- Implemented spot light shading for lighting (pixel and vertex lighting) and terrain shader git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7893 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.light; |
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|
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import com.jme3.bounding.BoundingVolume; |
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import com.jme3.export.InputCapsule; |
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import com.jme3.export.JmeExporter; |
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import com.jme3.export.JmeImporter; |
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import com.jme3.export.OutputCapsule; |
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import com.jme3.export.Savable; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Spatial; |
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import java.io.IOException; |
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|
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/** |
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* Represents a spot light. |
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* A spot light emmit a cone of light from a position and in a direction. |
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* It can be used to fake torch lights or car's lights. |
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* <p> |
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* In addition to a position and a direction, spot lights also have a range which |
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* can be used to attenuate the influence of the light depending on the |
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* distance between the light and the effected object. |
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* Also the angle of the cone can be tweaked by changing the spot inner angle and the spot outer angle. |
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* the spot inner angle determin the cone of light where light has full influence. |
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* the spot outer angle determin the cone global cone of light of the spot light. |
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* the light intensity slowly decrease between the inner cone and the outer cone. |
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* @author Nehon |
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*/ |
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public class SpotLight extends Light implements Savable { |
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protected Vector3f position = new Vector3f(); |
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protected Vector3f direction = new Vector3f(0,-1,0); |
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protected float spotInnerAngle = FastMath.QUARTER_PI / 8; |
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protected float spotOuterAngle = FastMath.QUARTER_PI / 6; |
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protected float spotRange = 100; |
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protected float invSpotRange = 1 / 100; |
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protected float packedAngleCos=0; |
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|
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public SpotLight() { |
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super(); |
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computePackedCos(); |
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} |
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private void computePackedCos() { |
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float innerCos=FastMath.cos(spotInnerAngle); |
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float outerCos=FastMath.cos(spotOuterAngle); |
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packedAngleCos=(int)(innerCos*1000); |
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packedAngleCos+=outerCos; |
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} |
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|
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@Override |
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protected void computeLastDistance(Spatial owner) { |
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if (owner.getWorldBound() != null) { |
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BoundingVolume bv = owner.getWorldBound(); |
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lastDistance = bv.distanceSquaredTo(position); |
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} else { |
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lastDistance = owner.getWorldTranslation().distanceSquared(position); |
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} |
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} |
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|
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@Override |
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public Type getType() { |
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return Type.Spot; |
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} |
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|
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public Vector3f getDirection() { |
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return direction; |
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} |
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|
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public void setDirection(Vector3f direction) { |
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this.direction.set(direction); |
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} |
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|
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public Vector3f getPosition() { |
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return position; |
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} |
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|
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public void setPosition(Vector3f position) { |
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this.position.set(position); |
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} |
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public float getSpotRange() { |
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return spotRange; |
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} |
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|
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/** |
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* Set the range of the light influence. |
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* <p> |
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* Setting a non-zero range indicates the light should use attenuation. |
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* If a pixel's distance to this light's position |
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* is greater than the light's range, then the pixel will not be |
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* effected by this light, if the distance is less than the range, then |
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* the magnitude of the influence is equal to distance / range. |
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* |
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* @param spotRange the range of the light influence. |
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* |
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* @throws IllegalArgumentException If spotRange is negative |
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*/ |
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public void setSpotRange(float spotRange) { |
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if (spotRange < 0) { |
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throw new IllegalArgumentException("SpotLight range cannot be negative"); |
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} |
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this.spotRange = spotRange; |
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if (spotRange != 0) { |
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this.invSpotRange = 1 / spotRange; |
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} else { |
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this.invSpotRange = 0; |
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} |
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} |
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/** |
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* for internal use only |
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* @return the inverse of the spot range |
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*/ |
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public float getInvSpotRange() { |
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return invSpotRange; |
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} |
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/** |
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* returns the spot inner angle |
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* @return the spot inner angle |
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*/ |
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public float getSpotInnerAngle() { |
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return spotInnerAngle; |
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} |
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|
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/** |
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* Sets the inner angle of the cone of influence. |
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* This angle is the angle between the spot direction axis and the inner border of the cone of influence. |
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* @param spotInnerAngle |
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*/ |
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public void setSpotInnerAngle(float spotInnerAngle) { |
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this.spotInnerAngle = spotInnerAngle; |
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computePackedCos(); |
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} |
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/** |
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* returns the spot outer angle |
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* @return the spot outer angle |
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*/ |
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public float getSpotOuterAngle() { |
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return spotOuterAngle; |
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} |
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/** |
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* Sets the outer angle of the cone of influence. |
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* This angle is the angle between the spot direction axis and the outer border of the cone of influence. |
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* this should be greater than the inner angle or the result will be unexpected. |
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* @param spotOuterAngle |
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*/ |
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public void setSpotOuterAngle(float spotOuterAngle) { |
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this.spotOuterAngle = spotOuterAngle; |
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computePackedCos(); |
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} |
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/** |
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* for internal use only |
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* @return the cosines of the inner and outter angle packed in a float |
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*/ |
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public float getPackedAngleCos() { |
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return packedAngleCos; |
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} |
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@Override |
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public void write(JmeExporter ex) throws IOException { |
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super.write(ex); |
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OutputCapsule oc = ex.getCapsule(this); |
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oc.write(direction, "direction", new Vector3f()); |
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oc.write(position, "position", new Vector3f()); |
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oc.write(spotInnerAngle, "spotInnerAngle", FastMath.QUARTER_PI / 8); |
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oc.write(spotOuterAngle, "spotOuterAngle", FastMath.QUARTER_PI / 6); |
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oc.write(spotRange, "spotRange", 100); |
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} |
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@Override |
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public void read(JmeImporter im) throws IOException { |
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super.read(im); |
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InputCapsule ic = im.getCapsule(this); |
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spotInnerAngle = ic.readFloat("spotInnerAngle", FastMath.QUARTER_PI / 8); |
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spotOuterAngle = ic.readFloat("spotOuterAngle", FastMath.QUARTER_PI / 6); |
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direction = (Vector3f) ic.readSavable("direction", new Vector3f()); |
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position = (Vector3f) ic.readSavable("position", new Vector3f()); |
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spotRange = ic.readFloat("spotRange", 100); |
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if (spotRange != 0) { |
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this.invSpotRange = 1 / spotRange; |
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} else { |
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this.invSpotRange = 0; |
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} |
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} |
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} |
@ -0,0 +1,159 @@ |
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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|
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package jme3test.light; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.light.AmbientLight; |
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import com.jme3.light.SpotLight; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector2f; |
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import com.jme3.math.Vector3f; |
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import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.scene.shape.Sphere; |
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import com.jme3.texture.Texture.WrapMode; |
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import com.jme3.util.TangentBinormalGenerator; |
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public class TestSpotLight extends SimpleApplication { |
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private Vector3f lightTarget = new Vector3f(12, 3.5f, 30); |
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public static void main(String[] args){ |
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TestSpotLight app = new TestSpotLight(); |
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app.start(); |
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} |
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SpotLight spot; |
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Geometry lightMdl; |
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public void setupLighting(){ |
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AmbientLight al=new AmbientLight(); |
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al.setColor(ColorRGBA.White.mult(0.8f)); |
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rootNode.addLight(al); |
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spot=new SpotLight(); |
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spot.setSpotRange(1000); |
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spot.setSpotInnerAngle(5*FastMath.DEG_TO_RAD); |
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spot.setSpotOuterAngle(10*FastMath.DEG_TO_RAD); |
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spot.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f)); |
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spot.setDirection(lightTarget.subtract(spot.getPosition())); |
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spot.setColor(ColorRGBA.White.mult(2)); |
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rootNode.addLight(spot); |
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// PointLight pl=new PointLight();
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// pl.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f));
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// pl.setRadius(1000);
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// pl.setColor(ColorRGBA.White.mult(2));
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// rootNode.addLight(pl);
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lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); |
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lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); |
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lightMdl.setLocalTranslation(new Vector3f(77.70334f, 34.013165f, 27.1017f)); |
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lightMdl.setLocalScale(5); |
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rootNode.attachChild(lightMdl); |
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// DirectionalLight dl = new DirectionalLight();
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// dl.setDirection(lightTarget.subtract(new Vector3f(77.70334f, 34.013165f, 27.1017f)));
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// dl.setColor(ColorRGBA.White.mult(2));
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// rootNode.addLight(dl);
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} |
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public void setupFloor(){ |
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Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); |
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mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat); |
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mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat); |
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// mat.getTextureParam("ParallaxMap").getTextureValue().setWrap(WrapMode.Repeat);
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mat.setFloat("Shininess",3); |
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// mat.setBoolean("VertexLighting", true);
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Box floor = new Box(Vector3f.ZERO, 50, 1f, 50); |
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TangentBinormalGenerator.generate(floor); |
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floor.scaleTextureCoordinates(new Vector2f(5, 5)); |
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Geometry floorGeom = new Geometry("Floor", floor); |
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floorGeom.setMaterial(mat); |
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floorGeom.setShadowMode(ShadowMode.Receive); |
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rootNode.attachChild(floorGeom); |
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} |
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public void setupSignpost(){ |
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Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); |
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Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); |
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// mat.setBoolean("VertexLighting", true);
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signpost.setMaterial(mat); |
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signpost.rotate(0, FastMath.HALF_PI, 0); |
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signpost.setLocalTranslation(12, 3.5f, 30); |
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signpost.setLocalScale(4); |
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signpost.setShadowMode(ShadowMode.CastAndReceive); |
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TangentBinormalGenerator.generate(signpost); |
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rootNode.attachChild(signpost); |
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} |
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@Override |
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public void simpleInitApp() { |
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cam.setLocation(new Vector3f(27.492603f, 29.138166f, -13.232513f)); |
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cam.setRotation(new Quaternion(0.25168246f, -0.10547892f, 0.02760565f, 0.96164864f)); |
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flyCam.setMoveSpeed(30); |
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setupLighting(); |
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setupFloor(); |
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setupSignpost(); |
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} |
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float angle; |
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@Override |
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public void simpleUpdate(float tpf) { |
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super.simpleUpdate(tpf); |
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angle += tpf; |
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angle %= FastMath.TWO_PI; |
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spot.setPosition(new Vector3f(FastMath.cos(angle) * 30f, 34.013165f, FastMath.sin(angle) * 30f)); |
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lightMdl.setLocalTranslation(spot.getPosition()); |
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spot.setDirection(lightTarget.subtract(spot.getPosition())); |
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} |
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} |
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
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* met: |
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* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.light; |
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import jme3tools.converters.ImageToAwt; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.bounding.BoundingBox; |
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import com.jme3.font.BitmapText; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.light.AmbientLight; |
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import com.jme3.light.PointLight; |
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import com.jme3.light.SpotLight; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.shape.Sphere; |
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import com.jme3.terrain.geomipmap.TerrainLodControl; |
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import com.jme3.terrain.heightmap.AbstractHeightMap; |
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import com.jme3.terrain.heightmap.ImageBasedHeightMap; |
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import com.jme3.terrain.geomipmap.TerrainQuad; |
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import com.jme3.texture.Texture; |
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import com.jme3.texture.Texture.WrapMode; |
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import com.jme3.util.SkyFactory; |
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/** |
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* Uses the terrain's lighting texture with normal maps and lights. |
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* |
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* @author bowens |
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*/ |
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public class TestSpotLightTerrain extends SimpleApplication { |
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private TerrainQuad terrain; |
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Material matTerrain; |
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Material matWire; |
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boolean wireframe = false; |
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boolean triPlanar = false; |
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boolean wardiso = false; |
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boolean minnaert = false; |
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protected BitmapText hintText; |
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PointLight pl; |
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Geometry lightMdl; |
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private float grassScale = 64; |
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private float dirtScale = 16; |
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private float rockScale = 128; |
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SpotLight sl; |
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public static void main(String[] args) { |
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TestSpotLightTerrain app = new TestSpotLightTerrain(); |
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app.start(); |
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} |
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@Override |
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public void simpleInitApp() { |
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makeTerrain(); |
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flyCam.setMoveSpeed(50); |
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sl = new SpotLight(); |
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sl.setSpotRange(100); |
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sl.setSpotOuterAngle(20 * FastMath.DEG_TO_RAD); |
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sl.setSpotInnerAngle(15 * FastMath.DEG_TO_RAD); |
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sl.setDirection(new Vector3f(-0.39820394f, -0.73094344f, 0.55421597f)); |
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sl.setPosition(new Vector3f(-64.61567f, -87.615425f, -202.41328f)); |
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rootNode.addLight(sl); |
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AmbientLight ambLight = new AmbientLight(); |
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ambLight.setColor(new ColorRGBA(0.8f, 0.8f, 0.8f, 0.2f)); |
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rootNode.addLight(ambLight); |
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cam.setLocation(new Vector3f(-41.219646f, -84.8363f, -171.67267f)); |
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cam.setRotation(new Quaternion(-0.04562731f, 0.89917684f, -0.09668826f, -0.4243236f)); |
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sl.setDirection(cam.getDirection()); |
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sl.setPosition(cam.getLocation()); |
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} |
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@Override |
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public void simpleUpdate(float tpf) { |
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super.simpleUpdate(tpf); |
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sl.setDirection(cam.getDirection()); |
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sl.setPosition(cam.getLocation()); |
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} |
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private void makeTerrain() { |
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// TERRAIN TEXTURE material
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matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); |
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matTerrain.setBoolean("useTriPlanarMapping", false); |
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matTerrain.setBoolean("WardIso", true); |
||||
|
||||
// ALPHA map (for splat textures)
|
||||
matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png")); |
||||
matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png")); |
||||
|
||||
// HEIGHTMAP image (for the terrain heightmap)
|
||||
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); |
||||
|
||||
|
||||
// GRASS texture
|
||||
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); |
||||
grass.setWrap(WrapMode.Repeat); |
||||
matTerrain.setTexture("DiffuseMap", grass); |
||||
matTerrain.setFloat("DiffuseMap_0_scale", grassScale); |
||||
|
||||
// DIRT texture
|
||||
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); |
||||
dirt.setWrap(WrapMode.Repeat); |
||||
matTerrain.setTexture("DiffuseMap_1", dirt); |
||||
matTerrain.setFloat("DiffuseMap_1_scale", dirtScale); |
||||
|
||||
// ROCK texture
|
||||
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); |
||||
rock.setWrap(WrapMode.Repeat); |
||||
matTerrain.setTexture("DiffuseMap_2", rock); |
||||
matTerrain.setFloat("DiffuseMap_2_scale", rockScale); |
||||
|
||||
// BRICK texture
|
||||
Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"); |
||||
brick.setWrap(WrapMode.Repeat); |
||||
matTerrain.setTexture("DiffuseMap_3", brick); |
||||
matTerrain.setFloat("DiffuseMap_3_scale", rockScale); |
||||
|
||||
// RIVER ROCK texture
|
||||
Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.png"); |
||||
riverRock.setWrap(WrapMode.Repeat); |
||||
matTerrain.setTexture("DiffuseMap_4", riverRock); |
||||
matTerrain.setFloat("DiffuseMap_4_scale", rockScale); |
||||
|
||||
|
||||
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); |
||||
normalMap0.setWrap(WrapMode.Repeat); |
||||
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png"); |
||||
normalMap1.setWrap(WrapMode.Repeat); |
||||
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png"); |
||||
normalMap2.setWrap(WrapMode.Repeat); |
||||
matTerrain.setTexture("NormalMap", normalMap0); |
||||
matTerrain.setTexture("NormalMap_1", normalMap2); |
||||
matTerrain.setTexture("NormalMap_2", normalMap2); |
||||
matTerrain.setTexture("NormalMap_4", normalMap2); |
||||
|
||||
// WIREFRAME material
|
||||
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
matWire.getAdditionalRenderState().setWireframe(true); |
||||
matWire.setColor("Color", ColorRGBA.Green); |
||||
|
||||
createSky(); |
||||
|
||||
// CREATE HEIGHTMAP
|
||||
AbstractHeightMap heightmap = null; |
||||
try { |
||||
//heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
|
||||
|
||||
heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 1f); |
||||
heightmap.load(); |
||||
|
||||
} catch (Exception e) { |
||||
e.printStackTrace(); |
||||
} |
||||
|
||||
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
|
||||
TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); |
||||
terrain.addControl(control); |
||||
terrain.setMaterial(matTerrain); |
||||
terrain.setModelBound(new BoundingBox()); |
||||
terrain.updateModelBound(); |
||||
terrain.setLocalTranslation(0, -100, 0); |
||||
terrain.setLocalScale(1f, 1f, 1f); |
||||
rootNode.attachChild(terrain); |
||||
} |
||||
|
||||
private void createSky() { |
||||
Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); |
||||
Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); |
||||
Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); |
||||
Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); |
||||
Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); |
||||
Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); |
||||
|
||||
Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); |
||||
rootNode.attachChild(sky); |
||||
} |
||||
|
||||
|
||||
} |
Loading…
Reference in new issue