Removed empty lines
This commit is contained in:
parent
4cd0c5bffb
commit
1e0468bdbe
@ -73,7 +73,7 @@ public class GLRenderer implements Renderer {
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private static final Logger logger = Logger.getLogger(GLRenderer.class.getName());
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private static final boolean VALIDATE_SHADER = false;
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private static final Pattern GLVERSION_PATTERN = Pattern.compile(".*?(\\d+)\\.(\\d+).*");
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private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
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private final StringBuilder stringBuf = new StringBuilder(250);
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private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
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@ -83,7 +83,7 @@ public class GLRenderer implements Renderer {
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private final NativeObjectManager objManager = new NativeObjectManager();
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private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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private final EnumMap<Limits, Integer> limits = new EnumMap<Limits, Integer>(Limits.class);
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private FrameBuffer mainFbOverride = null;
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private final Statistics statistics = new Statistics();
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private int vpX, vpY, vpW, vpH;
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@ -98,12 +98,12 @@ public class GLRenderer implements Renderer {
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private final GLExt glext;
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private final GLFbo glfbo;
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private final TextureUtil texUtil;
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public GLRenderer(GL gl, GLExt glext, GLFbo glfbo) {
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this.gl = gl;
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this.gl2 = gl instanceof GL2 ? (GL2)gl : null;
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this.gl3 = gl instanceof GL3 ? (GL3)gl : null;
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this.gl4 = gl instanceof GL4 ? (GL4)gl : null;
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this.gl2 = gl instanceof GL2 ? (GL2) gl : null;
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this.gl3 = gl instanceof GL3 ? (GL3) gl : null;
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this.gl4 = gl instanceof GL4 ? (GL4) gl : null;
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this.glfbo = glfbo;
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this.glext = glext;
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this.texUtil = new TextureUtil(gl, gl2, glext, context);
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@ -118,7 +118,7 @@ public class GLRenderer implements Renderer {
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public EnumSet<Caps> getCaps() {
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return caps;
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}
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// Not making public yet ...
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public EnumMap<Limits, Integer> getLimits() {
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return limits;
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@ -140,7 +140,7 @@ public class GLRenderer implements Renderer {
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}
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return extensionSet;
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}
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public static int extractVersion(String version) {
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Matcher m = GLVERSION_PATTERN.matcher(version);
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if (m.matches()) {
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@ -160,17 +160,17 @@ public class GLRenderer implements Renderer {
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private boolean hasExtension(String extensionName) {
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return extensions.contains(extensionName);
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}
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private void loadCapabilitiesES() {
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caps.add(Caps.GLSL100);
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caps.add(Caps.OpenGLES20);
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// Important: Do not add OpenGL20 - that's the desktop capability!
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}
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private void loadCapabilitiesGL2() {
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int oglVer = extractVersion(gl.glGetString(GL.GL_VERSION));
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if (oglVer >= 200) {
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caps.add(Caps.OpenGL20);
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if (oglVer >= 210) {
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@ -194,7 +194,7 @@ public class GLRenderer implements Renderer {
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}
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}
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}
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int glslVer = extractVersion(gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION));
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switch (glslVer) {
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@ -222,27 +222,27 @@ public class GLRenderer implements Renderer {
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caps.add(Caps.GLSL100);
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break;
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}
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// Workaround, always assume we support GLSL100 & GLSL110
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// Supporting OpenGL 2.0 means supporting GLSL 1.10.
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caps.add(Caps.GLSL110);
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caps.add(Caps.GLSL100);
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// Fix issue in TestRenderToMemory when GL.GL_FRONT is the main
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// buffer being used.
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context.initialDrawBuf = getInteger(GL2.GL_DRAW_BUFFER);
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context.initialReadBuf = getInteger(GL2.GL_READ_BUFFER);
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// XXX: This has to be GL.GL_BACK for canvas on Mac
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// Since initialDrawBuf is GL.GL_FRONT for pbuffer, gotta
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// change this value later on ...
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// initialDrawBuf = GL.GL_BACK;
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// initialReadBuf = GL.GL_BACK;
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}
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private void loadCapabilitiesCommon() {
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extensions = loadExtensions();
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limits.put(Limits.VertexTextureUnits, getInteger(GL.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
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if (limits.get(Limits.VertexTextureUnits) > 0) {
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caps.add(Caps.VertexTextureFetch);
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@ -257,62 +257,66 @@ public class GLRenderer implements Renderer {
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// gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
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// fragUniforms = intBuf16.get(0);
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// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
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limits.put(Limits.VertexUniformComponents,getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS));
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if (caps.contains(Caps.OpenGLES20)) {
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limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_VECTORS));
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} else {
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limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4);
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}
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limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
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limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
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limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
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if (hasExtension("GL_ARB_draw_instanced") &&
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hasExtension("GL_ARB_instanced_arrays")) {
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if (hasExtension("GL_ARB_draw_instanced") &&
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hasExtension("GL_ARB_instanced_arrays")) {
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caps.add(Caps.MeshInstancing);
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}
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if (hasExtension("GL_OES_element_index_uint") || gl2 != null) {
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caps.add(Caps.IntegerIndexBuffer);
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}
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if (hasExtension("GL_ARB_texture_buffer_object")) {
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caps.add(Caps.TextureBuffer);
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}
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// == texture format extensions ==
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boolean hasFloatTexture;
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hasFloatTexture = hasExtension("GL_OES_texture_half_float") &&
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hasExtension("GL_OES_texture_float");
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hasExtension("GL_OES_texture_float");
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if (!hasFloatTexture) {
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hasFloatTexture = hasExtension("GL_ARB_texture_float") &&
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hasExtension("GL_ARB_half_float_pixel");
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hasExtension("GL_ARB_half_float_pixel");
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if (!hasFloatTexture) {
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hasFloatTexture = caps.contains(Caps.OpenGL30);
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}
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}
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if (hasFloatTexture) {
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caps.add(Caps.FloatTexture);
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}
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if (hasExtension("GL_OES_depth_texture") || gl2 != null) {
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caps.add(Caps.DepthTexture);
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// TODO: GL_OES_depth24
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}
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if (hasExtension("GL_OES_rgb8_rgba8") ||
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hasExtension("GL_ARM_rgba8") ||
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hasExtension("GL_EXT_texture_format_BGRA8888")) {
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if (hasExtension("GL_OES_rgb8_rgba8") ||
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hasExtension("GL_ARM_rgba8") ||
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hasExtension("GL_EXT_texture_format_BGRA8888")) {
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caps.add(Caps.Rgba8);
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}
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if (caps.contains(Caps.OpenGL30) || hasExtension("GL_OES_packed_depth_stencil")) {
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caps.add(Caps.PackedDepthStencilBuffer);
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}
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if (hasExtension("GL_ARB_color_buffer_float") &&
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hasExtension("GL_ARB_half_float_pixel")) {
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hasExtension("GL_ARB_half_float_pixel")) {
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// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
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caps.add(Caps.FloatColorBuffer);
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}
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@ -321,44 +325,44 @@ public class GLRenderer implements Renderer {
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caps.add(Caps.FloatDepthBuffer);
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}
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if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
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caps.contains(Caps.OpenGL30)) {
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if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
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caps.contains(Caps.OpenGL30)) {
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// Either OpenGL3 is available or both packed_float & half_float_pixel.
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caps.add(Caps.PackedFloatColorBuffer);
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caps.add(Caps.PackedFloatTexture);
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}
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if (hasExtension("GL_EXT_texture_shared_exponent") || caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.SharedExponentTexture);
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}
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if (hasExtension("GL_EXT_texture_compression_s3tc")) {
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caps.add(Caps.TextureCompressionS3TC);
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}
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if (hasExtension("GL_ARB_ES3_compatibility")) {
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caps.add(Caps.TextureCompressionETC2);
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caps.add(Caps.TextureCompressionETC1);
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} else if (hasExtension("GL_OES_compressed_ETC1_RGB8_texture")) {
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caps.add(Caps.TextureCompressionETC1);
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}
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// == end texture format extensions ==
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if (hasExtension("GL_ARB_vertex_array_object") || caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.VertexBufferArray);
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}
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if (hasExtension("GL_ARB_texture_non_power_of_two") ||
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hasExtension("GL_OES_texture_npot") ||
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caps.contains(Caps.OpenGL30)) {
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if (hasExtension("GL_ARB_texture_non_power_of_two") ||
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hasExtension("GL_OES_texture_npot") ||
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caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.NonPowerOfTwoTextures);
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} else {
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logger.log(Level.WARNING, "Your graphics card does not "
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+ "support non-power-of-2 textures. "
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+ "Some features might not work.");
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+ "support non-power-of-2 textures. "
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+ "Some features might not work.");
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}
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if (caps.contains(Caps.OpenGLES20)) {
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// OpenGL ES 2 has some limited support for NPOT textures
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caps.add(Caps.PartialNonPowerOfTwoTextures);
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@ -374,14 +378,14 @@ public class GLRenderer implements Renderer {
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if (hasExtension("GL_EXT_framebuffer_object") || gl3 != null) {
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caps.add(Caps.FrameBuffer);
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limits.put(Limits.RenderBufferSize, getInteger(GLFbo.GL_MAX_RENDERBUFFER_SIZE_EXT));
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limits.put(Limits.FrameBufferAttachments, getInteger(GLFbo.GL_MAX_COLOR_ATTACHMENTS_EXT));
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if (hasExtension("GL_EXT_framebuffer_blit")) {
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caps.add(Caps.FrameBufferBlit);
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}
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if (hasExtension("GL_EXT_framebuffer_multisample")) {
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caps.add(Caps.FrameBufferMultisample);
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limits.put(Limits.FrameBufferSamples, getInteger(GLExt.GL_MAX_SAMPLES_EXT));
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@ -419,10 +423,10 @@ public class GLRenderer implements Renderer {
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}
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caps.add(Caps.Multisample);
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}
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// Supports sRGB pipeline.
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if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
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|| caps.contains(Caps.OpenGL30) ) {
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if ((hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
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|| caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.Srgb);
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}
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@ -430,47 +434,46 @@ public class GLRenderer implements Renderer {
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if (hasExtension("GL_ARB_seamless_cube_map") || caps.contains(Caps.OpenGL32)) {
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caps.add(Caps.SeamlessCubemap);
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}
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if (caps.contains(Caps.OpenGL32) && !hasExtension("GL_ARB_compatibility")) {
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caps.add(Caps.CoreProfile);
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}
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if (hasExtension("GL_ARB_get_program_binary")) {
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int binaryFormats = getInteger(GLExt.GL_NUM_PROGRAM_BINARY_FORMATS);
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if (binaryFormats > 0) {
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caps.add(Caps.BinaryShader);
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}
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}
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// Print context information
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logger.log(Level.INFO, "OpenGL Renderer Information\n" +
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" * Vendor: {0}\n" +
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" * Renderer: {1}\n" +
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" * OpenGL Version: {2}\n" +
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" * GLSL Version: {3}\n" +
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" * Profile: {4}",
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new Object[]{
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gl.glGetString(GL.GL_VENDOR),
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gl.glGetString(GL.GL_RENDERER),
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gl.glGetString(GL.GL_VERSION),
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gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION),
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caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility"
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});
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" * Vendor: {0}\n" +
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" * Renderer: {1}\n" +
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" * OpenGL Version: {2}\n" +
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" * GLSL Version: {3}\n" +
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" * Profile: {4}",
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new Object[]{
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gl.glGetString(GL.GL_VENDOR),
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gl.glGetString(GL.GL_RENDERER),
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gl.glGetString(GL.GL_VERSION),
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gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION),
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caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility"
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});
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// Print capabilities (if fine logging is enabled)
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if (logger.isLoggable(Level.FINE)) {
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StringBuilder sb = new StringBuilder();
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sb.append("Supported capabilities: \n");
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for (Caps cap : caps)
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{
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for (Caps cap : caps) {
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sb.append("\t").append(cap.toString()).append("\n");
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}
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logger.log(Level.FINE, sb.toString());
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}
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texUtil.initialize(caps);
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}
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private void loadCapabilities() {
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if (gl2 != null) {
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loadCapabilitiesGL2();
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@ -479,31 +482,31 @@ public class GLRenderer implements Renderer {
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}
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loadCapabilitiesCommon();
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}
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private int getInteger(int en) {
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intBuf16.clear();
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gl.glGetInteger(en, intBuf16);
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return intBuf16.get(0);
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}
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private boolean getBoolean(int en) {
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gl.glGetBoolean(en, nameBuf);
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return nameBuf.get(0) != (byte)0;
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return nameBuf.get(0) != (byte) 0;
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}
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@SuppressWarnings("fallthrough")
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public void initialize() {
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loadCapabilities();
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// Initialize default state..
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gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
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if (caps.contains(Caps.CoreProfile)) {
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// Core Profile requires VAO to be bound.
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gl3.glGenVertexArrays(intBuf16);
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int vaoId = intBuf16.get(0);
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gl3.glBindVertexArray(vaoId);
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}
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}
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if (gl2 != null) {
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gl2.glEnable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);
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if (!caps.contains(Caps.CoreProfile)) {
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@ -535,9 +538,11 @@ public class GLRenderer implements Renderer {
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invalidateState();
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}
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/*********************************************************************\
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|* Render State *|
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\*********************************************************************/
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/**
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* ******************************************************************\
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* |* Render State *|
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* \********************************************************************
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*/
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public void setDepthRange(float start, float end) {
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gl.glDepthRange(start, end);
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}
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@ -602,7 +607,7 @@ public class GLRenderer implements Renderer {
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}
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if (state.isDepthTest() && !context.depthTestEnabled) {
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gl.glEnable(GL.GL_DEPTH_TEST);
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gl.glEnable(GL.GL_DEPTH_TEST);
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gl.glDepthFunc(convertTestFunction(context.depthFunc));
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context.depthTestEnabled = true;
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} else if (!state.isDepthTest() && context.depthTestEnabled) {
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@ -714,7 +719,7 @@ public class GLRenderer implements Renderer {
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case Color:
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case Screen:
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gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
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break;
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break;
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case Exclusion:
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gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR);
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break;
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@ -814,9 +819,11 @@ public class GLRenderer implements Renderer {
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}
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}
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/*********************************************************************\
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|* Camera and World transforms *|
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\*********************************************************************/
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/**
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* ******************************************************************\
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* |* Camera and World transforms *|
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* \********************************************************************
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*/
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public void setViewPort(int x, int y, int w, int h) {
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if (x != vpX || vpY != y || vpW != w || vpH != h) {
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gl.glViewport(x, y, w, h);
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@ -858,9 +865,11 @@ public class GLRenderer implements Renderer {
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gl.resetStats();
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}
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/*********************************************************************\
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|* Shaders *|
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\*********************************************************************/
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/**
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* ******************************************************************\
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* |* Shaders *|
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* \********************************************************************
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*/
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protected void updateUniformLocation(Shader shader, Uniform uniform) {
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int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
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if (loc < 0) {
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@ -1040,12 +1049,12 @@ public class GLRenderer implements Renderer {
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boolean gles2 = caps.contains(Caps.OpenGLES20);
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String language = source.getLanguage();
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|
||||
|
||||
if (gles2 && !language.equals("GLSL100")) {
|
||||
throw new RendererException("This shader cannot run in OpenGL ES 2. "
|
||||
+ "Only GLSL 1.00 shaders are supported.");
|
||||
+ "Only GLSL 1.00 shaders are supported.");
|
||||
}
|
||||
|
||||
|
||||
// Upload shader source.
|
||||
// Merge the defines and source code.
|
||||
stringBuf.setLength(0);
|
||||
@ -1072,17 +1081,17 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (linearizeSrgbImages) {
|
||||
stringBuf.append("#define SRGB 1\n");
|
||||
}
|
||||
|
||||
|
||||
stringBuf.append(source.getDefines());
|
||||
stringBuf.append(source.getSource());
|
||||
|
||||
|
||||
intBuf1.clear();
|
||||
intBuf1.put(0, stringBuf.length());
|
||||
gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1);
|
||||
gl.glShaderSource(id, new String[]{stringBuf.toString()}, intBuf1);
|
||||
gl.glCompileShader(id);
|
||||
|
||||
gl.glGetShader(id, GL.GL_COMPILE_STATUS, intBuf1);
|
||||
@ -1137,7 +1146,7 @@ public class GLRenderer implements Renderer {
|
||||
// If using GLSL 1.5, we bind the outputs for the user
|
||||
// For versions 3.3 and up, user should use layout qualifiers instead.
|
||||
boolean bindFragDataRequired = false;
|
||||
|
||||
|
||||
for (ShaderSource source : shader.getSources()) {
|
||||
if (source.isUpdateNeeded()) {
|
||||
updateShaderSourceData(source);
|
||||
@ -1245,9 +1254,11 @@ public class GLRenderer implements Renderer {
|
||||
shader.resetObject();
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* Framebuffers *|
|
||||
\*********************************************************************/
|
||||
/**
|
||||
* ******************************************************************\
|
||||
* |* Framebuffers *|
|
||||
* \********************************************************************
|
||||
*/
|
||||
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
|
||||
copyFrameBuffer(src, dst, true);
|
||||
}
|
||||
@ -1402,7 +1413,7 @@ public class GLRenderer implements Renderer {
|
||||
} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
|
||||
throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
|
||||
}
|
||||
|
||||
|
||||
return GLFbo.GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
|
||||
}
|
||||
|
||||
@ -1412,7 +1423,7 @@ public class GLRenderer implements Renderer {
|
||||
if (image.isUpdateNeeded()) {
|
||||
// Check NPOT requirements
|
||||
checkNonPowerOfTwo(tex);
|
||||
|
||||
|
||||
updateTexImageData(image, tex.getType(), 0, false);
|
||||
|
||||
// NOTE: For depth textures, sets nearest/no-mips mode
|
||||
@ -1476,7 +1487,7 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
|
||||
checkFrameBufferError();
|
||||
|
||||
|
||||
fb.clearUpdateNeeded();
|
||||
}
|
||||
|
||||
@ -1569,7 +1580,7 @@ public class GLRenderer implements Renderer {
|
||||
|
||||
// update viewport to reflect framebuffer's resolution
|
||||
setViewPort(0, 0, fb.getWidth(), fb.getHeight());
|
||||
|
||||
|
||||
if (context.boundFBO != fb.getId()) {
|
||||
glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, fb.getId());
|
||||
statistics.onFrameBufferUse(fb, true);
|
||||
@ -1640,7 +1651,7 @@ public class GLRenderer implements Renderer {
|
||||
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
||||
readFrameBufferWithGLFormat(fb, byteBuf, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE);
|
||||
}
|
||||
|
||||
|
||||
private void readFrameBufferWithGLFormat(FrameBuffer fb, ByteBuffer byteBuf, int glFormat, int dataType) {
|
||||
if (fb != null) {
|
||||
RenderBuffer rb = fb.getColorBuffer();
|
||||
@ -1662,8 +1673,8 @@ public class GLRenderer implements Renderer {
|
||||
|
||||
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
|
||||
}
|
||||
|
||||
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||
|
||||
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||
GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false);
|
||||
readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType);
|
||||
}
|
||||
@ -1695,15 +1706,17 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* Textures *|
|
||||
\*********************************************************************/
|
||||
/**
|
||||
* ******************************************************************\
|
||||
* |* Textures *|
|
||||
* \********************************************************************
|
||||
*/
|
||||
private int convertTextureType(Texture.Type type, int samples, int face) {
|
||||
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
|
||||
throw new RendererException("Multisample textures are not supported" +
|
||||
" by the video hardware.");
|
||||
throw new RendererException("Multisample textures are not supported" +
|
||||
" by the video hardware.");
|
||||
}
|
||||
|
||||
|
||||
switch (type) {
|
||||
case TwoDimensional:
|
||||
if (samples > 1) {
|
||||
@ -1723,8 +1736,8 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
case ThreeDimensional:
|
||||
if (!caps.contains(Caps.OpenGL20)) {
|
||||
throw new RendererException("3D textures are not supported" +
|
||||
" by the video hardware.");
|
||||
throw new RendererException("3D textures are not supported" +
|
||||
" by the video hardware.");
|
||||
}
|
||||
return GL2.GL_TEXTURE_3D;
|
||||
case CubeMap:
|
||||
@ -1752,7 +1765,7 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
|
||||
private int convertMinFilter(Texture.MinFilter filter, boolean haveMips) {
|
||||
if (haveMips){
|
||||
if (haveMips) {
|
||||
switch (filter) {
|
||||
case Trilinear:
|
||||
return GL.GL_LINEAR_MIPMAP_LINEAR;
|
||||
@ -1807,11 +1820,11 @@ public class GLRenderer implements Renderer {
|
||||
int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
|
||||
|
||||
boolean haveMips = true;
|
||||
|
||||
|
||||
if (image != null) {
|
||||
haveMips = image.isGeneratedMipmapsRequired() || image.hasMipmaps();
|
||||
}
|
||||
|
||||
|
||||
// filter things
|
||||
if (image.getLastTextureState().magFilter != tex.getMagFilter()) {
|
||||
int magFilter = convertMagFilter(tex.getMagFilter());
|
||||
@ -1834,7 +1847,7 @@ public class GLRenderer implements Renderer {
|
||||
context.seamlessCubemap = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (tex.getAnisotropicFilter() > 1) {
|
||||
if (caps.contains(Caps.TextureFilterAnisotropic)) {
|
||||
gl.glTexParameterf(target,
|
||||
@ -1867,19 +1880,19 @@ public class GLRenderer implements Renderer {
|
||||
throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
|
||||
}
|
||||
|
||||
if(tex.isNeedCompareModeUpdate() && gl2 != null){
|
||||
if (tex.isNeedCompareModeUpdate() && gl2 != null) {
|
||||
// R to Texture compare mode
|
||||
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
|
||||
gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
|
||||
gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
|
||||
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
|
||||
} else {
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
|
||||
}
|
||||
}else{
|
||||
//restoring default value
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
|
||||
} else {
|
||||
//restoring default value
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
|
||||
}
|
||||
tex.compareModeUpdated();
|
||||
}
|
||||
@ -1888,10 +1901,10 @@ public class GLRenderer implements Renderer {
|
||||
/**
|
||||
* Validates if a potentially NPOT texture is supported by the hardware.
|
||||
* <p>
|
||||
* Textures with power-of-2 dimensions are supported on all hardware, however
|
||||
* Textures with power-of-2 dimensions are supported on all hardware, however
|
||||
* non-power-of-2 textures may or may not be supported depending on which
|
||||
* texturing features are used.
|
||||
*
|
||||
*
|
||||
* @param tex The texture to validate.
|
||||
* @throws RendererException If the texture is not supported by the hardware
|
||||
*/
|
||||
@ -1900,23 +1913,23 @@ public class GLRenderer implements Renderer {
|
||||
// Texture is power-of-2, safe to use.
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (caps.contains(Caps.NonPowerOfTwoTextures)) {
|
||||
// Texture is NPOT but it is supported by video hardware.
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Maybe we have some / partial support for NPOT?
|
||||
if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) {
|
||||
// Cannot use any type of NPOT texture (uncommon)
|
||||
throw new RendererException("non-power-of-2 textures are not "
|
||||
+ "supported by the video hardware");
|
||||
+ "supported by the video hardware");
|
||||
}
|
||||
|
||||
|
||||
// Partial NPOT supported..
|
||||
if (tex.getMinFilter().usesMipMapLevels()) {
|
||||
throw new RendererException("non-power-of-2 textures with mip-maps "
|
||||
+ "are not supported by the video hardware");
|
||||
+ "are not supported by the video hardware");
|
||||
}
|
||||
|
||||
switch (tex.getType()) {
|
||||
@ -1924,7 +1937,7 @@ public class GLRenderer implements Renderer {
|
||||
case ThreeDimensional:
|
||||
if (tex.getWrap(WrapAxis.R) != Texture.WrapMode.EdgeClamp) {
|
||||
throw new RendererException("repeating non-power-of-2 textures "
|
||||
+ "are not supported by the video hardware");
|
||||
+ "are not supported by the video hardware");
|
||||
}
|
||||
// fallthrough intentional!!!
|
||||
case TwoDimensionalArray:
|
||||
@ -1932,22 +1945,22 @@ public class GLRenderer implements Renderer {
|
||||
if (tex.getWrap(WrapAxis.S) != Texture.WrapMode.EdgeClamp
|
||||
|| tex.getWrap(WrapAxis.T) != Texture.WrapMode.EdgeClamp) {
|
||||
throw new RendererException("repeating non-power-of-2 textures "
|
||||
+ "are not supported by the video hardware");
|
||||
+ "are not supported by the video hardware");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new UnsupportedOperationException("unrecongized texture type");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Uploads the given image to the GL driver.
|
||||
*
|
||||
* @param img The image to upload
|
||||
* @param type How the data in the image argument should be interpreted.
|
||||
* @param unit The texture slot to be used to upload the image, not important
|
||||
*
|
||||
* @param img The image to upload
|
||||
* @param type How the data in the image argument should be interpreted.
|
||||
* @param unit The texture slot to be used to upload the image, not important
|
||||
* @param scaleToPot If true, the image will be scaled to power-of-2 dimensions
|
||||
* before being uploaded.
|
||||
* before being uploaded.
|
||||
*/
|
||||
public void updateTexImageData(Image img, Texture.Type type, int unit, boolean scaleToPot) {
|
||||
int texId = img.getId();
|
||||
@ -1968,7 +1981,7 @@ public class GLRenderer implements Renderer {
|
||||
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
|
||||
context.boundTextureUnit = unit;
|
||||
}
|
||||
|
||||
|
||||
gl.glBindTexture(target, texId);
|
||||
context.boundTextures[unit] = img;
|
||||
|
||||
@ -2011,12 +2024,12 @@ public class GLRenderer implements Renderer {
|
||||
throw new RendererException("Multisample textures are not supported by the video hardware");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Check if graphics card doesn't support depth textures
|
||||
if (img.getFormat().isDepthFormat() && !caps.contains(Caps.DepthTexture)) {
|
||||
throw new RendererException("Depth textures are not supported by the video hardware");
|
||||
}
|
||||
|
||||
|
||||
if (target == GL.GL_TEXTURE_CUBE_MAP) {
|
||||
// Check max texture size before upload
|
||||
int cubeSize = limits.get(Limits.CubemapSize);
|
||||
@ -2053,12 +2066,12 @@ public class GLRenderer implements Renderer {
|
||||
if (!caps.contains(Caps.TextureArray)) {
|
||||
throw new RendererException("Texture arrays not supported by graphics hardware");
|
||||
}
|
||||
|
||||
|
||||
List<ByteBuffer> data = imageForUpload.getData();
|
||||
|
||||
|
||||
// -1 index specifies prepare data for 2D Array
|
||||
texUtil.uploadTexture(imageForUpload, target, -1, linearizeSrgbImages);
|
||||
|
||||
|
||||
for (int i = 0; i < data.size(); i++) {
|
||||
// upload each slice of 2D array in turn
|
||||
// this time with the appropriate index
|
||||
@ -2087,21 +2100,21 @@ public class GLRenderer implements Renderer {
|
||||
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
|
||||
// Check NPOT requirements
|
||||
boolean scaleToPot = false;
|
||||
|
||||
|
||||
try {
|
||||
checkNonPowerOfTwo(tex);
|
||||
} catch (RendererException ex) {
|
||||
if (logger.isLoggable(Level.WARNING)) {
|
||||
int nextWidth = FastMath.nearestPowerOfTwo(tex.getImage().getWidth());
|
||||
int nextHeight = FastMath.nearestPowerOfTwo(tex.getImage().getHeight());
|
||||
logger.log(Level.WARNING,
|
||||
"Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() +
|
||||
"' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() +
|
||||
" to " + nextWidth + "x" + nextHeight);
|
||||
logger.log(Level.WARNING,
|
||||
"Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() +
|
||||
"' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() +
|
||||
" to " + nextWidth + "x" + nextHeight);
|
||||
}
|
||||
scaleToPot = true;
|
||||
}
|
||||
|
||||
|
||||
updateTexImageData(image, tex.getType(), unit, scaleToPot);
|
||||
}
|
||||
|
||||
@ -2146,9 +2159,11 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* Vertex Buffers and Attributes *|
|
||||
\*********************************************************************/
|
||||
/**
|
||||
* ******************************************************************\
|
||||
* |* Vertex Buffers and Attributes *|
|
||||
* \********************************************************************
|
||||
*/
|
||||
private int convertUsage(Usage usage) {
|
||||
switch (usage) {
|
||||
case Static:
|
||||
@ -2222,7 +2237,7 @@ public class GLRenderer implements Renderer {
|
||||
//statistics.onVertexBufferUse(vb, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int usage = convertUsage(vb.getUsage());
|
||||
vb.getData().rewind();
|
||||
|
||||
@ -2283,7 +2298,7 @@ public class GLRenderer implements Renderer {
|
||||
if (context.boundShaderProgram <= 0) {
|
||||
throw new IllegalStateException("Cannot render mesh without shader bound");
|
||||
}
|
||||
|
||||
|
||||
Attribute attrib = context.boundShader.getAttribute(vb.getBufferType());
|
||||
int loc = attrib.getLocation();
|
||||
if (loc == -1) {
|
||||
@ -2413,7 +2428,7 @@ public class GLRenderer implements Renderer {
|
||||
// What is this?
|
||||
throw new RendererException("Unexpected format for index buffer: " + indexBuf.getFormat());
|
||||
}
|
||||
|
||||
|
||||
if (indexBuf.isUpdateNeeded()) {
|
||||
updateBufferData(indexBuf);
|
||||
}
|
||||
@ -2486,9 +2501,11 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* Render Calls *|
|
||||
\*********************************************************************/
|
||||
/**
|
||||
* ******************************************************************\
|
||||
* |* Render Calls *|
|
||||
* \********************************************************************
|
||||
*/
|
||||
public int convertElementMode(Mesh.Mode mode) {
|
||||
switch (mode) {
|
||||
case Points:
|
||||
@ -2530,7 +2547,7 @@ public class GLRenderer implements Renderer {
|
||||
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
||||
updateBufferData(interleavedData);
|
||||
}
|
||||
|
||||
|
||||
if (instanceData != null) {
|
||||
setVertexAttrib(instanceData, null);
|
||||
}
|
||||
@ -2580,11 +2597,11 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
|
||||
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
||||
|
||||
|
||||
// Here while count is still passed in. Can be removed when/if
|
||||
// the method is collapsed again. -pspeed
|
||||
count = Math.max(mesh.getInstanceCount(), count);
|
||||
|
||||
|
||||
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
||||
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
||||
updateBufferData(interleavedData);
|
||||
@ -2602,7 +2619,7 @@ public class GLRenderer implements Renderer {
|
||||
setVertexAttrib(vb, null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
||||
if (vb.getBufferType() == Type.InterleavedData
|
||||
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
||||
@ -2637,7 +2654,7 @@ public class GLRenderer implements Renderer {
|
||||
gl.glLineWidth(mesh.getLineWidth());
|
||||
context.lineWidth = mesh.getLineWidth();
|
||||
}
|
||||
|
||||
|
||||
if (gl4 != null && mesh.getMode().equals(Mode.Patch)) {
|
||||
gl4.glPatchParameter(mesh.getPatchVertexCount());
|
||||
}
|
||||
@ -2653,12 +2670,12 @@ public class GLRenderer implements Renderer {
|
||||
// Gamma correction
|
||||
if (!caps.contains(Caps.Srgb) && enableSrgb) {
|
||||
// Not supported, sorry.
|
||||
logger.warning("sRGB framebuffer is not supported " +
|
||||
"by video hardware, but was requested.");
|
||||
|
||||
logger.warning("sRGB framebuffer is not supported " +
|
||||
"by video hardware, but was requested.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
setFrameBuffer(null);
|
||||
|
||||
if (enableSrgb) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user