no good can come from overriding them. Also made those variables volatile so that other threads are guaranteed to see the right values. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7874 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
@ -66,8 +66,8 @@ public class AudioNode extends Node {
protected Filter dryFilter;
protected AudioKey key;
protected transient AudioData data = null;
protected transient Status status = Status.Stopped;
protected transient int channel = -1;
protected transient volatile Status status = Status.Stopped;
protected transient volatile int channel = -1;
protected Vector3f velocity = new Vector3f();
protected boolean reverbEnabled = true;
protected float maxDistance = 200; // 200 meters
@ -262,7 +262,7 @@ public class AudioNode extends Node {
/**
* Do not use.
*/
public void setChannel(int channel) {
public final void setChannel(int channel) {
if (status != Status.Stopped) {
throw new IllegalStateException("Can only set source id when stopped");
}
@ -341,7 +341,7 @@ public class AudioNode extends Node {
public void setStatus(Status status) {
public final void setStatus(Status status) {
this.status = status;