*Added Caps:
GL3.3 GL4.0 GLSL400 TesselationShader
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@ -120,7 +120,14 @@ public enum Caps {
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* Supports OpenGL 3.2
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*/
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OpenGL32,
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/**
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* Supports OpenGL 3.3
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*/
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OpenGL33,
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/**
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* Supports OpenGL 4.0
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*/
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OpenGL40,
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/**
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* Do not use.
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*
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@ -163,7 +170,10 @@ public enum Caps {
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* Supports GLSL 3.3
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*/
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GLSL330,
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/**
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* Supports GLSL 4.0
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*/
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GLSL400,
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/**
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* Supports reading from textures inside the vertex shader.
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*/
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@ -173,7 +183,10 @@ public enum Caps {
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* Supports geometry shader.
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*/
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GeometryShader,
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/**
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* Supports Tesselation shader
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*/
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TesselationShader,
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/**
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* Supports texture arrays
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*/
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@ -302,7 +315,6 @@ public enum Caps {
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* Supports 32-bit index buffers.
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*/
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IntegerIndexBuffer,
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/**
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* Partial support for non-power-of-2 textures, typically found
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* on OpenGL ES 2 devices.
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