fix SceneEditTool :

- axis pick is now available
experimental
Maselbas 10 years ago
parent 684c923632
commit b27f86a3ae
  1. 11
      sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/SceneEditTool.java

@ -285,7 +285,7 @@ public abstract class SceneEditTool {
* what part of the axis was selected.
* For example if (1,0,0) is returned, then the X-axis pole was selected.
* If (0,1,1) is returned, then the Y-Z plane was selected.
*
*
* @return null if it did not intersect the marker
*/
protected Vector3f pickAxisMarker(Camera cam, Vector2f mouseLoc, AxisMarkerPickType pickType) {
@ -336,7 +336,7 @@ public abstract class SceneEditTool {
CollisionResults results = new CollisionResults();
Ray ray = new Ray();
Vector3f pos = cam.getWorldCoordinates(mouseLoc, 0).clone();
Vector3f dir = cam.getWorldCoordinates(mouseLoc, 0.1f).clone();
Vector3f dir = cam.getWorldCoordinates(mouseLoc, 0.125f).clone();
dir.subtractLocal(pos).normalizeLocal();
ray.setOrigin(pos);
ray.setDirection(dir);
@ -347,7 +347,7 @@ public abstract class SceneEditTool {
/**
* Show what axis or plane the mouse is currently over and will affect.
* @param axisMarkerPickType
* @param axisMarkerPickType
*/
protected void highlightAxisMarker(Camera camera, Vector2f screenCoord, AxisMarkerPickType axisMarkerPickType) {
highlightAxisMarker(camera, screenCoord, axisMarkerPickType, false);
@ -355,12 +355,12 @@ public abstract class SceneEditTool {
/**
* Show what axis or plane the mouse is currently over and will affect.
* @param axisMarkerPickType
* @param axisMarkerPickType
* @param colorAll highlight all parts of the marker when only one is selected
*/
protected void highlightAxisMarker(Camera camera, Vector2f screenCoord, AxisMarkerPickType axisMarkerPickType, boolean colorAll) {
setDefaultAxisMarkerColors();
Vector3f picked = pickAxisMarker(camera, screenCoord, axisPickType);
Vector3f picked = pickAxisMarker(camera, screenCoord, axisMarkerPickType);
if (picked == null) {
return;
}
@ -453,6 +453,7 @@ public abstract class SceneEditTool {
// axis.attachChild(quadYZ);
axis.setModelBound(new BoundingBox());
axis.updateModelBound();
return axis;
}

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