Fixed an assertion error in BatchNode updating

experimental
Nehon 10 years ago
parent c4aa4bc885
commit 9e4f418427
  1. 45
      jme3-core/src/main/java/com/jme3/scene/BatchNode.java

@ -121,7 +121,6 @@ public class BatchNode extends GeometryGroupNode implements Savable {
@Override
public void updateGeometricState() {
super.updateGeometricState();
if (!children.isEmpty()) {
for (Batch batch : batches.getArray()) {
if (batch.needMeshUpdate) {
@ -131,49 +130,8 @@ public class BatchNode extends GeometryGroupNode implements Savable {
}
}
}
super.updateGeometricState();
}
//
// @Override
// public void updateGeometricState() {
// if ((refreshFlags & RF_LIGHTLIST) != 0) {
// updateWorldLightList();
// }
//
// if ((refreshFlags & RF_TRANSFORM) != 0) {
// // combine with parent transforms- same for all spatial
// // subclasses.
// updateWorldTransforms();
// }
//
// refreshFlags &= ~RF_CHILD_LIGHTLIST;
// if (!children.isEmpty()) {
// // the important part- make sure child geometric state is refreshed
// // first before updating own world bound. This saves
// // a round-trip later on.
// // NOTE 9/19/09
// // Although it does save a round trip,
//
// for (Spatial child : children.getArray()) {
// child.updateGeometricState();
// }
//
// for (Batch batch : batches.getArray()) {
// if (batch.needMeshUpdate) {
// batch.geometry.updateModelBound();
// batch.geometry.updateWorldBound();
// batch.needMeshUpdate = false;
//
// }
// }
//
// }
//
// if ((refreshFlags & RF_BOUND) != 0) {
// updateWorldBound();
// }
//
// assert refreshFlags == 0;
// }
protected Matrix4f getTransformMatrix(Geometry g){
return g.cachedWorldMat;
@ -226,7 +184,6 @@ public class BatchNode extends GeometryGroupNode implements Savable {
batch.geometry.setIgnoreTransform(true);
batch.geometry.setUserData(UserData.JME_PHYSICSIGNORE, true);
}
updateGeometricState();
}
protected void doBatch() {

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