Falling Bullet Knockback (Proximity Knockback Functions?) Do not work in Release build ONLY #74

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opened 2 months ago by sigonasr2 · 1 comments
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sigonasr2 self-assigned this 2 months ago
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This bug is caused by the first check for the collision being from the base IBullet class, which uses the radius to determine if the bullet has been hit. If that is the case the bullet becomes disabled but none of the side effects of the bullet activate effectively removing the knockback or any other side effects from occurring on the child class. Fixed in commit 0d15ad2fa7.

This bug is caused by the first check for the collision being from the base IBullet class, which uses the radius to determine if the bullet has been hit. If that is the case the bullet becomes disabled but none of the side effects of the bullet activate effectively removing the knockback or any other side effects from occurring on the child class. Fixed in commit 0d15ad2fa7.
sigonasr2 closed this issue 2 months ago
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Reference: sigonasr2/AdventuresInLestoria#74
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