Remove deprecated formats from Image (w/o changing enum ordinal)

experimental
shadowislord 10 years ago
parent eaa5a15f39
commit 0c41d1725f
  1. 64
      jme3-core/src/main/java/com/jme3/texture/Image.java

@ -66,20 +66,16 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
*/
Alpha8(8),
/**
* 16-bit alpha
*/
Alpha16(16),
@Deprecated
Reserved1(0),
/**
* 8-bit grayscale/luminance.
*/
Luminance8(8),
/**
* 16-bit grayscale/luminance.
*/
Luminance16(16),
@Deprecated
Reserved2(0),
/**
* half-precision floating-point grayscale/luminance.
@ -100,10 +96,8 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
*/
Luminance8Alpha8(16),
/**
* 16-bit luminance/grayscale and 16-bit alpha.
*/
Luminance16Alpha16(32),
@Deprecated
Reserved3(0),
/**
* half-precision floating-point grayscale/luminance and alpha.
@ -113,10 +107,10 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
Luminance16FAlpha16F(32,true),
@Deprecated
Intensity8(8),
Reserved4(0),
@Deprecated
Intensity16(16),
Reserved5(0),
/**
* 8-bit blue, green, and red.
@ -129,22 +123,18 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
RGB8(24),
@Deprecated
RGB10(30),
Reserved6(0),
/**
* 16-bit red, green, and blue.
*/
RGB16(48),
@Deprecated
Reserved7(0),
/**
* 5-bit red, 6-bit green, and 5-bit blue.
*/
RGB565(16),
/**
* 4-bit alpha, red, green, and blue. Used on Android only.
*/
ARGB4444(16),
@Deprecated
Reserved8(0),
/**
* 5-bit red, green, and blue with 1-bit alpha.
@ -171,10 +161,8 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
*/
BGRA8(32),
/**
* 16-bit red, green, blue and alpha
*/
RGBA16(64),
@Deprecated
Reserved9(0),
/**
* S3TC compression DXT1.
@ -203,7 +191,7 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
* @deprecated Not supported by OpenGL 3.0.
*/
@Deprecated
LATC(8, false, true, false),
Reserved10(0),
/**
* Arbitrary depth format. The precision is chosen by the video
@ -293,14 +281,8 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
*/
RGBA32F(128,true),
/**
* Luminance/grayscale texture compression.
* Called BC4 in DirectX10.
*
* @deprecated Not supported by OpenGL 3.0.
*/
@Deprecated
LTC(4, false, true, false),
Reserved11(0),
/**
* 24-bit depth with 8-bit stencil.
@ -308,16 +290,8 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
*/
Depth24Stencil8(32, true, false, false),
/**
* 10 bits each for RGB, 2 for Alpha. This can be a useful format for
* framebuffers, if you do not need a high-precision destination alpha
* value. It carries more color depth, thus preserving subtle
* gradations. They can also be used for normals, though there is no
* signed-normalized version, so you have to do the conversion manually.
* It is also a required format, so you can count on it
* being present.
*/
RGB10_A2(32, false),
@Deprecated
Reserved12(0),
/**
* Ericsson Texture Compression. Typically used on Android.

Loading…
Cancel
Save