GLTracer: add more no-enum methods
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@ -70,6 +70,7 @@ public final class GLTracer implements InvocationHandler {
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// noEnumArgs("glTexParameteri", 2);
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noEnumArgs("glTexImage2D", 1, 3, 4, 5);
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noEnumArgs("glTexImage3D", 1, 3, 4, 5, 6);
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noEnumArgs("glTexSubImage2D", 1, 2, 3, 4, 5);
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noEnumArgs("glTexSubImage3D", 1, 2, 3, 4, 5, 6, 7);
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noEnumArgs("glCompressedTexImage2D", 1, 3, 4, 5);
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noEnumArgs("glCompressedTexSubImage3D", 1, 2, 3, 4, 5, 6, 7);
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@ -83,6 +84,8 @@ public final class GLTracer implements InvocationHandler {
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noEnumArgs("glDrawRangeElements", 1, 2, 3, 5);
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noEnumArgs("glDrawArrays", 1, 2);
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noEnumArgs("glDeleteBuffers", 0);
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noEnumArgs("glBindVertexArray", 0);
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noEnumArgs("glGenVertexArrays", 0);
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noEnumArgs("glBindFramebufferEXT", 1);
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noEnumArgs("glBindRenderbufferEXT", 1);
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@ -110,6 +113,7 @@ public final class GLTracer implements InvocationHandler {
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noEnumArgs("glUniform1f", 0);
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noEnumArgs("glUniform2f", 0);
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noEnumArgs("glUniform3f", 0);
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noEnumArgs("glUniform4", 0);
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noEnumArgs("glUniform4f", 0);
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noEnumArgs("glGetAttribLocation", 0, -1);
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noEnumArgs("glDetachShader", 0, 1);
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