Added Patch as MeshMode

Added private variable patchVertexCount
This commit is contained in:
michael 2015-02-23 18:38:11 +01:00
parent e45d5c093d
commit 0c35b20412

View File

@ -134,8 +134,12 @@ public class Mesh implements Savable, Cloneable {
* {@link Mesh#setElementLengths(int[]) element lengths} must
* be specified for this mode.
*/
Hybrid(false);
Hybrid(false),
/**
* Used for Tesselation only. Requires to set the number of vertices
* for each patch (default is 3 for triangle tesselation)
*/
Patch(true);
private boolean listMode = false;
private Mode(boolean listMode){
@ -175,6 +179,7 @@ public class Mesh implements Savable, Cloneable {
private int vertCount = -1;
private int elementCount = -1;
private int instanceCount = -1;
private int patchVertexCount=3; //only used for tesselation
private int maxNumWeights = -1; // only if using skeletal animation
private int[] elementLengths;