Hopefully fixed
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a8b3407b46
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8d0c371796
@ -101,9 +101,9 @@ public class GLRenderer implements Renderer {
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public GLRenderer(GL gl, GLExt glext, GLFbo glfbo) {
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this.gl = gl;
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this.gl2 = gl instanceof GL2 ? (GL2) gl : null;
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this.gl3 = gl instanceof GL3 ? (GL3) gl : null;
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this.gl4 = gl instanceof GL4 ? (GL4) gl : null;
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this.gl2 = gl instanceof GL2 ? (GL2)gl : null;
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this.gl3 = gl instanceof GL3 ? (GL3)gl : null;
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this.gl4 = gl instanceof GL4 ? (GL4)gl : null;
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this.glfbo = glfbo;
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this.glext = glext;
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this.texUtil = new TextureUtil(gl, gl2, glext, context);
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@ -425,8 +425,8 @@ public class GLRenderer implements Renderer {
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}
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// Supports sRGB pipeline.
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if ((hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
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|| caps.contains(Caps.OpenGL30)) {
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if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
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|| caps.contains(Caps.OpenGL30) ) {
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caps.add(Caps.Srgb);
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}
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@ -465,7 +465,8 @@ public class GLRenderer implements Renderer {
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if (logger.isLoggable(Level.FINE)) {
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StringBuilder sb = new StringBuilder();
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sb.append("Supported capabilities: \n");
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for (Caps cap : caps) {
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for (Caps cap : caps)
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{
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sb.append("\t").append(cap.toString()).append("\n");
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}
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logger.log(Level.FINE, sb.toString());
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@ -491,7 +492,7 @@ public class GLRenderer implements Renderer {
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private boolean getBoolean(int en) {
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gl.glGetBoolean(en, nameBuf);
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return nameBuf.get(0) != (byte) 0;
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return nameBuf.get(0) != (byte)0;
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}
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@SuppressWarnings("fallthrough")
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@ -538,11 +539,9 @@ public class GLRenderer implements Renderer {
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invalidateState();
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}
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/**
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* ******************************************************************\
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* |* Render State *|
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* \********************************************************************
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*/
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/*********************************************************************\
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|* Render State *|
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\*********************************************************************/
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public void setDepthRange(float start, float end) {
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gl.glDepthRange(start, end);
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}
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@ -819,11 +818,9 @@ public class GLRenderer implements Renderer {
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}
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}
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/**
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* ******************************************************************\
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* |* Camera and World transforms *|
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* \********************************************************************
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*/
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/*********************************************************************\
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|* Camera and World transforms *|
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\*********************************************************************/
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public void setViewPort(int x, int y, int w, int h) {
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if (x != vpX || vpY != y || vpW != w || vpH != h) {
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gl.glViewport(x, y, w, h);
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@ -865,11 +862,9 @@ public class GLRenderer implements Renderer {
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gl.resetStats();
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}
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/**
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* ******************************************************************\
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* |* Shaders *|
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* \********************************************************************
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*/
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/*********************************************************************\
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|* Shaders *|
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\*********************************************************************/
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protected void updateUniformLocation(Shader shader, Uniform uniform) {
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int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
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if (loc < 0) {
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@ -1091,7 +1086,7 @@ public class GLRenderer implements Renderer {
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intBuf1.clear();
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intBuf1.put(0, stringBuf.length());
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gl.glShaderSource(id, new String[]{stringBuf.toString()}, intBuf1);
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gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1);
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gl.glCompileShader(id);
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gl.glGetShader(id, GL.GL_COMPILE_STATUS, intBuf1);
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@ -1254,11 +1249,9 @@ public class GLRenderer implements Renderer {
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shader.resetObject();
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}
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/**
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* ******************************************************************\
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* |* Framebuffers *|
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* \********************************************************************
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*/
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/*********************************************************************\
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|* Framebuffers *|
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\*********************************************************************/
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public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
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copyFrameBuffer(src, dst, true);
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}
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@ -1706,11 +1699,9 @@ public class GLRenderer implements Renderer {
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}
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}
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/**
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* ******************************************************************\
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* |* Textures *|
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* \********************************************************************
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*/
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/*********************************************************************\
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|* Textures *|
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\*********************************************************************/
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private int convertTextureType(Texture.Type type, int samples, int face) {
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if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
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throw new RendererException("Multisample textures are not supported" +
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@ -1765,7 +1756,7 @@ public class GLRenderer implements Renderer {
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}
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private int convertMinFilter(Texture.MinFilter filter, boolean haveMips) {
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if (haveMips) {
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if (haveMips){
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switch (filter) {
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case Trilinear:
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return GL.GL_LINEAR_MIPMAP_LINEAR;
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@ -1880,7 +1871,7 @@ public class GLRenderer implements Renderer {
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throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
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}
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if (tex.isNeedCompareModeUpdate() && gl2 != null) {
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if(tex.isNeedCompareModeUpdate() && gl2 != null){
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// R to Texture compare mode
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if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
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gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
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@ -1890,7 +1881,7 @@ public class GLRenderer implements Renderer {
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} else {
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gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
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}
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} else {
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}else{
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//restoring default value
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gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
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}
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@ -1901,7 +1892,7 @@ public class GLRenderer implements Renderer {
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/**
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* Validates if a potentially NPOT texture is supported by the hardware.
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* <p>
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* Textures with power-of-2 dimensions are supported on all hardware, however
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* Textures with power-of-2 dimensions are supported on all hardware, however
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* non-power-of-2 textures may or may not be supported depending on which
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* texturing features are used.
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*
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@ -1956,11 +1947,11 @@ public class GLRenderer implements Renderer {
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/**
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* Uploads the given image to the GL driver.
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*
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* @param img The image to upload
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* @param type How the data in the image argument should be interpreted.
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* @param unit The texture slot to be used to upload the image, not important
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* @param img The image to upload
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* @param type How the data in the image argument should be interpreted.
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* @param unit The texture slot to be used to upload the image, not important
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* @param scaleToPot If true, the image will be scaled to power-of-2 dimensions
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* before being uploaded.
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* before being uploaded.
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*/
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public void updateTexImageData(Image img, Texture.Type type, int unit, boolean scaleToPot) {
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int texId = img.getId();
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@ -2159,11 +2150,9 @@ public class GLRenderer implements Renderer {
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}
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}
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/**
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* ******************************************************************\
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* |* Vertex Buffers and Attributes *|
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* \********************************************************************
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*/
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/*********************************************************************\
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|* Vertex Buffers and Attributes *|
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\*********************************************************************/
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private int convertUsage(Usage usage) {
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switch (usage) {
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case Static:
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@ -2501,11 +2490,9 @@ public class GLRenderer implements Renderer {
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}
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}
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/**
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* ******************************************************************\
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* |* Render Calls *|
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* \********************************************************************
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*/
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/*********************************************************************\
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|* Render Calls *|
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\*********************************************************************/
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public int convertElementMode(Mesh.Mode mode) {
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switch (mode) {
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case Points:
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