GL4ShaderSupport

experimental
michael 10 years ago
parent 1ad8ff154c
commit cae4e1996a
  1. 43
      jme3-examples/src/main/java/jme3test/material/TestGeometryShader.java
  2. 73
      jme3-examples/src/main/java/jme3test/material/TestTesselation.java

@ -0,0 +1,43 @@
package jme3test.material;
import com.jme3.app.SimpleApplication;
import com.jme3.bounding.BoundingBox;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.shape.Sphere;
import com.jme3.util.BufferUtils;
/**
* Created by michael on 23.02.15.
*/
public class TestGeometryShader extends SimpleApplication {
@Override
public void simpleInitApp() {
Mesh mesh = new Mesh();
mesh.setBuffer(VertexBuffer.Type.Index, 1, BufferUtils.createIntBuffer(new int[]{1}));
mesh.setBuffer(VertexBuffer.Type.Position, 3, BufferUtils.createFloatBuffer(new float[]{0, 0, 0}));
mesh.setMode(Mesh.Mode.Points);
mesh.setBound(new BoundingBox(new Vector3f(0, 0, 0), 10, 10, 10));
mesh.updateCounts();
Geometry geometry = new Geometry("Test", mesh);
geometry.updateGeometricState();
geometry.setMaterial(new Material(assetManager, "Materials/Geom/SimpleGeom.j3md"));
//geometry.getMaterial().getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
//geometry.setMaterial(assetManager.loadMaterial("Materials/Geom/SimpleGeom.j3md"));
rootNode.attachChild(geometry);
Geometry geometry1 = new Geometry("T1", new Sphere(10, 10, 1));
geometry1.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
rootNode.attachChild(geometry1);
}
public static void main(String[] args) {
TestGeometryShader app = new TestGeometryShader();
app.start();
}
}

@ -0,0 +1,73 @@
package jme3test.material;
import com.jme3.app.SimpleApplication;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.*;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.jme3.util.SkyFactory;
import com.jme3.util.TangentBinormalGenerator;
/**
* Created by michael on 23.02.15.
*/
public class TestTesselation extends SimpleApplication {
private Vector3f lightDir = new Vector3f(-1, -1, .5f).normalizeLocal();
DirectionalLight dl;
public void setupSkyBox() {
rootNode.attachChild(SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false));
}
public void setupLighting() {
dl = new DirectionalLight();
dl.setDirection(lightDir);
dl.setColor(new ColorRGBA(.9f, .9f, .9f, 1));
rootNode.addLight(dl);
}
void setupParallax() {
Material mat;
mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall2.j3m");
mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(Texture.WrapMode.Repeat);
mat.getTextureParam("NormalMap").getTextureValue().setWrap(Texture.WrapMode.Repeat);
// Node floorGeom = (Node) assetManager.loadAsset("Models/WaterTest/WaterTest.mesh.xml");
//Geometry g = ((Geometry) floorGeom.getChild(0));
//g.getMesh().scaleTextureCoordinates(new Vector2f(10, 10));
Node floorGeom = new Node("floorGeom");
Quad q = new Quad(100, 100);
q.scaleTextureCoordinates(new Vector2f(1, 1));
Geometry g = new Geometry("geom", q);
g.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
floorGeom.attachChild(g);
TangentBinormalGenerator.generate(floorGeom);
floorGeom.setLocalTranslation(-50, 22, 60);
//floorGeom.setLocalScale(100);
floorGeom.setMaterial(mat);
rootNode.attachChild(floorGeom);
}
@Override
public void simpleInitApp() {
setupLighting();
setupParallax();
cam.setLocation(new Vector3f(-15.445636f, 30.162927f, 60.252777f));
cam.setRotation(new Quaternion(0.05173137f, 0.92363626f, -0.13454558f, 0.35513034f));
}
public static void main(String[] args){
TestTesselation app = new TestTesselation();
app.start();
}
}
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