The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria
sigonasr2 f8c1dbb166 Begin implementations of ability mouseover tooltips. 2 weeks ago
..
C++/scripts
assets Arrow indicator for monsters now adjustable. Additional zones added without a class now properly show up in the filterable zones list. Added coin toss, hide, and hit boss mechanic. Release Build 12109. 4 weeks ago
controller_config
discord-files
promo Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 7 months ago
steam
utils
x64 Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230. 7 months ago
Ability.cpp Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357. 7 months ago
Ability.h Begin implementations of ability mouseover tooltips. 2 weeks ago
AccessoryRowItemDisplay.h
Adventures in Lestoria.data
Adventures in Lestoria.html
Adventures in Lestoria.js
Adventures in Lestoria.rc
Adventures in Lestoria.tiled-project Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 6 months ago
Adventures in Lestoria.vcxproj Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 1 month ago
Adventures in Lestoria.vcxproj.filters Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 1 month ago
Adventures in Lestoria.wasm
AdventuresInLestoria.cpp Begin implementations of ability mouseover tooltips. 2 weeks ago
AdventuresInLestoria.h Add previous player position variable and getter for the player. Add in other cannon pattern types to rotation. 2 months ago
Animation.cpp Add Ghost Saber attack. Release Build 12016. 2 months ago
Animation.h
Arc.cpp Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect. 5 months ago
Arc.h Fix arc not showing up. 3-5 had a missing spawn point set. More Octopus Arm behavior fixes. Release Build 11808. 5 months ago
Arrow.cpp Fix DOT buffs not counting down if their timers are intentionally reset. Tick timers are now independent of their duration timers. Make ONE_OFF effect more clear with extra comments. Fix Damage reduction test, which is supposed to report a 75% max damage reduction, even if a piece of equipment has 100% damage reduction. Separated the main buff type and the restoration type variables for DOT buffs so we can still identify them if we need to. Added three new constructors. Added helper AddBuff functions to Monster and Player accordingly with the new changes. Fix SpawnMonster not returning the correct reference to an object (was returning the reference to the termporary storage container). Refactored Buff Blend colors with some lambda functions. Implemented Burning Arrow enchant. Release Build 11008. 8 months ago
ArtificerDisassembleWindow.cpp Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665. 7 months ago
ArtificerEnchantConfirmWindow.cpp Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 7 months ago
ArtificerEnchantWindow.cpp Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 7 months ago
ArtificerRefineResultWindow.cpp Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665. 7 months ago
ArtificerRefineWindow.cpp Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665. 7 months ago
ArtificerWindow.cpp Added controller compatibility to Artificer Enchant Window. Removed menu navigation using right analog stick. Release Build 11662. 7 months ago
Attributable.h Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 7 months ago
AttributableStat.cpp Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests. 10 months ago
AttributableStat.h Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 7 months ago
Audio.cpp Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 7 months ago
Audio.h Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 7 months ago
Bear.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
BearTrap.cpp Lingering Scent enchant implemented. 8 months ago
BitwiseEnum.h
BlackHole.h Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271. 7 months ago
BlacksmithCraftingWindow.cpp Money displays in inventory windows use smaller shadow text outlines. Release Build 10793. 8 months ago
Boar.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
Bomb.cpp Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794. 5 months ago
BombBoom.h Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230. 11 months ago
BreakingPillar.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
Buff.cpp Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328. 7 months ago
Buff.h Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 1 month ago
Bullet.cpp Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 7 months ago
Bullet.h Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111. 4 weeks ago
BulletTypes.h Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111. 4 weeks ago
BurstBullet.cpp Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900. 3 months ago
BuyItemWindow.cpp
C++ Header File (OLC-3).zip
C++ Source File (OLC-3).zip
CREDITS
Chapter_1_2nd_Boss.txt
Chapter_1_Creatures_Part_2.txt
Chapter_2_Boss.txt Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015. 9 months ago
Chapter_2_Monsters.txt Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990. 12 months ago
Chapter_3_FinalBoss.txt Fix unit testing paths to refer to correct directories. Added error handling and control return path for Entity functions. Release Build 11891. 4 months ago
Chapter_3_Monsters.txt Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039. 9 months ago
CharacterAbilityPreviewComponent.h Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791. 8 months ago
CharacterMenuWindow.cpp Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111. 4 weeks ago
CharacterRotatingDisplay.h
ChargedArrow.cpp Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621. 7 months ago
Checkbox.h Add deadly dash attack sound effects and basic behavior 9 months ago
Class.h
ClassDiagram.cd
ClassDiagram2.cd
ClassDiagram2.png
ClassInfo.h
ClassInfoWindow.cpp Update spell descriptions to fit in class info boxes. Extend height of class info boxes. Add spell names to the class info spell boxes. Release Build 10050. 9 months ago
ClassSelectionWindow.cpp [demo] Make the 3 class variations unselectable in demo build. Release Build 11558. 7 months ago
CollectedCoinEffect.cpp Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 1 month ago
ConnectionPoint.cpp Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks. 7 months ago
ConnectionPoint.h
ConsoleCommands.txt Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604. 8 months ago
ConsumableCraftItemWindow.cpp
ConsumableCraftingWindow.cpp Money displays in inventory windows use smaller shadow text outlines. Release Build 10793. 8 months ago
Crab.cpp Implemented Crab AI. Release Build 11683. 6 months ago
CraftItemWindow.cpp Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598. 7 months ago
CraftingRequirement.cpp
CraftingRequirement.h
Crawler_2_Bonus_Boss.txt Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362. 11 months ago
Crawler_Artificer.txt Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414. 7 months ago
Crawler_Slime_King_Encounter.txt
Crawler_System_Overview.txt
Crawler_Trapper_Witch_thief.txt Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044. 9 months ago
CreditsWindow.cpp
DEFINES.h Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878. 4 months ago
DaggerSlash.cpp Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 7 months ago
DaggerStab.cpp Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 7 months ago
DamageNumber.cpp Add in camp versions of the pause menu/item loadout menu. Allow the player to change loadout items from the camp. Make mana gain numbers not stack on top of health gain numbers (for items like Berries). Release Build 11935. 3 months ago
DamageNumber.h Fix Health and Mana display meters. Add shield damage number type. Fix shield display timer expiring the shield value. Fix unit tests relying on bad static ability state. Fix default attack range from being divided by 100. Force ChangePlayerClass to be called even if class is already set to same class due to additional side effects. Release Build 11074. 7 months ago
DeadlyDash.cpp Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271. 7 months ago
DeathMenu.cpp
Debris.cpp Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 9 months ago
Direction.h Goblin Dagger AI basic behaviors implemented. Release Build 9027. 12 months ago
Do_Nothing.cpp Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271. 11 months ago
DynamicCounter.cpp
DynamicCounter.h
DynamicMenuLabel.h Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482. 7 months ago
Effect.cpp Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 1 month ago
Effect.h Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 1 month ago
Emitter.cpp
Emitter.h
EncountersSpawnListScrollableWindowComponent.h
EnergyBolt.cpp Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271. 7 months ago
EnhancementStatsLabel.h Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791. 8 months ago
Entity.cpp Fix crash on collision with Octopus big bullet. Fix animation sheet directions and facing direction commands for GiantOctopus AI. Release Build 11895. 4 months ago
Entity.h Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878. 4 months ago
EnvironmentalAudio.cpp Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 6 months ago
EnvironmentalAudio.h
EquipSlotButton.h Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 7 months ago
Error.h Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111. 4 weeks ago
ExpandingRing.h Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715. 10 months ago
ExplosiveTrap.cpp Fix bug with multi-hit bullets not adding hit targets to the hit list before monster hit / player hit bullet callbacks. Implemented Piercing Bolt enchant. 199/199 unit tests passing. Release Build 11200. 7 months ago
FadeInOutEffect.cpp Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309. 7 months ago
FallingBullet.cpp Fix Issue #74. Falling Bullet properly activates side effect instead of randomly choosing to due to order of IBullet vs child class call updates. Update credits with Special Thanks section. Release Build 11970. 2 months ago
FallingDebris.h
Feather.cpp Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 9 months ago
FireBolt.cpp Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309. 7 months ago
FlipCoinEffect.cpp Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 1 month ago
FloatingMenuComponent.h
ForegroundEffect.cpp Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309. 7 months ago
Frog.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
FrogTongue.cpp Fix Pirate Buccaneer's aiming sight remaining on the field after death. Make aiming sight target line pulse. Fix bug with Frog Tongue one-shotting the player. Release Build 11815. 4 months ago
FunctionPriming.h
GameEvent.cpp Only adjust DPS boss damage counter for monsters spawned and considered part of the boss fight. Add in ability for attacks to deal true damage. Change hurt function to handle a True Damage Flag. Stone Throw now breaks pillars it hits. Release Build 9675. 10 months ago
GameEvent.h
GameSettings.cpp Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests. 10 months ago
GameSettings.h
GameState.cpp Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415. 8 months ago
GameState.h Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415. 8 months ago
GhostOfPirateCaptain.cpp Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111. 4 weeks ago
GhostSaber.cpp Slash animation plays when ghost saber hits player. Release Build 12036. 2 months ago
GiantCrab.cpp Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710. 6 months ago
GiantOctopus.cpp Generalized FallingStone into FallingBullet to supply a custom image. Prepare graphics and add extra map items and basic AI structure for Chapter 3 boss. Release Build 11936. 3 months ago
Goblin_Boar_Rider.cpp Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649. 6 months ago
Goblin_Bomb.cpp Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized. 5 months ago
Goblin_Bow.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
Goblin_Dagger.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
Hawk.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
HomingBullet.cpp Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914. 3 months ago
HubPauseMenu.cpp Add in camp versions of the pause menu/item loadout menu. Allow the player to change loadout items from the camp. Make mana gain numbers not stack on top of health gain numbers (for items like Berries). Release Build 11935. 3 months ago
HurtDamageInfo.h Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 1 month ago
IBullet.cpp Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900. 3 months ago
IBullet.h Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900. 3 months ago
IT.cpp Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 7 months ago
IT.h Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 7 months ago
IconType.h
InitialConcept.txt
Ink.cpp Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914. 3 months ago
InkBullet.cpp Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914. 3 months ago
InputDisplayComponent.h
InputHelper.cpp
InputHelper.h
InputKeyboardWindow.cpp
InputNewKeybindWindow.cpp
InventoryConsumableWindow.cpp
InventoryCreator.cpp Fix Wizards and Rangers being able to override iframe timer when using Teleport and Retreat respectively. Remove last released key state. Seemed redundant when animation facing direction exists. Make player animation changes be reflected in the facing direction variable. Add pathfinding to Thief's Deadly Dash attack so it can't go through barriers. Added new class counterpoints as equippable classes for the prior weapons. Release Build 10146. 9 months ago
InventoryCreator.h
InventoryScrollableWindowComponent.h Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476. 8 months ago
InventoryWindow.cpp Money displays in inventory windows use smaller shadow text outlines. Release Build 10793. 8 months ago
Item.cpp Use game state for camp hub checks instead of the direct map name. Prevent added velocity external factors from cancelling a player's spell cast. Release Build 11928. 3 months ago
Item.h Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 6 months ago
ItemDrop.cpp Add placeholder item graphics for chapter 4 items. Setup map classes for chapter 4 maps. Add in force set position function for monsters. Release Build 12001. 2 months ago
ItemDrop.h Add previous player position variable and getter for the player. Add in other cannon pattern types to rotation. 2 months ago
ItemEnchant.cpp Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 7 months ago
ItemEnchant.h Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 7 months ago
ItemHubLoadout.cpp Add in camp versions of the pause menu/item loadout menu. Allow the player to change loadout items from the camp. Make mana gain numbers not stack on top of health gain numbers (for items like Berries). Release Build 11935. 3 months ago
ItemLoadoutWindow.cpp
ItemMapData.h
ItemMenuLabel.h
ItemScript.cpp Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 6 months ago
Key.cpp Forgot std::endl flush for logging on web build. Add deterministic keycode sum comparisons to keep proper ordering of input groups. Release Build 9665. 10 months ago
Key.h Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests. 10 months ago
LICENSE
LICENSE_FT.txt
LICENSE_OLC-3.txt
LargeStone.cpp Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 9 months ago
LargeTornado.cpp Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 9 months ago
LevelCompleteWindow.cpp
LevitatingRock.cpp Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 9 months ago
LightningBolt.cpp Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328. 7 months ago
LightningBoltEmitter.cpp
LoadFileButton.h
LoadGameWindow.cpp
LoadingScreen.cpp Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413. 11 months ago
LoadingScreen.h
MainMenuWindow.cpp
MajorHawk.cpp Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345. 9 months ago
Map.cpp Added a non-foreground dark tile for bridges to place below areas that are above ground shadow tiles. Redesigned how reference tilesets were stored in TilesheetData and TilesetData structures such that they could be std::sort'd without causing reference bugs/glitches. Release Build 10217. 9 months ago
Map.h Added a non-foreground dark tile for bridges to place below areas that are above ground shadow tiles. Redesigned how reference tilesets were stored in TilesheetData and TilesetData structures such that they could be std::sort'd without causing reference bugs/glitches. Release Build 10217. 9 months ago
Menu.cpp Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111. 4 weeks ago
Menu.h Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111. 4 weeks ago
MenuAnimatedIconButton.h
MenuAnimatedIconToggleButton.h
MenuComponent.cpp Fix wrapped text on MenuLabel components bleeding out over the edges. Release build 11202. 7 months ago
MenuComponent.h Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 7 months ago
MenuDecal.h Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 7 months ago
MenuDefinitions.cpp
MenuDefinitions.h Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 7 months ago
MenuIconButton.h Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835. 10 months ago
MenuItemButton.h Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 7 months ago
MenuItemItemButton.h Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 7 months ago
MenuItemLabel.h Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652. 7 months ago
MenuItemLoadoutButton.h
MenuLabel.h Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414. 7 months ago
MenuRefineLabel.h Began implementing Artificer Refinement window. Release Build 11440. 7 months ago
MenuType.h Add in camp versions of the pause menu/item loadout menu. Allow the player to change loadout items from the camp. Make mana gain numbers not stack on top of health gain numbers (for items like Berries). Release Build 11935. 3 months ago
Merchant's Items.txt
Merchant.cpp Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598. 7 months ago
Merchant.h
MerchantWindow.cpp Money displays in inventory windows use smaller shadow text outlines. Release Build 10793. 8 months ago
Meteor.cpp Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357. 7 months ago
Minimap.cpp Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271. 7 months ago
Minimap.h Add extra reveal chunk tracker unordered map to prevent minimap updates every single frame the player character walked. Release Build 10027. 9 months ago
Monster.cpp Arrow indicator for monsters now adjustable. Additional zones added without a class now properly show up in the filterable zones list. Added coin toss, hide, and hit boss mechanic. Release Build 12109. 4 weeks ago
Monster.h Arrow indicator for monsters now adjustable. Additional zones added without a class now properly show up in the filterable zones list. Added coin toss, hide, and hit boss mechanic. Release Build 12109. 4 weeks ago
MonsterAttribute.h Arrow indicator for monsters now adjustable. Additional zones added without a class now properly show up in the filterable zones list. Added coin toss, hide, and hit boss mechanic. Release Build 12109. 4 weeks ago
MonsterData.cpp Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 2 months ago
MonsterData.h Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 2 months ago
MonsterSoul.cpp Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead) 7 months ago
MonsterStrategyHelpers.h Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
NPC.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
NewClasses.txt
OctopusArm.cpp Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111. 4 weeks ago
Oktopus boss.txt Add in more AI. 5 months ago
Oscillator.h Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 1 month ago
Overlay.cpp Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494. 10 months ago
Overlay.h Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494. 10 months ago
OverworldMapLevelWindow.cpp
OverworldMenuWindow.cpp
Parrot.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
Pathfinding.cpp
Pathfinding.h
PauseMenu.cpp
Pirate_Buccaneer.cpp Fix Pirate Buccaneer's aiming sight remaining on the field after death. Make aiming sight target line pulse. Fix bug with Frog Tongue one-shotting the player. Release Build 11815. 4 months ago
Pirate_Captain.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
Pirate_Marauder.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
Pirates_Coin.cpp Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 1 month ago
Pirates_Treasure.cpp Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 1 month ago
Pixel.cpp Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604. 8 months ago
Pixel.h Fix Firebolt and Lightning bolt crashing the game. Implemented cat animation override for Nine Lives enchant. Implemented Nine Lives Enchant. Release Build 11130. 7 months ago
Player.cpp Add in Curse and coin debuffs. Add in Pirate's Treasure spawn and collision check for placing and removing the curse. Adding buffs to the player will not immediately apply them but put them in a buff list to be applied on the next tick. AddBuff now returns the buff. GetOrAddBuff now properly uses the AddBuff function to add a buff to avoid any behavior discrepancies. Added a new test to check for buffs to be added. Fixed unit tests that broke due to waiting an extra game tick to apply buffs. 222/222 Tests Passing. Release Build 12049. 2 months ago
Player.h Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111. 4 weeks ago
PlayerMoneyLabel.h Began implementing Artificer Refinement window. Release Build 11440. 7 months ago
PlayerTimerType.h Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 7 months ago
PoisonBottle.cpp Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 6 months ago
PoisonPool.cpp Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 6 months ago
PopupMenuLabel.h Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791. 8 months ago
ProgressBar.h
PulsatingFire.cpp Expand Wizard's Meteor ability configuration parameters. Implemented Summon Comet and Solar Flare enchants. Added incompatibility checks for these two enchants as equipment. Add in unit tests to check for validity of equipping accessories. Release Build 11350. 7 months ago
PurpleEnergyBall.cpp Fix bug with multi-hit bullets not adding hit targets to the hit list before monster hit / player hit bullet callbacks. Implemented Piercing Bolt enchant. 199/199 unit tests passing. Release Build 11200. 7 months ago
RCa12948
RUN_STRATEGY.cpp Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 1 month ago
Ranger.cpp Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901. 8 months ago
RequiredMaterialsList.h
RockLaunch.cpp Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994. 9 months ago
RotateBullet.cpp Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900. 3 months ago
RowInventoryScrollableWindowComponent.h Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 7 months ago
RowItemDisplay.h Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 7 months ago
RunAway.cpp Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230. 11 months ago
RunTowards.cpp Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794. 5 months ago
Sandworm.cpp Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725. 6 months ago
SaveFile.cpp [demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565. 7 months ago
SaveFile.h [demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565. 7 months ago
SaveFileNameButton.h
SaveFileWindow.cpp
ScrollableWindowComponent.h Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652. 7 months ago
Seagull.cpp Remove hidden incorrect collision on various stages. Release Build 11674. 6 months ago
SellItemWindow.cpp
SettingsWindow.cpp Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604. 8 months ago
ShermanWindow.cpp
ShineEffect.cpp Added shine effect to engine for upcoming Deadly Dash effect. Release Build 10097. 9 months ago
ShootAfar.cpp
Slider.h
SlimeKing.cpp Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794. 5 months ago
Slime_King_Encounter.txt
SoundEffect.cpp Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 7 months ago
SoundEffect.h Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 7 months ago
SpawnEncounterLabel.h Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362. 11 months ago
SpellCircle.cpp Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309. 7 months ago
StageMaskPolygon.cpp Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715. 10 months ago
StageMaskPolygon.h Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715. 10 months ago
StatCalculations.txt
StatLabel.h
State.h Add cat transform sprite. Added Witch Transform ability parameters. Implemented Transform ability. Fix Trapper Mark unit test since lock on target delays were added. Release Build 10354. 9 months ago
State_Death.cpp Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794. 5 months ago
State_Death.h
State_Dialog.cpp Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415. 8 months ago
State_Dialog.h Modify Visual Novel engine to include background alpha controls to allow the Visual Novel and game world drawing to both be rendered at the same time. Add the Dialog game state which represents a Visual Novel and game world to both be running at the same time. 8 months ago
State_GameHub.cpp [demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561. 7 months ago
State_GameHub.h
State_GameRun.cpp Map UVs to original cooldown circle indicator instead. Create a DrawPieArc function to render pies with a UV mapped texture from the center outwards. Remove donut circle indicator generating code. Reduce max vertex count of engine back from 256 -> 128 to maintain low memory footprint. Release Build 10846. 8 months ago
State_GameRun.h
State_LevelComplete.cpp ogg vorbis resource pack encoding/decoding implementation started (currently crashes during playback) 7 months ago
State_LevelComplete.h
State_MainMenu.cpp Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447. 11 months ago
State_MainMenu.h
State_OverworldMap.cpp Remove chapter settings from State_OverworldMap class' control and add a Chapter change and set player world location command to the Visual Novel parser. Add base camp location to Chapter 3 area. Release Build 11917. 3 months ago
State_OverworldMap.h Remove chapter settings from State_OverworldMap class' control and add a Chapter change and set player world location command to the Visual Novel parser. Add base camp location to Chapter 3 area. Release Build 11917. 3 months ago
State_Story.cpp
State_Story.h
SteamKeyboardCallbackHandler.cpp
SteamKeyboardCallbackHandler.h
SteamStatsReceivedHandler.cpp
SteamStatsReceivedHandler.h
StoneGolem.cpp Add in initial cannonball attack. Setup Chapter 3 boss spawn. Release Build 11946. 3 months ago
Stone_Elemental.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
SwordSlash.cpp Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977. 8 months ago
TEST_DEFINES.h Added Item Tests file. Added a check to make sure item loadout slot is not blank when attempting to use the item loadout slot. 95/95 tests passing. Release Build 9944. 9 months ago
TMXParser.h Arrow indicator for monsters now adjustable. Additional zones added without a class now properly show up in the filterable zones list. Added coin toss, hide, and hit boss mechanic. Release Build 12109. 4 weeks ago
TODO.txt Add Ghost Saber attack. Release Build 12016. 2 months ago
TSXParser.h Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917. 1 year ago
Test.cpp Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084. 7 months ago
Test.h
TextEntryLabel.h
Theme.h
Thief.cpp Implemented Evasive Movement enchant. Added a player outline decal on a repeating timer. Release Build 10989. 8 months ago
ThrownProjectile.cpp Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 6 months ago
Timer.cpp Added a timer class. Added timers and helper functions to the Player class. Implemented Deadly Mirage enchant. Release Build 10966. 8 months ago
Timer.h Added a timer class. Added timers and helper functions to the Player class. Implemented Deadly Mirage enchant. Release Build 10966. 8 months ago
TitleScreen.cpp Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794. 5 months ago
TitleScreen.h
Toggleable.h
Tornado.cpp Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 9 months ago
TrailEffect.h Cleanup and fixes to buff tests. 7 months ago
Trapper.cpp Implemented Concussive Trap enchant. 8 months ago
Turret.cpp Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207. 11 months ago
Tutorial.cpp [demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561. 7 months ago
Tutorial.h [demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561. 7 months ago
UndefKeys.h
Unlock.cpp Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks. 7 months ago
Unlock.h
Ursule.cpp Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 1 month ago
UserIDMenu.cpp
Version.h Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111. 4 weeks ago
VisualNovel.cpp Allow loadout items to be used in the camp without consuming the item. Release Build 11922. 3 months ago
VisualNovel.h Remove chapter settings from State_OverworldMap class' control and add a Chapter change and set player world location command to the Visual Novel parser. Add base camp location to Chapter 3 area. Release Build 11917. 3 months ago
Warrior.cpp Sonic Upgrade Enchant implemented. 7 months ago
Wisp.cpp Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 9 months ago
Witch.cpp Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748. 6 months ago
Wizard.cpp Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357. 7 months ago
Wolf.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
Zephy.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 6 months ago
assets.zip Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 12 months ago
backend.js
buildtemplate.html
characters.txt
config.h Octopus arm AI 5 months ago
cpp.hint Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172. 9 months ago
discord_game_sdk.bundle
discord_game_sdk.dll
discord_game_sdk.dll.lib
discord_game_sdk.dylib
discord_game_sdk.so
drawutil.cpp
drawutil.h
emscripten_build.ps1
emscripten_compat.h
emscripten_debug_build.ps1
emscripten_run.ps1
files.txt Added 3_2, 3_3, 3_4. 8 months ago
freetype.dll
freetype.lib
libsteam_api.so
loc.sh
miniaudio.h
ms-vscode.cpptools-1.16.3@linux-x64.vsix
olcPGEX_Gamepad.h
olcPGEX_MiniAudio.h Fix new crashes pertaining to unchecked 0 distance in line normalizing functions. 7 months ago
olcPGEX_SplashScreen.h
olcPGEX_TTF.h Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests. 10 months ago
olcPGEX_TransformedView.h Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791. 8 months ago
olcPGEX_ViewPort.h Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791. 8 months ago
olcPixelGameEngine.h Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111. 4 weeks ago
olcUTIL_Animate2D.h Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878. 4 months ago
olcUTIL_Camera2D.h Fix up Opportunity Shot test to check with actual accessory equipped. Move camera initialization to a function. Camera starts at actual target location immediately (instead of lazy follow). Fix bug with lazy follow camera becoming ridiculous at low frame rates (>0.25s updates). MonsterData now provides a default collisionRadius in the constructor. 159/159 Tests Passing. Release Build 11039. 8 months ago
olcUTIL_DataFile.h [demo] Add in safety checks for loading and saving files. Run saves/loads repeatedly until they actually complete. Demo Patch 5. Release Build 9546. 7 months ago
olcUTIL_Geometry2D.h Arc implementation completed. Release Build 11776. 5 months ago
packkey.cpp Test Pack key push 2. 8 months ago
pge.data
pge.html
pge.js
pge.wasm
pixelGameEngine.cpp ogg vorbis resource pack encoding/decoding implementation started (currently crashes during playback) 7 months ago
play.html
resource.h
resource1.h
safemap.h Fix Move Spd% typo on Octopus and Captain's Diamond Ring. Add missing item icons / hud icons. Fix typos in status effects and shards for accessories. Add in Octopus bullet shots. 4 months ago
sig
stb_vorbis.cpp
stb_vorbis.h
steam_api64.dll
steam_api64.lib
steam_appid.txt
switch-class.snippet
testPal.pal
update_version.ps1
util.cpp Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914. 3 months ago
util.h Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914. 3 months ago