Uniforms : fixed clearValues to not assign references.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7890 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -1,35 +1,27 @@
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Copyright (c) 2009-2010 jMonkeyEngine All rights reserved. <p/>
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer. <p/> * Redistributions
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* in binary form must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution. <p/> * Neither the name of
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* 'jMonkeyEngine' nor the names of its contributors may be used to endorse or
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* promote products derived from this software without specific prior written
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* permission. <p/> THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT
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* NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.shader;
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import com.jme3.export.JmeExporter;
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@ -42,6 +34,7 @@ import com.jme3.math.Matrix4f;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector4f;
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import com.jme3.util.BufferUtils;
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import java.io.IOException;
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import java.nio.FloatBuffer;
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@ -50,81 +43,77 @@ public class Uniform extends ShaderVariable {
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private static final Integer ZERO_INT = Integer.valueOf(0);
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private static final Float ZERO_FLT = Float.valueOf(0);
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private static final FloatBuffer ZERO_BUF = BufferUtils.createFloatBuffer(4*4);
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private static final FloatBuffer ZERO_BUF = BufferUtils.createFloatBuffer(4 * 4);
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/**
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* Currently set value of the uniform.
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*/
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protected Object value = null;
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protected FloatBuffer multiData = null;
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/**
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* Type of uniform
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*/
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protected VarType varType;
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/**
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* Binding to a renderer value, or null if user-defined uniform
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*/
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protected UniformBinding binding;
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protected boolean setByCurrentMaterial = false;
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// protected Object lastChanger = null;
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@Override
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public void write(JmeExporter ex) throws IOException{
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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OutputCapsule oc = ex.getCapsule(this);
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oc.write(varType, "varType", null);
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oc.write(binding, "binding", null);
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switch (varType){
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switch (varType) {
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case Boolean:
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oc.write( ((Boolean)value).booleanValue(), "valueBoolean", false );
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oc.write(((Boolean) value).booleanValue(), "valueBoolean", false);
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break;
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case Float:
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oc.write( ((Float)value).floatValue(), "valueFloat", 0);
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oc.write(((Float) value).floatValue(), "valueFloat", 0);
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break;
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case FloatArray:
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oc.write( (FloatBuffer)value, "valueFloatArray", null);
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oc.write((FloatBuffer) value, "valueFloatArray", null);
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break;
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case Int:
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oc.write( ((Integer)value).intValue(), "valueInt", 0);
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oc.write(((Integer) value).intValue(), "valueInt", 0);
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break;
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case Matrix3:
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oc.write( (Matrix3f)value, "valueMatrix3", null);
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oc.write((Matrix3f) value, "valueMatrix3", null);
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break;
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case Matrix3Array:
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case Matrix4Array:
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case Vector2Array:
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throw new UnsupportedOperationException("Come again?");
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case Matrix4:
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oc.write( (Matrix4f)value, "valueMatrix4", null);
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oc.write((Matrix4f) value, "valueMatrix4", null);
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break;
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case Vector2:
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oc.write( (Vector2f)value, "valueVector2", null);
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oc.write((Vector2f) value, "valueVector2", null);
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break;
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case Vector3:
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oc.write( (Vector3f)value, "valueVector3", null);
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oc.write((Vector3f) value, "valueVector3", null);
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break;
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case Vector3Array:
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oc.write( (FloatBuffer)value, "valueVector3Array", null);
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oc.write((FloatBuffer) value, "valueVector3Array", null);
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break;
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case Vector4:
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oc.write( (ColorRGBA)value, "valueVector4", null);
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oc.write((ColorRGBA) value, "valueVector4", null);
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break;
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case Vector4Array:
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oc.write( (FloatBuffer)value, "valueVector4Array", null);
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oc.write((FloatBuffer) value, "valueVector4Array", null);
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break;
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}
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}
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@Override
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public void read(JmeImporter im) throws IOException{
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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InputCapsule ic = im.getCapsule(this);
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varType = ic.readEnum("varType", VarType.class, null);
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binding = ic.readEnum("binding", UniformBinding.class, null);
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switch (varType){
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switch (varType) {
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case Boolean:
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value = ic.readBoolean("valueBoolean", false);
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break;
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@ -164,17 +153,17 @@ public class Uniform extends ShaderVariable {
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}
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@Override
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public String toString(){
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public String toString() {
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StringBuilder sb = new StringBuilder();
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if (name != null){
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if (name != null) {
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sb.append("Uniform[name=");
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sb.append(name);
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if (varType != null){
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if (varType != null) {
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sb.append(", type=");
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sb.append(varType);
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sb.append(", value=");
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sb.append(value);
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}else{
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} else {
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sb.append(", value=<not set>");
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}
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}
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@ -182,11 +171,11 @@ public class Uniform extends ShaderVariable {
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return sb.toString();
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}
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public void setBinding(UniformBinding binding){
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public void setBinding(UniformBinding binding) {
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this.binding = binding;
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}
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public UniformBinding getBinding(){
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public UniformBinding getBinding() {
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return binding;
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}
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@ -194,7 +183,7 @@ public class Uniform extends ShaderVariable {
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return varType;
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}
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public Object getValue(){
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public Object getValue() {
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return value;
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}
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@ -202,7 +191,7 @@ public class Uniform extends ShaderVariable {
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return setByCurrentMaterial;
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}
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public void clearSetByCurrentMaterial(){
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public void clearSetByCurrentMaterial() {
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setByCurrentMaterial = false;
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}
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@ -213,16 +202,15 @@ public class Uniform extends ShaderVariable {
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// public Object getLastChanger(){
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// return lastChanger;
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// }
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public void clearValue(){
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public void clearValue() {
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updateNeeded = true;
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if (multiData != null){
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if (multiData != null) {
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ZERO_BUF.clear();
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multiData.clear();
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while (multiData.remaining() > 0){
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ZERO_BUF.limit( Math.min(multiData.remaining(), 16) );
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while (multiData.remaining() > 0) {
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ZERO_BUF.limit(Math.min(multiData.remaining(), 16));
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multiData.put(ZERO_BUF);
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}
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@ -231,10 +219,11 @@ public class Uniform extends ShaderVariable {
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return;
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}
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if (varType == null)
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if (varType == null) {
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return;
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}
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switch (varType){
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switch (varType) {
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case Int:
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this.value = ZERO_INT;
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break;
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@ -245,137 +234,150 @@ public class Uniform extends ShaderVariable {
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this.value = ZERO_FLT;
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break;
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case Vector2:
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this.value = Vector2f.ZERO;
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((Vector2f) this.value).set(Vector2f.ZERO);
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break;
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case Vector3:
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this.value = Vector3f.ZERO;
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((Vector3f) this.value).set(Vector3f.ZERO);
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break;
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case Vector4:
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if (this.value instanceof ColorRGBA){
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this.value = ColorRGBA.BlackNoAlpha;
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}else{
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this.value = Quaternion.ZERO;
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if (this.value instanceof ColorRGBA) {
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((ColorRGBA) this.value).set(ColorRGBA.BlackNoAlpha);
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} else if (this.value instanceof Quaternion) {
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((Quaternion) this.value).set(Quaternion.ZERO);
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} else {
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((Vector4f) this.value).set(Vector4f.ZERO);
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}
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break;
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default:
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break; // won't happen because those are either textures
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// or multidata types
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// or multidata types
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}
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}
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public void setValue(VarType type, Object value){
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if (location == -1)
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public void setValue(VarType type, Object value) {
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if (location == -1) {
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return;
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}
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if (varType != null && varType != type)
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throw new IllegalArgumentException("Expected a "+varType.name()+" value!");
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if (varType != null && varType != type) {
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throw new IllegalArgumentException("Expected a " + varType.name() + " value!");
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}
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if (value == null)
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if (value == null) {
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throw new NullPointerException();
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}
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setByCurrentMaterial = true;
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switch (type){
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switch (type) {
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case Matrix3:
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Matrix3f m3 = (Matrix3f) value;
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if (multiData == null)
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(9);
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}
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m3.fillFloatBuffer(multiData, true);
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multiData.clear();
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break;
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case Matrix4:
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Matrix4f m4 = (Matrix4f) value;
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if (multiData == null)
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(16);
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}
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m4.fillFloatBuffer(multiData, true);
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multiData.clear();
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break;
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case FloatArray:
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float[] fa = (float[]) value;
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if (multiData == null){
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(fa);
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}else{
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, fa.length);
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}
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multiData.put(fa);
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multiData.clear();
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break;
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case Vector2Array:
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Vector2f[] v2a = (Vector2f[]) value;
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if (multiData == null){
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(v2a);
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, v2a.length * 2);
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}
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for (int i = 0; i < v2a.length; i++)
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for (int i = 0; i < v2a.length; i++) {
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BufferUtils.setInBuffer(v2a[i], multiData, i);
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}
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multiData.clear();
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break;
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case Vector3Array:
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Vector3f[] v3a = (Vector3f[]) value;
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if (multiData == null){
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(v3a);
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} else{
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, v3a.length * 3);
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}
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for (int i = 0; i < v3a.length; i++)
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for (int i = 0; i < v3a.length; i++) {
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BufferUtils.setInBuffer(v3a[i], multiData, i);
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}
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multiData.clear();
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break;
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case Vector4Array:
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Quaternion[] v4a = (Quaternion[]) value;
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if (multiData == null){
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(v4a);
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, v4a.length * 4);
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}
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for (int i = 0; i < v4a.length; i++)
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for (int i = 0; i < v4a.length; i++) {
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BufferUtils.setInBuffer(v4a[i], multiData, i);
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}
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multiData.clear();
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break;
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case Matrix3Array:
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Matrix3f[] m3a = (Matrix3f[]) value;
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if (multiData == null)
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(m3a.length * 9);
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else{
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, m3a.length * 9);
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}
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for (int i = 0; i < m3a.length; i++)
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for (int i = 0; i < m3a.length; i++) {
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m3a[i].fillFloatBuffer(multiData, true);
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}
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multiData.clear();
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break;
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case Matrix4Array:
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Matrix4f[] m4a = (Matrix4f[]) value;
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if (multiData == null)
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(m4a.length * 16);
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else{
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, m4a.length * 16);
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}
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for (int i = 0; i < m4a.length; i++)
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for (int i = 0; i < m4a.length; i++) {
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m4a[i].fillFloatBuffer(multiData, true);
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}
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multiData.clear();
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break;
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// Only use check if equals optimization for primitive values
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case Int:
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case Float:
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case Boolean:
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if (this.value != null && this.value.equals(value))
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if (this.value != null && this.value.equals(value)) {
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return;
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}
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this.value = value;
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break;
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@ -384,19 +386,21 @@ public class Uniform extends ShaderVariable {
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break;
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}
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if (multiData != null)
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if (multiData != null) {
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this.value = multiData;
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}
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varType = type;
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updateNeeded = true;
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}
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public void setVector4Length(int length){
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if (location == -1)
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public void setVector4Length(int length) {
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if (location == -1) {
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return;
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}
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FloatBuffer fb = (FloatBuffer) value;
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if (fb == null || fb.capacity() < length){
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if (fb == null || fb.capacity() < length) {
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value = BufferUtils.createFloatBuffer(length * 4);
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}
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@ -405,12 +409,14 @@ public class Uniform extends ShaderVariable {
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setByCurrentMaterial = true;
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}
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public void setVector4InArray(float x, float y, float z, float w, int index){
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if (location == -1)
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public void setVector4InArray(float x, float y, float z, float w, int index) {
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if (location == -1) {
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return;
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}
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||||
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||||
if (varType != null && varType != VarType.Vector4Array)
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||||
throw new IllegalArgumentException("Expected a "+varType.name()+" value!");
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||||
if (varType != null && varType != VarType.Vector4Array) {
|
||||
throw new IllegalArgumentException("Expected a " + varType.name() + " value!");
|
||||
}
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||||
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FloatBuffer fb = (FloatBuffer) value;
|
||||
fb.position(index * 4);
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@ -419,19 +425,18 @@ public class Uniform extends ShaderVariable {
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updateNeeded = true;
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setByCurrentMaterial = true;
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}
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public boolean isUpdateNeeded(){
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||||
|
||||
public boolean isUpdateNeeded() {
|
||||
return updateNeeded;
|
||||
}
|
||||
|
||||
public void clearUpdateNeeded(){
|
||||
public void clearUpdateNeeded() {
|
||||
updateNeeded = false;
|
||||
}
|
||||
|
||||
public void reset(){
|
||||
public void reset() {
|
||||
setByCurrentMaterial = false;
|
||||
location = -2;
|
||||
updateNeeded = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user