Added MAX_VERTEX_UNIFORM_VECTORS constant
//untested however
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@ -100,6 +100,7 @@ public interface GL {
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public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
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public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
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public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
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public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
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public static final int GL_MIRRORED_REPEAT = 0x8370;
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public static final int GL_NEAREST = 0x2600;
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public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
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