Skill menu (re)positioning.
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@ -352,9 +352,9 @@ void Menu::InitializeCharacterMenuWindow(){
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std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetRightClickAbility(),AbilitySlot::DEFENSIVE},
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};
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for(size_t i{0};auto&[ability,slot]:abilityBoxes){
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float x=0;
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float y=24+i*28;
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float labelX=31;
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float x=4;
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float y=4+i*28;
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float labelX=28;
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float labelY=24+i*28+36;
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auto skillBox{characterMenuWindow->ADD(std::format("Skill Icon Label {}",i),MenuIconButton)(geom2d::rect<float>{{x,y+28},{24,24}},GFX[ability.get().icon].Decal(),DO_NOTHING)END};
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auto skillNameLabel{characterMenuWindow->ADD(std::format("Skill Name Label {}",i),MenuLabel)(geom2d::rect<float>{{labelX,labelY},{96,24}},ability.get().GetNameWithPlayerModifiers())END};
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