Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation
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@ -989,7 +989,9 @@ public class ALAudioRenderer implements AudioRenderer, Runnable {
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if (src.getStatus() == Status.Playing) {
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return;
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} else if (src.getStatus() == Status.Stopped) {
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assert src.getChannel() != -1;
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//Assertion removed as it seems it's not possible to have
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//something different than =1 when first playing an AudioNode
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// assert src.getChannel() != -1;
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// allocate channel to this source
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int index = newChannel();
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