Commit Graph

  • 61ba11d872 Rework of Android input system to support future expansion and gamepad support. Gamepad support is still a work in progress, but functions. iwgeric 2015-04-17 19:00:05 -0400
  • 001f3f8f0e SDK : Fixed an issue where the shader cide template was not generated properly when creating a shader node definition. Nehon 2015-04-17 20:17:04 +0200
  • 97b3383127 Merge branch 'master' into PBRisComing Nehon 2015-04-17 16:10:07 +0200
  • f73c2b379d Fixed water filter's glsl 100 shader Nehon 2015-04-17 16:06:51 +0200
  • ed46dc8548 Merge pull request #3 from Dokthar/master Dokthar 2015-04-17 10:51:55 +0200
  • 20ea38e97e Bugfix: fixed some of the artifacts (unfortunately no all of them) that appeared after IK constraint computation; the algorithm now selects the best found solution among all iterations. jmekaelthas 2015-04-16 22:18:36 +0200
  • ece7104d7e Merge pull request #2 from Dokthar/scenecomposer/master Dokthar 2015-04-16 21:56:52 +0200
  • 6278ecbcf1 Merge pull request #1 from jMonkeyEngine/master Dokthar 2015-04-16 21:53:56 +0200
  • 0d95422d53 revert some changes in MoveTool Maselbas 2015-04-16 18:22:50 +0200
  • 5ef1292484 SDK : SceneComposer - Added support for Axis X,Y,Z scaling into the ScaleTool, still need some enhancement Maselbas 2015-04-15 23:31:13 +0200
  • abb1a69d6f SDK : SceneComposer - Added support for Axis X,Y,Z movement into the MoveManager Maselbas 2015-04-15 20:34:57 +0200
  • b27f86a3ae fix SceneEditTool : - axis pick is now available Maselbas 2015-04-15 00:34:59 +0200
  • 60ed6b7620 Merge pull request #256 from Dokthar/scenecomposer/master normen 2015-04-13 17:06:10 +0200
  • d884ecb317 Update README.md Erlend Sogge Heggen 2015-04-13 12:56:12 +0200
  • cd97741f9c Bugfix: fix for IK constraint: rotation locks are now applied only on boned woning the constraint and not to all that define it as it was before. jmekaelthas 2015-04-12 17:39:18 +0200
  • 684c923632 Fix issue #255 - scenecomposer : forcedCamera - Now you can't use scenecomposer tool while overiding the camera control - Fixed a tool modificaton not undo/redo able. Maselbas 2015-04-12 15:31:48 +0200
  • 8e9148f95f Fix for previous too optimistic merge Nehon 2015-04-11 16:14:54 +0200
  • e1d0e06c59 Merge branch 'master' into PBRisComing Nehon 2015-04-11 16:01:01 +0200
  • 81c995edc4 PBR shader and PBR test case with custom model Nehon 2015-04-11 15:37:05 +0200
  • cdf614d3ad - revert commit to master Alrik 2015-04-09 08:58:04 +0200
  • f9be42ee62 Bugfix: fixed problem with ipo curves computin during animations import. jmekaelthas 2015-04-08 20:02:33 +0200
  • 73c3f39e46 - add test case Alrik 2015-04-08 12:58:25 +0200
  • 1a19c4291a Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine iwgeric 2015-04-07 18:35:59 -0400
  • 22d3f7f9f4 Android: Refactor joystick support to prepare for upcoming gamepad support. iwgeric 2015-04-07 18:35:48 -0400
  • 47e9b9ba16 Android: Remove unused property to track if joysticks are enabled. iwgeric 2015-04-07 17:53:54 -0400
  • 9f32bcf7bb Hack fix for blenderloader. The optimisation disabled would result in null TextureKeys. -> This would then result in textures being embedded into the j3o file, seriously bloating the assets. Kai Börnert 2015-04-07 01:26:13 +0200
  • 5b56f1e513 Updates the JogAmp backend, uses JOGL 2.3.1 Julien Gouesse 2015-04-04 16:37:36 +0200
  • 4102e91456 Android: remove unused properties in AndroidHarnessFragment iwgeric 2015-04-02 23:51:26 -0400
  • d00c8a109f SDK: Switch android projects to use an Android Fragment iwgeric 2015-04-02 23:50:37 -0400
  • b095158bc0 SDK: Add temporary fix to remove android.jar from mobile/libs folder during build. android.jar is being added to jme3-android.jar during the build. Build script of jme3-android project needs to be updated to not add android.jar to begin with. iwgeric 2015-04-02 13:16:03 -0400
  • 664dfc037c SDK: Update creation of MainActivity and AndroidManifest to support jME 3.1 Add screen orientation to manifest and update the min version to 9. Update MainActivity creation to remove references to properties removed from AndroidHarness. iwgeric 2015-04-02 13:14:16 -0400
  • be6416b736 SDK: Add layout.xml and strings.xml to Important Files node in Android projects. Useful to quickly modify the layout for the upcoming switch to Android Fragments. iwgeric 2015-04-02 13:12:08 -0400
  • 5ab8fb8f6a Android: remove reference to screenOrientation from unused test project iwgeric 2015-04-02 13:09:49 -0400
  • 1569e9583a Android: remove deprecated screenOrientation from AndroidHarness. Screen orientation is set in manifest instead of in MainActivity. iwgeric 2015-04-02 13:08:53 -0400
  • 00a2a84447 SDK: fix message during android build iwgeric 2015-03-31 13:32:26 -0400
  • 32275596bf SDK: Update mobile-impl.xml in user projects for jME 3.1 libraries iwgeric 2015-03-31 13:29:25 -0400
  • 1fa4eb441d SDK: Remove android.jar from jme3-android global library iwgeric 2015-03-31 13:12:15 -0400
  • ca76754889 SDK: Add missing global library for android native bullet iwgeric 2015-03-29 23:02:05 -0400
  • 36493353c9 TechniqueDef: fix caps loading for shader language versions shadowislord 2015-03-29 11:47:58 -0400
  • 03819b17d1 Merge branch 'rainmantsr-master' shadowislord 2015-03-28 13:24:09 -0400
  • 87b6c117f2 TestSweepTest: ignore collisions against ourselves (needed for native bullet) shadowislord 2015-03-28 13:23:00 -0400
  • fe7f30d5ec Native SweepTest: fix formatting shadowislord 2015-03-28 13:17:16 -0400
  • 55829d46cf Merge branch 'master' of git://github.com/rainmantsr/jmonkeyengine into rainmantsr-master shadowislord 2015-03-28 12:49:38 -0400
  • 3135f2f4bf Added utilities class to compute the Irradiance Map, and Prefiltered Environment Map needed for PBR indirect lighting. Nehon 2015-03-28 15:30:08 +0100
  • 5c8b1fe585 Corrected JavaDoc comment rainmantsr 2015-03-28 13:30:53 +0100
  • 38e4580857 TestSweepTest: fix crash on native bullet (natives not loaded when shapes are created) shadowislord 2015-03-27 23:37:13 -0400
  • 414e1b3fff Lighting.glsllib: Use quadratic spotlight falloff in SRGB mode shadowislord 2015-03-27 23:34:53 -0400
  • 19338deaf8 LWJGL Backend: fix issue #232 shadowislord 2015-03-27 22:42:34 -0400
  • d2af0017b2 Nifty BatchRenderBackend: set colorspace property on images shadowislord 2015-03-27 22:40:18 -0400
  • 51952de16a jme3-testdata: fix issue #241 shadowislord 2015-03-27 22:21:14 -0400
  • 22957c3d28 IOS Renderer: remove clear texture units (does nothing anyway) shadowislord 2015-03-27 22:20:38 -0400
  • 26109fcbac (SP)Lighting.vert: clarify comment regarding material colors shadowislord 2015-03-27 22:19:02 -0400
  • 6252258c98 TechniqueDef: remove useless usesShaders variable shadowislord 2015-03-27 21:55:32 -0400
  • fa324cad8f Dome: fix crash when center = null shadowislord 2015-03-27 21:49:59 -0400
  • 26f702cc91 GLTracer: add more no-enum methods shadowislord 2015-03-27 21:49:33 -0400
  • a3467def1e WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe) shadowislord 2015-03-27 21:48:24 -0400
  • 06408410cf CollisionResult: add hashCode() - required if we have equals() shadowislord 2015-03-27 21:47:54 -0400
  • 305e56a921 ShaderNode: remove incorrect attribution shadowislord 2015-03-27 21:47:21 -0400
  • 068047200e Threads: standardize names. Make sure they all start with "jME3". shadowislord 2015-03-27 21:43:32 -0400
  • a683fbb16c Texture: allow setting aniso = 0, since that's the default anyway shadowislord 2015-03-27 21:39:27 -0400
  • fdf050c13d J3MLoader: set texture name in addition to key when loading it shadowislord 2015-03-27 21:38:56 -0400
  • f0fbdffb85 BoundingSphere: remove useless null check shadowislord 2015-03-27 21:38:14 -0400
  • 4f15fa3147 AnimChannel: remove useless println shadowislord 2015-03-27 21:37:50 -0400
  • 2bc5545171 OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything shadowislord 2015-03-27 21:36:43 -0400
  • 400c09a633 jme3-core: fix minor issues pointed in static analysis shadowislord 2015-03-27 21:32:52 -0400
  • 31835366b2 Add: sweepTest to jme3-bullet-native rainmantsr 2015-03-27 20:37:23 +0100
  • 1076b489ab GLRenderer: remove check FB error calls as it causes GPU stall Kirill Vainer 2015-03-26 17:03:04 -0400
  • 25da36e590 jme3-bullet-native: copyBinaryToLibs to depend on building native lib Kirill Vainer 2015-03-26 17:02:01 -0400
  • 8f129ec727 Added a test case for KTX loading Nehon 2015-03-25 23:29:55 +0100
  • 8a96772ae3 KTX file loading and writing support Nehon 2015-03-25 23:18:19 +0100
  • 15ec285b1a Feature: added support for linear and constant interpolation types for ipo curves. jmekaelthas 2015-03-25 21:59:48 +0100
  • a5c98a59be Refactoring: catching up wth latest jme3 core changes. jmekaelthas 2015-03-23 21:01:21 +0100
  • eb767e7580 Feature: added support for loading assets linked from external blender files. jmekaelthas 2015-03-23 20:09:45 +0100
  • cecf355c70 SinglePass now uses the TechniqueDef LightSpace. The single pass material definition LightSpace has been set to View until we implement it in world space. Nehon 2015-03-21 12:10:43 +0100
  • d662eadce9 LightSpace is now defaulted to World for SinglePass Nehon 2015-03-21 12:09:06 +0100
  • 7ab9798ad7 J3MLoader can now read the LightSpace attribute Nehon 2015-03-21 12:08:07 +0100
  • 01ed6db77c Introduced a LightSpace attribute in the TechniqueDef to define in what space LightData should be sent to the shader. Used it for the multipass lighting Nehon 2015-03-21 10:36:00 +0100
  • a37f38a412 Build: fix build failure if not building from git repo shadowislord 2015-03-20 23:51:15 -0400
  • b7c2050487 SDK: fix compliation shadowislord 2015-03-19 22:48:01 -0400
  • a157e83815 GLRenderer: always use glGenerateMipmap if we have FBO support shadowislord 2015-03-18 23:21:25 -0400
  • 3a83ab4c69 GLRenderer: applied 080255f518 to FrameBuffer textures as well shadowislord 2015-03-18 23:19:43 -0400
  • d6a19c4c66 Lighting.j3md: remove fixed function bindings shadowislord 2015-03-18 23:16:48 -0400
  • c0e85b3255 MaterialDebug: remove DesktopAssetManager dependency shadowislord 2015-03-18 23:15:57 -0400
  • 83ddf9d7c3 TestCartoonEdge: more reliable way to detect lighting material shadowislord 2015-03-18 23:15:11 -0400
  • 784cfddb21 Filter: minor javadoc mistake shadowislord 2015-03-18 23:14:01 -0400
  • c34fcce7a2 MatParamTexture: remove useless constructor shadowislord 2015-03-18 23:13:09 -0400
  • 6d7da0cc4e AssetManager: use right exception class if no loaders registered shadowislord 2015-03-18 23:11:39 -0400
  • 96502e9061 Fixed crash in TestFilterCompositing. Something is till odd though Nehon 2015-03-18 23:51:02 +0100
  • 080255f518 Fixed issue #243 about TextureArrays Nehon 2015-03-18 22:30:07 +0100
  • 39515c52c7 Relocated the character in TestWalkingChar so that it doesn't fall under the ground Nehon 2015-03-18 22:12:20 +0100
  • 5ac1d63bb9 - check for animations being present before importing them in ExternalChangeScanner Normen Hansen 2015-03-10 15:08:57 +0100
  • b61656ffaa - update external change scanner to allow import of animations Normen Hansen 2015-03-10 15:06:07 +0100
  • a2fc435167 SPLighting: fix issue #239 shadowislord 2015-03-09 22:22:55 -0400
  • 8466b25c6b ALAudioRenderer: fix issue #244 shadowislord 2015-03-09 22:20:54 -0400
  • 7c5f994db8 Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation Nehon 2015-03-09 22:20:19 +0100
  • 9e4f418427 Fixed an assertion error in BatchNode updating Nehon 2015-03-09 20:41:31 +0100
  • c4aa4bc885 Merge pull request #229 from davidB/build_enable_assertion Kirill Vainer 2015-03-06 11:05:46 -0500
  • a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) David Bernard 2015-03-06 10:47:04 +0100
  • 40905061b5 Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition Nehon 2015-03-05 18:49:32 +0100
  • f8a7117e0f fix a NPE and a ClassCastExcpetion on Cinematic.clear() David Bernard 2015-03-05 10:56:14 +0100