sigonasr2
  • Japanese Rhythm Game Arcade
  • http://twitch.tv/sigonitori
  • Only-for-fun Hobbyist programmer. 22+ years of programming life. I like to help others learn programming. I stream coding sessions. Nico Nico Nii~!

  • Joined on Aug 04, 2022
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sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • fa0caa5fa9 Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.

1 day ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 177d62af58 Added casting spell circle graphic and AI for Stone Elemental Stone Pillar Attack. Added Stone Elemental configuration parameters. Release Build 9283.

4 days ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

4 days ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 2903c45d16 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
  • c2b2652810 Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
  • Compare 2 commits »

5 days ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 39303e2438 Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270.

6 days ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 42b8cf5da7 Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations.

6 days ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

7 days ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 081bc71612 Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.

1 week ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • e9ed495d39 Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252.

1 week ago

sigonasr2 pushed to main at sigonasr2/codestash

1 week ago

sigonasr2 pushed to main at sigonasr2/codestash

  • 74b7391e3f Update 'olcPixelGameEngine_CustomFont.h'

1 week ago

sigonasr2 pushed to main at sigonasr2/codestash

  • 4942919ef0 Add 'olcPixelGameEngine_CustomFont.h'

1 week ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • b2b1fa81cf Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247.

2 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

2 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 79b595bbef Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.

2 weeks ago

sigonasr2 closed issue sigonasr2/AdventuresInLestoria#54

Goblin Boar Rider Spawn Encounters Label does not show proper sprite

2 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • f5bfc0d34d Fix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220.

2 weeks ago

sigonasr2 closed issue sigonasr2/AdventuresInLestoria#53

One-Directional Sprite Enemies Currently Have Flipped Sprites

2 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • cb35d2c1fa Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.

2 weeks ago

sigonasr2 opened issue sigonasr2/AdventuresInLestoria#54

Goblin Boar Rider Spawn Encounters Label does not show proper sprite

2 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • beb1bdfc79 Make Goblin Boar Rider sprite a bit more sensible. Mounted monster animations now properly update. Release Build 9200.

2 weeks ago

sigonasr2 opened issue sigonasr2/AdventuresInLestoria#53

One-Directional Sprite Enemies Currently Have Flipped Sprites

2 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 5c7e5a3ab3 Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.

2 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • c83f84f29c Setup framework for the goblin boar rider.

2 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 3051422383 Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.

2 weeks ago

sigonasr2 pushed to demo at sigonasr2/AdventuresInLestoria

  • 33d45d3bcf Update knockback logic and formula again. Release Build 9177.

2 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • cc3a95094a Update knockback logic and formula again. Release Build 9177.

2 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 365d66098e Prevent monster facing directions from changing so rapidly and only allow directional changes when enough directional change has been reached for less choppy facing animations. Release Build 9176.

2 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 253bbc610e Adjust all monster tilesets and presets with new sprites.

2 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 8827d1ca4e Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174.

3 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 7375d37d99 Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169.

3 weeks ago

sigonasr2 opened issue sigonasr2/AdventuresInLestoria#52

Game Milestone: Chapter 2 Artificer System

3 weeks ago

sigonasr2 opened issue sigonasr2/AdventuresInLestoria#51

Game Milestone: Chapter 2 Stages Task

3 weeks ago

sigonasr2 opened issue sigonasr2/AdventuresInLestoria#50

Game Milestone: Chapter 2 Story Task

3 weeks ago

sigonasr2 opened issue sigonasr2/AdventuresInLestoria#49

Demo Milestone: Chapter 2 Bosses Task

3 weeks ago

sigonasr2 opened issue sigonasr2/AdventuresInLestoria#48

Demo Milestone: Chapter 2 Enemies Task

3 weeks ago

sigonasr2 pushed to demo at sigonasr2/AdventuresInLestoria

  • 1395adf8e6 Apply Knockback and Slime King Knockback fix to demo branch. Release Build 8955.

3 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 280a321abb Fix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152.

3 weeks ago

sigonasr2 pushed to demo at sigonasr2/AdventuresInLestoria

  • 330608667a Update distribution and release build scripts to not stop on failed removals for demo branch. Update .gitignore (google drive desktop.ini files)

3 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

3 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • dbe52a2a4a Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.

3 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 16c52bf397 olcUTIL_DataFile now properly parses out comments when using GetOrderedKeys(). Fixed monster animations not being read from the configuration file in the correct order. Release Build 9126.

3 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 70906d5594 Fix crash when the game attempts to spawn item drops. Release Build 9125.

3 weeks ago

sigonasr2 closed issue sigonasr2/AdventuresInLestoria#46

Minimap

3 weeks ago

sigonasr2 commented on issue sigonasr2/AdventuresInLestoria#46

Minimap

Has been done and implemented in demo.

3 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • f3f91f560e Merge Quapsel's updates.
  • cdda8c9a99 Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
  • Compare 2 commits »

3 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 76c1396fec Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.

3 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 00b18355c1 Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.

4 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • 6b6bdf741b Add slight knockback effect on goblin dagger stabs. Release Build 9035.

4 weeks ago

sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria

  • c37d52d186 Goblin (Dagger) dagger stab attack implemented. Release Build 9033.

4 weeks ago