SDK SceneComposer : all shortcuts tool are now outside of the selectTool,

- added the Delete and Duplicate shortcut
 - deleted the MoveManager
 - clean up the SelectTool (removed old shortCuts)
 - now the ShortcutManager can also provide to SorthcutTools the state of ctr, alt and shift key
experimental
Maselbas 10 years ago
parent e9b1972aca
commit bbca035a43
  1. 204
      sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/MoveManager.java
  2. 694
      sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/SelectTool.java
  3. 123
      sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/DeleteShortcut.java
  4. 141
      sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/DuplicateShortcut.java
  5. 52
      sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/shortcuts/ShortcutManager.java

@ -1,204 +0,0 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.gde.scenecomposer.tools;
import com.jme3.bullet.control.CharacterControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
import com.jme3.gde.scenecomposer.SceneEditTool;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Quad;
import org.openide.util.lookup.ServiceProvider;
/**
*
* @author Nehon
*/
@ServiceProvider(service = MoveManager.class)
public class MoveManager {
private Vector3f startLoc;
private Vector3f startWorldLoc;
private Vector3f lastLoc;
private Vector3f offset;
private Node alternativePickTarget = null;
private Node plane;
private Spatial spatial;
protected static final Quaternion XY = new Quaternion().fromAngleAxis(0, new Vector3f(1, 0, 0));
protected static final Quaternion YZ = new Quaternion().fromAngleAxis(-FastMath.PI / 2, new Vector3f(0, 1, 0));
protected static final Quaternion XZ = new Quaternion().fromAngleAxis(FastMath.PI / 2, new Vector3f(1, 0, 0));
//temp vars
private Quaternion rot = new Quaternion();
private Vector3f newPos = new Vector3f();
public MoveManager() {
float size = 1000;
Geometry g = new Geometry("plane", new Quad(size, size));
g.setLocalTranslation(-size / 2, -size / 2, 0);
plane = new Node();
plane.attachChild(g);
}
public Vector3f getOffset() {
return offset;
}
public void reset() {
offset = null;
startLoc = null;
startWorldLoc = null;
lastLoc = null;
spatial = null;
alternativePickTarget = null;
}
public void initiateMove(Spatial selectedSpatial, Quaternion planeRotation, boolean local) {
spatial = selectedSpatial;
startLoc = selectedSpatial.getLocalTranslation().clone();
startWorldLoc = selectedSpatial.getWorldTranslation().clone();
if (local) {
rot.set(selectedSpatial.getWorldRotation());
plane.setLocalRotation(rot.multLocal(planeRotation));
} else {
rot.set(planeRotation);
}
plane.setLocalRotation(rot);
plane.setLocalTranslation(startWorldLoc);
}
public void updatePlaneRotation(Quaternion planeRotation) {
plane.setLocalRotation(rot);
}
public boolean move(Camera camera, Vector2f screenCoord) {
return move(camera, screenCoord, Vector3f.UNIT_XYZ, false);
}
public boolean move(Camera camera, Vector2f screenCoord, Vector3f constraintAxis, boolean gridSnap) {
Node toPick = alternativePickTarget == null ? plane : alternativePickTarget;
Vector3f planeHit = SceneEditTool.pickWorldLocation(camera, screenCoord, toPick, alternativePickTarget == null ? null : spatial);
if (planeHit == null) {
return false;
}
Spatial parent = spatial.getParent();
//we are moving the root node, there is a slight chance that something went wrong.
if (parent == null) {
return false;
}
//offset in world space
if (offset == null) {
offset = planeHit.subtract(spatial.getWorldTranslation()); // get the offset when we start so it doesn't jump
}
newPos.set(planeHit).subtractLocal(offset);
//constraining the translation with the contraintAxis.
Vector3f tmp = startWorldLoc.mult(Vector3f.UNIT_XYZ.subtract(constraintAxis));
newPos.multLocal(constraintAxis).addLocal(tmp);
worldToLocalMove(gridSnap);
return true;
}
private void worldToLocalMove(boolean gridSnap) {
//snap to grid (grid is assumed 1 WU per cell)
if (gridSnap) {
newPos.set(Math.round(newPos.x), Math.round(newPos.y), Math.round(newPos.z));
}
//computing the inverse world transform to get the new localtranslation
newPos.subtractLocal(spatial.getParent().getWorldTranslation());
newPos = spatial.getParent().getWorldRotation().inverse().normalizeLocal().multLocal(newPos);
newPos.divideLocal(spatial.getParent().getWorldScale());
lastLoc = newPos;
spatial.setLocalTranslation(newPos);
RigidBodyControl control = spatial.getControl(RigidBodyControl.class);
if (control != null) {
control.setPhysicsLocation(spatial.getWorldTranslation());
}
CharacterControl character = spatial.getControl(CharacterControl.class);
if (character != null) {
character.setPhysicsLocation(spatial.getWorldTranslation());
}
}
public boolean moveAcross(Vector3f constraintAxis, float value, boolean gridSnap) {
newPos.set(startWorldLoc).addLocal(constraintAxis.mult(value));
Spatial parent = spatial.getParent();
//we are moving the root node, there is a slight chance that something went wrong.
if (parent == null) {
return false;
}
worldToLocalMove(gridSnap);
return true;
}
public MoveUndo makeUndo() {
return new MoveUndo(spatial, startLoc, lastLoc);
}
public void setAlternativePickTarget(Node alternativePickTarget) {
this.alternativePickTarget = alternativePickTarget;
}
protected class MoveUndo extends AbstractUndoableSceneEdit {
private Spatial spatial;
private Vector3f before = new Vector3f(), after = new Vector3f();
MoveUndo(Spatial spatial, Vector3f before, Vector3f after) {
this.spatial = spatial;
this.before.set(before);
if (after != null) {
this.after.set(after);
}
}
@Override
public void sceneUndo() {
spatial.setLocalTranslation(before);
RigidBodyControl control = spatial.getControl(RigidBodyControl.class);
if (control != null) {
control.setPhysicsLocation(spatial.getWorldTranslation());
}
CharacterControl character = spatial.getControl(CharacterControl.class);
if (character != null) {
character.setPhysicsLocation(spatial.getWorldTranslation());
}
// toolController.selectedSpatialTransformed();
}
@Override
public void sceneRedo() {
spatial.setLocalTranslation(after);
RigidBodyControl control = spatial.getControl(RigidBodyControl.class);
if (control != null) {
control.setPhysicsLocation(spatial.getWorldTranslation());
}
CharacterControl character = spatial.getControl(CharacterControl.class);
if (character != null) {
character.setPhysicsLocation(spatial.getWorldTranslation());
}
//toolController.selectedSpatialTransformed();
}
public void setAfter(Vector3f after) {
this.after.set(after);
}
}
}

@ -8,425 +8,51 @@ import com.jme3.gde.core.sceneexplorer.SceneExplorerTopComponent;
import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
import com.jme3.gde.core.sceneviewer.SceneViewerTopComponent;
import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
import com.jme3.gde.scenecomposer.SceneEditTool;
import com.jme3.input.KeyInput;
import com.jme3.input.event.KeyInputEvent;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.terrain.Terrain;
import org.openide.loaders.DataObject;
import org.openide.util.Lookup;
/**
* This duplicates the Blender manipulate tool.
* It supports quick access to Grab, Rotate, and Scale operations
* by typing one of the following keys: 'g', 'r', or 's'
* Those keys can be followed by an axis key to specify what axis
* to perform the transformation: x, y, z
* Then, after the operation and axis are selected, you can type in a
* number and then hit 'enter' to complete the transformation.
*
* Ctrl+Shift+D will duplicate an object
* X will delete an object
*
* ITEMS TO FINISH:
* 1) fixed scale and rotation values by holding Ctrl and dragging mouse
* BUGS:
* 1) window always needs focus from primary click when it should focus from secondary and middle mouse
*
* This duplicates the Blender manipulate tool. It supports quick access to
* Grab, Rotate, and Scale operations by typing one of the following keys: 'g',
* 'r', or 's' Those keys can be followed by an axis key to specify what axis to
* perform the transformation: x, y, z Then, after the operation and axis are
* selected, you can type in a number and then hit 'enter' to complete the
* transformation.
*
* Ctrl+Shift+D will duplicate an object X will delete an object
*
* ITEMS TO FINISH: 1) fixed scale and rotation values by holding Ctrl and
* dragging mouse BUGS: 1) window always needs focus from primary click when it
* should focus from secondary and middle mouse
*
* @author Brent Owens
*/
public class SelectTool extends SceneEditTool {
private enum State {
translate, rotate, scale
};
private State currentState = null;
private Vector3f currentAxis = Vector3f.UNIT_XYZ;
private StringBuilder numberBuilder = new StringBuilder(); // gets appended with numbers
private Quaternion startRot;
private Vector3f startTrans;
private Vector3f startScale;
private boolean wasDraggingL = false;
private boolean wasDraggingR = false;
private boolean wasDownR = false;
private boolean ctrlDown = false;
private boolean shiftDown = false;
private boolean altDown = false;
private MoveManager.MoveUndo moving;
private ScaleUndo scaling;
private RotateUndo rotating;
private Vector2f startMouseCoord; // for scaling and rotation
private Vector2f startSelectedCoord; // for scaling and rotation
private float lastRotAngle; // used for rotation
/**
* This is stateful:
* First it checks for a command (rotate, translate, delete, etc..)
* Then it checks for an axis (x,y,z)
* Then it checks for a number (user typed a number
* Then, finally, it checks if Enter was hit.
*
* This is stateful: First it checks for a command (rotate, translate,
* delete, etc..) Then it checks for an axis (x,y,z) Then it checks for a
* number (user typed a number Then, finally, it checks if Enter was hit.
*
* If either of the commands was actioned, the preceeding states/axis/amount
* will be reset. For example if the user types: G Y 2 R
* Then it will:
* 1) Set state as 'Translate' for the G (grab)
* 2) Set the axis as 'Y'; it will translate along the Y axis
* 3) Distance will be 2, when the 2 key is hit
* 4) Distance, Axis, and state are then reset because a new state was set: Rotate
* it won't actually translate because 'Enter' was not hit and 'R' reset the state.
*
* will be reset. For example if the user types: G Y 2 R Then it will: 1)
* Set state as 'Translate' for the G (grab) 2) Set the axis as 'Y'; it will
* translate along the Y axis 3) Distance will be 2, when the 2 key is hit
* 4) Distance, Axis, and state are then reset because a new state was set:
* Rotate it won't actually translate because 'Enter' was not hit and 'R'
* reset the state.
*
*/
@Override
public void keyPressed(KeyInputEvent kie) {
checkModificatorKeys(kie); // alt,shift,ctrl
Spatial selected = toolController.getSelectedSpatial();
if (selected == null) {
return; // only do anything if a spatial is selected
}
// key released
if (kie.isPressed()) {
boolean commandUsed = checkCommandKey(kie);
boolean stateChange = checkStateKey(kie);
boolean axisChange = checkAxisKey(kie);
boolean numberChange = checkNumberKey(kie);
boolean enterHit = checkEnterHit(kie);
boolean escHit = checkEscHit(kie);
if (commandUsed) {
return; // commands take priority
}
if (stateChange) {
currentAxis = Vector3f.UNIT_XYZ;
numberBuilder = new StringBuilder();
recordInitialState(selected);
} else if (axisChange) {
} else if (numberChange) {
} else if (enterHit) {
if (currentState != null && numberBuilder.length() > 0) {
applyKeyedChangeState(selected);
clearState(false);
}
}
// -----------------------
// reset conditions below:
if (escHit) {
if (moving != null) {
moving.sceneUndo();
}
moving = null;
clearState();
}
if (!stateChange && !axisChange && !numberChange && !enterHit && !escHit) {
// nothing valid was hit, reset the state
//clearState(); // this will be
}
}
}
/**
* Abort any manipulations
*/
private void clearState() {
clearState(true);
}
private void clearState(boolean resetSelected) {
Spatial selected = toolController.getSelectedSpatial();
if (resetSelected && selected != null) {
// reset the transforms
if (startRot != null) {
selected.setLocalRotation(startRot);
}
if (startTrans != null) {
selected.setLocalTranslation(startTrans);
}
if (startScale != null) {
selected.setLocalScale(startScale);
}
}
currentState = null;
currentAxis = Vector3f.UNIT_XYZ;
numberBuilder = new StringBuilder();
startRot = null;
startTrans = null;
startScale = null;
startMouseCoord = null;
startSelectedCoord = null;
lastRotAngle = 0;
}
private void recordInitialState(Spatial selected) {
startRot = selected.getLocalRotation().clone();
startTrans = selected.getLocalTranslation().clone();
startScale = selected.getLocalScale().clone();
}
/**
* Applies the changes entered by a number, not by mouse.
* Translate: adds the value to the current local translation
* Rotate: rotates by X degrees
* Scale: scale the current scale by X amount
*/
private void applyKeyedChangeState(Spatial selected) {
Float value = null;
try {
value = new Float(numberBuilder.toString());
} catch (NumberFormatException e) {
return;
}
if (currentState == State.translate) {
MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class);
moveManager.moveAcross(currentAxis, value, toolController.isSnapToGrid());
moving.setAfter(selected.getLocalTranslation());
actionPerformed(moving);
moving = null;
} else if (currentState == State.scale) {
float x = 1, y = 1, z = 1;
if (currentAxis == Vector3f.UNIT_X) {
x = value;
} else if (currentAxis == Vector3f.UNIT_Y) {
y = value;
} else if (currentAxis == Vector3f.UNIT_Z) {
z = value;
} else if (currentAxis == Vector3f.UNIT_XYZ) {
x = value;
y = value;
z = value;
}
Vector3f before = selected.getLocalScale().clone();
Vector3f after = selected.getLocalScale().multLocal(x, y, z);
selected.setLocalScale(after);
actionPerformed(new ScaleUndo(selected, before, after));
} else if (currentState == State.rotate) {
float x = 0, y = 0, z = 0;
if (currentAxis == Vector3f.UNIT_X) {
x = 1;
} else if (currentAxis == Vector3f.UNIT_Y) {
y = 1;
} else if (currentAxis == Vector3f.UNIT_Z) {
z = 1;
}
Vector3f axis = new Vector3f(x, y, z);
Quaternion initialRot = selected.getLocalRotation().clone();
Quaternion rot = new Quaternion();
rot = rot.fromAngleAxis(value * FastMath.DEG_TO_RAD, axis);
selected.setLocalRotation(selected.getLocalRotation().mult(rot));
RotateUndo undo = new RotateUndo(selected, initialRot, rot);
actionPerformed(undo);
toolController.updateSelection(null);// force a re-draw of the bbox shape
toolController.updateSelection(selected);
}
clearState(false);
}
private void checkModificatorKeys(KeyInputEvent kie) {
if (kie.getKeyCode() == KeyInput.KEY_LCONTROL || kie.getKeyCode() == KeyInput.KEY_RCONTROL) {
ctrlDown = kie.isPressed();
}
if (kie.getKeyCode() == KeyInput.KEY_LSHIFT || kie.getKeyCode() == KeyInput.KEY_RSHIFT) {
shiftDown = kie.isPressed();
}
if (kie.getKeyCode() == KeyInput.KEY_LMENU || kie.getKeyCode() == KeyInput.KEY_RMENU) {
altDown = kie.isPressed();
}
}
private boolean checkCommandKey(KeyInputEvent kie) {
if (kie.getKeyCode() == KeyInput.KEY_D) {
if (shiftDown) {
duplicateSelected();
return true;
}
}
// X will only delete if the user isn't already transforming
if (currentState == null && kie.getKeyCode() == KeyInput.KEY_X) {
if (!ctrlDown && !shiftDown) {
deleteSelected();
return true;
}
}
return false;
}
private boolean checkStateKey(KeyInputEvent kie) {
Spatial selected = toolController.getSelectedSpatial();
if (kie.getKeyCode() == KeyInput.KEY_G && !ctrlDown) {
currentState = State.translate;
MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class);
moveManager.reset();
Quaternion rot = camera.getRotation().mult(new Quaternion().fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y));
moveManager.initiateMove(selected, rot, false);
moving = moveManager.makeUndo();
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_R && !ctrlDown) {
currentState = State.rotate;
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_S && !ctrlDown) {
currentState = State.scale;
return true;
}
return false;
}
private boolean checkAxisKey(KeyInputEvent kie) {
if (kie.getKeyCode() == KeyInput.KEY_X) {
currentAxis = Vector3f.UNIT_X;
checkMovePlane(MoveManager.XY, MoveManager.XZ);
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_Y) {
currentAxis = Vector3f.UNIT_Y;
checkMovePlane(MoveManager.XY, MoveManager.YZ);
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_Z) {
currentAxis = Vector3f.UNIT_Z;
checkMovePlane(MoveManager.XZ, MoveManager.YZ);
return true;
}
return false;
}
private void checkMovePlane(Quaternion rot1, Quaternion rot2) {
if (currentState == State.translate) {
MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class);
Quaternion rot = camera.getRotation().mult(new Quaternion().fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y));
Quaternion planRot = null;
if (rot.dot(rot1) < rot.dot(rot2)) {
planRot = rot1;
} else {
planRot = rot2;
}
moveManager.updatePlaneRotation(planRot);
}
}
private boolean checkNumberKey(KeyInputEvent kie) {
if (kie.getKeyCode() == KeyInput.KEY_MINUS) {
if (numberBuilder.length() > 0) {
if (numberBuilder.charAt(0) == '-') {
numberBuilder.replace(0, 1, "");
} else {
numberBuilder.insert(0, '-');
}
} else {
numberBuilder.append('-');
}
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_0 || kie.getKeyCode() == KeyInput.KEY_NUMPAD0) {
numberBuilder.append('0');
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_1 || kie.getKeyCode() == KeyInput.KEY_NUMPAD1) {
numberBuilder.append('1');
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_2 || kie.getKeyCode() == KeyInput.KEY_NUMPAD2) {
numberBuilder.append('2');
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_3 || kie.getKeyCode() == KeyInput.KEY_NUMPAD3) {
numberBuilder.append('3');
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_4 || kie.getKeyCode() == KeyInput.KEY_NUMPAD4) {
numberBuilder.append('4');
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_5 || kie.getKeyCode() == KeyInput.KEY_NUMPAD5) {
numberBuilder.append('5');
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_6 || kie.getKeyCode() == KeyInput.KEY_NUMPAD6) {
numberBuilder.append('6');
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_7 || kie.getKeyCode() == KeyInput.KEY_NUMPAD7) {
numberBuilder.append('7');
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_8 || kie.getKeyCode() == KeyInput.KEY_NUMPAD8) {
numberBuilder.append('8');
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_9 || kie.getKeyCode() == KeyInput.KEY_NUMPAD9) {
numberBuilder.append('9');
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_PERIOD) {
if (numberBuilder.indexOf(".") == -1) { // if it doesn't exist yet
if (numberBuilder.length() == 0
|| (numberBuilder.length() == 1 && numberBuilder.charAt(0) == '-')) {
numberBuilder.append("0.");
} else {
numberBuilder.append(".");
}
}
return true;
}
return false;
}
private boolean checkEnterHit(KeyInputEvent kie) {
if (kie.getKeyCode() == KeyInput.KEY_RETURN) {
return true;
}
return false;
}
private boolean checkEscHit(KeyInputEvent kie) {
if (kie.getKeyCode() == KeyInput.KEY_ESCAPE) {
return true;
}
return false;
}
@Override
public void actionPrimary(Vector2f screenCoord, boolean pressed, final JmeNode rootNode, DataObject dataObject) {
if (!pressed) {
Spatial selected = toolController.getSelectedSpatial();
// left mouse released
if (!wasDraggingL) {
// left mouse pressed
if (currentState != null) {
// finish manipulating the spatial
if (moving != null) {
moving.setAfter(selected.getLocalTranslation());
actionPerformed(moving);
moving = null;
clearState(false);
} else if (scaling != null) {
scaling.after = selected.getLocalScale().clone();
actionPerformed(scaling);
scaling = null;
clearState(false);
toolController.rebuildSelectionBox();
} else if (rotating != null) {
rotating.after = selected.getLocalRotation().clone();
actionPerformed(rotating);
rotating = null;
clearState(false);
}
} else {
// mouse released and wasn't dragging, place cursor
final Vector3f result = pickWorldLocation(getCamera(), screenCoord, rootNode);
if (result != null) {
if (toolController.isSnapToGrid()) {
result.set(Math.round(result.x), result.y, Math.round(result.z));
}
toolController.setCursorLocation(result);
}
}
}
wasDraggingL = false;
}
}
@Override
@ -435,19 +61,7 @@ public class SelectTool extends SceneEditTool {
Spatial selected = toolController.getSelectedSpatial();
// mouse down
if (moving != null) {
moving.sceneUndo();
moving = null;
clearState();
} else if (scaling != null) {
scaling.sceneUndo();
scaling = null;
clearState();
} else if (rotating != null) {
rotating.sceneUndo();
rotating = null;
clearState();
} else if (!wasDraggingR && !wasDownR) { // wasn't dragging and was not down already
if (!wasDraggingR && !wasDownR) { // wasn't dragging and was not down already
// pick on the spot
Spatial s = pickWorldSpatial(camera, screenCoord, rootNode);
if (!toolController.selectTerrain() && isTerrain(s)) {
@ -498,8 +112,8 @@ public class SelectTool extends SceneEditTool {
}
/**
* Climb up the spatial until we find the first node parent.
* TODO: use userData to determine the actual model's parent.
* Climb up the spatial until we find the first node parent. TODO: use
* userData to determine the actual model's parent.
*/
private Spatial findModelNodeParent(Spatial child) {
if (child == null) {
@ -519,14 +133,10 @@ public class SelectTool extends SceneEditTool {
@Override
public void mouseMoved(Vector2f screenCoord, JmeNode rootNode, DataObject currentDataObject, JmeSpatial selectedSpatial) {
if (currentState != null) {
handleMouseManipulate(screenCoord, currentState, currentAxis, rootNode, currentDataObject, selectedSpatial);
}
}
@Override
public void draggedPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
wasDraggingL = pressed;
}
@Override
@ -535,252 +145,8 @@ public class SelectTool extends SceneEditTool {
}
/**
* Manipulate the spatial
*/
private void handleMouseManipulate(Vector2f screenCoord,
State state,
Vector3f axis,
JmeNode rootNode,
DataObject currentDataObject,
JmeSpatial selectedSpatial) {
if (state == State.translate) {
doMouseTranslate(axis, screenCoord, rootNode, selectedSpatial);
} else if (state == State.scale) {
doMouseScale(axis, screenCoord, rootNode, selectedSpatial);
} else if (state == State.rotate) {
doMouseRotate(axis, screenCoord, rootNode, selectedSpatial);
}
}
private void doMouseTranslate(Vector3f axis, Vector2f screenCoord, JmeNode rootNode, JmeSpatial selectedSpatial) {
MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class);
if (toolController.isSnapToScene()) {
moveManager.setAlternativePickTarget(rootNode.getLookup().lookup(Node.class));
}
// free form translation
moveManager.move(camera, screenCoord, axis, toolController.isSnapToGrid());
}
private void doMouseScale(Vector3f axis, Vector2f screenCoord, JmeNode rootNode, JmeSpatial selectedSpatial) {
Spatial selected = toolController.getSelectedSpatial();
// scale based on the original mouse position and original model-to-screen position
// and compare that to the distance from the new mouse position and the original distance
if (startMouseCoord == null) {
startMouseCoord = screenCoord.clone();
}
if (startSelectedCoord == null) {
Vector3f screen = getCamera().getScreenCoordinates(selected.getWorldTranslation());
startSelectedCoord = new Vector2f(screen.x, screen.y);
}
if (scaling == null) {
scaling = new ScaleUndo(selected, selected.getLocalScale().clone(), null);
}
float origDist = startMouseCoord.distanceSquared(startSelectedCoord);
float newDist = screenCoord.distanceSquared(startSelectedCoord);
if (origDist == 0) {
origDist = 1;
}
float ratio = newDist / origDist;
Vector3f prev = selected.getLocalScale();
if (axis == Vector3f.UNIT_X) {
selected.setLocalScale(ratio, prev.y, prev.z);
} else if (axis == Vector3f.UNIT_Y) {
selected.setLocalScale(prev.x, ratio, prev.z);
} else if (axis == Vector3f.UNIT_Z) {
selected.setLocalScale(prev.x, prev.y, ratio);
} else {
selected.setLocalScale(ratio, ratio, ratio);
}
}
private void doMouseRotate(Vector3f axis, Vector2f screenCoord, JmeNode rootNode, JmeSpatial selectedSpatial) {
Spatial selected = toolController.getSelectedSpatial();
if (startMouseCoord == null) {
startMouseCoord = screenCoord.clone();
}
if (startSelectedCoord == null) {
Vector3f screen = getCamera().getScreenCoordinates(selected.getWorldTranslation());
startSelectedCoord = new Vector2f(screen.x, screen.y);
}
if (rotating == null) {
rotating = new RotateUndo(selected, selected.getLocalRotation().clone(), null);
}
Vector2f origRot = startMouseCoord.subtract(startSelectedCoord);
Vector2f newRot = screenCoord.subtract(startSelectedCoord);
float newRotAngle = origRot.angleBetween(newRot);
float temp = newRotAngle;
if (lastRotAngle != 0) {
newRotAngle -= lastRotAngle;
}
lastRotAngle = temp;
Quaternion rotate = new Quaternion();
if (axis != Vector3f.UNIT_XYZ) {
rotate = rotate.fromAngleAxis(newRotAngle, selected.getWorldRotation().inverse().mult(axis));
} else {
rotate = rotate.fromAngleAxis(newRotAngle, selected.getWorldRotation().inverse().mult(getCamera().getDirection().mult(-1).normalizeLocal()));
}
selected.setLocalRotation(selected.getLocalRotation().mult(rotate));
}
private void duplicateSelected() {
Spatial selected = toolController.getSelectedSpatial();
if (selected == null) {
return;
}
Spatial clone = selected.clone();
clone.move(1, 0, 1);
selected.getParent().attachChild(clone);
actionPerformed(new DuplicateUndo(clone, selected.getParent()));
selected = clone;
final Spatial cloned = clone;
final JmeNode rootNode = toolController.getRootNode();
refreshSelected(rootNode, selected.getParent());
java.awt.EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
if (cloned != null) {
SceneViewerTopComponent.findInstance().setActivatedNodes(new org.openide.nodes.Node[]{rootNode.getChild(cloned)});
SceneExplorerTopComponent.findInstance().setSelectedNode(rootNode.getChild(cloned));
}
}
});
// set to automatically 'grab'/'translate' the new cloned model
toolController.updateSelection(selected);
currentState = State.translate;
currentAxis = Vector3f.UNIT_XYZ;
}
private void deleteSelected() {
Spatial selected = toolController.getSelectedSpatial();
if (selected == null) {
return;
}
Node parent = selected.getParent();
selected.removeFromParent();
actionPerformed(new DeleteUndo(selected, parent));
selected = null;
toolController.updateSelection(selected);
final JmeNode rootNode = toolController.getRootNode();
refreshSelected(rootNode, parent);
}
private void refreshSelected(final JmeNode jmeRootNode, final Node parent) {
java.awt.EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
jmeRootNode.getChild(parent).refresh(false);
}
});
}
private class ScaleUndo extends AbstractUndoableSceneEdit {
private Spatial spatial;
private Vector3f before, after;
ScaleUndo(Spatial spatial, Vector3f before, Vector3f after) {
this.spatial = spatial;
this.before = before;
this.after = after;
}
@Override
public void sceneUndo() {
spatial.setLocalScale(before);
}
@Override
public void sceneRedo() {
spatial.setLocalScale(after);
}
}
private class RotateUndo extends AbstractUndoableSceneEdit {
private Spatial spatial;
private Quaternion before, after;
RotateUndo(Spatial spatial, Quaternion before, Quaternion after) {
this.spatial = spatial;
this.before = before;
this.after = after;
}
@Override
public void sceneUndo() {
spatial.setLocalRotation(before);
}
@Override
public void sceneRedo() {
spatial.setLocalRotation(after);
}
}
private class DeleteUndo extends AbstractUndoableSceneEdit {
private Spatial spatial;
private Node parent;
DeleteUndo(Spatial spatial, Node parent) {
this.spatial = spatial;
this.parent = parent;
}
@Override
public void sceneUndo() {
parent.attachChild(spatial);
}
@Override
public void sceneRedo() {
spatial.removeFromParent();
}
}
private class DuplicateUndo extends AbstractUndoableSceneEdit {
private Spatial spatial;
private Node parent;
DuplicateUndo(Spatial spatial, Node parent) {
this.spatial = spatial;
this.parent = parent;
}
@Override
public void sceneUndo() {
spatial.removeFromParent();
}
@Override
public void sceneRedo() {
parent.attachChild(spatial);
}
}
/**
* Check if the selected item is a Terrain
* It will climb up the parent tree to see if
* a parent is terrain too.
* Recursive call.
* Check if the selected item is a Terrain It will climb up the parent tree
* to see if a parent is terrain too. Recursive call.
*/
protected boolean isTerrain(Spatial s) {
if (s == null) {

@ -0,0 +1,123 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.gde.scenecomposer.tools.shortcuts;
import com.jme3.asset.AssetManager;
import com.jme3.gde.core.sceneexplorer.SceneExplorerTopComponent;
import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
import com.jme3.gde.core.sceneviewer.SceneViewerTopComponent;
import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
import com.jme3.gde.scenecomposer.SceneComposerToolController;
import com.jme3.input.KeyInput;
import com.jme3.input.event.KeyInputEvent;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import org.openide.loaders.DataObject;
import org.openide.util.Lookup;
/**
*
* @author dokthar
*/
public class DeleteShortcut extends ShortcutTool {
@Override
public boolean isActivableBy(KeyInputEvent kie) {
if (kie.getKeyCode() == KeyInput.KEY_X && kie.isPressed()) {
if (Lookup.getDefault().lookup(ShortcutManager.class).isShiftDown()) {
return true;
}
}
return false;
}
@Override
public void cancel() {
terminate();
}
@Override
public void activate(AssetManager manager, Node toolNode, Node onTopToolNode, Spatial selectedSpatial, SceneComposerToolController toolController) {
super.activate(manager, toolNode, onTopToolNode, selectedSpatial, toolController); //To change body of generated methods, choose Tools | Templates.
hideMarker();
if (selectedSpatial != null) {
delete();
}
terminate();
}
private void delete() {
Spatial selected = toolController.getSelectedSpatial();
Node parent = selected.getParent();
selected.removeFromParent();
actionPerformed(new DeleteUndo(selected, parent));
selected = null;
toolController.updateSelection(selected);
final JmeNode rootNode = toolController.getRootNode();
refreshSelected(rootNode, parent);
}
private void refreshSelected(final JmeNode jmeRootNode, final Node parent) {
java.awt.EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
jmeRootNode.getChild(parent).refresh(false);
}
});
}
@Override
public void keyPressed(KeyInputEvent kie) {
}
@Override
public void actionPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
}
@Override
public void actionSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
}
@Override
public void mouseMoved(Vector2f screenCoord, JmeNode rootNode, DataObject dataObject, JmeSpatial selectedSpatial) {
}
@Override
public void draggedPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
}
@Override
public void draggedSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
}
private class DeleteUndo extends AbstractUndoableSceneEdit {
private Spatial spatial;
private Node parent;
DeleteUndo(Spatial spatial, Node parent) {
this.spatial = spatial;
this.parent = parent;
}
@Override
public void sceneUndo() {
parent.attachChild(spatial);
}
@Override
public void sceneRedo() {
spatial.removeFromParent();
}
}
}

@ -0,0 +1,141 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.gde.scenecomposer.tools.shortcuts;
import com.jme3.asset.AssetManager;
import com.jme3.gde.core.sceneexplorer.SceneExplorerTopComponent;
import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
import com.jme3.gde.core.sceneviewer.SceneViewerTopComponent;
import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
import com.jme3.gde.scenecomposer.SceneComposerToolController;
import com.jme3.input.KeyInput;
import com.jme3.input.event.KeyInputEvent;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import org.openide.loaders.DataObject;
import org.openide.util.Lookup;
/**
*
* @author dokthar
*/
public class DuplicateShortcut extends ShortcutTool {
@Override
public boolean isActivableBy(KeyInputEvent kie) {
if (kie.getKeyCode() == KeyInput.KEY_D && kie.isPressed()) {
if (Lookup.getDefault().lookup(ShortcutManager.class).isShiftDown()) {
return true;
}
}
return false;
}
@Override
public void cancel() {
terminate();
}
@Override
public void activate(AssetManager manager, Node toolNode, Node onTopToolNode, Spatial selectedSpatial, SceneComposerToolController toolController) {
super.activate(manager, toolNode, onTopToolNode, selectedSpatial, toolController); //To change body of generated methods, choose Tools | Templates.
hideMarker();
if (selectedSpatial != null) {
duplicate();
terminate();
//then enable move shortcut
toolController.doKeyPressed(new KeyInputEvent(KeyInput.KEY_G, 'g', true, false));
} else {
terminate();
}
}
private void duplicate() {
Spatial selected = toolController.getSelectedSpatial();
Spatial clone = selected.clone();
clone.move(1, 0, 1);
selected.getParent().attachChild(clone);
actionPerformed(new DuplicateUndo(clone, selected.getParent()));
selected = clone;
final Spatial cloned = clone;
final JmeNode rootNode = toolController.getRootNode();
refreshSelected(rootNode, selected.getParent());
java.awt.EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
if (cloned != null) {
SceneViewerTopComponent.findInstance().setActivatedNodes(new org.openide.nodes.Node[]{rootNode.getChild(cloned)});
SceneExplorerTopComponent.findInstance().setSelectedNode(rootNode.getChild(cloned));
}
}
});
toolController.updateSelection(selected);
}
private void refreshSelected(final JmeNode jmeRootNode, final Node parent) {
java.awt.EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
jmeRootNode.getChild(parent).refresh(false);
}
});
}
@Override
public void keyPressed(KeyInputEvent kie) {
}
@Override
public void actionPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
}
@Override
public void actionSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject dataObject) {
}
@Override
public void mouseMoved(Vector2f screenCoord, JmeNode rootNode, DataObject dataObject, JmeSpatial selectedSpatial) {
}
@Override
public void draggedPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
}
@Override
public void draggedSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
}
private class DuplicateUndo extends AbstractUndoableSceneEdit {
private Spatial spatial;
private Node parent;
DuplicateUndo(Spatial spatial, Node parent) {
this.spatial = spatial;
this.parent = parent;
}
@Override
public void sceneUndo() {
spatial.removeFromParent();
}
@Override
public void sceneRedo() {
parent.attachChild(spatial);
}
}
}

@ -22,12 +22,17 @@ public class ShortcutManager {
private ShortcutTool currentShortcut;
private ArrayList<ShortcutTool> shortcutList;
private boolean ctrlDown = false;
private boolean shiftDown = false;
private boolean altDown = false;
public ShortcutManager() {
shortcutList = new ArrayList<ShortcutTool>();
shortcutList.add(new MoveShortcut());
shortcutList.add(new RotateShortcut());
shortcutList.add(new ScaleShortcut());
shortcutList.add(new DuplicateShortcut());
shortcutList.add(new DeleteShortcut());
}
/*
@ -41,6 +46,27 @@ public class ShortcutManager {
return currentShortcut != null;
}
/**
* @return the ctrlDown
*/
public boolean isCtrlDown() {
return ctrlDown;
}
/**
* @return the shiftDown
*/
public boolean isShiftDown() {
return shiftDown;
}
/**
* @return the altDown
*/
public boolean isAltDown() {
return altDown;
}
public void setShortCut(ShortcutTool shortcut) {
if (isActive()) {
currentShortcut.cancel();
@ -49,6 +75,9 @@ public class ShortcutManager {
}
public ShortcutTool getActivableShortcut(KeyInputEvent kie) {
if (checkCommandeKey(kie)) {
return null;
}
for (ShortcutTool s : shortcutList) {
if (s != currentShortcut) {
if (s.isActivableBy(kie)) {
@ -69,12 +98,12 @@ public class ShortcutManager {
public boolean activateShortcut(KeyInputEvent kie) {
ShortcutTool newShortcut = getActivableShortcut(kie);
if(newShortcut != null){
if (newShortcut != null) {
currentShortcut = newShortcut;
}
return newShortcut != null;
}
/**
* This should be called to trigger the currentShortcut.keyPressed() method.
* This method do a first check for command key used to provide isCtrlDown,
@ -83,12 +112,27 @@ public class ShortcutManager {
* @param kie
*/
public void doKeyPressed(KeyInputEvent kie) {
///todo check commande key
if (isActive()) {
if (checkCommandeKey(kie)) {
//return;
} else if (isActive()) {
currentShortcut.keyPressed(kie);
}
}
private boolean checkCommandeKey(KeyInputEvent kie) {
if (checkCtrlHit(kie)) {
ctrlDown = kie.isPressed();
return true;
} else if (checkAltHit(kie)) {
altDown = kie.isPressed();
return true;
} else if (checkShiftHit(kie)) {
shiftDown = kie.isPressed();
return true;
}
return false;
}
/*
STATIC
*/

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