Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation

experimental
Maselbas 10 years ago
parent 258fee5753
commit 878f2cbbbc
  1. 62
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_PhysicsRigidBody.cpp
  2. 30
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_PhysicsRigidBody.h
  3. 35
      jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java

@ -811,17 +811,17 @@ extern "C" {
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getAngularFactor
* Signature: (J)F
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularFactor
(JNIEnv *env, jobject object, jlong bodyId) {
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularFactor
(JNIEnv *env, jobject object, jlong bodyId, jobject factor) {
btRigidBody* body = reinterpret_cast<btRigidBody*>(bodyId);
if (body == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");
return 0;
return;
}
return body->getAngularFactor().getX();
jmeBulletUtil::convert(env, &body->getAngularFactor(), factor);
}
/*
@ -844,6 +844,58 @@ extern "C" {
body->setAngularFactor(vec1);
}
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setAngularFactor
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setAngularFactor
(JNIEnv *env, jobject object, jlong bodyId, jobject factor) {
btRigidBody* body = reinterpret_cast<btRigidBody*>(bodyId);
if (body == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
btVector3 vec = btVector3();
jmeBulletUtil::convert(env, factor, &vec);
body->setAngularFactor(vec);
}
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getLinearFactor
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getLinearFactor
(JNIEnv *env, jobject object, jlong bodyId, jobject factor) {
btRigidBody* body = reinterpret_cast<btRigidBody*>(bodyId);
if (body == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
jmeBulletUtil::convert(env, &body->getLinearFactor(), factor);
}
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setLinearFactor
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setLinearFactor
(JNIEnv *env, jobject object, jlong bodyId, jobject factor) {
btRigidBody* body = reinterpret_cast<btRigidBody*>(bodyId);
if (body == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
btVector3 vec = btVector3();
jmeBulletUtil::convert(env, factor, &vec);
body->setLinearFactor(vec);
}
#ifdef __cplusplus
}
#endif

@ -396,10 +396,10 @@ JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngula
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getAngularFactor
* Signature: (J)F
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularFactor
(JNIEnv *, jobject, jlong);
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularFactor
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
@ -409,6 +409,30 @@ JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngula
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setAngularFactor
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setAngularFactor
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setAngularFactor
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getLinearFactor
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getLinearFactor
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setLinearFactor
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setLinearFactor
(JNIEnv *, jobject, jlong, jobject);
#ifdef __cplusplus
}
#endif

@ -626,11 +626,13 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
private native float getAngularSleepingThreshold(long objectId);
public float getAngularFactor() {
return getAngularFactor(objectId);
public Vector3f getAngularFactor() {
Vector3f vec = new Vector3f();
getAngularFactor(objectId, vec);
return vec;
}
private native float getAngularFactor(long objectId);
private native void getAngularFactor(long objectId, Vector3f vec);
public void setAngularFactor(float factor) {
setAngularFactor(objectId, factor);
@ -638,6 +640,27 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
private native void setAngularFactor(long objectId, float factor);
public void setAngularFactor(Vector3f factor) {
setAngularFactor(objectId, factor);
}
private native void setAngularFactor(long objectId, Vector3f factor);
public Vector3f getLinearFactor() {
Vector3f vec = new Vector3f();
getLinearFactor(objectId, vec);
return vec;
}
private native void getLinearFactor(long objectId, Vector3f vec);
public void setLinearFactor(Vector3f factor) {
setLinearFactor(objectId, factor);
}
private native void setLinearFactor(long objectId, Vector3f factor);
/**
* do not use manually, joints are added automatically
*/
@ -673,7 +696,8 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
capsule.write(getGravity(), "gravity", Vector3f.ZERO);
capsule.write(getFriction(), "friction", 0.5f);
capsule.write(getRestitution(), "restitution", 0);
capsule.write(getAngularFactor(), "angularFactor", 1);
capsule.write(getAngularFactor(), "angularFactor", Vector3f.UNIT_XYZ);
capsule.write(getLinearFactor(), "linearFactor", Vector3f.UNIT_XYZ);
capsule.write(kinematic, "kinematic", false);
capsule.write(getLinearDamping(), "linearDamping", 0);
@ -703,7 +727,8 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
setKinematic(capsule.readBoolean("kinematic", false));
setRestitution(capsule.readFloat("restitution", 0));
setAngularFactor(capsule.readFloat("angularFactor", 1));
setAngularFactor((Vector3f) capsule.readSavable("angularFactor", Vector3f.UNIT_XYZ.clone()));
setLinearFactor((Vector3f) capsule.readSavable("linearFactor", Vector3f.UNIT_XYZ.clone()));
setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));

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