Relocated the character in TestWalkingChar so that it doesn't fall under the ground
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@ -297,7 +297,7 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
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model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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//model.setLocalScale(0.5f);
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model.addControl(character);
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character.setPhysicsLocation(new Vector3f(-140, 15, -10));
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character.setPhysicsLocation(new Vector3f(-140, 40, -10));
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rootNode.attachChild(model);
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getPhysicsSpace().add(character);
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}
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