shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							5f84147154 
							
						 
					 
					
						
						
							
							Fix issue where loading material parameters from J3O would fail  
						
						
						
						
					 
					
						2014-11-11 17:55:47 -05:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							603432790b 
							
						 
					 
					
						
						
							
							Fixed Gaussian blur weighting thanks to  http://hub.jmonkeyengine.org/forum/topic/gaussian-blur-shader-issue/  
						
						
						
						
					 
					
						2014-11-10 00:15:21 +01:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							4717e7006f 
							
						 
					 
					
						
						
							
							Goodbye, OpenGL1  
						
						
						
						
					 
					
						2014-11-09 12:29:28 -05:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							0c41d1725f 
							
						 
					 
					
						
						
							
							Remove deprecated formats from Image (w/o changing enum ordinal)  
						
						
						
						
					 
					
						2014-11-09 11:55:51 -05:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							62cfbc8a3e 
							
						 
					 
					
						
						
							
							Remove usage of all deprecated image formats  
						
						
						
						
					 
					
						2014-11-09 11:50:57 -05:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							bbd6c613f0 
							
						 
					 
					
						
						
							
							Reduce "Integer" class churn in rendering statistics  
						
						... 
						
						
						
						* Use IntMap instead of HashMap<Integer>
 * Cache last set shader to save hashmap lookup on every set uniform 
						
						
					 
					
						2014-11-08 18:04:03 -05:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							b83603cd8f 
							
						 
					 
					
						
						
							
							Added support for ETC1 compression (regular OGL only for now)  
						
						
						
						
					 
					
						2014-11-07 21:04:55 -05:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							81fe180713 
							
						 
					 
					
						
						
							
							Better Single pass test  
						
						
						
						
					 
					
						2014-11-07 23:19:59 +01:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							3992ed89af 
							
						 
					 
					
						
						
							
							Fix point sprite on Android. Fixes issue  #82 .  
						
						
						
						
					 
					
						2014-11-05 23:50:09 -05:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							bf2656abf3 
							
						 
					 
					
						
						
							
							If we are loading a material from a J3O file, do not crash on missing material parameters, but log it instead.  
						
						... 
						
						
						
						Fixes test crash on any tests using cornellbox.j3o 
						
						
					 
					
						2014-11-05 23:11:35 -05:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							b7ae8e6e3a 
							
						 
					 
					
						
						
							
							Fix issue  #127  
						
						
						
						
					 
					
						2014-11-05 20:59:22 -05:00 
						 
				 
			
				
					
						
							
							
								David Bernard 
							
						 
					 
					
						
						
						
						
							
						
						
							4fdde38bc2 
							
						 
					 
					
						
						
							
							Merge remote-tracking branch 'upstream/master' into fix_fb_depth24stencil8  
						
						
						
						
					 
					
						2014-11-05 12:15:38 +01:00 
						 
				 
			
				
					
						
							
							
								David Bernard 
							
						 
					 
					
						
						
						
						
							
						
						
							37da17e3eb 
							
						 
					 
					
						
						
							
							add support of DepthStencil into *Renderer  
						
						... 
						
						
						
						+ a test app
- only tested on desktop with Lwjgl 
						
						
					 
					
						2014-11-05 12:15:14 +01:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							84046018ba 
							
						 
					 
					
						
						
							
							Avoid use of LWJGL specific ContextCapabilities class.  
						
						... 
						
						
						
						Instead parse GL_EXTENSIONS and use that to determine supported features. 
						
						
					 
					
						2014-11-04 23:28:50 -05:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							4050b7cbbf 
							
						 
					 
					
						
						
							
							* Require alpha discard define to be set in order to enable the alpha discard feature (for multi pass lighting shader)  
						
						
						
						
					 
					
						2014-11-04 16:52:17 -05:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							e225e6ff89 
							
						 
					 
					
						
						
							
							* Move certain render context specific fields from Renderer into RenderContext  
						
						
						
						
					 
					
						2014-11-04 14:12:29 -05:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							c55717141e 
							
						 
					 
					
						
						
							
							Single pass lighting implementation.  
						
						... 
						
						
						
						Along with some light shaders refactoring and clean up 
						
						
					 
					
						2014-11-04 20:09:14 +01:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							c274675660 
							
						 
					 
					
						
						
							
							FilterPostProcessor: Add fallback to RGB8 in case RGB111110F is not supported (OGL2 / ES2 GPUs)  
						
						... 
						
						
						
						Post processing now works on Android again. 
						
						
					 
					
						2014-11-02 19:12:58 -05:00 
						 
				 
			
				
					
						
							
							
								neph1 
							
						 
					 
					
						
						
						
						
							
						
						
							2c38efe051 
							
						 
					 
					
						
						
							
							A bunch of basic ShaderNodes  
						
						
						
						
					 
					
						2014-11-01 13:27:19 +01:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							6e287d0ef2 
							
						 
					 
					
						
						
							
							Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore.  
						
						... 
						
						
						
						Also implemented proper Zextend and ZFade for al Light type allowing to cap the shadow distance and to smoothly fade shadows in and out 
						
						
					 
					
						2014-10-26 16:05:37 +01:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							260eb128f6 
							
						 
					 
					
						
						
							
							fixed typo in MAterialDebugAppState  
						
						
						
						
					 
					
						2014-10-26 16:05:36 +01:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							8f43da58ae 
							
						 
					 
					
						
						
							
							Better spotlight vs frustum intersection check and with a testcase  
						
						
						
						
					 
					
						2014-10-26 16:05:35 +01:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							d5c96d84ee 
							
						 
					 
					
						
						
							
							Fixed initialization issues in ChaseCameraAppState  
						
						
						
						
					 
					
						2014-10-26 16:05:34 +01:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							24a971a186 
							
						 
					 
					
						
						
							
							Fixed an issue where shadowZFadeLenght was not working with the DirectionalLightShadowRenderer  
						
						
						
						
					 
					
						2014-10-26 16:05:33 +01:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							9cd1a514a6 
							
						 
					 
					
						
						
							
							Fixed an issue with cinematic that was causing the first frame of the cinematic to not be rendered.  
						
						... 
						
						
						
						Also fix some static constant calls the non static way in MotionPath 
						
						
					 
					
						2014-10-20 15:10:44 +02:00 
						 
				 
			
				
					
						
							
							
								abies 
							
						 
					 
					
						
						
						
						
							
						
						
							9484f1f4b4 
							
						 
					 
					
						
						
							
							Added Iterable<Geometry> support for GeometryList, so it can be use with foreach statements  
						
						
						
						
					 
					
						2014-10-12 22:11:52 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							dd7ea3d2a7 
							
						 
					 
					
						
						
							
							Fixed Spline and MotionPath init issue when setting a curve tension before adding way points  
						
						
						
						
					 
					
						2014-10-10 18:43:51 +02:00 
						 
				 
			
				
					
						
							
							
								Normen Hansen 
							
						 
					 
					
						
						
						
						
							
						
						
							3a3145df09 
							
						 
					 
					
						
						
							
							Add RootNodeAppState, managing and updating a rootNode in an AppState  
						
						
						
						
					 
					
						2014-09-29 13:56:29 +02:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							b1211e55a4 
							
						 
					 
					
						
						
							
							Implement spot light v. frustum culling by converting the spot light into an oriented-bounding box and then performing frustum v. OBB intersection.  
						
						
						
						
					 
					
						2014-09-14 00:33:40 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							e76559a847 
							
						 
					 
					
						
						
							
							Set the light filter's camera in RenderManager.setCamera() as it is more appropriate.  
						
						
						
						
					 
					
						2014-09-14 00:32:10 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							b51f015fb9 
							
						 
					 
					
						
						
							
							Add rudimentary cone v. frustum intersection test for light culling.  
						
						... 
						
						
						
						Restrict spot light angles to be between [0, pi/2] 
						
						
					 
					
						2014-09-13 23:16:59 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							1c0d798707 
							
						 
					 
					
						
						
							
							Add support for light culling or "filtering".  
						
						... 
						
						
						
						When rendering a geometry, light filtering is performed against the geometrys' world lights
to avoid rendering lights which will not effect the rendering outcome.
If the light is outside the camera frustum OR the light is outside the model's bounding volume,
then it will not be rendered. 
						
						
					 
					
						2014-09-13 17:10:33 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							75a67d0611 
							
						 
					 
					
						
						
							
							Particle.j3md now supports shadow casting (only for triangle-based particles)  
						
						
						
						
					 
					
						2014-09-13 16:46:52 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							bfc866774f 
							
						 
					 
					
						
						
							
							Fix lighting crash when using environment mapping due to the addition of instancing  
						
						
						
						
					 
					
						2014-09-13 16:06:11 -04:00 
						 
				 
			
				
					
						
							
							
								pspeed42 
							
						 
					 
					
						
						
						
						
							
						
						
							aea5e4af31 
							
						 
					 
					
						
						
							
							Added a basic AppProfiler implementation and corresponding  
						
						... 
						
						
						
						app state.  If the app state is attached then it's 'enabled'
state can be toggled with the F6 key.
It displays a continnuously updating bar graph of the application
wide frame timings for 'update' and 'render'... where 'update'
is all of the parts that aren't 'rendering', ie: running
enqueued tasks, updating states, updating controls, etc.. 
						
						
					 
					
						2014-09-12 02:09:36 -04:00 
						 
				 
			
				
					
						
							
							
								pspeed42 
							
						 
					 
					
						
						
						
						
							
						
						
							a517130528 
							
						 
					 
					
						
						
							
							Added hooks for detailed performance profiling.  
						
						... 
						
						
						
						Implementors can provide their own AppProfiler
implementation to collect and/or visualize timing
stats however they want, even at the viewport level
if they choose.
A basic profiler implementation will be following
shortly that does simple update vs render frame
timings. 
						
						
					 
					
						2014-09-11 16:20:08 -04:00 
						 
				 
			
				
					
						
							
							
								pspeed42 
							
						 
					 
					
						
						
						
						
							
						
						
							3d32b012c2 
							
						 
					 
					
						
						
							
							Checking in the profiler classes separately as I work  
						
						... 
						
						
						
						around some commit issue with RenderManager.  Actually 
calling of these hooks will follow immediately.
Added hooks for detailed performance profiling.
Implementors can provide their own AppProfiler
implementation to collect and/or visualize timing
stats however they want, even at the viewport level
if they choose.
A basic profiler implementation will be following
shortly that does simple update vs render frame
timings. 
						
						
					 
					
						2014-09-11 16:08:10 -04:00 
						 
				 
			
				
					
						
							
							
								pspeed42 
							
						 
					 
					
						
						
						
						
							
						
						
							70c10aac3a 
							
						 
					 
					
						
						
							
							Added the base abstract app state class that was  
						
						... 
						
						
						
						originally from Lemur.  This provides more convenient
enabled-state management than the normal AbstractAppState
class.  In addition, it exposes convenience methods for
getting to other app states, the application instance,
etc.. 
						
						
					 
					
						2014-09-11 15:42:05 -04:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							ead8393600 
							
						 
					 
					
						
						
							
							Made GeometryGroupNode.getGeometryStartIndex public  
						
						
						
						
					 
					
						2014-09-11 21:23:05 +02:00 
						 
				 
			
				
					
						
							
							
								pspeed42 
							
						 
					 
					
						
						
						
						
							
						
						
							5a482e2b98 
							
						 
					 
					
						
						
							
							Added another Photoshop tyle blend mode: Exclusion  
						
						... 
						
						
						
						Performs a sort of color XOR with source and destination.
Very useful for UI highlighting but is a bizarre (and
potentially useful) effect in 3D. 
						
						
					 
					
						2014-09-10 14:00:27 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							dbd9ed9d78 
							
						 
					 
					
						
						
							
							Merge pull request  #126  from kwando/screen_blendmode  
						
						... 
						
						
						
						Add Screen blend mode. 
						
						
					 
					
						2014-09-07 16:54:23 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							82715fbf8c 
							
						 
					 
					
						
						
							
							Merge pull request  #155  from blay09/bug/handleerrorheadless  
						
						... 
						
						
						
						Prevent error dialog from being displayed in a headless context 
						
						
					 
					
						2014-09-07 16:53:03 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							3a6e1c5044 
							
						 
					 
					
						
						
							
							Merge pull request  #168  from kwando/color_changes  
						
						... 
						
						
						
						fromIntARG and fromIntRGBA now returns self. 
						
						
					 
					
						2014-09-07 16:30:53 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							57d4dbb1b1 
							
						 
					 
					
						
						
							
							Merge pull request  #172  from kwando/master  
						
						... 
						
						
						
						Move update logic into DefineList. 
						
						
					 
					
						2014-09-07 16:26:53 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							cc9b22de4c 
							
						 
					 
					
						
						
							
							Change the compare function error in ListSort to be more user friendly and indicate the likely cause of the error.  
						
						
						
						
					 
					
						2014-09-07 15:54:33 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							2b83b65f69 
							
						 
					 
					
						
						
							
							Change the compare function error in ListSort to be more user friendly and indicate the likely cause of the error.  
						
						
						
						
					 
					
						2014-09-07 15:46:27 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							73fc9bc1fd 
							
						 
					 
					
						
						
							
							Revert 04f8956  
						
						... 
						
						
						
						The inconsistent compare function errors are due to user error, not engine error. 
						
						
					 
					
						2014-09-07 15:38:07 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							1d29bc3197 
							
						 
					 
					
						
						
							
							Make sure to throw exception if trying to use instancing but its not supported  
						
						
						
						
					 
					
						2014-09-07 12:26:42 -04:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							04f8956992 
							
						 
					 
					
						
						
							
							Revert back to merge sort for geometry sorting.  
						
						... 
						
						
						
						Some issues have been reported, and are difficult to track as they happen randomly. 
						
						
					 
					
						2014-09-07 13:56:33 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							d17bdb6485 
							
						 
					 
					
						
						
							
							BatchNode and GeometryBatchFactory now can handle normalized buffers.  
						
						... 
						
						
						
						Also added a check in BatchNode that was present in GeometryBatchFactory 
						
						
					 
					
						2014-09-06 20:55:58 +02:00