Fixed uploading of all shader stages
This commit is contained in:
parent
46a48f466d
commit
1ad8ff154c
@ -68,12 +68,12 @@ public class DesktopAssetManager implements AssetManager {
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private static final Logger logger = Logger.getLogger(AssetManager.class.getName());
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private ShaderGenerator shaderGenerator;
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private final ImplHandler handler = new ImplHandler(this);
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private CopyOnWriteArrayList<AssetEventListener> eventListeners =
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private CopyOnWriteArrayList<AssetEventListener> eventListeners =
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new CopyOnWriteArrayList<AssetEventListener>();
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private List<ClassLoader> classLoaders =
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Collections.synchronizedList(new ArrayList<ClassLoader>());
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@ -89,7 +89,7 @@ public class DesktopAssetManager implements AssetManager {
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public DesktopAssetManager(URL configFile){
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if (configFile != null){
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loadConfigFile(configFile);
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}
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}
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logger.fine("DesktopAssetManager created.");
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}
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@ -109,11 +109,11 @@ public class DesktopAssetManager implements AssetManager {
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}
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}
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}
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public void addClassLoader(ClassLoader loader) {
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classLoaders.add(loader);
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}
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public void removeClassLoader(ClassLoader loader) {
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classLoaders.remove(loader);
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}
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@ -121,7 +121,7 @@ public class DesktopAssetManager implements AssetManager {
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public List<ClassLoader> getClassLoaders(){
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return Collections.unmodifiableList(classLoaders);
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}
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public void addAssetEventListener(AssetEventListener listener) {
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eventListeners.add(listener);
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}
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@ -133,7 +133,7 @@ public class DesktopAssetManager implements AssetManager {
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public void clearAssetEventListeners() {
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eventListeners.clear();
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}
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public void setAssetEventListener(AssetEventListener listener){
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eventListeners.clear();
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eventListeners.add(listener);
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@ -160,7 +160,7 @@ public class DesktopAssetManager implements AssetManager {
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registerLoader(clazz, extensions);
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}
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}
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public void unregisterLoader(Class<? extends AssetLoader> loaderClass) {
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handler.removeLoader(loaderClass);
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if (logger.isLoggable(Level.FINER)){
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@ -190,7 +190,7 @@ public class DesktopAssetManager implements AssetManager {
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registerLocator(rootPath, clazz);
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}
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}
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public void unregisterLocator(String rootPath, Class<? extends AssetLocator> clazz){
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handler.removeLocator(clazz, rootPath);
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if (logger.isLoggable(Level.FINER)){
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@ -198,7 +198,7 @@ public class DesktopAssetManager implements AssetManager {
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clazz.getSimpleName());
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}
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}
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public AssetInfo locateAsset(AssetKey<?> key){
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AssetInfo info = handler.tryLocate(key);
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if (info == null){
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@ -206,7 +206,7 @@ public class DesktopAssetManager implements AssetManager {
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}
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return info;
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}
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public <T> T getFromCache(AssetKey<T> key) {
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AssetCache cache = handler.getCache(key.getCacheType());
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if (cache != null) {
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@ -220,7 +220,7 @@ public class DesktopAssetManager implements AssetManager {
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throw new IllegalArgumentException("Key " + key + " specifies no cache.");
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}
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}
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public <T> void addToCache(AssetKey<T> key, T asset) {
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AssetCache cache = handler.getCache(key.getCacheType());
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if (cache != null) {
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@ -230,7 +230,7 @@ public class DesktopAssetManager implements AssetManager {
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throw new IllegalArgumentException("Key " + key + " specifies no cache.");
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}
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}
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public <T> boolean deleteFromCache(AssetKey<T> key) {
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AssetCache cache = handler.getCache(key.getCacheType());
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if (cache != null) {
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@ -239,7 +239,7 @@ public class DesktopAssetManager implements AssetManager {
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throw new IllegalArgumentException("Key " + key + " specifies no cache.");
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}
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}
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public void clearCache(){
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handler.clearCache();
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if (logger.isLoggable(Level.FINER)){
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@ -257,14 +257,14 @@ public class DesktopAssetManager implements AssetManager {
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public <T> T loadAsset(AssetKey<T> key){
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if (key == null)
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throw new IllegalArgumentException("key cannot be null");
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for (AssetEventListener listener : eventListeners){
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listener.assetRequested(key);
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}
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AssetCache cache = handler.getCache(key.getCacheType());
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AssetProcessor proc = handler.getProcessor(key.getProcessorType());
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Object obj = cache != null ? cache.getFromCache(key) : null;
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if (obj == null){
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// Asset not in cache, load it from file system.
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@ -298,17 +298,17 @@ public class DesktopAssetManager implements AssetManager {
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logger.log(Level.FINER, "Loaded {0} with {1}",
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new Object[]{key, loader.getClass().getSimpleName()});
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}
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if (proc != null){
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// do processing on asset before caching
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obj = proc.postProcess(key, obj);
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}
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if (cache != null){
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// At this point, obj should be of type T
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cache.addToCache(key, (T) obj);
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}
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for (AssetEventListener listener : eventListeners){
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listener.assetLoaded(key);
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}
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@ -334,7 +334,7 @@ public class DesktopAssetManager implements AssetManager {
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}
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}
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}
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return clone;
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}
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@ -342,7 +342,7 @@ public class DesktopAssetManager implements AssetManager {
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return loadAsset(new AssetKey(name));
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}
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public Texture loadTexture(TextureKey key){
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public Texture loadTexture(TextureKey key){
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return (Texture) loadAsset(key);
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}
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@ -393,6 +393,7 @@ public class DesktopAssetManager implements AssetManager {
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public Shader loadShader(ShaderKey key){
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// cache abuse in method
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// that doesn't use loaders/locators
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System.out.println();
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AssetCache cache = handler.getCache(SimpleAssetCache.class);
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Shader shader = (Shader) cache.getFromCache(key);
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if (shader == null){
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@ -402,17 +403,11 @@ public class DesktopAssetManager implements AssetManager {
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}
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shader = shaderGenerator.generateShader();
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} else {
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String vertName = key.getVertName();
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String fragName = key.getFragName();
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String vertSource = (String) loadAsset(new AssetKey(vertName));
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String fragSource = (String) loadAsset(new AssetKey(fragName));
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shader = new Shader();
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shader.initialize();
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shader.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled(), key.getVertexShaderLanguage());
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shader.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled(), key.getFragmentShaderLanguage());
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for (Shader.ShaderType shaderType : key.getUsedShaderPrograms()) {
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shader.addSource(shaderType,key.getShaderProgramName(shaderType),(String) loadAsset(new AssetKey(key.getShaderProgramName(shaderType))),key.getDefines().getCompiled(),key.getShaderProgramLanguage(shaderType));
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}
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}
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cache.addToCache(key, shader);
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@ -443,5 +438,5 @@ public class DesktopAssetManager implements AssetManager {
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this.shaderGenerator = shaderGenerator;
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}
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}
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@ -33,6 +33,7 @@ package com.jme3.asset.cache;
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import com.jme3.asset.AssetKey;
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import com.jme3.asset.CloneableSmartAsset;
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import java.lang.ref.PhantomReference;
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import java.lang.ref.ReferenceQueue;
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import java.lang.ref.WeakReference;
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@ -45,43 +46,43 @@ import java.util.logging.Logger;
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* <codeWeakRefCloneAssetCache</code> caches cloneable assets in a weak-key
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* cache, allowing them to be collected when memory is low.
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* The cache stores weak references to the asset keys, so that
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* when all clones of the original asset are collected, will cause the
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* when all clones of the original asset are collected, will cause the
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* asset to be automatically removed from the cache.
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*
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* @author Kirill Vainer
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*
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* @author Kirill Vainer
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*/
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public class WeakRefCloneAssetCache implements AssetCache {
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private static final Logger logger = Logger.getLogger(WeakRefAssetCache.class.getName());
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private final ReferenceQueue<AssetKey> refQueue = new ReferenceQueue<AssetKey>();
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/**
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* Maps cloned key to AssetRef which has a weak ref to the original
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* Maps cloned key to AssetRef which has a weak ref to the original
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* key and a strong ref to the original asset.
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*/
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private final ConcurrentHashMap<AssetKey, AssetRef> smartCache
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private final ConcurrentHashMap<AssetKey, AssetRef> smartCache
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= new ConcurrentHashMap<AssetKey, AssetRef>();
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/**
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* Stored in the ReferenceQueue to find out when originalKey is collected
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* by GC. Once collected, the clonedKey is used to remove the asset
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* from the cache.
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*/
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private static final class KeyRef extends PhantomReference<AssetKey> {
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AssetKey clonedKey;
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public KeyRef(AssetKey originalKey, ReferenceQueue<AssetKey> refQueue) {
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super(originalKey, refQueue);
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clonedKey = originalKey.clone();
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}
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}
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/**
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* Stores the original key and original asset.
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* The asset info contains a cloneable asset (e.g. the original, from
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* which all clones are made). Also a weak reference to the
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* which all clones are made). Also a weak reference to the
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* original key which is used when the clones are produced.
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*/
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private static final class AssetRef extends WeakReference<AssetKey> {
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@ -94,24 +95,24 @@ public class WeakRefCloneAssetCache implements AssetCache {
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}
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}
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private final ThreadLocal<ArrayList<AssetKey>> assetLoadStack
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private final ThreadLocal<ArrayList<AssetKey>> assetLoadStack
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= new ThreadLocal<ArrayList<AssetKey>>() {
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@Override
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protected ArrayList<AssetKey> initialValue() {
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return new ArrayList<AssetKey>();
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}
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};
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private void removeCollectedAssets(){
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private void removeCollectedAssets() {
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int removedAssets = 0;
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for (KeyRef ref; (ref = (KeyRef)refQueue.poll()) != null;){
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for (KeyRef ref; (ref = (KeyRef) refQueue.poll()) != null; ) {
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// (Cannot use ref.get() since it was just collected by GC!)
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AssetKey key = ref.clonedKey;
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// Asset was collected, note that at this point the asset cache
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// might not even have this asset anymore, it is OK.
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if (smartCache.remove(key) != null){
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removedAssets ++;
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if (smartCache.remove(key) != null) {
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removedAssets++;
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//System.out.println("WeakRefAssetCache: The asset " + ref.assetKey + " was purged from the cache");
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}
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}
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@ -119,25 +120,24 @@ public class WeakRefCloneAssetCache implements AssetCache {
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logger.log(Level.FINE, "WeakRefAssetCache: {0} assets were purged from the cache.", removedAssets);
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}
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}
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public <T> void addToCache(AssetKey<T> originalKey, T obj) {
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// Make room for new asset
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removeCollectedAssets();
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CloneableSmartAsset asset = (CloneableSmartAsset) obj;
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// No circular references, since the original asset is
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// strongly referenced, we don't want the key strongly referenced.
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asset.setKey(null);
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asset.setKey(null);
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// Start tracking the collection of originalKey
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// (this adds the KeyRef to the ReferenceQueue)
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KeyRef ref = new KeyRef(originalKey, refQueue);
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// Place the asset in the cache, but use a clone of
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// the original key.
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smartCache.put(ref.clonedKey, new AssetRef(asset, originalKey));
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// Push the original key used to load the asset
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// so that it can be set on the clone later
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ArrayList<AssetKey> loadStack = assetLoadStack.get();
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@ -146,9 +146,9 @@ public class WeakRefCloneAssetCache implements AssetCache {
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public <T> void registerAssetClone(AssetKey<T> key, T clone) {
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ArrayList<AssetKey> loadStack = assetLoadStack.get();
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((CloneableSmartAsset)clone).setKey(loadStack.remove(loadStack.size() - 1));
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((CloneableSmartAsset) clone).setKey(loadStack.remove(loadStack.size() - 1));
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}
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public void notifyNoAssetClone() {
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ArrayList<AssetKey> loadStack = assetLoadStack.get();
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loadStack.remove(loadStack.size() - 1);
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@ -156,10 +156,10 @@ public class WeakRefCloneAssetCache implements AssetCache {
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public <T> T getFromCache(AssetKey<T> key) {
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AssetRef smartInfo;
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synchronized (smartCache){
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synchronized (smartCache) {
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smartInfo = smartCache.get(key);
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}
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if (smartInfo == null) {
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return null;
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} else {
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@ -167,40 +167,40 @@ public class WeakRefCloneAssetCache implements AssetCache {
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// can check this and determine that the asset clone
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// belongs to the asset retrieved here.
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AssetKey keyForTheClone = smartInfo.get();
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if (keyForTheClone == null){
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if (keyForTheClone == null) {
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// The asset was JUST collected by GC
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// (between here and smartCache.get)
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return null;
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}
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// Prevent original key from getting collected
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// while an asset is loaded for it.
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ArrayList<AssetKey> loadStack = assetLoadStack.get();
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loadStack.add(keyForTheClone);
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return (T) smartInfo.asset;
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}
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}
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public boolean deleteFromCache(AssetKey key) {
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ArrayList<AssetKey> loadStack = assetLoadStack.get();
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if (!loadStack.isEmpty()){
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if (!loadStack.isEmpty()) {
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throw new UnsupportedOperationException("Cache cannot be modified"
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+ "while assets are being loaded");
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+ "while assets are being loaded");
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}
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return smartCache.remove(key) != null;
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}
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public void clearCache() {
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ArrayList<AssetKey> loadStack = assetLoadStack.get();
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if (!loadStack.isEmpty()){
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if (!loadStack.isEmpty()) {
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throw new UnsupportedOperationException("Cache cannot be modified"
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+ "while assets are being loaded");
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+ "while assets are being loaded");
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}
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smartCache.clear();
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}
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}
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@ -71,7 +71,7 @@ public class GLRenderer implements Renderer {
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private static final Logger logger = Logger.getLogger(GLRenderer.class.getName());
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private static final boolean VALIDATE_SHADER = false;
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private static final Pattern GLVERSION_PATTERN = Pattern.compile(".*?(\\d+)\\.(\\d+).*");
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private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
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private final StringBuilder stringBuf = new StringBuilder(250);
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private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
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@ -81,7 +81,7 @@ public class GLRenderer implements Renderer {
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private final NativeObjectManager objManager = new NativeObjectManager();
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private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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private final EnumMap<Limits, Integer> limits = new EnumMap<Limits, Integer>(Limits.class);
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// private int vertexTextureUnits;
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// private int fragTextureUnits;
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// private int vertexUniforms;
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@ -110,7 +110,7 @@ public class GLRenderer implements Renderer {
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private final GLExt glext;
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private final GLFbo glfbo;
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private final TextureUtil texUtil;
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public GLRenderer(GL gl, GLFbo glfbo) {
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this.gl = gl;
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this.gl2 = gl instanceof GL2 ? (GL2)gl : null;
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@ -129,7 +129,7 @@ public class GLRenderer implements Renderer {
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public EnumSet<Caps> getCaps() {
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return caps;
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}
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// Not making public yet ...
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public EnumMap<Limits, Integer> getLimits() {
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return limits;
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@ -142,7 +142,7 @@ public class GLRenderer implements Renderer {
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}
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return extensionSet;
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}
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public static int extractVersion(String version) {
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Matcher m = GLVERSION_PATTERN.matcher(version);
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if (m.matches()) {
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@ -162,17 +162,17 @@ public class GLRenderer implements Renderer {
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private boolean hasExtension(String extensionName) {
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return extensions.contains(extensionName);
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}
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private void loadCapabilitiesES() {
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caps.add(Caps.GLSL100);
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caps.add(Caps.OpenGLES20);
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// Important: Do not add OpenGL20 - that's the desktop capability!
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}
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private void loadCapabilitiesGL2() {
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int oglVer = extractVersion(gl.glGetString(GL.GL_VERSION));
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if (oglVer >= 200) {
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caps.add(Caps.OpenGL20);
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if (oglVer >= 210) {
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@ -194,9 +194,9 @@ public class GLRenderer implements Renderer {
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}
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}
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}
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int glslVer = extractVersion(gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION));
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switch (glslVer) {
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default:
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if (glslVer < 400) {
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@ -222,27 +222,27 @@ public class GLRenderer implements Renderer {
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caps.add(Caps.GLSL100);
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break;
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}
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// Workaround, always assume we support GLSL100 & GLSL110
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// Supporting OpenGL 2.0 means supporting GLSL 1.10.
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caps.add(Caps.GLSL110);
|
||||
caps.add(Caps.GLSL100);
|
||||
|
||||
|
||||
// Fix issue in TestRenderToMemory when GL.GL_FRONT is the main
|
||||
// buffer being used.
|
||||
context.initialDrawBuf = getInteger(GL2.GL_DRAW_BUFFER);
|
||||
context.initialReadBuf = getInteger(GL2.GL_READ_BUFFER);
|
||||
|
||||
|
||||
// XXX: This has to be GL.GL_BACK for canvas on Mac
|
||||
// Since initialDrawBuf is GL.GL_FRONT for pbuffer, gotta
|
||||
// change this value later on ...
|
||||
// initialDrawBuf = GL.GL_BACK;
|
||||
// initialReadBuf = GL.GL_BACK;
|
||||
}
|
||||
|
||||
|
||||
private void loadCapabilitiesCommon() {
|
||||
extensions = loadExtensions(gl.glGetString(GL.GL_EXTENSIONS));
|
||||
|
||||
|
||||
limits.put(Limits.VertexTextureUnits, getInteger(GL.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
|
||||
if (limits.get(Limits.VertexTextureUnits) > 0) {
|
||||
caps.add(Caps.VertexTextureFetch);
|
||||
@ -262,7 +262,7 @@ public class GLRenderer implements Renderer {
|
||||
limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
|
||||
limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
|
||||
|
||||
if (hasExtension("GL_ARB_draw_instanced") &&
|
||||
if (hasExtension("GL_ARB_draw_instanced") &&
|
||||
hasExtension("GL_ARB_instanced_arrays")) {
|
||||
caps.add(Caps.MeshInstancing);
|
||||
}
|
||||
@ -270,43 +270,43 @@ public class GLRenderer implements Renderer {
|
||||
if (hasExtension("GL_OES_element_index_uint") || gl2 != null) {
|
||||
caps.add(Caps.IntegerIndexBuffer);
|
||||
}
|
||||
|
||||
|
||||
if (hasExtension("GL_ARB_texture_buffer_object")) {
|
||||
caps.add(Caps.TextureBuffer);
|
||||
}
|
||||
|
||||
|
||||
// == texture format extensions ==
|
||||
|
||||
|
||||
boolean hasFloatTexture = false;
|
||||
|
||||
hasFloatTexture = hasExtension("GL_OES_texture_half_float") &&
|
||||
hasFloatTexture = hasExtension("GL_OES_texture_half_float") &&
|
||||
hasExtension("GL_OES_texture_float");
|
||||
|
||||
|
||||
if (!hasFloatTexture) {
|
||||
hasFloatTexture = hasExtension("GL_ARB_texture_float") &&
|
||||
hasExtension("GL_ARB_half_float_pixel");
|
||||
|
||||
|
||||
if (!hasFloatTexture) {
|
||||
hasFloatTexture = caps.contains(Caps.OpenGL30);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (hasFloatTexture) {
|
||||
caps.add(Caps.FloatTexture);
|
||||
}
|
||||
|
||||
|
||||
if (hasExtension("GL_OES_depth_texture") || gl2 != null) {
|
||||
caps.add(Caps.DepthTexture);
|
||||
|
||||
|
||||
// TODO: GL_OES_depth24
|
||||
}
|
||||
|
||||
if (hasExtension("GL_OES_rgb8_rgba8") ||
|
||||
hasExtension("GL_ARM_rgba8") ||
|
||||
|
||||
if (hasExtension("GL_OES_rgb8_rgba8") ||
|
||||
hasExtension("GL_ARM_rgba8") ||
|
||||
hasExtension("GL_EXT_texture_format_BGRA8888")) {
|
||||
caps.add(Caps.Rgba8);
|
||||
}
|
||||
|
||||
|
||||
if (caps.contains(Caps.OpenGL30) || hasExtension("GL_OES_packed_depth_stencil")) {
|
||||
caps.add(Caps.PackedDepthStencilBuffer);
|
||||
}
|
||||
@ -321,35 +321,35 @@ public class GLRenderer implements Renderer {
|
||||
caps.add(Caps.FloatDepthBuffer);
|
||||
}
|
||||
|
||||
if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
|
||||
if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
|
||||
caps.contains(Caps.OpenGL30)) {
|
||||
// Either OpenGL3 is available or both packed_float & half_float_pixel.
|
||||
caps.add(Caps.PackedFloatColorBuffer);
|
||||
caps.add(Caps.PackedFloatTexture);
|
||||
}
|
||||
|
||||
|
||||
if (hasExtension("GL_EXT_texture_shared_exponent") || caps.contains(Caps.OpenGL30)) {
|
||||
caps.add(Caps.SharedExponentTexture);
|
||||
}
|
||||
|
||||
|
||||
if (hasExtension("GL_EXT_texture_compression_s3tc")) {
|
||||
caps.add(Caps.TextureCompressionS3TC);
|
||||
}
|
||||
|
||||
|
||||
if (hasExtension("GL_ARB_ES3_compatibility")) {
|
||||
caps.add(Caps.TextureCompressionETC2);
|
||||
caps.add(Caps.TextureCompressionETC1);
|
||||
} else if (hasExtension("GL_OES_compressed_ETC1_RGB8_texture")) {
|
||||
caps.add(Caps.TextureCompressionETC1);
|
||||
}
|
||||
|
||||
|
||||
// == end texture format extensions ==
|
||||
|
||||
|
||||
if (hasExtension("GL_ARB_vertex_array_object") || caps.contains(Caps.OpenGL30)) {
|
||||
caps.add(Caps.VertexBufferArray);
|
||||
}
|
||||
|
||||
if (hasExtension("GL_ARB_texture_non_power_of_two") ||
|
||||
if (hasExtension("GL_ARB_texture_non_power_of_two") ||
|
||||
hasExtension("GL_OES_texture_npot") ||
|
||||
caps.contains(Caps.OpenGL30)) {
|
||||
caps.add(Caps.NonPowerOfTwoTextures);
|
||||
@ -358,7 +358,7 @@ public class GLRenderer implements Renderer {
|
||||
+ "support non-power-of-2 textures. "
|
||||
+ "Some features might not work.");
|
||||
}
|
||||
|
||||
|
||||
if (caps.contains(Caps.OpenGLES20)) {
|
||||
// OpenGL ES 2 has some limited support for NPOT textures
|
||||
caps.add(Caps.PartialNonPowerOfTwoTextures);
|
||||
@ -374,14 +374,14 @@ public class GLRenderer implements Renderer {
|
||||
|
||||
if (hasExtension("GL_EXT_framebuffer_object")) {
|
||||
caps.add(Caps.FrameBuffer);
|
||||
|
||||
|
||||
limits.put(Limits.RenderBufferSize, getInteger(GLExt.GL_MAX_RENDERBUFFER_SIZE_EXT));
|
||||
limits.put(Limits.FrameBufferAttachments, getInteger(GLExt.GL_MAX_COLOR_ATTACHMENTS_EXT));
|
||||
|
||||
|
||||
if (hasExtension("GL_EXT_framebuffer_blit")) {
|
||||
caps.add(Caps.FrameBufferBlit);
|
||||
}
|
||||
|
||||
|
||||
if (hasExtension("GL_EXT_framebuffer_multisample")) {
|
||||
caps.add(Caps.FrameBufferMultisample);
|
||||
limits.put(Limits.FrameBufferSamples, getInteger(GLExt.GL_MAX_SAMPLES_EXT));
|
||||
@ -419,9 +419,9 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
caps.add(Caps.Multisample);
|
||||
}
|
||||
|
||||
|
||||
// Supports sRGB pipeline.
|
||||
if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|
||||
if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|
||||
|| caps.contains(Caps.OpenGL30) ) {
|
||||
caps.add(Caps.Srgb);
|
||||
}
|
||||
@ -430,24 +430,24 @@ public class GLRenderer implements Renderer {
|
||||
if (hasExtension("GL_ARB_seamless_cube_map") || caps.contains(Caps.OpenGL32)) {
|
||||
caps.add(Caps.SeamlessCubemap);
|
||||
}
|
||||
|
||||
|
||||
// if (hasExtension("GL_ARB_get_program_binary")) {
|
||||
// int binaryFormats = getInteger(GLExt.GL_NUM_PROGRAM_BINARY_FORMATS);
|
||||
// }
|
||||
|
||||
|
||||
// Print context information
|
||||
logger.log(Level.INFO, "OpenGL Renderer Information\n" +
|
||||
" * Vendor: {0}\n" +
|
||||
" * Renderer: {1}\n" +
|
||||
" * OpenGL Version: {2}\n" +
|
||||
" * GLSL Version: {3}",
|
||||
new Object[]{
|
||||
gl.glGetString(GL.GL_VENDOR),
|
||||
new Object[]{
|
||||
gl.glGetString(GL.GL_VENDOR),
|
||||
gl.glGetString(GL.GL_RENDERER),
|
||||
gl.glGetString(GL.GL_VERSION),
|
||||
gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION)
|
||||
});
|
||||
|
||||
|
||||
// Print capabilities (if fine logging is enabled)
|
||||
if (logger.isLoggable(Level.FINE)) {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
@ -458,10 +458,10 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
logger.log(Level.FINE, sb.toString());
|
||||
}
|
||||
|
||||
|
||||
texUtil.initialize(caps);
|
||||
}
|
||||
|
||||
|
||||
private void loadCapabilities() {
|
||||
if (gl2 != null) {
|
||||
loadCapabilitiesGL2();
|
||||
@ -470,22 +470,22 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
loadCapabilitiesCommon();
|
||||
}
|
||||
|
||||
|
||||
private int getInteger(int en) {
|
||||
intBuf16.clear();
|
||||
gl.glGetInteger(en, intBuf16);
|
||||
return intBuf16.get(0);
|
||||
}
|
||||
|
||||
|
||||
private boolean getBoolean(int en) {
|
||||
gl.glGetBoolean(en, nameBuf);
|
||||
return nameBuf.get(0) != (byte)0;
|
||||
}
|
||||
|
||||
|
||||
@SuppressWarnings("fallthrough")
|
||||
public void initialize() {
|
||||
loadCapabilities();
|
||||
|
||||
|
||||
// Initialize default state..
|
||||
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
|
||||
}
|
||||
@ -579,7 +579,7 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
|
||||
if (state.isDepthTest() && !context.depthTestEnabled) {
|
||||
gl.glEnable(GL.GL_DEPTH_TEST);
|
||||
gl.glEnable(GL.GL_DEPTH_TEST);
|
||||
gl.glDepthFunc(convertTestFunction(context.depthFunc));
|
||||
context.depthTestEnabled = true;
|
||||
} else if (!state.isDepthTest() && context.depthTestEnabled) {
|
||||
@ -718,7 +718,7 @@ public class GLRenderer implements Renderer {
|
||||
break;
|
||||
case Screen:
|
||||
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
|
||||
break;
|
||||
break;
|
||||
case Exclusion:
|
||||
gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR);
|
||||
break;
|
||||
@ -1043,12 +1043,12 @@ public class GLRenderer implements Renderer {
|
||||
|
||||
boolean gles2 = caps.contains(Caps.OpenGLES20);
|
||||
String language = source.getLanguage();
|
||||
|
||||
|
||||
if (gles2 && !language.equals("GLSL100")) {
|
||||
throw new RendererException("This shader cannot run in OpenGL ES 2. "
|
||||
+ "Only GLSL 1.00 shaders are supported.");
|
||||
}
|
||||
|
||||
|
||||
// Upload shader source.
|
||||
// Merge the defines and source code.
|
||||
stringBuf.setLength(0);
|
||||
@ -1075,14 +1075,14 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (linearizeSrgbImages) {
|
||||
stringBuf.append("#define SRGB 1\n");
|
||||
}
|
||||
|
||||
|
||||
stringBuf.append(source.getDefines());
|
||||
stringBuf.append(source.getSource());
|
||||
|
||||
|
||||
intBuf1.clear();
|
||||
intBuf1.put(0, stringBuf.length());
|
||||
gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1);
|
||||
@ -1140,7 +1140,7 @@ public class GLRenderer implements Renderer {
|
||||
// If using GLSL 1.5, we bind the outputs for the user
|
||||
// For versions 3.3 and up, user should use layout qualifiers instead.
|
||||
boolean bindFragDataRequired = false;
|
||||
|
||||
|
||||
for (ShaderSource source : shader.getSources()) {
|
||||
if (source.isUpdateNeeded()) {
|
||||
updateShaderSourceData(source);
|
||||
@ -1412,7 +1412,7 @@ public class GLRenderer implements Renderer {
|
||||
} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
|
||||
throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
|
||||
}
|
||||
|
||||
|
||||
return GLExt.GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
|
||||
}
|
||||
|
||||
@ -1422,7 +1422,7 @@ public class GLRenderer implements Renderer {
|
||||
if (image.isUpdateNeeded()) {
|
||||
// Check NPOT requirements
|
||||
checkNonPowerOfTwo(tex);
|
||||
|
||||
|
||||
updateTexImageData(image, tex.getType(), 0);
|
||||
|
||||
// NOTE: For depth textures, sets nearest/no-mips mode
|
||||
@ -1583,7 +1583,7 @@ public class GLRenderer implements Renderer {
|
||||
|
||||
// update viewport to reflect framebuffer's resolution
|
||||
setViewPort(0, 0, fb.getWidth(), fb.getHeight());
|
||||
|
||||
|
||||
if (context.boundFBO != fb.getId()) {
|
||||
glfbo.glBindFramebufferEXT(GLExt.GL_FRAMEBUFFER_EXT, fb.getId());
|
||||
statistics.onFrameBufferUse(fb, true);
|
||||
@ -1656,7 +1656,7 @@ public class GLRenderer implements Renderer {
|
||||
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
||||
readFrameBufferWithGLFormat(fb, byteBuf, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE);
|
||||
}
|
||||
|
||||
|
||||
private void readFrameBufferWithGLFormat(FrameBuffer fb, ByteBuffer byteBuf, int glFormat, int dataType) {
|
||||
if (fb != null) {
|
||||
RenderBuffer rb = fb.getColorBuffer();
|
||||
@ -1678,8 +1678,8 @@ public class GLRenderer implements Renderer {
|
||||
|
||||
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
|
||||
}
|
||||
|
||||
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||
|
||||
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||
GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false);
|
||||
readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType);
|
||||
}
|
||||
@ -1716,10 +1716,10 @@ public class GLRenderer implements Renderer {
|
||||
\*********************************************************************/
|
||||
private int convertTextureType(Texture.Type type, int samples, int face) {
|
||||
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
|
||||
throw new RendererException("Multisample textures are not supported" +
|
||||
throw new RendererException("Multisample textures are not supported" +
|
||||
" by the video hardware.");
|
||||
}
|
||||
|
||||
|
||||
switch (type) {
|
||||
case TwoDimensional:
|
||||
if (samples > 1) {
|
||||
@ -1739,7 +1739,7 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
case ThreeDimensional:
|
||||
if (!caps.contains(Caps.OpenGL20)) {
|
||||
throw new RendererException("3D textures are not supported" +
|
||||
throw new RendererException("3D textures are not supported" +
|
||||
" by the video hardware.");
|
||||
}
|
||||
return GL2.GL_TEXTURE_3D;
|
||||
@ -1823,11 +1823,11 @@ public class GLRenderer implements Renderer {
|
||||
int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
|
||||
|
||||
boolean haveMips = true;
|
||||
|
||||
|
||||
if (image != null) {
|
||||
haveMips = image.isGeneratedMipmapsRequired() || image.hasMipmaps();
|
||||
}
|
||||
|
||||
|
||||
// filter things
|
||||
if (image.getLastTextureState().magFilter != tex.getMagFilter()) {
|
||||
int magFilter = convertMagFilter(tex.getMagFilter());
|
||||
@ -1850,7 +1850,7 @@ public class GLRenderer implements Renderer {
|
||||
context.seamlessCubemap = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (tex.getAnisotropicFilter() > 1) {
|
||||
if (caps.contains(Caps.TextureFilterAnisotropic)) {
|
||||
gl.glTexParameterf(target,
|
||||
@ -1862,7 +1862,7 @@ public class GLRenderer implements Renderer {
|
||||
if (context.pointSprite) {
|
||||
return; // Attempt to fix glTexParameter crash for some ATI GPUs
|
||||
}
|
||||
|
||||
|
||||
// repeat modes
|
||||
switch (tex.getType()) {
|
||||
case ThreeDimensional:
|
||||
@ -1891,7 +1891,7 @@ public class GLRenderer implements Renderer {
|
||||
// R to Texture compare mode
|
||||
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
|
||||
gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
|
||||
gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
|
||||
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
|
||||
} else {
|
||||
@ -1899,7 +1899,7 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
}else{
|
||||
//restoring default value
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
|
||||
}
|
||||
tex.compareModeUpdated();
|
||||
}
|
||||
@ -1908,10 +1908,10 @@ public class GLRenderer implements Renderer {
|
||||
/**
|
||||
* Validates if a potentially NPOT texture is supported by the hardware.
|
||||
* <p>
|
||||
* Textures with power-of-2 dimensions are supported on all hardware, however
|
||||
* Textures with power-of-2 dimensions are supported on all hardware, however
|
||||
* non-power-of-2 textures may or may not be supported depending on which
|
||||
* texturing features are used.
|
||||
*
|
||||
*
|
||||
* @param tex The texture to validate.
|
||||
* @throws RendererException If the texture is not supported by the hardware
|
||||
*/
|
||||
@ -1920,19 +1920,19 @@ public class GLRenderer implements Renderer {
|
||||
// Texture is power-of-2, safe to use.
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (caps.contains(Caps.NonPowerOfTwoTextures)) {
|
||||
// Texture is NPOT but it is supported by video hardware.
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Maybe we have some / partial support for NPOT?
|
||||
if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) {
|
||||
// Cannot use any type of NPOT texture (uncommon)
|
||||
throw new RendererException("non-power-of-2 textures are not "
|
||||
+ "supported by the video hardware");
|
||||
}
|
||||
|
||||
|
||||
// Partial NPOT supported..
|
||||
if (tex.getMinFilter().usesMipMapLevels()) {
|
||||
throw new RendererException("non-power-of-2 textures with mip-maps "
|
||||
@ -1959,10 +1959,10 @@ public class GLRenderer implements Renderer {
|
||||
throw new UnsupportedOperationException("unrecongized texture type");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Uploads the given image to the GL driver.
|
||||
*
|
||||
*
|
||||
* @param img The image to upload
|
||||
* @param type How the data in the image argument should be interpreted.
|
||||
* @param unit The texture slot to be used to upload the image, not important
|
||||
@ -1986,7 +1986,7 @@ public class GLRenderer implements Renderer {
|
||||
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
|
||||
context.boundTextureUnit = unit;
|
||||
}
|
||||
|
||||
|
||||
gl.glBindTexture(target, texId);
|
||||
context.boundTextures[unit] = img;
|
||||
|
||||
@ -2029,12 +2029,12 @@ public class GLRenderer implements Renderer {
|
||||
throw new RendererException("Multisample textures are not supported by the video hardware");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Check if graphics card doesn't support depth textures
|
||||
if (img.getFormat().isDepthFormat() && !caps.contains(Caps.DepthTexture)) {
|
||||
throw new RendererException("Depth textures are not supported by the video hardware");
|
||||
}
|
||||
|
||||
|
||||
if (target == GL.GL_TEXTURE_CUBE_MAP) {
|
||||
// Check max texture size before upload
|
||||
int cubeSize = limits.get(Limits.CubemapSize);
|
||||
@ -2065,12 +2065,12 @@ public class GLRenderer implements Renderer {
|
||||
if (!caps.contains(Caps.TextureArray)) {
|
||||
throw new RendererException("Texture arrays not supported by graphics hardware");
|
||||
}
|
||||
|
||||
|
||||
List<ByteBuffer> data = img.getData();
|
||||
|
||||
|
||||
// -1 index specifies prepare data for 2D Array
|
||||
texUtil.uploadTexture(img, target, -1, linearizeSrgbImages);
|
||||
|
||||
|
||||
for (int i = 0; i < data.size(); i++) {
|
||||
// upload each slice of 2D array in turn
|
||||
// this time with the appropriate index
|
||||
@ -2101,7 +2101,7 @@ public class GLRenderer implements Renderer {
|
||||
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
|
||||
// Check NPOT requirements
|
||||
checkNonPowerOfTwo(tex);
|
||||
|
||||
|
||||
updateTexImageData(image, tex.getType(), unit);
|
||||
}
|
||||
|
||||
@ -2222,7 +2222,7 @@ public class GLRenderer implements Renderer {
|
||||
//statistics.onVertexBufferUse(vb, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int usage = convertUsage(vb.getUsage());
|
||||
vb.getData().rewind();
|
||||
|
||||
@ -2311,7 +2311,7 @@ public class GLRenderer implements Renderer {
|
||||
if (context.boundShaderProgram <= 0) {
|
||||
throw new IllegalStateException("Cannot render mesh without shader bound");
|
||||
}
|
||||
|
||||
|
||||
Attribute attrib = context.boundShader.getAttribute(vb.getBufferType());
|
||||
int loc = attrib.getLocation();
|
||||
if (loc == -1) {
|
||||
@ -2441,7 +2441,7 @@ public class GLRenderer implements Renderer {
|
||||
// What is this?
|
||||
throw new RendererException("Unexpected format for index buffer: " + indexBuf.getFormat());
|
||||
}
|
||||
|
||||
|
||||
if (indexBuf.isUpdateNeeded()) {
|
||||
updateBufferData(indexBuf);
|
||||
}
|
||||
@ -2556,7 +2556,7 @@ public class GLRenderer implements Renderer {
|
||||
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
||||
updateBufferData(interleavedData);
|
||||
}
|
||||
|
||||
|
||||
if (instanceData != null) {
|
||||
setVertexAttrib(instanceData, null);
|
||||
}
|
||||
@ -2606,11 +2606,11 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
|
||||
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
||||
|
||||
|
||||
// Here while count is still passed in. Can be removed when/if
|
||||
// the method is collapsed again. -pspeed
|
||||
count = Math.max(mesh.getInstanceCount(), count);
|
||||
|
||||
|
||||
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
||||
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
||||
updateBufferData(interleavedData);
|
||||
@ -2628,7 +2628,7 @@ public class GLRenderer implements Renderer {
|
||||
setVertexAttrib(vb, null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
||||
if (vb.getBufferType() == Type.InterleavedData
|
||||
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
||||
@ -2696,12 +2696,12 @@ public class GLRenderer implements Renderer {
|
||||
// Gamma correction
|
||||
if (!caps.contains(Caps.Srgb)) {
|
||||
// Not supported, sorry.
|
||||
logger.warning("sRGB framebuffer is not supported " +
|
||||
"by video hardware, but was requested.");
|
||||
|
||||
logger.warning("sRGB framebuffer is not supported " +
|
||||
"by video hardware, but was requested.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
setFrameBuffer(null);
|
||||
|
||||
if (enableSrgb) {
|
||||
|
@ -38,6 +38,7 @@ import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import java.io.IOException;
|
||||
import java.util.EnumMap;
|
||||
import java.util.Set;
|
||||
|
||||
public class ShaderKey extends AssetKey<Shader> {
|
||||
|
||||
@ -141,6 +142,18 @@ public class ShaderKey extends AssetKey<Shader> {
|
||||
this.usesShaderNodes = usesShaderNodes;
|
||||
}
|
||||
|
||||
public Set<Shader.ShaderType> getUsedShaderPrograms(){
|
||||
return shaderName.keySet();
|
||||
}
|
||||
|
||||
public String getShaderProgramLanguage(Shader.ShaderType shaderType){
|
||||
return shaderLanguage.get(shaderType);
|
||||
}
|
||||
|
||||
public String getShaderProgramName(Shader.ShaderType shaderType){
|
||||
return shaderName.get(shaderType);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException{
|
||||
super.write(ex);
|
||||
|
@ -49,6 +49,7 @@ import com.jme3.texture.image.ColorSpace;
|
||||
import com.jme3.util.PlaceholderAssets;
|
||||
import com.jme3.util.blockparser.BlockLanguageParser;
|
||||
import com.jme3.util.blockparser.Statement;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.util.EnumMap;
|
||||
@ -59,7 +60,7 @@ import java.util.logging.Logger;
|
||||
public class J3MLoader implements AssetLoader {
|
||||
|
||||
private static final Logger logger = Logger.getLogger(J3MLoader.class.getName());
|
||||
// private ErrorLogger errors;
|
||||
// private ErrorLogger errors;
|
||||
private ShaderNodeLoaderDelegate nodesLoaderDelegate;
|
||||
boolean isUseNodes = false;
|
||||
|
||||
@ -71,14 +72,14 @@ public class J3MLoader implements AssetLoader {
|
||||
private TechniqueDef technique;
|
||||
private RenderState renderState;
|
||||
|
||||
private EnumMap<Shader.ShaderType,String> shaderLanguage;
|
||||
private EnumMap<Shader.ShaderType,String> shaderName;
|
||||
private EnumMap<Shader.ShaderType, String> shaderLanguage;
|
||||
private EnumMap<Shader.ShaderType, String> shaderName;
|
||||
|
||||
private static final String whitespacePattern = "\\p{javaWhitespace}+";
|
||||
|
||||
public J3MLoader(){
|
||||
shaderLanguage=new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
|
||||
shaderName=new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
|
||||
public J3MLoader() {
|
||||
shaderLanguage = new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
|
||||
shaderName = new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
|
||||
}
|
||||
|
||||
|
||||
@ -94,21 +95,21 @@ public class J3MLoader implements AssetLoader {
|
||||
}
|
||||
|
||||
for (Shader.ShaderType shaderType : Shader.ShaderType.values()) {
|
||||
if(typeAndLang[0].equals(shaderType.toString()+"Shader")){
|
||||
readShaderDefinition(shaderType,split[1].trim(),typeAndLang[1]);
|
||||
if (typeAndLang[0].equals(shaderType.toString() + "Shader")) {
|
||||
readShaderDefinition(shaderType, split[1].trim(), typeAndLang[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void readShaderDefinition(Shader.ShaderType shaderType,String name,String language){
|
||||
shaderName.put(shaderType,name);
|
||||
shaderLanguage.put(shaderType,language);
|
||||
private void readShaderDefinition(Shader.ShaderType shaderType, String name, String language) {
|
||||
shaderName.put(shaderType, name);
|
||||
shaderLanguage.put(shaderType, language);
|
||||
}
|
||||
|
||||
// LightMode <MODE>
|
||||
private void readLightMode(String statement) throws IOException{
|
||||
private void readLightMode(String statement) throws IOException {
|
||||
String[] split = statement.split(whitespacePattern);
|
||||
if (split.length != 2){
|
||||
if (split.length != 2) {
|
||||
throw new IOException("LightMode statement syntax incorrect");
|
||||
}
|
||||
LightMode lm = LightMode.valueOf(split[1]);
|
||||
@ -116,29 +117,29 @@ public class J3MLoader implements AssetLoader {
|
||||
}
|
||||
|
||||
// ShadowMode <MODE>
|
||||
private void readShadowMode(String statement) throws IOException{
|
||||
private void readShadowMode(String statement) throws IOException {
|
||||
String[] split = statement.split(whitespacePattern);
|
||||
if (split.length != 2){
|
||||
if (split.length != 2) {
|
||||
throw new IOException("ShadowMode statement syntax incorrect");
|
||||
}
|
||||
ShadowMode sm = ShadowMode.valueOf(split[1]);
|
||||
technique.setShadowMode(sm);
|
||||
}
|
||||
|
||||
private Object readValue(VarType type, String value) throws IOException{
|
||||
if (type.isTextureType()){
|
||||
private Object readValue(VarType type, String value) throws IOException {
|
||||
if (type.isTextureType()) {
|
||||
// String texturePath = readString("[\n;(//)(\\})]");
|
||||
String texturePath = value.trim();
|
||||
boolean flipY = false;
|
||||
boolean repeat = false;
|
||||
if (texturePath.startsWith("Flip Repeat ")){
|
||||
if (texturePath.startsWith("Flip Repeat ")) {
|
||||
texturePath = texturePath.substring(12).trim();
|
||||
flipY = true;
|
||||
repeat = true;
|
||||
}else if (texturePath.startsWith("Flip ")){
|
||||
} else if (texturePath.startsWith("Flip ")) {
|
||||
texturePath = texturePath.substring(5).trim();
|
||||
flipY = true;
|
||||
}else if (texturePath.startsWith("Repeat ")){
|
||||
} else if (texturePath.startsWith("Repeat ")) {
|
||||
texturePath = texturePath.substring(7).trim();
|
||||
repeat = true;
|
||||
}
|
||||
@ -160,76 +161,76 @@ public class J3MLoader implements AssetLoader {
|
||||
Texture tex;
|
||||
try {
|
||||
tex = assetManager.loadTexture(texKey);
|
||||
} catch (AssetNotFoundException ex){
|
||||
} catch (AssetNotFoundException ex) {
|
||||
logger.log(Level.WARNING, "Cannot locate {0} for material {1}", new Object[]{texKey, key});
|
||||
tex = null;
|
||||
}
|
||||
if (tex != null){
|
||||
if (repeat){
|
||||
if (tex != null) {
|
||||
if (repeat) {
|
||||
tex.setWrap(WrapMode.Repeat);
|
||||
}
|
||||
}else{
|
||||
} else {
|
||||
tex = new Texture2D(PlaceholderAssets.getPlaceholderImage(assetManager));
|
||||
if (repeat){
|
||||
if (repeat) {
|
||||
tex.setWrap(WrapMode.Repeat);
|
||||
}
|
||||
tex.setKey(texKey);
|
||||
}
|
||||
return tex;
|
||||
}else{
|
||||
} else {
|
||||
String[] split = value.trim().split(whitespacePattern);
|
||||
switch (type){
|
||||
switch (type) {
|
||||
case Float:
|
||||
if (split.length != 1){
|
||||
if (split.length != 1) {
|
||||
throw new IOException("Float value parameter must have 1 entry: " + value);
|
||||
}
|
||||
return Float.parseFloat(split[0]);
|
||||
return Float.parseFloat(split[0]);
|
||||
case Vector2:
|
||||
if (split.length != 2){
|
||||
if (split.length != 2) {
|
||||
throw new IOException("Vector2 value parameter must have 2 entries: " + value);
|
||||
}
|
||||
return new Vector2f(Float.parseFloat(split[0]),
|
||||
Float.parseFloat(split[1]));
|
||||
Float.parseFloat(split[1]));
|
||||
case Vector3:
|
||||
if (split.length != 3){
|
||||
if (split.length != 3) {
|
||||
throw new IOException("Vector3 value parameter must have 3 entries: " + value);
|
||||
}
|
||||
return new Vector3f(Float.parseFloat(split[0]),
|
||||
Float.parseFloat(split[1]),
|
||||
Float.parseFloat(split[2]));
|
||||
Float.parseFloat(split[1]),
|
||||
Float.parseFloat(split[2]));
|
||||
case Vector4:
|
||||
if (split.length != 4){
|
||||
if (split.length != 4) {
|
||||
throw new IOException("Vector4 value parameter must have 4 entries: " + value);
|
||||
}
|
||||
return new ColorRGBA(Float.parseFloat(split[0]),
|
||||
Float.parseFloat(split[1]),
|
||||
Float.parseFloat(split[2]),
|
||||
Float.parseFloat(split[3]));
|
||||
Float.parseFloat(split[1]),
|
||||
Float.parseFloat(split[2]),
|
||||
Float.parseFloat(split[3]));
|
||||
case Int:
|
||||
if (split.length != 1){
|
||||
if (split.length != 1) {
|
||||
throw new IOException("Int value parameter must have 1 entry: " + value);
|
||||
}
|
||||
return Integer.parseInt(split[0]);
|
||||
case Boolean:
|
||||
if (split.length != 1){
|
||||
if (split.length != 1) {
|
||||
throw new IOException("Boolean value parameter must have 1 entry: " + value);
|
||||
}
|
||||
return Boolean.parseBoolean(split[0]);
|
||||
default:
|
||||
throw new UnsupportedOperationException("Unknown type: "+type);
|
||||
throw new UnsupportedOperationException("Unknown type: " + type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// <TYPE> <NAME> [ "(" <FFBINDING> ")" ] [ ":" <DEFAULTVAL> ] [-LINEAR]
|
||||
private void readParam(String statement) throws IOException{
|
||||
private void readParam(String statement) throws IOException {
|
||||
String name;
|
||||
String defaultVal = null;
|
||||
ColorSpace colorSpace = null;
|
||||
|
||||
String[] split = statement.split("-");
|
||||
if(split.length>1){
|
||||
if(split[1].equalsIgnoreCase("LINEAR")){
|
||||
if (split.length > 1) {
|
||||
if (split[1].equalsIgnoreCase("LINEAR")) {
|
||||
colorSpace = ColorSpace.Linear;
|
||||
}
|
||||
statement = split[0].trim();
|
||||
@ -238,10 +239,10 @@ public class J3MLoader implements AssetLoader {
|
||||
split = statement.split(":");
|
||||
|
||||
// Parse default val
|
||||
if (split.length == 1){
|
||||
if (split.length == 1) {
|
||||
// Doesn't contain default value
|
||||
}else{
|
||||
if (split.length != 2){
|
||||
} else {
|
||||
if (split.length != 2) {
|
||||
throw new IOException("Parameter statement syntax incorrect");
|
||||
}
|
||||
statement = split[0].trim();
|
||||
@ -250,137 +251,137 @@ public class J3MLoader implements AssetLoader {
|
||||
|
||||
// Parse ffbinding
|
||||
int startParen = statement.indexOf("(");
|
||||
if (startParen != -1){
|
||||
if (startParen != -1) {
|
||||
// get content inside parentheses
|
||||
int endParen = statement.indexOf(")", startParen);
|
||||
String bindingStr = statement.substring(startParen+1, endParen).trim();
|
||||
String bindingStr = statement.substring(startParen + 1, endParen).trim();
|
||||
// don't care about bindingStr
|
||||
statement = statement.substring(0, startParen);
|
||||
}
|
||||
|
||||
// Parse type + name
|
||||
split = statement.split(whitespacePattern);
|
||||
if (split.length != 2){
|
||||
if (split.length != 2) {
|
||||
throw new IOException("Parameter statement syntax incorrect");
|
||||
}
|
||||
|
||||
VarType type;
|
||||
if (split[0].equals("Color")){
|
||||
if (split[0].equals("Color")) {
|
||||
type = VarType.Vector4;
|
||||
}else{
|
||||
} else {
|
||||
type = VarType.valueOf(split[0]);
|
||||
}
|
||||
|
||||
name = split[1];
|
||||
|
||||
Object defaultValObj = null;
|
||||
if (defaultVal != null){
|
||||
if (defaultVal != null) {
|
||||
defaultValObj = readValue(type, defaultVal);
|
||||
}
|
||||
if(type.isTextureType()){
|
||||
if (type.isTextureType()) {
|
||||
materialDef.addMaterialParamTexture(type, name, colorSpace);
|
||||
}else{
|
||||
} else {
|
||||
materialDef.addMaterialParam(type, name, defaultValObj);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void readValueParam(String statement) throws IOException{
|
||||
private void readValueParam(String statement) throws IOException {
|
||||
// Use limit=1 incase filename contains colons
|
||||
String[] split = statement.split(":", 2);
|
||||
if (split.length != 2){
|
||||
if (split.length != 2) {
|
||||
throw new IOException("Value parameter statement syntax incorrect");
|
||||
}
|
||||
String name = split[0].trim();
|
||||
|
||||
// parse value
|
||||
MatParam p = material.getMaterialDef().getMaterialParam(name);
|
||||
if (p == null){
|
||||
throw new IOException("The material parameter: "+name+" is undefined.");
|
||||
if (p == null) {
|
||||
throw new IOException("The material parameter: " + name + " is undefined.");
|
||||
}
|
||||
|
||||
Object valueObj = readValue(p.getVarType(), split[1]);
|
||||
if (p.getVarType().isTextureType()){
|
||||
if (p.getVarType().isTextureType()) {
|
||||
material.setTextureParam(name, p.getVarType(), (Texture) valueObj);
|
||||
}else{
|
||||
} else {
|
||||
material.setParam(name, p.getVarType(), valueObj);
|
||||
}
|
||||
}
|
||||
|
||||
private void readMaterialParams(List<Statement> paramsList) throws IOException{
|
||||
for (Statement statement : paramsList){
|
||||
private void readMaterialParams(List<Statement> paramsList) throws IOException {
|
||||
for (Statement statement : paramsList) {
|
||||
readParam(statement.getLine());
|
||||
}
|
||||
}
|
||||
|
||||
private void readExtendingMaterialParams(List<Statement> paramsList) throws IOException{
|
||||
for (Statement statement : paramsList){
|
||||
private void readExtendingMaterialParams(List<Statement> paramsList) throws IOException {
|
||||
for (Statement statement : paramsList) {
|
||||
readValueParam(statement.getLine());
|
||||
}
|
||||
}
|
||||
|
||||
private void readWorldParams(List<Statement> worldParams) throws IOException{
|
||||
for (Statement statement : worldParams){
|
||||
private void readWorldParams(List<Statement> worldParams) throws IOException {
|
||||
for (Statement statement : worldParams) {
|
||||
technique.addWorldParam(statement.getLine());
|
||||
}
|
||||
}
|
||||
|
||||
private boolean parseBoolean(String word){
|
||||
private boolean parseBoolean(String word) {
|
||||
return word != null && word.equals("On");
|
||||
}
|
||||
|
||||
private void readRenderStateStatement(Statement statement) throws IOException{
|
||||
private void readRenderStateStatement(Statement statement) throws IOException {
|
||||
String[] split = statement.getLine().split(whitespacePattern);
|
||||
if (split[0].equals("Wireframe")){
|
||||
if (split[0].equals("Wireframe")) {
|
||||
renderState.setWireframe(parseBoolean(split[1]));
|
||||
}else if (split[0].equals("FaceCull")){
|
||||
} else if (split[0].equals("FaceCull")) {
|
||||
renderState.setFaceCullMode(FaceCullMode.valueOf(split[1]));
|
||||
}else if (split[0].equals("DepthWrite")){
|
||||
} else if (split[0].equals("DepthWrite")) {
|
||||
renderState.setDepthWrite(parseBoolean(split[1]));
|
||||
}else if (split[0].equals("DepthTest")){
|
||||
} else if (split[0].equals("DepthTest")) {
|
||||
renderState.setDepthTest(parseBoolean(split[1]));
|
||||
}else if (split[0].equals("Blend")){
|
||||
} else if (split[0].equals("Blend")) {
|
||||
renderState.setBlendMode(BlendMode.valueOf(split[1]));
|
||||
}else if (split[0].equals("AlphaTestFalloff")){
|
||||
} else if (split[0].equals("AlphaTestFalloff")) {
|
||||
renderState.setAlphaTest(true);
|
||||
renderState.setAlphaFallOff(Float.parseFloat(split[1]));
|
||||
}else if (split[0].equals("PolyOffset")){
|
||||
} else if (split[0].equals("PolyOffset")) {
|
||||
float factor = Float.parseFloat(split[1]);
|
||||
float units = Float.parseFloat(split[2]);
|
||||
renderState.setPolyOffset(factor, units);
|
||||
}else if (split[0].equals("ColorWrite")){
|
||||
} else if (split[0].equals("ColorWrite")) {
|
||||
renderState.setColorWrite(parseBoolean(split[1]));
|
||||
}else if (split[0].equals("PointSprite")){
|
||||
} else if (split[0].equals("PointSprite")) {
|
||||
renderState.setPointSprite(parseBoolean(split[1]));
|
||||
}else if (split[0].equals("DepthFunc")){
|
||||
} else if (split[0].equals("DepthFunc")) {
|
||||
renderState.setDepthFunc(RenderState.TestFunction.valueOf(split[1]));
|
||||
}else if (split[0].equals("AlphaFunc")){
|
||||
} else if (split[0].equals("AlphaFunc")) {
|
||||
renderState.setAlphaFunc(RenderState.TestFunction.valueOf(split[1]));
|
||||
} else {
|
||||
throw new MatParseException(null, split[0], statement);
|
||||
}
|
||||
}
|
||||
|
||||
private void readAdditionalRenderState(List<Statement> renderStates) throws IOException{
|
||||
private void readAdditionalRenderState(List<Statement> renderStates) throws IOException {
|
||||
renderState = material.getAdditionalRenderState();
|
||||
for (Statement statement : renderStates){
|
||||
for (Statement statement : renderStates) {
|
||||
readRenderStateStatement(statement);
|
||||
}
|
||||
renderState = null;
|
||||
}
|
||||
|
||||
private void readRenderState(List<Statement> renderStates) throws IOException{
|
||||
private void readRenderState(List<Statement> renderStates) throws IOException {
|
||||
renderState = new RenderState();
|
||||
for (Statement statement : renderStates){
|
||||
for (Statement statement : renderStates) {
|
||||
readRenderStateStatement(statement);
|
||||
}
|
||||
technique.setRenderState(renderState);
|
||||
renderState = null;
|
||||
}
|
||||
|
||||
private void readForcedRenderState(List<Statement> renderStates) throws IOException{
|
||||
private void readForcedRenderState(List<Statement> renderStates) throws IOException {
|
||||
renderState = new RenderState();
|
||||
for (Statement statement : renderStates){
|
||||
for (Statement statement : renderStates) {
|
||||
readRenderStateStatement(statement);
|
||||
}
|
||||
technique.setForcedRenderState(renderState);
|
||||
@ -388,41 +389,44 @@ public class J3MLoader implements AssetLoader {
|
||||
}
|
||||
|
||||
// <DEFINENAME> [ ":" <PARAMNAME> ]
|
||||
private void readDefine(String statement) throws IOException{
|
||||
private void readDefine(String statement) throws IOException {
|
||||
String[] split = statement.split(":");
|
||||
if (split.length == 1){
|
||||
if (split.length == 1) {
|
||||
// add preset define
|
||||
technique.addShaderPresetDefine(split[0].trim(), VarType.Boolean, true);
|
||||
}else if (split.length == 2){
|
||||
} else if (split.length == 2) {
|
||||
technique.addShaderParamDefine(split[1].trim(), split[0].trim());
|
||||
}else{
|
||||
} else {
|
||||
throw new IOException("Define syntax incorrect");
|
||||
}
|
||||
}
|
||||
|
||||
private void readDefines(List<Statement> defineList) throws IOException{
|
||||
for (Statement statement : defineList){
|
||||
private void readDefines(List<Statement> defineList) throws IOException {
|
||||
for (Statement statement : defineList) {
|
||||
readDefine(statement.getLine());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void readTechniqueStatement(Statement statement) throws IOException{
|
||||
private void readTechniqueStatement(Statement statement) throws IOException {
|
||||
String[] split = statement.getLine().split("[ \\{]");
|
||||
if (split[0].equals("VertexShader") ||
|
||||
split[0].equals("FragmentShader")){
|
||||
split[0].equals("FragmentShader") ||
|
||||
split[0].equals("GeometryShader") ||
|
||||
split[0].equals("TesselationControlShader") ||
|
||||
split[0].equals("TesselationEvaluationShader")) {
|
||||
readShaderStatement(statement.getLine());
|
||||
}else if (split[0].equals("LightMode")){
|
||||
} else if (split[0].equals("LightMode")) {
|
||||
readLightMode(statement.getLine());
|
||||
}else if (split[0].equals("ShadowMode")){
|
||||
} else if (split[0].equals("ShadowMode")) {
|
||||
readShadowMode(statement.getLine());
|
||||
}else if (split[0].equals("WorldParameters")){
|
||||
} else if (split[0].equals("WorldParameters")) {
|
||||
readWorldParams(statement.getContents());
|
||||
}else if (split[0].equals("RenderState")){
|
||||
} else if (split[0].equals("RenderState")) {
|
||||
readRenderState(statement.getContents());
|
||||
}else if (split[0].equals("ForcedRenderState")){
|
||||
} else if (split[0].equals("ForcedRenderState")) {
|
||||
readForcedRenderState(statement.getContents());
|
||||
}else if (split[0].equals("Defines")){
|
||||
} else if (split[0].equals("Defines")) {
|
||||
readDefines(statement.getContents());
|
||||
} else if (split[0].equals("ShaderNodesDefinitions")) {
|
||||
initNodesLoader();
|
||||
@ -444,15 +448,15 @@ public class J3MLoader implements AssetLoader {
|
||||
}
|
||||
}
|
||||
|
||||
private void readTransparentStatement(String statement) throws IOException{
|
||||
private void readTransparentStatement(String statement) throws IOException {
|
||||
String[] split = statement.split(whitespacePattern);
|
||||
if (split.length != 2){
|
||||
if (split.length != 2) {
|
||||
throw new IOException("Transparent statement syntax incorrect");
|
||||
}
|
||||
material.setTransparent(parseBoolean(split[1]));
|
||||
}
|
||||
|
||||
private void readTechnique(Statement techStat) throws IOException{
|
||||
private void readTechnique(Statement techStat) throws IOException {
|
||||
isUseNodes = false;
|
||||
String[] split = techStat.getLine().split(whitespacePattern);
|
||||
if (split.length == 1) {
|
||||
@ -464,18 +468,18 @@ public class J3MLoader implements AssetLoader {
|
||||
throw new IOException("Technique statement syntax incorrect");
|
||||
}
|
||||
|
||||
for (Statement statement : techStat.getContents()){
|
||||
for (Statement statement : techStat.getContents()) {
|
||||
readTechniqueStatement(statement);
|
||||
}
|
||||
|
||||
if(isUseNodes){
|
||||
if (isUseNodes) {
|
||||
nodesLoaderDelegate.computeConditions();
|
||||
//used for caching later, the shader here is not a file.
|
||||
technique.setShaderFile(technique.hashCode() + "", technique.hashCode() + "", "GLSL100", "GLSL100");
|
||||
}
|
||||
|
||||
if(shaderName.containsKey(Shader.ShaderType.Vertex) && shaderName.containsKey(Shader.ShaderType.Fragment)){
|
||||
technique.setShaderFile(shaderName,shaderLanguage);
|
||||
if (shaderName.containsKey(Shader.ShaderType.Vertex) && shaderName.containsKey(Shader.ShaderType.Fragment)) {
|
||||
technique.setShaderFile(shaderName, shaderLanguage);
|
||||
}
|
||||
|
||||
materialDef.addTechniqueDef(technique);
|
||||
@ -484,40 +488,40 @@ public class J3MLoader implements AssetLoader {
|
||||
shaderName.clear();
|
||||
}
|
||||
|
||||
private void loadFromRoot(List<Statement> roots) throws IOException{
|
||||
if (roots.size() == 2){
|
||||
private void loadFromRoot(List<Statement> roots) throws IOException {
|
||||
if (roots.size() == 2) {
|
||||
Statement exception = roots.get(0);
|
||||
String line = exception.getLine();
|
||||
if (line.startsWith("Exception")){
|
||||
if (line.startsWith("Exception")) {
|
||||
throw new AssetLoadException(line.substring("Exception ".length()));
|
||||
}else{
|
||||
} else {
|
||||
throw new IOException("In multiroot material, expected first statement to be 'Exception'");
|
||||
}
|
||||
}else if (roots.size() != 1){
|
||||
} else if (roots.size() != 1) {
|
||||
throw new IOException("Too many roots in J3M/J3MD file");
|
||||
}
|
||||
|
||||
boolean extending = false;
|
||||
Statement materialStat = roots.get(0);
|
||||
String materialName = materialStat.getLine();
|
||||
if (materialName.startsWith("MaterialDef")){
|
||||
if (materialName.startsWith("MaterialDef")) {
|
||||
materialName = materialName.substring("MaterialDef ".length()).trim();
|
||||
extending = false;
|
||||
}else if (materialName.startsWith("Material")){
|
||||
} else if (materialName.startsWith("Material")) {
|
||||
materialName = materialName.substring("Material ".length()).trim();
|
||||
extending = true;
|
||||
}else{
|
||||
} else {
|
||||
throw new IOException("Specified file is not a Material file");
|
||||
}
|
||||
|
||||
String[] split = materialName.split(":", 2);
|
||||
|
||||
if (materialName.equals("")){
|
||||
if (materialName.equals("")) {
|
||||
throw new MatParseException("Material name cannot be empty", materialStat);
|
||||
}
|
||||
|
||||
if (split.length == 2){
|
||||
if (!extending){
|
||||
if (split.length == 2) {
|
||||
if (!extending) {
|
||||
throw new MatParseException("Must use 'Material' when extending.", materialStat);
|
||||
}
|
||||
|
||||
@ -531,35 +535,35 @@ public class J3MLoader implements AssetLoader {
|
||||
material = new Material(def);
|
||||
material.setKey(key);
|
||||
// material.setAssetName(fileName);
|
||||
}else if (split.length == 1){
|
||||
if (extending){
|
||||
} else if (split.length == 1) {
|
||||
if (extending) {
|
||||
throw new MatParseException("Expected ':', got '{'", materialStat);
|
||||
}
|
||||
materialDef = new MaterialDef(assetManager, materialName);
|
||||
// NOTE: pass file name for defs so they can be loaded later
|
||||
materialDef.setAssetName(key.getName());
|
||||
}else{
|
||||
} else {
|
||||
throw new MatParseException("Cannot use colon in material name/path", materialStat);
|
||||
}
|
||||
|
||||
for (Statement statement : materialStat.getContents()){
|
||||
for (Statement statement : materialStat.getContents()) {
|
||||
split = statement.getLine().split("[ \\{]");
|
||||
String statType = split[0];
|
||||
if (extending){
|
||||
if (statType.equals("MaterialParameters")){
|
||||
if (extending) {
|
||||
if (statType.equals("MaterialParameters")) {
|
||||
readExtendingMaterialParams(statement.getContents());
|
||||
}else if (statType.equals("AdditionalRenderState")){
|
||||
} else if (statType.equals("AdditionalRenderState")) {
|
||||
readAdditionalRenderState(statement.getContents());
|
||||
}else if (statType.equals("Transparent")){
|
||||
} else if (statType.equals("Transparent")) {
|
||||
readTransparentStatement(statement.getLine());
|
||||
}
|
||||
}else{
|
||||
if (statType.equals("Technique")){
|
||||
} else {
|
||||
if (statType.equals("Technique")) {
|
||||
readTechnique(statement);
|
||||
}else if (statType.equals("MaterialParameters")){
|
||||
} else if (statType.equals("MaterialParameters")) {
|
||||
readMaterialParams(statement.getContents());
|
||||
}else{
|
||||
throw new MatParseException("Expected material statement, got '"+statType+"'", statement);
|
||||
} else {
|
||||
throw new MatParseException("Expected material statement, got '" + statType + "'", statement);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -573,18 +577,18 @@ public class J3MLoader implements AssetLoader {
|
||||
key = info.getKey();
|
||||
loadFromRoot(BlockLanguageParser.parse(in));
|
||||
} finally {
|
||||
if (in != null){
|
||||
if (in != null) {
|
||||
in.close();
|
||||
}
|
||||
}
|
||||
|
||||
if (material != null){
|
||||
if (!(info.getKey() instanceof MaterialKey)){
|
||||
if (material != null) {
|
||||
if (!(info.getKey() instanceof MaterialKey)) {
|
||||
throw new IOException("Material instances must be loaded via MaterialKey");
|
||||
}
|
||||
// material implementation
|
||||
return material;
|
||||
}else{
|
||||
} else {
|
||||
// material definition
|
||||
return materialDef;
|
||||
}
|
||||
@ -601,9 +605,9 @@ public class J3MLoader implements AssetLoader {
|
||||
if (!isUseNodes) {
|
||||
isUseNodes = shaderName.get(Shader.ShaderType.Vertex) == null && shaderName.get(Shader.ShaderType.Fragment) == null;
|
||||
if (isUseNodes) {
|
||||
if(nodesLoaderDelegate == null){
|
||||
if (nodesLoaderDelegate == null) {
|
||||
nodesLoaderDelegate = new ShaderNodeLoaderDelegate();
|
||||
}else{
|
||||
} else {
|
||||
nodesLoaderDelegate.clear();
|
||||
}
|
||||
nodesLoaderDelegate.setTechniqueDef(technique);
|
||||
|
@ -0,0 +1,3 @@
|
||||
void main(){
|
||||
gl_FragColor=vec4(1.0,0.0,1.0,0.5);
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
layout (points) in;
|
||||
layout (line_strip) out;
|
||||
layout (max_vertices = 11) out;
|
||||
|
||||
uniform mat4 g_WorldViewProjectionMatrix;
|
||||
const float PI = 3.1415926;
|
||||
void main(){
|
||||
for (int i = 0; i <= 10; i++) {
|
||||
|
||||
float ang = PI * 2.0 / 10.0 * i;
|
||||
vec4 offset = vec4(cos(ang) * 5, -sin(ang) * 5, 0.0, 0.0);
|
||||
gl_Position = g_WorldViewProjectionMatrix*vec4(gl_in[0].gl_Position.xyz + offset.xyz,1.0);
|
||||
|
||||
EmitVertex();
|
||||
}
|
||||
|
||||
EndPrimitive();
|
||||
}
|
||||
|
@ -0,0 +1,4 @@
|
||||
Material Pong Rock : Materials/Geom/SimpleGeom.j3md {
|
||||
MaterialParameters {
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
MaterialDef SimpleGeom {
|
||||
|
||||
MaterialParameters {
|
||||
|
||||
}
|
||||
|
||||
Technique {
|
||||
VertexShader GLSL330: Materials/Geom/SimpleGeom.vert
|
||||
GeometryShader GLSL330: Materials/Geom/SimpleGeom.geom
|
||||
FragmentShader GLSL330: Materials/Geom/SimpleGeom.frag
|
||||
|
||||
WorldParameters {
|
||||
WorldViewProjectionMatrix
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,5 @@
|
||||
attribute vec3 inPosition;
|
||||
|
||||
void main(){
|
||||
gl_Position=vec4(inPosition,1);
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user