* Require alpha discard define to be set in order to enable the alpha discard feature (for multi pass lighting shader)
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@ -106,9 +106,11 @@ void main(){
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#ifdef ALPHAMAP
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alpha = alpha * texture2D(m_AlphaMap, newTexCoord).r;
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#endif
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if(alpha < m_AlphaDiscardThreshold){
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discard;
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}
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#ifdef DISCARD_ALPHA
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if(alpha < m_AlphaDiscardThreshold){
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discard;
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}
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#endif
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// ***********************
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