Fixed issue when BatchNode's light list flag was not cleared
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@ -131,6 +131,7 @@ public class BatchNode extends GeometryGroupNode implements Savable {
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updateWorldTransforms();
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}
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refreshFlags &= ~RF_CHILD_LIGHTLIST;
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if (!children.isEmpty()) {
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// the important part- make sure child geometric state is refreshed
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// first before updating own world bound. This saves
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