Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS

experimental
zzuegg 10 years ago
parent 46e4c21c2c
commit 14e4f2bfb3
  1. 1
      jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java
  2. 6
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -99,6 +99,7 @@ public interface GL {
public static final int GL_MAX_TEXTURE_SIZE = 0xD33;
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
public static final int GL_MIRRORED_REPEAT = 0x8370;
public static final int GL_NEAREST = 0x2600;
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;

@ -196,7 +196,7 @@ public class GLRenderer implements Renderer {
}
int glslVer = extractVersion(gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION));
switch (glslVer) {
default:
if (glslVer < 400) {
@ -249,7 +249,7 @@ public class GLRenderer implements Renderer {
}
limits.put(Limits.FragmentTextureUnits, getInteger(GL.GL_MAX_TEXTURE_IMAGE_UNITS));
// gl.glGetInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
// vertexUniforms = intBuf16.get(0);
// logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
@ -257,7 +257,7 @@ public class GLRenderer implements Renderer {
// gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
// fragUniforms = intBuf16.get(0);
// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
limits.put(Limits.VertexUniformComponents,getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS));
limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));

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