- fix lighting compile error

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7894 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 14 years ago
parent 99a4b00c15
commit 58d485467a
  1. 2
      engine/src/core-data/Common/MatDefs/Light/Lighting.frag
  2. 2
      engine/src/core-data/Common/MatDefs/Light/Lighting.vert
  3. 2
      engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.frag

@ -149,7 +149,7 @@ void main(){
#endif
#ifndef VERTEX_LIGHTING
float spotFallOff = 1.0;
if(spotVec.w!=0){
if(spotVec.w!=0.0){
vec3 L=normalize(lightVec.xyz);
vec3 spotdir = normalize(spotVec.xyz);
float curAngleCos = dot(-L, spotdir);

@ -112,7 +112,7 @@ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec4 w
vec4 lightDir;
lightComputeDir(wvPos, g_LightColor, wvLightPos, lightDir);
float spotFallOff = 1.0;
if(spotVec.w!=0){
if(spotVec.w!=0.0){
vec3 L=normalize(lightVec.xyz);
vec3 spotdir = normalize(spotVec.xyz);
float curAngleCos = dot(-L, spotdir);

@ -647,7 +647,7 @@ void main(){
#endif
float spotFallOff = 1.0;
if(spotVec.w!=0){
if(spotVec.w!=0.0){
vec3 L=normalize(lightVec.xyz);
vec3 spotdir = normalize(spotVec.xyz);
float curAngleCos = dot(-L, spotdir);

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