* Require alpha discard define to be set in order to enable the alpha discard feature (for multi pass lighting shader)

This commit is contained in:
shadowislord 2014-11-04 16:52:17 -05:00
parent 22ab7c11c7
commit 4050b7cbbf

View File

@ -106,9 +106,11 @@ void main(){
#ifdef ALPHAMAP
alpha = alpha * texture2D(m_AlphaMap, newTexCoord).r;
#endif
if(alpha < m_AlphaDiscardThreshold){
discard;
}
#ifdef DISCARD_ALPHA
if(alpha < m_AlphaDiscardThreshold){
discard;
}
#endif
// ***********************