* Move certain render context specific fields from Renderer into RenderContext

experimental
shadowislord 10 years ago
parent c55717141e
commit e225e6ff89
  1. 17
      jme3-core/src/main/java/com/jme3/renderer/RenderContext.java
  2. 41
      jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglRenderer.java

@ -35,6 +35,7 @@ import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer;
import com.jme3.shader.Shader;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image;
@ -138,11 +139,21 @@ public class RenderContext {
* @see Renderer#setShader(com.jme3.shader.Shader)
*/
public int boundShaderProgram;
/**
* @see Renderer#setShader(com.jme3.shader.Shader)
*/
public Shader boundShader;
/**
* @see Renderer#setFrameBuffer(com.jme3.texture.FrameBuffer)
*/
public int boundFBO = 0;
/**
* @see Renderer#setFrameBuffer(com.jme3.texture.FrameBuffer)
*/
public FrameBuffer boundFB;
/**
* Currently bound Renderbuffer
@ -279,6 +290,10 @@ public class RenderContext {
*/
public RenderState.TestFunction alphaFunc = RenderState.TestFunction.Greater;
public int initialDrawBuf;
public int initialReadBuf;
/**
* Reset the RenderContext to default GL state
*/
@ -298,7 +313,9 @@ public class RenderContext {
blendMode = RenderState.BlendMode.Off;
wireframe = false;
boundShaderProgram = 0;
boundShader = null;
boundFBO = 0;
boundFB = null;
boundRB = 0;
boundDrawBuf = -1;
boundReadBuf = -1;

@ -100,10 +100,7 @@ public class LwjglRenderer implements Renderer {
private final RenderContext context = new RenderContext();
private final NativeObjectManager objManager = new NativeObjectManager();
private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
// current state
private Shader boundShader;
private int initialDrawBuf, initialReadBuf;
private int glslVer;
private int vertexTextureUnits;
private int fragTextureUnits;
private int vertexUniforms;
@ -119,7 +116,6 @@ public class LwjglRenderer implements Renderer {
private int maxTriCount;
private int maxColorTexSamples;
private int maxDepthTexSamples;
private FrameBuffer lastFb = null;
private FrameBuffer mainFbOverride = null;
private final Statistics statistics = new Statistics();
private int vpX, vpY, vpW, vpH;
@ -180,7 +176,6 @@ public class LwjglRenderer implements Renderer {
versionStr = glGetString(GL_SHADING_LANGUAGE_VERSION);
}
if (versionStr == null || versionStr.equals("")) {
glslVer = -1;
throw new UnsupportedOperationException("GLSL and OpenGL2 is "
+ "required for the LWJGL "
+ "renderer!");
@ -188,8 +183,8 @@ public class LwjglRenderer implements Renderer {
// Fix issue in TestRenderToMemory when GL_FRONT is the main
// buffer being used.
initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
initialReadBuf = glGetInteger(GL_READ_BUFFER);
context.initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
context.initialReadBuf = glGetInteger(GL_READ_BUFFER);
// XXX: This has to be GL_BACK for canvas on Mac
// Since initialDrawBuf is GL_FRONT for pbuffer, gotta
@ -203,7 +198,7 @@ public class LwjglRenderer implements Renderer {
}
float version = Float.parseFloat(versionStr);
glslVer = (int) (version * 100);
int glslVer = (int) (version * 100);
switch (glslVer) {
default:
@ -409,11 +404,8 @@ public class LwjglRenderer implements Renderer {
public void invalidateState() {
context.reset();
boundShader = null;
lastFb = null;
initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
initialReadBuf = glGetInteger(GL_READ_BUFFER);
context.initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
context.initialReadBuf = glGetInteger(GL_READ_BUFFER);
}
public void resetGLObjects() {
@ -821,7 +813,7 @@ public class LwjglRenderer implements Renderer {
if (context.boundShaderProgram != shaderId) {
glUseProgram(shaderId);
statistics.onShaderUse(shader, true);
boundShader = shader;
context.boundShader = shader;
context.boundShaderProgram = shaderId;
} else {
statistics.onShaderUse(shader, false);
@ -1531,16 +1523,16 @@ public class LwjglRenderer implements Renderer {
fb = mainFbOverride;
}
if (lastFb == fb) {
if (context.boundFB == fb) {
if (fb == null || !fb.isUpdateNeeded()) {
return;
}
}
// generate mipmaps for last FB if needed
if (lastFb != null) {
for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
RenderBuffer rb = lastFb.getColorBuffer(i);
if (context.boundFB != null) {
for (int i = 0; i < context.boundFB.getNumColorBuffers(); i++) {
RenderBuffer rb = context.boundFB.getColorBuffer(i);
Texture tex = rb.getTexture();
if (tex != null
&& tex.getMinFilter().usesMipMapLevels()) {
@ -1564,15 +1556,15 @@ public class LwjglRenderer implements Renderer {
}
// select back buffer
if (context.boundDrawBuf != -1) {
glDrawBuffer(initialDrawBuf);
glDrawBuffer(context.initialDrawBuf);
context.boundDrawBuf = -1;
}
if (context.boundReadBuf != -1) {
glReadBuffer(initialReadBuf);
glReadBuffer(context.initialReadBuf);
context.boundReadBuf = -1;
}
lastFb = null;
context.boundFB = null;
} else {
if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
throw new IllegalArgumentException("The framebuffer: " + fb
@ -1641,7 +1633,7 @@ public class LwjglRenderer implements Renderer {
assert fb.getId() >= 0;
assert context.boundFBO == fb.getId();
lastFb = fb;
context.boundFB = fb;
try {
checkFrameBufferError();
@ -2210,8 +2202,9 @@ public class LwjglRenderer implements Renderer {
}
int programId = context.boundShaderProgram;
if (programId > 0) {
Attribute attrib = boundShader.getAttribute(vb.getBufferType());
Attribute attrib = context.boundShader.getAttribute(vb.getBufferType());
int loc = attrib.getLocation();
if (loc == -1) {
return; // not defined

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