Commit Graph

  • 013f67ee89 Merge remote-tracking branch 'upstream/master' Daniel Johansson 2015-07-12 11:19:23 +0100
  • 8c45568772 Added intellij files to gitignore Daniel Johansson 2015-07-12 11:14:22 +0100
  • 327e0125d9 Merge branch 'master' into PBRisComing Nehon 2015-07-11 21:34:30 +0200
  • 95d5fdf9c5 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252 This was due to a bug in the code where triangle data were stored after calculation. Nehon 2015-07-11 21:15:42 +0200
  • 57dd2748e2 Tested if a joystick axis is not the nullAxis before assigning action to it. Nehon 2015-07-10 21:28:42 +0200
  • 34220640aa Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275 Nehon 2015-07-06 19:01:00 +0200
  • 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. Added a stress test for unshadedNodes. Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5 Nehon 2015-07-05 23:35:34 +0200
  • 596954b056 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. Added a stress test for unshadedNodes. Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5 Nehon 2015-07-05 23:35:34 +0200
  • 568ee09d17 add GLSL150 compatible Unshaded David Bernard 2015-07-05 11:39:10 +0200
  • 704c3f1a10 enable MRT on gl3 David Bernard 2015-07-05 11:38:32 +0200
  • 2b8898b7b2 Here is the rest of last commit Nehon 2015-07-04 19:05:57 +0200
  • dca050b96b Added a protected modifier to getReceivers in Abstract shadow renderer see issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/212 Nehon 2015-07-04 18:51:02 +0200
  • 9883a18d85 Update CONTRIBUTING.md Rémy Bouquet 2015-07-04 18:58:12 +0200
  • 328966ba79 Merge pull request #293 from davidB/david_materiel_no_render Kirill Vainer 2015-07-03 19:52:17 -0400
  • be58be75ef Merge branch 'master' into PBRisComing Nehon 2015-07-03 23:34:26 +0200
  • 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md Nehon 2015-07-03 23:33:19 +0200
  • 485af7cf2a TextureFetch shader node now works with glgl1.5 Nehon 2015-07-03 22:58:42 +0200
  • 719a683c2c Fixed Parallax for PBR lighting Nehon 2015-07-03 22:53:29 +0200
  • fe72dd67dd add TechniqueDef.noRender David Bernard 2015-07-03 20:49:20 +0200
  • 4342d97439 Fixed roughness fetch in the spec / gloss pipeline See issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/281 Nehon 2015-07-02 21:00:07 +0200
  • 9226299a87 Merge pull request #290 from AlrikG/ImproveCompressedSerialization Kirill Vainer 2015-06-30 22:29:48 -0400
  • 09b72fc388 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git Alrik 2015-06-29 23:48:29 +0200
  • b0e751c81a Bugfix: avoiding infinite loops while applying constraints. jmekaelthas 2015-06-28 15:48:49 +0200
  • 2d9a1b8737 Bugfix: include all bones in the chain of the IK constraint if the specified chain length is zero. jmekaelthas 2015-06-28 15:48:11 +0200
  • 483156f2ba Improvement: Inverse Kinematics now breaks the iteration if the computed angle change drops below some minimal level. jmekaelthas 2015-06-28 15:11:04 +0200
  • 4992eba850 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git kaelthas 2015-06-22 18:42:54 +0200
  • 4cec908a50 Inverse Kinematics: several minor memory and CPU optimisations. kaelthas 2015-06-22 18:41:53 +0200
  • 7b6a742f0f Update GZIPSerializer.java AlrikG 2015-06-22 17:12:12 +0200
  • 2cf7d9eb5a Update GZIPSerializer.java AlrikG 2015-06-22 17:11:50 +0200
  • 1eedfa5a5f - fix GZIP and ZIP serializer copying the whole temporary buffer instead of only the part where the data was written. Alrik 2015-06-22 17:04:50 +0200
  • 4c5850bf00 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git Alrik 2015-06-22 16:54:22 +0200
  • b4b5b19fe3 Merge pull request #289 from ChristianGaertner/patch-1 Rémy Bouquet 2015-06-22 15:23:03 +0200
  • 97a2f58be7 [Nifty-GUI] Using java logger, instead of stdout Christian Gärtner 2015-06-22 13:59:11 +0200
  • c39abf48de Travis-CI: enable releases Kirill Vainer 2015-06-20 15:59:45 -0400
  • 5a1faac629 Travis-CI: create zip dist as part of build Kirill Vainer 2015-06-20 14:37:01 -0400
  • 86900c9d09 Travis-CI: Try to fix notifications Kirill Vainer 2015-06-20 14:28:41 -0400
  • 6312f1a813 Merge pull request #287 from riccardobl/master Kirill Vainer 2015-06-20 13:47:46 -0400
  • 37c572434c Merge pull request #277 from zzuegg/master Kirill Vainer 2015-06-20 13:42:37 -0400
  • 8d0c371796 Hopefully fixed zzuegg 2015-06-19 23:16:24 +0200
  • a8b3407b46 Removed empty lines zzuegg 2015-06-19 23:08:00 +0200
  • 0bd51d67e1 Merge remote-tracking branch 'origin/master' into GameOfGodsJme zzuegg 2015-06-19 23:07:44 +0200
  • 1e0468bdbe Removed empty lines zzuegg 2015-06-19 23:07:28 +0200
  • 8cb2be60fe Added a switch to use VECTORS on GLES and COMPONENTS/4 on Desktop zzuegg 2015-06-19 22:26:12 +0200
  • 4cd0c5bffb Added MAX_VERTEX_UNIFORM_VECTORS constant //untested however zzuegg 2015-06-19 22:22:40 +0200
  • 43dc7345d0 Changed to VertexUniformVectors zzuegg 2015-06-19 22:21:56 +0200
  • b8fe36ed76 glsllib with macros to convert glsl 1.1 shaders to 1.5 Kirill Vainer 2015-06-18 23:00:17 -0400
  • f7a4fe9f25 Improvement of the Inverse Kinematics Constraint. jmekaelthas 2015-06-18 23:51:17 +0200
  • 7fa735fdb1 Remove root slash from the asset path Riccardo Balbo 2015-06-18 16:26:36 +0200
  • e2d8fe8293 GLRenderer: support luminance / alpha textures in core profile Kirill Vainer 2015-05-31 16:00:55 -0400
  • af35f27b93 Merge branch 'master' into PBRisComing Nehon 2015-05-31 16:30:29 +0200
  • 6f33002f9a SDK: - close asset after loading with ModelImportTool Normen Hansen 2015-05-31 16:06:22 +0200
  • ceb45ff718 SDK: - close asset after loading with ModelImportTool Normen Hansen 2015-05-31 15:18:59 +0200
  • 4bd774a653 Created an abstract hosted connection service that has the autohost, start/stopHostingOnConnection support built into it. This is a very common things for connection based services and I got tired of cutting/pasting it all the time. RpcHostedService was modified to extend this base class instead of the more basic one. Paul Speed 2015-05-28 01:10:44 -0400
  • 14e4f2bfb3 Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS zzuegg 2015-05-24 16:12:28 +0200
  • 46e4c21c2c Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS zzuegg 2015-05-24 16:09:41 +0200
  • fb3a1902a8 Merge pull request #276 from zzuegg/master Kirill Vainer 2015-05-22 11:15:45 -0400
  • 611113c026 Merge branch 'master' of https://github.com/zzuegg/jmonkeyengine zzuegg 2015-05-22 12:51:32 +0200
  • afc8f3f1cd Fixed SpotLight default inititalisation for invSpotRange zzuegg 2015-05-22 12:51:09 +0200
  • 4e8ed1c346 Merge pull request #4 from jMonkeyEngine/master Michael Zuegg 2015-05-22 12:50:57 +0200
  • c50f0426bf Merge branch 'master' into PBRisComing Nehon 2015-05-22 07:44:41 +0200
  • 5de3163fb8 Bullet RigidBody : removed commented code Maselbas 2015-05-18 22:36:45 +0200
  • 3780061863 Bullet PhysicsRididBody : compile time error fix Maselbas 2015-05-18 00:34:42 +0200
  • 878f2cbbbc Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation Maselbas 2015-05-17 20:40:25 +0200
  • 258fee5753 SDK SceneComposer : refactor and cleaner code, more functional code and less sides effects Maselbas 2015-05-17 16:42:29 +0200
  • 07fcde3b73 SDK SceneComposer : the DeleteShortcut cannot be activated if an other shortcut is already active Maselbas 2015-05-16 22:41:30 +0200
  • f6a2452ad0 Merge pull request #273 from Dokthar/scenecomposer/master normen 2015-05-16 15:47:34 +0200
  • 97e1cf8cf3 SDK SceneComposer : added comments in the ShortCutManager - refactor getNumberkey() to getNumberKey() Maselbas 2015-05-15 22:38:18 +0200
  • bbca035a43 SDK SceneComposer : all shortcuts tool are now outside of the selectTool, - added the Delete and Duplicate shortcut - deleted the MoveManager - clean up the SelectTool (removed old shortCuts) - now the ShortcutManager can also provide to SorthcutTools the state of ctr, alt and shift key Maselbas 2015-05-15 20:36:55 +0200
  • e9b1972aca SDK SceneComposer : clean up in the RotateTool, changed the name of the UndoableSceneEdit from ScaleUndo to RotateUndo Maselbas 2015-05-15 18:47:14 +0200
  • 1f4ee34de8 SDK SceneComposer : add Rotate and Scale Shortcut, plus done some clean up into the MoveShorcut Maselbas 2015-05-15 18:43:45 +0200
  • 6ef33e4c10 SDK SceneComposer : added UndoRedo for the MoveShortcut Maselbas 2015-05-15 17:57:47 +0200
  • fb44f5fb7b SDK SceneComposer : Added the new Move Shortcut, you can use this shortcut with all others tools Maselbas 2015-05-14 19:09:07 +0200
  • e27b8a5739 SDK SceneComposer : bugfix in the ShortcutManager, prevent from setting the currentShorcut to NULL when there are no new activable shortcuts Maselbas 2015-05-14 19:02:35 +0200
  • 92ab8b8060 SDK SceneComposer : small modifications on the PickManager, now the camera rotation isn't cloned so it's no more necessary to update the rotation before the updataPick() Maselbas 2015-05-14 18:55:07 +0200
  • b133dc4c47 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git Alrik 2015-05-12 21:31:24 +0200
  • 14c5304f27 Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash. Also optimized the way glsl 150 texture vs texture2D is handled Nehon 2015-05-12 21:15:14 +0200
  • 04f6b01d2e Reverted commit 3f3ef99b86 as it was not valid and introducing another issue. Nehon 2015-05-12 21:13:17 +0200
  • 5002413e51 GLRenderer: fix wrap / filter modes * They were not configured properly due to an old workaround Kirill Vainer 2015-05-11 19:33:35 -0400
  • 0dc77b4d6e GLRenderer: remove commented out limits Kirill Vainer 2015-05-11 19:32:48 -0400
  • 5c35b9bb22 Renderer: delete deprecated renderers Kirill Vainer 2015-05-11 19:31:10 -0400
  • 9a8aa3b394 Prevent an NPE for null parameter arrays. Paul Speed 2015-05-11 02:28:56 -0400
  • f6b7c3819a SDK SceneComposer : added abstract ShortcutTool class that extends SceneEditTool - added a shortcutManager that provide some usefull methodes for ShortcutTools. Also handle activation of shortcuts. - wip : implementation of the MoveShortcut (based on the same shortcut provided by the selectTool) using ShortcutTool and the ShortcutManager. - modified the SceneComposerToolController to work with the ShortcutManager & ShortcutTool Maselbas 2015-05-10 01:57:27 +0200
  • dba5c2e8fb Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git Alrik 2015-05-09 10:20:17 +0200
  • 31fc1d9ac6 GLRenderer: fix srgb warning logging Kirill Vainer 2015-05-08 11:09:20 -0400
  • ec7432c90c Added a graddle.properties to je jme-examples project with an override of buildJavaDoc to false, to not generate the javadoc when building from jme-examples Also added a parameter to enable assertion as executable classes are only in this project anyway. Removed the global assertion setting as it's only needed in jme-examples. Nehon 2015-05-08 15:07:43 +0200
  • 3f3ef99b86 Fixed an issue where AA was not taken into account when using SSAO filter Nehon 2015-05-08 11:18:27 +0200
  • 64ba4794e4 Bugfix: fixed a bug that occured for some users during logging out the name of unknown data block. jmekaelthas 2015-05-07 17:47:36 +0200
  • 554cfb8fab GLRenderer: remove GL_APPLE_limited_npot Kirill Vainer 2015-05-07 11:10:32 -0400
  • fe057130a4 jme3-android-examples: fix incorrect dependency .gitignore: add jme3-android-examples/build folder Kirill Vainer 2015-05-05 16:00:43 -0400
  • 7269ff8fd4 fixed CubeMapWrapper after the changes to DefaultImageRaster Nehon 2015-05-05 18:21:50 +0200
  • 0594e5dc7e Merge branch 'master' into PBRisComing Nehon 2015-05-05 18:05:07 +0200
  • 58aed8be23 Gradle: dont build android examples by default Kirill Vainer 2015-05-04 21:49:31 -0400
  • bea1601994 jme3-android-examples: add project for android examples Kirill Vainer 2015-05-04 15:23:56 -0400
  • 9e4360cd6a Bullet-Native: update windows natives Kirill Vainer 2015-05-04 11:17:54 -0400
  • f74ae990d4 Shadows: make sure to clear all buffers Kirill Vainer 2015-05-04 11:17:01 -0400
  • f733b69f9f Gradle: minor cleanup to build.gradle Kirill Vainer 2015-05-04 11:14:02 -0400
  • 91cf9e645c BatchNode safe catch of a crash when the batch node geoms don't have the same buffer types. Added a utility method in GeometryBatchFactory to align the buffers of the subgraph. Nehon 2015-05-04 20:28:52 +0200
  • f8dd2542b1 AudioNode: disable reverb by default Kirill Vainer 2015-05-03 20:25:20 -0400
  • b5d8fc2505 AbstractBox: make mesh static by default Kirill Vainer 2015-05-03 20:24:52 -0400
  • 7057f9a1b7 SkeletonControl: enable HW skinning by default Kirill Vainer 2015-05-03 20:22:45 -0400