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/* |
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* Copyright (c) 2009-2015 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.input.android; |
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|
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import android.content.Context; |
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import android.opengl.GLSurfaceView; |
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import android.os.Build; |
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import android.os.Vibrator; |
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import android.view.View; |
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import com.jme3.input.InputManager; |
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import com.jme3.input.JoyInput; |
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import com.jme3.input.Joystick; |
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import com.jme3.input.RawInputListener; |
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import com.jme3.input.event.InputEvent; |
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import com.jme3.input.event.JoyAxisEvent; |
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import com.jme3.input.event.JoyButtonEvent; |
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import com.jme3.system.AppSettings; |
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import java.util.ArrayList; |
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import java.util.List; |
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import java.util.concurrent.ConcurrentLinkedQueue; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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|
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/** |
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* Main class that manages various joystick devices. Joysticks can be many forms |
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* including a simulated joystick to communicate the device orientation as well |
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* as physical gamepads. </br> |
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* This class manages all the joysticks and feeds the inputs from each back |
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* to jME's InputManager. |
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* |
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* This handler also supports the joystick.rumble(rumbleAmount) method. In this |
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* case, when joystick.rumble(rumbleAmount) is called, the Android device will vibrate |
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* if the device has a built in vibrate motor. |
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* |
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* Because Andorid does not allow for the user to define the intensity of the |
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* vibration, the rumble amount (ie strength) is converted into vibration pulses |
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* The stronger the strength amount, the shorter the delay between pulses. If |
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* amount is 1, then the vibration stays on the whole time. If amount is 0.5, |
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* the vibration will a pulse of equal parts vibration and delay. |
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* To turn off vibration, set rumble amount to 0. |
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* |
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* MainActivity needs the following line to enable Joysticks on Android platforms |
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* joystickEventsEnabled = true; |
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* This is done to allow for battery conservation when sensor data or gamepads |
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* are not required by the application. |
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* |
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* To use the joystick rumble feature, the following line needs to be |
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* added to the Android Manifest File |
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* <uses-permission android:name="android.permission.VIBRATE"/> |
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* |
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* @author iwgeric |
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*/ |
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public class AndroidJoyInputHandler implements JoyInput { |
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private static final Logger logger = Logger.getLogger(AndroidJoyInputHandler.class.getName()); |
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private List<Joystick> joystickList = new ArrayList<Joystick>(); |
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// private boolean dontSendHistory = false;
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|
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// Internal
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private GLSurfaceView view; |
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private boolean initialized = false; |
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private RawInputListener listener = null; |
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private ConcurrentLinkedQueue<InputEvent> eventQueue = new ConcurrentLinkedQueue<InputEvent>(); |
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private AndroidSensorJoyInput sensorJoyInput; |
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private Vibrator vibrator = null; |
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private boolean vibratorActive = false; |
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private long maxRumbleTime = 250; // 250ms
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public AndroidJoyInputHandler() { |
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int buildVersion = Build.VERSION.SDK_INT; |
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logger.log(Level.INFO, "Android Build Version: {0}", buildVersion); |
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// if (buildVersion >= 14) {
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// touchHandler = new AndroidTouchHandler14(this);
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// } else if (buildVersion >= 8){
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// touchHandler = new AndroidTouchHandler(this);
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// }
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sensorJoyInput = new AndroidSensorJoyInput(this); |
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} |
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public void setView(GLSurfaceView view) { |
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// if (touchHandler != null) {
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// touchHandler.setView(view);
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// }
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if (sensorJoyInput != null) { |
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sensorJoyInput.setView(view); |
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} |
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this.view = (GLSurfaceView)view; |
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} |
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public View getView() { |
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return view; |
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} |
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public void loadSettings(AppSettings settings) { |
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// sensorEventsEnabled = settings.useSensors();
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} |
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public void addEvent(InputEvent event) { |
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eventQueue.add(event); |
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} |
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/** |
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* Pauses the joystick device listeners to save battery life if they are not needed. |
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* Used to pause when the activity pauses |
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*/ |
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public void pauseJoysticks() { |
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if (sensorJoyInput != null) { |
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sensorJoyInput.pauseSensors(); |
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} |
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if (vibrator != null && vibratorActive) { |
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vibrator.cancel(); |
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} |
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} |
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/** |
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* Resumes the joystick device listeners. |
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* Used to resume when the activity comes to the top of the stack |
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*/ |
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public void resumeJoysticks() { |
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if (sensorJoyInput != null) { |
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sensorJoyInput.resumeSensors(); |
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} |
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} |
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@Override |
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public void initialize() { |
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// if (sensorJoyInput != null) {
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// sensorJoyInput.initialize();
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// }
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// Get instance of Vibrator from current Context
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vibrator = (Vibrator) view.getContext().getSystemService(Context.VIBRATOR_SERVICE); |
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if (vibrator == null) { |
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logger.log(Level.FINE, "Vibrator Service not found."); |
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} |
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initialized = true; |
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} |
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@Override |
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public boolean isInitialized() { |
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return initialized; |
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} |
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@Override |
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public void destroy() { |
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initialized = false; |
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if (sensorJoyInput != null) { |
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sensorJoyInput.destroy(); |
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} |
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setView(null); |
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} |
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@Override |
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public void setInputListener(RawInputListener listener) { |
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this.listener = listener; |
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} |
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@Override |
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public long getInputTimeNanos() { |
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return System.nanoTime(); |
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} |
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@Override |
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public void setJoyRumble(int joyId, float amount) { |
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// convert amount to pulses since Android doesn't allow intensity
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if (vibrator != null) { |
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final long rumbleOnDur = (long)(amount * maxRumbleTime); // ms to pulse vibration on
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final long rumbleOffDur = maxRumbleTime - rumbleOnDur; // ms to delay between pulses
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final long[] rumblePattern = { |
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0, // start immediately
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rumbleOnDur, // time to leave vibration on
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rumbleOffDur // time to delay between vibrations
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}; |
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final int rumbleRepeatFrom = 0; // index into rumble pattern to repeat from
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logger.log(Level.FINE, "Rumble amount: {0}, rumbleOnDur: {1}, rumbleOffDur: {2}", |
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new Object[]{amount, rumbleOnDur, rumbleOffDur}); |
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if (rumbleOnDur > 0) { |
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vibrator.vibrate(rumblePattern, rumbleRepeatFrom); |
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vibratorActive = true; |
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} else { |
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vibrator.cancel(); |
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vibratorActive = false; |
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} |
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} |
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} |
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@Override |
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public Joystick[] loadJoysticks(InputManager inputManager) { |
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joystickList.add(sensorJoyInput.loadJoystick(joystickList.size(), inputManager)); |
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return joystickList.toArray( new Joystick[joystickList.size()] ); |
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} |
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@Override |
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public void update() { |
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if (sensorJoyInput != null) { |
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sensorJoyInput.update(); |
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} |
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if (listener != null) { |
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InputEvent inputEvent; |
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while ((inputEvent = eventQueue.poll()) != null) { |
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if (inputEvent instanceof JoyAxisEvent) { |
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listener.onJoyAxisEvent((JoyAxisEvent)inputEvent); |
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} else if (inputEvent instanceof JoyButtonEvent) { |
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listener.onJoyButtonEvent((JoyButtonEvent)inputEvent); |
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} |
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} |
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} |
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} |
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} |
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