changed TerrainGrid methods to protected access
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7842 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -56,22 +56,21 @@ import java.util.concurrent.Callable;
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*/
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public class TerrainGrid extends TerrainQuad {
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private static final Logger log = Logger.getLogger(TerrainGrid.class.getCanonicalName());
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private Vector3f currentCell;
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private int quarterSize;
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private int quadSize;
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private HeightMapGrid heightMapGrid;
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//private Vector3f[] quadOrigins;
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private Vector3f[] quadIndex;
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private Map<String, TerrainGridListener> listeners = new HashMap<String, TerrainGridListener>();
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private Material material;
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private LRUCache<Vector3f, TerrainQuad> cache = new LRUCache<Vector3f, TerrainQuad>(16);
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private RigidBodyControl[] quadControls;
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private PhysicsSpace space;
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protected static final Logger log = Logger.getLogger(TerrainGrid.class.getCanonicalName());
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protected Vector3f currentCell;
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protected int quarterSize;
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protected int quadSize;
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protected HeightMapGrid heightMapGrid;
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protected Vector3f[] quadIndex;
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protected Map<String, TerrainGridListener> listeners = new HashMap<String, TerrainGridListener>();
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protected Material material;
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protected LRUCache<Vector3f, TerrainQuad> cache = new LRUCache<Vector3f, TerrainQuad>(16);
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protected RigidBodyControl[] quadControls;
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protected PhysicsSpace space;
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private class UpdateQuadCache implements Runnable {
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protected class UpdateQuadCache implements Runnable {
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private final Vector3f location;
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protected final Vector3f location;
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public UpdateQuadCache(Vector3f location) {
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this.location = location;
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@ -116,11 +115,11 @@ public class TerrainGrid extends TerrainQuad {
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}
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}
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private boolean isCenter(int quadIndex) {
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protected boolean isCenter(int quadIndex) {
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return quadIndex == 9 || quadIndex == 5 || quadIndex == 10 || quadIndex == 6;
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}
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private int getQuadrant(int quadIndex) {
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protected int getQuadrant(int quadIndex) {
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if (quadIndex == 9) {
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return 1;
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} else if (quadIndex == 5) {
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@ -242,7 +241,7 @@ public class TerrainGrid extends TerrainQuad {
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updateModelBound();
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}
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private void updateChildrens(Vector3f cam) {
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protected void updateChildrens(Vector3f cam) {
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// ---------------------------------------------------
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// LRU cache is used, so elements that need to remain
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// should be touched.
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