Renderer: delete deprecated renderers

experimental
Kirill Vainer 10 years ago
parent 9a8aa3b394
commit 5c35b9bb22
  1. 2549
      jme3-android/src/main/java/com/jme3/renderer/android/OGLESShaderRenderer.java
  2. 2695
      jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglRenderer.java
  3. 514
      jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/TextureUtil.java

@ -1,514 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.lwjgl;
import com.jme3.renderer.Caps;
import com.jme3.renderer.RendererException;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.image.ColorSpace;
import java.nio.ByteBuffer;
import java.util.EnumSet;
import java.util.logging.Level;
import java.util.logging.Logger;
import static org.lwjgl.opengl.ARBDepthBufferFloat.*;
import static org.lwjgl.opengl.ARBES3Compatibility.*;
import static org.lwjgl.opengl.ARBHalfFloatPixel.*;
import static org.lwjgl.opengl.ARBTextureFloat.*;
import static org.lwjgl.opengl.ARBTextureMultisample.*;
import static org.lwjgl.opengl.EXTPackedDepthStencil.*;
import static org.lwjgl.opengl.EXTPackedFloat.*;
import static org.lwjgl.opengl.EXTTextureArray.*;
import static org.lwjgl.opengl.EXTTextureCompressionS3TC.*;
import static org.lwjgl.opengl.EXTTextureSRGB.*;
import static org.lwjgl.opengl.EXTTextureSharedExponent.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL12.*;
import static org.lwjgl.opengl.GL13.*;
import static org.lwjgl.opengl.GL14.*;
/**
*
* Should not be used, has been replaced by Unified Rendering Architechture.
* @deprecated
*/
@Deprecated
class TextureUtil {
static class GLImageFormat {
int internalFormat;
int format;
int dataType;
boolean compressed;
public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) {
this.internalFormat = internalFormat;
this.format = format;
this.dataType = dataType;
this.compressed = compressed;
}
}
private static final GLImageFormat[] formatToGL = new GLImageFormat[Format.values().length];
private static void setFormat(Format format, int glInternalFormat, int glFormat, int glDataType, boolean glCompressed){
formatToGL[format.ordinal()] = new GLImageFormat(glInternalFormat, glFormat, glDataType, glCompressed);
}
static {
// Alpha formats
setFormat(Format.Alpha8, GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE, false);
// Luminance formats
setFormat(Format.Luminance8, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, false);
setFormat(Format.Luminance16F, GL_LUMINANCE16F_ARB, GL_LUMINANCE, GL_HALF_FLOAT_ARB, false);
setFormat(Format.Luminance32F, GL_LUMINANCE32F_ARB, GL_LUMINANCE, GL_FLOAT, false);
// Luminance alpha formats
setFormat(Format.Luminance8Alpha8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false);
setFormat(Format.Luminance16FAlpha16F, GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_ARB, false);
// Depth formats
setFormat(Format.Depth, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, false);
setFormat(Format.Depth16, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false);
setFormat(Format.Depth24, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false);
setFormat(Format.Depth32, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false);
setFormat(Format.Depth32F, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false);
// Depth stencil formats
setFormat(Format.Depth24Stencil8, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, false);
// RGB formats
setFormat(Format.BGR8, GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE, false);
setFormat(Format.ARGB8, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, false);
setFormat(Format.BGRA8, GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false);
setFormat(Format.RGB8, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, false);
setFormat(Format.RGB16F, GL_RGB16F_ARB, GL_RGB, GL_HALF_FLOAT_ARB, false);
setFormat(Format.RGB32F, GL_RGB32F_ARB, GL_RGB, GL_FLOAT, false);
// Special RGB formats
setFormat(Format.RGB111110F, GL_R11F_G11F_B10F_EXT, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, false);
setFormat(Format.RGB9E5, GL_RGB9_E5_EXT, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV_EXT, false);
setFormat(Format.RGB16F_to_RGB111110F, GL_R11F_G11F_B10F_EXT, GL_RGB, GL_HALF_FLOAT_ARB, false);
setFormat(Format.RGB16F_to_RGB9E5, GL_RGB9_E5_EXT, GL_RGB, GL_HALF_FLOAT_ARB, false);
// RGBA formats
setFormat(Format.ABGR8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false);
setFormat(Format.RGB5A1, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, false);
setFormat(Format.RGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false);
setFormat(Format.RGBA16F, GL_RGBA16F_ARB, GL_RGBA, GL_HALF_FLOAT_ARB, false);
setFormat(Format.RGBA32F, GL_RGBA32F_ARB, GL_RGBA, GL_FLOAT, false);
// DXT formats
setFormat(Format.DXT1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_BYTE, true);
setFormat(Format.DXT1A, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
setFormat(Format.DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
setFormat(Format.DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
// ETC1 support on regular OpenGL requires ES3 compatibility extension.
// NOTE: ETC2 is backwards compatible with ETC1, so we can
// upload ETC1 textures as ETC2.
setFormat(Format.ETC1, GL_COMPRESSED_RGB8_ETC2, GL_RGB, GL_UNSIGNED_BYTE, true);
}
//sRGB formats
private static final GLImageFormat sRGB_RGB8 = new GLImageFormat(GL_SRGB8_EXT, GL_RGB, GL_UNSIGNED_BYTE, false);
private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_BYTE, false);
private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat(GL_SLUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE, false);
private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat(GL_SLUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false);
private static final GLImageFormat sRGB_BGR8 = new GLImageFormat(GL_SRGB8_EXT, GL_BGR, GL_UNSIGNED_BYTE, false);
private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false);
private static final GLImageFormat sRGB_ARGB8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, false);
private static final GLImageFormat sRGB_BGRA8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_BYTE, false);
private static final GLImageFormat sRGB_DXT1 = new GLImageFormat(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,GL_RGB, GL_UNSIGNED_BYTE, true);
private static final GLImageFormat sRGB_DXT1A = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
private static final GLImageFormat sRGB_DXT3 = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
private static final GLImageFormat sRGB_DXT5 = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
public static GLImageFormat getImageFormat(EnumSet<Caps> caps, Format fmt, boolean isSrgb){
switch (fmt){
case ETC1:
if (!caps.contains(Caps.TextureCompressionETC1)) {
return null;
}
break;
case DXT1:
case DXT1A:
case DXT3:
case DXT5:
if (!caps.contains(Caps.TextureCompressionS3TC)) {
return null;
}
break;
case Depth24Stencil8:
if (!caps.contains(Caps.PackedDepthStencilBuffer)){
return null;
}
break;
case Luminance16F:
case Luminance16FAlpha16F:
case Luminance32F:
case RGB16F:
case RGB32F:
case RGBA16F:
case RGBA32F:
if (!caps.contains(Caps.FloatTexture)){
return null;
}
break;
case Depth32F:
if (!caps.contains(Caps.FloatDepthBuffer)){
return null;
}
break;
case RGB9E5:
case RGB16F_to_RGB9E5:
if (!caps.contains(Caps.SharedExponentTexture)){
return null;
}
break;
case RGB111110F:
case RGB16F_to_RGB111110F:
if (!caps.contains(Caps.PackedFloatTexture)){
return null;
}
break;
}
if (isSrgb) {
return getSrgbFormat(fmt);
} else {
return formatToGL[fmt.ordinal()];
}
}
public static GLImageFormat getImageFormatWithError(EnumSet<Caps> caps, Format fmt, boolean isSrgb) {
GLImageFormat glFmt = getImageFormat(caps, fmt, isSrgb);
if (glFmt == null) {
throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware.");
}
return glFmt;
}
private static GLImageFormat getSrgbFormat(Format fmt){
switch (fmt) {
case RGB8:
return sRGB_RGB8;
case RGBA8:
return sRGB_RGBA8;
case BGR8:
return sRGB_BGR8;
case ABGR8:
return sRGB_ABGR8;
case ARGB8:
return sRGB_ARGB8;
case BGRA8:
return sRGB_BGRA8;
case Luminance8:
return sRGB_Luminance8;
case Luminance8Alpha8:
return sRGB_LuminanceAlpha8;
case DXT1:
return sRGB_DXT1;
case DXT1A:
return sRGB_DXT1A;
case DXT3:
return sRGB_DXT3;
case DXT5:
return sRGB_DXT5;
default:
Logger.getLogger(TextureUtil.class.getName()).log(Level.WARNING, "Format {0} has no sRGB equivalent, using linear format.", fmt.toString());
return formatToGL[fmt.ordinal()];
}
}
public static void uploadTexture(EnumSet<Caps> caps,
Image image,
int target,
int index,
int border,
boolean linearizeSrgb){
Image.Format fmt = image.getFormat();
GLImageFormat glFmt = getImageFormatWithError(caps, fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
ByteBuffer data;
if (index >= 0 && image.getData() != null && image.getData().size() > 0){
data = image.getData(index);
}else{
data = null;
}
int width = image.getWidth();
int height = image.getHeight();
int depth = image.getDepth();
if (data != null) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
int[] mipSizes = image.getMipMapSizes();
int pos = 0;
// TODO: Remove unneccessary allocation
if (mipSizes == null){
if (data != null)
mipSizes = new int[]{ data.capacity() };
else
mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
}
boolean subtex = false;
int samples = image.getMultiSamples();
for (int i = 0; i < mipSizes.length; i++){
int mipWidth = Math.max(1, width >> i);
int mipHeight = Math.max(1, height >> i);
int mipDepth = Math.max(1, depth >> i);
if (data != null){
data.position(pos);
data.limit(pos + mipSizes[i]);
}
if (glFmt.compressed && data != null){
if (target == GL_TEXTURE_3D){
glCompressedTexImage3D(target,
i,
glFmt.internalFormat,
mipWidth,
mipHeight,
mipDepth,
border,
data);
} else if (target == GL_TEXTURE_2D_ARRAY_EXT) {
// Upload compressed texture array slice
glCompressedTexSubImage3D(target,
i,
0,
0,
index,
mipWidth,
mipHeight,
1,
glFmt.internalFormat,
data);
}else{
//all other targets use 2D: array, cubemap, 2d
glCompressedTexImage2D(target,
i,
glFmt.internalFormat,
mipWidth,
mipHeight,
border,
data);
}
}else{
if (target == GL_TEXTURE_3D){
glTexImage3D(target,
i,
glFmt.internalFormat,
mipWidth,
mipHeight,
mipDepth,
border,
glFmt.format,
glFmt.dataType,
data);
}else if (target == GL_TEXTURE_2D_ARRAY_EXT){
// prepare data for 2D array
// or upload slice
if (index == -1){
glTexImage3D(target,
i,
glFmt.internalFormat,
mipWidth,
mipHeight,
image.getData().size(), //# of slices
border,
glFmt.format,
glFmt.dataType,
data);
}else{
glTexSubImage3D(target,
i, // level
0, // xoffset
0, // yoffset
index, // zoffset
mipWidth, // width
mipHeight, // height
1, // depth
glFmt.format,
glFmt.dataType,
data);
}
}else{
if (subtex){
if (samples > 1){
throw new IllegalStateException("Cannot update multisample textures");
}
glTexSubImage2D(target,
i,
0, 0,
mipWidth, mipHeight,
glFmt.format,
glFmt.dataType,
data);
}else{
if (samples > 1){
glTexImage2DMultisample(target,
samples,
glFmt.internalFormat,
mipWidth,
mipHeight,
true);
}else{
glTexImage2D(target,
i,
glFmt.internalFormat,
mipWidth,
mipHeight,
border,
glFmt.format,
glFmt.dataType,
data);
}
}
}
}
pos += mipSizes[i];
}
}
/**
* Update the texture currently bound to target at with data from the given Image at position x and y. The parameter
* index is used as the zoffset in case a 3d texture or texture 2d array is being updated.
*
* @param image Image with the source data (this data will be put into the texture)
* @param target the target texture
* @param index the mipmap level to update
* @param x the x position where to put the image in the texture
* @param y the y position where to put the image in the texture
*/
public static void uploadSubTexture(
EnumSet<Caps> caps,
Image image,
int target,
int index,
int x,
int y,
boolean linearizeSrgb) {
Image.Format fmt = image.getFormat();
GLImageFormat glFmt = getImageFormatWithError(caps, fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
ByteBuffer data = null;
if (index >= 0 && image.getData() != null && image.getData().size() > 0) {
data = image.getData(index);
}
int width = image.getWidth();
int height = image.getHeight();
int depth = image.getDepth();
if (data != null) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
int[] mipSizes = image.getMipMapSizes();
int pos = 0;
// TODO: Remove unneccessary allocation
if (mipSizes == null){
if (data != null) {
mipSizes = new int[]{ data.capacity() };
} else {
mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
}
}
int samples = image.getMultiSamples();
for (int i = 0; i < mipSizes.length; i++){
int mipWidth = Math.max(1, width >> i);
int mipHeight = Math.max(1, height >> i);
int mipDepth = Math.max(1, depth >> i);
if (data != null){
data.position(pos);
data.limit(pos + mipSizes[i]);
}
// to remove the cumbersome if/then/else stuff below we'll update the pos right here and use continue after each
// gl*Image call in an attempt to unclutter things a bit
pos += mipSizes[i];
int glFmtInternal = glFmt.internalFormat;
int glFmtFormat = glFmt.format;
int glFmtDataType = glFmt.dataType;
if (glFmt.compressed && data != null){
if (target == GL_TEXTURE_3D){
glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data);
continue;
}
// all other targets use 2D: array, cubemap, 2d
glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data);
continue;
}
if (target == GL_TEXTURE_3D){
glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
continue;
}
if (target == GL_TEXTURE_2D_ARRAY_EXT){
// prepare data for 2D array or upload slice
if (index == -1){
glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
continue;
}
glTexSubImage3D(target, i, x, y, index, width, height, 1, glFmtFormat, glFmtDataType, data);
continue;
}
if (samples > 1){
throw new IllegalStateException("Cannot update multisample textures");
}
glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data);
}
}
}
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