Multi-Multishot's Damage Display Number is not tied to its true Base Multiplier #78

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opened 2025-05-12 19:24:00 -05:00 by sigonasr2 · 0 comments
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This is very funky, suggesting a refactor of the ability to instead calculate the per-arrow damage based on a total damage multiplier instead to avoid user error like this.

http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria/src/commit/b9994242dde6140a45459a65c743ce86dc2ca586/Adventures%20in%20Lestoria/assets/config/classes/Ranger.txt#L155 This is very funky, suggesting a refactor of the ability to instead calculate the per-arrow damage based on a total damage multiplier instead to avoid user error like this.
sigonasr2 added the
minor
label 2025-05-12 19:24:00 -05:00
sigonasr2 self-assigned this 2025-05-12 19:24:00 -05:00
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