- rename "SceneViewer" to "OpenGL Window" to reduce confusion

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7925 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 14 years ago
parent 5ec83b0f62
commit 1b623df1ab
  1. 4
      sdk/jme3-core/javahelp/com/jme3/gde/core/docs/core-sceneviewer.html
  2. 2
      sdk/jme3-core/javahelp/com/jme3/gde/core/docs/core-toc.xml
  3. 2
      sdk/jme3-core/src/com/jme3/gde/core/assets/actions/OpenModel.java
  4. 2
      sdk/jme3-core/src/com/jme3/gde/core/scene/SceneApplication.java
  5. 6
      sdk/jme3-core/src/com/jme3/gde/core/sceneviewer/Bundle.properties

@ -36,11 +36,11 @@
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head>
<body>
<h2>The SceneViewer</h2>
<h2>The OpenGL Window</h2>
<div class="level2">
<p>
The SceneViewer and SceneExplorer windows are shared among plugins to save system resources. This means that you will have to keep an eye on what plugin is using the scene right now and what you are actually modifying in these windows.
The OpenGL window and the SceneExplorer window are shared among plugins to save system resources. This means that you will have to keep an eye on what plugin is using the scene right now and what you are actually modifying in these windows.
</p>
<p>

@ -36,7 +36,7 @@
<tocitem text="About jMonkeyPlatform" target="com.jme3.gde.core.about"/>
<tocitem text="Introduction">
<tocitem text="Creating a Project" target="sdk.project_creation"/>
<tocitem text="The SceneViewer" target="com.jme3.gde.core.sceneviewer"/>
<tocitem text="The OpenGL Window" target="com.jme3.gde.core.sceneviewer"/>
<tocitem text="The SceneExplorer" target="sdk.scene_explorer"/>
</tocitem>
<tocitem text="Working with Models and Scenes">

@ -82,7 +82,7 @@ public final class OpenModel implements ActionListener {
JmeNode jmeNode = NodeUtility.createNode(node);
SceneApplication app = SceneApplication.getApplication();
SceneRequest request = new SceneRequest(app, jmeNode, manager);
request.setWindowTitle("SceneViewer - View Model");
request.setWindowTitle("OpenGL Window - View Model");
app.requestScene(request);
} else {
Confirmation msg = new NotifyDescriptor.Confirmation(

@ -362,7 +362,7 @@ public class SceneApplication extends Application implements LookupProvider, Loo
}
currentSceneRequest = null;
setCurrentFileNode(null);
setWindowTitle("SceneViewer");
setWindowTitle("OpenGL Window");
}
}
return null;

@ -1,6 +1,6 @@
CTL_SceneViewerAction=SceneViewer
CTL_SceneViewerTopComponent=SceneViewer Window
HINT_SceneViewerTopComponent=This is a SceneViewer window
CTL_SceneViewerAction=OpenGL Window
CTL_SceneViewerTopComponent=OpenGL Window
HINT_SceneViewerTopComponent=This is a OpenGL Window
SceneViewerTopComponent.enableCamLight.text=
SceneViewerTopComponent.enableCamLight.toolTipText=Toggle cam light
SceneViewerTopComponent.enableWireframe.toolTipText=Toggle wireframe mode

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