Lighting.j3md: remove fixed function bindings
This commit is contained in:
parent
c0e85b3255
commit
d6a19c4c66
@ -7,7 +7,7 @@ MaterialDef Phong Lighting {
|
||||
Boolean VertexLighting
|
||||
|
||||
// Alpha threshold for fragment discarding
|
||||
Float AlphaDiscardThreshold (AlphaTestFallOff)
|
||||
Float AlphaDiscardThreshold
|
||||
|
||||
// Use the provided ambient, diffuse, and specular colors
|
||||
Boolean UseMaterialColors
|
||||
@ -16,16 +16,16 @@ MaterialDef Phong Lighting {
|
||||
Boolean UseVertexColor
|
||||
|
||||
// Ambient color
|
||||
Color Ambient (MaterialAmbient)
|
||||
Color Ambient
|
||||
|
||||
// Diffuse color
|
||||
Color Diffuse (MaterialDiffuse)
|
||||
Color Diffuse
|
||||
|
||||
// Specular color
|
||||
Color Specular (MaterialSpecular)
|
||||
Color Specular
|
||||
|
||||
// Specular power/shininess
|
||||
Float Shininess (MaterialShininess) : 1
|
||||
Float Shininess : 1
|
||||
|
||||
// Diffuse map
|
||||
Texture2D DiffuseMap
|
||||
|
Loading…
x
Reference in New Issue
Block a user