Commit Graph

  • a73eb57f73 Merge pull request #227 from davidB/fix_javadoc normen 2015-03-04 12:12:03 +0100
  • 4bdf682944 build:javadoc: use JavaVersion.current().isJava8Compatible() David Bernard 2015-03-04 11:45:24 +0100
  • 23f5b3ad01 build: quick fix to run javadoc with jdk < 1.8 David Bernard 2015-03-04 11:38:25 +0100
  • d6c6884066 Removed code duplication in BatchNode Nehon 2015-03-03 22:52:52 +0100
  • 46c00c95b3 Merge pull request #226 from jMonkeyEngine/pr/223 Rémy Bouquet 2015-03-03 22:35:25 +0100
  • a6a2059ef8 Removed deprecated methods calls in TestPointDirectinalAndSpotLightShadows Nehon 2015-03-03 22:30:44 +0100
  • 1616b08c5b Fixed issue when BatchNode's light list flag was not cleared Nehon 2015-03-03 22:11:17 +0100
  • a78d8a7bd0 Test for parallel tangent generation Nehon 2015-03-03 21:50:31 +0100
  • d74d5e6ca9 Merge pull request #154 from abies/master Rémy Bouquet 2015-03-03 21:48:37 +0100
  • 3d720e164e Changed the keys in tessellation test case so that it doesn't step on movement keys Nehon 2015-03-03 21:41:01 +0100
  • 5b1e3e185b Merge pull request #224 from zzuegg/master Rémy Bouquet 2015-03-03 21:38:07 +0100
  • a793c818d6 Renamed the shaders michael 2015-03-03 12:37:54 +0100
  • b727d5998e Fixed the swapped bits for Control and Evaluation Shader michael 2015-03-03 12:34:25 +0100
  • 8c37778749 Obsolete shadowRecv and sceneReceivers code cleanup Bebul 2015-03-02 13:39:39 +0100
  • dead648e34 Fixed NPE in ShaderKey when using ShaderNodes. Nehon 2015-03-02 20:31:48 +0100
  • 273f3a6e62 Merge pull request #220 from zzuegg/master Kirill Vainer 2015-03-02 10:01:08 -0500
  • 21ed9ecf63 Merge pull request #219 from empirephoenix/master Kirill Vainer 2015-03-02 09:57:06 -0500
  • 851af2f7bc MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread. This and the previous change makes the material editor a lot faster to open when the loaded material has big textures. Nehon 2015-03-01 23:24:43 +0100
  • 33222e33be Texture previews in the Material Editor are now processed in a separate thread Nehon 2015-03-01 23:09:04 +0100
  • f31fee4f9a Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change Nehon 2015-03-01 22:45:21 +0100
  • 440009c3ac Remove warnings from MaterialEditorTopComponent Nehon 2015-03-01 22:30:13 +0100
  • 2fb6eac744 Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file. Nehon 2015-03-01 22:26:07 +0100
  • a374e73376 AssetManager: adjust usage according to latest changes shadowislord 2015-03-01 15:14:30 -0500
  • 40926dc32d AssetConfig: Platform asset config now returned as URL - Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg shadowislord 2015-03-01 15:11:57 -0500
  • 5b58bda23f Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine into GL4ShaderSupport michael 2015-03-01 09:48:36 +0100
  • d40de2629d made change also for jbullet Kai Börnert 2015-03-01 07:05:44 +0100
  • d55a859240 FBXLoader: add class to dump FBX binary files as text shadowislord 2015-02-28 19:07:20 -0500
  • 92e08b1f2b Application: use JmeSystem to get asset config URL shadowislord 2015-02-28 19:05:48 -0500
  • 25b1780e09 AssetManager: remove useless subclasses * All platforms now use asset configuration files. Subclasses of DesktopAssetManager no longer required. * Added general asset config file which is included by all * JmeSystemDelegate now always returns DesktopAssetManager * JmeSystem is now responsible for providing the platform-specific asset config path * Deprecate JmeSystem.createImageRaster(), it is simpler to create a DefaultImageRaster shadowislord 2015-02-28 18:32:38 -0500
  • 47e1c336e6 XMLImporter: make sure to close stream if exception occurs shadowislord 2015-02-28 18:29:38 -0500
  • bbbcd8eba5 Android Images: deprecate classes that won't be used in 3.1 shadowislord 2015-02-28 18:28:35 -0500
  • 9b13b34bd5 RenderManager: cleanup viewport computation (related to PR #217) shadowislord 2015-02-28 16:46:52 -0500
  • f2cd1334ec jme3tools.converters: remove deprecated classes shadowislord 2015-02-28 16:41:24 -0500
  • ca497f458a AssetManager ImplHandler: synchronized access in clearCache() shadowislord 2015-02-28 16:40:32 -0500
  • a7765cfb63 com.jme3.asset.plugins: javadoc additions shadowislord 2015-02-28 16:39:12 -0500
  • c6317cc531 com.jme3.asset.cache: javadoc fixes shadowislord 2015-02-28 16:38:11 -0500
  • 938dc3640b AnimControl: fix javadoc shadowislord 2015-02-28 16:37:26 -0500
  • 90925e3968 AssetManager: javadoc, cleanup, new method * Move *cache* methods up into the AssetManager interface from DesktopAssetManager * Fix various incorrect javadoc * Add new method to load an asset from an InputStream * Restructure DesktopAssetManager.loadAsset() to make it less monolithic shadowislord 2015-02-28 16:30:58 -0500
  • 1233fcf727 Removed a Sysout michael 2015-02-28 17:03:10 +0100
  • aa88bef2bb Merge branch 'master' of https://github.com/zzuegg/jmonkeyengine into GL4ShaderSupport michael 2015-02-28 16:55:54 +0100
  • 99d69d1d01 Fixed formatting thanks to EmpirePhoenix michael 2015-02-28 16:45:18 +0100
  • d3e80453ea Update gradle.properties Michael Zuegg 2015-02-28 16:10:33 +0100
  • 4fa271582d Update .gitignore Michael Zuegg 2015-02-28 16:10:22 +0100
  • 6ef0a11c38 Update gradle.properties Michael Zuegg 2015-02-28 16:07:14 +0100
  • 5c1fe73530 Update gradle.properties Michael Zuegg 2015-02-28 16:06:42 +0100
  • a59f017710 Removed two sysouts michael 2015-02-28 14:02:50 +0100
  • 4e8d6cc498 Added some javadoc michael 2015-02-28 13:58:30 +0100
  • 951a623930 Fixed hashCode michael 2015-02-28 13:58:09 +0100
  • 1cce72cd0a Allow modifing of the tess factor with keys a and y michael 2015-02-28 13:53:36 +0100
  • 273ad711bf Fixed Typo michael 2015-02-28 13:43:07 +0100
  • 2c2187f3d7 Fixed Typo michael 2015-02-28 13:42:40 +0100
  • 5c4519b4c9 Fixed Typo michael 2015-02-28 13:42:16 +0100
  • 515b48153c Fixed Typo michael 2015-02-28 13:41:52 +0100
  • 690dd7bf28 Added Geometry and Tessellation Shader Tests michael 2015-02-28 13:40:10 +0100
  • 58bcb39a2d Added getter for patchVertexCount michael 2015-02-28 13:38:52 +0100
  • fd78f4d896 Added renderer support for glPatchParameter michael 2015-02-28 13:38:34 +0100
  • 5c70938ccf Added GL_PATCHES as new constant michael 2015-02-28 13:32:16 +0100
  • 555d73b851 Added GL_PATCHES as new constant michael 2015-02-28 13:12:19 +0100
  • dfca3d5ca0 Added GL_PATCHES to convertElementMode michael 2015-02-28 13:11:59 +0100
  • 19143def9b *Modified computeNumElements to support n-Patches michael 2015-02-28 12:54:38 +0100
  • 6983aff1f3 *Reapplied -LINEAR fix from 02322d04cc michael 2015-02-28 10:55:40 +0100
  • 409f5ab766 A very small change that creates two getters in VehicleWheel,, these are necessary if jme's bullet wrapper is used in a non Scenegraph enviroment, for example a ES based server. Kai Börnert 2015-02-28 10:53:26 +0100
  • 9e74c4e2bb *reverted J3MLoader michael 2015-02-28 10:38:17 +0100
  • f64eb5ff09 *merge from upstream michael 2015-02-28 10:29:14 +0100
  • ea4ff8bbf8 GL4ShaderSupport michael 2015-02-28 10:26:21 +0100
  • f7624be761 Merge pull request #217 from nhansen1/master Kirill Vainer 2015-02-27 22:33:08 -0500
  • 56aabe3fac Fixed a NPE in MaterialDebugAppState when a Pass was declared in a filter but not instantiated. Nehon 2015-02-27 18:37:27 +0100
  • b0b62cb467 Update CONTRIBUTING.md Erlend Sogge Heggen 2015-02-27 18:15:24 +0100
  • bebabb32c8 Update CONTRIBUTING.md Erlend Sogge Heggen 2015-02-27 18:12:11 +0100
  • 45c3776395 Fixed warnings due to missing @Override or missing @params in javadoc. In BasicProfilerState and BaseAppState Rémy Bouquet 2015-02-27 08:32:40 +0100
  • 74e4b9823a Changed enable() and disable() methods in BaseAppState in onEnable() and onDisable() Rémy Bouquet 2015-02-27 08:29:35 +0100
  • 6bb5fcfb04 Fix for incorrect viewport sizes Nicholas Hansen 2015-02-27 12:25:04 +1000
  • 01f673c826 Merge pull request #216 from NemesisMate/patch-2 Kirill Vainer 2015-02-26 10:32:49 -0500
  • 2aa6f9f521 Fixed BufferUnderflowException NemesisMate 2015-02-26 14:41:29 +0100
  • ee151af5d2 iOS: use generic GLRenderer (untested) - many methods are stubs .. may need some cleanup later on the native code side. shadowislord 2015-02-25 23:19:48 -0500
  • f0998d14d0 GLRenderer: support limited NPOT on iOS Kirill Vainer 2015-02-25 10:45:39 -0500
  • 331e71f261 SinglePass Lighting: fix colorramp feature shadowislord 2015-02-24 23:09:38 -0500
  • d3b71cd946 OgreXML material loading: some material state was not reset, causing it to leak to other models shadowislord 2015-02-24 22:09:57 -0500
  • 4c69cc00a6 SP / MP Lighting: render ambient color if no lights or only ambient lights - Prevents "invisible model" bug if there are no lights shadowislord 2015-02-24 21:53:55 -0500
  • 32e56351df Material.preload(): fix incorrect param names being uploaded (w/o prefix) - This would cause garbage uniforms to be allocated when testing for HW skinning shadowislord 2015-02-24 21:52:42 -0500
  • 3a19a2bb12 Shader: make sure uniform name starts with either m_ or g_ shadowislord 2015-02-24 21:52:00 -0500
  • fd0832af98 SinglePass Lighting: fix light color not being used for specular highlight shadowislord 2015-02-24 21:50:45 -0500
  • 957801ea12 SinglePass Lighting: Comment out color ramp - doesn't seem to work shadowislord 2015-02-24 21:50:03 -0500
  • 550255b1d5 HttpZipLocator: fix unsupported exception on HTTPS URLs shadowislord 2015-02-24 21:49:06 -0500
  • 02322d04cc J3MLoader: fix negative signs ("-") inside mat params - Also move the "-LINEAR" directive to be associated with the parameter declaration instead of parameter default value shadowislord 2015-02-24 20:35:02 -0500
  • cae4e1996a GL4ShaderSupport michael 2015-02-24 21:53:08 +0100
  • 5508dc05f5 Merge pull request #196 from Bebul/collideWithOptimization Kirill Vainer 2015-02-24 13:21:40 -0500
  • 75a801f0f7 CollideWith optimization with CollisionResult allocation avoided Bebul 2015-02-24 17:53:12 +0100
  • 3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove Normen Hansen 2015-02-24 11:10:00 +0100
  • 1ad8ff154c Fixed uploading of all shader stages michael 2015-02-23 22:39:46 +0100
  • 6fdf0dffd3 Merge pull request #211 from Bebul/optimizeRenderShadow Rémy Bouquet 2015-02-23 21:52:59 +0100
  • 46a48f466d Added loaders to ShaderCheck michael 2015-02-23 20:27:08 +0100
  • 1949a7d831 Added GL4 Interface, Added GL_*_SHADER constants Added Caps to the Renderer Added required converters michael 2015-02-23 20:23:18 +0100
  • 0d3292c83a Refactoring of the shader system to allow addition of new shaderstages michael 2015-02-23 19:59:11 +0100
  • ab4d665b3e Fixed typo michael 2015-02-23 18:46:16 +0100
  • 3ced941c53 Added geom,tsctrl and tseval to the GLSLLoader michael 2015-02-23 18:45:56 +0100
  • a1146f7676 Added TesselationEvaluation and TesselationControl enums michael 2015-02-23 18:41:14 +0100
  • 0c35b20412 Added Patch as MeshMode Added private variable patchVertexCount michael 2015-02-23 18:38:11 +0100
  • e45d5c093d *Added Caps: GL3.3 GL4.0 GLSL400 TesselationShader michael 2015-02-23 18:33:40 +0100
  • 621f6de083 Terrain GLSL shader: fix incorrect glsllib import - (PhongLighting -> BlinnPhongLighting) shadowislord 2015-02-22 16:51:50 -0500