SPLighting: fix issue #239

This commit is contained in:
shadowislord 2015-03-09 22:22:55 -04:00
parent 8466b25c6b
commit a2fc435167

View File

@ -216,6 +216,7 @@ void main(){
light.y = 1.0;
#endif
vec3 DiffuseSum2 = DiffuseSum.rgb;
#ifdef COLORRAMP
DiffuseSum2.rgb *= texture2D(m_ColorRamp, vec2(light.x, 0.0)).rgb;
SpecularSum2.rgb *= texture2D(m_ColorRamp, vec2(light.y, 0.0)).rgb;