GLRenderer: fix wrap / filter modes
* They were not configured properly due to an old workaround
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@ -1843,10 +1843,6 @@ public class GLRenderer implements Renderer {
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}
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}
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if (context.pointSprite) {
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return; // Attempt to fix glTexParameter crash for some ATI GPUs
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}
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// repeat modes
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switch (tex.getType()) {
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case ThreeDimensional:
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