- Japanese Rhythm Game Arcade
- http://twitch.tv/sigonitori
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Only-for-fun Hobbyist programmer. 22+ years of programming life. I like to help others learn programming. I stream coding sessions. Nico Nico Nii~!
- Joined on Aug 04, 2022
sigonasr2 created repository sigonasr2/PGE-Tutorials
6 days ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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a6002aed8a Add in Arena Game State. Add in a virtual override function for game states to specify if the player is active in certain states. Release Build 12140.
1 week ago
sigonasr2 closed issue sigonasr2/AdventuresInLestoria#75
Mouse over active skills/items to display Skill/Item Information2 weeks ago
sigonasr2 commented on issue sigonasr2/AdventuresInLestoria#75
Mouse over active skills/items to display Skill/Item InformationImplemented in commit 5664ee327c.
2 weeks ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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5664ee327c Added coloring to the title ability tooltip text for more flavor. Made entire ability tooltip global state. Ready for merge. Release Build 12137.
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afe958d617 Make tooltips more user-friendly and responsive to being in combat. Release Build 12130.
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41c3731e91 Add freetype includes to all projects. Make Unit Testing project use relative include references. Finish ability tooltips on hover. Release Build 12122.
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1920038b66 Add text size measurements.
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f8c1dbb166 Begin implementations of ability mouseover tooltips.
- Compare 5 commits »
2 weeks ago
sigonasr2 pushed to abilityTooltips at sigonasr2/AdventuresInLestoria
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5664ee327c Added coloring to the title ability tooltip text for more flavor. Made entire ability tooltip global state. Ready for merge. Release Build 12137.
2 weeks ago
sigonasr2 pushed to abilityTooltips at sigonasr2/AdventuresInLestoria
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afe958d617 Make tooltips more user-friendly and responsive to being in combat. Release Build 12130.
2 weeks ago
sigonasr2 pushed to DynamicItemDescriptions at sigonasr2/AdventuresInLestoria
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1fe27dce95 Pirate's Treasure Locked state added. Begin populating new item description and enchant structures.
2 weeks ago
sigonasr2 pushed to abilityTooltips at sigonasr2/AdventuresInLestoria
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41c3731e91 Add freetype includes to all projects. Make Unit Testing project use relative include references. Finish ability tooltips on hover. Release Build 12122.
3 weeks ago
sigonasr2 pushed to abilityTooltips at sigonasr2/AdventuresInLestoria
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1920038b66 Add text size measurements.
3 weeks ago
sigonasr2 pushed to abilityTooltips at sigonasr2/AdventuresInLestoria
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f8c1dbb166 Begin implementations of ability mouseover tooltips.
3 weeks ago
sigonasr2 opened issue sigonasr2/AdventuresInLestoria#76
Dynamic / Descriptive Numbers for Item/Skill Tooltips4 weeks ago
sigonasr2 opened issue sigonasr2/AdventuresInLestoria#75
Mouse over active skills/items to display Skill/Item Information4 weeks ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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4a4ffb1c6c Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111.
4 weeks ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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842a32e947 Arrow indicator for monsters now adjustable. Additional zones added without a class now properly show up in the filterable zones list. Added coin toss, hide, and hit boss mechanic. Release Build 12109.
4 weeks ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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dbf140e0bd Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094.
1 month ago
sigonasr2 pushed to master at sigonasr2/gpchecklist
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2f39cd30b7 Added Save/Load state feature
2 months ago
sigonasr2 pushed to master at sigonasr2/gpchecklist
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293f8a56a6 Upload the actual html file instead of some raw binary
2 months ago
sigonasr2 pushed to master at sigonasr2/gpchecklist
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c4d2ff5eaf Completed basic checklist app
2 months ago
sigonasr2 created repository sigonasr2/gpchecklist
2 months ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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63a97958f7 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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e1575081ce Add in Curse and coin debuffs. Add in Pirate's Treasure spawn and collision check for placing and removing the curse. Adding buffs to the player will not immediately apply them but put them in a buff list to be applied on the next tick. AddBuff now returns the buff. GetOrAddBuff now properly uses the AddBuff function to add a buff to avoid any behavior discrepancies. Added a new test to check for buffs to be added. Fixed unit tests that broke due to waiting an extra game tick to apply buffs. 222/222 Tests Passing. Release Build 12049.
- Compare 2 commits »
2 months ago
sigonasr2 pushed to snowfall at sigonasr2/SMX_PGE
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d9e15f93da Fix bReleased boolean flags so they only trigger on actual release..
2 months ago
sigonasr2 pushed to regular at sigonasr2/SMX_PGE
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438ccebd3f Fix bReleased boolean flags so they only trigger on actual release..
2 months ago
sigonasr2 pushed to badapple at sigonasr2/SMX_PGE
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6e18d9cfe4 Fix bReleased boolean flags so they only trigger on actual release..
2 months ago
sigonasr2 pushed to master at sigonasr2/SMX_PGE
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68d8bf82fa Fix bReleased boolean flags so they only trigger on actual release..
2 months ago
sigonasr2 pushed to timelimit at sigonasr2/SMX_PGE
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566cbc59f6 Add in break monitoring timer system to both pads.
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d7813db36f Fix bReleased boolean flags so they only trigger on actual release..
- Compare 2 commits »
2 months ago
sigonasr2 pushed to timelimit at sigonasr2/SMX_PGE
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c6202ccf86 Update 'sample/PGEX_SMX_Example.cpp'
2 months ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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ded7e53fd7 Slash animation plays when ghost saber hits player. Release Build 12036.
2 months ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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d24c016d3e Pirate Captain Ghost moves towards player. Release Build 12032.
2 months ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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071e98aecd Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029.
2 months ago
sigonasr2 reopened issue sigonasr2/AdventuresInLestoria#15
Male variants of Class characters2 months ago
sigonasr2 commented on issue sigonasr2/AdventuresInLestoria#15
Male variants of Class charactersMale variants are back on the table. Full class portraits acquired. Pixel art character sprites and gender selection controls need to be added.
2 months ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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fdef405ed8 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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51a3feb5b6 Add Ghost Saber attack. Release Build 12016.
- Compare 2 commits »
2 months ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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24d36da0ab Add afterimage rendering for monsters. Release Build 12003.
2 months ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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4e099b71f9 Add placeholder item graphics for chapter 4 items. Setup map classes for chapter 4 maps. Add in force set position function for monsters. Release Build 12001.
2 months ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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a7308f4ac5 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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6c5648bac9 Add previous player position variable and getter for the player. Add in other cannon pattern types to rotation.
- Compare 2 commits »
3 months ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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27bfd8e1d4 Add shrapnel shot attack. Fix random dispersion of cannon shots (incorrect math that overcorrected for random angle + random distance vector). Release Build 11980.
3 months ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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c3261bb301 Remove extraneous log lines. Restore original cannon cycle. Release Build 11972.
3 months ago
sigonasr2 closed issue sigonasr2/AdventuresInLestoria#74
Falling Bullet Knockback (Proximity Knockback Functions?) Do not work in Release build ONLY3 months ago
sigonasr2 commented on issue sigonasr2/AdventuresInLestoria#74
Falling Bullet Knockback (Proximity Knockback Functions?) Do not work in Release build ONLYThis bug is caused by the first check for the collision being from the base IBullet class, which uses the radius to determine if the bullet has been hit. If that is the case the bullet becomes…
3 months ago
sigonasr2 pushed to master at sigonasr2/AdventuresInLestoria
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0d15ad2fa7 Fix Issue #74. Falling Bullet properly activates side effect instead of randomly choosing to due to order of IBullet vs child class call updates. Update credits with Special Thanks section. Release Build 11970.
3 months ago