AudioNode: disable reverb by default

This commit is contained in:
Kirill Vainer 2015-05-03 20:25:20 -04:00
parent b5d8fc2505
commit f8dd2542b1

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@ -77,7 +77,7 @@ public class AudioNode extends Node implements AudioSource {
protected transient volatile AudioSource.Status status = AudioSource.Status.Stopped;
protected transient volatile int channel = -1;
protected Vector3f velocity = new Vector3f();
protected boolean reverbEnabled = true;
protected boolean reverbEnabled = false;
protected float maxDistance = 200; // 200 meters
protected float refDistance = 10; // 10 meters
protected Filter reverbFilter;