sigonasr2
- Japanese Rhythm Game Arcade
- http://twitch.tv/sigonitori
-
Only-for-fun Hobbyist programmer. 22+ years of programming life. I like to help others learn programming. I stream coding sessions. Nico Nico Nii~!
- Joined on
2022-08-04
Block a user
sigonasr2
deleted branch SkeletonWarrior from sigonasr2/AdventuresInLestoria
2025-08-08 10:12:44 -05:00
SkeletonWarrior
SkeletonWarrior
sigonasr2
created branch SkeletonWarrior in sigonasr2/AdventuresInLestoria
2025-08-07 08:43:52 -05:00
GhostOfPirateCaptain
sigonasr2
pushed to GhostOfPirateCaptain at sigonasr2/AdventuresInLestoria
2025-08-05 15:00:26 -05:00
sigonasr2
pushed to GhostOfPirateCaptain at sigonasr2/AdventuresInLestoria
2025-08-05 14:58:25 -05:00
sigonasr2
pushed to GhostOfPirateCaptain at sigonasr2/AdventuresInLestoria
2025-08-05 13:39:28 -05:00
sigonasr2
pushed to GhostOfPirateCaptain at sigonasr2/AdventuresInLestoria
2025-08-05 13:14:21 -05:00
sigonasr2
pushed to GhostOfPirateCaptain at sigonasr2/AdventuresInLestoria
2025-08-04 13:45:54 -05:00
sigonasr2
created branch GhostOfPirateCaptain in sigonasr2/AdventuresInLestoria
2025-08-04 13:36:14 -05:00
sigonasr2
pushed to GhostOfPirateCaptain at sigonasr2/AdventuresInLestoria
2025-08-04 13:36:14 -05:00
SkillMenu
Revise incorrect comment
Consistent class usage for AbilitySlot enum
Consistent class usage for AbilitySlot enum
ItemEnchantInfo::AbilitySlot
has an entirely different purpose focused around enchanting. Perhaps a rename instead would clear up confusion. They need to remain separate.
Revise incorrect comment
Consistent class usage for AbilitySlot enum
SkillMenu
Add an "Equipment" Tab and "Skills" Tab in the Character Screen
Controller support will be required too... 😒
Fill in missing story elements, content, extras, polish, testing
Final Boss Behavior Completed