neph1 
							
						 
					 
					
						
						
						
						
							
						
						
							8738f961ea 
							
						 
					 
					
						
						
							
							This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review.  
						
						
						
						
					 
					
						2014-06-28 14:58:57 +02:00 
						 
				 
			
				
					
						
							
							
								neph1 
							
						 
					 
					
						
						
						
						
							
						
						
							ed6256ef47 
							
						 
					 
					
						
						
							
							Fix for handling multiple channels in AnimationEvent  
						
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						new constructor (variant)
(First commit in github repo) 
						
						
					 
					
						2014-06-28 12:57:18 +02:00 
						 
				 
			
				
					
						
							
							
								abies 
							
						 
					 
					
						
						
						
						
							
						
						
							2f7dbe54dc 
							
						 
					 
					
						
						
							
							Fixed indentation  
						
						
						
						
					 
					
						2014-06-22 23:06:26 +02:00 
						 
				 
			
				
					
						
							
							
								abies 
							
						 
					 
					
						
						
						
						
							
						
						
							ae9f281976 
							
						 
					 
					
						
						
							
							Use TempVars for triangle processing instead of explicit allocations, speeds up processing by around 30%  
						
						
						
						
					 
					
						2014-06-22 12:22:02 +02:00 
						 
				 
			
				
					
						
							
							
								abies 
							
						 
					 
					
						
						
						
						
							
						
						
							93b3b744f3 
							
						 
					 
					
						
						
							
							Added parallel processing mode to tangent generator  
						
						
						
						
					 
					
						2014-06-22 12:21:47 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							330b53671a 
							
						 
					 
					
						
						
							
							Upped JME version to 3.1.0 with the tag "snapshot-github"  
						
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						Somehow trying to get nightly back... 
						
						
					 
					
						2014-06-18 21:51:45 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							3f43d7832f 
							
						 
					 
					
						
						
							
							Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.  
						
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						Kept old methods as deprecated to not break user code.
Changed all calls to the deprecated methods in the engine. 
						
						
					 
					
						2014-06-17 22:08:55 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							6d9a7fbcfb 
							
						 
					 
					
						
						
							
							Fixed issue in shadows15.glsllib, edge bilinear filtering was wrong when using tetxureGather  
						
						
						
						
					 
					
						2014-06-14 22:05:53 +02:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							d3ba691600 
							
						 
					 
					
						
						
							
							* Introduce GeometryGroupNode as abstract class for implementations that group / optimize geometries  
						
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						* Reimplement BatchNode on top of GeometryBatchNode 
						
						
					 
					
						2014-06-07 18:34:37 -04:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							d8bbb4e9f9 
							
						 
					 
					
						
						
							
							Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue.  
						
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						Now a shadow renderer properly cleanup the parameters set to a material when the post shadow pass in done 
						
						
					 
					
						2014-06-07 21:27:10 +02:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							67f402df75 
							
						 
					 
					
						
						
							
							* Remove use of instance variable in BIHTree, instead use TempVars  
						
						
						
						
					 
					
						2014-06-07 15:26:04 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							17fd3d466e 
							
						 
					 
					
						
						
							
							* Fix Remy's grammar and spelling  
						
						
						
						
					 
					
						2014-06-06 20:09:20 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							844e468eac 
							
						 
					 
					
						
						
							
							* Fix two more un-compliant PostShadow shaders  
						
						
						
						
					 
					
						2014-06-05 23:40:34 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							bd500608dd 
							
						 
					 
					
						
						
							
							* Fix "m_LightPos redefined" shader compile error in PostShadow.vert  
						
						
						
						
					 
					
						2014-06-05 23:25:32 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							be3a6c03b2 
							
						 
					 
					
						
						
							
							* Put comment markers around imported library contents when loading shader  
						
						
						
						
					 
					
						2014-06-05 23:16:10 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							ad7fdb6fab 
							
						 
					 
					
						
						
							
							* Deprecate texture wrap modes not supported in OpenGL 3  
						
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						* Make sure engine is not using them anywhere 
						
						
					 
					
						2014-06-05 22:51:51 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							c925104f5e 
							
						 
					 
					
						
						
							
							* Ensure the statistics properly represent number of objects / triangles / vertices rendered when using instancing  
						
						
						
						
					 
					
						2014-06-05 22:37:00 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							948fdb21eb 
							
						 
					 
					
						
						
							
							* Add new flag to Platform enum which specifies if its 32-bit platform or 64-bit.  
						
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						* Add new but currently unused native extraction engine which supports user-specified native libraries as well as deferred extraction of libraries. 
						
						
					 
					
						2014-06-05 22:32:06 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							65d83b37f0 
							
						 
					 
					
						
						
							
							* Deprecated LTC and LATC texture formats, OpenGL3+ does not support them. Instead RGTC / BC5 must be used.  
						
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						* Add missing license to InstancedGeometry.
 * Minor cosmetic / doc changes. 
						
						
					 
					
						2014-06-03 22:58:33 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							bf9a30f8ba 
							
						 
					 
					
						
						
							
							Merge pull request  #140  from phr00t/master  
						
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						Ability to emit a certain number of particles 
						
						
					 
					
						2014-06-02 12:04:52 -04:00 
						 
				 
			
				
					
						
							
							
								Phr00t 
							
						 
					 
					
						
						
						
						
							
						
						
							dd042344d8 
							
						 
					 
					
						
						
							
							reduced code duplication  
						
						
						
						
					 
					
						2014-06-02 09:12:39 -04:00 
						 
				 
			
				
					
						
							
							
								Phr00t 
							
						 
					 
					
						
						
						
						
							
						
						
							0f76dc2cbd 
							
						 
					 
					
						
						
							
							Ability to emit a certain number of particles  
						
						
						
						
					 
					
						2014-06-01 16:46:52 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							76147fc5f7 
							
						 
					 
					
						
						
							
							* Throw exception if the spot light computed cosine angle is not valid  
						
						
						
						
					 
					
						2014-06-01 14:32:49 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							6680a1dec4 
							
						 
					 
					
						
						
							
							* FilterPostProcessor now crashes early if packed float texture isn't supported - since it is now required by all filters  
						
						
						
						
					 
					
						2014-05-31 19:11:50 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							0989d40256 
							
						 
					 
					
						
						
							
							* Ensure mipmapping is disabled for skies  
						
						
						
						
					 
					
						2014-05-31 18:51:22 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							99af4d9bd5 
							
						 
					 
					
						
						
							
							* Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead  
						
						
						
						
					 
					
						2014-05-31 18:39:44 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							6b12d5c638 
							
						 
					 
					
						
						
							
							* Fix many javadoc errors mostly related to incorrect HTML or missing references  
						
						
						
						
					 
					
						2014-05-31 13:12:46 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							81498d6f79 
							
						 
					 
					
						
						
							
							* Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations.  
						
						
						
						
					 
					
						2014-05-31 12:27:31 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							35cfae5ef0 
							
						 
					 
					
						
						
							
							* Merge revision  11058 from experimental branch  
						
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						- Add instanced geometry support. This is performed by uploading 4 vertex buffers each containing 4 floats. The top 3 rows are the world matrix and the bottom row is a quaternion representing the normal matrix. Hence, both unshaded and lit geometries can be rendered through instancing.
See Instancing.glsllib for more information as well as the comment in LwjglRenderer. 
						
						
					 
					
						2014-05-31 11:46:58 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							6aeb694b71 
							
						 
					 
					
						
						
							
							* Merge revision  11060 from experimental branch  
						
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						- Throw exception if user is attempting to share materials between hardware skinned models 
						
						
					 
					
						2014-05-31 10:54:36 -04:00 
						 
				 
			
				
					
						
							
							
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							97ff9c2949 
							
						 
					 
					
						
						
							
							* Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs)  
						
						
						
						
					 
					
						2014-05-30 23:32:02 -04:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							c09a4b208d 
							
						 
					 
					
						
						
							
							Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131  
						
						
						
						
					 
					
						2014-05-26 12:20:58 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							200c875ba2 
							
						 
					 
					
						
						
							
							Used R11G11B10F instead of RGB10_A2 for framebuffer format in Filters and R11G11B10F  instead of RGBA for the back buffer in the FilterPostProcessor.  
						
						
						
						
					 
					
						2014-05-26 12:19:20 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							0c469e605b 
							
						 
					 
					
						
						
							
							ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f.  
						
						
						
						
					 
					
						2014-05-26 12:18:13 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							09e705dcc4 
							
						 
					 
					
						
						
							
							Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on.  
						
						
						
						
					 
					
						2014-05-26 12:16:15 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							8ff6f8df24 
							
						 
					 
					
						
						
							
							Introduced a new Enum ColorSpace.  
						
						... 
						
						
						
						One can now mark a texture param in a material definition as linear by using -Linear at the end of the parameter declaration (case insensitive).
An Image bound to a material texture param in a linear color space will have its ColorSpace set to linear when bound to the material by mat.setTexture("name", texture);
Added the -LINEAR flag to all texture param that needed it in stock materials (lighting.j3md, terrainLighting.j3md, different Filter materials). 
						
						
					 
					
						2014-05-26 12:11:57 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							e4ba4e9e9e 
							
						 
					 
					
						
						
							
							- Image loaders now assume ALL images are in sRGB space and set the flag accordingly  
						
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						- All images constructors now take the isSrgb flag as a parameter, all engine classes has been changed to accommodate the change, old constructors has been deprecated for backward compatibility. One should always ask himself in which color space is an image if dealing with gamma correction
- Gamma correction has been defaulted to false in the appSettings 
						
						
					 
					
						2014-05-26 12:11:56 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							77a4002c3d 
							
						 
					 
					
						
						
							
							Added support for hardware srgb output (gamma correction).  
						
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						It can be toggled at render time.
Works with lwjgl
Couldn't test with Jogl and might be not working
Not supported by mobile renderers 
						
						
					 
					
						2014-05-26 12:11:55 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							a23038430c 
							
						 
					 
					
						
						
							
							- Added an AppSetting param for gamma correction, defaulted to true.  
						
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						- Added a filed in the Setting dialog to toggle gamma correction on and off 
						
						
					 
					
						2014-05-26 12:11:55 +02:00 
						 
				 
			
				
					
						
							
							
								sgold@sonic.net 
							
						 
					 
					
						
						
						
						
							
						
						
							98ffe52c77 
							
						 
					 
					
						
						
							
							correct core comments and standardize line endings as discussed at  http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-mathrendererpost/  
						
						
						
						
					 
					
						2014-05-25 08:54:49 -07:00 
						 
				 
			
				
					
						
							
							
								sgold@sonic.net 
							
						 
					 
					
						
						
						
						
							
						
						
							4a69eee64f 
							
						 
					 
					
						
						
							
							corrections to com.jme3.scene.* comments as discussed at  http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-scene/  
						
						
						
						
					 
					
						2014-05-16 07:58:15 -07:00 
						 
				 
			
				
					
						
							
							
								sgold@sonic.net 
							
						 
					 
					
						
						
						
						
							
						
						
							5b8dfbc27c 
							
						 
					 
					
						
						
							
							typos in Spatial.java comments as discussed at  http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/  
						
						
						
						
					 
					
						2014-05-13 10:22:53 -07:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							5f48fa34bd 
							
						 
					 
					
						
						
							
							Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging  
						
						
						
						
					 
					
						2014-05-11 15:25:38 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							3a5aae5383 
							
						 
					 
					
						
						
							
							Fixed typo in previous commit's javadoc  
						
						
						
						
					 
					
						2014-05-03 15:05:56 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							375079bfcf 
							
						 
					 
					
						
						
							
							The shaderNodesGenerator now properly declare and assign inPosition :  
						
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						inPosition can be a vec4 or Vec3 and will be assign to Global.position accordingly 
						
						
					 
					
						2014-05-03 15:03:30 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							e898f26cf4 
							
						 
					 
					
						
						
							
							The ShaderNodes system now correctly handles swizzle of types like ivecn, uvecn, bvecn  
						
						
						
						
					 
					
						2014-05-03 13:49:05 +02:00 
						 
				 
			
				
					
						
							
							
								Rémy Bouquet 
							
						 
					 
					
						
						
						
						
							
						
						
							d5f6058e85 
							
						 
					 
					
						
						
							
							Merge pull request  #129  from Rena4ka/master  
						
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						Fixed constantly mipmap generation 
						
						
					 
					
						2014-05-01 11:16:46 +02:00 
						 
				 
			
				
					
						
							
							
								Normen Hansen 
							
						 
					 
					
						
						
						
						
							
						
						
							539c2e65fc 
							
						 
					 
					
						
						
							
							- update JmeVersion automatically in build script  
						
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						- change handling of version "tag" (stable, svn etc.) 
						
						
					 
					
						2014-04-25 17:03:59 +02:00 
						 
				 
			
				
					
						
							
							
								Rena4ka 
							
						 
					 
					
						
						
						
						
							
						
						
							e250c47a08 
							
						 
					 
					
						
						
							
							Fixed constantly mipmap generation  
						
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						Fixed bug when setting MinFilter with mipmapping after generating mipmaps causes jME to update image data every frame. 
						
						
					 
					
						2014-04-22 03:55:57 -07:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							dbae186426 
							
						 
					 
					
						
						
							
							Fixed issue in MotionPath where having a path with only 2 waypoints with the same coordinates was causing an IndexArrayOutOfBound exception.  
						
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						Also used a temp var for a Vec2 that was instanciated on each frame 
						
						
					 
					
						2014-04-06 11:26:33 +02:00