Avoid use of LWJGL specific ContextCapabilities class.
Instead parse GL_EXTENSIONS and use that to determine supported features.
This commit is contained in:
parent
18b9ef5540
commit
84046018ba
@ -236,7 +236,22 @@ public enum Caps {
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/**
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* Supports sRGB framebuffers and sRGB texture format
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*/
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Srgb;
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Srgb,
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/**
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* Supports blitting framebuffers.
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*/
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FrameBufferBlit,
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/**
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* Supports {@link Format#DXT1} and sister formats.
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*/
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TextureCompressionS3TC,
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/**
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* Supports anisotropic texture filtering.
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*/
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TextureFilterAnisotropic;
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/**
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* Returns true if given the renderer capabilities, the texture
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@ -802,7 +802,7 @@ public class LwjglGL1Renderer implements GL1Renderer {
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TextureUtil.uploadTexture(img, target, i, 0, tdc);
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}
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} else {*/
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TextureUtil.uploadTexture(ctxCaps, img, target, 0, 0, false);
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TextureUtil.uploadTexture(caps, img, target, 0, 0, false);
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//}
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img.clearUpdateNeeded();
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@ -853,7 +853,7 @@ public class LwjglGL1Renderer implements GL1Renderer {
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public void modifyTexture(Texture tex, Image pixels, int x, int y) {
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setTexture(0, tex);
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TextureUtil.uploadSubTexture(ctxCaps, pixels, convertTextureType(tex.getType()), 0, x, y, false);
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TextureUtil.uploadSubTexture(caps, pixels, convertTextureType(tex.getType()), 0, x, y, false);
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}
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private void clearTextureUnits() {
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@ -57,7 +57,9 @@ import com.jme3.util.BufferUtils;
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import com.jme3.util.ListMap;
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import com.jme3.util.NativeObjectManager;
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import java.nio.*;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.HashSet;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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@ -69,7 +71,6 @@ import static org.lwjgl.opengl.ARBInstancedArrays.*;
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import static org.lwjgl.opengl.ARBMultisample.*;
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import static org.lwjgl.opengl.ARBTextureMultisample.*;
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import static org.lwjgl.opengl.ARBVertexArrayObject.*;
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import org.lwjgl.opengl.ContextCapabilities;
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import static org.lwjgl.opengl.EXTFramebufferBlit.*;
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import static org.lwjgl.opengl.EXTFramebufferMultisample.*;
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import static org.lwjgl.opengl.EXTFramebufferObject.*;
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@ -83,7 +84,7 @@ import static org.lwjgl.opengl.GL13.*;
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import static org.lwjgl.opengl.GL14.*;
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import static org.lwjgl.opengl.GL15.*;
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import static org.lwjgl.opengl.GL20.*;
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import org.lwjgl.opengl.GLContext;
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import org.lwjgl.opengl.GL30;
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//import static org.lwjgl.opengl.GL21.*;
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//import static org.lwjgl.opengl.GL30.*;
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@ -121,7 +122,7 @@ public class LwjglRenderer implements Renderer {
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private int vpX, vpY, vpW, vpH;
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private int clipX, clipY, clipW, clipH;
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private boolean linearizeSrgbImages;
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private ContextCapabilities ctxCaps;
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private HashSet<String> extensions;
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public LwjglRenderer() {
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}
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@ -148,6 +149,14 @@ public class LwjglRenderer implements Renderer {
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return caps;
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}
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private static HashSet<String> loadExtensions(String extensions) {
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HashSet<String> extensionSet = new HashSet<String>(64);
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for (String extension : extensions.split(" ")) {
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extensionSet.add(extension);
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}
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return extensionSet;
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}
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private static int extractVersion(String prefixStr, String versionStr) {
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if (versionStr != null) {
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int spaceIdx = versionStr.indexOf(" ", prefixStr.length());
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@ -185,9 +194,12 @@ public class LwjglRenderer implements Renderer {
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}
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}
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@SuppressWarnings("fallthrough")
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public void initialize() {
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int oglVer = extractVersion("", glGetString(GL_VERSION));
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private boolean hasExtension(String extensionName) {
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return extensions.contains(extensionName);
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}
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private void loadCapabilities() {
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int oglVer = extractVersion("", glGetString(GL_VERSION));
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if (oglVer >= 200) {
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caps.add(Caps.OpenGL20);
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@ -205,17 +217,6 @@ public class LwjglRenderer implements Renderer {
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}
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}
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// Fix issue in TestRenderToMemory when GL_FRONT is the main
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// buffer being used.
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context.initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
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context.initialReadBuf = glGetInteger(GL_READ_BUFFER);
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// XXX: This has to be GL_BACK for canvas on Mac
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// Since initialDrawBuf is GL_FRONT for pbuffer, gotta
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// change this value later on ...
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// initialDrawBuf = GL_BACK;
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// initialReadBuf = GL_BACK;
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int glslVer = extractVersion("", glGetString(GL_SHADING_LANGUAGE_VERSION));
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switch (glslVer) {
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@ -245,9 +246,25 @@ public class LwjglRenderer implements Renderer {
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// Workaround, always assume we support GLSL100.
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// Some cards just don't report this correctly.
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caps.add(Caps.GLSL100);
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ctxCaps = GLContext.getCapabilities();
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extensions = loadExtensions(glGetString(GL_EXTENSIONS));
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}
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@SuppressWarnings("fallthrough")
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public void initialize() {
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loadCapabilities();
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// Fix issue in TestRenderToMemory when GL_FRONT is the main
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// buffer being used.
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context.initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
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context.initialReadBuf = glGetInteger(GL_READ_BUFFER);
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// XXX: This has to be GL_BACK for canvas on Mac
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// Since initialDrawBuf is GL_FRONT for pbuffer, gotta
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// change this value later on ...
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// initialDrawBuf = GL_BACK;
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// initialReadBuf = GL_BACK;
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glGetInteger(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
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vertexTextureUnits = intBuf16.get(0);
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logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits);
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@ -291,44 +308,41 @@ public class LwjglRenderer implements Renderer {
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maxCubeTexSize = intBuf16.get(0);
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logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
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if (ctxCaps.GL_ARB_color_buffer_float) {
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// ctxCaps = GLContext.getCapabilities();
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if (hasExtension("GL_ARB_color_buffer_float") &&
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hasExtension("GL_ARB_half_float_pixel")) {
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// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
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if (ctxCaps.GL_ARB_half_float_pixel) {
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caps.add(Caps.FloatColorBuffer);
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}
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caps.add(Caps.FloatColorBuffer);
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}
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if (ctxCaps.GL_ARB_depth_buffer_float) {
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if (hasExtension("GL_ARB_depth_buffer_float")) {
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caps.add(Caps.FloatDepthBuffer);
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}
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if (ctxCaps.OpenGL30) {
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if (caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.PackedDepthStencilBuffer);
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}
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if (ctxCaps.GL_ARB_draw_instanced && ctxCaps.GL_ARB_instanced_arrays) {
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if (hasExtension("GL_ARB_draw_instanced") &&
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hasExtension("GL_ARB_instanced_arrays")) {
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caps.add(Caps.MeshInstancing);
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}
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if (ctxCaps.GL_ARB_fragment_program) {
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caps.add(Caps.ARBprogram);
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}
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if (ctxCaps.GL_ARB_texture_buffer_object) {
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if (hasExtension("GL_ARB_texture_buffer_object")) {
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caps.add(Caps.TextureBuffer);
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}
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if (ctxCaps.GL_ARB_texture_float) {
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if (ctxCaps.GL_ARB_half_float_pixel) {
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caps.add(Caps.FloatTexture);
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}
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if (hasExtension("GL_ARB_texture_float") &&
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hasExtension("GL_ARB_half_float_pixel")) {
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caps.add(Caps.FloatTexture);
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}
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if (ctxCaps.GL_ARB_vertex_array_object) {
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if (hasExtension("GL_ARB_vertex_array_object") || caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.VertexBufferArray);
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}
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if (ctxCaps.GL_ARB_texture_non_power_of_two) {
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if (hasExtension("GL_ARB_texture_non_power_of_two") || caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.NonPowerOfTwoTextures);
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} else {
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logger.log(Level.WARNING, "Your graphics card does not "
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@ -336,30 +350,34 @@ public class LwjglRenderer implements Renderer {
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+ "Some features might not work.");
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}
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boolean latc = ctxCaps.GL_EXT_texture_compression_latc;
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if (latc) {
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if (hasExtension("GL_EXT_texture_compression_latc")) {
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caps.add(Caps.TextureCompressionLATC);
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}
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if (ctxCaps.GL_EXT_packed_float || ctxCaps.OpenGL30) {
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if (hasExtension("GL_EXT_packed_float") || caps.contains(Caps.OpenGL30)) {
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// This format is part of the OGL3 specification
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caps.add(Caps.PackedFloatColorBuffer);
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if (ctxCaps.GL_ARB_half_float_pixel) {
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if (hasExtension("GL_ARB_half_float_pixel")) {
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// because textures are usually uploaded as RGB16F
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// need half-float pixel
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caps.add(Caps.PackedFloatTexture);
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}
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}
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if (ctxCaps.GL_EXT_texture_array || ctxCaps.OpenGL30) {
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if (hasExtension("GL_EXT_texture_array") || caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.TextureArray);
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}
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if (ctxCaps.GL_EXT_texture_shared_exponent || ctxCaps.OpenGL30) {
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if (hasExtension("GL_EXT_texture_shared_exponent") || caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.SharedExponentTexture);
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}
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if (hasExtension("GL_EXT_texture_filter_anisotropic")) {
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caps.add(Caps.TextureFilterAnisotropic);
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}
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if (ctxCaps.GL_EXT_framebuffer_object) {
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if (hasExtension("GL_EXT_framebuffer_object")) {
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caps.add(Caps.FrameBuffer);
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glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
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@ -370,7 +388,7 @@ public class LwjglRenderer implements Renderer {
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maxFBOAttachs = intBuf16.get(0);
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logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
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if (ctxCaps.GL_EXT_framebuffer_multisample) {
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if (hasExtension("GL_EXT_framebuffer_multisample")) {
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caps.add(Caps.FrameBufferMultisample);
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glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
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@ -378,7 +396,7 @@ public class LwjglRenderer implements Renderer {
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logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
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}
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if (ctxCaps.GL_ARB_texture_multisample) {
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if (hasExtension("GL_ARB_texture_multisample")) {
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caps.add(Caps.TextureMultisample);
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glGetInteger(GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16);
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@ -398,7 +416,7 @@ public class LwjglRenderer implements Renderer {
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}
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}
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if (ctxCaps.GL_ARB_multisample) {
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if (hasExtension("GL_ARB_multisample")) {
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glGetInteger(GL_SAMPLE_BUFFERS_ARB, intBuf16);
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boolean available = intBuf16.get(0) != 0;
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glGetInteger(GL_SAMPLES_ARB, intBuf16);
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@ -412,7 +430,8 @@ public class LwjglRenderer implements Renderer {
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}
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// Supports sRGB pipeline.
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if ( (ctxCaps.GL_ARB_framebuffer_sRGB && ctxCaps.GL_EXT_texture_sRGB ) || ctxCaps.OpenGL30 ) {
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if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
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|| caps.contains(Caps.OpenGL30) ) {
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caps.add(Caps.Srgb);
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}
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@ -487,7 +506,7 @@ public class LwjglRenderer implements Renderer {
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}
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public void setAlphaToCoverage(boolean value) {
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if (ctxCaps.GL_ARB_multisample) {
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if (caps.contains(Caps.Multisample)) {
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if (value) {
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glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
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} else {
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@ -1089,12 +1108,12 @@ public class LwjglRenderer implements Renderer {
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glAttachShader(id, source.getId());
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}
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if (ctxCaps.GL_EXT_gpu_shader4) {
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if (caps.contains(Caps.OpenGL30)) {
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// Check if GLSL version is 1.5 for shader
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glBindFragDataLocationEXT(id, 0, "outFragColor");
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GL30.glBindFragDataLocation(id, 0, "outFragColor");
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// For MRT
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for (int i = 0; i < maxMRTFBOAttachs; i++) {
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glBindFragDataLocationEXT(id, i, "outFragData[" + i + "]");
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GL30.glBindFragDataLocation(id, i, "outFragData[" + i + "]");
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}
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}
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@ -1199,7 +1218,7 @@ public class LwjglRenderer implements Renderer {
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}
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public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
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if (ctxCaps.GL_EXT_framebuffer_blit) {
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if (caps.contains(Caps.FrameBufferBlit)) {
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int srcX0 = 0;
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int srcY0 = 0;
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int srcX1;
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@ -1300,11 +1319,11 @@ public class LwjglRenderer implements Renderer {
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int attachment = convertAttachmentSlot(rb.getSlot());
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int type = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
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int type = glGetFramebufferAttachmentParameteriEXT(GL_DRAW_FRAMEBUFFER_EXT,
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attachment,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT);
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int rbName = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
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int rbName = glGetFramebufferAttachmentParameteriEXT(GL_DRAW_FRAMEBUFFER_EXT,
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attachment,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT);
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@ -1405,9 +1424,9 @@ public class LwjglRenderer implements Renderer {
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+ ":" + fb.getHeight() + " is not supported.");
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}
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TextureUtil.GLImageFormat glFmt = TextureUtil.getImageFormatWithError(ctxCaps, rb.getFormat(), fb.isSrgb());
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TextureUtil.GLImageFormat glFmt = TextureUtil.getImageFormatWithError(caps, rb.getFormat(), fb.isSrgb());
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if (fb.getSamples() > 1 && ctxCaps.GL_EXT_framebuffer_multisample) {
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if (fb.getSamples() > 1 && caps.contains(Caps.FrameBufferMultisample)) {
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int samples = fb.getSamples();
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if (maxFBOSamples < samples) {
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samples = maxFBOSamples;
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@ -1509,7 +1528,7 @@ public class LwjglRenderer implements Renderer {
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if (fb.getSamples() <= 1) {
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throw new IllegalArgumentException("Framebuffer must be multisampled");
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}
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if (!ctxCaps.GL_ARB_texture_multisample) {
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if (!caps.contains(Caps.TextureMultisample)) {
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throw new RendererException("Multisampled textures are not supported");
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}
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@ -1531,7 +1550,7 @@ public class LwjglRenderer implements Renderer {
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}
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public void setFrameBuffer(FrameBuffer fb) {
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if (!ctxCaps.GL_EXT_framebuffer_object) {
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if (!caps.contains(Caps.FrameBuffer)) {
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throw new RendererException("Framebuffer objects are not supported" +
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" by the video hardware");
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}
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@ -1713,7 +1732,7 @@ public class LwjglRenderer implements Renderer {
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|* Textures *|
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\*********************************************************************/
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private int convertTextureType(Texture.Type type, int samples, int face) {
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if (samples > 1 && !ctxCaps.GL_ARB_texture_multisample) {
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if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
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throw new RendererException("Multisample textures are not supported" +
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" by the video hardware.");
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}
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@ -1826,7 +1845,7 @@ public class LwjglRenderer implements Renderer {
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter);
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if (tex.getAnisotropicFilter() > 1) {
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if (ctxCaps.GL_EXT_texture_filter_anisotropic) {
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if (caps.contains(Caps.TextureFilterAnisotropic)) {
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glTexParameterf(target,
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GL_TEXTURE_MAX_ANISOTROPY_EXT,
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tex.getAnisotropicFilter());
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@ -1908,7 +1927,7 @@ public class LwjglRenderer implements Renderer {
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// Image does not have mipmaps, but they are required.
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// Generate from base level.
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if (!ctxCaps.OpenGL30) {
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if (!caps.contains(Caps.OpenGL30)) {
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glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);
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img.setMipmapsGenerated(true);
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} else {
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@ -1935,7 +1954,7 @@ public class LwjglRenderer implements Renderer {
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}
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// Yes, some OpenGL2 cards (GeForce 5) still dont support NPOT.
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if (!ctxCaps.GL_ARB_texture_non_power_of_two && img.isNPOT()) {
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if (!caps.contains(Caps.NonPowerOfTwoTextures) && img.isNPOT()) {
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if (img.getData(0) == null) {
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throw new RendererException("non-power-of-2 framebuffer textures are not supported by the video hardware");
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} else {
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@ -1944,7 +1963,7 @@ public class LwjglRenderer implements Renderer {
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}
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// Check if graphics card doesn't support multisample textures
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if (!ctxCaps.GL_ARB_texture_multisample) {
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if (!caps.contains(Caps.TextureMultisample)) {
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if (img.getMultiSamples() > 1) {
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throw new RendererException("Multisample textures not supported by graphics hardware");
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}
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@ -1972,7 +1991,7 @@ public class LwjglRenderer implements Renderer {
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < 6; i++) {
|
||||
TextureUtil.uploadTexture(ctxCaps, img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, linearizeSrgbImages);
|
||||
TextureUtil.uploadTexture(caps, img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, linearizeSrgbImages);
|
||||
}
|
||||
} else if (target == GL_TEXTURE_2D_ARRAY_EXT) {
|
||||
if (!caps.contains(Caps.TextureArray)) {
|
||||
@ -1982,22 +2001,22 @@ public class LwjglRenderer implements Renderer {
|
||||
List<ByteBuffer> data = img.getData();
|
||||
|
||||
// -1 index specifies prepare data for 2D Array
|
||||
TextureUtil.uploadTexture(ctxCaps, img, target, -1, 0, linearizeSrgbImages);
|
||||
TextureUtil.uploadTexture(caps, img, target, -1, 0, linearizeSrgbImages);
|
||||
|
||||
for (int i = 0; i < data.size(); i++) {
|
||||
// upload each slice of 2D array in turn
|
||||
// this time with the appropriate index
|
||||
TextureUtil.uploadTexture(ctxCaps, img, target, i, 0, linearizeSrgbImages);
|
||||
TextureUtil.uploadTexture(caps, img, target, i, 0, linearizeSrgbImages);
|
||||
}
|
||||
} else {
|
||||
TextureUtil.uploadTexture(ctxCaps, img, target, 0, 0, linearizeSrgbImages);
|
||||
TextureUtil.uploadTexture(caps, img, target, 0, 0, linearizeSrgbImages);
|
||||
}
|
||||
|
||||
if (img.getMultiSamples() != imageSamples) {
|
||||
img.setMultiSamples(imageSamples);
|
||||
}
|
||||
|
||||
if (ctxCaps.OpenGL30) {
|
||||
if (caps.contains(Caps.OpenGL30)) {
|
||||
if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired() && img.getData() != null) {
|
||||
// XXX: Required for ATI
|
||||
glEnable(target);
|
||||
@ -2048,7 +2067,7 @@ public class LwjglRenderer implements Renderer {
|
||||
|
||||
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
|
||||
setTexture(0, tex);
|
||||
TextureUtil.uploadSubTexture(ctxCaps, pixels, convertTextureType(tex.getType(), pixels.getMultiSamples(), -1), 0, x, y, linearizeSrgbImages);
|
||||
TextureUtil.uploadSubTexture(caps, pixels, convertTextureType(tex.getType(), pixels.getMultiSamples(), -1), 0, x, y, linearizeSrgbImages);
|
||||
}
|
||||
|
||||
public void clearTextureUnits() {
|
||||
@ -2267,8 +2286,7 @@ public class LwjglRenderer implements Renderer {
|
||||
}
|
||||
|
||||
if (vb.isInstanced()) {
|
||||
if (!ctxCaps.GL_ARB_instanced_arrays
|
||||
|| !ctxCaps.GL_ARB_draw_instanced) {
|
||||
if (!caps.contains(Caps.MeshInstancing)) {
|
||||
throw new RendererException("Instancing is required, "
|
||||
+ "but not supported by the "
|
||||
+ "graphics hardware");
|
||||
|
@ -32,11 +32,13 @@
|
||||
|
||||
package com.jme3.renderer.lwjgl;
|
||||
|
||||
import com.jme3.renderer.Caps;
|
||||
import com.jme3.renderer.RendererException;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Image.Format;
|
||||
import com.jme3.texture.image.ColorSpace;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.EnumSet;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
import static org.lwjgl.opengl.ARBDepthBufferFloat.*;
|
||||
@ -55,7 +57,6 @@ import static org.lwjgl.opengl.GL11.*;
|
||||
import static org.lwjgl.opengl.GL12.*;
|
||||
import static org.lwjgl.opengl.GL13.*;
|
||||
import static org.lwjgl.opengl.GL14.*;
|
||||
import static org.lwjgl.opengl.GL20.*;
|
||||
|
||||
class TextureUtil {
|
||||
|
||||
@ -140,7 +141,7 @@ class TextureUtil {
|
||||
|
||||
// LTC/LATC/3Dc formats
|
||||
setFormat(Format.LTC, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE, true);
|
||||
setFormat(Format.LATC, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, true);
|
||||
setFormat(Format.LATC, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, true);
|
||||
}
|
||||
|
||||
//sRGB formats
|
||||
@ -157,18 +158,18 @@ class TextureUtil {
|
||||
private static final GLImageFormat sRGB_DXT3 = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
|
||||
private static final GLImageFormat sRGB_DXT5 = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
|
||||
|
||||
public static GLImageFormat getImageFormat(ContextCapabilities caps, Format fmt, boolean isSrgb){
|
||||
public static GLImageFormat getImageFormat(EnumSet<Caps> caps, Format fmt, boolean isSrgb){
|
||||
switch (fmt){
|
||||
case DXT1:
|
||||
case DXT1A:
|
||||
case DXT3:
|
||||
case DXT5:
|
||||
if (!caps.GL_EXT_texture_compression_s3tc) {
|
||||
if (!caps.contains(Caps.TextureCompressionS3TC)) {
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case Depth24Stencil8:
|
||||
if (!caps.OpenGL30 && !caps.GL_EXT_packed_depth_stencil){
|
||||
if (!caps.contains(Caps.PackedDepthStencilBuffer)){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
@ -179,30 +180,30 @@ class TextureUtil {
|
||||
case RGB32F:
|
||||
case RGBA16F:
|
||||
case RGBA32F:
|
||||
if (!caps.OpenGL30 && !caps.GL_ARB_texture_float){
|
||||
if (!caps.contains(Caps.FloatTexture)){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case Depth32F:
|
||||
if (!caps.OpenGL30 && !caps.GL_NV_depth_buffer_float){
|
||||
if (!caps.contains(Caps.FloatDepthBuffer)){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case LATC:
|
||||
case LTC:
|
||||
if (!caps.GL_EXT_texture_compression_latc){
|
||||
if (!caps.contains(Caps.TextureCompressionLATC)){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case RGB9E5:
|
||||
case RGB16F_to_RGB9E5:
|
||||
if (!caps.OpenGL30 && !caps.GL_EXT_texture_shared_exponent){
|
||||
if (!caps.contains(Caps.SharedExponentTexture)){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case RGB111110F:
|
||||
case RGB16F_to_RGB111110F:
|
||||
if (!caps.OpenGL30 && !caps.GL_EXT_packed_float){
|
||||
if (!caps.contains(Caps.PackedFloatTexture)){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
@ -214,7 +215,7 @@ class TextureUtil {
|
||||
}
|
||||
}
|
||||
|
||||
public static GLImageFormat getImageFormatWithError(ContextCapabilities caps, Format fmt, boolean isSrgb) {
|
||||
public static GLImageFormat getImageFormatWithError(EnumSet<Caps> caps, Format fmt, boolean isSrgb) {
|
||||
GLImageFormat glFmt = getImageFormat(caps, fmt, isSrgb);
|
||||
if (glFmt == null) {
|
||||
throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware.");
|
||||
@ -254,7 +255,7 @@ class TextureUtil {
|
||||
}
|
||||
}
|
||||
|
||||
public static void uploadTexture(ContextCapabilities caps,
|
||||
public static void uploadTexture(EnumSet<Caps> caps,
|
||||
Image image,
|
||||
int target,
|
||||
int index,
|
||||
@ -412,7 +413,7 @@ class TextureUtil {
|
||||
* @param y the y position where to put the image in the texture
|
||||
*/
|
||||
public static void uploadSubTexture(
|
||||
ContextCapabilities caps,
|
||||
EnumSet<Caps> caps,
|
||||
Image image,
|
||||
int target,
|
||||
int index,
|
||||
|
Loading…
x
Reference in New Issue
Block a user