Fixed uploading of all shader stages

experimental
michael 10 years ago
parent 46a48f466d
commit 1ad8ff154c
  1. 61
      jme3-core/src/main/java/com/jme3/asset/DesktopAssetManager.java
  2. 84
      jme3-core/src/main/java/com/jme3/asset/cache/WeakRefCloneAssetCache.java
  3. 204
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
  4. 13
      jme3-core/src/main/java/com/jme3/shader/ShaderKey.java
  5. 278
      jme3-core/src/plugins/java/com/jme3/material/plugins/J3MLoader.java
  6. 3
      jme3-testdata/src/main/resources/Materials/Geom/SimpleGeom.frag
  7. 19
      jme3-testdata/src/main/resources/Materials/Geom/SimpleGeom.geom
  8. 4
      jme3-testdata/src/main/resources/Materials/Geom/SimpleGeom.j3m
  9. 17
      jme3-testdata/src/main/resources/Materials/Geom/SimpleGeom.j3md
  10. 5
      jme3-testdata/src/main/resources/Materials/Geom/SimpleGeom.vert

@ -68,12 +68,12 @@ public class DesktopAssetManager implements AssetManager {
private static final Logger logger = Logger.getLogger(AssetManager.class.getName());
private ShaderGenerator shaderGenerator;
private final ImplHandler handler = new ImplHandler(this);
private CopyOnWriteArrayList<AssetEventListener> eventListeners =
private CopyOnWriteArrayList<AssetEventListener> eventListeners =
new CopyOnWriteArrayList<AssetEventListener>();
private List<ClassLoader> classLoaders =
Collections.synchronizedList(new ArrayList<ClassLoader>());
@ -89,7 +89,7 @@ public class DesktopAssetManager implements AssetManager {
public DesktopAssetManager(URL configFile){
if (configFile != null){
loadConfigFile(configFile);
}
}
logger.fine("DesktopAssetManager created.");
}
@ -109,11 +109,11 @@ public class DesktopAssetManager implements AssetManager {
}
}
}
public void addClassLoader(ClassLoader loader) {
classLoaders.add(loader);
}
public void removeClassLoader(ClassLoader loader) {
classLoaders.remove(loader);
}
@ -121,7 +121,7 @@ public class DesktopAssetManager implements AssetManager {
public List<ClassLoader> getClassLoaders(){
return Collections.unmodifiableList(classLoaders);
}
public void addAssetEventListener(AssetEventListener listener) {
eventListeners.add(listener);
}
@ -133,7 +133,7 @@ public class DesktopAssetManager implements AssetManager {
public void clearAssetEventListeners() {
eventListeners.clear();
}
public void setAssetEventListener(AssetEventListener listener){
eventListeners.clear();
eventListeners.add(listener);
@ -160,7 +160,7 @@ public class DesktopAssetManager implements AssetManager {
registerLoader(clazz, extensions);
}
}
public void unregisterLoader(Class<? extends AssetLoader> loaderClass) {
handler.removeLoader(loaderClass);
if (logger.isLoggable(Level.FINER)){
@ -190,7 +190,7 @@ public class DesktopAssetManager implements AssetManager {
registerLocator(rootPath, clazz);
}
}
public void unregisterLocator(String rootPath, Class<? extends AssetLocator> clazz){
handler.removeLocator(clazz, rootPath);
if (logger.isLoggable(Level.FINER)){
@ -198,7 +198,7 @@ public class DesktopAssetManager implements AssetManager {
clazz.getSimpleName());
}
}
public AssetInfo locateAsset(AssetKey<?> key){
AssetInfo info = handler.tryLocate(key);
if (info == null){
@ -206,7 +206,7 @@ public class DesktopAssetManager implements AssetManager {
}
return info;
}
public <T> T getFromCache(AssetKey<T> key) {
AssetCache cache = handler.getCache(key.getCacheType());
if (cache != null) {
@ -220,7 +220,7 @@ public class DesktopAssetManager implements AssetManager {
throw new IllegalArgumentException("Key " + key + " specifies no cache.");
}
}
public <T> void addToCache(AssetKey<T> key, T asset) {
AssetCache cache = handler.getCache(key.getCacheType());
if (cache != null) {
@ -230,7 +230,7 @@ public class DesktopAssetManager implements AssetManager {
throw new IllegalArgumentException("Key " + key + " specifies no cache.");
}
}
public <T> boolean deleteFromCache(AssetKey<T> key) {
AssetCache cache = handler.getCache(key.getCacheType());
if (cache != null) {
@ -239,7 +239,7 @@ public class DesktopAssetManager implements AssetManager {
throw new IllegalArgumentException("Key " + key + " specifies no cache.");
}
}
public void clearCache(){
handler.clearCache();
if (logger.isLoggable(Level.FINER)){
@ -257,14 +257,14 @@ public class DesktopAssetManager implements AssetManager {
public <T> T loadAsset(AssetKey<T> key){
if (key == null)
throw new IllegalArgumentException("key cannot be null");
for (AssetEventListener listener : eventListeners){
listener.assetRequested(key);
}
AssetCache cache = handler.getCache(key.getCacheType());
AssetProcessor proc = handler.getProcessor(key.getProcessorType());
Object obj = cache != null ? cache.getFromCache(key) : null;
if (obj == null){
// Asset not in cache, load it from file system.
@ -298,17 +298,17 @@ public class DesktopAssetManager implements AssetManager {
logger.log(Level.FINER, "Loaded {0} with {1}",
new Object[]{key, loader.getClass().getSimpleName()});
}
if (proc != null){
// do processing on asset before caching
obj = proc.postProcess(key, obj);
}
if (cache != null){
// At this point, obj should be of type T
cache.addToCache(key, (T) obj);
}
for (AssetEventListener listener : eventListeners){
listener.assetLoaded(key);
}
@ -334,7 +334,7 @@ public class DesktopAssetManager implements AssetManager {
}
}
}
return clone;
}
@ -342,7 +342,7 @@ public class DesktopAssetManager implements AssetManager {
return loadAsset(new AssetKey(name));
}
public Texture loadTexture(TextureKey key){
public Texture loadTexture(TextureKey key){
return (Texture) loadAsset(key);
}
@ -393,6 +393,7 @@ public class DesktopAssetManager implements AssetManager {
public Shader loadShader(ShaderKey key){
// cache abuse in method
// that doesn't use loaders/locators
System.out.println();
AssetCache cache = handler.getCache(SimpleAssetCache.class);
Shader shader = (Shader) cache.getFromCache(key);
if (shader == null){
@ -402,17 +403,11 @@ public class DesktopAssetManager implements AssetManager {
}
shader = shaderGenerator.generateShader();
} else {
String vertName = key.getVertName();
String fragName = key.getFragName();
String vertSource = (String) loadAsset(new AssetKey(vertName));
String fragSource = (String) loadAsset(new AssetKey(fragName));
shader = new Shader();
shader.initialize();
shader.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled(), key.getVertexShaderLanguage());
shader.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled(), key.getFragmentShaderLanguage());
for (Shader.ShaderType shaderType : key.getUsedShaderPrograms()) {
shader.addSource(shaderType,key.getShaderProgramName(shaderType),(String) loadAsset(new AssetKey(key.getShaderProgramName(shaderType))),key.getDefines().getCompiled(),key.getShaderProgramLanguage(shaderType));
}
}
cache.addToCache(key, shader);
@ -443,5 +438,5 @@ public class DesktopAssetManager implements AssetManager {
this.shaderGenerator = shaderGenerator;
}
}

@ -33,6 +33,7 @@ package com.jme3.asset.cache;
import com.jme3.asset.AssetKey;
import com.jme3.asset.CloneableSmartAsset;
import java.lang.ref.PhantomReference;
import java.lang.ref.ReferenceQueue;
import java.lang.ref.WeakReference;
@ -45,43 +46,43 @@ import java.util.logging.Logger;
* <codeWeakRefCloneAssetCache</code> caches cloneable assets in a weak-key
* cache, allowing them to be collected when memory is low.
* The cache stores weak references to the asset keys, so that
* when all clones of the original asset are collected, will cause the
* when all clones of the original asset are collected, will cause the
* asset to be automatically removed from the cache.
*
* @author Kirill Vainer
*
* @author Kirill Vainer
*/
public class WeakRefCloneAssetCache implements AssetCache {
private static final Logger logger = Logger.getLogger(WeakRefAssetCache.class.getName());
private final ReferenceQueue<AssetKey> refQueue = new ReferenceQueue<AssetKey>();
/**
* Maps cloned key to AssetRef which has a weak ref to the original
* Maps cloned key to AssetRef which has a weak ref to the original
* key and a strong ref to the original asset.
*/
private final ConcurrentHashMap<AssetKey, AssetRef> smartCache
private final ConcurrentHashMap<AssetKey, AssetRef> smartCache
= new ConcurrentHashMap<AssetKey, AssetRef>();
/**
* Stored in the ReferenceQueue to find out when originalKey is collected
* by GC. Once collected, the clonedKey is used to remove the asset
* from the cache.
*/
private static final class KeyRef extends PhantomReference<AssetKey> {
AssetKey clonedKey;
public KeyRef(AssetKey originalKey, ReferenceQueue<AssetKey> refQueue) {
super(originalKey, refQueue);
clonedKey = originalKey.clone();
}
}
/**
* Stores the original key and original asset.
* The asset info contains a cloneable asset (e.g. the original, from
* which all clones are made). Also a weak reference to the
* which all clones are made). Also a weak reference to the
* original key which is used when the clones are produced.
*/
private static final class AssetRef extends WeakReference<AssetKey> {
@ -94,24 +95,24 @@ public class WeakRefCloneAssetCache implements AssetCache {
}
}
private final ThreadLocal<ArrayList<AssetKey>> assetLoadStack
private final ThreadLocal<ArrayList<AssetKey>> assetLoadStack
= new ThreadLocal<ArrayList<AssetKey>>() {
@Override
protected ArrayList<AssetKey> initialValue() {
return new ArrayList<AssetKey>();
}
};
private void removeCollectedAssets(){
private void removeCollectedAssets() {
int removedAssets = 0;
for (KeyRef ref; (ref = (KeyRef)refQueue.poll()) != null;){
for (KeyRef ref; (ref = (KeyRef) refQueue.poll()) != null; ) {
// (Cannot use ref.get() since it was just collected by GC!)
AssetKey key = ref.clonedKey;
// Asset was collected, note that at this point the asset cache
// might not even have this asset anymore, it is OK.
if (smartCache.remove(key) != null){
removedAssets ++;
if (smartCache.remove(key) != null) {
removedAssets++;
//System.out.println("WeakRefAssetCache: The asset " + ref.assetKey + " was purged from the cache");
}
}
@ -119,25 +120,24 @@ public class WeakRefCloneAssetCache implements AssetCache {
logger.log(Level.FINE, "WeakRefAssetCache: {0} assets were purged from the cache.", removedAssets);
}
}
public <T> void addToCache(AssetKey<T> originalKey, T obj) {
// Make room for new asset
removeCollectedAssets();
CloneableSmartAsset asset = (CloneableSmartAsset) obj;
// No circular references, since the original asset is
// strongly referenced, we don't want the key strongly referenced.
asset.setKey(null);
asset.setKey(null);
// Start tracking the collection of originalKey
// (this adds the KeyRef to the ReferenceQueue)
KeyRef ref = new KeyRef(originalKey, refQueue);
// Place the asset in the cache, but use a clone of
// the original key.
smartCache.put(ref.clonedKey, new AssetRef(asset, originalKey));
// Push the original key used to load the asset
// so that it can be set on the clone later
ArrayList<AssetKey> loadStack = assetLoadStack.get();
@ -146,9 +146,9 @@ public class WeakRefCloneAssetCache implements AssetCache {
public <T> void registerAssetClone(AssetKey<T> key, T clone) {
ArrayList<AssetKey> loadStack = assetLoadStack.get();
((CloneableSmartAsset)clone).setKey(loadStack.remove(loadStack.size() - 1));
((CloneableSmartAsset) clone).setKey(loadStack.remove(loadStack.size() - 1));
}
public void notifyNoAssetClone() {
ArrayList<AssetKey> loadStack = assetLoadStack.get();
loadStack.remove(loadStack.size() - 1);
@ -156,10 +156,10 @@ public class WeakRefCloneAssetCache implements AssetCache {
public <T> T getFromCache(AssetKey<T> key) {
AssetRef smartInfo;
synchronized (smartCache){
synchronized (smartCache) {
smartInfo = smartCache.get(key);
}
if (smartInfo == null) {
return null;
} else {
@ -167,40 +167,40 @@ public class WeakRefCloneAssetCache implements AssetCache {
// can check this and determine that the asset clone
// belongs to the asset retrieved here.
AssetKey keyForTheClone = smartInfo.get();
if (keyForTheClone == null){
if (keyForTheClone == null) {
// The asset was JUST collected by GC
// (between here and smartCache.get)
return null;
}
// Prevent original key from getting collected
// while an asset is loaded for it.
ArrayList<AssetKey> loadStack = assetLoadStack.get();
loadStack.add(keyForTheClone);
return (T) smartInfo.asset;
}
}
public boolean deleteFromCache(AssetKey key) {
ArrayList<AssetKey> loadStack = assetLoadStack.get();
if (!loadStack.isEmpty()){
if (!loadStack.isEmpty()) {
throw new UnsupportedOperationException("Cache cannot be modified"
+ "while assets are being loaded");
+ "while assets are being loaded");
}
return smartCache.remove(key) != null;
}
public void clearCache() {
ArrayList<AssetKey> loadStack = assetLoadStack.get();
if (!loadStack.isEmpty()){
if (!loadStack.isEmpty()) {
throw new UnsupportedOperationException("Cache cannot be modified"
+ "while assets are being loaded");
+ "while assets are being loaded");
}
smartCache.clear();
}
}

@ -71,7 +71,7 @@ public class GLRenderer implements Renderer {
private static final Logger logger = Logger.getLogger(GLRenderer.class.getName());
private static final boolean VALIDATE_SHADER = false;
private static final Pattern GLVERSION_PATTERN = Pattern.compile(".*?(\\d+)\\.(\\d+).*");
private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
private final StringBuilder stringBuf = new StringBuilder(250);
private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
@ -81,7 +81,7 @@ public class GLRenderer implements Renderer {
private final NativeObjectManager objManager = new NativeObjectManager();
private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
private final EnumMap<Limits, Integer> limits = new EnumMap<Limits, Integer>(Limits.class);
// private int vertexTextureUnits;
// private int fragTextureUnits;
// private int vertexUniforms;
@ -110,7 +110,7 @@ public class GLRenderer implements Renderer {
private final GLExt glext;
private final GLFbo glfbo;
private final TextureUtil texUtil;
public GLRenderer(GL gl, GLFbo glfbo) {
this.gl = gl;
this.gl2 = gl instanceof GL2 ? (GL2)gl : null;
@ -129,7 +129,7 @@ public class GLRenderer implements Renderer {
public EnumSet<Caps> getCaps() {
return caps;
}
// Not making public yet ...
public EnumMap<Limits, Integer> getLimits() {
return limits;
@ -142,7 +142,7 @@ public class GLRenderer implements Renderer {
}
return extensionSet;
}
public static int extractVersion(String version) {
Matcher m = GLVERSION_PATTERN.matcher(version);
if (m.matches()) {
@ -162,17 +162,17 @@ public class GLRenderer implements Renderer {
private boolean hasExtension(String extensionName) {
return extensions.contains(extensionName);
}
private void loadCapabilitiesES() {
caps.add(Caps.GLSL100);
caps.add(Caps.OpenGLES20);
// Important: Do not add OpenGL20 - that's the desktop capability!
}
private void loadCapabilitiesGL2() {
int oglVer = extractVersion(gl.glGetString(GL.GL_VERSION));
if (oglVer >= 200) {
caps.add(Caps.OpenGL20);
if (oglVer >= 210) {
@ -194,9 +194,9 @@ public class GLRenderer implements Renderer {
}
}
}
int glslVer = extractVersion(gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION));
switch (glslVer) {
default:
if (glslVer < 400) {
@ -222,27 +222,27 @@ public class GLRenderer implements Renderer {
caps.add(Caps.GLSL100);
break;
}
// Workaround, always assume we support GLSL100 & GLSL110
// Supporting OpenGL 2.0 means supporting GLSL 1.10.
caps.add(Caps.GLSL110);
caps.add(Caps.GLSL100);
// Fix issue in TestRenderToMemory when GL.GL_FRONT is the main
// buffer being used.
context.initialDrawBuf = getInteger(GL2.GL_DRAW_BUFFER);
context.initialReadBuf = getInteger(GL2.GL_READ_BUFFER);
// XXX: This has to be GL.GL_BACK for canvas on Mac
// Since initialDrawBuf is GL.GL_FRONT for pbuffer, gotta
// change this value later on ...
// initialDrawBuf = GL.GL_BACK;
// initialReadBuf = GL.GL_BACK;
}
private void loadCapabilitiesCommon() {
extensions = loadExtensions(gl.glGetString(GL.GL_EXTENSIONS));
limits.put(Limits.VertexTextureUnits, getInteger(GL.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
if (limits.get(Limits.VertexTextureUnits) > 0) {
caps.add(Caps.VertexTextureFetch);
@ -262,7 +262,7 @@ public class GLRenderer implements Renderer {
limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
if (hasExtension("GL_ARB_draw_instanced") &&
if (hasExtension("GL_ARB_draw_instanced") &&
hasExtension("GL_ARB_instanced_arrays")) {
caps.add(Caps.MeshInstancing);
}
@ -270,43 +270,43 @@ public class GLRenderer implements Renderer {
if (hasExtension("GL_OES_element_index_uint") || gl2 != null) {
caps.add(Caps.IntegerIndexBuffer);
}
if (hasExtension("GL_ARB_texture_buffer_object")) {
caps.add(Caps.TextureBuffer);
}
// == texture format extensions ==
boolean hasFloatTexture = false;
hasFloatTexture = hasExtension("GL_OES_texture_half_float") &&
hasFloatTexture = hasExtension("GL_OES_texture_half_float") &&
hasExtension("GL_OES_texture_float");
if (!hasFloatTexture) {
hasFloatTexture = hasExtension("GL_ARB_texture_float") &&
hasExtension("GL_ARB_half_float_pixel");
if (!hasFloatTexture) {
hasFloatTexture = caps.contains(Caps.OpenGL30);
}
}
if (hasFloatTexture) {
caps.add(Caps.FloatTexture);
}
if (hasExtension("GL_OES_depth_texture") || gl2 != null) {
caps.add(Caps.DepthTexture);
// TODO: GL_OES_depth24
}
if (hasExtension("GL_OES_rgb8_rgba8") ||
hasExtension("GL_ARM_rgba8") ||
if (hasExtension("GL_OES_rgb8_rgba8") ||
hasExtension("GL_ARM_rgba8") ||
hasExtension("GL_EXT_texture_format_BGRA8888")) {
caps.add(Caps.Rgba8);
}
if (caps.contains(Caps.OpenGL30) || hasExtension("GL_OES_packed_depth_stencil")) {
caps.add(Caps.PackedDepthStencilBuffer);
}
@ -321,35 +321,35 @@ public class GLRenderer implements Renderer {
caps.add(Caps.FloatDepthBuffer);
}
if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
caps.contains(Caps.OpenGL30)) {
// Either OpenGL3 is available or both packed_float & half_float_pixel.
caps.add(Caps.PackedFloatColorBuffer);
caps.add(Caps.PackedFloatTexture);
}
if (hasExtension("GL_EXT_texture_shared_exponent") || caps.contains(Caps.OpenGL30)) {
caps.add(Caps.SharedExponentTexture);
}
if (hasExtension("GL_EXT_texture_compression_s3tc")) {
caps.add(Caps.TextureCompressionS3TC);
}
if (hasExtension("GL_ARB_ES3_compatibility")) {
caps.add(Caps.TextureCompressionETC2);
caps.add(Caps.TextureCompressionETC1);
} else if (hasExtension("GL_OES_compressed_ETC1_RGB8_texture")) {
caps.add(Caps.TextureCompressionETC1);
}
// == end texture format extensions ==
if (hasExtension("GL_ARB_vertex_array_object") || caps.contains(Caps.OpenGL30)) {
caps.add(Caps.VertexBufferArray);
}
if (hasExtension("GL_ARB_texture_non_power_of_two") ||
if (hasExtension("GL_ARB_texture_non_power_of_two") ||
hasExtension("GL_OES_texture_npot") ||
caps.contains(Caps.OpenGL30)) {
caps.add(Caps.NonPowerOfTwoTextures);
@ -358,7 +358,7 @@ public class GLRenderer implements Renderer {
+ "support non-power-of-2 textures. "
+ "Some features might not work.");
}
if (caps.contains(Caps.OpenGLES20)) {
// OpenGL ES 2 has some limited support for NPOT textures
caps.add(Caps.PartialNonPowerOfTwoTextures);
@ -374,14 +374,14 @@ public class GLRenderer implements Renderer {
if (hasExtension("GL_EXT_framebuffer_object")) {
caps.add(Caps.FrameBuffer);
limits.put(Limits.RenderBufferSize, getInteger(GLExt.GL_MAX_RENDERBUFFER_SIZE_EXT));
limits.put(Limits.FrameBufferAttachments, getInteger(GLExt.GL_MAX_COLOR_ATTACHMENTS_EXT));
if (hasExtension("GL_EXT_framebuffer_blit")) {
caps.add(Caps.FrameBufferBlit);
}
if (hasExtension("GL_EXT_framebuffer_multisample")) {
caps.add(Caps.FrameBufferMultisample);
limits.put(Limits.FrameBufferSamples, getInteger(GLExt.GL_MAX_SAMPLES_EXT));
@ -419,9 +419,9 @@ public class GLRenderer implements Renderer {
}
caps.add(Caps.Multisample);
}
// Supports sRGB pipeline.
if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|| caps.contains(Caps.OpenGL30) ) {
caps.add(Caps.Srgb);
}
@ -430,24 +430,24 @@ public class GLRenderer implements Renderer {
if (hasExtension("GL_ARB_seamless_cube_map") || caps.contains(Caps.OpenGL32)) {
caps.add(Caps.SeamlessCubemap);
}
// if (hasExtension("GL_ARB_get_program_binary")) {
// int binaryFormats = getInteger(GLExt.GL_NUM_PROGRAM_BINARY_FORMATS);
// }
// Print context information
logger.log(Level.INFO, "OpenGL Renderer Information\n" +
" * Vendor: {0}\n" +
" * Renderer: {1}\n" +
" * OpenGL Version: {2}\n" +
" * GLSL Version: {3}",
new Object[]{
gl.glGetString(GL.GL_VENDOR),
new Object[]{
gl.glGetString(GL.GL_VENDOR),
gl.glGetString(GL.GL_RENDERER),
gl.glGetString(GL.GL_VERSION),
gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION)
});
// Print capabilities (if fine logging is enabled)
if (logger.isLoggable(Level.FINE)) {
StringBuilder sb = new StringBuilder();
@ -458,10 +458,10 @@ public class GLRenderer implements Renderer {
}
logger.log(Level.FINE, sb.toString());
}
texUtil.initialize(caps);
}
private void loadCapabilities() {
if (gl2 != null) {
loadCapabilitiesGL2();
@ -470,22 +470,22 @@ public class GLRenderer implements Renderer {
}
loadCapabilitiesCommon();
}
private int getInteger(int en) {
intBuf16.clear();
gl.glGetInteger(en, intBuf16);
return intBuf16.get(0);
}
private boolean getBoolean(int en) {
gl.glGetBoolean(en, nameBuf);
return nameBuf.get(0) != (byte)0;
}
@SuppressWarnings("fallthrough")
public void initialize() {
loadCapabilities();
// Initialize default state..
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
}
@ -579,7 +579,7 @@ public class GLRenderer implements Renderer {
}
if (state.isDepthTest() && !context.depthTestEnabled) {
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glDepthFunc(convertTestFunction(context.depthFunc));
context.depthTestEnabled = true;
} else if (!state.isDepthTest() && context.depthTestEnabled) {
@ -718,7 +718,7 @@ public class GLRenderer implements Renderer {
break;
case Screen:
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
break;
break;
case Exclusion:
gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR);
break;
@ -1043,12 +1043,12 @@ public class GLRenderer implements Renderer {
boolean gles2 = caps.contains(Caps.OpenGLES20);
String language = source.getLanguage();
if (gles2 && !language.equals("GLSL100")) {
throw new RendererException("This shader cannot run in OpenGL ES 2. "
+ "Only GLSL 1.00 shaders are supported.");
}
// Upload shader source.
// Merge the defines and source code.
stringBuf.setLength(0);
@ -1075,14 +1075,14 @@ public class GLRenderer implements Renderer {
}
}
}
if (linearizeSrgbImages) {
stringBuf.append("#define SRGB 1\n");
}
stringBuf.append(source.getDefines());
stringBuf.append(source.getSource());
intBuf1.clear();
intBuf1.put(0, stringBuf.length());
gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1);
@ -1140,7 +1140,7 @@ public class GLRenderer implements Renderer {
// If using GLSL 1.5, we bind the outputs for the user
// For versions 3.3 and up, user should use layout qualifiers instead.
boolean bindFragDataRequired = false;
for (ShaderSource source : shader.getSources()) {
if (source.isUpdateNeeded()) {
updateShaderSourceData(source);
@ -1412,7 +1412,7 @@ public class GLRenderer implements Renderer {
} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
}
return GLExt.GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
}
@ -1422,7 +1422,7 @@ public class GLRenderer implements Renderer {
if (image.isUpdateNeeded()) {
// Check NPOT requirements
checkNonPowerOfTwo(tex);
updateTexImageData(image, tex.getType(), 0);
// NOTE: For depth textures, sets nearest/no-mips mode
@ -1583,7 +1583,7 @@ public class GLRenderer implements Renderer {
// update viewport to reflect framebuffer's resolution
setViewPort(0, 0, fb.getWidth(), fb.getHeight());
if (context.boundFBO != fb.getId()) {
glfbo.glBindFramebufferEXT(GLExt.GL_FRAMEBUFFER_EXT, fb.getId());
statistics.onFrameBufferUse(fb, true);
@ -1656,7 +1656,7 @@ public class GLRenderer implements Renderer {
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
readFrameBufferWithGLFormat(fb, byteBuf, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE);
}
private void readFrameBufferWithGLFormat(FrameBuffer fb, ByteBuffer byteBuf, int glFormat, int dataType) {
if (fb != null) {
RenderBuffer rb = fb.getColorBuffer();
@ -1678,8 +1678,8 @@ public class GLRenderer implements Renderer {
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
}
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false);
readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType);
}
@ -1716,10 +1716,10 @@ public class GLRenderer implements Renderer {
\*********************************************************************/
private int convertTextureType(Texture.Type type, int samples, int face) {
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
throw new RendererException("Multisample textures are not supported" +
throw new RendererException("Multisample textures are not supported" +
" by the video hardware.");
}
switch (type) {
case TwoDimensional:
if (samples > 1) {
@ -1739,7 +1739,7 @@ public class GLRenderer implements Renderer {
}
case ThreeDimensional:
if (!caps.contains(Caps.OpenGL20)) {
throw new RendererException("3D textures are not supported" +
throw new RendererException("3D textures are not supported" +
" by the video hardware.");
}
return GL2.GL_TEXTURE_3D;
@ -1823,11 +1823,11 @@ public class GLRenderer implements Renderer {
int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
boolean haveMips = true;
if (image != null) {
haveMips = image.isGeneratedMipmapsRequired() || image.hasMipmaps();
}
// filter things
if (image.getLastTextureState().magFilter != tex.getMagFilter()) {
int magFilter = convertMagFilter(tex.getMagFilter());
@ -1850,7 +1850,7 @@ public class GLRenderer implements Renderer {
context.seamlessCubemap = false;
}
}
if (tex.getAnisotropicFilter() > 1) {
if (caps.contains(Caps.TextureFilterAnisotropic)) {
gl.glTexParameterf(target,
@ -1862,7 +1862,7 @@ public class GLRenderer implements Renderer {
if (context.pointSprite) {
return; // Attempt to fix glTexParameter crash for some ATI GPUs
}
// repeat modes
switch (tex.getType()) {
case ThreeDimensional:
@ -1891,7 +1891,7 @@ public class GLRenderer implements Renderer {
// R to Texture compare mode
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
} else {
@ -1899,7 +1899,7 @@ public class GLRenderer implements Renderer {
}
}else{
//restoring default value
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
}
tex.compareModeUpdated();
}
@ -1908,10 +1908,10 @@ public class GLRenderer implements Renderer {
/**
* Validates if a potentially NPOT texture is supported by the hardware.
* <p>
* Textures with power-of-2 dimensions are supported on all hardware, however
* Textures with power-of-2 dimensions are supported on all hardware, however
* non-power-of-2 textures may or may not be supported depending on which
* texturing features are used.
*
*
* @param tex The texture to validate.
* @throws RendererException If the texture is not supported by the hardware
*/
@ -1920,19 +1920,19 @@ public class GLRenderer implements Renderer {
// Texture is power-of-2, safe to use.
return;
}
if (caps.contains(Caps.NonPowerOfTwoTextures)) {
// Texture is NPOT but it is supported by video hardware.
return;
}
// Maybe we have some / partial support for NPOT?
if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) {
// Cannot use any type of NPOT texture (uncommon)
throw new RendererException("non-power-of-2 textures are not "
+ "supported by the video hardware");
}
// Partial NPOT supported..
if (tex.getMinFilter().usesMipMapLevels()) {
throw new RendererException("non-power-of-2 textures with mip-maps "
@ -1959,10 +1959,10 @@ public class GLRenderer implements Renderer {
throw new UnsupportedOperationException("unrecongized texture type");
}
}
/**
* Uploads the given image to the GL driver.
*
*
* @param img The image to upload
* @param type How the data in the image argument should be interpreted.
* @param unit The texture slot to be used to upload the image, not important
@ -1986,7 +1986,7 @@ public class GLRenderer implements Renderer {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
gl.glBindTexture(target, texId);
context.boundTextures[unit] = img;
@ -2029,12 +2029,12 @@ public class GLRenderer implements Renderer {
throw new RendererException("Multisample textures are not supported by the video hardware");
}
}
// Check if graphics card doesn't support depth textures
if (img.getFormat().isDepthFormat() && !caps.contains(Caps.DepthTexture)) {
throw new RendererException("Depth textures are not supported by the video hardware");
}
if (target == GL.GL_TEXTURE_CUBE_MAP) {
// Check max texture size before upload
int cubeSize = limits.get(Limits.CubemapSize);
@ -2065,12 +2065,12 @@ public class GLRenderer implements Renderer {
if (!caps.contains(Caps.TextureArray)) {
throw new RendererException("Texture arrays not supported by graphics hardware");
}
List<ByteBuffer> data = img.getData();
// -1 index specifies prepare data for 2D Array
texUtil.uploadTexture(img, target, -1, linearizeSrgbImages);
for (int i = 0; i < data.size(); i++) {
// upload each slice of 2D array in turn
// this time with the appropriate index
@ -2101,7 +2101,7 @@ public class GLRenderer implements Renderer {
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
// Check NPOT requirements
checkNonPowerOfTwo(tex);
updateTexImageData(image, tex.getType(), unit);
}
@ -2222,7 +2222,7 @@ public class GLRenderer implements Renderer {
//statistics.onVertexBufferUse(vb, false);
}
}
int usage = convertUsage(vb.getUsage());
vb.getData().rewind();
@ -2311,7 +2311,7 @@ public class GLRenderer implements Renderer {
if (context.boundShaderProgram <= 0) {
throw new IllegalStateException("Cannot render mesh without shader bound");
}
Attribute attrib = context.boundShader.getAttribute(vb.getBufferType());
int loc = attrib.getLocation();
if (loc == -1) {
@ -2441,7 +2441,7 @@ public class GLRenderer implements Renderer {
// What is this?
throw new RendererException("Unexpected format for index buffer: " + indexBuf.getFormat());
}
if (indexBuf.isUpdateNeeded()) {
updateBufferData(indexBuf);
}
@ -2556,7 +2556,7 @@ public class GLRenderer implements Renderer {
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
updateBufferData(interleavedData);
}
if (instanceData != null) {
setVertexAttrib(instanceData, null);
}
@ -2606,11 +2606,11 @@ public class GLRenderer implements Renderer {
}
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
// Here while count is still passed in. Can be removed when/if
// the method is collapsed again. -pspeed
count = Math.max(mesh.getInstanceCount(), count);
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
updateBufferData(interleavedData);
@ -2628,7 +2628,7 @@ public class GLRenderer implements Renderer {
setVertexAttrib(vb, null);
}
}
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
@ -2696,12 +2696,12 @@ public class GLRenderer implements Renderer {
// Gamma correction
if (!caps.contains(Caps.Srgb)) {
// Not supported, sorry.
logger.warning("sRGB framebuffer is not supported " +
"by video hardware, but was requested.");
logger.warning("sRGB framebuffer is not supported " +
"by video hardware, but was requested.");
return;
}
setFrameBuffer(null);
if (enableSrgb) {

@ -38,6 +38,7 @@ import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import java.io.IOException;
import java.util.EnumMap;
import java.util.Set;
public class ShaderKey extends AssetKey<Shader> {
@ -141,6 +142,18 @@ public class ShaderKey extends AssetKey<Shader> {
this.usesShaderNodes = usesShaderNodes;
}
public Set<Shader.ShaderType> getUsedShaderPrograms(){
return shaderName.keySet();
}
public String getShaderProgramLanguage(Shader.ShaderType shaderType){
return shaderLanguage.get(shaderType);
}
public String getShaderProgramName(Shader.ShaderType shaderType){
return shaderName.get(shaderType);
}
@Override
public void write(JmeExporter ex) throws IOException{
super.write(ex);

@ -49,6 +49,7 @@ import com.jme3.texture.image.ColorSpace;
import com.jme3.util.PlaceholderAssets;
import com.jme3.util.blockparser.BlockLanguageParser;
import com.jme3.util.blockparser.Statement;
import java.io.IOException;
import java.io.InputStream;
import java.util.EnumMap;
@ -59,7 +60,7 @@ import java.util.logging.Logger;
public class J3MLoader implements AssetLoader {
private static final Logger logger = Logger.getLogger(J3MLoader.class.getName());
// private ErrorLogger errors;
// private ErrorLogger errors;
private ShaderNodeLoaderDelegate nodesLoaderDelegate;
boolean isUseNodes = false;
@ -71,14 +72,14 @@ public class J3MLoader implements AssetLoader {
private TechniqueDef technique;
private RenderState renderState;
private EnumMap<Shader.ShaderType,String> shaderLanguage;
private EnumMap<Shader.ShaderType,String> shaderName;
private EnumMap<Shader.ShaderType, String> shaderLanguage;
private EnumMap<Shader.ShaderType, String> shaderName;
private static final String whitespacePattern = "\\p{javaWhitespace}+";
public J3MLoader(){
shaderLanguage=new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
shaderName=new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
public J3MLoader() {
shaderLanguage = new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
shaderName = new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
}
@ -94,21 +95,21 @@ public class J3MLoader implements AssetLoader {
}
for (Shader.ShaderType shaderType : Shader.ShaderType.values()) {
if(typeAndLang[0].equals(shaderType.toString()+"Shader")){
readShaderDefinition(shaderType,split[1].trim(),typeAndLang[1]);
if (typeAndLang[0].equals(shaderType.toString() + "Shader")) {
readShaderDefinition(shaderType, split[1].trim(), typeAndLang[1]);
}
}
}
private void readShaderDefinition(Shader.ShaderType shaderType,String name,String language){
shaderName.put(shaderType,name);
shaderLanguage.put(shaderType,language);
private void readShaderDefinition(Shader.ShaderType shaderType, String name, String language) {
shaderName.put(shaderType, name);
shaderLanguage.put(shaderType, language);
}
// LightMode <MODE>
private void readLightMode(String statement) throws IOException{
private void readLightMode(String statement) throws IOException {
String[] split = statement.split(whitespacePattern);
if (split.length != 2){
if (split.length != 2) {
throw new IOException("LightMode statement syntax incorrect");
}
LightMode lm = LightMode.valueOf(split[1]);
@ -116,29 +117,29 @@ public class J3MLoader implements AssetLoader {
}
// ShadowMode <MODE>
private void readShadowMode(String statement) throws IOException{
private void readShadowMode(String statement) throws IOException {
String[] split = statement.split(whitespacePattern);
if (split.length != 2){
if (split.length != 2) {
throw new IOException("ShadowMode statement syntax incorrect");
}
ShadowMode sm = ShadowMode.valueOf(split[1]);
technique.setShadowMode(sm);
}
private Object readValue(VarType type, String value) throws IOException{
if (type.isTextureType()){
private Object readValue(VarType type, String value) throws IOException {
if (type.isTextureType()) {
// String texturePath = readString("[\n;(//)(\\})]");
String texturePath = value.trim();
boolean flipY = false;
boolean repeat = false;
if (texturePath.startsWith("Flip Repeat ")){
if (texturePath.startsWith("Flip Repeat ")) {
texturePath = texturePath.substring(12).trim();
flipY = true;
repeat = true;
}else if (texturePath.startsWith("Flip ")){
} else if (texturePath.startsWith("Flip ")) {
texturePath = texturePath.substring(5).trim();
flipY = true;
}else if (texturePath.startsWith("Repeat ")){
} else if (texturePath.startsWith("Repeat ")) {
texturePath = texturePath.substring(7).trim();
repeat = true;
}
@ -160,76 +161,76 @@ public class J3MLoader implements AssetLoader {
Texture tex;
try {
tex = assetManager.loadTexture(texKey);
} catch (AssetNotFoundException ex){
} catch (AssetNotFoundException ex) {
logger.log(Level.WARNING, "Cannot locate {0} for material {1}", new Object[]{texKey, key});
tex = null;
}
if (tex != null){
if (repeat){
if (tex != null) {
if (repeat) {
tex.setWrap(WrapMode.Repeat);
}
}else{
} else {
tex = new Texture2D(PlaceholderAssets.getPlaceholderImage(assetManager));
if (repeat){
if (repeat) {
tex.setWrap(WrapMode.Repeat);
}
tex.setKey(texKey);
}
return tex;
}else{
} else {
String[] split = value.trim().split(whitespacePattern);
switch (type){
switch (type) {
case Float:
if (split.length != 1){
if (split.length != 1) {
throw new IOException("Float value parameter must have 1 entry: " + value);
}
return Float.parseFloat(split[0]);
return Float.parseFloat(split[0]);
case Vector2:
if (split.length != 2){
if (split.length != 2) {
throw new IOException("Vector2 value parameter must have 2 entries: " + value);
}
return new Vector2f(Float.parseFloat(split[0]),
Float.parseFloat(split[1]));
Float.parseFloat(split[1]));
case Vector3:
if (split.length != 3){
if (split.length != 3) {
throw new IOException("Vector3 value parameter must have 3 entries: " + value);
}
return new Vector3f(Float.parseFloat(split[0]),
Float.parseFloat(split[1]),
Float.parseFloat(split[2]));
Float.parseFloat(split[1]),
Float.parseFloat(split[2]));
case Vector4:
if (split.length != 4){
if (split.length != 4) {
throw new IOException("Vector4 value parameter must have 4 entries: " + value);
}
return new ColorRGBA(Float.parseFloat(split[0]),
Float.parseFloat(split[1]),
Float.parseFloat(split[2]),
Float.parseFloat(split[3]));
Float.parseFloat(split[1]),
Float.parseFloat(split[2]),
Float.parseFloat(split[3]));
case Int:
if (split.length != 1){
if (split.length != 1) {
throw new IOException("Int value parameter must have 1 entry: " + value);
}
return Integer.parseInt(split[0]);
case Boolean:
if (split.length != 1){
if (split.length != 1) {
throw new IOException("Boolean value parameter must have 1 entry: " + value);
}
return Boolean.parseBoolean(split[0]);
default:
throw new UnsupportedOperationException("Unknown type: "+type);
throw new UnsupportedOperationException("Unknown type: " + type);
}
}
}
// <TYPE> <NAME> [ "(" <FFBINDING> ")" ] [ ":" <DEFAULTVAL> ] [-LINEAR]
private void readParam(String statement) throws IOException{
private void readParam(String statement) throws IOException {
String name;
String defaultVal = null;
ColorSpace colorSpace = null;
String[] split = statement.split("-");
if(split.length>1){
if(split[1].equalsIgnoreCase("LINEAR")){
if (split.length > 1) {
if (split[1].equalsIgnoreCase("LINEAR")) {
colorSpace = ColorSpace.Linear;
}
statement = split[0].trim();
@ -238,10 +239,10 @@ public class J3MLoader implements AssetLoader {
split = statement.split(":");
// Parse default val
if (split.length == 1){
if (split.length == 1) {
// Doesn't contain default value
}else{
if (split.length != 2){
} else {
if (split.length != 2) {
throw new IOException("Parameter statement syntax incorrect");
}
statement = split[0].trim();
@ -250,137 +251,137 @@ public class J3MLoader implements AssetLoader {
// Parse ffbinding
int startParen = statement.indexOf("(");
if (startParen != -1){
if (startParen != -1) {
// get content inside parentheses
int endParen = statement.indexOf(")", startParen);
String bindingStr = statement.substring(startParen+1, endParen).trim();
String bindingStr = statement.substring(startParen + 1, endParen).trim();
// don't care about bindingStr
statement = statement.substring(0, startParen);
}
// Parse type + name
split = statement.split(whitespacePattern);
if (split.length != 2){
if (split.length != 2) {
throw new IOException("Parameter statement syntax incorrect");
}
VarType type;
if (split[0].equals("Color")){
if (split[0].equals("Color")) {
type = VarType.Vector4;
}else{
} else {
type = VarType.valueOf(split[0]);
}
name = split[1];
Object defaultValObj = null;
if (defaultVal != null){
if (defaultVal != null) {
defaultValObj = readValue(type, defaultVal);
}
if(type.isTextureType()){
if (type.isTextureType()) {
materialDef.addMaterialParamTexture(type, name, colorSpace);
}else{
} else {
materialDef.addMaterialParam(type, name, defaultValObj);
}
}
private void readValueParam(String statement) throws IOException{
private void readValueParam(String statement) throws IOException {
// Use limit=1 incase filename contains colons
String[] split = statement.split(":", 2);
if (split.length != 2){
if (split.length != 2) {
throw new IOException("Value parameter statement syntax incorrect");
}
String name = split[0].trim();
// parse value
MatParam p = material.getMaterialDef().getMaterialParam(name);
if (p == null){
throw new IOException("The material parameter: "+name+" is undefined.");
if (p == null) {
throw new IOException("The material parameter: " + name + " is undefined.");
}
Object valueObj = readValue(p.getVarType(), split[1]);
if (p.getVarType().isTextureType()){
if (p.getVarType().isTextureType()) {
material.setTextureParam(name, p.getVarType(), (Texture) valueObj);
}else{
} else {
material.setParam(name, p.getVarType(), valueObj);
}
}
private void readMaterialParams(List<Statement> paramsList) throws IOException{
for (Statement statement : paramsList){
private void readMaterialParams(List<Statement> paramsList) throws IOException {
for (Statement statement : paramsList) {
readParam(statement.getLine());
}
}
private void readExtendingMaterialParams(List<Statement> paramsList) throws IOException{
for (Statement statement : paramsList){
private void readExtendingMaterialParams(List<Statement> paramsList) throws IOException {
for (Statement statement : paramsList) {
readValueParam(statement.getLine());
}
}
private void readWorldParams(List<Statement> worldParams) throws IOException{
for (Statement statement : worldParams){
private void readWorldParams(List<Statement> worldParams) throws IOException {
for (Statement statement : worldParams) {
technique.addWorldParam(statement.getLine());
}
}
private boolean parseBoolean(String word){
private boolean parseBoolean(String word) {
return word != null && word.equals("On");
}
private void readRenderStateStatement(Statement statement) throws IOException{
private void readRenderStateStatement(Statement statement) throws IOException {
String[] split = statement.getLine().split(whitespacePattern);
if (split[0].equals("Wireframe")){
if (split[0].equals("Wireframe")) {
renderState.setWireframe(parseBoolean(split[1]));
}else if (split[0].equals("FaceCull")){
} else if (split[0].equals("FaceCull")) {
renderState.setFaceCullMode(FaceCullMode.valueOf(split[1]));
}else if (split[0].equals("DepthWrite")){
} else if (split[0].equals("DepthWrite")) {
renderState.setDepthWrite(parseBoolean(split[1]));
}else if (split[0].equals("DepthTest")){
} else if (split[0].equals("DepthTest")) {
renderState.setDepthTest(parseBoolean(split[1]));
}else if (split[0].equals("Blend")){
} else if (split[0].equals("Blend")) {
renderState.setBlendMode(BlendMode.valueOf(split[1]));
}else if (split[0].equals("AlphaTestFalloff")){
} else if (split[0].equals("AlphaTestFalloff")) {
renderState.setAlphaTest(true);
renderState.setAlphaFallOff(Float.parseFloat(split[1]));
}else if (split[0].equals("PolyOffset")){
} else if (split[0].equals("PolyOffset")) {
float factor = Float.parseFloat(split[1]);
float units = Float.parseFloat(split[2]);
renderState.setPolyOffset(factor, units);
}else if (split[0].equals("ColorWrite")){
} else if (split[0].equals("ColorWrite")) {
renderState.setColorWrite(parseBoolean(split[1]));
}else if (split[0].equals("PointSprite")){
} else if (split[0].equals("PointSprite")) {
renderState.setPointSprite(parseBoolean(split[1]));
}else if (split[0].equals("DepthFunc")){
} else if (split[0].equals("DepthFunc")) {
renderState.setDepthFunc(RenderState.TestFunction.valueOf(split[1]));
}else if (split[0].equals("AlphaFunc")){
} else if (split[0].equals("AlphaFunc")) {
renderState.setAlphaFunc(RenderState.TestFunction.valueOf(split[1]));
} else {
throw new MatParseException(null, split[0], statement);
}
}
private void readAdditionalRenderState(List<Statement> renderStates) throws IOException{
private void readAdditionalRenderState(List<Statement> renderStates) throws IOException {
renderState = material.getAdditionalRenderState();
for (Statement statement : renderStates){
for (Statement statement : renderStates) {
readRenderStateStatement(statement);
}
renderState = null;
}
private void readRenderState(List<Statement> renderStates) throws IOException{
private void readRenderState(List<Statement> renderStates) throws IOException {
renderState = new RenderState();
for (Statement statement : renderStates){
for (Statement statement : renderStates) {
readRenderStateStatement(statement);
}
technique.setRenderState(renderState);
renderState = null;
}
private void readForcedRenderState(List<Statement> renderStates) throws IOException{
private void readForcedRenderState(List<Statement> renderStates) throws IOException {
renderState = new RenderState();
for (Statement statement : renderStates){
for (Statement statement : renderStates) {
readRenderStateStatement(statement);
}
technique.setForcedRenderState(renderState);
@ -388,41 +389,44 @@ public class J3MLoader implements AssetLoader {
}
// <DEFINENAME> [ ":" <PARAMNAME> ]
private void readDefine(String statement) throws IOException{
private void readDefine(String statement) throws IOException {
String[] split = statement.split(":");
if (split.length == 1){
if (split.length == 1) {
// add preset define
technique.addShaderPresetDefine(split[0].trim(), VarType.Boolean, true);
}else if (split.length == 2){
} else if (split.length == 2) {
technique.addShaderParamDefine(split[1].trim(), split[0].trim());
}else{
} else {
throw new IOException("Define syntax incorrect");
}
}
private void readDefines(List<Statement> defineList) throws IOException{
for (Statement statement : defineList){
private void readDefines(List<Statement> defineList) throws IOException {
for (Statement statement : defineList) {
readDefine(statement.getLine());
}
}
private void readTechniqueStatement(Statement statement) throws IOException{
private void readTechniqueStatement(Statement statement) throws IOException {
String[] split = statement.getLine().split("[ \\{]");
if (split[0].equals("VertexShader") ||
split[0].equals("FragmentShader")){
split[0].equals("FragmentShader") ||
split[0].equals("GeometryShader") ||
split[0].equals("TesselationControlShader") ||
split[0].equals("TesselationEvaluationShader")) {
readShaderStatement(statement.getLine());
}else if (split[0].equals("LightMode")){
} else if (split[0].equals("LightMode")) {
readLightMode(statement.getLine());
}else if (split[0].equals("ShadowMode")){
} else if (split[0].equals("ShadowMode")) {
readShadowMode(statement.getLine());
}else if (split[0].equals("WorldParameters")){
} else if (split[0].equals("WorldParameters")) {
readWorldParams(statement.getContents());
}else if (split[0].equals("RenderState")){
} else if (split[0].equals("RenderState")) {
readRenderState(statement.getContents());
}else if (split[0].equals("ForcedRenderState")){
} else if (split[0].equals("ForcedRenderState")) {
readForcedRenderState(statement.getContents());
}else if (split[0].equals("Defines")){
} else if (split[0].equals("Defines")) {
readDefines(statement.getContents());
} else if (split[0].equals("ShaderNodesDefinitions")) {
initNodesLoader();
@ -444,15 +448,15 @@ public class J3MLoader implements AssetLoader {
}
}
private void readTransparentStatement(String statement) throws IOException{
private void readTransparentStatement(String statement) throws IOException {
String[] split = statement.split(whitespacePattern);
if (split.length != 2){
if (split.length != 2) {
throw new IOException("Transparent statement syntax incorrect");
}
material.setTransparent(parseBoolean(split[1]));
}
private void readTechnique(Statement techStat) throws IOException{
private void readTechnique(Statement techStat) throws IOException {
isUseNodes = false;
String[] split = techStat.getLine().split(whitespacePattern);
if (split.length == 1) {
@ -464,18 +468,18 @@ public class J3MLoader implements AssetLoader {
throw new IOException("Technique statement syntax incorrect");
}
for (Statement statement : techStat.getContents()){
for (Statement statement : techStat.getContents()) {
readTechniqueStatement(statement);
}
if(isUseNodes){
if (isUseNodes) {
nodesLoaderDelegate.computeConditions();
//used for caching later, the shader here is not a file.
technique.setShaderFile(technique.hashCode() + "", technique.hashCode() + "", "GLSL100", "GLSL100");
}
if(shaderName.containsKey(Shader.ShaderType.Vertex) && shaderName.containsKey(Shader.ShaderType.Fragment)){
technique.setShaderFile(shaderName,shaderLanguage);
if (shaderName.containsKey(Shader.ShaderType.Vertex) && shaderName.containsKey(Shader.ShaderType.Fragment)) {
technique.setShaderFile(shaderName, shaderLanguage);
}
materialDef.addTechniqueDef(technique);
@ -484,40 +488,40 @@ public class J3MLoader implements AssetLoader {
shaderName.clear();
}
private void loadFromRoot(List<Statement> roots) throws IOException{
if (roots.size() == 2){
private void loadFromRoot(List<Statement> roots) throws IOException {
if (roots.size() == 2) {
Statement exception = roots.get(0);
String line = exception.getLine();
if (line.startsWith("Exception")){
if (line.startsWith("Exception")) {
throw new AssetLoadException(line.substring("Exception ".length()));
}else{
} else {
throw new IOException("In multiroot material, expected first statement to be 'Exception'");
}
}else if (roots.size() != 1){
} else if (roots.size() != 1) {
throw new IOException("Too many roots in J3M/J3MD file");
}
boolean extending = false;
Statement materialStat = roots.get(0);
String materialName = materialStat.getLine();
if (materialName.startsWith("MaterialDef")){
if (materialName.startsWith("MaterialDef")) {
materialName = materialName.substring("MaterialDef ".length()).trim();
extending = false;
}else if (materialName.startsWith("Material")){
} else if (materialName.startsWith("Material")) {
materialName = materialName.substring("Material ".length()).trim();
extending = true;
}else{
} else {
throw new IOException("Specified file is not a Material file");
}
String[] split = materialName.split(":", 2);
if (materialName.equals("")){
if (materialName.equals("")) {
throw new MatParseException("Material name cannot be empty", materialStat);
}
if (split.length == 2){
if (!extending){
if (split.length == 2) {
if (!extending) {
throw new MatParseException("Must use 'Material' when extending.", materialStat);
}
@ -531,35 +535,35 @@ public class J3MLoader implements AssetLoader {
material = new Material(def);
material.setKey(key);
// material.setAssetName(fileName);
}else if (split.length == 1){
if (extending){
} else if (split.length == 1) {
if (extending) {
throw new MatParseException("Expected ':', got '{'", materialStat);
}
materialDef = new MaterialDef(assetManager, materialName);
// NOTE: pass file name for defs so they can be loaded later
materialDef.setAssetName(key.getName());
}else{
} else {
throw new MatParseException("Cannot use colon in material name/path", materialStat);
}
for (Statement statement : materialStat.getContents()){
for (Statement statement : materialStat.getContents()) {
split = statement.getLine().split("[ \\{]");
String statType = split[0];
if (extending){
if (statType.equals("MaterialParameters")){
if (extending) {
if (statType.equals("MaterialParameters")) {
readExtendingMaterialParams(statement.getContents());
}else if (statType.equals("AdditionalRenderState")){
} else if (statType.equals("AdditionalRenderState")) {
readAdditionalRenderState(statement.getContents());
}else if (statType.equals("Transparent")){
} else if (statType.equals("Transparent")) {
readTransparentStatement(statement.getLine());
}
}else{
if (statType.equals("Technique")){
} else {
if (statType.equals("Technique")) {
readTechnique(statement);
}else if (statType.equals("MaterialParameters")){
} else if (statType.equals("MaterialParameters")) {
readMaterialParams(statement.getContents());
}else{
throw new MatParseException("Expected material statement, got '"+statType+"'", statement);
} else {
throw new MatParseException("Expected material statement, got '" + statType + "'", statement);
}
}
}
@ -573,18 +577,18 @@ public class J3MLoader implements AssetLoader {
key = info.getKey();
loadFromRoot(BlockLanguageParser.parse(in));
} finally {
if (in != null){
if (in != null) {
in.close();
}
}
if (material != null){
if (!(info.getKey() instanceof MaterialKey)){
if (material != null) {
if (!(info.getKey() instanceof MaterialKey)) {
throw new IOException("Material instances must be loaded via MaterialKey");
}
// material implementation
return material;
}else{
} else {
// material definition
return materialDef;
}
@ -601,9 +605,9 @@ public class J3MLoader implements AssetLoader {
if (!isUseNodes) {
isUseNodes = shaderName.get(Shader.ShaderType.Vertex) == null && shaderName.get(Shader.ShaderType.Fragment) == null;
if (isUseNodes) {
if(nodesLoaderDelegate == null){
if (nodesLoaderDelegate == null) {
nodesLoaderDelegate = new ShaderNodeLoaderDelegate();
}else{
} else {
nodesLoaderDelegate.clear();
}
nodesLoaderDelegate.setTechniqueDef(technique);

@ -0,0 +1,3 @@
void main(){
gl_FragColor=vec4(1.0,0.0,1.0,0.5);
}

@ -0,0 +1,19 @@
layout (points) in;
layout (line_strip) out;
layout (max_vertices = 11) out;
uniform mat4 g_WorldViewProjectionMatrix;
const float PI = 3.1415926;
void main(){
for (int i = 0; i <= 10; i++) {
float ang = PI * 2.0 / 10.0 * i;
vec4 offset = vec4(cos(ang) * 5, -sin(ang) * 5, 0.0, 0.0);
gl_Position = g_WorldViewProjectionMatrix*vec4(gl_in[0].gl_Position.xyz + offset.xyz,1.0);
EmitVertex();
}
EndPrimitive();
}

@ -0,0 +1,4 @@
Material Pong Rock : Materials/Geom/SimpleGeom.j3md {
MaterialParameters {
}
}

@ -0,0 +1,17 @@
MaterialDef SimpleGeom {
MaterialParameters {
}
Technique {
VertexShader GLSL330: Materials/Geom/SimpleGeom.vert
GeometryShader GLSL330: Materials/Geom/SimpleGeom.geom
FragmentShader GLSL330: Materials/Geom/SimpleGeom.frag
WorldParameters {
WorldViewProjectionMatrix
}
}
}

@ -0,0 +1,5 @@
attribute vec3 inPosition;
void main(){
gl_Position=vec4(inPosition,1);
}
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