Work in progress Character menu buttons.
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Emscripten Build / Build_and_Deploy_Web_Build (push) Successful in 7m1s
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@ -165,14 +165,14 @@ void Menu::InitializeCharacterMenuWindow(){
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return attrStr;
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};
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auto equipmentTab = characterMenuWindow->ADD("Equipment Tab",MenuComponent)(geom2d::rect<float>{{31,16},{20,8}},"Equipment",[](MenuFuncData data){
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auto equipmentTab = characterMenuWindow->ADD("Equipment Tab",MenuComponent)(geom2d::rect<float>{{2,30},{58,10}},"Equipment",[](MenuFuncData data){
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return true;
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})END;
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},ButtonAttr::FIT_TO_LABEL)END;
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equipmentTab->SetSelectionType(HIGHLIGHT);
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equipmentTab->SetSelected(true);
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auto skillsTab = characterMenuWindow->ADD("Skills Tab",MenuComponent)(geom2d::rect<float>{{54,16},{20,8}},"Skills",[](MenuFuncData data){
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auto skillsTab = characterMenuWindow->ADD("Skills Tab",MenuComponent)(geom2d::rect<float>{{62,30},{56,10}},"Skills",[](MenuFuncData data){
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return true;
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})END;
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},ButtonAttr::FIT_TO_LABEL)END;
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skillsTab->SetSelectionType(HIGHLIGHT);
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skillsTab->SetSelected(false);
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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#define VERSION_BUILD 12197
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#define VERSION_BUILD 12204
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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