Hack fix for blenderloader.

The optimisation disabled would result in null TextureKeys.
-> This would then result in textures being embedded into the j3o file, seriously bloating the assets.

Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
This commit is contained in:
Kai Börnert 2015-04-07 01:26:13 +02:00
parent 5b56f1e513
commit 9f32bcf7bb

View File

@ -232,7 +232,7 @@ public class TextureHelper extends AbstractBlenderHelper {
LOGGER.log(Level.FINE, "Fetching texture with OMA = {0}", imageStructure.getOldMemoryAddress());
Texture result = null;
Image im = (Image) blenderContext.getLoadedFeature(imageStructure.getOldMemoryAddress(), LoadedDataType.FEATURE);
if (im == null) {
// if (im == null) { HACK force reaload always, as constructor in else case is destroying the TextureKeys!
if ("ID".equals(imageStructure.getType())) {
LOGGER.fine("Loading texture from external blend file.");
result = (Texture) this.loadLibrary(imageStructure);
@ -253,9 +253,9 @@ public class TextureHelper extends AbstractBlenderHelper {
result = new Texture2D(new ImageLoader().loadImage(blenderContext.getInputStream(), dataFileBlock.getBlockPosition(), true));
}
}
} else {
result = new Texture2D(im);
}
//} else {
// result = new Texture2D(im);
// }
if (result != null) {// render result is not being loaded
blenderContext.addLoadedFeatures(imageStructure.getOldMemoryAddress(), LoadedDataType.STRUCTURE, imageStructure);