();

@ -42,6 +42,15 @@ import org.xml.sax.SAXException;
*/
public final class SAXUtil {
/**
* Parses an integer from a string, if the string is null returns
* def.
*
* @param i
* @param def
* @return
* @throws SAXException
*/
public static int parseInt(String i, int def) throws SAXException{
if (i == null)
return def;

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