Compare commits

...

155 Commits

Author SHA1 Message Date
Stephen Gold
6402aad452 InstancedNode: protect the no-arg constructor and javadoc it 2020-06-14 02:06:00 -07:00
Trevor Flynn
e78f303a9d
Add ability to remove morph targets from mesh (#1378)
* Add ability to remove morph targets from mesh

* Add return values to removeMorphTarget functions

* Add null saftey

* Fix typo
2020-06-13 12:40:27 +04:30
kkolyan
dd0c169d62 avoid NegativeArraySizeException if input string is "\\#FFF#" 2020-06-09 08:50:24 -07:00
René Kraneis
32e8b68ea0
Adding getters/setters to AnimComposer (#1376)
* Add getCurrentAction

* Add removeCurrentAction (default layer)

* Add setTime (default layer)

* Add getTime (default layer)

* Improve documentation
2020-06-07 23:44:19 +04:30
kkolyan
eb7aab9704 Camera#contains javadoc updated 2020-06-05 10:30:58 -07:00
pspeed42
d29d8f5100 Fixing the angle ordering in the fromAngles() javadoc. 2020-05-23 17:39:07 -04:00
Stephen Gold
acc5cfa995 AppSettings: correct a typo in the javadoc 2020-05-20 12:11:42 -07:00
Stephen Gold
f34e660f03 AppSettings: change the "VSync" default from false to true 2020-05-17 23:04:48 -07:00
kkolyan
0f06c14c28 OBJLoader enhancement: named groups support 2020-05-16 13:21:19 -07:00
Stephen Gold
6ade1a027e AppSettings: change the gamma-correction default from false to true 2020-05-15 14:28:22 -07:00
Davis Rollman
30bddef8c0 Replaced Netbeans auto license with real license 2020-05-14 12:01:05 +02:00
ItsMike54
f808187142
Add Proper License to com.jme3.anim files (#1359)
* Update Weights.java

* Update SkinningControl.java

* Update SeparateJointModelTransform.java (#2)

* Update SeparateJointModelTransform.java

* Update MorphControl.java

* Update MatrixJointModelTransform.java

* Update Joint.java

* Update ArmatureMask.java

* Update Armature.java

* Update AnimationMask.java

* Update AnimTrack.java

* Update AnimComposer.java

* Update AnimClip.java

* Update Weighted.java

* Update Primitives.java

* Update JointModelTransform.java

* Update HasLocalTransform.java

* Update AnimMigrationUtils.java

* Update ContainsTweens.java

* Update LinearBlendSpace.java

* Update ClipAction.java

* Update BlendableAction.java

* Update BlendSpace.java

* Update BlendAction.java

* Update BaseAction.java

* Update Action.java

* Update AnimTrack.java (#3)

* Update AnimTrack.java

* Update ArmatureMask.java

* Update MatrixJointModelTransform.java

* Update SeparateJointModelTransform.java

* Update Weights.java

* Update Action.java

* Update BaseAction.java

* Update ContainsTweens.java

* Update SkinningControl.java

* Update AnimTrack.java (#6)

* Update AnimTrack.java

* Update BlendAction.java

* Update BlendSpace.java

* Update BlendableAction.java

* Update AnimMigrationUtils.java (#7)

* Update AnimMigrationUtils.java

* Update HasLocalTransform.java

* Update JointModelTransform.java

* Update Primitives.java

* Update Weighted.java

* Update ClipAction.java

* Update AnimInterpolator.java

* Update AnimInterpolators.java

* Update FrameInterpolator.java

* Update LinearBlendSpace.java

* Revert AnimTrack.java to original state.

* Delete AnimTrack.java

* Add files via upload
2020-05-09 06:19:11 -07:00
Stephen Gold
d6b0069407
restore the JOGL/JOAL hooks (#1368)
* restore the "hooks" for using JOGL/JOAL instead of LWJGL as the backend

* clarify the AppSettings javadoc related to JOGL and JOAL

* clarify some JmeDesktopSystem diagnostics related to JOGL and JOAL
2020-05-08 12:01:59 -07:00
Stephen Gold
c0692df207 Revert "Fixes issue #1336: AWTPanels forcing OpenGL 2.0 (Compat Profile)"
This reverts commit fa6295945109743f55602df592593b0f286da287.
2020-05-08 11:39:44 -07:00
Github Actions
036b08a385 [skip ci] update natives snapshot 2020-05-08 18:27:45 +00:00
Stephen Gold
407ebc9d5e gradle.properties: trivial delta to test the recent fix for issue #1365 2020-05-08 11:08:44 -07:00
Github Actions
f7352ffcfe [skip ci] update natives snapshot 2020-05-08 17:01:17 +00:00
Stephen Gold
599a0d5c56 possible fix for issue #1365 2020-05-08 09:42:19 -07:00
Stephen Gold
8aa50e9b48 Fix issue #1283 (collision-group filter not applied to CCD) 2020-04-26 23:11:45 -07:00
Stephen Gold
5ae9285903 add a test for issue #1283 2020-04-26 23:09:42 -07:00
Stephen Gold
bb6ac612ff make TestMorph (in jme3-examples) more user-friendly 2020-04-24 13:27:08 -07:00
Stephen Gold
9751e23cd7 Fix issue 1360: ArmatureDebugAppState causes OpenGLException 2020-04-24 10:36:50 -07:00
Stephen Gold
ceea055cc4 T key had to be pressed 2x before worked in jme3test.terrain (4 files) 2020-04-23 12:42:36 -07:00
Stephen Gold
d636049a6f improve initial camera orientations in jme3test.terrain (9 files) 2020-04-23 12:32:54 -07:00
Stephen Gold
917509a04e remove an unused empty file jme3test/light/DlsfError.java 2020-04-22 12:16:16 -07:00
rvandoosselaer
3fa85bc139 Set the minimum required OpenGL profiles for the geometry and tessellation shader test cases. Resolves #1357 2020-04-22 09:55:32 -07:00
jayfella
f3d81d11a1 Merge remote-tracking branch 'origin/master' 2020-04-22 09:39:32 +01:00
jayfella
37f1e7fabe Add methods to modify each channel (RGBA) that return 'this'. 2020-04-22 09:38:58 +01:00
jayfella
a057a6d74d Add method to convert RGBA255 colors to ColorRGBA 2020-04-22 09:32:55 +01:00
Stephen Gold
15e3acbe4d Fix issue #1353 (TestUseAfterFree causes AssertionError) 2020-04-21 17:40:03 -07:00
Stephen Gold
e3161f4622 remove an unused empty file jme3test/collision/Main.java 2020-04-20 21:45:00 -07:00
Stephen Gold
c9357b4db1 Fixes issue #1350 for getters (MorphTrack documentation) 2020-04-20 17:08:42 -07:00
Stephen Gold
2e56e1f24c Fixes issue #1350 (MorphTrack documentation) 2020-04-20 17:01:49 -07:00
Stephen Gold
32f71397c5 convert tabs to blanks in FixedScale100.frag 2020-04-20 16:51:24 -07:00
Stephen Gold
f6c467b495 improve javadoc in Triangle: "center" -> "centroid", "point" -> "vertex" 2020-04-20 16:44:44 -07:00
Stephen Gold
84c88709b5 correct a typographic error in TestUseAfterFree output 2020-04-20 15:40:47 -07:00
pspeed42
221acaadfe Removing the jme3-blender subproject and related references since it now lives in its
own repository: https://github.com/jMonkeyEngine-Contributions/BlenderLoader
2020-04-19 18:32:07 -04:00
pspeed42
94451c4d35 Moving all of the blender-related stuff under the jme3-blender subdirectory
to make it easier to move to its own repository and keep all of the history.
2020-04-19 17:53:24 -04:00
Stephen Gold
7212f9b2b2 improve format and rm trailing whitespace (10 files in com.jme3.opencl) 2020-04-18 18:08:32 -07:00
Stephen Gold
a5e0213b01 add some more missing javadoc (11 files in com.jme3.math) 2020-04-18 16:42:11 -07:00
Stephen Gold
a1dcbf9b06 correct javadoc errors in Matrix3f and Quaternion 2020-04-18 14:36:39 -07:00
Stephen Gold
a42103651c correct the javadoc of Matrix4f.set(float[][]) -- missing "not"! 2020-04-18 14:30:22 -07:00
Stephen Gold
cd7d497c79 clarify the javadoc of Quaternion.toString() "displaced"? 2020-04-18 14:22:35 -07:00
Stephen Gold
1e7c95cbb8 correct the javadoc of toString() methods (5 files in com.jme3.math) 2020-04-18 14:15:45 -07:00
Stephen Gold
ee910859ac javadoc corrections: Vector4f differs from Vector3f, has 4 components! 2020-04-18 13:52:09 -07:00
Stephen Gold
5a2499ccbe improve formatting & rm trailing whitespace (21 files in com.jme3.math) 2020-04-18 13:46:44 -07:00
Stephen Gold
4c62d5008e add missing javadoc tags to BufferUtils 2020-04-18 13:25:44 -07:00
Stephen Gold
4d81fc6035 add some missing javadoc (2 files in com.jme3.util) 2020-04-18 13:15:08 -07:00
Stephen Gold
fa62959451 Fixes issue #1336: AWTPanels forcing OpenGL 2.0 (Compat Profile) 2020-04-18 11:35:51 -07:00
Stephen Gold
607e068f76 FastMathTest: test the reversibility of coordinate transformations 2020-04-17 13:00:26 -07:00
Stephen Gold
bb7d2cab01 add missing javadoc tags to 10 files in the com.jme3.math package 2020-04-17 12:11:07 -07:00
Stephen Gold
6cbf62a3b5 resolve an unknown HTML tag in the ColorRGBA javadoc 2020-04-17 11:04:02 -07:00
Stephen Gold
03673ac1f7 add some missing javadoc (13 files in com.jme3.math) 2020-04-17 10:44:29 -07:00
Stephen Gold
32ab16e026 javadoc correction: Quaternion.negate() doesn't "invert" anything 2020-04-17 00:07:37 -07:00
Stephen Gold
84836c6260 don't refer to transforms as "matrices" in the Transform javadoc 2020-04-16 23:50:25 -07:00
Stephen Gold
851793cde6 improve formatting & rm trailing whitespace (5 files in com.jme3.scene) 2020-04-16 23:14:35 -07:00
Stephen Gold
bee3d36f16 remove the javadoc reference to the mythical USE_FAST_TRIG setting 2020-04-16 22:12:51 -07:00
Stephen Gold
50dc8349a1 remove all javadoc references to the mythical JmeException 2020-04-16 22:07:21 -07:00
Stephen Gold
e99c8a74a3 improve formatting and rm trailing whitespace (16 files in jme3-core) 2020-04-16 21:46:31 -07:00
Github Actions
f46a6fac11 [skip ci] update natives snapshot 2020-04-16 01:40:48 +00:00
Stephen Gold
64bfe42878 build with -Xlink:unchecked 2020-04-15 18:22:44 -07:00
Stephen Gold
1c3ed5122f suppress still more javac warnings about unchecked casts 2020-04-15 18:22:18 -07:00
Stephen Gold
70ae48af1e avoid using raw types 2020-04-15 18:18:58 -07:00
Stephen Gold
c7a734d590 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine 2020-04-15 17:44:22 -07:00
Stephen Gold
822bcd1300 suppress more javac warnings about unchecked casts 2020-04-15 17:33:59 -07:00
Github Actions
ae9854df2b [skip ci] update natives snapshot 2020-04-16 00:13:51 +00:00
Stephen Gold
88c9371a4d avoid unchecked casts due by premature casting of Class objects 2020-04-15 17:04:45 -07:00
Stephen Gold
297443ada4 suppress javac warnings about unchecked casts in read() and write() 2020-04-15 16:51:48 -07:00
Stephen Gold
60967b9f04 IndexBuffer: resolve a javadoc warning 2020-04-15 13:35:55 -07:00
Stephen Gold
a6f2c12700 jme3-terrain: handle 2 more ByteBuffer cases 2020-04-15 13:32:19 -07:00
ItsMike54
6c5611d3e2
Remove jogl (#1339)
* Remove JOGL

* Update build.gradle

* Update AppSettings.java

* Update settings.gradle

* Update TestMultipleApplications.java

* Update build.gradle

* Update JmeDesktopSystem.java

* Update AppSettings.java

* Update package-info.java

* Update TestApplet.java

* Update HelloOpenCL.java

* Update TestContextSwitching.java

* Update TestOpenCLLibraries.java

* Update TestVertexBufferSharing.java

* Update TestWriteToTexture.java

* Update TestMultiPostWater.java

Co-authored-by: Mike Burnett <mikejme4@gmail.com>
2020-04-15 12:55:50 -07:00
matthias plasser
89df7909d3
Fixes #1341: AudioBuffer.updateData only allows direct buffers (#1342)
* only allowing direct buffers now, see: https://hub.jmonkeyengine.org/t/solved-playing-audio-from-audiobuffer-in-audionode-causes-jre-to-die/43091/12

* style correction

Co-authored-by: Stephen Gold <sgold@sonic.net>
2020-04-15 12:33:39 -07:00
Jérôme
b92e7a0abe
Migrate TestSkeletonControlRefresh to new anim system (#1334)
* Migrate TestSkeletonControlRefresh to new anim system

Migrate SkeletonControl to new SkinningControl

* Update TestSkeletonControlRefresh.java

* Update TestSkeletonControlRefresh.java

* Update TestSkeletonControlRefresh.java

* Update TestSkeletonControlRefresh.java

* Update TestSkeletonControlRefresh.java

* Update TestSkeletonControlRefresh.java

* Update TestSkeletonControlRefresh.java

* Eleminate inner class

* Update TestSkeletonControlRefresh.java

* Update TestSkeletonControlRefresh.java
2020-04-13 16:04:08 -07:00
rvandoosselaer
26f393d09c Clean up the test case and add some more context. #1340 2020-04-13 16:02:06 -07:00
rvandoosselaer
2e1a8dcb52 Add a check to see if the NB_PROBES identifier is defined. Fixes #1340 2020-04-13 16:02:06 -07:00
rvandoosselaer
76210fe415 Add a check to see if the NB_PROBES identifier is defined. Fixes #1340 2020-04-13 16:02:06 -07:00
Jérôme
b48391399b Using Tweens methods instead of the inner class
Simplification using Tweens methods instead of NoLoopAction inner class
2020-04-13 16:01:27 -07:00
Jérôme
4c8e400a83
Migrate TestOgreAnim to new anim system (#1333)
* Migrate TestOgreAnim to new anim system

* Removing tabs

* Update TestOgreAnim.java
2020-04-10 18:09:36 -07:00
Riccardo Balbo
d109e4739e Fix last query not closed in profiler 2020-04-10 22:52:19 +02:00
Ali-RS
16a3e7630c
Fixed an issue with AndroidNativeImageLoader which was opening stream twice. (#1338) 2020-04-08 13:14:04 +04:30
Stephen Gold
b8287a2d0d correct some typographic errors in Billboard100.frag comments 2020-04-07 16:23:22 -07:00
Stephen Gold
fef5c101d8 elimiate incidental hard tabs from jme3-examples 2020-04-07 11:06:31 -07:00
Stephen Gold
51022fd521 elimiate incidental hard tabs from jme3-core 2020-04-07 10:51:33 -07:00
Jérôme
b613be35fa Removes tabs 2020-04-07 10:15:42 -07:00
Jérôme
2a0fa2554a Migrate TestOgreComplexAnim to new anim system
Lots of code that did nothing in old test (on feet, hand). Only eft hand anim with the bone anim in simpleUpdate works. So I rework the test to do how actionSquence work and manipulate Armature and Joint with ArmatureMask apply.
So I think there is a bug in ArmatureDebugger when apply PointSize in material. In the render view all points on armature debug have same size.
2020-04-07 10:15:42 -07:00
Jérôme
3385cdaa3f Migrate TestBlenderObjectAnim to new anim system 2020-04-06 23:32:33 -07:00
Jérôme
1433f98ad3 Migrate TestBlenderAnim to the new anim system
Migrate to the new animation system, migration of old Spatial object containing animation and adding method to list all animation name in AnimComposer.
2020-04-06 11:29:00 -07:00
Jérôme
11d3bc67f8 Migrate TestCutomAnim to the new Animation system 2020-04-06 11:28:11 -07:00
Jérôme
bd4691e06b Migrate TestSpatialAnim to the new Anim class
Remove all deprecated class and migrate to the new animation system.
2020-04-06 11:27:07 -07:00
Grabli66
fafe8a74fe Fixes error of loading assets 2020-04-06 11:25:39 -07:00
MeFisto94
efc1962092
Merge pull request #1320 from MeFisto94/fix-lwjgl3-double-stop
Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized
2020-04-04 20:15:52 +02:00
MeFisto94
989b2a66cf
Merge pull request #1322 from MeFisto94/fix-mesa-invalid-enum-ssbo
Fixes SSBO causing GL_INVALID_ENUM in Debug Mode
2020-04-04 20:05:23 +02:00
MeFisto94
0115616652 UBO: Re-order the caps detection for a more clean code. 2020-04-04 17:19:10 +02:00
MeFisto94
64797f9bff UBO: GL_INVALID_ENUM on Mesa 2020-04-04 16:19:56 +02:00
MeFisto94
21b7a71cf8 Fixes SSBO causing GL_INVALID_ENUM in Debug Mode 2020-04-04 15:41:36 +02:00
MeFisto94
8f8fc19043
Merge pull request #1321 from MeFisto94/fix-pbr-opengl2-part2
Fixing PBR on <= GLSL 130:
2020-04-04 14:15:57 +02:00
MeFisto94
646e6741b9 GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available. 2020-04-04 14:07:58 +02:00
MeFisto94
2276197a2b Fixing PBR on <= GLSL 130:
- GLSLCompat now implements mat3(mat4) and determinant() and inverse() for mat2 and mat3
 - PBR.glslib uses this functions again instead of one-off workarounds
2020-04-04 13:44:10 +02:00
MeFisto94
2379cfba77
Merge pull request #1276 from MeFisto94/fix-gldebug
Fixes #1272 - Improve GLDebugDesktop by reducing manual overrides
2020-04-04 03:09:19 +02:00
MeFisto94
df39677381 GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException 2020-04-04 02:50:31 +02:00
MeFisto94
c198b1d546
Merge pull request #1318 from MeFisto94/fix-pbr-opengl2
Fixes #1304 - Don't use mat3() constructor to keep compatibility with…
2020-04-03 22:54:24 +02:00
MeFisto94
d19ae582a1 Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized 2020-04-03 12:09:15 +02:00
MeFisto94
461227bdef Fixes #1304 - Don't use mat3() constructor to keep compatibility with GLSL110 2020-04-02 23:07:33 +02:00
Riccardo Balbo
728a05c4f3 lambda 🎉 2020-04-02 14:56:49 +02:00
Ali-RS
0c6f240222
Check culling on the instanced geometries. (#1315) 2020-04-02 10:47:11 +04:30
MeFisto94
4d81d00f45 GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present. 2020-04-01 19:45:37 +02:00
MeFisto94
312fb5bb57 GLDebug: Use a method handle instead of a string comparison to increase the performance 2020-04-01 14:23:01 +02:00
Riccardo Balbo
7c01019f0c
Don't fail if there is no javadoc to commit. 2020-03-30 11:02:44 +02:00
Riccardo Balbo
f505bdeb21
Update checkout action to v2 2020-03-29 23:05:49 +02:00
Daniel Perano
ff58abca3d
Merge pull request #1306 from jMonkeyEngine/envcam-viewports
Expose ViewPorts
2020-03-22 18:47:49 -07:00
Toni Helenius
59793d4c06
Fix for resizing the window (issue 1191) (#1308)
* Listen for framebuffer size callbacks and set the resolution from that

* Also check the window size on the framebuffer size callback
2020-03-22 15:31:46 -07:00
Daniel Perano
0aa50a0f15 Expose ViewPorts
This commit allows EnvironmentCamera users to access the ViewPorts used
for rendering the snapshots. This allows incorporating screenspace and other
SceneProcessor-based effects into the snapshots as well as the scene geometry.
2020-03-16 00:28:44 -07:00
Stephen Gold
0252c1b623
README.md: add "Jumping Jack Flag" to game list 2020-03-06 09:24:07 -08:00
Stephen Gold
a407fc3224 main.yml: add Gradle-wrapper validation to several jobs 2020-03-04 15:21:15 -08:00
Toni Helenius
b93ea18fa2
Lwjgl3 restart input handle (#1268)
* Reinit inputs on context restart

* Added test issue from issue #1013

* Verify that the inputs are already initialized
2020-02-25 17:20:09 -08:00
Lou Hamersly
c1d359ca59
Fix #1289 Matrix3f/Matrix4f equals() should require an exact class match (#1302) 2020-02-25 15:14:03 -08:00
Stephen Gold
8e334aa756
BufferUtils: resolve issue #1288 (rewrite isDirect()) (#1299) 2020-02-24 08:40:02 -08:00
Github Actions
426969daeb [skip ci] update natives snapshot 2020-02-13 18:40:22 +00:00
Stephen Gold
f652591281
remove unnecessary casts and tests for null, discovered using NetBeans (#1285)
* remove unnecessary tests for null, discovered using NetBeans

* jme3-core: remove unnecessary casts

* jme3-examples: remove unnecessary casts

* jme3-vr: remove unnecessary casts

* jme-plugins: remove unnecessary casts

* jme3-terrain: remove unnecessary casts

* jme3-desktop: remove unnecessary casts

* jme3-android: remove unnecessary casts

* remove unnecessary casts, discovered using NetBeans

* TerrainQuad: back out one casting delta that's not a removal

* TerrainPatch: simplify generateLodEntropies() after removal of the cast

* TerrainPatch: simplify reIndexGeometry() after removal of the cast
2020-02-13 10:21:51 -08:00
MeFisto94
12481c08f6 Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 2020-02-12 23:56:06 +01:00
MeFisto94
ab96460853
Fix small things (#1287)
* JmeVersion: Don't throw a NullPointerException when version.properties can't be found.

* ImplHandler: Reduce Code-Duplication by using a multi-catch statement
2020-02-12 10:48:46 -08:00
Stephen Gold
f268d00222 Fixes issue #1286 2020-02-10 05:35:59 -08:00
Paul Speed
5584c93d4a
Merge pull request #1282 from stephengold/master
re-assign Simsilica LLC copyrights with Paul's permission (issue #1001)
2020-02-07 17:09:12 -05:00
MeFisto94
8219d7fc02
Add two convenience flags to AppSettings: GraphicsTrace and GraphicsTiming. (#1279) 2020-02-03 17:56:36 -08:00
Stephen Gold
dde0906963 re-assign Simsilica LLC copyrights with Paul's permission (issue #1001) 2020-02-02 23:27:43 -08:00
Github Actions
e3b44db4aa [skip ci] update natives snapshot 2020-02-03 07:22:28 +00:00
Riccardo Balbo
31476679be Fix openal-soft dead link 2020-02-03 08:04:02 +01:00
Riccardo Balbo
0244ab230b
Update link for stb_image.h 2020-02-03 07:54:38 +01:00
Stephen Gold
1a0b6ecac3
jme3-blender: remove TextureGeneratorWood and its dependencies (#1274) 2020-02-02 19:45:23 -08:00
MeFisto94
acbddc2763
Merge pull request #1252 from MeFisto94/add-opengl31-lwjgl
Fixes #1251 - Support OpenGL3.1 on LWJGL2 and LWJGL3
2020-02-01 14:29:51 +01:00
Github Actions
3c5dd5c168 [skip ci] update natives snapshot 2020-01-30 17:35:48 +00:00
Stephen Gold
0fd70b81c9
Add missing @Override annotations (#1270)
* jme3-core: add the missing @Override annotations

* jme3-desktop: add the missing @Override annotations

* jme3-bullet and jme3-jbullet: add the missing @Override annotations

* jme3-effects: add the missing @Override annotations

* jme3-terrain: add the missing @Override annotations

* jme3-examples: add the missing @Override annotations

* jme3-android: add the missing @Override annotations

* jme3-blender: add the missing @Override annotations

* jme3-ios: add the missing @Override annotations

* jme3-jogg and jme3-jogl: add the missing @Override annotations

* jme3-plugind: add the missing @Override annotations

* jme3-lwjgl and jme3-lwjgl3: add the missing @Override annotations

* jme3-networking: add the missing @Override annotations

* jme3-vr: add the missing @Override annotations
2020-01-30 09:16:47 -08:00
Toni Helenius
427ae0a28b
Added Override annotations, finals, some cleanup and better null checks (#1271)
* Added Override annotations, finals, some cleanup and better null checks

* More general null check

* Follow naming conventions
2020-01-29 11:05:12 -08:00
Ali-RS
2023440acf
Removed extra PostShadow Technique from PBRLighting.j3md (#1273) 2020-01-29 01:31:22 -08:00
Toni Helenius
867e46190e Issue 801 (#1269)
* Test case for issue #801

* Reset the context with the initial values
2020-01-28 10:35:17 -08:00
MeFisto94
eee37022f2 Fixes #1241 - Add a convenient Graphics Debug Option for the AppSettings (#1256) 2020-01-27 10:52:36 -08:00
MeFisto94
124ad35677 Fixes #1249 - Don't hang up when destroy is called multiple times (#1250) 2020-01-27 00:03:25 -08:00
Ryan McDonough
233bc6f0da PreShadow & PostShadow Support for PBRLighting.j3md (#1265)
* Update PBRLighting.j3md

* Create PreShadowPBR.frag

* Create PostShadowPBR.frag
2020-01-27 10:12:52 +03:30
Toni Helenius
ffd9cfcf25 Upgrade Gradle 4.10 -> 5.6.4 (#1238)
* Upgrade Gradle 4.10 -> 5.6.4

* Use Gradle wrapper
2020-01-23 23:17:42 -08:00
Paul Speed
81f9b9d92a
Merge pull request #1262 from MeFisto94/fix-terrain-picker
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
2020-01-18 11:53:26 -05:00
MeFisto94
9b29e05968 Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance) 2020-01-18 10:53:58 +01:00
MeFisto94
933b0912e6
Merge pull request #1255 from MeFisto94/fix-bullet-natives
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
2020-01-13 15:56:48 +01:00
MeFisto94
ec491575be Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target. 2020-01-12 16:55:06 +01:00
MeFisto94
04e7bed5e7 Fixes #1251 - Support OpenGL3.1 on LWJGL2 and LWJGL3 2020-01-12 15:22:26 +01:00
Stephen Gold
77c521fefa
README.md: add pixelapp's Leap to list of games 2020-01-11 11:44:00 -08:00
Stephen Gold
bc64238635 TestPBRLighting: fpp.setNumSamples() to facilitate study of issue #1246 2020-01-10 02:38:49 -08:00
Stephen Gold
3f59008566
README.md: add Nine Circles of Hell 2020-01-02 08:43:55 -08:00
Riccardo Balbo
b059c7c0dd
Fix #1236 non-lvalue cannot be out parameter 2019-12-30 18:41:54 +01:00
joliver82
68fb1afe5d GLRenderer.modifyTexture on GLES fix (#1235)
* Update GLImageFormats.java

* First implementation to solve the glTexSubImage issue

* Setting proper format to the image

* Removed the Image.convertToFormat method and its usage from GLRenderer.modifyTexture. Added a warning instead for the potential failing cases
Fixing the issue in JmeBatchRenderBackend.loadImage transforming it to RGBA8 if required
2019-12-22 21:23:31 -08:00
Paul Speed
b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the
master branch. (On master we want to default to the gradle.properties
version and not the latest tag for non-specific-commit tags.)
Updated gradle.properties to set master to be 3.4.0 for further development.
2019-12-21 21:55:47 -05:00
Paul Speed
5db3ac4fac Refactored how versions are auto-built to provide more normal versions
when building locally.
Normal auto-detected versions will be based on the base version parsed
from the most recent tag on the branch with a -SNAPSHOT appended.  If
the current commit is the tagged commit then it is used directly to
preserve backwards compatibility... but really that should be a CI
only option for most use-cases.
A new includeBranchInVersion option was added to allow the old behavior
of including the branch name in a munged version string for those
wanting to keep their experimental branch builds separate from their
normal master/version-branch builds.
2019-12-21 08:37:21 -05:00
Riccardo Balbo
124ef031d4
Remove "v" from version tag to maintain consistency with old releases 2019-12-17 14:30:42 +01:00
Stephen Gold
cdcf0512d9
com.jme3.scene.shape.Line: protect the no-argument constructor (#1234) 2019-12-14 21:12:00 -08:00
Stephen Gold
6b7dd5b325
AnimControl: correct javadoc for the no-arg constructor (#1233) 2019-12-11 23:43:05 -08:00
Stephen Gold
8d9d091576
Mesh: avoid NPE in getMorphTargets() when there are no targets (#1231) 2019-12-09 07:39:30 -08:00
1024 changed files with 15009 additions and 43513 deletions

View File

@ -66,16 +66,17 @@ jobs:
steps:
- name: Clone the repo
uses: actions/checkout@v1
uses: actions/checkout@v2
with:
fetch-depth: 1
- name: Build
- name: Validate the Gradle wrapper
uses: gradle/wrapper-validation-action@v1
- name: Build
run: |
# Build
# Note: since this is crossbuild we use the buildForPlatforms filter to tell
# the buildscript wich platforms it should build for.
gradle -PuseCommitHashAsVersionName=true --no-daemon -PbuildForPlatforms=LinuxArm,LinuxArmHF,LinuxArm64 -PbuildNativeProjects=true \
./gradlew -PuseCommitHashAsVersionName=true --no-daemon -PbuildForPlatforms=LinuxArm,LinuxArmHF,LinuxArm64 -PbuildNativeProjects=true \
:jme3-bullet-native:assemble
- name: Upload natives
@ -93,13 +94,14 @@ jobs:
steps:
- name: Clone the repo
uses: actions/checkout@v1
uses: actions/checkout@v2
with:
fetch-depth: 1
- name: Build
run: |
gradle -PuseCommitHashAsVersionName=true --no-daemon -PbuildNativeProjects=true \
- name: Validate the Gradle wrapper
uses: gradle/wrapper-validation-action@v1
- name: Build
run: |
./gradlew -PuseCommitHashAsVersionName=true --no-daemon -PbuildNativeProjects=true \
:jme3-android-native:assemble \
:jme3-bullet-native-android:assemble
@ -129,7 +131,7 @@ jobs:
steps:
- name: Clone the repo
uses: actions/checkout@v1
uses: actions/checkout@v2
with:
fetch-depth: 1
@ -137,8 +139,9 @@ jobs:
uses: actions/setup-java@v1
with:
java-version: ${{ matrix.jdk }}
architecture: x64
architecture: x64
- name: Validate the Gradle wrapper
uses: gradle/wrapper-validation-action@v1
- name: Build Natives
shell: bash
env:
@ -159,7 +162,7 @@ jobs:
fi
# Build
gradle -PuseCommitHashAsVersionName=true --no-daemon -PbuildNativeProjects=true -Dmaven.repo.local="$PWD/dist/maven" \
./gradlew -PuseCommitHashAsVersionName=true --no-daemon -PbuildNativeProjects=true -Dmaven.repo.local="$PWD/dist/maven" \
build \
:jme3-bullet-native:build
@ -194,7 +197,7 @@ jobs:
steps:
- name: Clone the repo
uses: actions/checkout@v1
uses: actions/checkout@v2
with:
fetch-depth: 1
@ -202,7 +205,7 @@ jobs:
uses: actions/setup-java@v1
with:
java-version: ${{ matrix.jdk }}
architecture: x64
architecture: x64
- name: Download natives for linux
uses: actions/download-artifact@master
@ -215,7 +218,7 @@ jobs:
with:
name: windows-natives
path: build/native
- name: Download natives for mac
uses: actions/download-artifact@master
with:
@ -233,12 +236,13 @@ jobs:
with:
name: linuxarm-natives
path: build/native
- name: Validate the Gradle wrapper
uses: gradle/wrapper-validation-action@v1
- name: Build Engine
shell: bash
run: |
# Build
gradle -PuseCommitHashAsVersionName=true -PskipPrebuildLibraries=true build
./gradlew -PuseCommitHashAsVersionName=true -PskipPrebuildLibraries=true build
if [ "${{ matrix.deploy }}" = "true" ];
then
@ -247,7 +251,7 @@ jobs:
sudo apt-get install -y zip
# Create the zip release and the javadoc
gradle -PuseCommitHashAsVersionName=true -PskipPrebuildLibraries=true mergedJavadoc createZipDistribution
./gradlew -PuseCommitHashAsVersionName=true -PskipPrebuildLibraries=true mergedJavadoc createZipDistribution
# We prepare the release for deploy
mkdir -p ./dist/release/
@ -255,7 +259,7 @@ jobs:
# Create the maven artifacts
mkdir -p ./dist/maven/
gradle -PuseCommitHashAsVersionName=true -PskipPrebuildLibraries=true install -Dmaven.repo.local="$PWD/dist/maven"
./gradlew -PuseCommitHashAsVersionName=true -PskipPrebuildLibraries=true install -Dmaven.repo.local="$PWD/dist/maven"
# Zip the natives into a single archive (we are going to use this to deploy native snapshots)
echo "Create native zip"
@ -346,6 +350,8 @@ jobs:
if [ "$NATIVE_CHANGES" = "" ];then NATIVE_CHANGES="$(git diff-tree --name-only "$GITHUB_SHA" "$nativeSnapshot" -- jme3-android-native/)"; fi
if [ "$NATIVE_CHANGES" = "" ];then NATIVE_CHANGES="$(git diff-tree --name-only "$GITHUB_SHA" "$nativeSnapshot" -- jme3-bullet-native-android/)"; fi
if [ "$NATIVE_CHANGES" = "" ];then NATIVE_CHANGES="$(git diff-tree --name-only "$GITHUB_SHA" "$nativeSnapshot" -- jme3-bullet/)"; fi
# The bulletUrl (in gradle.properties) might have changed.
if [ "$NATIVE_CHANGES" = "" ];then NATIVE_CHANGES="$(git diff-tree --name-only "$GITHUB_SHA" "$nativeSnapshot" -- gradle.properties)"; fi
fi
fi
@ -402,7 +408,7 @@ jobs:
# We need to clone everything again for uploadToMaven.sh ...
- name: Clone the repo
uses: actions/checkout@v1
uses: actions/checkout@v2
with:
fetch-depth: 1
@ -539,10 +545,10 @@ jobs:
git config --global user.name "Github Actions"
git config --global user.email "actions@users.noreply.github.com"
git add .
git commit -m "$version"
git add . || true
git commit -m "$version" || true
branch="gh-pages"
git push origin "$branch" --force
git push origin "$branch" --force || true
fi

29
LICENSE Normal file
View File

@ -0,0 +1,29 @@
Copyright (c) 2009-2020 jMonkeyEngine
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of 'jMonkeyEngine' nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@ -1,4 +1,4 @@
jMonkeyEngine
jMonkeyEngine
=============
[![Build Status](https://github.com/jMonkeyEngine/jmonkeyengine/workflows/Build%20jMonkeyEngine/badge.svg)](https://github.com/jMonkeyEngine/jmonkeyengine/actions)
@ -20,6 +20,9 @@ The engine is used by several commercial game studios and computer-science cours
- [Lightspeed Frontier (on Steam)](https://store.steampowered.com/app/548650/Lightspeed_Frontier/)
- [Skullstone](http://www.skullstonegame.com/)
- [Spoxel (on Steam)](https://store.steampowered.com/app/746880/Spoxel/)
- [Nine Circles of Hell (on Steam)](https://store.steampowered.com/app/1200600/Nine_Circles_of_Hell/)
- [Leap](https://gamejolt.com/games/leap/313308)
- [Jumping Jack Flag](http://timealias.bplaced.net/jack/)
## Getting started
@ -34,8 +37,8 @@ Note: The master branch on GitHub is a development version of the engine and is
- NetBeans Platform
- Gradle
Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.
Plus a bunch of awesome libraries & tight integrations like Bullet, NiftyGUI and other goodies.
### Documentation
Did you miss it? Don't sweat it, [here it is again](https://jmonkeyengine.github.io/wiki).

View File

@ -9,6 +9,7 @@ buildscript {
dependencies {
classpath 'com.android.tools.build:gradle:3.1.4'
classpath 'com.jfrog.bintray.gradle:gradle-bintray-plugin:1.8.4'
classpath 'me.tatarka:gradle-retrolambda:3.7.1'
}
}
@ -22,6 +23,8 @@ allprojects {
apply plugin: 'base'
apply from: file('version.gradle')
apply plugin: 'me.tatarka.retrolambda'
// This is applied to all sub projects
subprojects {
if(!project.name.equals('jme3-android-examples')) {
@ -158,29 +161,29 @@ task configureAndroidNDK {
gradle.rootProject.ext.set("usePrebuildNatives", buildNativeProjects!="true");
if(skipPrebuildLibraries!="true"&&buildNativeProjects!="true"){
if (skipPrebuildLibraries != "true" && buildNativeProjects != "true") {
String rootPath = rootProject.projectDir.absolutePath
Properties nativesSnasphotProp = new Properties()
File nativesSnasphotPropF=new File("${rootPath}/natives-snapshot.properties");
if(nativesSnasphotPropF.exists()){
File nativesSnasphotPropF = new File("${rootPath}/natives-snapshot.properties");
if (nativesSnasphotPropF.exists()) {
nativesSnasphotPropF.withInputStream { nativesSnasphotProp.load(it) }
String nativesSnasphot=nativesSnasphotProp.getProperty("natives.snapshot");
String nativesUrl=PREBUILD_NATIVES_URL.replace('${natives.snapshot}',nativesSnasphot)
println "Use natives snapshot: "+nativesUrl
String nativesSnasphot = nativesSnasphotProp.getProperty("natives.snapshot");
String nativesUrl = PREBUILD_NATIVES_URL.replace('${natives.snapshot}', nativesSnasphot)
println "Use natives snapshot: " + nativesUrl
String nativesZipFile="${rootPath}" + File.separator + "build"+ File.separator +nativesSnasphot+"-natives.zip"
String nativesPath="${rootPath}" + File.separator + "build"+ File.separator +"native"
String nativesZipFile = "${rootPath}" + File.separator + "build" + File.separator + nativesSnasphot + "-natives.zip"
String nativesPath = "${rootPath}" + File.separator + "build" + File.separator + "native"
task getNativesZipFile {
outputs.file nativesZipFile
doFirst {
File target = file(nativesZipFile);
println("Download natives from "+nativesUrl+" to "+nativesZipFile);
println("Download natives from " + nativesUrl + " to " + nativesZipFile);
target.getParentFile().mkdirs();
ant.get(src: nativesUrl, dest: target);
}
@ -192,28 +195,26 @@ if(skipPrebuildLibraries!="true"&&buildNativeProjects!="true"){
dependsOn getNativesZipFile
doFirst {
for(File src : zipTree(nativesZipFile)){
String srcRel=src.getAbsolutePath().substring((int)(nativesZipFile.length()+1));
srcRel=srcRel.substring(srcRel.indexOf( File.separator)+1);
for (File src : zipTree(nativesZipFile)) {
String srcRel = src.getAbsolutePath().substring((int) (nativesZipFile.length() + 1));
srcRel = srcRel.substring(srcRel.indexOf(File.separator) + 1);
File dest=new File(nativesPath+File.separator+srcRel);
File dest = new File(nativesPath + File.separator + srcRel);
boolean doCopy = !(dest.exists() && dest.lastModified() > src.lastModified())
if (doCopy) {
println("Copy "+src+" "+dest);
println("Copy " + src + " " + dest);
dest.getParentFile().mkdirs();
Files.copy(src.toPath(), dest.toPath(), StandardCopyOption.REPLACE_EXISTING);
}
}
}
}
build.dependsOn extractPrebuiltNatives
assemble.dependsOn extractPrebuiltNatives
}
}
//class IncrementalReverseTask extends DefaultTask {
// @InputDirectory
// def File inputDir
@ -249,3 +250,14 @@ if(skipPrebuildLibraries!="true"&&buildNativeProjects!="true"){
// enableAssertions = true // true by default
// }
//}
wrapper {
gradleVersion = '5.6.4'
}
retrolambda {
javaVersion JavaVersion.VERSION_1_7
incremental true
jvmArgs '-noverify'
}

View File

@ -12,6 +12,12 @@ version = jmeFullVersion
sourceCompatibility = '1.8'
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
gradle.projectsEvaluated {
tasks.withType(JavaCompile) { // compile-time options:
options.compilerArgs << '-Xlint:unchecked'
}
}
repositories {
mavenCentral()
maven {

View File

@ -1,13 +1,17 @@
# Version number: Major.Minor.SubMinor (e.g. 3.3.0)
jmeVersion = 3.3.0
jmeVersion = 3.4.0
# Leave empty to autogenerate
# Leave empty to autogenerate
# (use -PjmeVersionName="myVersion" from commandline to specify a custom version name )
jmeVersionName =
jmeVersionName =
# If true, the version name will contain the commit hash
useCommitHashAsVersionName = false
# Set to true if a non-master branch name should be included in the automatically
# generated version.
includeBranchInVersion = false
# specify if JavaDoc should be built
buildJavaDoc = true
@ -23,9 +27,9 @@ skipPrebuildLibraries=false
ndkPath = /opt/android-ndk-r16b
# Path for downloading native Bullet
# 2.88+
bulletUrl = https://github.com/bulletphysics/bullet3/archive/28039903b14c2aec28beff5b3609c9308b17e76a.zip
bulletFolder = bullet3-28039903b14c2aec28beff5b3609c9308b17e76a
# 2.89+ (circa 26 April 2020, to avoid jMonkeyEngine issue #1283)
bulletUrl = https://github.com/bulletphysics/bullet3/archive/cd8cf7521cbb8b7808126a6adebd47bb83ea166a.zip
bulletFolder = bullet3-cd8cf7521cbb8b7808126a6adebd47bb83ea166a
bulletZipFile = bullet3.zip
# POM settings

Binary file not shown.

View File

@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10-bin.zip
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-5.6.4-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

22
gradlew vendored
View File

@ -1,5 +1,21 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
@ -28,7 +44,7 @@ APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
@ -109,8 +125,8 @@ if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`

18
gradlew.bat vendored
View File

@ -1,3 +1,19 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@ -14,7 +30,7 @@ set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome

View File

@ -286,7 +286,7 @@ public class MainActivity extends AppCompatActivity implements OnItemClickListen
private boolean checkClassType(String className) {
boolean include = true;
try {
Class<?> clazz = (Class<?>) Class.forName(className);
Class<?> clazz = Class.forName(className);
if (Application.class.isAssignableFrom(clazz)) {
Log.d(TAG, "Class " + className + " is a jME Application");
} else {

View File

@ -1,5 +1,5 @@
String tremorZipFile = "TremorAndroid.zip"
String stbiUrl = 'https://raw.githubusercontent.com/nothings/stb/master/stb_image.h'
String stbiUrl = 'https://raw.githubusercontent.com/jMonkeyEngine/stb/0224a44a10564a214595797b4c88323f79a5f934/stb_image.h'
// Working directories for the ndk build.
String decodeBuildDir = "${buildDir}" + File.separator + 'decode'

View File

@ -1,11 +1,11 @@
// OpenAL Soft r1.16
String openALSoftUrl = 'http://repo.or.cz/w/openal-soft.git/snapshot/e5016f814a265ed592a88acea95cf912c4bfdf12.zip'
String openALSoftUrl = 'https://github.com/jMonkeyEngine/openal-soft/archive/e5016f814a265ed592a88acea95cf912c4bfdf12.zip'
String openALSoftZipFile = 'OpenALSoft.zip'
// OpenAL Soft directory the download is extracted into
// Typically, the downloaded OpenAL Soft zip file will extract to a directory
// called "openal-soft"
String openALSoftFolder = 'openal-soft-e5016f8'
String openALSoftFolder = 'openal-soft-e5016f814a265ed592a88acea95cf912c4bfdf12'
//Working directories for the ndk build.
String openalsoftBuildDir = "${buildDir}" + File.separator + 'openalsoft'

View File

@ -239,9 +239,8 @@ public class AndroidHarness extends Activity implements TouchListener, DialogInt
// Create application instance
try {
if (app == null) {
@SuppressWarnings("unchecked")
Class<? extends LegacyApplication> clazz = (Class<? extends LegacyApplication>) Class.forName(appClass);
app = clazz.newInstance();
Class clazz = Class.forName(appClass);
app = (LegacyApplication)clazz.newInstance();
}
app.setSettings(settings);
@ -362,6 +361,7 @@ public class AndroidHarness extends Activity implements TouchListener, DialogInt
* @param dialog
* @param whichButton
*/
@Override
public void onClick(DialogInterface dialog, int whichButton) {
if (whichButton != -2) {
if (app != null) {
@ -473,6 +473,7 @@ public class AndroidHarness extends Activity implements TouchListener, DialogInt
handler.setLevel(Level.ALL);
}
@Override
public void initialize() {
app.initialize();
if (handleExitHook) {
@ -488,10 +489,12 @@ public class AndroidHarness extends Activity implements TouchListener, DialogInt
}
}
@Override
public void reshape(int width, int height) {
app.reshape(width, height);
}
@Override
public void update() {
app.update();
// call to remove the splash screen, if present.
@ -503,10 +506,12 @@ public class AndroidHarness extends Activity implements TouchListener, DialogInt
}
}
@Override
public void requestClose(boolean esc) {
app.requestClose(esc);
}
@Override
public void destroy() {
if (app != null) {
app.destroy();
@ -516,6 +521,7 @@ public class AndroidHarness extends Activity implements TouchListener, DialogInt
}
}
@Override
public void gainFocus() {
logger.fine("gainFocus");
if (view != null) {
@ -547,6 +553,7 @@ public class AndroidHarness extends Activity implements TouchListener, DialogInt
}
}
@Override
public void loseFocus() {
logger.fine("loseFocus");
if (app != null) {

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2019 jMonkeyEngine
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -257,9 +257,8 @@ public class AndroidHarnessFragment extends Fragment implements
// Create application instance
try {
if (app == null) {
@SuppressWarnings("unchecked")
Class<? extends LegacyApplication> clazz = (Class<? extends LegacyApplication>) Class.forName(appClass);
app = clazz.newInstance();
Class clazz = Class.forName(appClass);
app = (LegacyApplication)clazz.newInstance();
}
app.setSettings(settings);
@ -684,10 +683,10 @@ public class AndroidHarnessFragment extends Fragment implements
if (viewWidth > viewHeight && viewWidth > maxResolutionDimension) {
// landscape
fixedSizeWidth = maxResolutionDimension;
fixedSizeHeight = (int)(maxResolutionDimension * ((float)viewHeight / (float)viewWidth));
fixedSizeHeight = (int)(maxResolutionDimension * (viewHeight / (float)viewWidth));
} else if (viewHeight > viewWidth && viewHeight > maxResolutionDimension) {
// portrait
fixedSizeWidth = (int)(maxResolutionDimension * ((float)viewWidth / (float)viewHeight));
fixedSizeWidth = (int)(maxResolutionDimension * (viewWidth / (float)viewHeight));
fixedSizeHeight = maxResolutionDimension;
} else if (viewWidth == viewHeight && viewWidth > maxResolutionDimension) {
fixedSizeWidth = maxResolutionDimension;

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2014 jMonkeyEngine
* Copyright (c) 2014-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -82,6 +82,7 @@ import com.jme3.renderer.queue.RenderQueue;
public class DefaultAndroidProfiler implements AppProfiler {
private int androidApiLevel = Build.VERSION.SDK_INT;
@Override
public void appStep(AppStep appStep) {
if (androidApiLevel >= 18) {
switch(appStep) {
@ -140,6 +141,7 @@ public class DefaultAndroidProfiler implements AppProfiler {
}
@Override
public void vpStep(VpStep vpStep, ViewPort vp, RenderQueue.Bucket bucket) {
if (androidApiLevel >= 18) {
switch (vpStep) {

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -478,7 +478,7 @@ public class MjpegFileWriter {
baos.write(fcc);
baos.write(intBytes(swapInt(cb)));
for (int i = 0; i < ind.size(); i++) {
AVIIndex in = (AVIIndex) ind.get(i);
AVIIndex in = ind.get(i);
baos.write(in.toBytes());
}

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2019 jMonkeyEngine
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -73,6 +73,7 @@ public class VideoRecorderAppState extends AbstractAppState {
private Application app;
private ExecutorService executor = Executors.newCachedThreadPool(new ThreadFactory() {
@Override
public Thread newThread(Runnable r) {
Thread th = new Thread(r);
th.setName("jME3 Video Processor");
@ -239,6 +240,7 @@ public class VideoRecorderAppState extends AbstractAppState {
renderer.readFrameBufferWithFormat(out, item.buffer, Image.Format.BGRA8);
executor.submit(new Callable<Void>() {
@Override
public Void call() throws Exception {
if (fastMode) {
item.data = item.buffer.array();
@ -260,6 +262,7 @@ public class VideoRecorderAppState extends AbstractAppState {
}
}
@Override
public void initialize(RenderManager rm, ViewPort viewPort) {
logger.log(Level.INFO, "initialize in VideoProcessor");
this.camera = viewPort.getCamera();
@ -275,13 +278,16 @@ public class VideoRecorderAppState extends AbstractAppState {
}
}
@Override
public void reshape(ViewPort vp, int w, int h) {
}
@Override
public boolean isInitialized() {
return this.isInitilized;
}
@Override
public void preFrame(float tpf) {
if (null == writer) {
try {
@ -292,14 +298,17 @@ public class VideoRecorderAppState extends AbstractAppState {
}
}
@Override
public void postQueue(RenderQueue rq) {
}
@Override
public void postFrame(FrameBuffer out) {
numFrames++;
addImage(renderManager.getRenderer(), out);
}
@Override
public void cleanup() {
logger.log(Level.INFO, "cleanup in VideoProcessor");
logger.log(Level.INFO, "VideoProcessor numFrames: {0}", numFrames);
@ -332,22 +341,27 @@ public class VideoRecorderAppState extends AbstractAppState {
this.ticks = 0;
}
@Override
public long getTime() {
return (long) (this.ticks * (1.0f / this.framerate) * 1000f);
}
@Override
public long getResolution() {
return 1000L;
}
@Override
public float getFrameRate() {
return this.framerate;
}
@Override
public float getTimePerFrame() {
return (float) (1.0f / this.framerate);
return 1.0f / this.framerate;
}
@Override
public void update() {
long time = System.currentTimeMillis();
long difference = time - lastTime;
@ -364,6 +378,7 @@ public class VideoRecorderAppState extends AbstractAppState {
this.ticks++;
}
@Override
public void reset() {
this.ticks = 0;
}

View File

@ -17,6 +17,7 @@ public class AndroidLocator implements AssetLocator {
public AndroidLocator() {
}
@Override
public void setRootPath(String rootPath) {
this.rootPath = rootPath;
}

View File

@ -10,44 +10,64 @@ public final class AndroidAL implements AL {
public AndroidAL() {
}
@Override
public native String alGetString(int parameter);
@Override
public native int alGenSources();
@Override
public native int alGetError();
@Override
public native void alDeleteSources(int numSources, IntBuffer sources);
@Override
public native void alGenBuffers(int numBuffers, IntBuffer buffers);
@Override
public native void alDeleteBuffers(int numBuffers, IntBuffer buffers);
@Override
public native void alSourceStop(int source);
@Override
public native void alSourcei(int source, int param, int value);
@Override
public native void alBufferData(int buffer, int format, ByteBuffer data, int size, int frequency);
@Override
public native void alSourcePlay(int source);
@Override
public native void alSourcePause(int source);
@Override
public native void alSourcef(int source, int param, float value);
@Override
public native void alSource3f(int source, int param, float value1, float value2, float value3);
@Override
public native int alGetSourcei(int source, int param);
@Override
public native void alSourceUnqueueBuffers(int source, int numBuffers, IntBuffer buffers);
@Override
public native void alSourceQueueBuffers(int source, int numBuffers, IntBuffer buffers);
@Override
public native void alListener(int param, FloatBuffer data);
@Override
public native void alListenerf(int param, float value);
@Override
public native void alListener3f(int param, float value1, float value2, float value3);
@Override
public native void alSource3i(int source, int param, int value1, int value2, int value3);
}

View File

@ -12,19 +12,27 @@ public final class AndroidALC implements ALC {
public AndroidALC() {
}
@Override
public native void createALC();
@Override
public native void destroyALC();
@Override
public native boolean isCreated();
@Override
public native String alcGetString(int parameter);
@Override
public native boolean alcIsExtensionPresent(String extension);
@Override
public native void alcGetInteger(int param, IntBuffer buffer, int size);
@Override
public native void alcDevicePauseSOFT();
@Override
public native void alcDeviceResumeSOFT();
}

View File

@ -8,25 +8,36 @@ public class AndroidEFX implements EFX {
public AndroidEFX() {
}
@Override
public native void alGenAuxiliaryEffectSlots(int numSlots, IntBuffer buffers);
@Override
public native void alGenEffects(int numEffects, IntBuffer buffers);
@Override
public native void alEffecti(int effect, int param, int value);
@Override
public native void alAuxiliaryEffectSloti(int effectSlot, int param, int value);
@Override
public native void alDeleteEffects(int numEffects, IntBuffer buffers);
@Override
public native void alDeleteAuxiliaryEffectSlots(int numEffectSlots, IntBuffer buffers);
@Override
public native void alGenFilters(int numFilters, IntBuffer buffers);
@Override
public native void alFilteri(int filter, int param, int value);
@Override
public native void alFilterf(int filter, int param, float value);
@Override
public native void alDeleteFilters(int numFilters, IntBuffer buffers);
@Override
public native void alEffectf(int effect, int param, float value);
}

View File

@ -46,6 +46,7 @@ public class NativeVorbisLoader implements AssetLoader {
throw new IOException("Not supported for audio streams");
}
@Override
public void setTime(float time) {
try {
file.seekTime(time);

View File

@ -113,7 +113,7 @@ public class AndroidJoystickJoyInput14 {
joysticks.clear();
joystickIndex.clear();
ArrayList gameControllerDeviceIds = new ArrayList();
ArrayList<Integer> gameControllerDeviceIds = new ArrayList<>();
int[] deviceIds = InputDevice.getDeviceIds();
for (int deviceId : deviceIds) {
InputDevice dev = InputDevice.getDevice(deviceId);

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2018 jMonkeyEngine
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -561,7 +561,7 @@ public class AndroidSensorJoyInput implements SensorEventListener {
}
}
}
} else if (sensorData != null) {
} else {
if (!sensorData.haveData) {
sensorData.haveData = true;
}

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -131,8 +131,8 @@ public class AndroidTouchInput implements TouchInput {
// view width and height are 0 until the view is displayed on the screen
if (androidInput.getView().getWidth() != 0 && androidInput.getView().getHeight() != 0) {
scaleX = (float)settings.getWidth() / (float)androidInput.getView().getWidth();
scaleY = (float)settings.getHeight() / (float)androidInput.getView().getHeight();
scaleX = settings.getWidth() / (float)androidInput.getView().getWidth();
scaleY = settings.getHeight() / (float)androidInput.getView().getHeight();
}
logger.log(Level.FINE, "Setting input scaling, scaleX: {0}, scaleY: {1}",
new Object[]{scaleX, scaleY});

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -87,7 +87,7 @@ public class TouchEventPool {
TouchEvent evt = null;
int curSize = eventPool.size();
while (curSize > 0) {
evt = (TouchEvent)eventPool.pop();
evt = eventPool.pop();
if (evt.isConsumed()) {
break;
} else {

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2015 jMonkeyEngine
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -46,6 +46,7 @@ public class AndroidGL implements GL, GL2, GLES_30, GLExt, GLFbo {
IntBuffer tmpBuff = BufferUtils.createIntBuffer(1);
@Override
public void resetStats() {
}
@ -86,10 +87,12 @@ public class AndroidGL implements GL, GL2, GLES_30, GLExt, GLFbo {
}
}
@Override
public void glActiveTexture(int texture) {
GLES20.glActiveTexture(texture);
}
@Override
public void glAttachShader(int program, int shader) {
GLES20.glAttachShader(program, shader);
}
@ -99,144 +102,179 @@ public class AndroidGL implements GL, GL2, GLES_30, GLExt, GLFbo {
GLES30.glBeginQuery(target, query);
}
@Override
public void glBindBuffer(int target, int buffer) {
GLES20.glBindBuffer(target, buffer);
}
@Override
public void glBindTexture(int target, int texture) {
GLES20.glBindTexture(target, texture);
}
@Override
public void glBlendFunc(int sfactor, int dfactor) {
GLES20.glBlendFunc(sfactor, dfactor);
}
@Override
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) {
GLES20.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
@Override
public void glBufferData(int target, FloatBuffer data, int usage) {
GLES20.glBufferData(target, getLimitBytes(data), data, usage);
}
@Override
public void glBufferData(int target, ShortBuffer data, int usage) {
GLES20.glBufferData(target, getLimitBytes(data), data, usage);
}
@Override
public void glBufferData(int target, ByteBuffer data, int usage) {
GLES20.glBufferData(target, getLimitBytes(data), data, usage);
}
@Override
public void glBufferData(int target, long data_size, int usage) {
GLES20.glBufferData(target, (int) data_size, null, usage);
}
@Override
public void glBufferSubData(int target, long offset, FloatBuffer data) {
GLES20.glBufferSubData(target, (int) offset, getLimitBytes(data), data);
}
@Override
public void glBufferSubData(int target, long offset, ShortBuffer data) {
GLES20.glBufferSubData(target, (int) offset, getLimitBytes(data), data);
}
@Override
public void glBufferSubData(int target, long offset, ByteBuffer data) {
GLES20.glBufferSubData(target, (int) offset, getLimitBytes(data), data);
}
@Override
public void glGetBufferSubData(int target, long offset, ByteBuffer data) {
throw new UnsupportedOperationException("OpenGL ES 2 does not support glGetBufferSubData");
}
@Override
public void glClear(int mask) {
GLES20.glClear(mask);
}
@Override
public void glClearColor(float red, float green, float blue, float alpha) {
GLES20.glClearColor(red, green, blue, alpha);
}
@Override
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
GLES20.glColorMask(red, green, blue, alpha);
}
@Override
public void glCompileShader(int shader) {
GLES20.glCompileShader(shader);
}
@Override
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) {
GLES20.glCompressedTexImage2D(target, level, internalformat, width, height, 0, getLimitBytes(data), data);
}
@Override
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) {
GLES20.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, getLimitBytes(data), data);
}
@Override
public int glCreateProgram() {
return GLES20.glCreateProgram();
}
@Override
public int glCreateShader(int shaderType) {
return GLES20.glCreateShader(shaderType);
}
@Override
public void glCullFace(int mode) {
GLES20.glCullFace(mode);
}
@Override
public void glDeleteBuffers(IntBuffer buffers) {
checkLimit(buffers);
GLES20.glDeleteBuffers(buffers.limit(), buffers);
}
@Override
public void glDeleteProgram(int program) {
GLES20.glDeleteProgram(program);
}
@Override
public void glDeleteShader(int shader) {
GLES20.glDeleteShader(shader);
}
@Override
public void glDeleteTextures(IntBuffer textures) {
checkLimit(textures);
GLES20.glDeleteTextures(textures.limit(), textures);
}
@Override
public void glDepthFunc(int func) {
GLES20.glDepthFunc(func);
}
@Override
public void glDepthMask(boolean flag) {
GLES20.glDepthMask(flag);
}
@Override
public void glDepthRange(double nearVal, double farVal) {
GLES20.glDepthRangef((float)nearVal, (float)farVal);
}
@Override
public void glDetachShader(int program, int shader) {
GLES20.glDetachShader(program, shader);
}
@Override
public void glDisable(int cap) {
GLES20.glDisable(cap);
}
@Override
public void glDisableVertexAttribArray(int index) {
GLES20.glDisableVertexAttribArray(index);
}
@Override
public void glDrawArrays(int mode, int first, int count) {
GLES20.glDrawArrays(mode, first, count);
}
@Override
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices) {
GLES20.glDrawElements(mode, count, type, (int)indices);
}
@Override
public void glEnable(int cap) {
GLES20.glEnable(cap);
}
@Override
public void glEnableVertexAttribArray(int index) {
GLES20.glEnableVertexAttribArray(index);
}
@ -246,11 +284,13 @@ public class AndroidGL implements GL, GL2, GLES_30, GLExt, GLFbo {
GLES30.glEndQuery(target);
}
@Override
public void glGenBuffers(IntBuffer buffers) {
checkLimit(buffers);
GLES20.glGenBuffers(buffers.limit(), buffers);
}
@Override
public void glGenTextures(IntBuffer textures) {
checkLimit(textures);
GLES20.glGenTextures(textures.limit(), textures);
@ -261,29 +301,35 @@ public class AndroidGL implements GL, GL2, GLES_30, GLExt, GLFbo {
GLES30.glGenQueries(num, buff);
}
@Override
public int glGetAttribLocation(int program, String name) {
return GLES20.glGetAttribLocation(program, name);
}
@Override
public void glGetBoolean(int pname, ByteBuffer params) {
// GLES20.glGetBoolean(pname, params);
throw new UnsupportedOperationException("Today is not a good day for this");
}
@Override
public int glGetError() {
return GLES20.glGetError();
}
@Override
public void glGetInteger(int pname, IntBuffer params) {
checkLimit(params);
GLES20.glGetIntegerv(pname, params);
}
@Override
public void glGetProgram(int program, int pname, IntBuffer params) {
checkLimit(params);
GLES20.glGetProgramiv(program, pname, params);
}
@Override
public String glGetProgramInfoLog(int program, int maxLength) {
return GLES20.glGetProgramInfoLog(program);
}
@ -303,51 +349,63 @@ public class AndroidGL implements GL, GL2, GLES_30, GLExt, GLFbo {
return buff.get(0);
}
@Override
public void glGetShader(int shader, int pname, IntBuffer params) {
checkLimit(params);
GLES20.glGetShaderiv(shader, pname, params);
}
@Override
public String glGetShaderInfoLog(int shader, int maxLength) {
return GLES20.glGetShaderInfoLog(shader);
}
@Override
public String glGetString(int name) {
return GLES20.glGetString(name);
}
@Override
public int glGetUniformLocation(int program, String name) {
return GLES20.glGetUniformLocation(program, name);
}
@Override
public boolean glIsEnabled(int cap) {
return GLES20.glIsEnabled(cap);
}
@Override
public void glLineWidth(float width) {
GLES20.glLineWidth(width);
}
@Override
public void glLinkProgram(int program) {
GLES20.glLinkProgram(program);
}
@Override
public void glPixelStorei(int pname, int param) {
GLES20.glPixelStorei(pname, param);
}
@Override
public void glPolygonOffset(float factor, float units) {
GLES20.glPolygonOffset(factor, units);
}
@Override
public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data) {
GLES20.glReadPixels(x, y, width, height, format, type, data);
}
@Override
public void glScissor(int x, int y, int width, int height) {
GLES20.glScissor(x, y, width, height);
}
@Override
public void glShaderSource(int shader, String[] string, IntBuffer length) {
if (string.length != 1) {
throw new UnsupportedOperationException("Today is not a good day");
@ -355,186 +413,231 @@ public class AndroidGL implements GL, GL2, GLES_30, GLExt, GLFbo {
GLES20.glShaderSource(shader, string[0]);
}
@Override
public void glStencilFuncSeparate(int face, int func, int ref, int mask) {
GLES20.glStencilFuncSeparate(face, func, ref, mask);
}
@Override
public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
GLES20.glStencilOpSeparate(face, sfail, dpfail, dppass);
}
@Override
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data) {
GLES20.glTexImage2D(target, level, internalFormat, width, height, 0, format, type, data);
}
@Override
public void glTexParameterf(int target, int pname, float param) {
GLES20.glTexParameterf(target, pname, param);
}
@Override
public void glTexParameteri(int target, int pname, int param) {
GLES20.glTexParameteri(target, pname, param);
}
@Override
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data) {
GLES20.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data);
}
@Override
public void glUniform1(int location, FloatBuffer value) {
GLES20.glUniform1fv(location, getLimitCount(value, 1), value);
}
@Override
public void glUniform1(int location, IntBuffer value) {
GLES20.glUniform1iv(location, getLimitCount(value, 1), value);
}
@Override
public void glUniform1f(int location, float v0) {
GLES20.glUniform1f(location, v0);
}
@Override
public void glUniform1i(int location, int v0) {
GLES20.glUniform1i(location, v0);
}
@Override
public void glUniform2(int location, IntBuffer value) {
GLES20.glUniform2iv(location, getLimitCount(value, 2), value);
}
@Override
public void glUniform2(int location, FloatBuffer value) {
GLES20.glUniform2fv(location, getLimitCount(value, 2), value);
}
@Override
public void glUniform2f(int location, float v0, float v1) {
GLES20.glUniform2f(location, v0, v1);
}
@Override
public void glUniform3(int location, IntBuffer value) {
GLES20.glUniform3iv(location, getLimitCount(value, 3), value);
}
@Override
public void glUniform3(int location, FloatBuffer value) {
GLES20.glUniform3fv(location, getLimitCount(value, 3), value);
}
@Override
public void glUniform3f(int location, float v0, float v1, float v2) {
GLES20.glUniform3f(location, v0, v1, v2);
}
@Override
public void glUniform4(int location, FloatBuffer value) {
GLES20.glUniform4fv(location, getLimitCount(value, 4), value);
}
@Override
public void glUniform4(int location, IntBuffer value) {
GLES20.glUniform4iv(location, getLimitCount(value, 4), value);
}
@Override
public void glUniform4f(int location, float v0, float v1, float v2, float v3) {
GLES20.glUniform4f(location, v0, v1, v2, v3);
}
@Override
public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value) {
GLES20.glUniformMatrix3fv(location, getLimitCount(value, 3 * 3), transpose, value);
}
@Override
public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value) {
GLES20.glUniformMatrix4fv(location, getLimitCount(value, 4 * 4), transpose, value);
}
@Override
public void glUseProgram(int program) {
GLES20.glUseProgram(program);
}
@Override
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) {
GLES20.glVertexAttribPointer(index, size, type, normalized, stride, (int)pointer);
}
@Override
public void glViewport(int x, int y, int width, int height) {
GLES20.glViewport(x, y, width, height);
}
@Override
public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
GLES30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
@Override
public void glBufferData(int target, IntBuffer data, int usage) {
GLES20.glBufferData(target, getLimitBytes(data), data, usage);
}
@Override
public void glBufferSubData(int target, long offset, IntBuffer data) {
GLES20.glBufferSubData(target, (int)offset, getLimitBytes(data), data);
}
@Override
public void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) {
GLES30.glDrawArraysInstanced(mode, first, count, primcount);
}
@Override
public void glDrawBuffers(IntBuffer bufs) {
GLES30.glDrawBuffers(bufs.limit(), bufs);
}
@Override
public void glDrawElementsInstancedARB(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) {
GLES30.glDrawElementsInstanced(mode, indices_count, type, (int)indices_buffer_offset, primcount);
}
@Override
public void glGetMultisample(int pname, int index, FloatBuffer val) {
GLES31.glGetMultisamplefv(pname, index, val);
}
@Override
public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) {
GLES30.glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
@Override
public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) {
GLES31.glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
@Override
public void glVertexAttribDivisorARB(int index, int divisor) {
GLES30.glVertexAttribDivisor(index, divisor);
}
@Override
public void glBindFramebufferEXT(int param1, int param2) {
GLES20.glBindFramebuffer(param1, param2);
}
@Override
public void glBindRenderbufferEXT(int param1, int param2) {
GLES20.glBindRenderbuffer(param1, param2);
}
@Override
public int glCheckFramebufferStatusEXT(int param1) {
return GLES20.glCheckFramebufferStatus(param1);
}
@Override
public void glDeleteFramebuffersEXT(IntBuffer param1) {
checkLimit(param1);
GLES20.glDeleteFramebuffers(param1.limit(), param1);
}
@Override
public void glDeleteRenderbuffersEXT(IntBuffer param1) {
checkLimit(param1);
GLES20.glDeleteRenderbuffers(param1.limit(), param1);
}
@Override
public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) {
GLES20.glFramebufferRenderbuffer(param1, param2, param3, param4);
}
@Override
public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) {
GLES20.glFramebufferTexture2D(param1, param2, param3, param4, param5);
}
@Override
public void glGenFramebuffersEXT(IntBuffer param1) {
checkLimit(param1);
GLES20.glGenFramebuffers(param1.limit(), param1);
}
@Override
public void glGenRenderbuffersEXT(IntBuffer param1) {
checkLimit(param1);
GLES20.glGenRenderbuffers(param1.limit(), param1);
}
@Override
public void glGenerateMipmapEXT(int param1) {
GLES20.glGenerateMipmap(param1);
}
@Override
public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) {
GLES20.glRenderbufferStorage(param1, param2, param3, param4);
}
@ -570,16 +673,20 @@ public class AndroidGL implements GL, GL2, GLES_30, GLExt, GLFbo {
GLES30.glFramebufferTextureLayer(target, attachment, texture, level, layer);
}
@Override
public void glAlphaFunc(int func, float ref) {
}
@Override
public void glPointSize(float size) {
}
@Override
public void glPolygonMode(int face, int mode) {
}
// Wrapper to DrawBuffers as there's no DrawBuffer method in GLES
@Override
public void glDrawBuffer(int mode) {
tmpBuff.clear();
tmpBuff.put(0, mode);
@ -587,25 +694,30 @@ public class AndroidGL implements GL, GL2, GLES_30, GLExt, GLFbo {
glDrawBuffers(tmpBuff);
}
@Override
public void glReadBuffer(int mode) {
GLES30.glReadBuffer(mode);
}
@Override
public void glCompressedTexImage3D(int target, int level, int internalFormat, int width, int height, int depth,
int border, ByteBuffer data) {
GLES30.glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, getLimitBytes(data), data);
}
@Override
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width,
int height, int depth, int format, ByteBuffer data) {
GLES30.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, getLimitBytes(data), data);
}
@Override
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border,
int format, int type, ByteBuffer data) {
GLES30.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, data);
}
@Override
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int format, int type, ByteBuffer data) {
GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);

View File

@ -204,6 +204,7 @@ public class JmeAndroidSystem extends JmeSystemDelegate {
public void showSoftKeyboard(final boolean show) {
view.getHandler().post(new Runnable() {
@Override
public void run() {
InputMethodManager manager =
(InputMethodManager)view.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2018 jMonkeyEngine
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -52,13 +52,7 @@ import com.jme3.input.controls.SoftTextDialogInputListener;
import com.jme3.input.dummy.DummyKeyInput;
import com.jme3.input.dummy.DummyMouseInput;
import com.jme3.renderer.android.AndroidGL;
import com.jme3.renderer.opengl.GL;
import com.jme3.renderer.opengl.GLES_30;
import com.jme3.renderer.opengl.GLDebugES;
import com.jme3.renderer.opengl.GLExt;
import com.jme3.renderer.opengl.GLFbo;
import com.jme3.renderer.opengl.GLRenderer;
import com.jme3.renderer.opengl.GLTracer;
import com.jme3.renderer.opengl.*;
import com.jme3.system.*;
import com.jme3.util.AndroidBufferAllocator;
import com.jme3.util.BufferAllocatorFactory;
@ -202,20 +196,21 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex
// Setup unhandled Exception Handler
Thread.currentThread().setUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() {
@Override
public void uncaughtException(Thread thread, Throwable thrown) {
listener.handleError("Exception thrown in " + thread.toString(), thrown);
}
});
timer = new NanoTimer();
Object gl = new AndroidGL();
GL gl = new AndroidGL();
if (settings.getBoolean("GraphicsDebug")) {
gl = new GLDebugES((GL) gl, (GLExt) gl, (GLFbo) gl);
gl = (GL) GLDebug.createProxy(gl, gl, GL.class, GL2.class, GLES_30.class, GLFbo.class, GLExt.class);
}
if (settings.getBoolean("GraphicsTrace")) {
gl = GLTracer.createGlesTracer(gl, GL.class, GLES_30.class, GLFbo.class, GLExt.class);
gl = (GL)GLTracer.createGlesTracer(gl, GL.class, GLES_30.class, GLFbo.class, GLExt.class);
}
renderer = new GLRenderer((GL)gl, (GLExt)gl, (GLFbo)gl);
renderer = new GLRenderer(gl, (GLExt)gl, (GLFbo)gl);
renderer.initialize();
JmeSystem.setSoftTextDialogInput(this);
@ -254,7 +249,7 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex
}
if (settings.getFrameRate() > 0) {
minFrameDuration = (long)(1000d / (double)settings.getFrameRate()); // ms
minFrameDuration = (long)(1000d / settings.getFrameRate()); // ms
logger.log(Level.FINE, "Setting min tpf: {0}ms", minFrameDuration);
} else {
minFrameDuration = 0;
@ -414,6 +409,7 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex
}
}
@Override
public void requestDialog(final int id, final String title, final String initialValue, final SoftTextDialogInputListener listener) {
logger.log(Level.FINE, "requestDialog: title: {0}, initialValue: {1}",
new Object[]{title, initialValue});
@ -457,6 +453,7 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex
AlertDialog dialogTextInput = new AlertDialog.Builder(view.getContext()).setTitle(title).setView(layoutTextDialogInput).setPositiveButton("OK",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int whichButton) {
/* User clicked OK, send COMPLETE action
* and text */
@ -464,6 +461,7 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex
}
}).setNegativeButton("Cancel",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int whichButton) {
/* User clicked CANCEL, send CANCEL action
* and text */

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2014 jMonkeyEngine
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -67,6 +67,7 @@ public class AndroidBufferImageLoader implements AssetLoader {
}
}
@Override
public Object load(AssetInfo assetInfo) throws IOException {
Bitmap bitmap = null;
Image.Format format;

View File

@ -25,12 +25,13 @@ public class AndroidNativeImageLoader implements AssetLoader {
private static native Image load(InputStream in, boolean flipY, byte[] tmpArray) throws IOException;
@Override
public Image load(AssetInfo info) throws IOException {
boolean flip = ((TextureKey) info.getKey()).isFlipY();
InputStream in = null;
try {
in = info.openStream();
return load(info.openStream(), flip, tmpArray);
return load(in, flip, tmpArray);
} finally {
if (in != null){
in.close();

View File

@ -49,6 +49,7 @@ public class RingBuffer<T> implements Iterable<T> {
return item;
}
@Override
public Iterator<T> iterator() {
return new RingBufferIterator();
}
@ -58,14 +59,17 @@ public class RingBuffer<T> implements Iterable<T> {
private int i = 0;
@Override
public boolean hasNext() {
return i < count;
}
@Override
public void remove() {
throw new UnsupportedOperationException();
}
@Override
public T next() {
if (!hasNext()) {
throw new NoSuchElementException();

View File

@ -1,12 +0,0 @@
if (!hasProperty('mainClass')) {
ext.mainClass = ''
}
dependencies {
compile project(':jme3-core')
compile project(':jme3-desktop')
compile project(':jme3-effects')
compile ('org.ejml:core:0.27')
compile ('org.ejml:dense64:0.27')
compile ('org.ejml:simple:0.27')
}

View File

@ -1,733 +0,0 @@
/*
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.asset;
import java.io.IOException;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.material.Material;
import com.jme3.material.RenderState.FaceCullMode;
/**
* Blender key. Contains path of the blender file and its loading properties.
* @author Marcin Roguski (Kaelthas)
*/
public class BlenderKey extends ModelKey {
protected static final int DEFAULT_FPS = 25;
/**
* FramesPerSecond parameter describe how many frames there are in each second. It allows to calculate the time
* between the frames.
*/
protected int fps = DEFAULT_FPS;
/**
* This variable is a bitwise flag of FeatureToLoad interface values; By default everything is being loaded.
*/
protected int featuresToLoad = FeaturesToLoad.ALL;
/** The variable that tells if content of the file (along with data unlinked to any feature on the scene) should be stored as 'user data' in the result spatial. */
protected boolean loadUnlinkedAssets;
/** The root path for all the assets. */
protected String assetRootPath;
/** This variable indicate if Y axis is UP axis. If not then Z is up. By default set to true. */
protected boolean fixUpAxis = true;
/** Generated textures resolution (PPU - Pixels Per Unit). */
protected int generatedTexturePPU = 128;
/**
* The name of world settings that the importer will use. If not set or specified name does not occur in the file
* then the first world settings in the file will be used.
*/
protected String usedWorld;
/**
* User's default material that is set for objects that have no material definition in blender. The default value is
* null. If the value is null the importer will use its own default material (gray color - like in blender).
*/
protected Material defaultMaterial;
/** Face cull mode. By default it is disabled. */
protected FaceCullMode faceCullMode = FaceCullMode.Back;
/**
* Variable describes which layers will be loaded. N-th bit set means N-th layer will be loaded.
* If set to -1 then the current layer will be loaded.
*/
protected int layersToLoad = -1;
/** A variable that toggles the object custom properties loading. */
protected boolean loadObjectProperties = true;
/**
* Maximum texture size. Might be dependant on the graphic card.
* This value is taken from <b>org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE</b>.
*/
protected int maxTextureSize = 8192;
/** Allows to toggle generated textures loading. Disabled by default because it very often takes too much memory and needs to be used wisely. */
protected boolean loadGeneratedTextures;
/** Tells if the mipmaps will be generated by jme or not. By default generation is dependant on the blender settings. */
protected MipmapGenerationMethod mipmapGenerationMethod = MipmapGenerationMethod.GENERATE_WHEN_NEEDED;
/**
* If the sky has only generated textures applied then they will have the following size (both width and height). If 2d textures are used then the generated
* textures will get their proper size.
*/
protected int skyGeneratedTextureSize = 1000;
/** The radius of a shape that will be used while creating the generated texture for the sky. The higher it is the larger part of the texture will be seen. */
protected float skyGeneratedTextureRadius = 1;
/** The shape against which the generated texture for the sky will be created. */
protected SkyGeneratedTextureShape skyGeneratedTextureShape = SkyGeneratedTextureShape.SPHERE;
/**
* This field tells if the importer should optimise the use of textures or not. If set to true, then textures of the same mapping type will be merged together
* and textures that in the final result will never be visible - will be discarded.
*/
protected boolean optimiseTextures;
/** The method of matching animations to skeletons. The default value is: AT_LEAST_ONE_NAME_MATCH. */
protected AnimationMatchMethod animationMatchMethod = AnimationMatchMethod.AT_LEAST_ONE_NAME_MATCH;
/** The size of points that are loaded and do not belong to any edge of the mesh. */
protected float pointsSize = 1;
/** The width of edges that are loaded from the mesh and do not belong to any face. */
protected float linesWidth = 1;
/**
* Constructor used by serialization mechanisms.
*/
public BlenderKey() {
}
/**
* Constructor. Creates a key for the given file name.
* @param name
* the name (path) of a file
*/
public BlenderKey(String name) {
super(name);
}
/**
* This method returns frames per second amount. The default value is BlenderKey.DEFAULT_FPS = 25.
* @return the frames per second amount
*/
public int getFps() {
return fps;
}
/**
* This method sets frames per second amount.
* @param fps
* the frames per second amount
*/
public void setFps(int fps) {
this.fps = fps;
}
/**
* This method returns the face cull mode.
* @return the face cull mode
*/
public FaceCullMode getFaceCullMode() {
return faceCullMode;
}
/**
* This method sets the face cull mode.
* @param faceCullMode
* the face cull mode
*/
public void setFaceCullMode(FaceCullMode faceCullMode) {
this.faceCullMode = faceCullMode;
}
/**
* This method sets layers to be loaded.
* @param layersToLoad
* layers to be loaded
*/
public void setLayersToLoad(int layersToLoad) {
this.layersToLoad = layersToLoad;
}
/**
* This method returns layers to be loaded.
* @return layers to be loaded
*/
public int getLayersToLoad() {
return layersToLoad;
}
/**
* This method sets the properies loading policy.
* By default the value is true.
* @param loadObjectProperties
* true to load properties and false to suspend their loading
*/
public void setLoadObjectProperties(boolean loadObjectProperties) {
this.loadObjectProperties = loadObjectProperties;
}
/**
* @return the current properties loading properties
*/
public boolean isLoadObjectProperties() {
return loadObjectProperties;
}
/**
* The default value for this parameter is the same as defined by: org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE.
* If by any means this is too large for user's hardware configuration use the 'setMaxTextureSize' method to change that.
* @return maximum texture size (width/height)
*/
public int getMaxTextureSize() {
return maxTextureSize;
}
/**
* This method sets the maximum texture size.
* @param maxTextureSize
* the maximum texture size
*/
public void setMaxTextureSize(int maxTextureSize) {
this.maxTextureSize = maxTextureSize;
}
/**
* This method sets the flag that toggles the generated textures loading.
* @param loadGeneratedTextures
* <b>true</b> if generated textures should be loaded and <b>false</b> otherwise
*/
public void setLoadGeneratedTextures(boolean loadGeneratedTextures) {
this.loadGeneratedTextures = loadGeneratedTextures;
}
/**
* @return tells if the generated textures should be loaded (<b>false</b> is the default value)
*/
public boolean isLoadGeneratedTextures() {
return loadGeneratedTextures;
}
/**
* Not used any more.
* This method sets the asset root path.
* @param assetRootPath
* the assets root path
*/
@Deprecated
public void setAssetRootPath(String assetRootPath) {
this.assetRootPath = assetRootPath;
}
/**
* Not used any more.
* This method returns the asset root path.
* @return the asset root path
*/
@Deprecated
public String getAssetRootPath() {
return assetRootPath;
}
/**
* This method adds features to be loaded.
* @param featuresToLoad
* bitwise flag of FeaturesToLoad interface values
*/
@Deprecated
public void includeInLoading(int featuresToLoad) {
this.featuresToLoad |= featuresToLoad;
}
/**
* This method removes features from being loaded.
* @param featuresNotToLoad
* bitwise flag of FeaturesToLoad interface values
*/
@Deprecated
public void excludeFromLoading(int featuresNotToLoad) {
featuresToLoad &= ~featuresNotToLoad;
}
@Deprecated
public boolean shouldLoad(int featureToLoad) {
return (featuresToLoad & featureToLoad) != 0;
}
/**
* This method returns bitwise value of FeaturesToLoad interface value. It describes features that will be loaded by
* the blender file loader.
* @return features that will be loaded by the blender file loader
*/
@Deprecated
public int getFeaturesToLoad() {
return featuresToLoad;
}
/**
* This method determines if unlinked assets should be loaded.
* If not then only objects on selected layers will be loaded and their assets if required.
* If yes then all assets will be loaded even if they are on inactive layers or are not linked
* to anything.
* @return <b>true</b> if unlinked assets should be loaded and <b>false</b> otherwise
*/
public boolean isLoadUnlinkedAssets() {
return loadUnlinkedAssets;
}
/**
* This method sets if unlinked assets should be loaded.
* If not then only objects on selected layers will be loaded and their assets if required.
* If yes then all assets will be loaded even if they are on inactive layers or are not linked
* to anything.
* @param loadUnlinkedAssets
* <b>true</b> if unlinked assets should be loaded and <b>false</b> otherwise
*/
public void setLoadUnlinkedAssets(boolean loadUnlinkedAssets) {
this.loadUnlinkedAssets = loadUnlinkedAssets;
}
/**
* This method sets the fix up axis state. If set to true then Y is up axis. Otherwise the up i Z axis. By default Y
* is up axis.
* @param fixUpAxis
* the up axis state variable
*/
public void setFixUpAxis(boolean fixUpAxis) {
this.fixUpAxis = fixUpAxis;
}
/**
* This method returns the fix up axis state. If set to true then Y is up axis. Otherwise the up i Z axis. By
* default Y is up axis.
* @return the up axis state variable
*/
public boolean isFixUpAxis() {
return fixUpAxis;
}
/**
* This method sets the generated textures resolution.
* @param generatedTexturePPU
* the generated textures resolution
*/
public void setGeneratedTexturePPU(int generatedTexturePPU) {
this.generatedTexturePPU = generatedTexturePPU;
}
/**
* @return the generated textures resolution
*/
public int getGeneratedTexturePPU() {
return generatedTexturePPU;
}
/**
* @return mipmaps generation method
*/
public MipmapGenerationMethod getMipmapGenerationMethod() {
return mipmapGenerationMethod;
}
/**
* @param mipmapGenerationMethod
* mipmaps generation method
*/
public void setMipmapGenerationMethod(MipmapGenerationMethod mipmapGenerationMethod) {
this.mipmapGenerationMethod = mipmapGenerationMethod;
}
/**
* @return the size of the generated textures for the sky (used if no flat textures are applied)
*/
public int getSkyGeneratedTextureSize() {
return skyGeneratedTextureSize;
}
/**
* @param skyGeneratedTextureSize
* the size of the generated textures for the sky (used if no flat textures are applied)
*/
public void setSkyGeneratedTextureSize(int skyGeneratedTextureSize) {
if (skyGeneratedTextureSize <= 0) {
throw new IllegalArgumentException("The texture size must be a positive value (the value given as a parameter: " + skyGeneratedTextureSize + ")!");
}
this.skyGeneratedTextureSize = skyGeneratedTextureSize;
}
/**
* @return the radius of a shape that will be used while creating the generated texture for the sky, the higher it is the larger part of the texture will be seen
*/
public float getSkyGeneratedTextureRadius() {
return skyGeneratedTextureRadius;
}
/**
* @param skyGeneratedTextureRadius
* the radius of a shape that will be used while creating the generated texture for the sky, the higher it is the larger part of the texture will be seen
*/
public void setSkyGeneratedTextureRadius(float skyGeneratedTextureRadius) {
this.skyGeneratedTextureRadius = skyGeneratedTextureRadius;
}
/**
* @return the shape against which the generated texture for the sky will be created (by default it is a sphere).
*/
public SkyGeneratedTextureShape getSkyGeneratedTextureShape() {
return skyGeneratedTextureShape;
}
/**
* @param skyGeneratedTextureShape
* the shape against which the generated texture for the sky will be created
*/
public void setSkyGeneratedTextureShape(SkyGeneratedTextureShape skyGeneratedTextureShape) {
if (skyGeneratedTextureShape == null) {
throw new IllegalArgumentException("The sky generated shape type cannot be null!");
}
this.skyGeneratedTextureShape = skyGeneratedTextureShape;
}
/**
* If set to true, then textures of the same mapping type will be merged together
* and textures that in the final result will never be visible - will be discarded.
* @param optimiseTextures
* the variable that tells if the textures should be optimised or not
*/
public void setOptimiseTextures(boolean optimiseTextures) {
this.optimiseTextures = optimiseTextures;
}
/**
* @return the variable that tells if the textures should be optimised or not (by default the optimisation is disabled)
*/
public boolean isOptimiseTextures() {
return optimiseTextures;
}
/**
* Sets the way the animations will be matched with skeletons.
*
* @param animationMatchMethod
* the way the animations will be matched with skeletons
*/
public void setAnimationMatchMethod(AnimationMatchMethod animationMatchMethod) {
this.animationMatchMethod = animationMatchMethod;
}
/**
* @return the way the animations will be matched with skeletons
*/
public AnimationMatchMethod getAnimationMatchMethod() {
return animationMatchMethod;
}
/**
* @return the size of points that are loaded and do not belong to any edge of the mesh
*/
public float getPointsSize() {
return pointsSize;
}
/**
* Sets the size of points that are loaded and do not belong to any edge of the mesh.
* @param pointsSize
* The size of points that are loaded and do not belong to any edge of the mesh
*/
public void setPointsSize(float pointsSize) {
this.pointsSize = pointsSize;
}
/**
* @return the width of edges that are loaded from the mesh and do not belong to any face
*/
public float getLinesWidth() {
return linesWidth;
}
/**
* Sets the width of edges that are loaded from the mesh and do not belong to any face.
* @param linesWidth
* the width of edges that are loaded from the mesh and do not belong to any face
*/
public void setLinesWidth(float linesWidth) {
this.linesWidth = linesWidth;
}
/**
* This method sets the name of the WORLD data block that should be used during file loading. By default the name is
* not set. If no name is set or the given name does not occur in the file - the first WORLD data block will be used
* during loading (assuming any exists in the file).
* @param usedWorld
* the name of the WORLD block used during loading
*/
public void setUsedWorld(String usedWorld) {
this.usedWorld = usedWorld;
}
/**
* This method returns the name of the WORLD data block that should be used during file loading.
* @return the name of the WORLD block used during loading
*/
public String getUsedWorld() {
return usedWorld;
}
/**
* This method sets the default material for objects.
* @param defaultMaterial
* the default material
*/
public void setDefaultMaterial(Material defaultMaterial) {
this.defaultMaterial = defaultMaterial;
}
/**
* This method returns the default material.
* @return the default material
*/
public Material getDefaultMaterial() {
return defaultMaterial;
}
@Override
public void write(JmeExporter e) throws IOException {
super.write(e);
OutputCapsule oc = e.getCapsule(this);
oc.write(fps, "fps", DEFAULT_FPS);
oc.write(featuresToLoad, "features-to-load", FeaturesToLoad.ALL);
oc.write(loadUnlinkedAssets, "load-unlinked-assets", false);
oc.write(assetRootPath, "asset-root-path", null);
oc.write(fixUpAxis, "fix-up-axis", true);
oc.write(generatedTexturePPU, "generated-texture-ppu", 128);
oc.write(usedWorld, "used-world", null);
oc.write(defaultMaterial, "default-material", null);
oc.write(faceCullMode, "face-cull-mode", FaceCullMode.Off);
oc.write(layersToLoad, "layers-to-load", -1);
oc.write(mipmapGenerationMethod, "mipmap-generation-method", MipmapGenerationMethod.GENERATE_WHEN_NEEDED);
oc.write(skyGeneratedTextureSize, "sky-generated-texture-size", 1000);
oc.write(skyGeneratedTextureRadius, "sky-generated-texture-radius", 1f);
oc.write(skyGeneratedTextureShape, "sky-generated-texture-shape", SkyGeneratedTextureShape.SPHERE);
oc.write(optimiseTextures, "optimise-textures", false);
oc.write(animationMatchMethod, "animation-match-method", AnimationMatchMethod.AT_LEAST_ONE_NAME_MATCH);
oc.write(pointsSize, "points-size", 1);
oc.write(linesWidth, "lines-width", 1);
}
@Override
public void read(JmeImporter e) throws IOException {
super.read(e);
InputCapsule ic = e.getCapsule(this);
fps = ic.readInt("fps", DEFAULT_FPS);
featuresToLoad = ic.readInt("features-to-load", FeaturesToLoad.ALL);
loadUnlinkedAssets = ic.readBoolean("load-unlinked-assets", false);
assetRootPath = ic.readString("asset-root-path", null);
fixUpAxis = ic.readBoolean("fix-up-axis", true);
generatedTexturePPU = ic.readInt("generated-texture-ppu", 128);
usedWorld = ic.readString("used-world", null);
defaultMaterial = (Material) ic.readSavable("default-material", null);
faceCullMode = ic.readEnum("face-cull-mode", FaceCullMode.class, FaceCullMode.Off);
layersToLoad = ic.readInt("layers-to=load", -1);
mipmapGenerationMethod = ic.readEnum("mipmap-generation-method", MipmapGenerationMethod.class, MipmapGenerationMethod.GENERATE_WHEN_NEEDED);
skyGeneratedTextureSize = ic.readInt("sky-generated-texture-size", 1000);
skyGeneratedTextureRadius = ic.readFloat("sky-generated-texture-radius", 1f);
skyGeneratedTextureShape = ic.readEnum("sky-generated-texture-shape", SkyGeneratedTextureShape.class, SkyGeneratedTextureShape.SPHERE);
optimiseTextures = ic.readBoolean("optimise-textures", false);
animationMatchMethod = ic.readEnum("animation-match-method", AnimationMatchMethod.class, AnimationMatchMethod.AT_LEAST_ONE_NAME_MATCH);
pointsSize = ic.readFloat("points-size", 1);
linesWidth = ic.readFloat("lines-width", 1);
}
@Override
public int hashCode() {
final int prime = 31;
int result = super.hashCode();
result = prime * result + (animationMatchMethod == null ? 0 : animationMatchMethod.hashCode());
result = prime * result + (assetRootPath == null ? 0 : assetRootPath.hashCode());
result = prime * result + (defaultMaterial == null ? 0 : defaultMaterial.hashCode());
result = prime * result + (faceCullMode == null ? 0 : faceCullMode.hashCode());
result = prime * result + featuresToLoad;
result = prime * result + (fixUpAxis ? 1231 : 1237);
result = prime * result + fps;
result = prime * result + generatedTexturePPU;
result = prime * result + layersToLoad;
result = prime * result + (loadGeneratedTextures ? 1231 : 1237);
result = prime * result + (loadObjectProperties ? 1231 : 1237);
result = prime * result + (loadUnlinkedAssets ? 1231 : 1237);
result = prime * result + maxTextureSize;
result = prime * result + (mipmapGenerationMethod == null ? 0 : mipmapGenerationMethod.hashCode());
result = prime * result + (optimiseTextures ? 1231 : 1237);
result = prime * result + Float.floatToIntBits(skyGeneratedTextureRadius);
result = prime * result + (skyGeneratedTextureShape == null ? 0 : skyGeneratedTextureShape.hashCode());
result = prime * result + skyGeneratedTextureSize;
result = prime * result + (usedWorld == null ? 0 : usedWorld.hashCode());
result = prime * result + (int) pointsSize;
result = prime * result + (int) linesWidth;
return result;
}
@Override
public boolean equals(Object obj) {
if (obj instanceof BlenderKey) {
return false;
}
BlenderKey other = (BlenderKey) obj;
if (animationMatchMethod != other.animationMatchMethod) {
return false;
}
if (assetRootPath == null) {
if (other.assetRootPath != null) {
return false;
}
} else if (!assetRootPath.equals(other.assetRootPath)) {
return false;
}
if (defaultMaterial == null) {
if (other.defaultMaterial != null) {
return false;
}
} else if (!defaultMaterial.equals(other.defaultMaterial)) {
return false;
}
if (faceCullMode != other.faceCullMode) {
return false;
}
if (featuresToLoad != other.featuresToLoad) {
return false;
}
if (fixUpAxis != other.fixUpAxis) {
return false;
}
if (fps != other.fps) {
return false;
}
if (generatedTexturePPU != other.generatedTexturePPU) {
return false;
}
if (layersToLoad != other.layersToLoad) {
return false;
}
if (loadGeneratedTextures != other.loadGeneratedTextures) {
return false;
}
if (loadObjectProperties != other.loadObjectProperties) {
return false;
}
if (loadUnlinkedAssets != other.loadUnlinkedAssets) {
return false;
}
if (maxTextureSize != other.maxTextureSize) {
return false;
}
if (mipmapGenerationMethod != other.mipmapGenerationMethod) {
return false;
}
if (optimiseTextures != other.optimiseTextures) {
return false;
}
if (Float.floatToIntBits(skyGeneratedTextureRadius) != Float.floatToIntBits(other.skyGeneratedTextureRadius)) {
return false;
}
if (skyGeneratedTextureShape != other.skyGeneratedTextureShape) {
return false;
}
if (skyGeneratedTextureSize != other.skyGeneratedTextureSize) {
return false;
}
if (usedWorld == null) {
if (other.usedWorld != null) {
return false;
}
} else if (!usedWorld.equals(other.usedWorld)) {
return false;
}
if (pointsSize != other.pointsSize) {
return false;
}
if (linesWidth != other.linesWidth) {
return false;
}
return true;
}
/**
* This enum tells the importer if the mipmaps for textures will be generated by jme. <li>NEVER_GENERATE and ALWAYS_GENERATE are quite understandable <li>GENERATE_WHEN_NEEDED is an option that checks if the texture had 'Generate mipmaps' option set in blender, mipmaps are generated only when the option is set
* @author Marcin Roguski (Kaelthas)
*/
public static enum MipmapGenerationMethod {
NEVER_GENERATE, ALWAYS_GENERATE, GENERATE_WHEN_NEEDED;
}
/**
* This interface describes the features of the scene that are to be loaded.
* @deprecated this interface is deprecated and is not used anymore; to ensure the loading models consistency
* everything must be loaded because in blender one feature might depend on another
* @author Marcin Roguski (Kaelthas)
*/
@Deprecated
public static interface FeaturesToLoad {
int SCENES = 0x0000FFFF;
int OBJECTS = 0x0000000B;
int ANIMATIONS = 0x00000004;
int MATERIALS = 0x00000003;
int TEXTURES = 0x00000001;
int CAMERAS = 0x00000020;
int LIGHTS = 0x00000010;
int WORLD = 0x00000040;
int ALL = 0xFFFFFFFF;
}
/**
* The shape againts which the sky generated texture will be created.
*
* @author Marcin Roguski (Kaelthas)
*/
public static enum SkyGeneratedTextureShape {
CUBE, SPHERE;
}
/**
* This enum describes which animations should be attached to which armature.
* Blender does not store the mapping between action and armature. That is why the importer
* will try to match those by comparing bone name of the armature with the channel names
* int the actions.
*
* @author Marcin Roguski (Kaelthas)
*/
public static enum AnimationMatchMethod {
/**
* Animation is matched with skeleton when at leas one bone name matches the name of the action channel.
* All the bones that do not have their corresponding channel in the animation will not get the proper tracks for
* this particulat animation.
* Also the channel will not be used for the animation if it does not find the proper bone name.
*/
AT_LEAST_ONE_NAME_MATCH,
/**
* Animation is matched when all action names are covered by the target names (bone names or the name of the
* animated spatial.
*/
ALL_NAMES_MATCH;
}
}

View File

@ -1,69 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.asset;
/**
* This key is mostly used to distinguish between textures that are loaded from
* the given assets and those being generated automatically. Every generated
* texture will have this kind of key attached.
*
* @author Marcin Roguski (Kaelthas)
*/
public class GeneratedTextureKey extends TextureKey {
/**
* Constructor. Stores the name. Extension and folder name are empty
* strings.
*
* @param name
* the name of the texture
*/
public GeneratedTextureKey(String name) {
super(name);
}
@Override
public String getExtension() {
return "";
}
@Override
public String getFolder() {
return "";
}
@Override
public String toString() {
return "Generated texture [" + name + "]";
}
}

View File

@ -1,193 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.asset.BlenderKey;
import com.jme3.export.Savable;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.objects.Properties;
/**
* A purpose of the helper class is to split calculation code into several classes. Each helper after use should be cleared because it can
* hold the state of the calculations.
* @author Marcin Roguski
*/
public abstract class AbstractBlenderHelper {
private static final Logger LOGGER = Logger.getLogger(AbstractBlenderHelper.class.getName());
/** The blender context. */
protected BlenderContext blenderContext;
/** The version of the blend file. */
protected final int blenderVersion;
/** This variable indicates if the Y asxis is the UP axis or not. */
protected boolean fixUpAxis;
/** Quaternion used to rotate data when Y is up axis. */
protected Quaternion upAxisRotationQuaternion;
/**
* This constructor parses the given blender version and stores the result. Some functionalities may differ in different blender
* versions.
* @param blenderVersion
* the version read from the blend file
* @param blenderContext
* the blender context
*/
public AbstractBlenderHelper(String blenderVersion, BlenderContext blenderContext) {
this.blenderVersion = Integer.parseInt(blenderVersion);
this.blenderContext = blenderContext;
fixUpAxis = blenderContext.getBlenderKey().isFixUpAxis();
if (fixUpAxis) {
upAxisRotationQuaternion = new Quaternion().fromAngles(-FastMath.HALF_PI, 0, 0);
}
}
/**
* This method loads the properties if they are available and defined for the structure.
* @param structure
* the structure we read the properties from
* @param blenderContext
* the blender context
* @return loaded properties or null if they are not available
* @throws BlenderFileException
* an exception is thrown when the blend file is somehow corrupted
*/
protected Properties loadProperties(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
Properties properties = null;
Structure id = (Structure) structure.getFieldValue("ID");
if (id != null) {
Pointer pProperties = (Pointer) id.getFieldValue("properties");
if (pProperties.isNotNull()) {
Structure propertiesStructure = pProperties.fetchData().get(0);
properties = new Properties();
properties.load(propertiesStructure, blenderContext);
}
}
return properties;
}
/**
* The method applies properties to the given spatial. The Properties
* instance cannot be directly applied because the end-user might not have
* the blender plugin jar file and thus receive ClassNotFoundException. The
* values are set by name instead.
*
* @param spatial
* the spatial that is to have properties applied
* @param properties
* the properties to be applied
*/
public void applyProperties(Spatial spatial, Properties properties) {
List<String> propertyNames = properties.getSubPropertiesNames();
if (propertyNames != null && propertyNames.size() > 0) {
for (String propertyName : propertyNames) {
Object value = properties.findValue(propertyName);
if (value instanceof Savable || value instanceof Boolean || value instanceof String || value instanceof Float || value instanceof Integer || value instanceof Long) {
spatial.setUserData(propertyName, value);
} else if (value instanceof Double) {
spatial.setUserData(propertyName, ((Double) value).floatValue());
} else if (value instanceof int[]) {
spatial.setUserData(propertyName, Arrays.toString((int[]) value));
} else if (value instanceof float[]) {
spatial.setUserData(propertyName, Arrays.toString((float[]) value));
} else if (value instanceof double[]) {
spatial.setUserData(propertyName, Arrays.toString((double[]) value));
}
}
}
}
/**
* The method loads library of a given ID from linked blender file.
* @param id
* the ID of the linked feature (it contains its name and blender path)
* @return loaded feature or null if none was found
* @throws BlenderFileException
* and exception is throw when problems with reading a blend file occur
*/
protected Object loadLibrary(Structure id) throws BlenderFileException {
Pointer pLib = (Pointer) id.getFieldValue("lib");
if (pLib.isNotNull()) {
String fullName = id.getFieldValue("name").toString();// we need full name with the prefix
String nameOfFeatureToLoad = id.getName();
Structure library = pLib.fetchData().get(0);
String path = library.getFieldValue("filepath").toString();
if (!blenderContext.getLinkedFeatures().keySet().contains(path)) {
Spatial loadedAsset = null;
BlenderKey blenderKey = new BlenderKey(path);
blenderKey.setLoadUnlinkedAssets(true);
try {
loadedAsset = blenderContext.getAssetManager().loadAsset(blenderKey);
} catch (AssetNotFoundException e) {
LOGGER.log(Level.FINEST, "Cannot locate linked resource at path: {0}.", path);
}
if (loadedAsset != null) {
Map<String, Map<String, Object>> linkedData = loadedAsset.getUserData("linkedData");
for (Entry<String, Map<String, Object>> entry : linkedData.entrySet()) {
String linkedDataFilePath = "this".equals(entry.getKey()) ? path : entry.getKey();
blenderContext.getLinkedFeatures().put(linkedDataFilePath, entry.getValue());
}
} else {
LOGGER.log(Level.WARNING, "No features loaded from path: {0}.", path);
}
}
Object result = blenderContext.getLinkedFeature(path, fullName);
if (result == null) {
LOGGER.log(Level.WARNING, "Could NOT find asset named {0} in the library of path: {1}.", new Object[] { nameOfFeatureToLoad, path });
} else {
blenderContext.addLoadedFeatures(id.getOldMemoryAddress(), LoadedDataType.STRUCTURE, id);
blenderContext.addLoadedFeatures(id.getOldMemoryAddress(), LoadedDataType.FEATURE, result);
}
return result;
} else {
LOGGER.warning("Library link points to nothing!");
}
return null;
}
}

View File

@ -1,767 +0,0 @@
/*
* Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender;
import java.util.ArrayList;
import java.util.EmptyStackException;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Stack;
import com.jme3.animation.Animation;
import com.jme3.animation.Bone;
import com.jme3.animation.Skeleton;
import com.jme3.asset.AssetManager;
import com.jme3.asset.BlenderKey;
import com.jme3.light.Light;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.post.Filter;
import com.jme3.renderer.Camera;
import com.jme3.scene.Node;
import com.jme3.scene.plugins.blender.animations.BlenderAction;
import com.jme3.scene.plugins.blender.animations.BoneContext;
import com.jme3.scene.plugins.blender.constraints.Constraint;
import com.jme3.scene.plugins.blender.file.BlenderInputStream;
import com.jme3.scene.plugins.blender.file.DnaBlockData;
import com.jme3.scene.plugins.blender.file.FileBlockHeader;
import com.jme3.scene.plugins.blender.file.FileBlockHeader.BlockCode;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.materials.MaterialContext;
import com.jme3.scene.plugins.blender.meshes.TemporalMesh;
import com.jme3.texture.Texture;
/**
* The class that stores temporary data and manages it during loading the belnd
* file. This class is intended to be used in a single loading thread. It holds
* the state of loading operations.
*
* @author Marcin Roguski (Kaelthas)
*/
public class BlenderContext {
/** The blender file version. */
private int blenderVersion;
/** The blender key. */
private BlenderKey blenderKey;
/** The header of the file block. */
private DnaBlockData dnaBlockData;
/** The scene structure. */
private Structure sceneStructure;
/** The input stream of the blend file. */
private BlenderInputStream inputStream;
/** The asset manager. */
private AssetManager assetManager;
/** The blocks read from the file. */
protected List<FileBlockHeader> blocks = new ArrayList<FileBlockHeader>();
/**
* A map containing the file block headers. The key is the old memory address.
*/
private Map<Long, FileBlockHeader> fileBlockHeadersByOma = new HashMap<Long, FileBlockHeader>();
/** A map containing the file block headers. The key is the block code. */
private Map<BlockCode, List<FileBlockHeader>> fileBlockHeadersByCode = new HashMap<BlockCode, List<FileBlockHeader>>();
/**
* This map stores the loaded features by their old memory address. The
* first object in the value table is the loaded structure and the second -
* the structure already converted into proper data.
*/
private Map<Long, Map<LoadedDataType, Object>> loadedFeatures = new HashMap<Long, Map<LoadedDataType, Object>>();
/** Features loaded from external blender files. The key is the file path and the value is a map between feature name and loaded feature. */
private Map<String, Map<String, Object>> linkedFeatures = new HashMap<String, Map<String, Object>>();
/** A stack that hold the parent structure of currently loaded feature. */
private Stack<Structure> parentStack = new Stack<Structure>();
/** A list of constraints for the specified object. */
protected Map<Long, List<Constraint>> constraints = new HashMap<Long, List<Constraint>>();
/** Animations loaded for features. */
private Map<Long, List<Animation>> animations = new HashMap<Long, List<Animation>>();
/** Loaded skeletons. */
private Map<Long, Skeleton> skeletons = new HashMap<Long, Skeleton>();
/** A map between skeleton and node it modifies. */
private Map<Skeleton, Node> nodesWithSkeletons = new HashMap<Skeleton, Node>();
/** A map of bone contexts. */
protected Map<Long, BoneContext> boneContexts = new HashMap<Long, BoneContext>();
/** A map og helpers that perform loading. */
private Map<String, AbstractBlenderHelper> helpers = new HashMap<String, AbstractBlenderHelper>();
/** Markers used by loading classes to store some custom data. This is made to avoid putting this data into user properties. */
private Map<String, Map<Object, Object>> markers = new HashMap<String, Map<Object, Object>>();
/** A map of blender actions. The key is the action name and the value is the action itself. */
private Map<String, BlenderAction> actions = new HashMap<String, BlenderAction>();
/**
* This method sets the blender file version.
*
* @param blenderVersion
* the blender file version
*/
public void setBlenderVersion(String blenderVersion) {
this.blenderVersion = Integer.parseInt(blenderVersion);
}
/**
* @return the blender file version
*/
public int getBlenderVersion() {
return blenderVersion;
}
/**
* This method sets the blender key.
*
* @param blenderKey
* the blender key
*/
public void setBlenderKey(BlenderKey blenderKey) {
this.blenderKey = blenderKey;
}
/**
* This method returns the blender key.
*
* @return the blender key
*/
public BlenderKey getBlenderKey() {
return blenderKey;
}
/**
* This method sets the dna block data.
*
* @param dnaBlockData
* the dna block data
*/
public void setBlockData(DnaBlockData dnaBlockData) {
this.dnaBlockData = dnaBlockData;
}
/**
* This method returns the dna block data.
*
* @return the dna block data
*/
public DnaBlockData getDnaBlockData() {
return dnaBlockData;
}
/**
* This method sets the scene structure data.
*
* @param sceneStructure
* the scene structure data
*/
public void setSceneStructure(Structure sceneStructure) {
this.sceneStructure = sceneStructure;
}
/**
* This method returns the scene structure data.
*
* @return the scene structure data
*/
public Structure getSceneStructure() {
return sceneStructure;
}
/**
* This method returns the asset manager.
*
* @return the asset manager
*/
public AssetManager getAssetManager() {
return assetManager;
}
/**
* This method sets the asset manager.
*
* @param assetManager
* the asset manager
*/
public void setAssetManager(AssetManager assetManager) {
this.assetManager = assetManager;
}
/**
* This method returns the input stream of the blend file.
*
* @return the input stream of the blend file
*/
public BlenderInputStream getInputStream() {
return inputStream;
}
/**
* This method sets the input stream of the blend file.
*
* @param inputStream
* the input stream of the blend file
*/
public void setInputStream(BlenderInputStream inputStream) {
this.inputStream = inputStream;
}
/**
* This method adds a file block header to the map. Its old memory address
* is the key.
*
* @param oldMemoryAddress
* the address of the block header
* @param fileBlockHeader
* the block header to store
*/
public void addFileBlockHeader(Long oldMemoryAddress, FileBlockHeader fileBlockHeader) {
blocks.add(fileBlockHeader);
fileBlockHeadersByOma.put(oldMemoryAddress, fileBlockHeader);
List<FileBlockHeader> headers = fileBlockHeadersByCode.get(fileBlockHeader.getCode());
if (headers == null) {
headers = new ArrayList<FileBlockHeader>();
fileBlockHeadersByCode.put(fileBlockHeader.getCode(), headers);
}
headers.add(fileBlockHeader);
}
/**
* @return the block headers
*/
public List<FileBlockHeader> getBlocks() {
return blocks;
}
/**
* This method returns the block header of a given memory address. If the
* header is not present then null is returned.
*
* @param oldMemoryAddress
* the address of the block header
* @return loaded header or null if it was not yet loaded
*/
public FileBlockHeader getFileBlock(Long oldMemoryAddress) {
return fileBlockHeadersByOma.get(oldMemoryAddress);
}
/**
* This method returns a list of file blocks' headers of a specified code.
*
* @param code
* the code of file blocks
* @return a list of file blocks' headers of a specified code
*/
public List<FileBlockHeader> getFileBlocks(BlockCode code) {
return fileBlockHeadersByCode.get(code);
}
/**
* This method adds a helper instance to the helpers' map.
*
* @param <T>
* the type of the helper
* @param clazz
* helper's class definition
* @param helper
* the helper instance
*/
public <T> void putHelper(Class<T> clazz, AbstractBlenderHelper helper) {
helpers.put(clazz.getSimpleName(), helper);
}
@SuppressWarnings("unchecked")
public <T> T getHelper(Class<?> clazz) {
return (T) helpers.get(clazz.getSimpleName());
}
/**
* This method adds a loaded feature to the map. The key is its unique old
* memory address.
*
* @param oldMemoryAddress
* the address of the feature
* @param featureDataType
* @param feature
* the feature we want to store
*/
public void addLoadedFeatures(Long oldMemoryAddress, LoadedDataType featureDataType, Object feature) {
if (oldMemoryAddress == null || featureDataType == null || feature == null) {
throw new IllegalArgumentException("One of the given arguments is null!");
}
Map<LoadedDataType, Object> map = loadedFeatures.get(oldMemoryAddress);
if (map == null) {
map = new HashMap<BlenderContext.LoadedDataType, Object>();
loadedFeatures.put(oldMemoryAddress, map);
}
map.put(featureDataType, feature);
}
/**
* This method returns the feature of a given memory address. If the feature
* is not yet loaded then null is returned.
*
* @param oldMemoryAddress
* the address of the feature
* @param loadedFeatureDataType
* the type of data we want to retrieve it can be either filled
* structure or already converted feature
* @return loaded feature or null if it was not yet loaded
*/
public Object getLoadedFeature(Long oldMemoryAddress, LoadedDataType loadedFeatureDataType) {
Map<LoadedDataType, Object> result = loadedFeatures.get(oldMemoryAddress);
if (result != null) {
return result.get(loadedFeatureDataType);
}
return null;
}
/**
* The method adds linked content to the blender context.
* @param blenderFilePath
* the path of linked blender file
* @param featureGroup
* the linked feature group (ie. scenes, materials, meshes, etc.)
* @param feature
* the linked feature
*/
@Deprecated
public void addLinkedFeature(String blenderFilePath, String featureGroup, Object feature) {
// the method is deprecated and empty at the moment
}
/**
* The method returns linked feature of a given name from the specified blender path.
* @param blenderFilePath
* the blender file path
* @param featureName
* the feature name we want to get
* @return linked feature or null if none was found
*/
@SuppressWarnings("unchecked")
public Object getLinkedFeature(String blenderFilePath, String featureName) {
Map<String, Object> linkedFeatures = this.linkedFeatures.get(blenderFilePath);
if(linkedFeatures != null) {
String namePrefix = (featureName.charAt(0) + "" + featureName.charAt(1)).toUpperCase();
featureName = featureName.substring(2);
if("SC".equals(namePrefix)) {
List<Node> scenes = (List<Node>) linkedFeatures.get("scenes");
if(scenes != null) {
for(Node scene : scenes) {
if(featureName.equals(scene.getName())) {
return scene;
}
}
}
} else if("OB".equals(namePrefix)) {
List<Node> features = (List<Node>) linkedFeatures.get("objects");
if(features != null) {
for(Node feature : features) {
if(featureName.equals(feature.getName())) {
return feature;
}
}
}
} else if("ME".equals(namePrefix)) {
List<TemporalMesh> temporalMeshes = (List<TemporalMesh>) linkedFeatures.get("meshes");
if(temporalMeshes != null) {
for(TemporalMesh temporalMesh : temporalMeshes) {
if(featureName.equals(temporalMesh.getName())) {
return temporalMesh;
}
}
}
} else if("MA".equals(namePrefix)) {
List<MaterialContext> features = (List<MaterialContext>) linkedFeatures.get("materials");
if(features != null) {
for(MaterialContext feature : features) {
if(featureName.equals(feature.getName())) {
return feature;
}
}
}
} else if("TX".equals(namePrefix)) {
List<Texture> features = (List<Texture>) linkedFeatures.get("textures");
if(features != null) {
for(Texture feature : features) {
if(featureName.equals(feature.getName())) {
return feature;
}
}
}
} else if("IM".equals(namePrefix)) {
List<Texture> features = (List<Texture>) linkedFeatures.get("images");
if(features != null) {
for(Texture feature : features) {
if(featureName.equals(feature.getName())) {
return feature;
}
}
}
} else if("AC".equals(namePrefix)) {
List<Animation> features = (List<Animation>) linkedFeatures.get("animations");
if(features != null) {
for(Animation feature : features) {
if(featureName.equals(feature.getName())) {
return feature;
}
}
}
} else if("CA".equals(namePrefix)) {
List<Camera> features = (List<Camera>) linkedFeatures.get("cameras");
if(features != null) {
for(Camera feature : features) {
if(featureName.equals(feature.getName())) {
return feature;
}
}
}
} else if("LA".equals(namePrefix)) {
List<Light> features = (List<Light>) linkedFeatures.get("lights");
if(features != null) {
for(Light feature : features) {
if(featureName.equals(feature.getName())) {
return feature;
}
}
}
} else if("FI".equals(featureName)) {
List<Filter> features = (List<Filter>) linkedFeatures.get("lights");
if(features != null) {
for(Filter feature : features) {
if(featureName.equals(feature.getName())) {
return feature;
}
}
}
}
}
return null;
}
/**
* @return all linked features for the current blend file
*/
public Map<String, Map<String, Object>> getLinkedFeatures() {
return linkedFeatures;
}
/**
* This method adds the structure to the parent stack.
*
* @param parent
* the structure to be added to the stack
*/
public void pushParent(Structure parent) {
parentStack.push(parent);
}
/**
* This method removes the structure from the top of the parent's stack.
*
* @return the structure that was removed from the stack
*/
public Structure popParent() {
try {
return parentStack.pop();
} catch (EmptyStackException e) {
return null;
}
}
/**
* This method retrieves the structure at the top of the parent's stack but
* does not remove it.
*
* @return the structure from the top of the stack
*/
public Structure peekParent() {
try {
return parentStack.peek();
} catch (EmptyStackException e) {
return null;
}
}
/**
* This method adds a new modifier to the list.
*
* @param ownerOMA
* the owner's old memory address
* @param constraints
* the object's constraints
*/
public void addConstraints(Long ownerOMA, List<Constraint> constraints) {
List<Constraint> objectConstraints = this.constraints.get(ownerOMA);
if (objectConstraints == null) {
objectConstraints = new ArrayList<Constraint>();
this.constraints.put(ownerOMA, objectConstraints);
}
objectConstraints.addAll(constraints);
}
/**
* Returns constraints applied to the feature of the given OMA.
* @param ownerOMA
* the constraints' owner OMA
* @return a list of constraints or <b>null</b> if no constraints are applied to the feature
*/
public List<Constraint> getConstraints(Long ownerOMA) {
return constraints.get(ownerOMA);
}
/**
* @return all available constraints
*/
public List<Constraint> getAllConstraints() {
List<Constraint> result = new ArrayList<Constraint>();
for (Entry<Long, List<Constraint>> entry : constraints.entrySet()) {
result.addAll(entry.getValue());
}
return result;
}
/**
* This method adds the animation for the specified OMA of its owner.
*
* @param ownerOMA
* the owner's old memory address
* @param animation
* the animation for the feature specified by ownerOMA
*/
public void addAnimation(Long ownerOMA, Animation animation) {
List<Animation> animList = animations.get(ownerOMA);
if (animList == null) {
animList = new ArrayList<Animation>();
animations.put(ownerOMA, animList);
}
animList.add(animation);
}
/**
* This method returns the animation data for the specified owner.
*
* @param ownerOMA
* the old memory address of the animation data owner
* @return the animation or null if none exists
*/
public List<Animation> getAnimations(Long ownerOMA) {
return animations.get(ownerOMA);
}
/**
* This method sets the skeleton for the specified OMA of its owner.
*
* @param skeletonOMA
* the skeleton's old memory address
* @param skeleton
* the skeleton specified by the given OMA
*/
public void setSkeleton(Long skeletonOMA, Skeleton skeleton) {
skeletons.put(skeletonOMA, skeleton);
}
/**
* The method stores a binding between the skeleton and the proper armature
* node.
*
* @param skeleton
* the skeleton
* @param node
* the armature node
*/
public void setNodeForSkeleton(Skeleton skeleton, Node node) {
nodesWithSkeletons.put(skeleton, node);
}
/**
* This method returns the armature node that is defined for the skeleton.
*
* @param skeleton
* the skeleton
* @return the armature node that defines the skeleton in blender
*/
public Node getControlledNode(Skeleton skeleton) {
return nodesWithSkeletons.get(skeleton);
}
/**
* This method returns the skeleton for the specified OMA of its owner.
*
* @param skeletonOMA
* the skeleton's old memory address
* @return the skeleton specified by the given OMA
*/
public Skeleton getSkeleton(Long skeletonOMA) {
return skeletons.get(skeletonOMA);
}
/**
* This method sets the bone context for the given bone old memory address.
* If the context is already set it will be replaced.
*
* @param boneOMA
* the bone's old memory address
* @param boneContext
* the bones's context
*/
public void setBoneContext(Long boneOMA, BoneContext boneContext) {
boneContexts.put(boneOMA, boneContext);
}
/**
* This method returns the bone context for the given bone old memory
* address. If no context exists then <b>null</b> is returned.
*
* @param boneOMA
* the bone's old memory address
* @return bone's context
*/
public BoneContext getBoneContext(Long boneOMA) {
return boneContexts.get(boneOMA);
}
/**
* Returns bone by given name.
*
* @param skeletonOMA
* the OMA of the skeleton where the bone will be searched
* @param name
* the name of the bone
* @return found bone or null if none bone of a given name exists
*/
public BoneContext getBoneByName(Long skeletonOMA, String name) {
for (Entry<Long, BoneContext> entry : boneContexts.entrySet()) {
if (entry.getValue().getArmatureObjectOMA().equals(skeletonOMA)) {
Bone bone = entry.getValue().getBone();
if (bone != null && name.equals(bone.getName())) {
return entry.getValue();
}
}
}
return null;
}
/**
* Returns bone context for the given bone.
*
* @param bone
* the bone
* @return the bone's bone context
*/
public BoneContext getBoneContext(Bone bone) {
for (Entry<Long, BoneContext> entry : boneContexts.entrySet()) {
if (entry.getValue().getBone().getName().equals(bone.getName())) {
return entry.getValue();
}
}
throw new IllegalStateException("Cannot find context for bone: " + bone);
}
/**
* This metod returns the default material.
*
* @return the default material
*/
public synchronized Material getDefaultMaterial() {
if (blenderKey.getDefaultMaterial() == null) {
Material defaultMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
defaultMaterial.setColor("Color", ColorRGBA.DarkGray);
blenderKey.setDefaultMaterial(defaultMaterial);
}
return blenderKey.getDefaultMaterial();
}
/**
* Adds a custom marker for scene's feature.
*
* @param marker
* the marker name
* @param feature
* te scene's feature (can be node, material or texture or
* anything else)
* @param markerValue
* the marker value
*/
public void addMarker(String marker, Object feature, Object markerValue) {
if (markerValue == null) {
throw new IllegalArgumentException("The marker's value cannot be null.");
}
Map<Object, Object> markersMap = markers.get(marker);
if (markersMap == null) {
markersMap = new HashMap<Object, Object>();
markers.put(marker, markersMap);
}
markersMap.put(feature, markerValue);
}
/**
* Returns the marker value. The returned value is null if no marker was
* defined for the given feature.
*
* @param marker
* the marker name
* @param feature
* the scene's feature
* @return marker value or null if it was not defined
*/
public Object getMarkerValue(String marker, Object feature) {
Map<Object, Object> markersMap = markers.get(marker);
return markersMap == null ? null : markersMap.get(feature);
}
/**
* Adds blender action to the context.
* @param action
* the action loaded from the blend file
*/
public void addAction(BlenderAction action) {
actions.put(action.getName(), action);
}
/**
* @return a map of blender actions; the key is the action name and the value is action itself
*/
public Map<String, BlenderAction> getActions() {
return actions;
}
/**
* This enum defines what loaded data type user wants to retrieve. It can be
* either filled structure or already converted data.
*
* @author Marcin Roguski (Kaelthas)
*/
public static enum LoadedDataType {
STRUCTURE, FEATURE, TEMPORAL_MESH;
}
@Override
public String toString() {
return blenderKey == null ? "BlenderContext [key = null]" : "BlenderContext [ key = " + blenderKey.toString() + " ]";
}
}

View File

@ -1,419 +0,0 @@
/*
* Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.animation.Animation;
import com.jme3.asset.AssetInfo;
import com.jme3.asset.AssetKey;
import com.jme3.asset.AssetLoader;
import com.jme3.asset.AssetLocator;
import com.jme3.asset.AssetManager;
import com.jme3.asset.BlenderKey;
import com.jme3.asset.ModelKey;
import com.jme3.asset.StreamAssetInfo;
import com.jme3.light.Light;
import com.jme3.math.ColorRGBA;
import com.jme3.post.Filter;
import com.jme3.renderer.Camera;
import com.jme3.scene.CameraNode;
import com.jme3.scene.LightNode;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.animations.AnimationHelper;
import com.jme3.scene.plugins.blender.cameras.CameraHelper;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper;
import com.jme3.scene.plugins.blender.curves.CurvesHelper;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.BlenderInputStream;
import com.jme3.scene.plugins.blender.file.FileBlockHeader;
import com.jme3.scene.plugins.blender.file.FileBlockHeader.BlockCode;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.landscape.LandscapeHelper;
import com.jme3.scene.plugins.blender.lights.LightHelper;
import com.jme3.scene.plugins.blender.materials.MaterialContext;
import com.jme3.scene.plugins.blender.materials.MaterialHelper;
import com.jme3.scene.plugins.blender.meshes.MeshHelper;
import com.jme3.scene.plugins.blender.meshes.TemporalMesh;
import com.jme3.scene.plugins.blender.modifiers.ModifierHelper;
import com.jme3.scene.plugins.blender.objects.ObjectHelper;
import com.jme3.scene.plugins.blender.particles.ParticlesHelper;
import com.jme3.scene.plugins.blender.textures.TextureHelper;
import com.jme3.texture.Texture;
/**
* This is the main loading class. Have in notice that asset manager needs to have loaders for resources like textures.
* @author Marcin Roguski (Kaelthas)
*/
public class BlenderLoader implements AssetLoader {
private static final Logger LOGGER = Logger.getLogger(BlenderLoader.class.getName());
@Override
public Spatial load(AssetInfo assetInfo) throws IOException {
try {
BlenderContext blenderContext = this.setup(assetInfo);
AnimationHelper animationHelper = blenderContext.getHelper(AnimationHelper.class);
animationHelper.loadAnimations();
BlenderKey blenderKey = blenderContext.getBlenderKey();
LoadedFeatures loadedFeatures = new LoadedFeatures();
for (FileBlockHeader block : blenderContext.getBlocks()) {
switch (block.getCode()) {
case BLOCK_OB00:
ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
Node object = (Node) objectHelper.toObject(block.getStructure(blenderContext), blenderContext);
if (LOGGER.isLoggable(Level.FINE)) {
LOGGER.log(Level.FINE, "{0}: {1}--> {2}", new Object[] { object.getName(), object.getLocalTranslation().toString(), object.getParent() == null ? "null" : object.getParent().getName() });
}
if (object.getParent() == null) {
loadedFeatures.objects.add(object);
}
if (object instanceof LightNode && ((LightNode) object).getLight() != null) {
loadedFeatures.lights.add(((LightNode) object).getLight());
} else if (object instanceof CameraNode && ((CameraNode) object).getCamera() != null) {
loadedFeatures.cameras.add(((CameraNode) object).getCamera());
}
break;
case BLOCK_SC00:// Scene
loadedFeatures.sceneBlocks.add(block);
break;
case BLOCK_MA00:// Material
MaterialHelper materialHelper = blenderContext.getHelper(MaterialHelper.class);
MaterialContext materialContext = materialHelper.toMaterialContext(block.getStructure(blenderContext), blenderContext);
loadedFeatures.materials.add(materialContext);
break;
case BLOCK_ME00:// Mesh
MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
TemporalMesh temporalMesh = meshHelper.toTemporalMesh(block.getStructure(blenderContext), blenderContext);
loadedFeatures.meshes.add(temporalMesh);
break;
case BLOCK_IM00:// Image
TextureHelper textureHelper = blenderContext.getHelper(TextureHelper.class);
Texture image = textureHelper.loadImageAsTexture(block.getStructure(blenderContext), 0, blenderContext);
if (image != null && image.getImage() != null) {// render results are stored as images but are not being loaded
loadedFeatures.images.add(image);
}
break;
case BLOCK_TE00:
Structure textureStructure = block.getStructure(blenderContext);
int type = ((Number) textureStructure.getFieldValue("type")).intValue();
if (type == TextureHelper.TEX_IMAGE) {
TextureHelper texHelper = blenderContext.getHelper(TextureHelper.class);
Texture texture = texHelper.getTexture(textureStructure, null, blenderContext);
if (texture != null) {// null is returned when texture has no image
loadedFeatures.textures.add(texture);
}
} else {
LOGGER.fine("Only image textures can be loaded as unlinked assets. Generated textures will be applied to an existing object.");
}
break;
case BLOCK_WO00:// World
LandscapeHelper landscapeHelper = blenderContext.getHelper(LandscapeHelper.class);
Structure worldStructure = block.getStructure(blenderContext);
String worldName = worldStructure.getName();
if (blenderKey.getUsedWorld() == null || blenderKey.getUsedWorld().equals(worldName)) {
Light ambientLight = landscapeHelper.toAmbientLight(worldStructure);
if (ambientLight != null) {
loadedFeatures.objects.add(new LightNode(null, ambientLight));
loadedFeatures.lights.add(ambientLight);
}
loadedFeatures.sky = landscapeHelper.toSky(worldStructure);
loadedFeatures.backgroundColor = landscapeHelper.toBackgroundColor(worldStructure);
Filter fogFilter = landscapeHelper.toFog(worldStructure);
if (fogFilter != null) {
loadedFeatures.filters.add(landscapeHelper.toFog(worldStructure));
}
}
break;
case BLOCK_AC00:
LOGGER.fine("Loading unlinked animations is not yet supported!");
break;
default:
LOGGER.log(Level.FINEST, "Ommiting the block: {0}.", block.getCode());
}
}
LOGGER.fine("Baking constraints after every feature is loaded.");
ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class);
constraintHelper.bakeConstraints(blenderContext);
LOGGER.fine("Loading scenes and attaching them to the root object.");
for (FileBlockHeader sceneBlock : loadedFeatures.sceneBlocks) {
loadedFeatures.scenes.add(this.toScene(sceneBlock.getStructure(blenderContext), blenderContext));
}
LOGGER.fine("Creating the root node of the model and applying loaded nodes of the scene and loaded features to it.");
Node modelRoot = new Node(blenderKey.getName());
for (Node scene : loadedFeatures.scenes) {
modelRoot.attachChild(scene);
}
if (blenderKey.isLoadUnlinkedAssets()) {
LOGGER.fine("Setting loaded content as user data in resulting sptaial.");
Map<String, Map<String, Object>> linkedData = new HashMap<String, Map<String, Object>>();
Map<String, Object> thisFileData = new HashMap<String, Object>();
thisFileData.put("scenes", loadedFeatures.scenes == null ? new ArrayList<Object>() : loadedFeatures.scenes);
thisFileData.put("objects", loadedFeatures.objects == null ? new ArrayList<Object>() : loadedFeatures.objects);
thisFileData.put("meshes", loadedFeatures.meshes == null ? new ArrayList<Object>() : loadedFeatures.meshes);
thisFileData.put("materials", loadedFeatures.materials == null ? new ArrayList<Object>() : loadedFeatures.materials);
thisFileData.put("textures", loadedFeatures.textures == null ? new ArrayList<Object>() : loadedFeatures.textures);
thisFileData.put("images", loadedFeatures.images == null ? new ArrayList<Object>() : loadedFeatures.images);
thisFileData.put("animations", loadedFeatures.animations == null ? new ArrayList<Object>() : loadedFeatures.animations);
thisFileData.put("cameras", loadedFeatures.cameras == null ? new ArrayList<Object>() : loadedFeatures.cameras);
thisFileData.put("lights", loadedFeatures.lights == null ? new ArrayList<Object>() : loadedFeatures.lights);
thisFileData.put("filters", loadedFeatures.filters == null ? new ArrayList<Object>() : loadedFeatures.filters);
thisFileData.put("backgroundColor", loadedFeatures.backgroundColor);
thisFileData.put("sky", loadedFeatures.sky);
linkedData.put("this", thisFileData);
linkedData.putAll(blenderContext.getLinkedFeatures());
modelRoot.setUserData("linkedData", linkedData);
}
return modelRoot;
} catch (BlenderFileException e) {
throw new IOException(e.getLocalizedMessage(), e);
} catch (Exception e) {
throw new IOException("Unexpected importer exception occurred: " + e.getLocalizedMessage(), e);
} finally {
this.clear(assetInfo);
}
}
/**
* This method converts the given structure to a scene node.
* @param structure
* structure of a scene
* @param blenderContext the blender context
* @return scene's node
* @throws BlenderFileException
* an exception throw when problems with blender file occur
*/
private Node toScene(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
Node result = new Node(structure.getName());
List<Structure> base = ((Structure) structure.getFieldValue("base")).evaluateListBase();
for (Structure b : base) {
Pointer pObject = (Pointer) b.getFieldValue("object");
if (pObject.isNotNull()) {
Structure objectStructure = pObject.fetchData().get(0);
Object object = objectHelper.toObject(objectStructure, blenderContext);
if (object instanceof Node) {
if (LOGGER.isLoggable(Level.FINE)) {
LOGGER.log(Level.FINE, "{0}: {1}--> {2}", new Object[] { ((Node) object).getName(), ((Node) object).getLocalTranslation().toString(), ((Node) object).getParent() == null ? "null" : ((Node) object).getParent().getName() });
}
if (((Node) object).getParent() == null) {
result.attachChild((Spatial) object);
}
if(object instanceof LightNode) {
result.addLight(((LightNode) object).getLight());
}
}
}
}
return result;
}
/**
* This method sets up the loader.
* @param assetInfo
* the asset info
* @throws BlenderFileException
* an exception is throw when something wrong happens with blender file
*/
protected BlenderContext setup(AssetInfo assetInfo) throws BlenderFileException {
// registering loaders
ModelKey modelKey = (ModelKey) assetInfo.getKey();
BlenderKey blenderKey;
if (modelKey instanceof BlenderKey) {
blenderKey = (BlenderKey) modelKey;
} else {
blenderKey = new BlenderKey(modelKey.getName());
}
// opening stream
BlenderInputStream inputStream = new BlenderInputStream(assetInfo.openStream());
// reading blocks
List<FileBlockHeader> blocks = new ArrayList<FileBlockHeader>();
FileBlockHeader fileBlock;
BlenderContext blenderContext = new BlenderContext();
blenderContext.setBlenderVersion(inputStream.getVersionNumber());
blenderContext.setAssetManager(assetInfo.getManager());
blenderContext.setInputStream(inputStream);
blenderContext.setBlenderKey(blenderKey);
// creating helpers
blenderContext.putHelper(AnimationHelper.class, new AnimationHelper(inputStream.getVersionNumber(), blenderContext));
blenderContext.putHelper(TextureHelper.class, new TextureHelper(inputStream.getVersionNumber(), blenderContext));
blenderContext.putHelper(MeshHelper.class, new MeshHelper(inputStream.getVersionNumber(), blenderContext));
blenderContext.putHelper(ObjectHelper.class, new ObjectHelper(inputStream.getVersionNumber(), blenderContext));
blenderContext.putHelper(CurvesHelper.class, new CurvesHelper(inputStream.getVersionNumber(), blenderContext));
blenderContext.putHelper(LightHelper.class, new LightHelper(inputStream.getVersionNumber(), blenderContext));
blenderContext.putHelper(CameraHelper.class, new CameraHelper(inputStream.getVersionNumber(), blenderContext));
blenderContext.putHelper(ModifierHelper.class, new ModifierHelper(inputStream.getVersionNumber(), blenderContext));
blenderContext.putHelper(MaterialHelper.class, new MaterialHelper(inputStream.getVersionNumber(), blenderContext));
blenderContext.putHelper(ConstraintHelper.class, new ConstraintHelper(inputStream.getVersionNumber(), blenderContext));
blenderContext.putHelper(ParticlesHelper.class, new ParticlesHelper(inputStream.getVersionNumber(), blenderContext));
blenderContext.putHelper(LandscapeHelper.class, new LandscapeHelper(inputStream.getVersionNumber(), blenderContext));
// reading the blocks (dna block is automatically saved in the blender context when found)
FileBlockHeader sceneFileBlock = null;
do {
fileBlock = new FileBlockHeader(inputStream, blenderContext);
if (!fileBlock.isDnaBlock()) {
blocks.add(fileBlock);
// save the scene's file block
if (fileBlock.getCode() == BlockCode.BLOCK_SC00) {
sceneFileBlock = fileBlock;
}
}
} while (!fileBlock.isLastBlock());
if (sceneFileBlock != null) {
blenderContext.setSceneStructure(sceneFileBlock.getStructure(blenderContext));
}
// adding locator for linked content
assetInfo.getManager().registerLocator(assetInfo.getKey().getName(), LinkedContentLocator.class);
return blenderContext;
}
/**
* The internal data is only needed during loading so make it unreachable so that the GC can release
* that memory (which can be quite large amount).
*/
protected void clear(AssetInfo assetInfo) {
assetInfo.getManager().unregisterLocator(assetInfo.getKey().getName(), LinkedContentLocator.class);
}
/**
* This class holds the loading results according to the given loading flag.
* @author Marcin Roguski (Kaelthas)
*/
private static class LoadedFeatures {
private List<FileBlockHeader> sceneBlocks = new ArrayList<FileBlockHeader>();
/** The scenes from the file. */
private List<Node> scenes = new ArrayList<Node>();
/** Objects from all scenes. */
private List<Node> objects = new ArrayList<Node>();
/** All meshes. */
private List<TemporalMesh> meshes = new ArrayList<TemporalMesh>();
/** Materials from all objects. */
private List<MaterialContext> materials = new ArrayList<MaterialContext>();
/** Textures from all objects. */
private List<Texture> textures = new ArrayList<Texture>();
/** The images stored in the blender file. */
private List<Texture> images = new ArrayList<Texture>();
/** Animations of all objects. */
private List<Animation> animations = new ArrayList<Animation>();
/** All cameras from the file. */
private List<Camera> cameras = new ArrayList<Camera>();
/** All lights from the file. */
private List<Light> lights = new ArrayList<Light>();
/** Loaded sky. */
private Spatial sky;
/** Scene filters (ie. FOG). */
private List<Filter> filters = new ArrayList<Filter>();
/**
* The background color of the render loaded from the horizon color of the world. If no world is used than the gray color
* is set to default (as in blender editor.
*/
private ColorRGBA backgroundColor = ColorRGBA.Gray;
}
public static class LinkedContentLocator implements AssetLocator {
private File rootFolder;
@Override
public void setRootPath(String rootPath) {
rootFolder = new File(rootPath);
if(rootFolder.isFile()) {
rootFolder = rootFolder.getParentFile();
}
}
@SuppressWarnings("rawtypes")
@Override
public AssetInfo locate(AssetManager manager, AssetKey key) {
if(key instanceof BlenderKey) {
File linkedAbsoluteFile = new File(key.getName());
if(linkedAbsoluteFile.exists() && linkedAbsoluteFile.isFile()) {
try {
return new StreamAssetInfo(manager, key, new FileInputStream(linkedAbsoluteFile));
} catch (FileNotFoundException e) {
return null;
}
}
File linkedFileInCurrentAssetFolder = new File(rootFolder, linkedAbsoluteFile.getName());
if(linkedFileInCurrentAssetFolder.exists() && linkedFileInCurrentAssetFolder.isFile()) {
try {
return new StreamAssetInfo(manager, key, new FileInputStream(linkedFileInCurrentAssetFolder));
} catch (FileNotFoundException e) {
return null;
}
}
File linkedFileInCurrentFolder = new File(".", linkedAbsoluteFile.getName());
if(linkedFileInCurrentFolder.exists() && linkedFileInCurrentFolder.isFile()) {
try {
return new StreamAssetInfo(manager, key, new FileInputStream(linkedFileInCurrentFolder));
} catch (FileNotFoundException e) {
return null;
}
}
}
return null;
}
}
}

View File

@ -1,40 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender;
/**
* This is the main loading class. Have in notice that asset manager needs to have loaders for resources like textures.
* @deprecated this class is deprecated; use BlenderLoader instead
* @author Marcin Roguski (Kaelthas)
*/
public class BlenderModelLoader extends BlenderLoader {
}

View File

@ -1,391 +0,0 @@
package com.jme3.scene.plugins.blender.animations;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map.Entry;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.animation.AnimControl;
import com.jme3.animation.Animation;
import com.jme3.animation.BoneTrack;
import com.jme3.animation.Skeleton;
import com.jme3.animation.SkeletonControl;
import com.jme3.animation.SpatialTrack;
import com.jme3.asset.BlenderKey.AnimationMatchMethod;
import com.jme3.scene.Node;
import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType;
import com.jme3.scene.plugins.blender.animations.Ipo.ConstIpo;
import com.jme3.scene.plugins.blender.curves.BezierCurve;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.BlenderInputStream;
import com.jme3.scene.plugins.blender.file.FileBlockHeader;
import com.jme3.scene.plugins.blender.file.FileBlockHeader.BlockCode;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.objects.ObjectHelper;
/**
* The helper class that helps in animations loading.
* @author Marcin Roguski (Kaelthas)
*/
public class AnimationHelper extends AbstractBlenderHelper {
private static final Logger LOGGER = Logger.getLogger(AnimationHelper.class.getName());
public AnimationHelper(String blenderVersion, BlenderContext blenderContext) {
super(blenderVersion, blenderContext);
}
/**
* Loads all animations that are stored in the blender file. The animations are not yet applied to the scene features.
* This should be called before objects are loaded.
* @throws BlenderFileException
* an exception is thrown when problems with blender file reading occur
*/
public void loadAnimations() throws BlenderFileException {
LOGGER.info("Loading animations that will be later applied to scene features.");
List<FileBlockHeader> actionHeaders = blenderContext.getFileBlocks(BlockCode.BLOCK_AC00);
if (actionHeaders != null) {
for (FileBlockHeader header : actionHeaders) {
Structure actionStructure = header.getStructure(blenderContext);
LOGGER.log(Level.INFO, "Found animation: {0}.", actionStructure.getName());
blenderContext.addAction(this.getTracks(actionStructure, blenderContext));
}
}
}
/**
* The method applies animations to the given node. The names of the animations should be the same as actions names in the blender file.
* @param node
* the node to whom the animations will be applied
* @param animationMatchMethod
* the way animation should be matched with node
*/
public void applyAnimations(Node node, AnimationMatchMethod animationMatchMethod) {
List<BlenderAction> actions = this.getActions(node, animationMatchMethod);
if (actions.size() > 0) {
List<Animation> animations = new ArrayList<Animation>();
for (BlenderAction action : actions) {
SpatialTrack[] tracks = action.toTracks(node, blenderContext);
if (tracks != null && tracks.length > 0) {
Animation spatialAnimation = new Animation(action.getName(), action.getAnimationTime());
spatialAnimation.setTracks(tracks);
animations.add(spatialAnimation);
blenderContext.addAnimation((Long) node.getUserData(ObjectHelper.OMA_MARKER), spatialAnimation);
}
}
if (animations.size() > 0) {
AnimControl control = new AnimControl();
HashMap<String, Animation> anims = new HashMap<String, Animation>(animations.size());
for (int i = 0; i < animations.size(); ++i) {
Animation animation = animations.get(i);
anims.put(animation.getName(), animation);
}
control.setAnimations(anims);
node.addControl(control);
}
}
}
/**
* The method applies skeleton animations to the given node.
* @param node
* the node where the animations will be applied
* @param skeleton
* the skeleton of the node
* @param animationMatchMethod
* the way animation should be matched with skeleton
*/
public void applyAnimations(Node node, Skeleton skeleton, AnimationMatchMethod animationMatchMethod) {
node.addControl(new SkeletonControl(skeleton));
blenderContext.setNodeForSkeleton(skeleton, node);
List<BlenderAction> actions = this.getActions(skeleton, animationMatchMethod);
if (actions.size() > 0) {
List<Animation> animations = new ArrayList<Animation>();
for (BlenderAction action : actions) {
BoneTrack[] tracks = action.toTracks(skeleton, blenderContext);
if (tracks != null && tracks.length > 0) {
Animation boneAnimation = new Animation(action.getName(), action.getAnimationTime());
boneAnimation.setTracks(tracks);
animations.add(boneAnimation);
Long animatedNodeOMA = ((Number) blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, node)).longValue();
blenderContext.addAnimation(animatedNodeOMA, boneAnimation);
}
}
if (animations.size() > 0) {
AnimControl control = new AnimControl(skeleton);
HashMap<String, Animation> anims = new HashMap<String, Animation>(animations.size());
for (int i = 0; i < animations.size(); ++i) {
Animation animation = animations.get(i);
anims.put(animation.getName(), animation);
}
control.setAnimations(anims);
node.addControl(control);
// make sure that SkeletonControl is added AFTER the AnimControl
SkeletonControl skeletonControl = node.getControl(SkeletonControl.class);
if (skeletonControl != null) {
node.removeControl(SkeletonControl.class);
node.addControl(skeletonControl);
}
}
}
}
/**
* This method creates an ipo object used for interpolation calculations.
*
* @param ipoStructure
* the structure with ipo definition
* @param blenderContext
* the blender context
* @return the ipo object
* @throws BlenderFileException
* this exception is thrown when the blender file is somehow
* corrupted
*/
public Ipo fromIpoStructure(Structure ipoStructure, BlenderContext blenderContext) throws BlenderFileException {
Structure curvebase = (Structure) ipoStructure.getFieldValue("curve");
// preparing bezier curves
Ipo result = null;
List<Structure> curves = curvebase.evaluateListBase();// IpoCurve
if (curves.size() > 0) {
BezierCurve[] bezierCurves = new BezierCurve[curves.size()];
int frame = 0;
for (Structure curve : curves) {
Pointer pBezTriple = (Pointer) curve.getFieldValue("bezt");
List<Structure> bezTriples = pBezTriple.fetchData();
int type = ((Number) curve.getFieldValue("adrcode")).intValue();
bezierCurves[frame++] = new BezierCurve(type, bezTriples, 2);
}
curves.clear();
result = new Ipo(bezierCurves, fixUpAxis, blenderContext.getBlenderVersion());
Long ipoOma = ipoStructure.getOldMemoryAddress();
blenderContext.addLoadedFeatures(ipoOma, LoadedDataType.STRUCTURE, ipoStructure);
blenderContext.addLoadedFeatures(ipoOma, LoadedDataType.FEATURE, result);
}
return result;
}
/**
* This method creates an ipo with only a single value. No track type is
* specified so do not use it for calculating tracks.
*
* @param constValue
* the value of this ipo
* @return constant ipo
*/
public Ipo fromValue(float constValue) {
return new ConstIpo(constValue);
}
/**
* This method retuns the bone tracks for animation.
*
* @param actionStructure
* the structure containing the tracks
* @param blenderContext
* the blender context
* @return a list of tracks for the specified animation
* @throws BlenderFileException
* an exception is thrown when there are problems with the blend
* file
*/
private BlenderAction getTracks(Structure actionStructure, BlenderContext blenderContext) throws BlenderFileException {
if (blenderVersion < 250) {
return this.getTracks249(actionStructure, blenderContext);
} else {
return this.getTracks250(actionStructure, blenderContext);
}
}
/**
* This method retuns the bone tracks for animation for blender version 2.50
* and higher.
*
* @param actionStructure
* the structure containing the tracks
* @param blenderContext
* the blender context
* @return a list of tracks for the specified animation
* @throws BlenderFileException
* an exception is thrown when there are problems with the blend
* file
*/
private BlenderAction getTracks250(Structure actionStructure, BlenderContext blenderContext) throws BlenderFileException {
LOGGER.log(Level.FINE, "Getting tracks!");
Structure groups = (Structure) actionStructure.getFieldValue("groups");
List<Structure> actionGroups = groups.evaluateListBase();// bActionGroup
BlenderAction blenderAction = new BlenderAction(actionStructure.getName(), blenderContext.getBlenderKey().getFps());
int lastFrame = 1;
for (Structure actionGroup : actionGroups) {
String name = actionGroup.getFieldValue("name").toString();
List<Structure> channels = ((Structure) actionGroup.getFieldValue("channels")).evaluateListBase();
BezierCurve[] bezierCurves = new BezierCurve[channels.size()];
int channelCounter = 0;
for (Structure c : channels) {
int type = this.getCurveType(c, blenderContext);
Pointer pBezTriple = (Pointer) c.getFieldValue("bezt");
List<Structure> bezTriples = pBezTriple.fetchData();
bezierCurves[channelCounter++] = new BezierCurve(type, bezTriples, 2);
}
Ipo ipo = new Ipo(bezierCurves, fixUpAxis, blenderContext.getBlenderVersion());
lastFrame = Math.max(lastFrame, ipo.getLastFrame());
blenderAction.featuresTracks.put(name, ipo);
}
blenderAction.stopFrame = lastFrame;
return blenderAction;
}
/**
* This method retuns the bone tracks for animation for blender version 2.49
* (and probably several lower versions too).
*
* @param actionStructure
* the structure containing the tracks
* @param blenderContext
* the blender context
* @return a list of tracks for the specified animation
* @throws BlenderFileException
* an exception is thrown when there are problems with the blend
* file
*/
private BlenderAction getTracks249(Structure actionStructure, BlenderContext blenderContext) throws BlenderFileException {
LOGGER.log(Level.FINE, "Getting tracks!");
Structure chanbase = (Structure) actionStructure.getFieldValue("chanbase");
List<Structure> actionChannels = chanbase.evaluateListBase();// bActionChannel
BlenderAction blenderAction = new BlenderAction(actionStructure.getName(), blenderContext.getBlenderKey().getFps());
int lastFrame = 1;
for (Structure bActionChannel : actionChannels) {
String animatedFeatureName = bActionChannel.getFieldValue("name").toString();
Pointer p = (Pointer) bActionChannel.getFieldValue("ipo");
if (!p.isNull()) {
Structure ipoStructure = p.fetchData().get(0);
Ipo ipo = this.fromIpoStructure(ipoStructure, blenderContext);
if (ipo != null) {// this can happen when ipo with no curves appear in blender file
lastFrame = Math.max(lastFrame, ipo.getLastFrame());
blenderAction.featuresTracks.put(animatedFeatureName, ipo);
}
}
}
blenderAction.stopFrame = lastFrame;
return blenderAction;
}
/**
* This method returns the type of the ipo curve.
*
* @param structure
* the structure must contain the 'rna_path' field and
* 'array_index' field (the type is not important here)
* @param blenderContext
* the blender context
* @return the type of the curve
*/
public int getCurveType(Structure structure, BlenderContext blenderContext) {
// reading rna path first
BlenderInputStream bis = blenderContext.getInputStream();
int currentPosition = bis.getPosition();
Pointer pRnaPath = (Pointer) structure.getFieldValue("rna_path");
FileBlockHeader dataFileBlock = blenderContext.getFileBlock(pRnaPath.getOldMemoryAddress());
bis.setPosition(dataFileBlock.getBlockPosition());
String rnaPath = bis.readString();
bis.setPosition(currentPosition);
int arrayIndex = ((Number) structure.getFieldValue("array_index")).intValue();
// determining the curve type
if (rnaPath.endsWith("location")) {
return Ipo.AC_LOC_X + arrayIndex;
}
if (rnaPath.endsWith("rotation_quaternion")) {
return Ipo.AC_QUAT_W + arrayIndex;
}
if (rnaPath.endsWith("scale")) {
return Ipo.AC_SIZE_X + arrayIndex;
}
if (rnaPath.endsWith("rotation") || rnaPath.endsWith("rotation_euler")) {
return Ipo.OB_ROT_X + arrayIndex;
}
LOGGER.log(Level.WARNING, "Unknown curve rna path: {0}", rnaPath);
return -1;
}
/**
* The method returns the actions for the given skeleton. The actions represent armature animation in blender.
* @param skeleton
* the skeleton we fetch the actions for
* @param animationMatchMethod
* the method of animation matching
* @return a list of animations for the specified skeleton
*/
private List<BlenderAction> getActions(Skeleton skeleton, AnimationMatchMethod animationMatchMethod) {
List<BlenderAction> result = new ArrayList<BlenderAction>();
// first get a set of bone names
Set<String> boneNames = new HashSet<String>();
for (int i = 0; i < skeleton.getBoneCount(); ++i) {
String boneName = skeleton.getBone(i).getName();
if (boneName != null && boneName.length() > 0) {
boneNames.add(skeleton.getBone(i).getName());
}
}
// finding matches
Set<String> matchingNames = new HashSet<String>();
for (Entry<String, BlenderAction> actionEntry : blenderContext.getActions().entrySet()) {
// compute how many action tracks match the skeleton bones' names
for (String boneName : boneNames) {
if (actionEntry.getValue().hasTrackName(boneName)) {
matchingNames.add(boneName);
}
}
BlenderAction action = null;
if (animationMatchMethod == AnimationMatchMethod.AT_LEAST_ONE_NAME_MATCH && matchingNames.size() > 0) {
action = actionEntry.getValue();
} else if (matchingNames.size() == actionEntry.getValue().getTracksCount()) {
action = actionEntry.getValue();
}
if (action != null) {
// remove the tracks that do not match the bone names if the matching method is different from ALL_NAMES_MATCH
if (animationMatchMethod != AnimationMatchMethod.ALL_NAMES_MATCH) {
action = action.clone();
action.removeTracksThatAreNotInTheCollection(matchingNames);
}
result.add(action);
}
matchingNames.clear();
}
return result;
}
/**
* The method returns the actions for the given node. The actions represent object animation in blender.
* @param node
* the node we fetch the actions for
* @param animationMatchMethod
* the method of animation matching
* @return a list of animations for the specified node
*/
private List<BlenderAction> getActions(Node node, AnimationMatchMethod animationMatchMethod) {
List<BlenderAction> result = new ArrayList<BlenderAction>();
for (Entry<String, BlenderAction> actionEntry : blenderContext.getActions().entrySet()) {
if (actionEntry.getValue().hasTrackName(node.getName())) {
result.add(actionEntry.getValue());
}
}
return result;
}
}

View File

@ -1,134 +0,0 @@
package com.jme3.scene.plugins.blender.animations;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import com.jme3.animation.BoneTrack;
import com.jme3.animation.Skeleton;
import com.jme3.animation.SpatialTrack;
import com.jme3.scene.Node;
import com.jme3.scene.plugins.blender.BlenderContext;
/**
* An abstract representation of animation. The data stored here is mainly a
* raw action data loaded from blender. It can later be transformed into
* bone or spatial animation and applied to the specified node.
*
* @author Marcin Roguski (Kaelthas)
*/
public class BlenderAction implements Cloneable {
/** The action name. */
/* package */final String name;
/** Animation speed - frames per second. */
/* package */int fps;
/**
* The last frame of the animation (the last ipo curve node position is
* used as a last frame).
*/
/* package */int stopFrame;
/**
* Tracks of the features. In case of bone animation the keys are the
* names of the bones. In case of spatial animation - the node's name is
* used. A single ipo contains all tracks for location, rotation and
* scales.
*/
/* package */Map<String, Ipo> featuresTracks = new HashMap<String, Ipo>();
public BlenderAction(String name, int fps) {
this.name = name;
this.fps = fps;
}
public void removeTracksThatAreNotInTheCollection(Collection<String> trackNames) {
Map<String, Ipo> newTracks = new HashMap<String, Ipo>();
for (String trackName : trackNames) {
if (featuresTracks.containsKey(trackName)) {
newTracks.put(trackName, featuresTracks.get(trackName));
}
}
featuresTracks = newTracks;
}
@Override
public BlenderAction clone() {
BlenderAction result = new BlenderAction(name, fps);
result.stopFrame = stopFrame;
result.featuresTracks = new HashMap<String, Ipo>(featuresTracks);
return result;
}
/**
* Converts the action into JME spatial animation tracks.
*
* @param node
* the node that will be animated
* @return the spatial tracks for the node
*/
public SpatialTrack[] toTracks(Node node, BlenderContext blenderContext) {
List<SpatialTrack> tracks = new ArrayList<SpatialTrack>(featuresTracks.size());
for (Entry<String, Ipo> entry : featuresTracks.entrySet()) {
tracks.add((SpatialTrack) entry.getValue().calculateTrack(0, null, node.getLocalTranslation(), node.getLocalRotation(), node.getLocalScale(), 1, stopFrame, fps, true));
}
return tracks.toArray(new SpatialTrack[tracks.size()]);
}
/**
* Converts the action into JME bone animation tracks.
*
* @param skeleton
* the skeleton that will be animated
* @return the bone tracks for the node
*/
public BoneTrack[] toTracks(Skeleton skeleton, BlenderContext blenderContext) {
List<BoneTrack> tracks = new ArrayList<BoneTrack>(featuresTracks.size());
for (Entry<String, Ipo> entry : featuresTracks.entrySet()) {
int boneIndex = skeleton.getBoneIndex(entry.getKey());
BoneContext boneContext = blenderContext.getBoneContext(skeleton.getBone(boneIndex));
tracks.add((BoneTrack) entry.getValue().calculateTrack(boneIndex, boneContext, boneContext.getBone().getBindPosition(), boneContext.getBone().getBindRotation(), boneContext.getBone().getBindScale(), 1, stopFrame, fps, false));
}
return tracks.toArray(new BoneTrack[tracks.size()]);
}
/**
* @return the name of the action
*/
public String getName() {
return name;
}
/**
* @return the time of animations (in seconds)
*/
public float getAnimationTime() {
return (stopFrame - 1) / (float) fps;
}
/**
* Determines if the current action has a track of a given name.
* CAUTION! The names are case sensitive.
*
* @param name
* the name of the track
* @return <B>true</b> if the track of a given name exists for the
* action and <b>false</b> otherwise
*/
public boolean hasTrackName(String name) {
return featuresTracks.containsKey(name);
}
/**
* @return the amount of tracks in current action
*/
public int getTracksCount() {
return featuresTracks.size();
}
@Override
public String toString() {
return "BlenderTrack [name = " + name + "; tracks = [" + featuresTracks.keySet() + "]]";
}
}

View File

@ -1,400 +0,0 @@
package com.jme3.scene.plugins.blender.animations;
import java.util.ArrayList;
import java.util.List;
import com.jme3.animation.Bone;
import com.jme3.animation.Skeleton;
import com.jme3.math.Matrix4f;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.DynamicArray;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.objects.ObjectHelper;
/**
* This class holds the basic data that describes a bone.
*
* @author Marcin Roguski (Kaelthas)
*/
public class BoneContext {
// the flags of the bone
public static final int SELECTED = 0x000001;
public static final int CONNECTED_TO_PARENT = 0x000010;
public static final int DEFORM = 0x001000;
public static final int NO_LOCAL_LOCATION = 0x400000;
public static final int NO_INHERIT_SCALE = 0x008000;
public static final int NO_INHERIT_ROTATION = 0x000200;
/**
* The bones' matrices have, unlike objects', the coordinate system identical to JME's (Y axis is UP, X to the right and Z toward us).
* So in order to have them loaded properly we need to transform their armature matrix (which blender sees as rotated) to make sure we get identical results.
*/
public static final Matrix4f BONE_ARMATURE_TRANSFORMATION_MATRIX = new Matrix4f(1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1);
private static final int IKFLAG_LOCK_X = 0x01;
private static final int IKFLAG_LOCK_Y = 0x02;
private static final int IKFLAG_LOCK_Z = 0x04;
private static final int IKFLAG_LIMIT_X = 0x08;
private static final int IKFLAG_LIMIT_Y = 0x10;
private static final int IKFLAG_LIMIT_Z = 0x20;
private BlenderContext blenderContext;
/** The OMA of the bone's armature object. */
private Long armatureObjectOMA;
/** The OMA of the model that owns the bone's skeleton. */
private Long skeletonOwnerOma;
/** The structure of the bone. */
private Structure boneStructure;
/** Bone's name. */
private String boneName;
/** The bone's flag. */
private int flag;
/** The bone's matrix in world space. */
private Matrix4f globalBoneMatrix;
/** The bone's matrix in the model space. */
private Matrix4f boneMatrixInModelSpace;
/** The parent context. */
private BoneContext parent;
/** The children of this context. */
private List<BoneContext> children = new ArrayList<BoneContext>();
/** Created bone (available after calling 'buildBone' method). */
private Bone bone;
/** The length of the bone. */
private float length;
/** The bone's deform envelope. */
private BoneEnvelope boneEnvelope;
// The below data is used only for IK constraint computations.
/** The bone's stretch value. */
private float ikStretch;
/** Bone's rotation minimum values. */
private Vector3f limitMin;
/** Bone's rotation maximum values. */
private Vector3f limitMax;
/** The bone's stiffness values (how much it rotates during IK computations. */
private Vector3f stiffness;
/** Values that indicate if any axis' rotation should be limited by some angle. */
private boolean[] limits;
/** Values that indicate if any axis' rotation should be disabled during IK computations. */
private boolean[] locks;
/**
* Constructor. Creates the basic set of bone's data.
*
* @param armatureObjectOMA
* the OMA of the bone's armature object
* @param boneStructure
* the bone's structure
* @param blenderContext
* the blender context
* @throws BlenderFileException
* an exception is thrown when problem with blender data reading
* occurs
*/
public BoneContext(Long armatureObjectOMA, Structure boneStructure, BlenderContext blenderContext) throws BlenderFileException {
this(boneStructure, armatureObjectOMA, null, blenderContext);
}
/**
* Constructor. Creates the basic set of bone's data.
*
* @param boneStructure
* the bone's structure
* @param armatureObjectOMA
* the OMA of the bone's armature object
* @param parent
* bone's parent (null if the bone is the root bone)
* @param blenderContext
* the blender context
* @throws BlenderFileException
* an exception is thrown when problem with blender data reading
* occurs
*/
@SuppressWarnings("unchecked")
private BoneContext(Structure boneStructure, Long armatureObjectOMA, BoneContext parent, BlenderContext blenderContext) throws BlenderFileException {
this.parent = parent;
this.blenderContext = blenderContext;
this.boneStructure = boneStructure;
this.armatureObjectOMA = armatureObjectOMA;
boneName = boneStructure.getFieldValue("name").toString();
flag = ((Number) boneStructure.getFieldValue("flag")).intValue();
length = ((Number) boneStructure.getFieldValue("length")).floatValue();
ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
// first get the bone matrix in its armature space
globalBoneMatrix = objectHelper.getMatrix(boneStructure, "arm_mat", blenderContext.getBlenderKey().isFixUpAxis());
if (blenderContext.getBlenderKey().isFixUpAxis()) {
// then make sure it is rotated in a proper way to fit the jme bone transformation conventions
globalBoneMatrix.multLocal(BONE_ARMATURE_TRANSFORMATION_MATRIX);
}
Structure armatureStructure = blenderContext.getFileBlock(armatureObjectOMA).getStructure(blenderContext);
Spatial armature = (Spatial) objectHelper.toObject(armatureStructure, blenderContext);
ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class);
Matrix4f armatureWorldMatrix = constraintHelper.toMatrix(armature.getWorldTransform(), new Matrix4f());
// and now compute the final bone matrix in world space
globalBoneMatrix = armatureWorldMatrix.mult(globalBoneMatrix);
// load the bone deformation envelope if necessary
if ((flag & DEFORM) == 0) {// if the flag is NOT set then the DEFORM is in use
boneEnvelope = new BoneEnvelope(boneStructure, armatureWorldMatrix, blenderContext.getBlenderKey().isFixUpAxis());
}
// load bone's pose channel data
Pointer pPose = (Pointer) armatureStructure.getFieldValue("pose");
if (pPose != null && pPose.isNotNull()) {
List<Structure> poseChannels = ((Structure) pPose.fetchData().get(0).getFieldValue("chanbase")).evaluateListBase();
for (Structure poseChannel : poseChannels) {
Long boneOMA = ((Pointer) poseChannel.getFieldValue("bone")).getOldMemoryAddress();
if (boneOMA.equals(this.boneStructure.getOldMemoryAddress())) {
ikStretch = ((Number) poseChannel.getFieldValue("ikstretch")).floatValue();
DynamicArray<Number> limitMin = (DynamicArray<Number>) poseChannel.getFieldValue("limitmin");
this.limitMin = new Vector3f(limitMin.get(0).floatValue(), limitMin.get(1).floatValue(), limitMin.get(2).floatValue());
DynamicArray<Number> limitMax = (DynamicArray<Number>) poseChannel.getFieldValue("limitmax");
this.limitMax = new Vector3f(limitMax.get(0).floatValue(), limitMax.get(1).floatValue(), limitMax.get(2).floatValue());
DynamicArray<Number> stiffness = (DynamicArray<Number>) poseChannel.getFieldValue("stiffness");
this.stiffness = new Vector3f(stiffness.get(0).floatValue(), stiffness.get(1).floatValue(), stiffness.get(2).floatValue());
int ikFlag = ((Number) poseChannel.getFieldValue("ikflag")).intValue();
locks = new boolean[] { (ikFlag & IKFLAG_LOCK_X) != 0, (ikFlag & IKFLAG_LOCK_Y) != 0, (ikFlag & IKFLAG_LOCK_Z) != 0 };
// limits are enabled when locks are disabled, so we ween to take that into account here
limits = new boolean[] { (ikFlag & IKFLAG_LIMIT_X & ~IKFLAG_LOCK_X) != 0, (ikFlag & IKFLAG_LIMIT_Y & ~IKFLAG_LOCK_Y) != 0, (ikFlag & IKFLAG_LIMIT_Z & ~IKFLAG_LOCK_Z) != 0 };
break;// we have found what we need, no need to search further
}
}
}
// create the children
List<Structure> childbase = ((Structure) boneStructure.getFieldValue("childbase")).evaluateListBase();
for (Structure child : childbase) {
children.add(new BoneContext(child, armatureObjectOMA, this, blenderContext));
}
blenderContext.setBoneContext(boneStructure.getOldMemoryAddress(), this);
}
/**
* This method builds the bone. It recursively builds the bone's children.
*
* @param bones
* a list of bones where the newly created bone will be added
* @param skeletonOwnerOma
* the spatial of the object that will own the skeleton
* @param blenderContext
* the blender context
* @return newly created bone
*/
public Bone buildBone(List<Bone> bones, Long skeletonOwnerOma, BlenderContext blenderContext) {
this.skeletonOwnerOma = skeletonOwnerOma;
Long boneOMA = boneStructure.getOldMemoryAddress();
bone = new Bone(boneName);
bones.add(bone);
blenderContext.addLoadedFeatures(boneOMA, LoadedDataType.STRUCTURE, boneStructure);
blenderContext.addLoadedFeatures(boneOMA, LoadedDataType.FEATURE, bone);
ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
Structure skeletonOwnerObjectStructure = (Structure) blenderContext.getLoadedFeature(skeletonOwnerOma, LoadedDataType.STRUCTURE);
// I could load 'imat' here, but apparently in some older blenders there were bugs or unfinished functionalities that stored ZERO matrix in imat field
// loading 'obmat' and inverting it makes us avoid errors in such cases
Matrix4f invertedObjectOwnerGlobalMatrix = objectHelper.getMatrix(skeletonOwnerObjectStructure, "obmat", blenderContext.getBlenderKey().isFixUpAxis()).invertLocal();
if (objectHelper.isParent(skeletonOwnerOma, armatureObjectOMA)) {
boneMatrixInModelSpace = globalBoneMatrix.mult(invertedObjectOwnerGlobalMatrix);
} else {
boneMatrixInModelSpace = invertedObjectOwnerGlobalMatrix.mult(globalBoneMatrix);
}
Matrix4f boneLocalMatrix = parent == null ? boneMatrixInModelSpace : parent.boneMatrixInModelSpace.invert().multLocal(boneMatrixInModelSpace);
Vector3f poseLocation = parent == null || !this.is(CONNECTED_TO_PARENT) ? boneLocalMatrix.toTranslationVector() : new Vector3f(0, parent.length, 0);
Quaternion rotation = boneLocalMatrix.toRotationQuat().normalizeLocal();
Vector3f scale = boneLocalMatrix.toScaleVector();
bone.setBindTransforms(poseLocation, rotation, scale);
for (BoneContext child : children) {
bone.addChild(child.buildBone(bones, skeletonOwnerOma, blenderContext));
}
return bone;
}
/**
* @return built bone (available after calling 'buildBone' method)
*/
public Bone getBone() {
return bone;
}
/**
* @return the old memory address of the bone
*/
public Long getBoneOma() {
return boneStructure.getOldMemoryAddress();
}
/**
* The method returns the length of the bone.
* If you want to use it for bone debugger take model space scale into account and do
* something like this:
* <b>boneContext.getLength() * boneContext.getBone().getModelSpaceScale().y</b>.
* Otherwise the bones might not look as they should in the bone debugger.
* @return the length of the bone
*/
public float getLength() {
return length;
}
/**
* @return OMA of the bone's armature object
*/
public Long getArmatureObjectOMA() {
return armatureObjectOMA;
}
/**
* @return the OMA of the model that owns the bone's skeleton
*/
public Long getSkeletonOwnerOma() {
return skeletonOwnerOma;
}
/**
* @return the skeleton the bone of this context belongs to
*/
public Skeleton getSkeleton() {
return blenderContext.getSkeleton(armatureObjectOMA);
}
/**
* @return the initial bone's matrix in model space
*/
public Matrix4f getBoneMatrixInModelSpace() {
return boneMatrixInModelSpace;
}
/**
* @return the vertex assigning envelope of the bone
*/
public BoneEnvelope getBoneEnvelope() {
return boneEnvelope;
}
/**
* @return bone's stretch factor
*/
public float getIkStretch() {
return ikStretch;
}
/**
* @return indicates if the X rotation should be limited
*/
public boolean isLimitX() {
return limits != null ? limits[0] : false;
}
/**
* @return indicates if the Y rotation should be limited
*/
public boolean isLimitY() {
return limits != null ? limits[1] : false;
}
/**
* @return indicates if the Z rotation should be limited
*/
public boolean isLimitZ() {
return limits != null ? limits[2] : false;
}
/**
* @return indicates if the X rotation should be disabled
*/
public boolean isLockX() {
return locks != null ? locks[0] : false;
}
/**
* @return indicates if the Y rotation should be disabled
*/
public boolean isLockY() {
return locks != null ? locks[1] : false;
}
/**
* @return indicates if the Z rotation should be disabled
*/
public boolean isLockZ() {
return locks != null ? locks[2] : false;
}
/**
* @return the minimum values in rotation limitation (if limitation is enabled for specific axis).
*/
public Vector3f getLimitMin() {
return limitMin;
}
/**
* @return the maximum values in rotation limitation (if limitation is enabled for specific axis).
*/
public Vector3f getLimitMax() {
return limitMax;
}
/**
* @return the stiffness of the bone
*/
public Vector3f getStiffness() {
return stiffness;
}
/**
* Tells if the bone is of specified property defined by its flag.
* @param flagMask
* the mask of the flag (constants defined in this class)
* @return <b>true</b> if the bone IS of specified proeprty and <b>false</b> otherwise
*/
public boolean is(int flagMask) {
return (flag & flagMask) != 0;
}
/**
* @return the root bone context of this bone context
*/
public BoneContext getRoot() {
BoneContext result = this;
while (result.parent != null) {
result = result.parent;
}
return result;
}
/**
* @return a number of bones from this bone to its root
*/
public int getDistanceFromRoot() {
int result = 0;
BoneContext boneContext = this;
while (boneContext.parent != null) {
boneContext = boneContext.parent;
++result;
}
return result;
}
@Override
public String toString() {
return "BoneContext: " + boneName;
}
}

View File

@ -1,133 +0,0 @@
package com.jme3.scene.plugins.blender.animations;
import com.jme3.math.Matrix4f;
import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.file.DynamicArray;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* An implementation of bone envelope. Used when assigning bones to the mesh by envelopes.
*
* @author Marcin Roguski
*/
public class BoneEnvelope {
/** A defined distance that will be included in the envelope space. */
private float distance;
/** The bone's weight. */
private float weight;
/** The radius of the bone's head. */
private float boneHeadRadius;
/** The radius of the bone's tail. */
private float boneTailRadius;
/** Head position in rest pose in world space. */
private Vector3f head;
/** Tail position in rest pose in world space. */
private Vector3f tail;
/**
* The constructor of bone envelope. It reads all the needed data. Take notice that the positions of head and tail
* are computed in the world space and that the points' positions given for computations should be in world space as well.
*
* @param boneStructure
* the blender bone structure
* @param armatureWorldMatrix
* the world matrix of the armature object
* @param fixUpAxis
* a variable that tells if we use the Y-is up axis orientation
*/
@SuppressWarnings("unchecked")
public BoneEnvelope(Structure boneStructure, Matrix4f armatureWorldMatrix, boolean fixUpAxis) {
distance = ((Number) boneStructure.getFieldValue("dist")).floatValue();
weight = ((Number) boneStructure.getFieldValue("weight")).floatValue();
boneHeadRadius = ((Number) boneStructure.getFieldValue("rad_head")).floatValue();
boneTailRadius = ((Number) boneStructure.getFieldValue("rad_tail")).floatValue();
DynamicArray<Number> headArray = (DynamicArray<Number>) boneStructure.getFieldValue("arm_head");
head = new Vector3f(headArray.get(0).floatValue(), headArray.get(1).floatValue(), headArray.get(2).floatValue());
if (fixUpAxis) {
float z = head.z;
head.z = -head.y;
head.y = z;
}
armatureWorldMatrix.mult(head, head);// move the head point to global space
DynamicArray<Number> tailArray = (DynamicArray<Number>) boneStructure.getFieldValue("arm_tail");
tail = new Vector3f(tailArray.get(0).floatValue(), tailArray.get(1).floatValue(), tailArray.get(2).floatValue());
if (fixUpAxis) {
float z = tail.z;
tail.z = -tail.y;
tail.y = z;
}
armatureWorldMatrix.mult(tail, tail);// move the tail point to global space
}
/**
* The method verifies if the given point is inside the envelope.
* @param point
* the point in 3D space (MUST be in a world coordinate space)
* @return <b>true</b> if the point is inside the envelope and <b>false</b> otherwise
*/
public boolean isInEnvelope(Vector3f point) {
Vector3f v = tail.subtract(head);
float boneLength = v.length();
v.normalizeLocal();
// computing a plane that contains 'point' and v is its normal vector
// the plane's equation is: Ax + By + Cz + D = 0, where v = [A, B, C]
float D = -v.dot(point);
// computing a point where a line that contains head and tail crosses the plane
float temp = -(v.dot(head) + D) / v.dot(v);
Vector3f p = head.add(v.x * temp, v.y * temp, v.z * temp);
// determining if the point p is on the same or other side of head than the tail point
Vector3f headToPointOnLineVector = p.subtract(head);
float headToPointLength = headToPointOnLineVector.length();
float cosinus = headToPointOnLineVector.dot(v) / headToPointLength;// the length of v is already = 1; cosinus should be either 1, 0 or -1
if (cosinus < 0 && headToPointLength > boneHeadRadius || headToPointLength > boneLength + boneTailRadius) {
return false;// the point is outside the anvelope
}
// now check if the point is inside and envelope
float pointDistanceFromLine = point.subtract(p).length(), maximumDistance = 0;
if (cosinus < 0) {
// checking if the distance from p to point is inside the half sphere defined by head envelope
// compute the distance from the line to the half sphere border
maximumDistance = boneHeadRadius;
} else if (headToPointLength < boneLength) {
// compute the maximum available distance
if (boneTailRadius > boneHeadRadius) {
// compute the distance from head to p
float headToPDistance = p.subtract(head).length();
// from tangens function we have
float x = headToPDistance * ((boneTailRadius - boneHeadRadius) / boneLength);
maximumDistance = x + boneHeadRadius;
} else if (boneTailRadius < boneHeadRadius) {
// compute the distance from head to p
float tailToPDistance = p.subtract(tail).length();
// from tangens function we have
float x = tailToPDistance * ((boneHeadRadius - boneTailRadius) / boneLength);
maximumDistance = x + boneTailRadius;
} else {
maximumDistance = boneTailRadius;
}
} else {
// checking if the distance from p to point is inside the half sphere defined by tail envelope
maximumDistance = boneTailRadius;
}
return pointDistanceFromLine <= maximumDistance + distance;
}
/**
* @return the weight of the bone
*/
public float getWeight() {
return weight;
}
@Override
public String toString() {
return "BoneEnvelope [d=" + distance + ", w=" + weight + ", hr=" + boneHeadRadius + ", tr=" + boneTailRadius + ", (" + head + ") -> (" + tail + ")]";
}
}

View File

@ -1,317 +0,0 @@
package com.jme3.scene.plugins.blender.animations;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.animation.BoneTrack;
import com.jme3.animation.SpatialTrack;
import com.jme3.animation.Track;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.curves.BezierCurve;
/**
* This class is used to calculate bezier curves value for the given frames. The
* Ipo (interpolation object) consists of several b-spline curves (connected 3rd
* degree bezier curves) of a different type.
*
* @author Marcin Roguski
*/
public class Ipo {
private static final Logger LOGGER = Logger.getLogger(Ipo.class.getName());
public static final int AC_LOC_X = 1;
public static final int AC_LOC_Y = 2;
public static final int AC_LOC_Z = 3;
public static final int OB_ROT_X = 7;
public static final int OB_ROT_Y = 8;
public static final int OB_ROT_Z = 9;
public static final int AC_SIZE_X = 13;
public static final int AC_SIZE_Y = 14;
public static final int AC_SIZE_Z = 15;
public static final int AC_QUAT_W = 25;
public static final int AC_QUAT_X = 26;
public static final int AC_QUAT_Y = 27;
public static final int AC_QUAT_Z = 28;
/** A list of bezier curves for this interpolation object. */
private BezierCurve[] bezierCurves;
/** Each ipo contains one bone track. */
private Track calculatedTrack;
/** This variable indicates if the Y asxis is the UP axis or not. */
protected boolean fixUpAxis;
/**
* Depending on the blender version rotations are stored in degrees or
* radians so we need to know the version that is used.
*/
protected final int blenderVersion;
/**
* Constructor. Stores the bezier curves.
*
* @param bezierCurves
* a table of bezier curves
* @param fixUpAxis
* indicates if the Y is the up axis or not
* @param blenderVersion
* the blender version that is currently used
*/
public Ipo(BezierCurve[] bezierCurves, boolean fixUpAxis, int blenderVersion) {
this.bezierCurves = bezierCurves;
this.fixUpAxis = fixUpAxis;
this.blenderVersion = blenderVersion;
}
/**
* This method calculates the ipo value for the first curve.
*
* @param frame
* the frame for which the value is calculated
* @return calculated ipo value
*/
public double calculateValue(int frame) {
return this.calculateValue(frame, 0);
}
/**
* This method calculates the ipo value for the curve of the specified
* index. Make sure you do not exceed the curves amount. Alway chech the
* amount of curves before calling this method.
*
* @param frame
* the frame for which the value is calculated
* @param curveIndex
* the index of the curve
* @return calculated ipo value
*/
public double calculateValue(int frame, int curveIndex) {
return bezierCurves[curveIndex].evaluate(frame, BezierCurve.Y_VALUE);
}
/**
* This method returns the frame where last bezier triple center point of
* the specified bezier curve is located.
*
* @return the frame number of the last defined bezier triple point for the
* specified ipo
*/
public int getLastFrame() {
int result = 1;
for (int i = 0; i < bezierCurves.length; ++i) {
int tempResult = bezierCurves[i].getLastFrame();
if (tempResult > result) {
result = tempResult;
}
}
return result;
}
/**
* This method calculates the value of the curves as a bone track between
* the specified frames.
*
* @param targetIndex
* the index of the target for which the method calculates the
* tracks IMPORTANT! Aet to -1 (or any negative number) if you
* want to load spatial animation.
* @param localTranslation
* the local translation of the object/bone that will be animated by
* the track
* @param localRotation
* the local rotation of the object/bone that will be animated by
* the track
* @param localScale
* the local scale of the object/bone that will be animated by
* the track
* @param startFrame
* the first frame of tracks (inclusive)
* @param stopFrame
* the last frame of the tracks (inclusive)
* @param fps
* frame rate (frames per second)
* @param spatialTrack
* this flag indicates if the track belongs to a spatial or to a
* bone; the difference is important because it appears that bones
* in blender have the same type of coordinate system (Y as UP)
* as jme while other features have different one (Z is UP)
* @return bone track for the specified bone
*/
public Track calculateTrack(int targetIndex, BoneContext boneContext, Vector3f localTranslation, Quaternion localRotation, Vector3f localScale, int startFrame, int stopFrame, int fps, boolean spatialTrack) {
if (calculatedTrack == null) {
// preparing data for track
int framesAmount = stopFrame - startFrame;
float timeBetweenFrames = 1.0f / fps;
float[] times = new float[framesAmount + 1];
Vector3f[] translations = new Vector3f[framesAmount + 1];
float[] translation = new float[3];
Quaternion[] rotations = new Quaternion[framesAmount + 1];
float[] quaternionRotation = new float[] { localRotation.getX(), localRotation.getY(), localRotation.getZ(), localRotation.getW(), };
float[] eulerRotation = localRotation.toAngles(null);
Vector3f[] scales = new Vector3f[framesAmount + 1];
float[] scale = new float[] { localScale.x, localScale.y, localScale.z };
float degreeToRadiansFactor = 1;
if (blenderVersion < 250) {// in blender earlier than 2.50 the values are stored in degrees
degreeToRadiansFactor *= FastMath.DEG_TO_RAD * 10;// the values in blender are divided by 10, so we need to mult it here
}
int yIndex = 1, zIndex = 2;
boolean swapAxes = spatialTrack && fixUpAxis;
if (swapAxes) {
yIndex = 2;
zIndex = 1;
}
boolean eulerRotationUsed = false, queternionRotationUsed = false;
// calculating track data
for (int frame = startFrame; frame <= stopFrame; ++frame) {
boolean translationSet = false;
translation[0] = translation[1] = translation[2] = 0;
int index = frame - startFrame;
times[index] = index * timeBetweenFrames;// start + (frame - 1) * timeBetweenFrames;
for (int j = 0; j < bezierCurves.length; ++j) {
double value = bezierCurves[j].evaluate(frame, BezierCurve.Y_VALUE);
switch (bezierCurves[j].getType()) {
// LOCATION
case AC_LOC_X:
translation[0] = (float) value;
translationSet = true;
break;
case AC_LOC_Y:
if (swapAxes && value != 0) {
value = -value;
}
translation[yIndex] = (float) value;
translationSet = true;
break;
case AC_LOC_Z:
translation[zIndex] = (float) value;
translationSet = true;
break;
// EULER ROTATION
case OB_ROT_X:
eulerRotationUsed = true;
eulerRotation[0] = (float) value * degreeToRadiansFactor;
break;
case OB_ROT_Y:
eulerRotationUsed = true;
if (swapAxes && value != 0) {
value = -value;
}
eulerRotation[yIndex] = (float) value * degreeToRadiansFactor;
break;
case OB_ROT_Z:
eulerRotationUsed = true;
eulerRotation[zIndex] = (float) value * degreeToRadiansFactor;
break;
// SIZE
case AC_SIZE_X:
scale[0] = (float) value;
break;
case AC_SIZE_Y:
scale[yIndex] = (float) value;
break;
case AC_SIZE_Z:
scale[zIndex] = (float) value;
break;
// QUATERNION ROTATION (used with bone animation)
case AC_QUAT_W:
queternionRotationUsed = true;
quaternionRotation[3] = (float) value;
break;
case AC_QUAT_X:
queternionRotationUsed = true;
quaternionRotation[0] = (float) value;
break;
case AC_QUAT_Y:
queternionRotationUsed = true;
if (swapAxes && value != 0) {
value = -value;
}
quaternionRotation[yIndex] = (float) value;
break;
case AC_QUAT_Z:
quaternionRotation[zIndex] = (float) value;
break;
default:
LOGGER.log(Level.WARNING, "Unknown ipo curve type: {0}.", bezierCurves[j].getType());
}
}
if(translationSet) {
translations[index] = localRotation.multLocal(new Vector3f(translation[0], translation[1], translation[2]));
} else {
translations[index] = new Vector3f();
}
if(boneContext != null) {
if(boneContext.getBone().getParent() == null && boneContext.is(BoneContext.NO_LOCAL_LOCATION)) {
float temp = translations[index].z;
translations[index].z = -translations[index].y;
translations[index].y = temp;
}
}
if (queternionRotationUsed) {
rotations[index] = new Quaternion(quaternionRotation[0], quaternionRotation[1], quaternionRotation[2], quaternionRotation[3]);
} else {
rotations[index] = new Quaternion().fromAngles(eulerRotation);
}
scales[index] = new Vector3f(scale[0], scale[1], scale[2]);
}
if (spatialTrack) {
calculatedTrack = new SpatialTrack(times, translations, rotations, scales);
} else {
calculatedTrack = new BoneTrack(targetIndex, times, translations, rotations, scales);
}
if (queternionRotationUsed && eulerRotationUsed) {
LOGGER.warning("Animation uses both euler and quaternion tracks for rotations. Quaternion rotation is applied. Make sure that this is what you wanted!");
}
}
return calculatedTrack;
}
/**
* Ipo constant curve. This is a curve with only one value and no specified
* type. This type of ipo cannot be used to calculate tracks. It should only
* be used to calculate single value for a given frame.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */static class ConstIpo extends Ipo {
/** The constant value of this ipo. */
private float constValue;
/**
* Constructor. Stores the constant value of this ipo.
*
* @param constValue
* the constant value of this ipo
*/
public ConstIpo(float constValue) {
super(null, false, 0);// the version is not important here
this.constValue = constValue;
}
@Override
public double calculateValue(int frame) {
return constValue;
}
@Override
public double calculateValue(int frame, int curveIndex) {
return constValue;
}
@Override
public BoneTrack calculateTrack(int boneIndex, BoneContext boneContext, Vector3f localTranslation, Quaternion localRotation, Vector3f localScale, int startFrame, int stopFrame, int fps, boolean boneTrack) {
throw new IllegalStateException("Constatnt ipo object cannot be used for calculating bone tracks!");
}
}
}

View File

@ -1,148 +0,0 @@
package com.jme3.scene.plugins.blender.cameras;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.math.FastMath;
import com.jme3.renderer.Camera;
import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* A class that is used to load cameras into the scene.
* @author Marcin Roguski
*/
public class CameraHelper extends AbstractBlenderHelper {
private static final Logger LOGGER = Logger.getLogger(CameraHelper.class.getName());
protected static final int DEFAULT_CAM_WIDTH = 640;
protected static final int DEFAULT_CAM_HEIGHT = 480;
/**
* This constructor parses the given blender version and stores the result. Some functionalities may differ in
* different blender versions.
* @param blenderVersion
* the version read from the blend file
* @param blenderContext
* the blender context
*/
public CameraHelper(String blenderVersion, BlenderContext blenderContext) {
super(blenderVersion, blenderContext);
}
/**
* This method converts the given structure to jme camera.
*
* @param structure
* camera structure
* @return jme camera object
* @throws BlenderFileException
* an exception is thrown when there are problems with the
* blender file
*/
public Camera toCamera(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
if (blenderVersion >= 250) {
return this.toCamera250(structure, blenderContext.getSceneStructure());
} else {
return this.toCamera249(structure);
}
}
/**
* This method converts the given structure to jme camera. Should be used form blender 2.5+.
*
* @param structure
* camera structure
* @param sceneStructure
* scene structure
* @return jme camera object
* @throws BlenderFileException
* an exception is thrown when there are problems with the
* blender file
*/
private Camera toCamera250(Structure structure, Structure sceneStructure) throws BlenderFileException {
int width = DEFAULT_CAM_WIDTH;
int height = DEFAULT_CAM_HEIGHT;
if (sceneStructure != null) {
Structure renderData = (Structure) sceneStructure.getFieldValue("r");
width = ((Number) renderData.getFieldValue("xsch")).shortValue();
height = ((Number) renderData.getFieldValue("ysch")).shortValue();
}
Camera camera = new Camera(width, height);
int type = ((Number) structure.getFieldValue("type")).intValue();
if (type != 0 && type != 1) {
LOGGER.log(Level.WARNING, "Unknown camera type: {0}. Perspective camera is being used!", type);
type = 0;
}
// type==0 - perspective; type==1 - orthographic; perspective is used as default
camera.setParallelProjection(type == 1);
float aspect = width / (float) height;
float fovY; // Vertical field of view in degrees
float clipsta = ((Number) structure.getFieldValue("clipsta")).floatValue();
float clipend = ((Number) structure.getFieldValue("clipend")).floatValue();
if (type == 0) {
// Convert lens MM to vertical degrees in fovY, see Blender rna_Camera_angle_get()
// Default sensor size prior to 2.60 was 32.
float sensor = 32.0f;
boolean sensorVertical = false;
Number sensorFit = (Number) structure.getFieldValue("sensor_fit");
if (sensorFit != null) {
// If sensor_fit is vert (2), then sensor_y is used
sensorVertical = sensorFit.byteValue() == 2;
String sensorName = "sensor_x";
if (sensorVertical) {
sensorName = "sensor_y";
}
sensor = ((Number) structure.getFieldValue(sensorName)).floatValue();
}
float focalLength = ((Number) structure.getFieldValue("lens")).floatValue();
float fov = 2.0f * FastMath.atan(sensor / 2.0f / focalLength);
if (sensorVertical) {
fovY = fov * FastMath.RAD_TO_DEG;
} else {
// Convert fov from horizontal to vertical
fovY = 2.0f * FastMath.atan(FastMath.tan(fov / 2.0f) / aspect) * FastMath.RAD_TO_DEG;
}
} else {
// This probably is not correct.
fovY = ((Number) structure.getFieldValue("ortho_scale")).floatValue();
}
camera.setFrustumPerspective(fovY, aspect, clipsta, clipend);
camera.setName(structure.getName());
return camera;
}
/**
* This method converts the given structure to jme camera. Should be used form blender 2.49.
*
* @param structure
* camera structure
* @return jme camera object
* @throws BlenderFileException
* an exception is thrown when there are problems with the
* blender file
*/
private Camera toCamera249(Structure structure) throws BlenderFileException {
Camera camera = new Camera(DEFAULT_CAM_WIDTH, DEFAULT_CAM_HEIGHT);
int type = ((Number) structure.getFieldValue("type")).intValue();
if (type != 0 && type != 1) {
LOGGER.log(Level.WARNING, "Unknown camera type: {0}. Perspective camera is being used!", type);
type = 0;
}
// type==0 - perspective; type==1 - orthographic; perspective is used as default
camera.setParallelProjection(type == 1);
float aspect = 0;
float clipsta = ((Number) structure.getFieldValue("clipsta")).floatValue();
float clipend = ((Number) structure.getFieldValue("clipend")).floatValue();
if (type == 0) {
aspect = ((Number) structure.getFieldValue("lens")).floatValue();
} else {
aspect = ((Number) structure.getFieldValue("ortho_scale")).floatValue();
}
camera.setFrustumPerspective(aspect, camera.getWidth() / camera.getHeight(), clipsta, clipend);
camera.setName(structure.getName());
return camera;
}
}

View File

@ -1,88 +0,0 @@
package com.jme3.scene.plugins.blender.constraints;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType;
import com.jme3.scene.plugins.blender.animations.BoneContext;
import com.jme3.scene.plugins.blender.animations.Ipo;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.objects.ObjectHelper;
/**
* Constraint applied on the bone.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class BoneConstraint extends Constraint {
private static final Logger LOGGER = Logger.getLogger(BoneConstraint.class.getName());
/**
* The bone constraint constructor.
*
* @param constraintStructure
* the constraint's structure
* @param ownerOMA
* the OMA of the bone that owns the constraint
* @param influenceIpo
* the influence interpolation curve
* @param blenderContext
* the blender context
* @throws BlenderFileException
* exception thrown when problems with blender file occur
*/
public BoneConstraint(Structure constraintStructure, Long ownerOMA, Ipo influenceIpo, BlenderContext blenderContext) throws BlenderFileException {
super(constraintStructure, ownerOMA, influenceIpo, blenderContext);
}
@Override
public boolean validate() {
if (targetOMA != null) {
Spatial nodeTarget = (Spatial) blenderContext.getLoadedFeature(targetOMA, LoadedDataType.FEATURE);
if (nodeTarget == null) {
LOGGER.log(Level.WARNING, "Cannot find target for constraint: {0}.", name);
return false;
}
// the second part of the if expression verifies if the found node
// (if any) is an armature node
if (blenderContext.getMarkerValue(ObjectHelper.ARMATURE_NODE_MARKER, nodeTarget) != null) {
if (subtargetName.trim().isEmpty()) {
LOGGER.log(Level.WARNING, "No bone target specified for constraint: {0}.", name);
return false;
}
// if the target is not an object node then it is an Armature,
// so make sure the bone is in the current skeleton
BoneContext boneContext = blenderContext.getBoneContext(ownerOMA);
if (targetOMA.longValue() != boneContext.getArmatureObjectOMA().longValue()) {
LOGGER.log(Level.WARNING, "Bone constraint {0} must target bone in the its own skeleton! Targeting bone in another skeleton is not supported!", name);
return false;
}
}
}
return constraintDefinition == null ? true : constraintDefinition.isTargetRequired();
}
@Override
public void apply(int frame) {
super.apply(frame);
blenderContext.getBoneContext(ownerOMA).getBone().updateModelTransforms();
}
@Override
public Long getTargetOMA() {
if(targetOMA != null && subtargetName != null && !subtargetName.trim().isEmpty()) {
Spatial nodeTarget = (Spatial) blenderContext.getLoadedFeature(targetOMA, LoadedDataType.FEATURE);
if(nodeTarget != null) {
if(blenderContext.getMarkerValue(ObjectHelper.ARMATURE_NODE_MARKER, nodeTarget) != null) {
BoneContext boneContext = blenderContext.getBoneByName(targetOMA, subtargetName);
return boneContext != null ? boneContext.getBoneOma() : 0L;
}
return targetOMA;
}
}
return 0L;
}
}

View File

@ -1,186 +0,0 @@
package com.jme3.scene.plugins.blender.constraints;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.math.Transform;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.animations.Ipo;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition;
import com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionFactory;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* The implementation of a constraint.
*
* @author Marcin Roguski (Kaelthas)
*/
public abstract class Constraint {
private static final Logger LOGGER = Logger.getLogger(Constraint.class.getName());
/** The name of this constraint. */
protected final String name;
/** Indicates if the constraint is already baked or not. */
protected boolean baked;
protected Space ownerSpace;
protected final ConstraintDefinition constraintDefinition;
protected Long ownerOMA;
protected Long targetOMA;
protected Space targetSpace;
protected String subtargetName;
/** The ipo object defining influence. */
protected final Ipo ipo;
/** The blender context. */
protected final BlenderContext blenderContext;
protected final ConstraintHelper constraintHelper;
/**
* This constructor creates the constraint instance.
*
* @param constraintStructure
* the constraint's structure (bConstraint clss in blender 2.49).
* @param ownerOMA
* the old memory address of the constraint owner
* @param influenceIpo
* the ipo curve of the influence factor
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this exception is thrown when the blender file is somehow
* corrupted
*/
public Constraint(Structure constraintStructure, Long ownerOMA, Ipo influenceIpo, BlenderContext blenderContext) throws BlenderFileException {
this.blenderContext = blenderContext;
name = constraintStructure.getFieldValue("name").toString();
Pointer pData = (Pointer) constraintStructure.getFieldValue("data");
if (pData.isNotNull()) {
Structure data = pData.fetchData().get(0);
constraintDefinition = ConstraintDefinitionFactory.createConstraintDefinition(data, name, ownerOMA, blenderContext);
Pointer pTar = (Pointer) data.getFieldValue("tar");
if (pTar != null && pTar.isNotNull()) {
targetOMA = pTar.getOldMemoryAddress();
targetSpace = Space.valueOf(((Number) constraintStructure.getFieldValue("tarspace")).byteValue());
Object subtargetValue = data.getFieldValue("subtarget");
if (subtargetValue != null) {// not all constraint data have the
// subtarget field
subtargetName = subtargetValue.toString();
}
}
} else {
// Null constraint has no data, so create it here
constraintDefinition = ConstraintDefinitionFactory.createConstraintDefinition(null, name, null, blenderContext);
}
ownerSpace = Space.valueOf(((Number) constraintStructure.getFieldValue("ownspace")).byteValue());
ipo = influenceIpo;
this.ownerOMA = ownerOMA;
constraintHelper = blenderContext.getHelper(ConstraintHelper.class);
LOGGER.log(Level.INFO, "Created constraint: {0} with definition: {1}", new Object[] { name, constraintDefinition });
}
/**
* @return <b>true</b> if the constraint is implemented and <b>false</b>
* otherwise
*/
public boolean isImplemented() {
return constraintDefinition == null ? true : constraintDefinition.isImplemented();
}
/**
* @return the name of the constraint type, similar to the constraint name
* used in Blender
*/
public String getConstraintTypeName() {
return constraintDefinition.getConstraintTypeName();
}
/**
* @return the OMAs of the features whose transform had been altered beside the constraint owner
*/
public Set<Long> getAlteredOmas() {
return constraintDefinition.getAlteredOmas();
}
/**
* Performs validation before baking. Checks factors that can prevent
* constraint from baking that could not be checked during constraint
* loading.
*/
public abstract boolean validate();
/**
* @return the OMA of the target or 0 if no target is specified for the constraint
*/
public abstract Long getTargetOMA();
/**
* Applies the constraint to owner (and in some cases can alter other bones of the skeleton).
* @param frame
* the frame of the animation
*/
public void apply(int frame) {
if (LOGGER.isLoggable(Level.FINEST)) {
LOGGER.log(Level.FINEST, "Applying constraint: {0} for frame {1}", new Object[] { name, frame });
}
Transform targetTransform = targetOMA != null ? constraintHelper.getTransform(targetOMA, subtargetName, targetSpace) : null;
constraintDefinition.bake(ownerSpace, targetSpace, targetTransform, (float) ipo.calculateValue(frame));
}
/**
* @return determines if the definition of the constraint will change the bone in any way; in most cases
* it is possible to tell that even before the constraint baking simulation is started, so we can discard such bones from constraint
* computing to improve the computation speed and lower the computations complexity
*/
public boolean isTrackToBeChanged() {
return constraintDefinition == null ? false : constraintDefinition.isTrackToBeChanged();
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + (name == null ? 0 : name.hashCode());
result = prime * result + (ownerOMA == null ? 0 : ownerOMA.hashCode());
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (this.getClass() != obj.getClass()) {
return false;
}
Constraint other = (Constraint) obj;
if (name == null) {
if (other.name != null) {
return false;
}
} else if (!name.equals(other.name)) {
return false;
}
if (ownerOMA == null) {
if (other.ownerOMA != null) {
return false;
}
} else if (!ownerOMA.equals(other.ownerOMA)) {
return false;
}
return true;
}
@Override
public String toString() {
return "Constraint(name = " + name + ", def = " + constraintDefinition + ")";
}
}

View File

@ -1,476 +0,0 @@
package com.jme3.scene.plugins.blender.constraints;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.logging.Logger;
import com.jme3.animation.Bone;
import com.jme3.animation.Skeleton;
import com.jme3.math.Matrix4f;
import com.jme3.math.Quaternion;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType;
import com.jme3.scene.plugins.blender.animations.AnimationHelper;
import com.jme3.scene.plugins.blender.animations.BoneContext;
import com.jme3.scene.plugins.blender.animations.Ipo;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.objects.ObjectHelper;
import com.jme3.util.TempVars;
/**
* This class should be used for constraint calculations.
*
* @author Marcin Roguski (Kaelthas)
*/
public class ConstraintHelper extends AbstractBlenderHelper {
private static final Logger LOGGER = Logger.getLogger(ConstraintHelper.class.getName());
/**
* Helper constructor.
*
* @param blenderVersion
* the version read from the blend file
* @param blenderContext
* the blender context
*/
public ConstraintHelper(String blenderVersion, BlenderContext blenderContext) {
super(blenderVersion, blenderContext);
}
/**
* This method reads constraints for for the given structure. The
* constraints are loaded only once for object/bone.
*
* @param objectStructure
* the structure we read constraint's for
* @param blenderContext
* the blender context
* @throws BlenderFileException
*/
public void loadConstraints(Structure objectStructure, BlenderContext blenderContext) throws BlenderFileException {
LOGGER.fine("Loading constraints.");
// reading influence ipos for the constraints
AnimationHelper animationHelper = blenderContext.getHelper(AnimationHelper.class);
Map<String, Map<String, Ipo>> constraintsIpos = new HashMap<String, Map<String, Ipo>>();
Pointer pActions = (Pointer) objectStructure.getFieldValue("action");
if (pActions.isNotNull()) {
List<Structure> actions = pActions.fetchData();
for (Structure action : actions) {
Structure chanbase = (Structure) action.getFieldValue("chanbase");
List<Structure> actionChannels = chanbase.evaluateListBase();
for (Structure actionChannel : actionChannels) {
Map<String, Ipo> ipos = new HashMap<String, Ipo>();
Structure constChannels = (Structure) actionChannel.getFieldValue("constraintChannels");
List<Structure> constraintChannels = constChannels.evaluateListBase();
for (Structure constraintChannel : constraintChannels) {
Pointer pIpo = (Pointer) constraintChannel.getFieldValue("ipo");
if (pIpo.isNotNull()) {
String constraintName = constraintChannel.getFieldValue("name").toString();
Ipo ipo = animationHelper.fromIpoStructure(pIpo.fetchData().get(0), blenderContext);
ipos.put(constraintName, ipo);
}
}
String actionName = actionChannel.getFieldValue("name").toString();
constraintsIpos.put(actionName, ipos);
}
}
}
// loading constraints connected with the object's bones
Pointer pPose = (Pointer) objectStructure.getFieldValue("pose");
if (pPose.isNotNull()) {
List<Structure> poseChannels = ((Structure) pPose.fetchData().get(0).getFieldValue("chanbase")).evaluateListBase();
for (Structure poseChannel : poseChannels) {
List<Constraint> constraintsList = new ArrayList<Constraint>();
Long boneOMA = Long.valueOf(((Pointer) poseChannel.getFieldValue("bone")).getOldMemoryAddress());
// the name is read directly from structure because bone might
// not yet be loaded
String name = blenderContext.getFileBlock(boneOMA).getStructure(blenderContext).getFieldValue("name").toString();
List<Structure> constraints = ((Structure) poseChannel.getFieldValue("constraints")).evaluateListBase();
for (Structure constraint : constraints) {
String constraintName = constraint.getFieldValue("name").toString();
Map<String, Ipo> ipoMap = constraintsIpos.get(name);
Ipo ipo = ipoMap == null ? null : ipoMap.get(constraintName);
if (ipo == null) {
float enforce = ((Number) constraint.getFieldValue("enforce")).floatValue();
ipo = animationHelper.fromValue(enforce);
}
constraintsList.add(new BoneConstraint(constraint, boneOMA, ipo, blenderContext));
}
blenderContext.addConstraints(boneOMA, constraintsList);
}
}
// loading constraints connected with the object itself
List<Structure> constraints = ((Structure) objectStructure.getFieldValue("constraints")).evaluateListBase();
if (constraints != null && constraints.size() > 0) {
Pointer pData = (Pointer) objectStructure.getFieldValue("data");
String dataType = pData.isNotNull() ? pData.fetchData().get(0).getType() : null;
List<Constraint> constraintsList = new ArrayList<Constraint>(constraints.size());
for (Structure constraint : constraints) {
String constraintName = constraint.getFieldValue("name").toString();
String objectName = objectStructure.getName();
Map<String, Ipo> objectConstraintsIpos = constraintsIpos.get(objectName);
Ipo ipo = objectConstraintsIpos != null ? objectConstraintsIpos.get(constraintName) : null;
if (ipo == null) {
float enforce = ((Number) constraint.getFieldValue("enforce")).floatValue();
ipo = animationHelper.fromValue(enforce);
}
constraintsList.add(this.createConstraint(dataType, constraint, objectStructure.getOldMemoryAddress(), ipo, blenderContext));
}
blenderContext.addConstraints(objectStructure.getOldMemoryAddress(), constraintsList);
}
}
/**
* This method creates a proper constraint object depending on the object's
* data type. Supported data types: <li>Mesh <li>Armature <li>Camera <li>
* Lamp Bone constraints are created in a different place.
*
* @param dataType
* the type of the object's data
* @param constraintStructure
* the constraint structure
* @param ownerOMA
* the owner OMA
* @param influenceIpo
* the influence interpolation curve
* @param blenderContext
* the blender context
* @return constraint object for the required type
* @throws BlenderFileException
* thrown when problems with blender file occurred
*/
private Constraint createConstraint(String dataType, Structure constraintStructure, Long ownerOMA, Ipo influenceIpo, BlenderContext blenderContext) throws BlenderFileException {
if (dataType == null || "Mesh".equalsIgnoreCase(dataType) || "Camera".equalsIgnoreCase(dataType) || "Lamp".equalsIgnoreCase(dataType)) {
return new SpatialConstraint(constraintStructure, ownerOMA, influenceIpo, blenderContext);
} else if ("Armature".equalsIgnoreCase(dataType)) {
return new SkeletonConstraint(constraintStructure, ownerOMA, influenceIpo, blenderContext);
} else {
throw new IllegalArgumentException("Unsupported data type for applying constraints: " + dataType);
}
}
/**
* The method bakes all available and valid constraints.
*
* @param blenderContext
* the blender context
*/
public void bakeConstraints(BlenderContext blenderContext) {
Set<Long> owners = new HashSet<Long>();
for (Constraint constraint : blenderContext.getAllConstraints()) {
if(constraint instanceof BoneConstraint) {
BoneContext boneContext = blenderContext.getBoneContext(constraint.ownerOMA);
owners.add(boneContext.getArmatureObjectOMA());
} else {
Spatial spatial = (Spatial) blenderContext.getLoadedFeature(constraint.ownerOMA, LoadedDataType.FEATURE);
while (spatial.getParent() != null) {
spatial = spatial.getParent();
}
owners.add((Long)blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, spatial));
}
}
List<SimulationNode> simulationRootNodes = new ArrayList<SimulationNode>(owners.size());
for(Long ownerOMA : owners) {
simulationRootNodes.add(new SimulationNode(ownerOMA, blenderContext));
}
for (SimulationNode node : simulationRootNodes) {
node.simulate();
}
}
/**
* The method retrieves the transform from a feature in a given space.
*
* @param oma
* the OMA of the feature (spatial or armature node)
* @param subtargetName
* the feature's subtarget (bone in a case of armature's node)
* @param space
* the space the transform is evaluated to
* @return the transform of a feature in a given space
*/
public Transform getTransform(Long oma, String subtargetName, Space space) {
Spatial feature = (Spatial) blenderContext.getLoadedFeature(oma, LoadedDataType.FEATURE);
boolean isArmature = blenderContext.getMarkerValue(ObjectHelper.ARMATURE_NODE_MARKER, feature) != null;
if (isArmature) {
blenderContext.getSkeleton(oma).updateWorldVectors();
BoneContext targetBoneContext = blenderContext.getBoneByName(oma, subtargetName);
Bone bone = targetBoneContext.getBone();
if (bone.getParent() == null && (space == Space.CONSTRAINT_SPACE_LOCAL || space == Space.CONSTRAINT_SPACE_PARLOCAL)) {
space = Space.CONSTRAINT_SPACE_POSE;
}
TempVars tempVars = TempVars.get();// use readable names of the matrices so that the code is more clear
Transform result;
switch (space) {
case CONSTRAINT_SPACE_WORLD:
Spatial model = (Spatial) blenderContext.getLoadedFeature(targetBoneContext.getSkeletonOwnerOma(), LoadedDataType.FEATURE);
Matrix4f boneModelMatrix = this.toMatrix(bone.getModelSpacePosition(), bone.getModelSpaceRotation(), bone.getModelSpaceScale(), tempVars.tempMat4);
Matrix4f modelWorldMatrix = this.toMatrix(model.getWorldTransform(), tempVars.tempMat42);
Matrix4f boneMatrixInWorldSpace = modelWorldMatrix.multLocal(boneModelMatrix);
result = new Transform(boneMatrixInWorldSpace.toTranslationVector(), boneMatrixInWorldSpace.toRotationQuat(), boneMatrixInWorldSpace.toScaleVector());
break;
case CONSTRAINT_SPACE_LOCAL:
assert bone.getParent() != null : "CONSTRAINT_SPACE_LOCAL should be evaluated as CONSTRAINT_SPACE_POSE if the bone has no parent!";
result = new Transform(bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale());
break;
case CONSTRAINT_SPACE_POSE: {
Matrix4f boneWorldMatrix = this.toMatrix(this.getTransform(oma, subtargetName, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat4);
Matrix4f armatureInvertedWorldMatrix = this.toMatrix(feature.getWorldTransform(), tempVars.tempMat42).invertLocal();
Matrix4f bonePoseMatrix = armatureInvertedWorldMatrix.multLocal(boneWorldMatrix);
result = new Transform(bonePoseMatrix.toTranslationVector(), bonePoseMatrix.toRotationQuat(), bonePoseMatrix.toScaleVector());
break;
}
case CONSTRAINT_SPACE_PARLOCAL: {
Matrix4f boneWorldMatrix = this.toMatrix(this.getTransform(oma, subtargetName, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat4);
Matrix4f armatureInvertedWorldMatrix = this.toMatrix(feature.getWorldTransform(), tempVars.tempMat42).invertLocal();
Matrix4f bonePoseMatrix = armatureInvertedWorldMatrix.multLocal(boneWorldMatrix);
result = new Transform(bonePoseMatrix.toTranslationVector(), bonePoseMatrix.toRotationQuat(), bonePoseMatrix.toScaleVector());
Bone parent = bone.getParent();
if(parent != null) {
BoneContext parentContext = blenderContext.getBoneContext(parent);
Vector3f head = parent.getModelSpacePosition();
Vector3f tail = head.add(bone.getModelSpaceRotation().mult(Vector3f.UNIT_Y.mult(parentContext.getLength())));
result.getTranslation().subtractLocal(tail);
}
break;
}
default:
throw new IllegalStateException("Unknown space type: " + space);
}
tempVars.release();
return result;
} else {
switch (space) {
case CONSTRAINT_SPACE_LOCAL:
return feature.getLocalTransform();
case CONSTRAINT_SPACE_WORLD:
return feature.getWorldTransform();
case CONSTRAINT_SPACE_PARLOCAL:
case CONSTRAINT_SPACE_POSE:
throw new IllegalStateException("Nodes can have only Local and World spaces applied!");
default:
throw new IllegalStateException("Unknown space type: " + space);
}
}
}
/**
* Applies transform to a feature (bone or spatial). Computations transform
* the given transformation from the given space to the feature's local
* space.
*
* @param oma
* the OMA of the feature we apply transformation to
* @param subtargetName
* the name of the feature's subtarget (bone in case of armature)
* @param space
* the space in which the given transform is to be applied
* @param transform
* the transform we apply
*/
public void applyTransform(Long oma, String subtargetName, Space space, Transform transform) {
Spatial feature = (Spatial) blenderContext.getLoadedFeature(oma, LoadedDataType.FEATURE);
boolean isArmature = blenderContext.getMarkerValue(ObjectHelper.ARMATURE_NODE_MARKER, feature) != null;
if (isArmature) {
Skeleton skeleton = blenderContext.getSkeleton(oma);
BoneContext targetBoneContext = blenderContext.getBoneByName(oma, subtargetName);
Bone bone = targetBoneContext.getBone();
if (bone.getParent() == null && (space == Space.CONSTRAINT_SPACE_LOCAL || space == Space.CONSTRAINT_SPACE_PARLOCAL)) {
space = Space.CONSTRAINT_SPACE_POSE;
}
TempVars tempVars = TempVars.get();
switch (space) {
case CONSTRAINT_SPACE_LOCAL:
assert bone.getParent() != null : "CONSTRAINT_SPACE_LOCAL should be evaluated as CONSTRAINT_SPACE_POSE if the bone has no parent!";
bone.setBindTransforms(transform.getTranslation(), transform.getRotation(), transform.getScale());
break;
case CONSTRAINT_SPACE_WORLD: {
Matrix4f boneMatrixInWorldSpace = this.toMatrix(transform, tempVars.tempMat4);
Matrix4f modelWorldMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat42);
Matrix4f boneMatrixInModelSpace = modelWorldMatrix.invertLocal().multLocal(boneMatrixInWorldSpace);
Bone parent = bone.getParent();
if (parent != null) {
Matrix4f parentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale(), tempVars.tempMat4);
boneMatrixInModelSpace = parentMatrixInModelSpace.invertLocal().multLocal(boneMatrixInModelSpace);
}
bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector());
break;
}
case CONSTRAINT_SPACE_POSE: {
Matrix4f armatureWorldMatrix = this.toMatrix(feature.getWorldTransform(), tempVars.tempMat4);
Matrix4f boneMatrixInWorldSpace = armatureWorldMatrix.multLocal(this.toMatrix(transform, tempVars.tempMat42));
Matrix4f invertedModelMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat42).invertLocal();
Matrix4f boneMatrixInModelSpace = invertedModelMatrix.multLocal(boneMatrixInWorldSpace);
Bone parent = bone.getParent();
if (parent != null) {
Matrix4f parentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale(), tempVars.tempMat4);
boneMatrixInModelSpace = parentMatrixInModelSpace.invertLocal().multLocal(boneMatrixInModelSpace);
}
bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector());
break;
}
case CONSTRAINT_SPACE_PARLOCAL:
Matrix4f armatureWorldMatrix = this.toMatrix(feature.getWorldTransform(), tempVars.tempMat4);
Matrix4f boneMatrixInWorldSpace = armatureWorldMatrix.multLocal(this.toMatrix(transform, tempVars.tempMat42));
Matrix4f invertedModelMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat42).invertLocal();
Matrix4f boneMatrixInModelSpace = invertedModelMatrix.multLocal(boneMatrixInWorldSpace);
Bone parent = bone.getParent();
if (parent != null) {
//first add the initial parent matrix to the bone's model matrix
BoneContext parentContext = blenderContext.getBoneContext(parent);
Matrix4f initialParentMatrixInModelSpace = parentContext.getBoneMatrixInModelSpace();
Matrix4f currentParentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale(), tempVars.tempMat4);
//the bone will now move with its parent in model space
//now we need to subtract the difference between current parent's model matrix and its initial model matrix
boneMatrixInModelSpace = initialParentMatrixInModelSpace.mult(boneMatrixInModelSpace);
Matrix4f diffMatrix = initialParentMatrixInModelSpace.mult(currentParentMatrixInModelSpace.invert());
boneMatrixInModelSpace.multLocal(diffMatrix);
//now the bone will have its position in model space with initial parent's model matrix added
}
bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector());
break;
default:
tempVars.release();
throw new IllegalStateException("Invalid space type for target object: " + space.toString());
}
tempVars.release();
skeleton.updateWorldVectors();
} else {
switch (space) {
case CONSTRAINT_SPACE_LOCAL:
feature.getLocalTransform().set(transform);
break;
case CONSTRAINT_SPACE_WORLD:
if (feature.getParent() == null) {
feature.setLocalTransform(transform);
} else {
Transform parentWorldTransform = feature.getParent().getWorldTransform();
TempVars tempVars = TempVars.get();
Matrix4f parentInverseMatrix = this.toMatrix(parentWorldTransform, tempVars.tempMat4).invertLocal();
Matrix4f m = this.toMatrix(transform, tempVars.tempMat42);
m = m.multLocal(parentInverseMatrix);
tempVars.release();
transform.setTranslation(m.toTranslationVector());
transform.setRotation(m.toRotationQuat());
transform.setScale(m.toScaleVector());
feature.setLocalTransform(transform);
}
break;
default:
throw new IllegalStateException("Invalid space type for spatial object: " + space.toString());
}
}
}
/**
* Converts given transform to the matrix.
*
* @param transform
* the transform to be converted
* @param store
* the matrix where the result will be stored
* @return the store matrix
*/
public Matrix4f toMatrix(Transform transform, Matrix4f store) {
if (transform != null) {
return this.toMatrix(transform.getTranslation(), transform.getRotation(), transform.getScale(), store);
}
store.loadIdentity();
return store;
}
/**
* Converts given transformation parameters into the matrix.
*
* @param position
* the position of the feature
* @param rotation
* the rotation of the feature
* @param scale
* the scale of the feature
* @param store
* the matrix where the result will be stored
* @return the store matrix
*/
private Matrix4f toMatrix(Vector3f position, Quaternion rotation, Vector3f scale, Matrix4f store) {
store.loadIdentity();
store.setTranslation(position);
store.setRotationQuaternion(rotation);
store.setScale(scale);
return store;
}
/**
* The space of target or owner transformation.
*
* @author Marcin Roguski (Kaelthas)
*/
public static enum Space {
/** A transformation of the bone or spatial in the world space. */
CONSTRAINT_SPACE_WORLD,
/**
* For spatial it is the transformation in its parent space or in WORLD space if it has no parent.
* For bone it is a transformation in its bone parent space or in armature space if it has no parent.
*/
CONSTRAINT_SPACE_LOCAL,
/**
* This space IS NOT applicable for spatials.
* For bone it is a transformation in the blender's armature object space.
*/
CONSTRAINT_SPACE_POSE,
CONSTRAINT_SPACE_PARLOCAL;
/**
* This method returns the enum instance when given the appropriate
* value from the blend file.
*
* @param c
* the blender's value of the space modifier
* @return the scape enum instance
*/
public static Space valueOf(byte c) {
switch (c) {
case 0:
return CONSTRAINT_SPACE_WORLD;
case 1:
return CONSTRAINT_SPACE_LOCAL;
case 2:
return CONSTRAINT_SPACE_POSE;
case 3:
return CONSTRAINT_SPACE_PARLOCAL;
default:
throw new IllegalArgumentException("Value: " + c + " cannot be converted to Space enum instance!");
}
}
}
}

View File

@ -1,397 +0,0 @@
package com.jme3.scene.plugins.blender.constraints;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.Stack;
import java.util.logging.Logger;
import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.animation.Animation;
import com.jme3.animation.Bone;
import com.jme3.animation.BoneTrack;
import com.jme3.animation.Skeleton;
import com.jme3.animation.SpatialTrack;
import com.jme3.animation.Track;
import com.jme3.math.Quaternion;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType;
import com.jme3.scene.plugins.blender.animations.BoneContext;
import com.jme3.scene.plugins.blender.objects.ObjectHelper;
import com.jme3.util.TempVars;
/**
* A node that represents either spatial or bone in constraint simulation. The
* node is applied its translation, rotation and scale for each frame of its
* animation. Then the constraints are applied that will eventually alter it.
* After that the feature's transformation is stored in VirtualTrack which is
* converted to new bone or spatial track at the very end.
*
* @author Marcin Roguski (Kaelthas)
*/
public class SimulationNode {
private static final Logger LOGGER = Logger.getLogger(SimulationNode.class.getName());
private Long featureOMA;
/** The blender context. */
private BlenderContext blenderContext;
/** The name of the node (for debugging purposes). */
private String name;
/** A list of children for the node (either bones or child spatials). */
private List<SimulationNode> children = new ArrayList<SimulationNode>();
/** A list of node's animations. */
private List<Animation> animations;
/** The nodes spatial (if null then the boneContext should be set). */
private Spatial spatial;
/** The skeleton of the bone (not null if the node simulated the bone). */
private Skeleton skeleton;
/** Animation controller for the node's feature. */
private AnimControl animControl;
/**
* The star transform of a spatial. Needed to properly reset the spatial to
* its start position.
*/
private Transform spatialStartTransform;
/** Star transformations for bones. Needed to properly reset the bones. */
private Map<Bone, Transform> boneStartTransforms;
/**
* Builds the nodes tree for the given feature. The feature (bone or
* spatial) is found by its OMA. The feature must be a root bone or a root
* spatial.
*
* @param featureOMA
* the OMA of either bone or spatial
* @param blenderContext
* the blender context
*/
public SimulationNode(Long featureOMA, BlenderContext blenderContext) {
this(featureOMA, blenderContext, true);
}
/**
* Creates the node for the feature.
*
* @param featureOMA
* the OMA of either bone or spatial
* @param blenderContext
* the blender context
* @param rootNode
* indicates if the feature is a root bone or root spatial or not
*/
private SimulationNode(Long featureOMA, BlenderContext blenderContext, boolean rootNode) {
this.featureOMA = featureOMA;
this.blenderContext = blenderContext;
Node spatial = (Node) blenderContext.getLoadedFeature(featureOMA, LoadedDataType.FEATURE);
if (blenderContext.getMarkerValue(ObjectHelper.ARMATURE_NODE_MARKER, spatial) != null) {
skeleton = blenderContext.getSkeleton(featureOMA);
Node nodeWithAnimationControl = blenderContext.getControlledNode(skeleton);
animControl = nodeWithAnimationControl.getControl(AnimControl.class);
boneStartTransforms = new HashMap<Bone, Transform>();
for (int i = 0; i < skeleton.getBoneCount(); ++i) {
Bone bone = skeleton.getBone(i);
boneStartTransforms.put(bone, new Transform(bone.getBindPosition(), bone.getBindRotation(), bone.getBindScale()));
}
} else {
if (rootNode && spatial.getParent() != null) {
throw new IllegalStateException("Given spatial must be a root node!");
}
this.spatial = spatial;
spatialStartTransform = spatial.getLocalTransform().clone();
}
name = '>' + spatial.getName() + '<';
// add children nodes
if (skeleton != null) {
Node node = blenderContext.getControlledNode(skeleton);
Long animatedNodeOMA = ((Number) blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, node)).longValue();
animations = blenderContext.getAnimations(animatedNodeOMA);
} else {
animations = blenderContext.getAnimations(featureOMA);
for (Spatial child : spatial.getChildren()) {
if (child instanceof Node) {
children.add(new SimulationNode((Long) blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, child), blenderContext, false));
}
}
}
}
/**
* Resets the node's feature to its starting transformation.
*/
private void reset() {
if (spatial != null) {
spatial.setLocalTransform(spatialStartTransform);
for (SimulationNode child : children) {
child.reset();
}
} else if (skeleton != null) {
for (Entry<Bone, Transform> entry : boneStartTransforms.entrySet()) {
Transform t = entry.getValue();
entry.getKey().setBindTransforms(t.getTranslation(), t.getRotation(), t.getScale());
entry.getKey().updateModelTransforms();
}
skeleton.reset();
}
}
/**
* Simulates the spatial node.
*/
private void simulateSpatial() {
List<Constraint> constraints = blenderContext.getConstraints(featureOMA);
if (constraints != null && constraints.size() > 0) {
LOGGER.fine("Simulating spatial.");
boolean applyStaticConstraints = true;
if (animations != null) {
for (Animation animation : animations) {
float[] animationTimeBoundaries = this.computeAnimationTimeBoundaries(animation);
int maxFrame = (int) animationTimeBoundaries[0];
float maxTime = animationTimeBoundaries[1];
VirtualTrack vTrack = new VirtualTrack(spatial.getName(), maxFrame, maxTime);
for (Track track : animation.getTracks()) {
for (int frame = 0; frame < maxFrame; ++frame) {
spatial.setLocalTranslation(((SpatialTrack) track).getTranslations()[frame]);
spatial.setLocalRotation(((SpatialTrack) track).getRotations()[frame]);
spatial.setLocalScale(((SpatialTrack) track).getScales()[frame]);
for (Constraint constraint : constraints) {
constraint.apply(frame);
vTrack.setTransform(frame, spatial.getLocalTransform());
}
}
Track newTrack = vTrack.getAsSpatialTrack();
if (newTrack != null) {
animation.removeTrack(track);
animation.addTrack(newTrack);
}
applyStaticConstraints = false;
}
}
}
// if there are no animations then just constraint the static
// object's transformation
if (applyStaticConstraints) {
for (Constraint constraint : constraints) {
constraint.apply(0);
}
}
}
for (SimulationNode child : children) {
child.simulate();
}
}
/**
* Simulates the bone node.
*/
private void simulateSkeleton() {
LOGGER.fine("Simulating skeleton.");
Set<Long> alteredOmas = new HashSet<Long>();
if (animations != null) {
TempVars vars = TempVars.get();
AnimChannel animChannel = animControl.createChannel();
for (Animation animation : animations) {
float[] animationTimeBoundaries = this.computeAnimationTimeBoundaries(animation);
int maxFrame = (int) animationTimeBoundaries[0];
float maxTime = animationTimeBoundaries[1];
Map<Integer, VirtualTrack> tracks = new HashMap<Integer, VirtualTrack>();
for (int frame = 0; frame < maxFrame; ++frame) {
// this MUST be done here, otherwise setting next frame of animation will
// lead to possible errors
this.reset();
// first set proper time for all bones in all the tracks ...
for (Track track : animation.getTracks()) {
float time = ((BoneTrack) track).getTimes()[frame];
track.setTime(time, 1, animControl, animChannel, vars);
skeleton.updateWorldVectors();
}
// ... and then apply constraints from the root bone to the last child ...
Set<Long> applied = new HashSet<Long>();
for (Bone rootBone : skeleton.getRoots()) {
// ignore the 0-indexed bone
if (skeleton.getBoneIndex(rootBone) > 0) {
this.applyConstraints(rootBone, alteredOmas, applied, frame, new Stack<Bone>());
}
}
// ... add virtual tracks if necessary, for bones that were altered but had no tracks before ...
for (Long boneOMA : alteredOmas) {
BoneContext boneContext = blenderContext.getBoneContext(boneOMA);
int boneIndex = skeleton.getBoneIndex(boneContext.getBone());
if (!tracks.containsKey(boneIndex)) {
tracks.put(boneIndex, new VirtualTrack(boneContext.getBone().getName(), maxFrame, maxTime));
}
}
alteredOmas.clear();
// ... and fill in another frame in the result track
for (Entry<Integer, VirtualTrack> trackEntry : tracks.entrySet()) {
Bone bone = skeleton.getBone(trackEntry.getKey());
Transform startTransform = boneStartTransforms.get(bone);
// track contains differences between the frame position and bind positions of bones/spatials
Vector3f bonePositionDifference = bone.getLocalPosition().subtract(startTransform.getTranslation());
Quaternion boneRotationDifference = startTransform.getRotation().inverse().mult(bone.getLocalRotation()).normalizeLocal();
Vector3f boneScaleDifference = bone.getLocalScale().divide(startTransform.getScale());
trackEntry.getValue().setTransform(frame, new Transform(bonePositionDifference, boneRotationDifference, boneScaleDifference));
}
}
for (Entry<Integer, VirtualTrack> trackEntry : tracks.entrySet()) {
Track newTrack = trackEntry.getValue().getAsBoneTrack(trackEntry.getKey());
if (newTrack != null) {
boolean trackReplaced = false;
for (Track track : animation.getTracks()) {
if (((BoneTrack) track).getTargetBoneIndex() == trackEntry.getKey().intValue()) {
animation.removeTrack(track);
animation.addTrack(newTrack);
trackReplaced = true;
break;
}
}
if (!trackReplaced) {
animation.addTrack(newTrack);
}
}
}
}
vars.release();
animControl.clearChannels();
this.reset();
}
}
/**
* Applies constraints to the given bone and its children.
* The goal is to apply constraint from root bone to the last child.
* @param bone
* the bone whose constraints will be applied
* @param alteredOmas
* the set of OMAS of the altered bones (is populated if necessary)
* @param frame
* the current frame of the animation
* @param bonesStack
* the stack of bones used to avoid infinite loops while applying constraints
*/
private void applyConstraints(Bone bone, Set<Long> alteredOmas, Set<Long> applied, int frame, Stack<Bone> bonesStack) {
if (!bonesStack.contains(bone)) {
bonesStack.push(bone);
BoneContext boneContext = blenderContext.getBoneContext(bone);
if (!applied.contains(boneContext.getBoneOma())) {
List<Constraint> constraints = this.findConstraints(boneContext.getBoneOma(), blenderContext);
if (constraints != null && constraints.size() > 0) {
for (Constraint constraint : constraints) {
if (constraint.getTargetOMA() != null && constraint.getTargetOMA() > 0L) {
// first apply constraints of the target bone
BoneContext targetBone = blenderContext.getBoneContext(constraint.getTargetOMA());
this.applyConstraints(targetBone.getBone(), alteredOmas, applied, frame, bonesStack);
}
constraint.apply(frame);
if (constraint.getAlteredOmas() != null) {
alteredOmas.addAll(constraint.getAlteredOmas());
}
alteredOmas.add(boneContext.getBoneOma());
}
}
applied.add(boneContext.getBoneOma());
}
List<Bone> children = bone.getChildren();
if (children != null && children.size() > 0) {
for (Bone child : bone.getChildren()) {
this.applyConstraints(child, alteredOmas, applied, frame, bonesStack);
}
}
bonesStack.pop();
}
}
/**
* Simulates the node.
*/
public void simulate() {
this.reset();
if (spatial != null) {
this.simulateSpatial();
} else {
this.simulateSkeleton();
}
}
/**
* Computes the maximum frame and time for the animation. Different tracks
* can have different lengths so here the maximum one is being found.
*
* @param animation
* the animation
* @return maximum frame and time of the animation
*/
private float[] computeAnimationTimeBoundaries(Animation animation) {
int maxFrame = Integer.MIN_VALUE;
float maxTime = -Float.MAX_VALUE;
for (Track track : animation.getTracks()) {
if (track instanceof BoneTrack) {
maxFrame = Math.max(maxFrame, ((BoneTrack) track).getTranslations().length);
maxTime = Math.max(maxTime, ((BoneTrack) track).getTimes()[((BoneTrack) track).getTimes().length - 1]);
} else if (track instanceof SpatialTrack) {
maxFrame = Math.max(maxFrame, ((SpatialTrack) track).getTranslations().length);
maxTime = Math.max(maxTime, ((SpatialTrack) track).getTimes()[((SpatialTrack) track).getTimes().length - 1]);
} else {
throw new IllegalStateException("Unsupported track type for simuation: " + track);
}
}
return new float[] { maxFrame, maxTime };
}
/**
* Finds constraints for the node's features.
*
* @param ownerOMA
* the feature's OMA
* @param blenderContext
* the blender context
* @return a list of feature's constraints or empty list if none were found
*/
private List<Constraint> findConstraints(Long ownerOMA, BlenderContext blenderContext) {
List<Constraint> result = new ArrayList<Constraint>();
List<Constraint> constraints = blenderContext.getConstraints(ownerOMA);
if (constraints != null) {
for (Constraint constraint : constraints) {
if (constraint.isImplemented() && constraint.validate() && constraint.isTrackToBeChanged()) {
result.add(constraint);
}
// TODO: add proper warnings to some map or set so that they are not logged on every frame
}
}
return result.size() > 0 ? result : null;
}
@Override
public String toString() {
return name;
}
}

View File

@ -1,41 +0,0 @@
package com.jme3.scene.plugins.blender.constraints;
import java.util.logging.Logger;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.animations.Ipo;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* Constraint applied on the skeleton. This constraint is here only to make the
* application not crash when loads constraints applied to armature. But
* skeleton movement is not supported by jme so the constraint will never be
* applied.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class SkeletonConstraint extends Constraint {
private static final Logger LOGGER = Logger.getLogger(SkeletonConstraint.class.getName());
public SkeletonConstraint(Structure constraintStructure, Long ownerOMA, Ipo influenceIpo, BlenderContext blenderContext) throws BlenderFileException {
super(constraintStructure, ownerOMA, influenceIpo, blenderContext);
}
@Override
public boolean validate() {
LOGGER.warning("Constraints for skeleton are not supported.");
return false;
}
@Override
public void apply(int frame) {
LOGGER.warning("Applying constraints to skeleton is not supported.");
}
@Override
public Long getTargetOMA() {
LOGGER.warning("Constraints for skeleton are not supported.");
return null;
}
}

View File

@ -1,32 +0,0 @@
package com.jme3.scene.plugins.blender.constraints;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType;
import com.jme3.scene.plugins.blender.animations.Ipo;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* Constraint applied on the spatial objects. This includes: nodes, cameras
* nodes and light nodes.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class SpatialConstraint extends Constraint {
public SpatialConstraint(Structure constraintStructure, Long ownerOMA, Ipo influenceIpo, BlenderContext blenderContext) throws BlenderFileException {
super(constraintStructure, ownerOMA, influenceIpo, blenderContext);
}
@Override
public boolean validate() {
if (targetOMA != null) {
return blenderContext.getLoadedFeature(targetOMA, LoadedDataType.FEATURE) != null;
}
return constraintDefinition == null ? true : constraintDefinition.isTargetRequired();
}
@Override
public Long getTargetOMA() {
return targetOMA;
}
}

View File

@ -1,165 +0,0 @@
package com.jme3.scene.plugins.blender.constraints;
import java.util.ArrayList;
import com.jme3.animation.BoneTrack;
import com.jme3.animation.SpatialTrack;
import com.jme3.math.Quaternion;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
/**
* A virtual track that stores computed frames after constraints are applied.
* Not all the frames need to be inserted. If there are lacks then the class
* will fill the gaps.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class VirtualTrack {
/** The name of the track (for debugging purposes). */
private String name;
/** The last frame for the track. */
public int maxFrame;
/** The max time for the track. */
public float maxTime;
/** Translations of the track. */
public ArrayList<Vector3f> translations;
/** Rotations of the track. */
public ArrayList<Quaternion> rotations;
/** Scales of the track. */
public ArrayList<Vector3f> scales;
/**
* Constructs the object storing the maximum frame and time.
*
* @param maxFrame
* the last frame for the track
* @param maxTime
* the max time for the track
*/
public VirtualTrack(String name, int maxFrame, float maxTime) {
this.name = name;
this.maxFrame = maxFrame;
this.maxTime = maxTime;
}
/**
* Sets the transform for the given frame.
*
* @param frameIndex
* the frame for which the transform will be set
* @param transform
* the transformation to be set
*/
public void setTransform(int frameIndex, Transform transform) {
if (translations == null) {
translations = this.createList(Vector3f.ZERO, frameIndex);
}
this.append(translations, Vector3f.ZERO, frameIndex - translations.size());
translations.add(transform.getTranslation().clone());
if (rotations == null) {
rotations = this.createList(Quaternion.IDENTITY, frameIndex);
}
this.append(rotations, Quaternion.IDENTITY, frameIndex - rotations.size());
rotations.add(transform.getRotation().clone());
if (scales == null) {
scales = this.createList(Vector3f.UNIT_XYZ, frameIndex);
}
this.append(scales, Vector3f.UNIT_XYZ, frameIndex - scales.size());
scales.add(transform.getScale().clone());
}
/**
* Returns the track as a bone track.
*
* @param targetBoneIndex
* the bone index
* @return the bone track
*/
public BoneTrack getAsBoneTrack(int targetBoneIndex) {
if (translations == null && rotations == null && scales == null) {
return null;
}
return new BoneTrack(targetBoneIndex, this.createTimes(), translations.toArray(new Vector3f[maxFrame]), rotations.toArray(new Quaternion[maxFrame]), scales.toArray(new Vector3f[maxFrame]));
}
/**
* Returns the track as a spatial track.
*
* @return the spatial track
*/
public SpatialTrack getAsSpatialTrack() {
if (translations == null && rotations == null && scales == null) {
return null;
}
return new SpatialTrack(this.createTimes(), translations.toArray(new Vector3f[maxFrame]), rotations.toArray(new Quaternion[maxFrame]), scales.toArray(new Vector3f[maxFrame]));
}
/**
* The method creates times for the track based on the given maximum values.
*
* @return the times for the track
*/
private float[] createTimes() {
float[] times = new float[maxFrame];
float dT = maxTime / maxFrame;
float t = 0;
for (int i = 0; i < maxFrame; ++i) {
times[i] = t;
t += dT;
}
return times;
}
/**
* Helper method that creates a list of a given size filled with given
* elements.
*
* @param element
* the element to be put into the list
* @param count
* the list size
* @return the list
*/
private <T> ArrayList<T> createList(T element, int count) {
ArrayList<T> result = new ArrayList<T>(count);
for (int i = 0; i < count; ++i) {
result.add(element);
}
return result;
}
/**
* Appends the element to the given list.
*
* @param list
* the list where the element will be appended
* @param element
* the element to be appended
* @param count
* how many times the element will be appended
*/
private <T> void append(ArrayList<T> list, T element, int count) {
for (int i = 0; i < count; ++i) {
list.add(element);
}
}
@Override
public String toString() {
StringBuilder result = new StringBuilder(2048);
result.append("TRACK: ").append(name).append('\n');
if (translations != null && translations.size() > 0) {
result.append("TRANSLATIONS: ").append(translations.toString()).append('\n');
}
if (rotations != null && rotations.size() > 0) {
result.append("ROTATIONS: ").append(rotations.toString()).append('\n');
}
if (scales != null && scales.size() > 0) {
result.append("SCALES: ").append(scales.toString()).append('\n');
}
return result.toString();
}
}

View File

@ -1,162 +0,0 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import java.util.Set;
import com.jme3.animation.Bone;
import com.jme3.math.Transform;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType;
import com.jme3.scene.plugins.blender.animations.BoneContext;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* A base class for all constraint definitions.
*
* @author Marcin Roguski (Kaelthas)
*/
public abstract class ConstraintDefinition {
protected ConstraintHelper constraintHelper;
/** Constraints flag. Used to load user's options applied to the constraint. */
protected int flag;
/** The constraint's owner. Loaded during runtime. */
private Object owner;
/** The blender context. */
protected BlenderContext blenderContext;
/** The constraint's owner OMA. */
protected Long ownerOMA;
/** Stores the OMA addresses of all features whose transform had been altered beside the constraint owner. */
protected Set<Long> alteredOmas;
/** The variable that determines if the constraint will alter the track in any way. */
protected boolean trackToBeChanged = true;
/** The name of the constraint. */
protected String constraintName;
/**
* Loads a constraint definition based on the constraint definition
* structure.
*
* @param constraintData
* the constraint definition structure
* @param ownerOMA
* the constraint's owner OMA
* @param blenderContext
* the blender context
*/
public ConstraintDefinition(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
if (constraintData != null) {// Null constraint has no data
Number flag = (Number) constraintData.getFieldValue("flag");
if (flag != null) {
this.flag = flag.intValue();
}
}
this.blenderContext = blenderContext;
constraintHelper = (ConstraintHelper) (blenderContext == null ? null : blenderContext.getHelper(ConstraintHelper.class));
this.ownerOMA = ownerOMA;
}
public void setConstraintName(String constraintName) {
this.constraintName = constraintName;
}
/**
* @return determines if the definition of the constraint will change the bone in any way; in most cases
* it is possible to tell that even before the constraint baking simulation is started, so we can discard such bones from constraint
* computing to improve the computation speed and lower the computations complexity
*/
public boolean isTrackToBeChanged() {
return trackToBeChanged;
}
/**
* @return determines if this constraint definition requires a defined target or not
*/
public abstract boolean isTargetRequired();
/**
* This method is here because we have no guarantee that the owner is loaded
* when constraint is being created. So use it to get the owner when it is
* needed for computations.
*
* @return the owner of the constraint or null if none is set
*/
protected Object getOwner() {
if (ownerOMA != null && owner == null) {
owner = blenderContext.getLoadedFeature(ownerOMA, LoadedDataType.FEATURE);
if (owner == null) {
throw new IllegalStateException("Cannot load constraint's owner for constraint type: " + this.getClass().getName());
}
}
return owner;
}
/**
* The method gets the owner's transformation. The owner can be either bone or spatial.
* @param ownerSpace
* the space in which the computed transformation is given
* @return the constraint owner's transformation
*/
protected Transform getOwnerTransform(Space ownerSpace) {
if (this.getOwner() instanceof Bone) {
BoneContext boneContext = blenderContext.getBoneContext(ownerOMA);
return constraintHelper.getTransform(boneContext.getArmatureObjectOMA(), boneContext.getBone().getName(), ownerSpace);
}
return constraintHelper.getTransform(ownerOMA, null, ownerSpace);
}
/**
* The method applies the given transformation to the owner.
* @param ownerTransform
* the transformation to apply to the owner
* @param ownerSpace
* the space that defines which owner's transformation (ie. global, local, etc. will be set)
*/
protected void applyOwnerTransform(Transform ownerTransform, Space ownerSpace) {
if (this.getOwner() instanceof Bone) {
BoneContext boneContext = blenderContext.getBoneContext(ownerOMA);
constraintHelper.applyTransform(boneContext.getArmatureObjectOMA(), boneContext.getBone().getName(), ownerSpace, ownerTransform);
} else {
constraintHelper.applyTransform(ownerOMA, null, ownerSpace, ownerTransform);
}
}
/**
* @return <b>true</b> if the definition is implemented and <b>false</b>
* otherwise
*/
public boolean isImplemented() {
return true;
}
/**
* @return a list of all OMAs of the features that the constraint had altered beside its owner
*/
public Set<Long> getAlteredOmas() {
return alteredOmas;
}
/**
* @return the type name of the constraint
*/
public abstract String getConstraintTypeName();
/**
* Bakes the constraint for the current feature (bone or spatial) position.
*
* @param ownerSpace
* the space where owner transform will be evaluated in
* @param targetSpace
* the space where target transform will be evaluated in
* @param targetTransform
* the target transform used by some of the constraints
* @param influence
* the influence of the constraint from range [0; 1]
*/
public abstract void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence);
@Override
public String toString() {
return this.getConstraintTypeName();
}
}

View File

@ -1,84 +0,0 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import com.jme3.animation.Bone;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.animations.BoneContext;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* This class represents 'Dist limit' constraint type in blender.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class ConstraintDefinitionDistLimit extends ConstraintDefinition {
private static final int LIMITDIST_INSIDE = 0;
private static final int LIMITDIST_OUTSIDE = 1;
private static final int LIMITDIST_ONSURFACE = 2;
protected int mode;
protected float dist;
public ConstraintDefinitionDistLimit(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
super(constraintData, ownerOMA, blenderContext);
mode = ((Number) constraintData.getFieldValue("mode")).intValue();
dist = ((Number) constraintData.getFieldValue("dist")).floatValue();
}
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (this.getOwner() instanceof Bone && ((Bone) this.getOwner()).getParent() != null && blenderContext.getBoneContext(ownerOMA).is(BoneContext.CONNECTED_TO_PARENT)) {
// distance limit does not work on bones who are connected to their parent
return;
}
if (influence == 0 || targetTransform == null) {
return;// no need to do anything
}
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
Vector3f v = ownerTransform.getTranslation().subtract(targetTransform.getTranslation());
float currentDistance = v.length();
switch (mode) {
case LIMITDIST_INSIDE:
if (currentDistance >= dist) {
v.normalizeLocal();
v.multLocal(dist + (currentDistance - dist) * (1.0f - influence));
ownerTransform.getTranslation().set(v.addLocal(targetTransform.getTranslation()));
}
break;
case LIMITDIST_ONSURFACE:
if (currentDistance > dist) {
v.normalizeLocal();
v.multLocal(dist + (currentDistance - dist) * (1.0f - influence));
ownerTransform.getTranslation().set(v.addLocal(targetTransform.getTranslation()));
} else if (currentDistance < dist) {
v.normalizeLocal().multLocal(dist * influence);
ownerTransform.getTranslation().set(targetTransform.getTranslation().add(v));
}
break;
case LIMITDIST_OUTSIDE:
if (currentDistance <= dist) {
v = targetTransform.getTranslation().subtract(ownerTransform.getTranslation()).normalizeLocal().multLocal(dist * influence);
ownerTransform.getTranslation().set(targetTransform.getTranslation().add(v));
}
break;
default:
throw new IllegalStateException("Unknown distance limit constraint mode: " + mode);
}
this.applyOwnerTransform(ownerTransform, ownerSpace);
}
@Override
public boolean isTargetRequired() {
return true;
}
@Override
public String getConstraintTypeName() {
return "Limit distance";
}
}

View File

@ -1,126 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.constraints.definitions;
import java.lang.reflect.InvocationTargetException;
import java.util.HashMap;
import java.util.Map;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Structure;
public class ConstraintDefinitionFactory {
private static final Map<String, Class<? extends ConstraintDefinition>> CONSTRAINT_CLASSES = new HashMap<String, Class<? extends ConstraintDefinition>>();
static {
CONSTRAINT_CLASSES.put("bDistLimitConstraint", ConstraintDefinitionDistLimit.class);
CONSTRAINT_CLASSES.put("bLocateLikeConstraint", ConstraintDefinitionLocLike.class);
CONSTRAINT_CLASSES.put("bLocLimitConstraint", ConstraintDefinitionLocLimit.class);
CONSTRAINT_CLASSES.put("bNullConstraint", ConstraintDefinitionNull.class);
CONSTRAINT_CLASSES.put("bRotateLikeConstraint", ConstraintDefinitionRotLike.class);
CONSTRAINT_CLASSES.put("bRotLimitConstraint", ConstraintDefinitionRotLimit.class);
CONSTRAINT_CLASSES.put("bSizeLikeConstraint", ConstraintDefinitionSizeLike.class);
CONSTRAINT_CLASSES.put("bSizeLimitConstraint", ConstraintDefinitionSizeLimit.class);
CONSTRAINT_CLASSES.put("bKinematicConstraint", ConstraintDefinitionIK.class);
CONSTRAINT_CLASSES.put("bTransLikeConstraint", ConstraintDefinitionTransLike.class);// since blender 2.51
CONSTRAINT_CLASSES.put("bSameVolumeConstraint", ConstraintDefinitionMaintainVolume.class);// since blender 2.53
}
private static final Map<String, String> UNSUPPORTED_CONSTRAINTS = new HashMap<String, String>();
static {
UNSUPPORTED_CONSTRAINTS.put("bActionConstraint", "Action");
UNSUPPORTED_CONSTRAINTS.put("bChildOfConstraint", "Child of");
UNSUPPORTED_CONSTRAINTS.put("bClampToConstraint", "Clamp to");
UNSUPPORTED_CONSTRAINTS.put("bFollowPathConstraint", "Follow path");
UNSUPPORTED_CONSTRAINTS.put("bLockTrackConstraint", "Lock track");
UNSUPPORTED_CONSTRAINTS.put("bMinMaxConstraint", "Min max");
UNSUPPORTED_CONSTRAINTS.put("bPythonConstraint", "Python/Script");
UNSUPPORTED_CONSTRAINTS.put("bRigidBodyJointConstraint", "Rigid body joint");
UNSUPPORTED_CONSTRAINTS.put("bShrinkWrapConstraint", "Shrinkwrap");
UNSUPPORTED_CONSTRAINTS.put("bStretchToConstraint", "Stretch to");
UNSUPPORTED_CONSTRAINTS.put("bTransformConstraint", "Transform");
// Blender 2.50+
UNSUPPORTED_CONSTRAINTS.put("bSplineIKConstraint", "Spline inverse kinematics");
UNSUPPORTED_CONSTRAINTS.put("bDampTrackConstraint", "Damp track");
UNSUPPORTED_CONSTRAINTS.put("bPivotConstraint", "Pivot");
// Blender 2.56+
UNSUPPORTED_CONSTRAINTS.put("bTrackToConstraint", "Track to");
// Blender 2.62+
UNSUPPORTED_CONSTRAINTS.put("bCameraSolverConstraint", "Camera solver");
UNSUPPORTED_CONSTRAINTS.put("bObjectSolverConstraint", "Object solver");
UNSUPPORTED_CONSTRAINTS.put("bFollowTrackConstraint", "Follow track");
}
/**
* This method creates the constraint instance.
*
* @param constraintStructure
* the constraint's structure (bConstraint clss in blender 2.49).
* If the value is null the NullConstraint is created.
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this exception is thrown when the blender file is somehow
* corrupted
*/
public static ConstraintDefinition createConstraintDefinition(Structure constraintStructure, String constraintName, Long ownerOMA, BlenderContext blenderContext) throws BlenderFileException {
if (constraintStructure == null) {
return new ConstraintDefinitionNull(null, ownerOMA, blenderContext);
}
String constraintClassName = constraintStructure.getType();
Class<? extends ConstraintDefinition> constraintDefinitionClass = CONSTRAINT_CLASSES.get(constraintClassName);
if (constraintDefinitionClass != null) {
try {
ConstraintDefinition def = (ConstraintDefinition) constraintDefinitionClass.getDeclaredConstructors()[0].newInstance(constraintStructure, ownerOMA, blenderContext);
def.setConstraintName(constraintName);
return def;
} catch (IllegalArgumentException e) {
throw new BlenderFileException(e.getLocalizedMessage(), e);
} catch (SecurityException e) {
throw new BlenderFileException(e.getLocalizedMessage(), e);
} catch (InstantiationException e) {
throw new BlenderFileException(e.getLocalizedMessage(), e);
} catch (IllegalAccessException e) {
throw new BlenderFileException(e.getLocalizedMessage(), e);
} catch (InvocationTargetException e) {
throw new BlenderFileException(e.getLocalizedMessage(), e);
}
} else {
String unsupportedConstraintClassName = UNSUPPORTED_CONSTRAINTS.get(constraintClassName);
if (unsupportedConstraintClassName != null) {
return new UnsupportedConstraintDefinition(unsupportedConstraintClassName);
} else {
throw new BlenderFileException("Unknown constraint type: " + constraintClassName);
}
}
}
}

View File

@ -1,236 +0,0 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashSet;
import java.util.List;
import org.ejml.simple.SimpleMatrix;
import com.jme3.animation.Bone;
import com.jme3.math.Transform;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.animations.BoneContext;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.math.DQuaternion;
import com.jme3.scene.plugins.blender.math.DTransform;
import com.jme3.scene.plugins.blender.math.Matrix;
import com.jme3.scene.plugins.blender.math.Vector3d;
/**
* A definiotion of a Inverse Kinematics constraint. This implementation uses Jacobian pseudoinverse algorithm.
*
* @author Marcin Roguski (Kaelthas)
*/
public class ConstraintDefinitionIK extends ConstraintDefinition {
private static final float MIN_DISTANCE = 0.001f;
private static final float MIN_ANGLE_CHANGE = 0.001f;
private static final int FLAG_USE_TAIL = 0x01;
private static final int FLAG_POSITION = 0x20;
private BonesChain bones;
/** The number of affected bones. Zero means that all parent bones of the current bone should take part in baking. */
private int bonesAffected;
/** Indicates if the tail of the bone should be used or not. */
private boolean useTail;
/** The amount of iterations of the algorithm. */
private int iterations;
/** The count of bones' chain. */
private int bonesCount = -1;
public ConstraintDefinitionIK(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
super(constraintData, ownerOMA, blenderContext);
bonesAffected = ((Number) constraintData.getFieldValue("rootbone")).intValue();
iterations = ((Number) constraintData.getFieldValue("iterations")).intValue();
useTail = (flag & FLAG_USE_TAIL) != 0;
if ((flag & FLAG_POSITION) == 0) {
trackToBeChanged = false;
}
if (trackToBeChanged) {
alteredOmas = new HashSet<Long>();
}
}
/**
* Below are the variables that only need to be allocated once for IK constraint instance.
*/
/** Temporal quaternion. */
private DQuaternion tempDQuaternion = new DQuaternion();
/** Temporal matrix column. */
private Vector3d col = new Vector3d();
/** Effector's position change. */
private Matrix deltaP = new Matrix(3, 1);
/** The current target position. */
private Vector3d target = new Vector3d();
/** Rotation vectors for each joint (allocated when we know the size of a bones' chain. */
private Vector3d[] rotationVectors;
/** The Jacobian matrix. Allocated when the bones' chain size is known. */
private Matrix J;
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (influence == 0 || !trackToBeChanged || targetTransform == null || bonesCount == 0) {
return;// no need to do anything
}
if (bones == null) {
bones = new BonesChain((Bone) this.getOwner(), useTail, bonesAffected, alteredOmas, blenderContext);
}
if (bones.size() == 0) {
bonesCount = 0;
return;// no need to do anything
}
double distanceFromTarget = Double.MAX_VALUE;
target.set(targetTransform.getTranslation().x, targetTransform.getTranslation().y, targetTransform.getTranslation().z);
if (bonesCount < 0) {
bonesCount = bones.size();
rotationVectors = new Vector3d[bonesCount];
for (int i = 0; i < bonesCount; ++i) {
rotationVectors[i] = new Vector3d();
}
J = new Matrix(3, bonesCount);
}
BoneContext topBone = bones.get(0);
for (int i = 0; i < iterations; ++i) {
DTransform topBoneTransform = bones.getWorldTransform(topBone);
Vector3d e = topBoneTransform.getTranslation().add(topBoneTransform.getRotation().mult(Vector3d.UNIT_Y).multLocal(topBone.getLength()));// effector
distanceFromTarget = e.distance(target);
if (distanceFromTarget <= MIN_DISTANCE) {
break;
}
deltaP.setColumn(0, 0, target.x - e.x, target.y - e.y, target.z - e.z);
int column = 0;
for (BoneContext boneContext : bones) {
DTransform boneWorldTransform = bones.getWorldTransform(boneContext);
Vector3d j = boneWorldTransform.getTranslation(); // current join position
Vector3d vectorFromJointToEffector = e.subtract(j);
vectorFromJointToEffector.cross(target.subtract(j), rotationVectors[column]).normalizeLocal();
rotationVectors[column].cross(vectorFromJointToEffector, col);
J.setColumn(col, column++);
}
Matrix J_1 = J.pseudoinverse();
SimpleMatrix deltaThetas = J_1.mult(deltaP);
if (deltaThetas.elementMaxAbs() < MIN_ANGLE_CHANGE) {
break;
}
for (int j = 0; j < deltaThetas.numRows(); ++j) {
double angle = deltaThetas.get(j, 0);
Vector3d rotationVector = rotationVectors[j];
tempDQuaternion.fromAngleAxis(angle, rotationVector);
BoneContext boneContext = bones.get(j);
Bone bone = boneContext.getBone();
if (bone.equals(this.getOwner())) {
if (boneContext.isLockX()) {
tempDQuaternion.set(0, tempDQuaternion.getY(), tempDQuaternion.getZ(), tempDQuaternion.getW());
}
if (boneContext.isLockY()) {
tempDQuaternion.set(tempDQuaternion.getX(), 0, tempDQuaternion.getZ(), tempDQuaternion.getW());
}
if (boneContext.isLockZ()) {
tempDQuaternion.set(tempDQuaternion.getX(), tempDQuaternion.getY(), 0, tempDQuaternion.getW());
}
}
DTransform boneTransform = bones.getWorldTransform(boneContext);
boneTransform.getRotation().set(tempDQuaternion.mult(boneTransform.getRotation()));
bones.setWorldTransform(boneContext, boneTransform);
}
}
// applying the results
for (int i = bonesCount - 1; i >= 0; --i) {
BoneContext boneContext = bones.get(i);
DTransform transform = bones.getWorldTransform(boneContext);
constraintHelper.applyTransform(boneContext.getArmatureObjectOMA(), boneContext.getBone().getName(), Space.CONSTRAINT_SPACE_WORLD, transform.toTransform());
}
bones = null;// need to reload them again
}
@Override
public String getConstraintTypeName() {
return "Inverse kinematics";
}
@Override
public boolean isTargetRequired() {
return true;
}
/**
* Loaded bones' chain. This class allows to operate on transform matrices that use double precision in computations.
* Only the final result is being transformed to single precision numbers.
*
* @author Marcin Roguski (Kaelthas)
*/
private static class BonesChain extends ArrayList<BoneContext> {
private static final long serialVersionUID = -1850524345643600718L;
private List<Matrix> localBonesMatrices = new ArrayList<Matrix>();
public BonesChain(Bone bone, boolean useTail, int bonesAffected, Collection<Long> alteredOmas, BlenderContext blenderContext) {
if (bone != null) {
ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class);
if (!useTail) {
bone = bone.getParent();
}
while (bone != null && (bonesAffected <= 0 || this.size() < bonesAffected)) {
BoneContext boneContext = blenderContext.getBoneContext(bone);
this.add(boneContext);
alteredOmas.add(boneContext.getBoneOma());
Transform transform = constraintHelper.getTransform(boneContext.getArmatureObjectOMA(), boneContext.getBone().getName(), Space.CONSTRAINT_SPACE_WORLD);
localBonesMatrices.add(new DTransform(transform).toMatrix());
bone = bone.getParent();
}
if(localBonesMatrices.size() > 0) {
// making the matrices describe the local transformation
Matrix parentWorldMatrix = localBonesMatrices.get(localBonesMatrices.size() - 1);
for(int i=localBonesMatrices.size() - 2;i>=0;--i) {
SimpleMatrix m = parentWorldMatrix.invert().mult(localBonesMatrices.get(i));
parentWorldMatrix = localBonesMatrices.get(i);
localBonesMatrices.set(i, new Matrix(m));
}
}
}
}
public DTransform getWorldTransform(BoneContext bone) {
int index = this.indexOf(bone);
return this.getWorldMatrix(index).toTransform();
}
public void setWorldTransform(BoneContext bone, DTransform transform) {
int index = this.indexOf(bone);
Matrix boneMatrix = transform.toMatrix();
if (index < this.size() - 1) {
// computing the current bone local transform
Matrix parentWorldMatrix = this.getWorldMatrix(index + 1);
SimpleMatrix m = parentWorldMatrix.invert().mult(boneMatrix);
boneMatrix = new Matrix(m);
}
localBonesMatrices.set(index, boneMatrix);
}
public Matrix getWorldMatrix(int index) {
if (index == this.size() - 1) {
return new Matrix(localBonesMatrices.get(this.size() - 1));
}
SimpleMatrix result = this.getWorldMatrix(index + 1);
result = result.mult(localBonesMatrices.get(index));
return new Matrix(result);
}
}
}

View File

@ -1,107 +0,0 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import com.jme3.animation.Bone;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.animations.BoneContext;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* This class represents 'Loc like' constraint type in blender.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class ConstraintDefinitionLocLike extends ConstraintDefinition {
private static final int LOCLIKE_X = 0x01;
private static final int LOCLIKE_Y = 0x02;
private static final int LOCLIKE_Z = 0x04;
// protected static final int LOCLIKE_TIP = 0x08;//this is deprecated in
// blender
private static final int LOCLIKE_X_INVERT = 0x10;
private static final int LOCLIKE_Y_INVERT = 0x20;
private static final int LOCLIKE_Z_INVERT = 0x40;
private static final int LOCLIKE_OFFSET = 0x80;
public ConstraintDefinitionLocLike(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
super(constraintData, ownerOMA, blenderContext);
if (blenderContext.getBlenderKey().isFixUpAxis()) {
// swapping Y and X limits flag in the bitwise flag
int y = flag & LOCLIKE_Y;
int invY = flag & LOCLIKE_Y_INVERT;
int z = flag & LOCLIKE_Z;
int invZ = flag & LOCLIKE_Z_INVERT;
// clear the other flags to swap them
flag &= LOCLIKE_X | LOCLIKE_X_INVERT | LOCLIKE_OFFSET;
flag |= y << 1;
flag |= invY << 1;
flag |= z >> 1;
flag |= invZ >> 1;
trackToBeChanged = (flag & LOCLIKE_X) != 0 || (flag & LOCLIKE_Y) != 0 || (flag & LOCLIKE_Z) != 0;
}
}
@Override
public boolean isTrackToBeChanged() {
// location copy does not work on bones who are connected to their parent
return trackToBeChanged && !(this.getOwner() instanceof Bone && ((Bone) this.getOwner()).getParent() != null && blenderContext.getBoneContext(ownerOMA).is(BoneContext.CONNECTED_TO_PARENT));
}
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (influence == 0 || targetTransform == null || !this.isTrackToBeChanged()) {
return;
}
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
Vector3f ownerLocation = ownerTransform.getTranslation();
Vector3f targetLocation = targetTransform.getTranslation();
Vector3f startLocation = ownerTransform.getTranslation().clone();
Vector3f offset = Vector3f.ZERO;
if ((flag & LOCLIKE_OFFSET) != 0) {// we add the original location to the copied location
offset = startLocation;
}
if ((flag & LOCLIKE_X) != 0) {
ownerLocation.x = targetLocation.x;
if ((flag & LOCLIKE_X_INVERT) != 0) {
ownerLocation.x = -ownerLocation.x;
}
}
if ((flag & LOCLIKE_Y) != 0) {
ownerLocation.y = targetLocation.y;
if ((flag & LOCLIKE_Y_INVERT) != 0) {
ownerLocation.y = -ownerLocation.y;
}
}
if ((flag & LOCLIKE_Z) != 0) {
ownerLocation.z = targetLocation.z;
if ((flag & LOCLIKE_Z_INVERT) != 0) {
ownerLocation.z = -ownerLocation.z;
}
}
ownerLocation.addLocal(offset);
if (influence < 1.0f) {
startLocation.subtractLocal(ownerLocation).normalizeLocal().mult(influence);
ownerLocation.addLocal(startLocation);
}
this.applyOwnerTransform(ownerTransform, ownerSpace);
}
@Override
public String getConstraintTypeName() {
return "Copy location";
}
@Override
public boolean isTargetRequired() {
return true;
}
}

View File

@ -1,106 +0,0 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import com.jme3.animation.Bone;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.animations.BoneContext;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* This class represents 'Loc limit' constraint type in blender.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class ConstraintDefinitionLocLimit extends ConstraintDefinition {
private static final int LIMIT_XMIN = 0x01;
private static final int LIMIT_XMAX = 0x02;
private static final int LIMIT_YMIN = 0x04;
private static final int LIMIT_YMAX = 0x08;
private static final int LIMIT_ZMIN = 0x10;
private static final int LIMIT_ZMAX = 0x20;
protected float[][] limits = new float[3][2];
public ConstraintDefinitionLocLimit(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
super(constraintData, ownerOMA, blenderContext);
if (blenderContext.getBlenderKey().isFixUpAxis()) {
limits[0][0] = ((Number) constraintData.getFieldValue("xmin")).floatValue();
limits[0][1] = ((Number) constraintData.getFieldValue("xmax")).floatValue();
limits[2][0] = -((Number) constraintData.getFieldValue("ymin")).floatValue();
limits[2][1] = -((Number) constraintData.getFieldValue("ymax")).floatValue();
limits[1][0] = ((Number) constraintData.getFieldValue("zmin")).floatValue();
limits[1][1] = ((Number) constraintData.getFieldValue("zmax")).floatValue();
// swapping Y and X limits flag in the bitwise flag
int ymin = flag & LIMIT_YMIN;
int ymax = flag & LIMIT_YMAX;
int zmin = flag & LIMIT_ZMIN;
int zmax = flag & LIMIT_ZMAX;
flag &= LIMIT_XMIN | LIMIT_XMAX;// clear the other flags to swap
// them
flag |= ymin << 2;
flag |= ymax << 2;
flag |= zmin >> 2;
flag |= zmax >> 2;
} else {
limits[0][0] = ((Number) constraintData.getFieldValue("xmin")).floatValue();
limits[0][1] = ((Number) constraintData.getFieldValue("xmax")).floatValue();
limits[1][0] = ((Number) constraintData.getFieldValue("ymin")).floatValue();
limits[1][1] = ((Number) constraintData.getFieldValue("ymax")).floatValue();
limits[2][0] = ((Number) constraintData.getFieldValue("zmin")).floatValue();
limits[2][1] = ((Number) constraintData.getFieldValue("zmax")).floatValue();
}
trackToBeChanged = (flag & (LIMIT_XMIN | LIMIT_XMAX | LIMIT_YMIN | LIMIT_YMAX | LIMIT_ZMIN | LIMIT_ZMAX)) != 0;
}
@Override
public boolean isTrackToBeChanged() {
// location limit does not work on bones who are connected to their parent
return trackToBeChanged && !(this.getOwner() instanceof Bone && ((Bone) this.getOwner()).getParent() != null && blenderContext.getBoneContext(ownerOMA).is(BoneContext.CONNECTED_TO_PARENT));
}
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (influence == 0 || !this.isTrackToBeChanged()) {
return;// no need to do anything
}
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
Vector3f translation = ownerTransform.getTranslation();
if ((flag & LIMIT_XMIN) != 0 && translation.x < limits[0][0]) {
translation.x -= (translation.x - limits[0][0]) * influence;
}
if ((flag & LIMIT_XMAX) != 0 && translation.x > limits[0][1]) {
translation.x -= (translation.x - limits[0][1]) * influence;
}
if ((flag & LIMIT_YMIN) != 0 && translation.y < limits[1][0]) {
translation.y -= (translation.y - limits[1][0]) * influence;
}
if ((flag & LIMIT_YMAX) != 0 && translation.y > limits[1][1]) {
translation.y -= (translation.y - limits[1][1]) * influence;
}
if ((flag & LIMIT_ZMIN) != 0 && translation.z < limits[2][0]) {
translation.z -= (translation.z - limits[2][0]) * influence;
}
if ((flag & LIMIT_ZMAX) != 0 && translation.z > limits[2][1]) {
translation.z -= (translation.z - limits[2][1]) * influence;
}
this.applyOwnerTransform(ownerTransform, ownerSpace);
}
@Override
public String getConstraintTypeName() {
return "Limit location";
}
@Override
public boolean isTargetRequired() {
return false;
}
}

View File

@ -1,61 +0,0 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import com.jme3.animation.Bone;
import com.jme3.math.Transform;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* This class represents 'Maintain volume' constraint type in blender.
*
* @author Marcin Roguski (Kaelthas)
*/
public class ConstraintDefinitionMaintainVolume extends ConstraintDefinition {
private static final int FLAG_MASK_X = 0;
private static final int FLAG_MASK_Y = 1;
private static final int FLAG_MASK_Z = 2;
private float volume;
public ConstraintDefinitionMaintainVolume(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
super(constraintData, ownerOMA, blenderContext);
volume = (float) Math.sqrt(((Number) constraintData.getFieldValue("volume")).floatValue());
trackToBeChanged = volume != 1 && (flag & (FLAG_MASK_X | FLAG_MASK_Y | FLAG_MASK_Z)) != 0;
}
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (trackToBeChanged && influence > 0) {
// the maintain volume constraint is applied directly to object's scale, so no need to do it again
// but in case of bones we need to make computations
if (this.getOwner() instanceof Bone) {
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
switch (flag) {
case FLAG_MASK_X:
ownerTransform.getScale().multLocal(1, volume, volume);
break;
case FLAG_MASK_Y:
ownerTransform.getScale().multLocal(volume, 1, volume);
break;
case FLAG_MASK_Z:
ownerTransform.getScale().multLocal(volume, volume, 1);
break;
default:
throw new IllegalStateException("Unknown flag value: " + flag);
}
this.applyOwnerTransform(ownerTransform, ownerSpace);
}
}
}
@Override
public String getConstraintTypeName() {
return "Maintain volume";
}
@Override
public boolean isTargetRequired() {
return false;
}
}

View File

@ -1,34 +0,0 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import com.jme3.math.Transform;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* This class represents 'Null' constraint type in blender.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class ConstraintDefinitionNull extends ConstraintDefinition {
public ConstraintDefinitionNull(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
super(constraintData, ownerOMA, blenderContext);
trackToBeChanged = false;
}
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
// null constraint does nothing so no need to implement this one
}
@Override
public String getConstraintTypeName() {
return "Null";
}
@Override
public boolean isTargetRequired() {
return false;
}
}

View File

@ -1,87 +0,0 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import com.jme3.math.Quaternion;
import com.jme3.math.Transform;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* This class represents 'Rot like' constraint type in blender.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class ConstraintDefinitionRotLike extends ConstraintDefinition {
private static final int ROTLIKE_X = 0x01;
private static final int ROTLIKE_Y = 0x02;
private static final int ROTLIKE_Z = 0x04;
private static final int ROTLIKE_X_INVERT = 0x10;
private static final int ROTLIKE_Y_INVERT = 0x20;
private static final int ROTLIKE_Z_INVERT = 0x40;
private static final int ROTLIKE_OFFSET = 0x80;
private transient float[] ownerAngles = new float[3];
private transient float[] targetAngles = new float[3];
public ConstraintDefinitionRotLike(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
super(constraintData, ownerOMA, blenderContext);
trackToBeChanged = (flag & (ROTLIKE_X | ROTLIKE_Y | ROTLIKE_Z)) != 0;
}
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (influence == 0 || targetTransform == null || !trackToBeChanged) {
return;// no need to do anything
}
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
Quaternion ownerRotation = ownerTransform.getRotation();
ownerAngles = ownerRotation.toAngles(ownerAngles);
targetAngles = targetTransform.getRotation().toAngles(targetAngles);
Quaternion startRotation = ownerRotation.clone();
Quaternion offset = Quaternion.IDENTITY;
if ((flag & ROTLIKE_OFFSET) != 0) {// we add the original rotation to
// the copied rotation
offset = startRotation;
}
if ((flag & ROTLIKE_X) != 0) {
ownerAngles[0] = targetAngles[0];
if ((flag & ROTLIKE_X_INVERT) != 0) {
ownerAngles[0] = -ownerAngles[0];
}
}
if ((flag & ROTLIKE_Y) != 0) {
ownerAngles[1] = targetAngles[1];
if ((flag & ROTLIKE_Y_INVERT) != 0) {
ownerAngles[1] = -ownerAngles[1];
}
}
if ((flag & ROTLIKE_Z) != 0) {
ownerAngles[2] = targetAngles[2];
if ((flag & ROTLIKE_Z_INVERT) != 0) {
ownerAngles[2] = -ownerAngles[2];
}
}
ownerRotation.fromAngles(ownerAngles).multLocal(offset);
if (influence < 1.0f) {
// startLocation.subtractLocal(ownerLocation).normalizeLocal().mult(influence);
// ownerLocation.addLocal(startLocation);
// TODO
}
this.applyOwnerTransform(ownerTransform, ownerSpace);
}
@Override
public String getConstraintTypeName() {
return "Copy rotation";
}
@Override
public boolean isTargetRequired() {
return true;
}
}

View File

@ -1,129 +0,0 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import com.jme3.math.FastMath;
import com.jme3.math.Transform;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* This class represents 'Rot limit' constraint type in blender.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class ConstraintDefinitionRotLimit extends ConstraintDefinition {
private static final int LIMIT_XROT = 0x01;
private static final int LIMIT_YROT = 0x02;
private static final int LIMIT_ZROT = 0x04;
private transient float[][] limits = new float[3][2];
private transient float[] angles = new float[3];
public ConstraintDefinitionRotLimit(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
super(constraintData, ownerOMA, blenderContext);
if (blenderContext.getBlenderKey().isFixUpAxis()) {
limits[0][0] = ((Number) constraintData.getFieldValue("xmin")).floatValue();
limits[0][1] = ((Number) constraintData.getFieldValue("xmax")).floatValue();
limits[2][0] = ((Number) constraintData.getFieldValue("ymin")).floatValue();
limits[2][1] = ((Number) constraintData.getFieldValue("ymax")).floatValue();
limits[1][0] = ((Number) constraintData.getFieldValue("zmin")).floatValue();
limits[1][1] = ((Number) constraintData.getFieldValue("zmax")).floatValue();
// swapping Y and X limits flag in the bitwise flag
int limitY = flag & LIMIT_YROT;
int limitZ = flag & LIMIT_ZROT;
flag &= LIMIT_XROT;// clear the other flags to swap them
flag |= limitY << 1;
flag |= limitZ >> 1;
} else {
limits[0][0] = ((Number) constraintData.getFieldValue("xmin")).floatValue();
limits[0][1] = ((Number) constraintData.getFieldValue("xmax")).floatValue();
limits[1][0] = ((Number) constraintData.getFieldValue("ymin")).floatValue();
limits[1][1] = ((Number) constraintData.getFieldValue("ymax")).floatValue();
limits[2][0] = ((Number) constraintData.getFieldValue("zmin")).floatValue();
limits[2][1] = ((Number) constraintData.getFieldValue("zmax")).floatValue();
}
// until blender 2.49 the rotations values were stored in degrees
if (blenderContext.getBlenderVersion() <= 249) {
for (int i = 0; i < 3; ++i) {
limits[i][0] *= FastMath.DEG_TO_RAD;
limits[i][1] *= FastMath.DEG_TO_RAD;
}
}
// make sure that the limits are always in range [0, 2PI)
// TODO: left it here because it is essential to make sure all cases
// work poperly
// but will do it a little bit later ;)
/*
* for (int i = 0; i < 3; ++i) { for (int j = 0; j < 2; ++j) { int
* multFactor = (int)Math.abs(limits[i][j] / FastMath.TWO_PI) ; if
* (limits[i][j] < 0) { limits[i][j] += FastMath.TWO_PI * (multFactor +
* 1); } else { limits[i][j] -= FastMath.TWO_PI * multFactor; } } //make
* sure the lower limit is not greater than the upper one
* if(limits[i][0] > limits[i][1]) { float temp = limits[i][0];
* limits[i][0] = limits[i][1]; limits[i][1] = temp; } }
*/
trackToBeChanged = (flag & (LIMIT_XROT | LIMIT_YROT | LIMIT_ZROT)) != 0;
}
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (influence == 0 || !trackToBeChanged) {
return;
}
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
ownerTransform.getRotation().toAngles(angles);
// make sure that the rotations are always in range [0, 2PI)
// TODO: same comment as in constructor
/*
* for (int i = 0; i < 3; ++i) { int multFactor =
* (int)Math.abs(angles[i] / FastMath.TWO_PI) ; if(angles[i] < 0) {
* angles[i] += FastMath.TWO_PI * (multFactor + 1); } else { angles[i]
* -= FastMath.TWO_PI * multFactor; } }
*/
if ((flag & LIMIT_XROT) != 0) {
float difference = 0.0f;
if (angles[0] < limits[0][0]) {
difference = (angles[0] - limits[0][0]) * influence;
} else if (angles[0] > limits[0][1]) {
difference = (angles[0] - limits[0][1]) * influence;
}
angles[0] -= difference;
}
if ((flag & LIMIT_YROT) != 0) {
float difference = 0.0f;
if (angles[1] < limits[1][0]) {
difference = (angles[1] - limits[1][0]) * influence;
} else if (angles[1] > limits[1][1]) {
difference = (angles[1] - limits[1][1]) * influence;
}
angles[1] -= difference;
}
if ((flag & LIMIT_ZROT) != 0) {
float difference = 0.0f;
if (angles[2] < limits[2][0]) {
difference = (angles[2] - limits[2][0]) * influence;
} else if (angles[2] > limits[2][1]) {
difference = (angles[2] - limits[2][1]) * influence;
}
angles[2] -= difference;
}
ownerTransform.getRotation().fromAngles(angles);
this.applyOwnerTransform(ownerTransform, ownerSpace);
}
@Override
public String getConstraintTypeName() {
return "Limit rotation";
}
@Override
public boolean isTargetRequired() {
return false;
}
}

View File

@ -1,74 +0,0 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* This class represents 'Size like' constraint type in blender.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class ConstraintDefinitionSizeLike extends ConstraintDefinition {
private static final int SIZELIKE_X = 0x01;
private static final int SIZELIKE_Y = 0x02;
private static final int SIZELIKE_Z = 0x04;
private static final int LOCLIKE_OFFSET = 0x80;
public ConstraintDefinitionSizeLike(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
super(constraintData, ownerOMA, blenderContext);
if (blenderContext.getBlenderKey().isFixUpAxis()) {
// swapping Y and X limits flag in the bitwise flag
int y = flag & SIZELIKE_Y;
int z = flag & SIZELIKE_Z;
flag &= SIZELIKE_X | LOCLIKE_OFFSET;// clear the other flags to swap
// them
flag |= y << 1;
flag |= z >> 1;
trackToBeChanged = (flag & (SIZELIKE_X | SIZELIKE_Y | SIZELIKE_Z)) != 0;
}
}
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (influence == 0 || targetTransform == null || !trackToBeChanged) {
return;// no need to do anything
}
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
Vector3f ownerScale = ownerTransform.getScale();
Vector3f targetScale = targetTransform.getScale();
Vector3f offset = Vector3f.ZERO;
if ((flag & LOCLIKE_OFFSET) != 0) {// we add the original scale to the
// copied scale
offset = ownerScale.clone();
}
if ((flag & SIZELIKE_X) != 0) {
ownerScale.x = targetScale.x * influence + (1.0f - influence) * ownerScale.x;
}
if ((flag & SIZELIKE_Y) != 0) {
ownerScale.y = targetScale.y * influence + (1.0f - influence) * ownerScale.y;
}
if ((flag & SIZELIKE_Z) != 0) {
ownerScale.z = targetScale.z * influence + (1.0f - influence) * ownerScale.z;
}
ownerScale.addLocal(offset);
this.applyOwnerTransform(ownerTransform, ownerSpace);
}
@Override
public String getConstraintTypeName() {
return "Copy scale";
}
@Override
public boolean isTargetRequired() {
return true;
}
}

View File

@ -1,96 +0,0 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* This class represents 'Size limit' constraint type in blender.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class ConstraintDefinitionSizeLimit extends ConstraintDefinition {
private static final int LIMIT_XMIN = 0x01;
private static final int LIMIT_XMAX = 0x02;
private static final int LIMIT_YMIN = 0x04;
private static final int LIMIT_YMAX = 0x08;
private static final int LIMIT_ZMIN = 0x10;
private static final int LIMIT_ZMAX = 0x20;
protected transient float[][] limits = new float[3][2];
public ConstraintDefinitionSizeLimit(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
super(constraintData, ownerOMA, blenderContext);
if (blenderContext.getBlenderKey().isFixUpAxis()) {
limits[0][0] = ((Number) constraintData.getFieldValue("xmin")).floatValue();
limits[0][1] = ((Number) constraintData.getFieldValue("xmax")).floatValue();
limits[2][0] = -((Number) constraintData.getFieldValue("ymin")).floatValue();
limits[2][1] = -((Number) constraintData.getFieldValue("ymax")).floatValue();
limits[1][0] = ((Number) constraintData.getFieldValue("zmin")).floatValue();
limits[1][1] = ((Number) constraintData.getFieldValue("zmax")).floatValue();
// swapping Y and X limits flag in the bitwise flag
int ymin = flag & LIMIT_YMIN;
int ymax = flag & LIMIT_YMAX;
int zmin = flag & LIMIT_ZMIN;
int zmax = flag & LIMIT_ZMAX;
flag &= LIMIT_XMIN | LIMIT_XMAX;// clear the other flags to swap
// them
flag |= ymin << 2;
flag |= ymax << 2;
flag |= zmin >> 2;
flag |= zmax >> 2;
} else {
limits[0][0] = ((Number) constraintData.getFieldValue("xmin")).floatValue();
limits[0][1] = ((Number) constraintData.getFieldValue("xmax")).floatValue();
limits[1][0] = ((Number) constraintData.getFieldValue("ymin")).floatValue();
limits[1][1] = ((Number) constraintData.getFieldValue("ymax")).floatValue();
limits[2][0] = ((Number) constraintData.getFieldValue("zmin")).floatValue();
limits[2][1] = ((Number) constraintData.getFieldValue("zmax")).floatValue();
}
trackToBeChanged = (flag & (LIMIT_XMIN | LIMIT_XMAX | LIMIT_YMIN | LIMIT_YMAX | LIMIT_ZMIN | LIMIT_ZMAX)) != 0;
}
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (influence == 0 || !trackToBeChanged) {
return;
}
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
Vector3f scale = ownerTransform.getScale();
if ((flag & LIMIT_XMIN) != 0 && scale.x < limits[0][0]) {
scale.x -= (scale.x - limits[0][0]) * influence;
}
if ((flag & LIMIT_XMAX) != 0 && scale.x > limits[0][1]) {
scale.x -= (scale.x - limits[0][1]) * influence;
}
if ((flag & LIMIT_YMIN) != 0 && scale.y < limits[1][0]) {
scale.y -= (scale.y - limits[1][0]) * influence;
}
if ((flag & LIMIT_YMAX) != 0 && scale.y > limits[1][1]) {
scale.y -= (scale.y - limits[1][1]) * influence;
}
if ((flag & LIMIT_ZMIN) != 0 && scale.z < limits[2][0]) {
scale.z -= (scale.z - limits[2][0]) * influence;
}
if ((flag & LIMIT_ZMAX) != 0 && scale.z > limits[2][1]) {
scale.z -= (scale.z - limits[2][1]) * influence;
}
this.applyOwnerTransform(ownerTransform, ownerSpace);
}
@Override
public String getConstraintTypeName() {
return "Limit scale";
}
@Override
public boolean isTargetRequired() {
return false;
}
}

View File

@ -1,81 +0,0 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import com.jme3.animation.Bone;
import com.jme3.animation.Skeleton;
import com.jme3.math.Matrix4f;
import com.jme3.math.Transform;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType;
import com.jme3.scene.plugins.blender.animations.BoneContext;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.objects.ObjectHelper;
import com.jme3.util.TempVars;
/**
* This class represents 'Trans like' constraint type in blender.
*
* @author Marcin Roguski (Kaelthas)
*/
public class ConstraintDefinitionTransLike extends ConstraintDefinition {
private Long targetOMA;
private String subtargetName;
public ConstraintDefinitionTransLike(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
super(constraintData, ownerOMA, blenderContext);
Pointer pTarget = (Pointer) constraintData.getFieldValue("tar");
targetOMA = pTarget.getOldMemoryAddress();
Object subtarget = constraintData.getFieldValue("subtarget");
if (subtarget != null) {
subtargetName = subtarget.toString();
}
}
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (influence == 0 || targetTransform == null) {
return;// no need to do anything
}
Object target = this.getTarget();// Bone or Node
Object owner = this.getOwner();// Bone or Node
if (!target.getClass().equals(owner.getClass())) {
ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class);
TempVars tempVars = TempVars.get();
Matrix4f m = constraintHelper.toMatrix(targetTransform, tempVars.tempMat4);
tempVars.tempMat42.set(BoneContext.BONE_ARMATURE_TRANSFORMATION_MATRIX);
if (target instanceof Bone) {
tempVars.tempMat42.invertLocal();
}
m = m.multLocal(tempVars.tempMat42);
tempVars.release();
targetTransform = new Transform(m.toTranslationVector(), m.toRotationQuat(), m.toScaleVector());
}
this.applyOwnerTransform(targetTransform, ownerSpace);
}
/**
* @return the target feature; it is either Node or Bone (vertex group subtarger is not yet supported)
*/
private Object getTarget() {
Object target = blenderContext.getLoadedFeature(targetOMA, LoadedDataType.FEATURE);
if (subtargetName != null && blenderContext.getMarkerValue(ObjectHelper.ARMATURE_NODE_MARKER, target) != null) {
Skeleton skeleton = blenderContext.getSkeleton(targetOMA);
target = skeleton.getBone(subtargetName);
}
return target;
}
@Override
public String getConstraintTypeName() {
return "Copy transforms";
}
@Override
public boolean isTargetRequired() {
return true;
}
}

View File

@ -1,40 +0,0 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import com.jme3.math.Transform;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
/**
* This class represents a constraint that is defined by blender but not
* supported by either importer ot jme. It only wirtes down a warning when
* baking is called.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class UnsupportedConstraintDefinition extends ConstraintDefinition {
private String typeName;
public UnsupportedConstraintDefinition(String typeName) {
super(null, null, null);
this.typeName = typeName;
trackToBeChanged = false;
}
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
}
@Override
public boolean isImplemented() {
return false;
}
@Override
public String getConstraintTypeName() {
return typeName;
}
@Override
public boolean isTargetRequired() {
return false;
}
}

View File

@ -1,172 +0,0 @@
package com.jme3.scene.plugins.blender.curves;
import java.util.ArrayList;
import java.util.List;
import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.file.DynamicArray;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* A class that helps to calculate the bezier curves calues. It uses doubles for performing calculations to minimize
* floating point operations errors.
* @author Marcin Roguski (Kaelthas)
*/
public class BezierCurve {
private static final int IPO_CONSTANT = 0;
private static final int IPO_LINEAR = 1;
private static final int IPO_BEZIER = 2;
public static final int X_VALUE = 0;
public static final int Y_VALUE = 1;
public static final int Z_VALUE = 2;
/**
* The type of the curve. Describes the data it modifies.
* Used in ipos calculations.
*/
private int type;
/** The dimension of the curve. */
private int dimension;
/** A table of the bezier points. */
private double[][][] bezierPoints;
/** Array that stores a radius for each bezier triple. */
private double[] radiuses;
/** Interpolation types of the bezier triples. */
private int[] interpolations;
public BezierCurve(final int type, final List<Structure> bezTriples, final int dimension) {
this(type, bezTriples, dimension, false);
}
@SuppressWarnings("unchecked")
public BezierCurve(final int type, final List<Structure> bezTriples, final int dimension, boolean fixUpAxis) {
if (dimension != 2 && dimension != 3) {
throw new IllegalArgumentException("The dimension of the curve should be 2 or 3!");
}
this.type = type;
this.dimension = dimension;
// first index of the bezierPoints table has the length of triples amount
// the second index points to a table od three points of a bezier triple (handle, point, handle)
// the third index specifies the coordinates of the specific point in a bezier triple
bezierPoints = new double[bezTriples.size()][3][dimension];
radiuses = new double[bezTriples.size()];
interpolations = new int[bezTriples.size()];
int i = 0, j, k;
for (Structure bezTriple : bezTriples) {
DynamicArray<Number> vec = (DynamicArray<Number>) bezTriple.getFieldValue("vec");
for (j = 0; j < 3; ++j) {
for (k = 0; k < dimension; ++k) {
bezierPoints[i][j][k] = vec.get(j, k).doubleValue();
}
if (fixUpAxis && dimension == 3) {
double temp = bezierPoints[i][j][2];
bezierPoints[i][j][2] = -bezierPoints[i][j][1];
bezierPoints[i][j][1] = temp;
}
}
radiuses[i] = ((Number) bezTriple.getFieldValue("radius")).floatValue();
interpolations[i++] = ((Number) bezTriple.getFieldValue("ipo", IPO_BEZIER)).intValue();
}
}
/**
* This method evaluates the data for the specified frame. The Y value is returned.
* @param frame
* the frame for which the value is being calculated
* @param valuePart
* this param specifies wheather we should return the X, Y or Z part of the result value; it should have
* one of the following values: X_VALUE - the X factor of the result Y_VALUE - the Y factor of the result
* Z_VALUE - the Z factor of the result
* @return the value of the curve
*/
public double evaluate(int frame, int valuePart) {
for (int i = 0; i < bezierPoints.length - 1; ++i) {
if (frame >= bezierPoints[i][1][0] && frame <= bezierPoints[i + 1][1][0]) {
double t = (frame - bezierPoints[i][1][0]) / (bezierPoints[i + 1][1][0] - bezierPoints[i][1][0]);
switch (interpolations[i]) {
case IPO_BEZIER:
double oneMinusT = 1.0f - t;
double oneMinusT2 = oneMinusT * oneMinusT;
double t2 = t * t;
return bezierPoints[i][1][valuePart] * oneMinusT2 * oneMinusT + 3.0f * bezierPoints[i][2][valuePart] * t * oneMinusT2 + 3.0f * bezierPoints[i + 1][0][valuePart] * t2 * oneMinusT + bezierPoints[i + 1][1][valuePart] * t2 * t;
case IPO_LINEAR:
return (1f - t) * bezierPoints[i][1][valuePart] + t * bezierPoints[i + 1][1][valuePart];
case IPO_CONSTANT:
return bezierPoints[i][1][valuePart];
default:
throw new IllegalStateException("Unknown interpolation type for curve: " + interpolations[i]);
}
}
}
if (frame < bezierPoints[0][1][0]) {
return bezierPoints[0][1][1];
} else { // frame>bezierPoints[bezierPoints.length-1][1][0]
return bezierPoints[bezierPoints.length - 1][1][1];
}
}
/**
* This method returns the frame where last bezier triple center point of the bezier curve is located.
* @return the frame number of the last defined bezier triple point for the curve
*/
public int getLastFrame() {
return (int) bezierPoints[bezierPoints.length - 1][1][0];
}
/**
* This method returns the type of the bezier curve. The type describes the parameter that this curve modifies
* (ie. LocationX or rotationW of the feature).
* @return the type of the bezier curve
*/
public int getType() {
return type;
}
/**
* The method returns the radius for the required bezier triple.
*
* @param bezierTripleIndex
* index of the bezier triple
* @return radius of the required bezier triple
*/
public double getRadius(int bezierTripleIndex) {
return radiuses[bezierTripleIndex];
}
/**
* This method returns a list of control points for this curve.
* @return a list of control points for this curve.
*/
public List<Vector3f> getControlPoints() {
List<Vector3f> controlPoints = new ArrayList<Vector3f>(bezierPoints.length * 3);
for (int i = 0; i < bezierPoints.length; ++i) {
controlPoints.add(new Vector3f((float) bezierPoints[i][0][0], (float) bezierPoints[i][0][1], (float) bezierPoints[i][0][2]));
controlPoints.add(new Vector3f((float) bezierPoints[i][1][0], (float) bezierPoints[i][1][1], (float) bezierPoints[i][1][2]));
controlPoints.add(new Vector3f((float) bezierPoints[i][2][0], (float) bezierPoints[i][2][1], (float) bezierPoints[i][2][2]));
}
return controlPoints;
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder("Bezier curve: ").append(type).append('\n');
for (int i = 0; i < bezierPoints.length; ++i) {
sb.append(this.toStringBezTriple(i)).append('\n');
}
return sb.toString();
}
/**
* This method converts the bezier triple of a specified index into text.
* @param tripleIndex
* index of the triple
* @return text representation of the triple
*/
private String toStringBezTriple(int tripleIndex) {
if (dimension == 2) {
return "[(" + bezierPoints[tripleIndex][0][0] + ", " + bezierPoints[tripleIndex][0][1] + ") (" + bezierPoints[tripleIndex][1][0] + ", " + bezierPoints[tripleIndex][1][1] + ") (" + bezierPoints[tripleIndex][2][0] + ", " + bezierPoints[tripleIndex][2][1] + ")]";
} else {
return "[(" + bezierPoints[tripleIndex][0][0] + ", " + bezierPoints[tripleIndex][0][1] + ", " + bezierPoints[tripleIndex][0][2] + ") (" + bezierPoints[tripleIndex][1][0] + ", " + bezierPoints[tripleIndex][1][1] + ", " + bezierPoints[tripleIndex][1][2] + ") (" + bezierPoints[tripleIndex][2][0] + ", " + bezierPoints[tripleIndex][2][1] + ", " + bezierPoints[tripleIndex][2][2] + ")]";
}
}
}

View File

@ -1,159 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.curves;
import java.util.logging.Logger;
import com.jme3.math.FastMath;
import com.jme3.math.Matrix4f;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* A class that is used in mesh calculations.
*
* @author Marcin Roguski (Kaelthas)
*/
public class CurvesHelper extends AbstractBlenderHelper {
private static final Logger LOGGER = Logger.getLogger(CurvesHelper.class.getName());
/** Minimum basis U function degree for NURBS curves and surfaces. */
protected int minimumBasisUFunctionDegree = 4;
/** Minimum basis V function degree for NURBS curves and surfaces. */
protected int minimumBasisVFunctionDegree = 4;
/**
* This constructor parses the given blender version and stores the result. Some functionalities may differ in
* different blender versions.
* @param blenderVersion
* the version read from the blend file
* @param blenderContext
* the blender context
*/
public CurvesHelper(String blenderVersion, BlenderContext blenderContext) {
super(blenderVersion, blenderContext);
}
public CurvesTemporalMesh toCurve(Structure curveStructure, BlenderContext blenderContext) throws BlenderFileException {
CurvesTemporalMesh result = new CurvesTemporalMesh(curveStructure, blenderContext);
if (blenderContext.getBlenderKey().isLoadObjectProperties()) {
LOGGER.fine("Reading custom properties.");
result.setProperties(this.loadProperties(curveStructure, blenderContext));
}
return result;
}
/**
* The method transforms the bevel along the curve.
*
* @param bevel
* the bevel to be transformed
* @param prevPos
* previous curve point
* @param currPos
* current curve point (here the center of the new bevel will be
* set)
* @param nextPos
* next curve point
* @return points of transformed bevel
*/
protected Vector3f[] transformBevel(Vector3f[] bevel, Vector3f prevPos, Vector3f currPos, Vector3f nextPos) {
bevel = bevel.clone();
// currPos and directionVector define the line in 3D space
Vector3f directionVector = prevPos != null ? currPos.subtract(prevPos) : nextPos.subtract(currPos);
directionVector.normalizeLocal();
// plane is described by equation: Ax + By + Cz + D = 0 where planeNormal = [A, B, C] and D = -(Ax + By + Cz)
Vector3f planeNormal = null;
if (prevPos != null) {
planeNormal = currPos.subtract(prevPos).normalizeLocal();
if (nextPos != null) {
planeNormal.addLocal(nextPos.subtract(currPos).normalizeLocal()).normalizeLocal();
}
} else {
planeNormal = nextPos.subtract(currPos).normalizeLocal();
}
float D = -planeNormal.dot(currPos);// D = -(Ax + By + Cz)
// now we need to compute paralell cast of each bevel point on the plane, the leading line is already known
// parametric equation of a line: x = px + vx * t; y = py + vy * t; z = pz + vz * t
// where p = currPos and v = directionVector
// using x, y and z in plane equation we get value of 't' that will allow us to compute the point where plane and line cross
float temp = planeNormal.dot(directionVector);
for (int i = 0; i < bevel.length; ++i) {
float t = -(planeNormal.dot(bevel[i]) + D) / temp;
if (fixUpAxis) {
bevel[i] = new Vector3f(bevel[i].x + directionVector.x * t, bevel[i].y + directionVector.y * t, bevel[i].z + directionVector.z * t);
} else {
bevel[i] = new Vector3f(bevel[i].x + directionVector.x * t, -bevel[i].z + directionVector.z * t, bevel[i].y + directionVector.y * t);
}
}
return bevel;
}
/**
* This method transforms the first line of the bevel points positioning it
* on the first point of the curve.
*
* @param startingLinePoints
* the vbevel shape points
* @param firstCurvePoint
* the first curve's point
* @param secondCurvePoint
* the second curve's point
* @return points of transformed bevel
*/
protected Vector3f[] transformToFirstLineOfBevelPoints(Vector3f[] startingLinePoints, Vector3f firstCurvePoint, Vector3f secondCurvePoint) {
Vector3f planeNormal = secondCurvePoint.subtract(firstCurvePoint).normalizeLocal();
float angle = FastMath.acos(planeNormal.dot(Vector3f.UNIT_X));
Vector3f rotationVector = Vector3f.UNIT_X.cross(planeNormal).normalizeLocal();
Matrix4f m = new Matrix4f();
m.setRotationQuaternion(new Quaternion().fromAngleAxis(angle, rotationVector));
m.setTranslation(firstCurvePoint);
Vector3f temp = new Vector3f();
Vector3f[] verts = new Vector3f[startingLinePoints.length];
for (int i = 0; i < verts.length; ++i) {
verts[i] = m.mult(startingLinePoints[i], temp).clone();
}
return verts;
}
}

View File

@ -1,890 +0,0 @@
package com.jme3.scene.plugins.blender.curves;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.TreeMap;
import java.util.logging.Logger;
import com.jme3.material.RenderState.FaceCullMode;
import com.jme3.math.FastMath;
import com.jme3.math.Spline;
import com.jme3.math.Spline.SplineType;
import com.jme3.math.Vector3f;
import com.jme3.math.Vector4f;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.mesh.IndexBuffer;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.BlenderInputStream;
import com.jme3.scene.plugins.blender.file.DynamicArray;
import com.jme3.scene.plugins.blender.file.FileBlockHeader;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.materials.MaterialContext;
import com.jme3.scene.plugins.blender.materials.MaterialHelper;
import com.jme3.scene.plugins.blender.meshes.Edge;
import com.jme3.scene.plugins.blender.meshes.Face;
import com.jme3.scene.plugins.blender.meshes.TemporalMesh;
import com.jme3.scene.shape.Curve;
import com.jme3.scene.shape.Surface;
import com.jme3.util.BufferUtils;
/**
* A temporal mesh for curves and surfaces. It works in similar way as TemporalMesh for meshes.
* It prepares all necessary lines and faces and allows to apply modifiers just like in regular temporal mesh.
*
* @author Marcin Roguski (Kaelthas)
*/
public class CurvesTemporalMesh extends TemporalMesh {
private static final Logger LOGGER = Logger.getLogger(CurvesTemporalMesh.class.getName());
private static final int TYPE_BEZIER = 0x0001;
private static final int TYPE_NURBS = 0x0004;
private static final int FLAG_3D = 0x0001;
private static final int FLAG_FRONT = 0x0002;
private static final int FLAG_BACK = 0x0004;
private static final int FLAG_FILL_CAPS = 0x4000;
private static final int FLAG_SMOOTH = 0x0001;
protected CurvesHelper curvesHelper;
protected boolean is2D;
protected boolean isFront;
protected boolean isBack;
protected boolean fillCaps;
protected float bevelStart;
protected float bevelEnd;
protected List<BezierLine> beziers = new ArrayList<BezierLine>();
protected CurvesTemporalMesh bevelObject;
protected CurvesTemporalMesh taperObject;
/** The scale that is used if the curve is a bevel or taper curve. */
protected Vector3f scale = new Vector3f(1, 1, 1);
/**
* The constructor creates an empty temporal mesh.
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this will never be thrown here
*/
protected CurvesTemporalMesh(BlenderContext blenderContext) throws BlenderFileException {
super(null, blenderContext, false);
}
/**
* Loads the temporal mesh from the given curve structure. The mesh can be either curve or surface.
* @param curveStructure
* the structure that contains the curve/surface data
* @param blenderContext
* the blender context
* @throws BlenderFileException
* an exception is thrown when problems with reading occur
*/
public CurvesTemporalMesh(Structure curveStructure, BlenderContext blenderContext) throws BlenderFileException {
this(curveStructure, new Vector3f(1, 1, 1), true, blenderContext);
}
/**
* Loads the temporal mesh from the given curve structure. The mesh can be either curve or surface.
* @param curveStructure
* the structure that contains the curve/surface data
* @param scale
* the scale used if the current curve is used as a bevel curve
* @param loadBevelAndTaper indicates if bevel and taper should be loaded (this is not needed for curves that are loaded to be used as bevel and taper)
* @param blenderContext
* the blender context
* @throws BlenderFileException
* an exception is thrown when problems with reading occur
*/
@SuppressWarnings("unchecked")
private CurvesTemporalMesh(Structure curveStructure, Vector3f scale, boolean loadBevelAndTaper, BlenderContext blenderContext) throws BlenderFileException {
super(curveStructure, blenderContext, false);
name = curveStructure.getName();
curvesHelper = blenderContext.getHelper(CurvesHelper.class);
this.scale = scale;
int flag = ((Number) curveStructure.getFieldValue("flag")).intValue();
is2D = (flag & FLAG_3D) == 0;
if (is2D) {
// TODO: add support for 3D flag
LOGGER.warning("2D flag not yet supported for curves!");
}
isFront = (flag & FLAG_FRONT) != 0;
isBack = (flag & FLAG_BACK) != 0;
fillCaps = (flag & FLAG_FILL_CAPS) != 0;
bevelStart = ((Number) curveStructure.getFieldValue("bevfac1", 0)).floatValue();
bevelEnd = ((Number) curveStructure.getFieldValue("bevfac2", 1)).floatValue();
if (bevelStart > bevelEnd) {
float temp = bevelStart;
bevelStart = bevelEnd;
bevelEnd = temp;
}
LOGGER.fine("Reading nurbs (and sorting them by material).");
Map<Number, List<Structure>> nurbs = new HashMap<Number, List<Structure>>();
List<Structure> nurbStructures = ((Structure) curveStructure.getFieldValue("nurb")).evaluateListBase();
for (Structure nurb : nurbStructures) {
Number matNumber = (Number) nurb.getFieldValue("mat_nr");
List<Structure> nurbList = nurbs.get(matNumber);
if (nurbList == null) {
nurbList = new ArrayList<Structure>();
nurbs.put(matNumber, nurbList);
}
nurbList.add(nurb);
}
LOGGER.fine("Getting materials.");
MaterialHelper materialHelper = blenderContext.getHelper(MaterialHelper.class);
materials = materialHelper.getMaterials(curveStructure, blenderContext);
if (materials != null) {
for (MaterialContext materialContext : materials) {
materialContext.setFaceCullMode(FaceCullMode.Off);
}
}
LOGGER.fine("Getting or creating bevel object.");
bevelObject = loadBevelAndTaper ? this.loadBevelObject(curveStructure) : null;
LOGGER.fine("Getting taper object.");
Pointer pTaperObject = (Pointer) curveStructure.getFieldValue("taperobj");
if (bevelObject != null && pTaperObject.isNotNull()) {
Structure taperObjectStructure = pTaperObject.fetchData().get(0);
DynamicArray<Number> scaleArray = (DynamicArray<Number>) taperObjectStructure.getFieldValue("size");
scale = blenderContext.getBlenderKey().isFixUpAxis() ? new Vector3f(scaleArray.get(0).floatValue(), scaleArray.get(1).floatValue(), scaleArray.get(2).floatValue()) : new Vector3f(scaleArray.get(0).floatValue(), scaleArray.get(2).floatValue(), scaleArray.get(1).floatValue());
Pointer pTaperStructure = (Pointer) taperObjectStructure.getFieldValue("data");
Structure taperStructure = pTaperStructure.fetchData().get(0);
taperObject = new CurvesTemporalMesh(taperStructure, blenderContext);
}
LOGGER.fine("Creating the result curves.");
for (Entry<Number, List<Structure>> nurbEntry : nurbs.entrySet()) {
for (Structure nurb : nurbEntry.getValue()) {
int type = ((Number) nurb.getFieldValue("type")).intValue();
if ((type & TYPE_BEZIER) != 0) {
this.loadBezierCurve(nurb, nurbEntry.getKey().intValue());
} else if ((type & TYPE_NURBS) != 0) {
this.loadNurbSurface(nurb, nurbEntry.getKey().intValue());
} else {
throw new BlenderFileException("Unknown curve type: " + type);
}
}
}
if (bevelObject != null && beziers.size() > 0) {
this.append(this.applyBevelAndTaper(this, bevelObject, taperObject, blenderContext));
} else {
for (BezierLine bezierLine : beziers) {
int originalVerticesAmount = vertices.size();
vertices.add(bezierLine.vertices[0]);
Vector3f v = bezierLine.vertices[1].subtract(bezierLine.vertices[0]).normalizeLocal();
float temp = v.x;
v.x = -v.y;
v.y = temp;
v.z = 0;
normals.add(v);// this will be smoothed in the next iteration
for (int i = 1; i < bezierLine.vertices.length; ++i) {
vertices.add(bezierLine.vertices[i]);
edges.add(new Edge(originalVerticesAmount + i - 1, originalVerticesAmount + i, 0, false, this));
// generating normal for vertex at 'i'
v = bezierLine.vertices[i].subtract(bezierLine.vertices[i - 1]).normalizeLocal();
temp = v.x;
v.x = -v.y;
v.y = temp;
v.z = 0;
// make the previous normal smooth
normals.get(i - 1).addLocal(v).multLocal(0.5f).normalizeLocal();
normals.add(v);// this will be smoothed in the next iteration
}
}
}
}
/**
* The method computes the value of a point at the certain relational distance from its beginning.
* @param alongRatio
* the relative distance along the curve; should be a value between 0 and 1 inclusive;
* if the value exceeds the boundaries it is truncated to them
* @return computed value along the curve
*/
private Vector3f getValueAlongCurve(float alongRatio) {
alongRatio = FastMath.clamp(alongRatio, 0, 1);
Vector3f result = new Vector3f();
float probeLength = this.getLength() * alongRatio, length = 0;
for (BezierLine bezier : beziers) {
float edgeLength = bezier.getLength();
if (length + edgeLength >= probeLength) {
float ratioAlongEdge = (probeLength - length) / edgeLength;
return bezier.getValueAlongCurve(ratioAlongEdge);
}
length += edgeLength;
}
return result;
}
/**
* @return the length of the curve
*/
private float getLength() {
float result = 0;
for (BezierLine bezier : beziers) {
result += bezier.getLength();
}
return result;
}
/**
* The methods loads the bezier curve from the given structure.
* @param nurbStructure
* the structure containing a single curve definition
* @param materialIndex
* the index of this segment's material
* @throws BlenderFileException
* an exception is thrown when problems with reading occur
*/
private void loadBezierCurve(Structure nurbStructure, int materialIndex) throws BlenderFileException {
Pointer pBezierTriple = (Pointer) nurbStructure.getFieldValue("bezt");
if (pBezierTriple.isNotNull()) {
int resolution = ((Number) nurbStructure.getFieldValue("resolu")).intValue();
boolean cyclic = (((Number) nurbStructure.getFieldValue("flagu")).intValue() & 0x01) != 0;
boolean smooth = (((Number) nurbStructure.getFieldValue("flag")).intValue() & FLAG_SMOOTH) != 0;
// creating the curve object
BezierCurve bezierCurve = new BezierCurve(0, pBezierTriple.fetchData(), 3, blenderContext.getBlenderKey().isFixUpAxis());
List<Vector3f> controlPoints = bezierCurve.getControlPoints();
if (cyclic) {
// copy the first three points at the end
for (int i = 0; i < 3; ++i) {
controlPoints.add(controlPoints.get(i));
}
}
// removing the first and last handles
controlPoints.remove(0);
controlPoints.remove(controlPoints.size() - 1);
// creating curve
Curve curve = new Curve(new Spline(SplineType.Bezier, controlPoints, 0, false), resolution);
FloatBuffer vertsBuffer = (FloatBuffer) curve.getBuffer(Type.Position).getData();
beziers.add(new BezierLine(BufferUtils.getVector3Array(vertsBuffer), materialIndex, smooth, cyclic));
}
}
/**
* This method loads the NURBS curve or surface.
* @param nurb
* the NURBS data structure
* @throws BlenderFileException
* an exception is thrown when problems with reading occur
*/
@SuppressWarnings("unchecked")
private void loadNurbSurface(Structure nurb, int materialIndex) throws BlenderFileException {
// loading the knots
List<Float>[] knots = new List[2];
Pointer[] pKnots = new Pointer[] { (Pointer) nurb.getFieldValue("knotsu"), (Pointer) nurb.getFieldValue("knotsv") };
for (int i = 0; i < knots.length; ++i) {
if (pKnots[i].isNotNull()) {
FileBlockHeader fileBlockHeader = blenderContext.getFileBlock(pKnots[i].getOldMemoryAddress());
BlenderInputStream blenderInputStream = blenderContext.getInputStream();
blenderInputStream.setPosition(fileBlockHeader.getBlockPosition());
int knotsAmount = fileBlockHeader.getCount() * fileBlockHeader.getSize() / 4;
knots[i] = new ArrayList<Float>(knotsAmount);
for (int j = 0; j < knotsAmount; ++j) {
knots[i].add(Float.valueOf(blenderInputStream.readFloat()));
}
}
}
// loading the flags and orders (basis functions degrees)
int flag = ((Number) nurb.getFieldValue("flag")).intValue();
boolean smooth = (flag & FLAG_SMOOTH) != 0;
int flagU = ((Number) nurb.getFieldValue("flagu")).intValue();
int flagV = ((Number) nurb.getFieldValue("flagv")).intValue();
int orderU = ((Number) nurb.getFieldValue("orderu")).intValue();
int orderV = ((Number) nurb.getFieldValue("orderv")).intValue();
// loading control points and their weights
int pntsU = ((Number) nurb.getFieldValue("pntsu")).intValue();
int pntsV = ((Number) nurb.getFieldValue("pntsv")).intValue();
List<Structure> bPoints = ((Pointer) nurb.getFieldValue("bp")).fetchData();
List<List<Vector4f>> controlPoints = new ArrayList<List<Vector4f>>(pntsV);
for (int i = 0; i < pntsV; ++i) {
List<Vector4f> uControlPoints = new ArrayList<Vector4f>(pntsU);
for (int j = 0; j < pntsU; ++j) {
DynamicArray<Float> vec = (DynamicArray<Float>) bPoints.get(j + i * pntsU).getFieldValue("vec");
if (blenderContext.getBlenderKey().isFixUpAxis()) {
uControlPoints.add(new Vector4f(vec.get(0).floatValue(), vec.get(2).floatValue(), -vec.get(1).floatValue(), vec.get(3).floatValue()));
} else {
uControlPoints.add(new Vector4f(vec.get(0).floatValue(), vec.get(1).floatValue(), vec.get(2).floatValue(), vec.get(3).floatValue()));
}
}
if ((flagU & 0x01) != 0) {
for (int k = 0; k < orderU - 1; ++k) {
uControlPoints.add(uControlPoints.get(k));
}
}
controlPoints.add(uControlPoints);
}
if ((flagV & 0x01) != 0) {
for (int k = 0; k < orderV - 1; ++k) {
controlPoints.add(controlPoints.get(k));
}
}
int originalVerticesAmount = vertices.size();
int resolu = ((Number) nurb.getFieldValue("resolu")).intValue();
if (knots[1] == null) {// creating the NURB curve
Curve curve = new Curve(new Spline(controlPoints.get(0), knots[0]), resolu);
FloatBuffer vertsBuffer = (FloatBuffer) curve.getBuffer(Type.Position).getData();
beziers.add(new BezierLine(BufferUtils.getVector3Array(vertsBuffer), materialIndex, smooth, false));
} else {// creating the NURB surface
int resolv = ((Number) nurb.getFieldValue("resolv")).intValue();
int uSegments = resolu * controlPoints.get(0).size() - 1;
int vSegments = resolv * controlPoints.size() - 1;
Surface nurbSurface = Surface.createNurbsSurface(controlPoints, knots, uSegments, vSegments, orderU, orderV, smooth);
FloatBuffer vertsBuffer = (FloatBuffer) nurbSurface.getBuffer(Type.Position).getData();
vertices.addAll(Arrays.asList(BufferUtils.getVector3Array(vertsBuffer)));
FloatBuffer normalsBuffer = (FloatBuffer) nurbSurface.getBuffer(Type.Normal).getData();
normals.addAll(Arrays.asList(BufferUtils.getVector3Array(normalsBuffer)));
IndexBuffer indexBuffer = nurbSurface.getIndexBuffer();
for (int i = 0; i < indexBuffer.size(); i += 3) {
int index1 = indexBuffer.get(i) + originalVerticesAmount;
int index2 = indexBuffer.get(i + 1) + originalVerticesAmount;
int index3 = indexBuffer.get(i + 2) + originalVerticesAmount;
faces.add(new Face(new Integer[] { index1, index2, index3 }, smooth, materialIndex, null, null, this));
}
}
}
/**
* The method loads the bevel object that should be applied to curve. It can either be another curve or a generated one
* based on the bevel generating parameters in blender.
* @param curveStructure
* the structure with the curve's data (the curve being loaded, NOT the bevel curve)
* @return the curve's bevel object
* @throws BlenderFileException
* an exception is thrown when problems with reading occur
*/
@SuppressWarnings("unchecked")
private CurvesTemporalMesh loadBevelObject(Structure curveStructure) throws BlenderFileException {
CurvesTemporalMesh bevelObject = null;
Pointer pBevelObject = (Pointer) curveStructure.getFieldValue("bevobj");
boolean cyclic = false;
if (pBevelObject.isNotNull()) {
Structure bevelObjectStructure = pBevelObject.fetchData().get(0);
DynamicArray<Number> scaleArray = (DynamicArray<Number>) bevelObjectStructure.getFieldValue("size");
Vector3f scale = blenderContext.getBlenderKey().isFixUpAxis() ? new Vector3f(scaleArray.get(0).floatValue(), scaleArray.get(1).floatValue(), scaleArray.get(2).floatValue()) : new Vector3f(scaleArray.get(0).floatValue(), scaleArray.get(2).floatValue(), scaleArray.get(1).floatValue());
Pointer pBevelStructure = (Pointer) bevelObjectStructure.getFieldValue("data");
Structure bevelStructure = pBevelStructure.fetchData().get(0);
bevelObject = new CurvesTemporalMesh(bevelStructure, scale, false, blenderContext);
// transforming the bezier lines from plane XZ to plane YZ
for (BezierLine bl : bevelObject.beziers) {
for (Vector3f v : bl.vertices) {
// casting the bezier curve orthogonally on the plane XZ (making Y = 0) and then moving the plane XZ to ZY in a way that:
// -Z => +Y and +X => +Z and +Y => +X (but because casting would make Y = 0, then we simply set X = 0)
v.y = -v.z;
v.z = v.x;
v.x = 0;
}
// bevel curves should not have repeated the first vertex at the end when they are cyclic (this is handled differently)
if (bl.isCyclic()) {
bl.removeLastVertex();
}
}
} else {
fillCaps = false;// this option is inactive in blender when there is no bevel object applied
int bevResol = ((Number) curveStructure.getFieldValue("bevresol")).intValue();
float extrude = ((Number) curveStructure.getFieldValue("ext1")).floatValue();
float bevelDepth = ((Number) curveStructure.getFieldValue("ext2")).floatValue();
float offset = ((Number) curveStructure.getFieldValue("offset", 0)).floatValue();
if (offset != 0) {
// TODO: add support for offset parameter
LOGGER.warning("Offset parameter not yet supported.");
}
Curve bevelCurve = null;
if (bevelDepth > 0.0f) {
float handlerLength = bevelDepth / 2.0f;
cyclic = !isFront && !isBack;
List<Vector3f> conrtolPoints = new ArrayList<Vector3f>();
// blenders from 2.49 to 2.52 did not pay attention to fron and back faces
// so in order to draw the scene exactly as it is in different blender versions the blender version is checked here
// when neither fron and back face is selected all version behave the same and draw full bevel around the curve
if (cyclic || blenderContext.getBlenderVersion() < 253) {
conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, 0));
conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, -extrude - handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, -extrude, -bevelDepth));
conrtolPoints.add(new Vector3f(0, -extrude + handlerLength, -bevelDepth));
if (extrude > 0) {
conrtolPoints.add(new Vector3f(0, extrude - handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude, -bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude + handlerLength, -bevelDepth));
}
conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, 0));
if (cyclic) {
conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, handlerLength));
conrtolPoints.add(new Vector3f(0, extrude + handlerLength, bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude, bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude - handlerLength, bevelDepth));
if (extrude > 0) {
conrtolPoints.add(new Vector3f(0, -extrude + handlerLength, bevelDepth));
conrtolPoints.add(new Vector3f(0, -extrude, bevelDepth));
conrtolPoints.add(new Vector3f(0, -extrude - handlerLength, bevelDepth));
}
conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, handlerLength));
conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, 0));
}
} else {
if (extrude > 0) {
if (isBack) {
conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, 0));
conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, -extrude - handlerLength, -bevelDepth));
}
conrtolPoints.add(new Vector3f(0, -extrude, -bevelDepth));
conrtolPoints.add(new Vector3f(0, -extrude + handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude - handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude, -bevelDepth));
if (isFront) {
conrtolPoints.add(new Vector3f(0, extrude + handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, 0));
}
} else {
if (isFront && isBack) {
conrtolPoints.add(new Vector3f(0, -bevelDepth, 0));
conrtolPoints.add(new Vector3f(0, -bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, -handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, 0, -bevelDepth));
conrtolPoints.add(new Vector3f(0, handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, bevelDepth, 0));
} else {
if (isBack) {
conrtolPoints.add(new Vector3f(0, -bevelDepth, 0));
conrtolPoints.add(new Vector3f(0, -bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, -handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, 0, -bevelDepth));
} else {
conrtolPoints.add(new Vector3f(0, 0, -bevelDepth));
conrtolPoints.add(new Vector3f(0, handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, bevelDepth, 0));
}
}
}
}
bevelCurve = new Curve(new Spline(SplineType.Bezier, conrtolPoints, 0, false), bevResol);
} else if (extrude > 0.0f) {
Spline bevelSpline = new Spline(SplineType.Linear, new Vector3f[] { new Vector3f(0, extrude, 0), new Vector3f(0, -extrude, 0) }, 1, false);
bevelCurve = new Curve(bevelSpline, bevResol);
}
if (bevelCurve != null) {
bevelObject = new CurvesTemporalMesh(blenderContext);
FloatBuffer vertsBuffer = (FloatBuffer) bevelCurve.getBuffer(Type.Position).getData();
Vector3f[] verts = BufferUtils.getVector3Array(vertsBuffer);
if (cyclic) {// get rid of the last vertex which is identical to the first one
verts = Arrays.copyOf(verts, verts.length - 1);
}
bevelObject.beziers.add(new BezierLine(verts, 0, false, cyclic));
}
}
return bevelObject;
}
private List<BezierLine> getScaledBeziers() {
if (scale.equals(Vector3f.UNIT_XYZ)) {
return beziers;
}
List<BezierLine> result = new ArrayList<BezierLine>();
for (BezierLine bezierLine : beziers) {
result.add(bezierLine.scale(scale));
}
return result;
}
/**
* This method applies bevel and taper objects to the curve.
* @param curve
* the curve we apply the objects to
* @param bevelObject
* the bevel object
* @param taperObject
* the taper object
* @param blenderContext
* the blender context
* @return a list of geometries representing the beveled and/or tapered curve
* @throws BlenderFileException
* an exception is thrown when problems with reading occur
*/
private CurvesTemporalMesh applyBevelAndTaper(CurvesTemporalMesh curve, CurvesTemporalMesh bevelObject, CurvesTemporalMesh taperObject, BlenderContext blenderContext) throws BlenderFileException {
List<BezierLine> bevelBezierLines = bevelObject.getScaledBeziers();
List<BezierLine> curveLines = curve.beziers;
if (bevelBezierLines.size() == 0 || curveLines.size() == 0) {
return null;
}
CurvesTemporalMesh result = new CurvesTemporalMesh(blenderContext);
for (BezierLine curveLine : curveLines) {
Vector3f[] curveLineVertices = curveLine.getVertices(bevelStart, bevelEnd);
for (BezierLine bevelBezierLine : bevelBezierLines) {
CurvesTemporalMesh partResult = new CurvesTemporalMesh(blenderContext);
Vector3f[] bevelLineVertices = bevelBezierLine.getVertices();
List<Vector3f[]> bevels = new ArrayList<Vector3f[]>();
Vector3f[] bevelPoints = curvesHelper.transformToFirstLineOfBevelPoints(bevelLineVertices, curveLineVertices[0], curveLineVertices[1]);
bevels.add(bevelPoints);
for (int i = 1; i < curveLineVertices.length - 1; ++i) {
bevelPoints = curvesHelper.transformBevel(bevelPoints, curveLineVertices[i - 1], curveLineVertices[i], curveLineVertices[i + 1]);
bevels.add(bevelPoints);
}
bevelPoints = curvesHelper.transformBevel(bevelPoints, curveLineVertices[curveLineVertices.length - 2], curveLineVertices[curveLineVertices.length - 1], null);
bevels.add(bevelPoints);
Vector3f subtractResult = new Vector3f();
if (bevels.size() > 2) {
// changing the first and last bevel so that they are parallel to their neighbours (blender works this way)
// notice this implicates that the distances of every corresponding point in the two bevels must be identical and
// equal to the distance between the points on curve that define the bevel position
// so instead doing complicated rotations on each point we will simply properly translate each of them
int[][] pointIndexes = new int[][] { { 0, 1 }, { curveLineVertices.length - 1, curveLineVertices.length - 2 } };
for (int[] indexes : pointIndexes) {
float distance = curveLineVertices[indexes[1]].subtract(curveLineVertices[indexes[0]], subtractResult).length();
Vector3f[] bevel = bevels.get(indexes[0]);
Vector3f[] nextBevel = bevels.get(indexes[1]);
for (int i = 0; i < bevel.length; ++i) {
float d = bevel[i].subtract(nextBevel[i], subtractResult).length();
subtractResult.normalizeLocal().multLocal(distance - d);
bevel[i].addLocal(subtractResult);
}
}
}
if (taperObject != null) {
float curveLength = curveLine.getLength(), lengthAlongCurve = bevelStart;
for (int i = 0; i < curveLineVertices.length; ++i) {
if (i > 0) {
lengthAlongCurve += curveLineVertices[i].subtract(curveLineVertices[i - 1], subtractResult).length();
}
float taperScale = -taperObject.getValueAlongCurve(lengthAlongCurve / curveLength).z * taperObject.scale.z;
if (taperScale != 1) {
this.applyScale(bevels.get(i), curveLineVertices[i], taperScale);
}
}
}
// adding vertices to the part result
for (Vector3f[] bevel : bevels) {
for (Vector3f d : bevel) {
partResult.getVertices().add(d);
}
}
// preparing faces for the part result (each face is a quad)
int bevelVertCount = bevelPoints.length;
for (int i = 0; i < bevels.size() - 1; ++i) {
for (int j = 0; j < bevelVertCount - 1; ++j) {
Integer[] indexes = new Integer[] { i * bevelVertCount + j + 1, (i + 1) * bevelVertCount + j + 1, (i + 1) * bevelVertCount + j, i * bevelVertCount + j };
partResult.getFaces().add(new Face(indexes, curveLine.isSmooth(), curveLine.getMaterialNumber(), null, null, partResult));
partResult.getEdges().add(new Edge(indexes[0], indexes[1], 0, true, partResult));
partResult.getEdges().add(new Edge(indexes[1], indexes[2], 0, true, partResult));
partResult.getEdges().add(new Edge(indexes[2], indexes[3], 0, true, partResult));
partResult.getEdges().add(new Edge(indexes[3], indexes[0], 0, true, partResult));
}
if (bevelBezierLine.isCyclic()) {
int j = bevelVertCount - 1;
Integer[] indexes = new Integer[] { i * bevelVertCount, (i + 1) * bevelVertCount, (i + 1) * bevelVertCount + j, i * bevelVertCount + j };
partResult.getFaces().add(new Face(indexes, curveLine.isSmooth(), curveLine.getMaterialNumber(), null, null, partResult));
partResult.getEdges().add(new Edge(indexes[0], indexes[1], 0, true, partResult));
partResult.getEdges().add(new Edge(indexes[1], indexes[2], 0, true, partResult));
partResult.getEdges().add(new Edge(indexes[2], indexes[3], 0, true, partResult));
partResult.getEdges().add(new Edge(indexes[3], indexes[0], 0, true, partResult));
}
}
partResult.generateNormals();
if (fillCaps) {// caps in blender behave as if they weren't affected by the smooth factor
// START CAP
Vector3f[] cap = bevels.get(0);
List<Integer> capIndexes = new ArrayList<Integer>(cap.length);
Vector3f capNormal = curveLineVertices[0].subtract(curveLineVertices[1]).normalizeLocal();
for (int i = 0; i < cap.length; ++i) {
capIndexes.add(partResult.getVertices().size());
partResult.getVertices().add(cap[i]);
partResult.getNormals().add(capNormal);
}
Collections.reverse(capIndexes);// the indexes ned to be reversed for the face to have fron face outside the beveled line
partResult.getFaces().add(new Face(capIndexes.toArray(new Integer[capIndexes.size()]), false, curveLine.getMaterialNumber(), null, null, partResult));
for (int i = 1; i < capIndexes.size(); ++i) {
partResult.getEdges().add(new Edge(capIndexes.get(i - 1), capIndexes.get(i), 0, true, partResult));
}
// END CAP
cap = bevels.get(bevels.size() - 1);
capIndexes.clear();
capNormal = curveLineVertices[curveLineVertices.length - 1].subtract(curveLineVertices[curveLineVertices.length - 2]).normalizeLocal();
for (int i = 0; i < cap.length; ++i) {
capIndexes.add(partResult.getVertices().size());
partResult.getVertices().add(cap[i]);
partResult.getNormals().add(capNormal);
}
partResult.getFaces().add(new Face(capIndexes.toArray(new Integer[capIndexes.size()]), false, curveLine.getMaterialNumber(), null, null, partResult));
for (int i = 1; i < capIndexes.size(); ++i) {
partResult.getEdges().add(new Edge(capIndexes.get(i - 1), capIndexes.get(i), 0, true, partResult));
}
}
result.append(partResult);
}
}
return result;
}
/**
* The method generates normals for the curve. If any normals were already stored they are discarded.
*/
private void generateNormals() {
Map<Integer, Vector3f> normalMap = new TreeMap<Integer, Vector3f>();
for (Face face : faces) {
// the first 3 verts are enough here (all faces are triangles except for the caps, but those are fully flat anyway)
int index1 = face.getIndexes().get(0);
int index2 = face.getIndexes().get(1);
int index3 = face.getIndexes().get(2);
Vector3f n = FastMath.computeNormal(vertices.get(index1), vertices.get(index2), vertices.get(index3));
for (int index : face.getIndexes()) {
Vector3f normal = normalMap.get(index);
if (normal == null) {
normalMap.put(index, n.clone());
} else {
normal.addLocal(n).normalizeLocal();
}
}
}
normals.clear();
Collections.addAll(normals, new Vector3f[normalMap.size()]);
for (Entry<Integer, Vector3f> entry : normalMap.entrySet()) {
normals.set(entry.getKey(), entry.getValue());
}
}
/**
* the method applies scale for the given bevel points. The points table is
* being modified so expect your result there.
*
* @param points
* the bevel points
* @param centerPoint
* the center point of the bevel
* @param scale
* the scale to be applied
*/
private void applyScale(Vector3f[] points, Vector3f centerPoint, float scale) {
Vector3f taperScaleVector = new Vector3f();
for (Vector3f p : points) {
taperScaleVector.set(centerPoint).subtractLocal(p).multLocal(1 - scale);
p.addLocal(taperScaleVector);
}
}
/**
* A helper class that represents a single bezier line. It consists of Edge's and allows to
* get a subline of a length of the line.
*
* @author Marcin Roguski (Kaelthas)
*/
public static class BezierLine {
/** The edges of the bezier line. */
private Vector3f[] vertices;
/** The material number of the line. */
private int materialNumber;
/** Indicates if the line is smooth of flat. */
private boolean smooth;
/** The length of the line. */
private float length;
/** Indicates if the current line is cyclic or not. */
private boolean cyclic;
public BezierLine(Vector3f[] vertices, int materialNumber, boolean smooth, boolean cyclik) {
this.vertices = vertices;
this.materialNumber = materialNumber;
this.smooth = smooth;
cyclic = cyclik;
this.recomputeLength();
}
public BezierLine scale(Vector3f scale) {
BezierLine result = new BezierLine(vertices, materialNumber, smooth, cyclic);
result.vertices = new Vector3f[vertices.length];
for (int i = 0; i < vertices.length; ++i) {
result.vertices[i] = vertices[i].mult(scale);
}
result.recomputeLength();
return result;
}
public void removeLastVertex() {
Vector3f[] newVertices = new Vector3f[vertices.length - 1];
for (int i = 0; i < vertices.length - 1; ++i) {
newVertices[i] = vertices[i];
}
vertices = newVertices;
this.recomputeLength();
}
private void recomputeLength() {
length = 0;
for (int i = 1; i < vertices.length; ++i) {
length += vertices[i - 1].distance(vertices[i]);
}
if (cyclic) {
// if the first vertex is repeated at the end the distance will be = 0 so it won't affect the result, and if it is not repeated
// then it is necessary to add the length between the last and the first vertex
length += vertices[vertices.length - 1].distance(vertices[0]);
}
}
public Vector3f[] getVertices() {
return this.getVertices(0, 1);
}
public Vector3f[] getVertices(float startSlice, float endSlice) {
if (startSlice == 0 && endSlice == 1) {
return vertices;
}
List<Vector3f> result = new ArrayList<Vector3f>();
float length = this.getLength(), temp = 0;
float startSliceLength = length * startSlice;
float endSliceLength = length * endSlice;
int index = 1;
if (startSlice > 0) {
while (temp < startSliceLength) {
Vector3f v1 = vertices[index - 1];
Vector3f v2 = vertices[index++];
float edgeLength = v1.distance(v2);
temp += edgeLength;
if (temp == startSliceLength) {
result.add(v2);
} else if (temp > startSliceLength) {
result.add(v1.subtract(v2).normalizeLocal().multLocal(temp - startSliceLength).addLocal(v2));
}
}
}
if (endSlice < 1) {
if (index == vertices.length) {
Vector3f v1 = vertices[vertices.length - 2];
Vector3f v2 = vertices[vertices.length - 1];
result.add(v1.subtract(v2).normalizeLocal().multLocal(length - endSliceLength).addLocal(v2));
} else {
for (int i = index; i < vertices.length && temp < endSliceLength; ++i) {
Vector3f v1 = vertices[index - 1];
Vector3f v2 = vertices[index++];
temp += v1.distance(v2);
if (temp == endSliceLength) {
result.add(v2);
} else if (temp > endSliceLength) {
result.add(v1.subtract(v2).normalizeLocal().multLocal(temp - startSliceLength).addLocal(v2));
}
}
}
} else {
result.addAll(Arrays.asList(Arrays.copyOfRange(vertices, index, vertices.length)));
}
return result.toArray(new Vector3f[result.size()]);
}
/**
* The method computes the value of a point at the certain relational distance from its beginning.
* @param alongRatio
* the relative distance along the curve; should be a value between 0 and 1 inclusive;
* if the value exceeds the boundaries it is truncated to them
* @return computed value along the curve
*/
public Vector3f getValueAlongCurve(float alongRatio) {
alongRatio = FastMath.clamp(alongRatio, 0, 1);
Vector3f result = new Vector3f();
float probeLength = this.getLength() * alongRatio;
float length = 0;
for (int i = 1; i < vertices.length; ++i) {
float edgeLength = vertices[i].distance(vertices[i - 1]);
if (length + edgeLength > probeLength) {
float ratioAlongEdge = (probeLength - length) / edgeLength;
return FastMath.interpolateLinear(ratioAlongEdge, vertices[i - 1], vertices[i]);
} else if (length + edgeLength == probeLength) {
return vertices[i];
}
length += edgeLength;
}
return result;
}
/**
* @return the material number of this bezier line
*/
public int getMaterialNumber() {
return materialNumber;
}
/**
* @return indicates if the line is smooth of flat
*/
public boolean isSmooth() {
return smooth;
}
/**
* @return the length of this bezier line
*/
public float getLength() {
return length;
}
/**
* @return indicates if the current line is cyclic or not
*/
public boolean isCyclic() {
return cyclic;
}
}
}

View File

@ -1,77 +0,0 @@
/*
* Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.file;
/**
* This exception is thrown when blend file data is somehow invalid.
* @author Marcin Roguski
*/
public class BlenderFileException extends Exception {
private static final long serialVersionUID = 7573482836437866767L;
/**
* Constructor. Creates an exception with no description.
*/
public BlenderFileException() {
// this constructor has no message
}
/**
* Constructor. Creates an exception containing the given message.
* @param message
* the message describing the problem that occurred
*/
public BlenderFileException(String message) {
super(message);
}
/**
* Constructor. Creates an exception that is based upon other thrown object. It contains the whole stacktrace then.
* @param throwable
* an exception/error that occurred
*/
public BlenderFileException(Throwable throwable) {
super(throwable);
}
/**
* Constructor. Creates an exception with both a message and stacktrace.
* @param message
* the message describing the problem that occurred
* @param throwable
* an exception/error that occurred
*/
public BlenderFileException(String message, Throwable throwable) {
super(message, throwable);
}
}

View File

@ -1,371 +0,0 @@
/*
* Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.file;
import java.io.BufferedInputStream;
import java.io.ByteArrayInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.util.logging.Logger;
import java.util.zip.GZIPInputStream;
/**
* An input stream with random access to data.
* @author Marcin Roguski
*/
public class BlenderInputStream extends InputStream {
private static final Logger LOGGER = Logger.getLogger(BlenderInputStream.class.getName());
/** The default size of the blender buffer. */
private static final int DEFAULT_BUFFER_SIZE = 1048576; // 1MB
/**
* Size of a pointer; all pointers in the file are stored in this format. '_' means 4 bytes and '-' means 8 bytes.
*/
private int pointerSize;
/**
* Type of byte ordering used; 'v' means little endian and 'V' means big endian.
*/
private char endianess;
/** Version of Blender the file was created in; '248' means version 2.48. */
private String versionNumber;
/** The buffer we store the read data to. */
protected byte[] cachedBuffer;
/** The total size of the stored data. */
protected int size;
/** The current position of the read cursor. */
protected int position;
/**
* Constructor. The input stream is stored and used to read data.
* @param inputStream
* the stream we read data from
* @throws BlenderFileException
* this exception is thrown if the file header has some invalid data
*/
public BlenderInputStream(InputStream inputStream) throws BlenderFileException {
// the size value will canche while reading the file; the available() method cannot be counted on
try {
size = inputStream.available();
} catch (IOException e) {
size = 0;
}
if (size <= 0) {
size = BlenderInputStream.DEFAULT_BUFFER_SIZE;
}
// buffered input stream is used here for much faster file reading
BufferedInputStream bufferedInputStream;
if (inputStream instanceof BufferedInputStream) {
bufferedInputStream = (BufferedInputStream) inputStream;
} else {
bufferedInputStream = new BufferedInputStream(inputStream);
}
try {
this.readStreamToCache(bufferedInputStream);
} catch (IOException e) {
throw new BlenderFileException("Problems occurred while caching the file!", e);
} finally {
try {
inputStream.close();
} catch (IOException e) {
LOGGER.warning("Unable to close stream with blender file.");
}
}
try {
this.readFileHeader();
} catch (BlenderFileException e) {// the file might be packed, don't panic, try one more time ;)
this.decompressFile();
position = 0;
this.readFileHeader();
}
}
/**
* This method reads the whole stream into a buffer.
* @param inputStream
* the stream to read the file data from
* @throws IOException
* an exception is thrown when data read from the stream is invalid or there are problems with i/o
* operations
*/
private void readStreamToCache(InputStream inputStream) throws IOException {
int data = inputStream.read();
cachedBuffer = new byte[size];
size = 0;// this will count the actual size
while (data != -1) {
if (size >= cachedBuffer.length) {// widen the cached array
byte[] newBuffer = new byte[cachedBuffer.length + (cachedBuffer.length >> 1)];
System.arraycopy(cachedBuffer, 0, newBuffer, 0, cachedBuffer.length);
cachedBuffer = newBuffer;
}
cachedBuffer[size++] = (byte) data;
data = inputStream.read();
}
}
/**
* This method is used when the blender file is gzipped. It decompresses the data and stores it back into the
* cachedBuffer field.
*/
private void decompressFile() {
GZIPInputStream gis = null;
try {
gis = new GZIPInputStream(new ByteArrayInputStream(cachedBuffer));
this.readStreamToCache(gis);
} catch (IOException e) {
throw new IllegalStateException("IO errors occurred where they should NOT! " + "The data is already buffered at this point!", e);
} finally {
try {
if (gis != null) {
gis.close();
}
} catch (IOException e) {
LOGGER.warning(e.getMessage());
}
}
}
/**
* This method loads the header from the given stream during instance creation.
* @param inputStream
* the stream we read the header from
* @throws BlenderFileException
* this exception is thrown if the file header has some invalid data
*/
private void readFileHeader() throws BlenderFileException {
byte[] identifier = new byte[7];
int bytesRead = this.readBytes(identifier);
if (bytesRead != 7) {
throw new BlenderFileException("Error reading header identifier. Only " + bytesRead + " bytes read and there should be 7!");
}
String strIdentifier = new String(identifier);
if (!"BLENDER".equals(strIdentifier)) {
throw new BlenderFileException("Wrong file identifier: " + strIdentifier + "! Should be 'BLENDER'!");
}
char pointerSizeSign = (char) this.readByte();
if (pointerSizeSign == '-') {
pointerSize = 8;
} else if (pointerSizeSign == '_') {
pointerSize = 4;
} else {
throw new BlenderFileException("Invalid pointer size character! Should be '_' or '-' and there is: " + pointerSizeSign);
}
endianess = (char) this.readByte();
if (endianess != 'v' && endianess != 'V') {
throw new BlenderFileException("Unknown endianess value! 'v' or 'V' expected and found: " + endianess);
}
byte[] versionNumber = new byte[3];
bytesRead = this.readBytes(versionNumber);
if (bytesRead != 3) {
throw new BlenderFileException("Error reading version numberr. Only " + bytesRead + " bytes read and there should be 3!");
}
this.versionNumber = new String(versionNumber);
}
@Override
public int read() throws IOException {
return this.readByte();
}
/**
* This method reads 1 byte from the stream.
* It works just in the way the read method does.
* It just not throw an exception because at this moment the whole file
* is loaded into buffer, so no need for IOException to be thrown.
* @return a byte from the stream (1 bytes read)
*/
public int readByte() {
return cachedBuffer[position++] & 0xFF;
}
/**
* This method reads a bytes number big enough to fill the table.
* It does not throw exceptions so it is for internal use only.
* @param bytes
* an array to be filled with data
* @return number of read bytes (a length of array actually)
*/
private int readBytes(byte[] bytes) {
for (int i = 0; i < bytes.length; ++i) {
bytes[i] = (byte) this.readByte();
}
return bytes.length;
}
/**
* This method reads 2-byte number from the stream.
* @return a number from the stream (2 bytes read)
*/
public int readShort() {
int part1 = this.readByte();
int part2 = this.readByte();
if (endianess == 'v') {
return (part2 << 8) + part1;
} else {
return (part1 << 8) + part2;
}
}
/**
* This method reads 4-byte number from the stream.
* @return a number from the stream (4 bytes read)
*/
public int readInt() {
int part1 = this.readByte();
int part2 = this.readByte();
int part3 = this.readByte();
int part4 = this.readByte();
if (endianess == 'v') {
return (part4 << 24) + (part3 << 16) + (part2 << 8) + part1;
} else {
return (part1 << 24) + (part2 << 16) + (part3 << 8) + part4;
}
}
/**
* This method reads 4-byte floating point number (float) from the stream.
* @return a number from the stream (4 bytes read)
*/
public float readFloat() {
int intValue = this.readInt();
return Float.intBitsToFloat(intValue);
}
/**
* This method reads 8-byte number from the stream.
* @return a number from the stream (8 bytes read)
*/
public long readLong() {
long part1 = this.readInt();
long part2 = this.readInt();
long result = -1;
if (endianess == 'v') {
result = part2 << 32 | part1;
} else {
result = part1 << 32 | part2;
}
return result;
}
/**
* This method reads 8-byte floating point number (double) from the stream.
* @return a number from the stream (8 bytes read)
*/
public double readDouble() {
long longValue = this.readLong();
return Double.longBitsToDouble(longValue);
}
/**
* This method reads the pointer value. Depending on the pointer size defined in the header, the stream reads either
* 4 or 8 bytes of data.
* @return the pointer value
*/
public long readPointer() {
if (pointerSize == 4) {
return this.readInt();
}
return this.readLong();
}
/**
* This method reads the string. It assumes the string is terminated with zero in the stream.
* @return the string read from the stream
*/
public String readString() {
StringBuilder stringBuilder = new StringBuilder();
int data = this.readByte();
while (data != 0) {
stringBuilder.append((char) data);
data = this.readByte();
}
return stringBuilder.toString();
}
/**
* This method sets the current position of the read cursor.
* @param position
* the position of the read cursor
*/
public void setPosition(int position) {
this.position = position;
}
/**
* This method returns the position of the read cursor.
* @return the position of the read cursor
*/
public int getPosition() {
return position;
}
/**
* This method returns the blender version number where the file was created.
* @return blender version number
*/
public String getVersionNumber() {
return versionNumber;
}
/**
* This method returns the size of the pointer.
* @return the size of the pointer
*/
public int getPointerSize() {
return pointerSize;
}
/**
* This method aligns cursor position forward to a given amount of bytes.
* @param bytesAmount
* the byte amount to which we aligh the cursor
*/
public void alignPosition(int bytesAmount) {
if (bytesAmount <= 0) {
throw new IllegalArgumentException("Alignment byte number shoulf be positivbe!");
}
long move = position % bytesAmount;
if (move > 0) {
position += bytesAmount - move;
}
}
@Override
public void close() throws IOException {
// this method is unimplemented because some loaders (ie. TGALoader) tend close the stream given from the outside
// because the images can be stored directly in the blender file then this stream is properly positioned and given to the loader
// to read the image file, that is why we do not want it to be closed before the reading is done
// and anyway this stream is only a cached buffer, so it does not hold any open connection to anything
}
}

View File

@ -1,203 +0,0 @@
/*
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.file;
import com.jme3.scene.plugins.blender.BlenderContext;
import java.util.HashMap;
import java.util.Map;
/**
* The data block containing the description of the file.
* @author Marcin Roguski (Kaelthas)
*/
public class DnaBlockData {
private static final int SDNA_ID = 'S' << 24 | 'D' << 16 | 'N' << 8 | 'A'; // SDNA
private static final int NAME_ID = 'N' << 24 | 'A' << 16 | 'M' << 8 | 'E'; // NAME
private static final int TYPE_ID = 'T' << 24 | 'Y' << 16 | 'P' << 8 | 'E'; // TYPE
private static final int TLEN_ID = 'T' << 24 | 'L' << 16 | 'E' << 8 | 'N'; // TLEN
private static final int STRC_ID = 'S' << 24 | 'T' << 16 | 'R' << 8 | 'C'; // STRC
/** Structures available inside the file. */
private final Structure[] structures;
/** A map that helps finding a structure by type. */
private final Map<String, Structure> structuresMap;
/**
* Constructor. Loads the block from the given stream during instance creation.
* @param inputStream
* the stream we read the block from
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this exception is throw if the blend file is invalid or somehow corrupted
*/
public DnaBlockData(BlenderInputStream inputStream, BlenderContext blenderContext) throws BlenderFileException {
int identifier;
// reading 'SDNA' identifier
identifier = inputStream.readByte() << 24 | inputStream.readByte() << 16 | inputStream.readByte() << 8 | inputStream.readByte();
if (identifier != SDNA_ID) {
throw new BlenderFileException("Invalid identifier! '" + this.toString(SDNA_ID) + "' expected and found: " + this.toString(identifier));
}
// reading names
identifier = inputStream.readByte() << 24 | inputStream.readByte() << 16 | inputStream.readByte() << 8 | inputStream.readByte();
if (identifier != NAME_ID) {
throw new BlenderFileException("Invalid identifier! '" + this.toString(NAME_ID) + "' expected and found: " + this.toString(identifier));
}
int amount = inputStream.readInt();
if (amount <= 0) {
throw new BlenderFileException("The names amount number should be positive!");
}
String[] names = new String[amount];
for (int i = 0; i < amount; ++i) {
names[i] = inputStream.readString();
}
// reading types
inputStream.alignPosition(4);
identifier = inputStream.readByte() << 24 | inputStream.readByte() << 16 | inputStream.readByte() << 8 | inputStream.readByte();
if (identifier != TYPE_ID) {
throw new BlenderFileException("Invalid identifier! '" + this.toString(TYPE_ID) + "' expected and found: " + this.toString(identifier));
}
amount = inputStream.readInt();
if (amount <= 0) {
throw new BlenderFileException("The types amount number should be positive!");
}
String[] types = new String[amount];
for (int i = 0; i < amount; ++i) {
types[i] = inputStream.readString();
}
// reading lengths
inputStream.alignPosition(4);
identifier = inputStream.readByte() << 24 | inputStream.readByte() << 16 | inputStream.readByte() << 8 | inputStream.readByte();
if (identifier != TLEN_ID) {
throw new BlenderFileException("Invalid identifier! '" + this.toString(TLEN_ID) + "' expected and found: " + this.toString(identifier));
}
int[] lengths = new int[amount];// theamount is the same as int types
for (int i = 0; i < amount; ++i) {
lengths[i] = inputStream.readShort();
}
// reading structures
inputStream.alignPosition(4);
identifier = inputStream.readByte() << 24 | inputStream.readByte() << 16 | inputStream.readByte() << 8 | inputStream.readByte();
if (identifier != STRC_ID) {
throw new BlenderFileException("Invalid identifier! '" + this.toString(STRC_ID) + "' expected and found: " + this.toString(identifier));
}
amount = inputStream.readInt();
if (amount <= 0) {
throw new BlenderFileException("The structures amount number should be positive!");
}
structures = new Structure[amount];
structuresMap = new HashMap<String, Structure>(amount);
for (int i = 0; i < amount; ++i) {
structures[i] = new Structure(inputStream, names, types, blenderContext);
if (structuresMap.containsKey(structures[i].getType())) {
throw new BlenderFileException("Blend file seems to be corrupted! The type " + structures[i].getType() + " is defined twice!");
}
structuresMap.put(structures[i].getType(), structures[i]);
}
}
/**
* This method returns the amount of the structures.
* @return the amount of the structures
*/
public int getStructuresCount() {
return structures.length;
}
/**
* This method returns the structure of the given index.
* @param index
* the index of the structure
* @return the structure of the given index
*/
public Structure getStructure(int index) {
try {
return (Structure) structures[index].clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Structure should be clonable!!!", e);
}
}
/**
* This method returns a structure of the given name. If the name does not exists then null is returned.
* @param name
* the name of the structure
* @return the required structure or null if the given name is inapropriate
*/
public Structure getStructure(String name) {
try {
return (Structure) structuresMap.get(name).clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException(e.getMessage(), e);
}
}
/**
* This method indicates if the structure of the given name exists.
* @param name
* the name of the structure
* @return true if the structure exists and false otherwise
*/
public boolean hasStructure(String name) {
return structuresMap.containsKey(name);
}
/**
* This method converts the given identifier code to string.
* @param code
* the code that is to be converted
* @return the string value of the identifier
*/
private String toString(int code) {
char c1 = (char) ((code & 0xFF000000) >> 24);
char c2 = (char) ((code & 0xFF0000) >> 16);
char c3 = (char) ((code & 0xFF00) >> 8);
char c4 = (char) (code & 0xFF);
return String.valueOf(c1) + c2 + c3 + c4;
}
@Override
public String toString() {
StringBuilder stringBuilder = new StringBuilder("=============== ").append(SDNA_ID).append('\n');
for (Structure structure : structures) {
stringBuilder.append(structure.toString()).append('\n');
}
return stringBuilder.append("===============").toString();
}
}

View File

@ -1,135 +0,0 @@
/*
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.file;
/**
* An array that can be dynamically modified
* @author Marcin Roguski
* @param <T>
* the type of stored data in the array
*/
public class DynamicArray<T> implements Cloneable {
/** An array object that holds the required data. */
private T[] array;
/**
* This table holds the sizes of dimensions of the dynamic table. Its length specifies the table dimension or a
* pointer level. For example: if tableSizes.length == 3 then it either specifies a dynamic table of fixed lengths:
* dynTable[a][b][c], where a,b,c are stored in the tableSizes table.
*/
private int[] tableSizes;
/**
* Constructor. Builds an empty array of the specified sizes.
* @param tableSizes
* the sizes of the table
* @throws IllegalArgumentException
* an exception is thrown if one of the sizes is not a positive number
*/
public DynamicArray(int[] tableSizes, T[] data) {
this.tableSizes = tableSizes;
int totalSize = 1;
for (int size : tableSizes) {
if (size <= 0) {
throw new IllegalArgumentException("The size of the table must be positive!");
}
totalSize *= size;
}
if (totalSize != data.length) {
throw new IllegalArgumentException("The size of the table does not match the size of the given data!");
}
this.array = data;
}
@Override
public Object clone() throws CloneNotSupportedException {
return super.clone();
}
/**
* This method returns a value on the specified position. The dimension of the table is not taken into
* consideration.
* @param position
* the position of the data
* @return required data
*/
public T get(int position) {
return array[position];
}
/**
* This method returns a value on the specified position in multidimensional array. Be careful not to exceed the
* table boundaries. Check the table's dimension first.
* @param position
* the position of the data indices of data position
* @return required data required data
*/
public T get(int... position) {
if (position.length != tableSizes.length) {
throw new ArrayIndexOutOfBoundsException("The table accepts " + tableSizes.length + " indexing number(s)!");
}
int index = 0;
for (int i = 0; i < position.length - 1; ++i) {
index += position[i] * tableSizes[i + 1];
}
index += position[position.length - 1];
return array[index];
}
/**
* This method returns the total amount of data stored in the array.
* @return the total amount of data stored in the array
*/
public int getTotalSize() {
return array.length;
}
@Override
public String toString() {
StringBuilder result = new StringBuilder();
if (array instanceof Character[]) {// in case of character array we convert it to String
for (int i = 0; i < array.length && (Character) array[i] != '\0'; ++i) {// strings are terminater with '0'
result.append(array[i]);
}
} else {
result.append('[');
for (int i = 0; i < array.length; ++i) {
result.append(array[i].toString());
if (i + 1 < array.length) {
result.append(',');
}
}
result.append(']');
}
return result.toString();
}
}

View File

@ -1,327 +0,0 @@
package com.jme3.scene.plugins.blender.file;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.Structure.DataType;
import java.util.ArrayList;
import java.util.List;
/**
* This class represents a single field in the structure. It can be either a primitive type or a table or a reference to
* another structure.
* @author Marcin Roguski
*/
/* package */
class Field implements Cloneable {
private static final int NAME_LENGTH = 24;
private static final int TYPE_LENGTH = 16;
/** The blender context. */
public BlenderContext blenderContext;
/** The type of the field. */
public String type;
/** The name of the field. */
public String name;
/** The value of the field. Filled during data reading. */
public Object value;
/** This variable indicates the level of the pointer. */
public int pointerLevel;
/**
* This variable determines the sizes of the array. If the value is null then the field is not an array.
*/
public int[] tableSizes;
/** This variable indicates if the field is a function pointer. */
public boolean function;
/**
* Constructor. Saves the field data and parses its name.
* @param name
* the name of the field
* @param type
* the type of the field
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this exception is thrown if the names contain errors
*/
public Field(String name, String type, BlenderContext blenderContext) throws BlenderFileException {
this.type = type;
this.blenderContext = blenderContext;
this.parseField(new StringBuilder(name));
}
/**
* Copy constructor. Used in clone method. Copying is not full. The value in the new object is not set so that we
* have a clean empty copy of the field to fill with data.
* @param field
* the object that we copy
*/
private Field(Field field) {
type = field.type;
name = field.name;
blenderContext = field.blenderContext;
pointerLevel = field.pointerLevel;
if (field.tableSizes != null) {
tableSizes = field.tableSizes.clone();
}
function = field.function;
}
@Override
public Object clone() throws CloneNotSupportedException {
return new Field(this);
}
/**
* This method fills the field with data read from the input stream.
* @param blenderInputStream
* the stream we read data from
* @throws BlenderFileException
* an exception is thrown when the blend file is somehow invalid or corrupted
*/
public void fill(BlenderInputStream blenderInputStream) throws BlenderFileException {
int dataToRead = 1;
if (tableSizes != null && tableSizes.length > 0) {
for (int size : tableSizes) {
if (size <= 0) {
throw new BlenderFileException("The field " + name + " has invalid table size: " + size);
}
dataToRead *= size;
}
}
DataType dataType = pointerLevel == 0 ? DataType.getDataType(type, blenderContext) : DataType.POINTER;
switch (dataType) {
case POINTER:
if (dataToRead == 1) {
Pointer pointer = new Pointer(pointerLevel, function, blenderContext);
pointer.fill(blenderInputStream);
value = pointer;
} else {
Pointer[] data = new Pointer[dataToRead];
for (int i = 0; i < dataToRead; ++i) {
Pointer pointer = new Pointer(pointerLevel, function, blenderContext);
pointer.fill(blenderInputStream);
data[i] = pointer;
}
value = new DynamicArray<Pointer>(tableSizes, data);
}
break;
case CHARACTER:
// character is also stored as a number, because sometimes the new blender version uses
// other number type instead of character as a field type
// and characters are very often used as byte number stores instead of real chars
if (dataToRead == 1) {
value = Byte.valueOf((byte) blenderInputStream.readByte());
} else {
Character[] data = new Character[dataToRead];
for (int i = 0; i < dataToRead; ++i) {
data[i] = Character.valueOf((char) blenderInputStream.readByte());
}
value = new DynamicArray<Character>(tableSizes, data);
}
break;
case SHORT:
if (dataToRead == 1) {
value = Integer.valueOf(blenderInputStream.readShort());
} else {
Number[] data = new Number[dataToRead];
for (int i = 0; i < dataToRead; ++i) {
data[i] = Integer.valueOf(blenderInputStream.readShort());
}
value = new DynamicArray<Number>(tableSizes, data);
}
break;
case INTEGER:
if (dataToRead == 1) {
value = Integer.valueOf(blenderInputStream.readInt());
} else {
Number[] data = new Number[dataToRead];
for (int i = 0; i < dataToRead; ++i) {
data[i] = Integer.valueOf(blenderInputStream.readInt());
}
value = new DynamicArray<Number>(tableSizes, data);
}
break;
case LONG:
if (dataToRead == 1) {
value = Long.valueOf(blenderInputStream.readLong());
} else {
Number[] data = new Number[dataToRead];
for (int i = 0; i < dataToRead; ++i) {
data[i] = Long.valueOf(blenderInputStream.readLong());
}
value = new DynamicArray<Number>(tableSizes, data);
}
break;
case FLOAT:
if (dataToRead == 1) {
value = Float.valueOf(blenderInputStream.readFloat());
} else {
Number[] data = new Number[dataToRead];
for (int i = 0; i < dataToRead; ++i) {
data[i] = Float.valueOf(blenderInputStream.readFloat());
}
value = new DynamicArray<Number>(tableSizes, data);
}
break;
case DOUBLE:
if (dataToRead == 1) {
value = Double.valueOf(blenderInputStream.readDouble());
} else {
Number[] data = new Number[dataToRead];
for (int i = 0; i < dataToRead; ++i) {
data[i] = Double.valueOf(blenderInputStream.readDouble());
}
value = new DynamicArray<Number>(tableSizes, data);
}
break;
case VOID:
break;
case STRUCTURE:
if (dataToRead == 1) {
Structure structure = blenderContext.getDnaBlockData().getStructure(type);
structure.fill(blenderContext.getInputStream());
value = structure;
} else {
Structure[] data = new Structure[dataToRead];
for (int i = 0; i < dataToRead; ++i) {
Structure structure = blenderContext.getDnaBlockData().getStructure(type);
structure.fill(blenderContext.getInputStream());
data[i] = structure;
}
value = new DynamicArray<Structure>(tableSizes, data);
}
break;
default:
throw new IllegalStateException("Unimplemented filling of type: " + type);
}
}
/**
* This method parses the field name to determine how the field should be used.
* @param nameBuilder
* the name of the field (given as StringBuilder)
* @throws BlenderFileException
* this exception is thrown if the names contain errors
*/
private void parseField(StringBuilder nameBuilder) throws BlenderFileException {
this.removeWhitespaces(nameBuilder);
// veryfying if the name is a pointer
int pointerIndex = nameBuilder.indexOf("*");
while (pointerIndex >= 0) {
++pointerLevel;
nameBuilder.deleteCharAt(pointerIndex);
pointerIndex = nameBuilder.indexOf("*");
}
// veryfying if the name is a function pointer
if (nameBuilder.indexOf("(") >= 0) {
function = true;
this.removeCharacter(nameBuilder, '(');
this.removeCharacter(nameBuilder, ')');
} else {
// veryfying if the name is a table
int tableStartIndex = 0;
List<Integer> lengths = new ArrayList<Integer>(3);// 3 dimensions will be enough in most cases
do {
tableStartIndex = nameBuilder.indexOf("[");
if (tableStartIndex > 0) {
int tableStopIndex = nameBuilder.indexOf("]");
if (tableStopIndex < 0) {
throw new BlenderFileException("Invalid structure name: " + name);
}
try {
lengths.add(Integer.valueOf(nameBuilder.substring(tableStartIndex + 1, tableStopIndex)));
} catch (NumberFormatException e) {
throw new BlenderFileException("Invalid structure name caused by invalid table length: " + name, e);
}
nameBuilder.delete(tableStartIndex, tableStopIndex + 1);
}
} while (tableStartIndex > 0);
if (!lengths.isEmpty()) {
tableSizes = new int[lengths.size()];
for (int i = 0; i < tableSizes.length; ++i) {
tableSizes[i] = lengths.get(i).intValue();
}
}
}
name = nameBuilder.toString();
}
/**
* This method removes the required character from the text.
* @param text
* the text we remove characters from
* @param toRemove
* the character to be removed
*/
private void removeCharacter(StringBuilder text, char toRemove) {
for (int i = 0; i < text.length(); ++i) {
if (text.charAt(i) == toRemove) {
text.deleteCharAt(i);
--i;
}
}
}
/**
* This method removes all whitespace from the text.
* @param text
* the text we remove whitespace from
*/
private void removeWhitespaces(StringBuilder text) {
for (int i = 0; i < text.length(); ++i) {
if (Character.isWhitespace(text.charAt(i))) {
text.deleteCharAt(i);
--i;
}
}
}
/**
* This method builds the full name of the field (with function, pointer and table indications).
* @return the full name of the field
*/
/*package*/ String getFullName() {
StringBuilder result = new StringBuilder();
if (function) {
result.append('(');
}
for (int i = 0; i < pointerLevel; ++i) {
result.append('*');
}
result.append(name);
if (tableSizes != null) {
for (int i = 0; i < tableSizes.length; ++i) {
result.append('[').append(tableSizes[i]).append(']');
}
}
if (function) {
result.append(")()");
}
return result.toString();
}
@Override
public String toString() {
StringBuilder result = new StringBuilder();
result.append(this.getFullName());
// insert appropriate number of spaces to format the output corrently
int nameLength = result.length();
result.append(' ');// at least one space is a must
for (int i = 1; i < NAME_LENGTH - nameLength; ++i) {// we start from i=1 because one space is already added
result.append(' ');
}
result.append(type);
nameLength = result.length();
for (int i = 0; i < NAME_LENGTH + TYPE_LENGTH - nameLength; ++i) {
result.append(' ');
}
if (value instanceof Character) {
result.append(" = ").append((int) ((Character) value).charValue());
} else {
result.append(" = ").append(value != null ? value.toString() : "null");
}
return result.toString();
}
}

View File

@ -1,213 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.file;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.scene.plugins.blender.BlenderContext;
/**
* A class that holds the header data of a file block. The file block itself is not implemented. This class holds its
* start position in the stream and using this the structure can fill itself with the proper data.
* @author Marcin Roguski
*/
public class FileBlockHeader {
private static final Logger LOGGER = Logger.getLogger(FileBlockHeader.class.getName());
/** Identifier of the file-block [4 bytes]. */
private BlockCode code;
/** Total length of the data after the file-block-header [4 bytes]. */
private int size;
/**
* Memory address the structure was located when written to disk [4 or 8 bytes (defined in file header as a pointer
* size)].
*/
private long oldMemoryAddress;
/** Index of the SDNA structure [4 bytes]. */
private int sdnaIndex;
/** Number of structure located in this file-block [4 bytes]. */
private int count;
/** Start position of the block's data in the stream. */
private int blockPosition;
/**
* Constructor. Loads the block header from the given stream during instance creation.
* @param inputStream
* the stream we read the block header from
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this exception is thrown when the pointer size is neither 4 nor 8
*/
public FileBlockHeader(BlenderInputStream inputStream, BlenderContext blenderContext) throws BlenderFileException {
inputStream.alignPosition(4);
code = BlockCode.valueOf(inputStream.readByte() << 24 | inputStream.readByte() << 16 | inputStream.readByte() << 8 | inputStream.readByte());
size = inputStream.readInt();
oldMemoryAddress = inputStream.readPointer();
sdnaIndex = inputStream.readInt();
count = inputStream.readInt();
blockPosition = inputStream.getPosition();
if (BlockCode.BLOCK_DNA1 == code) {
blenderContext.setBlockData(new DnaBlockData(inputStream, blenderContext));
} else {
inputStream.setPosition(blockPosition + size);
blenderContext.addFileBlockHeader(Long.valueOf(oldMemoryAddress), this);
}
}
/**
* This method returns the structure described by the header filled with appropriate data.
* @param blenderContext
* the blender context
* @return structure filled with data
* @throws BlenderFileException
*/
public Structure getStructure(BlenderContext blenderContext) throws BlenderFileException {
blenderContext.getInputStream().setPosition(blockPosition);
Structure structure = blenderContext.getDnaBlockData().getStructure(sdnaIndex);
structure.fill(blenderContext.getInputStream());
return structure;
}
/**
* This method returns the code of this data block.
* @return the code of this data block
*/
public BlockCode getCode() {
return code;
}
/**
* This method returns the size of the data stored in this block.
* @return the size of the data stored in this block
*/
public int getSize() {
return size;
}
/**
* This method returns the sdna index.
* @return the sdna index
*/
public int getSdnaIndex() {
return sdnaIndex;
}
/**
* This data returns the number of structure stored in the data block after this header.
* @return the number of structure stored in the data block after this header
*/
public int getCount() {
return count;
}
/**
* This method returns the start position of the data block in the blend file stream.
* @return the start position of the data block
*/
public int getBlockPosition() {
return blockPosition;
}
/**
* This method indicates if the block is the last block in the file.
* @return true if this block is the last one in the file nad false otherwise
*/
public boolean isLastBlock() {
return BlockCode.BLOCK_ENDB == code;
}
/**
* This method indicates if the block is the SDNA block.
* @return true if this block is the SDNA block and false otherwise
*/
public boolean isDnaBlock() {
return BlockCode.BLOCK_DNA1 == code;
}
@Override
public String toString() {
return "FILE BLOCK HEADER [" + code.toString() + " : " + size + " : " + oldMemoryAddress + " : " + sdnaIndex + " : " + count + "]";
}
public static enum BlockCode {
BLOCK_ME00('M' << 24 | 'E' << 16), // mesh
BLOCK_CA00('C' << 24 | 'A' << 16), // camera
BLOCK_LA00('L' << 24 | 'A' << 16), // lamp
BLOCK_OB00('O' << 24 | 'B' << 16), // object
BLOCK_MA00('M' << 24 | 'A' << 16), // material
BLOCK_SC00('S' << 24 | 'C' << 16), // scene
BLOCK_WO00('W' << 24 | 'O' << 16), // world
BLOCK_TX00('T' << 24 | 'X' << 16), // texture
BLOCK_IP00('I' << 24 | 'P' << 16), // ipo
BLOCK_AC00('A' << 24 | 'C' << 16), // action
BLOCK_IM00('I' << 24 | 'M' << 16), // image
BLOCK_TE00('T' << 24 | 'E' << 16),
BLOCK_WM00('W' << 24 | 'M' << 16),
BLOCK_SR00('S' << 24 | 'R' << 16),
BLOCK_SN00('S' << 24 | 'N' << 16),
BLOCK_BR00('B' << 24 | 'R' << 16),
BLOCK_LS00('L' << 24 | 'S' << 16),
BLOCK_GR00('G' << 24 | 'R' << 16),
BLOCK_AR00('A' << 24 | 'R' << 16),
BLOCK_GLOB('G' << 24 | 'L' << 16 | 'O' << 8 | 'B'),
BLOCK_REND('R' << 24 | 'E' << 16 | 'N' << 8 | 'D'),
BLOCK_DATA('D' << 24 | 'A' << 16 | 'T' << 8 | 'A'),
BLOCK_DNA1('D' << 24 | 'N' << 16 | 'A' << 8 | '1'),
BLOCK_ENDB('E' << 24 | 'N' << 16 | 'D' << 8 | 'B'),
BLOCK_TEST('T' << 24 | 'E' << 16 | 'S' << 8 | 'T'),
BLOCK_UNKN(0);
private int code;
private BlockCode(int code) {
this.code = code;
}
public static BlockCode valueOf(int code) {
for (BlockCode blockCode : BlockCode.values()) {
if (blockCode.code == code) {
return blockCode;
}
}
byte[] codeBytes = new byte[] { (byte) (code >> 24 & 0xFF), (byte) (code >> 16 & 0xFF), (byte) (code >> 8 & 0xFF), (byte) (code & 0xFF) };
for (int i = 0; i < codeBytes.length; ++i) {
if (codeBytes[i] == 0) {
codeBytes[i] = '0';
}
}
LOGGER.log(Level.WARNING, "Unknown block header: {0}", new String(codeBytes));
return BLOCK_UNKN;
}
}
}

View File

@ -1,189 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.file;
import java.util.ArrayList;
import java.util.List;
import com.jme3.scene.plugins.blender.BlenderContext;
/**
* A class that represents a pointer of any level that can be stored in the file.
* @author Marcin Roguski
*/
public class Pointer {
/** The blender context. */
private BlenderContext blenderContext;
/** The level of the pointer. */
private int pointerLevel;
/** The address in file it points to. */
private long oldMemoryAddress;
/** This variable indicates if the field is a function pointer. */
public boolean function;
/**
* Constructr. Stores the basic data about the pointer.
* @param pointerLevel
* the level of the pointer
* @param function
* this variable indicates if the field is a function pointer
* @param blenderContext
* the repository f data; used in fetching the value that the pointer points
*/
public Pointer(int pointerLevel, boolean function, BlenderContext blenderContext) {
this.pointerLevel = pointerLevel;
this.function = function;
this.blenderContext = blenderContext;
}
/**
* This method fills the pointer with its address value (it doesn't get the actual data yet. Use the 'fetch' method
* for this.
* @param inputStream
* the stream we read the pointer value from
*/
public void fill(BlenderInputStream inputStream) {
oldMemoryAddress = inputStream.readPointer();
}
/**
* This method fetches the data stored under the given address.
* @return the data read from the file
* @throws BlenderFileException
* this exception is thrown when the blend file structure is somehow invalid or corrupted
*/
public List<Structure> fetchData() throws BlenderFileException {
if (oldMemoryAddress == 0) {
throw new NullPointerException("The pointer points to nothing!");
}
List<Structure> structures = null;
FileBlockHeader dataFileBlock = blenderContext.getFileBlock(oldMemoryAddress);
if (dataFileBlock == null) {
throw new BlenderFileException("No data stored for address: " + oldMemoryAddress + ". Make sure you did not open the newer blender file with older blender version.");
}
BlenderInputStream inputStream = blenderContext.getInputStream();
if (pointerLevel > 1) {
int pointersAmount = dataFileBlock.getSize() / inputStream.getPointerSize() * dataFileBlock.getCount();
for (int i = 0; i < pointersAmount; ++i) {
inputStream.setPosition(dataFileBlock.getBlockPosition() + inputStream.getPointerSize() * i);
long oldMemoryAddress = inputStream.readPointer();
if (oldMemoryAddress != 0L) {
Pointer p = new Pointer(pointerLevel - 1, function, blenderContext);
p.oldMemoryAddress = oldMemoryAddress;
if (structures == null) {
structures = p.fetchData();
} else {
structures.addAll(p.fetchData());
}
} else {
// it is necessary to put null's if the pointer is null, ie. in materials array that is attached to the mesh, the index
// of the material is important, that is why we need null's to indicate that some materials' slots are empty
if (structures == null) {
structures = new ArrayList<Structure>();
}
structures.add(null);
}
}
} else {
inputStream.setPosition(dataFileBlock.getBlockPosition());
structures = new ArrayList<Structure>(dataFileBlock.getCount());
for (int i = 0; i < dataFileBlock.getCount(); ++i) {
Structure structure = blenderContext.getDnaBlockData().getStructure(dataFileBlock.getSdnaIndex());
structure.fill(blenderContext.getInputStream());
structures.add(structure);
}
return structures;
}
return structures;
}
/**
* This method indicates if this pointer points to a function.
* @return <b>true</b> if this is a function pointer and <b>false</b> otherwise
*/
public boolean isFunction() {
return function;
}
/**
* This method indicates if this is a null-pointer or not.
* @return <b>true</b> if the pointer is null and <b>false</b> otherwise
*/
public boolean isNull() {
return oldMemoryAddress == 0;
}
/**
* This method indicates if this is a null-pointer or not.
* @return <b>true</b> if the pointer is not null and <b>false</b> otherwise
*/
public boolean isNotNull() {
return oldMemoryAddress != 0;
}
/**
* This method returns the old memory address of the structure pointed by the pointer.
* @return the old memory address of the structure pointed by the pointer
*/
public long getOldMemoryAddress() {
return oldMemoryAddress;
}
@Override
public String toString() {
return oldMemoryAddress == 0 ? "{$null$}" : "{$" + oldMemoryAddress + "$}";
}
@Override
public int hashCode() {
return 31 + (int) (oldMemoryAddress ^ oldMemoryAddress >>> 32);
}
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (this.getClass() != obj.getClass()) {
return false;
}
Pointer other = (Pointer) obj;
if (oldMemoryAddress != other.oldMemoryAddress) {
return false;
}
return true;
}
}

View File

@ -1,328 +0,0 @@
/*
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.file;
import java.util.Collection;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import com.jme3.scene.plugins.blender.BlenderContext;
/**
* A class representing a single structure in the file.
* @author Marcin Roguski
*/
public class Structure implements Cloneable {
/** The address of the block that fills the structure. */
private transient Long oldMemoryAddress;
/** The type of the structure. */
private String type;
/**
* The fields of the structure. Each field consists of a pair: name-type.
*/
private Field[] fields;
/**
* Constructor that copies the data of the structure.
* @param structure
* the structure to copy.
* @throws CloneNotSupportedException
* this exception should never be thrown
*/
private Structure(Structure structure) throws CloneNotSupportedException {
type = structure.type;
fields = new Field[structure.fields.length];
for (int i = 0; i < fields.length; ++i) {
fields[i] = (Field) structure.fields[i].clone();
}
oldMemoryAddress = structure.oldMemoryAddress;
}
/**
* Constructor. Loads the structure from the given stream during instance creation.
* @param inputStream
* the stream we read the structure from
* @param names
* the names from which the name of structure and its fields will be taken
* @param types
* the names of types for the structure
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this exception occurs if the amount of fields, defined in the file, is negative
*/
public Structure(BlenderInputStream inputStream, String[] names, String[] types, BlenderContext blenderContext) throws BlenderFileException {
int nameIndex = inputStream.readShort();
type = types[nameIndex];
int fieldsAmount = inputStream.readShort();
if (fieldsAmount < 0) {
throw new BlenderFileException("The amount of fields of " + type + " structure cannot be negative!");
}
if (fieldsAmount > 0) {
fields = new Field[fieldsAmount];
for (int i = 0; i < fieldsAmount; ++i) {
int typeIndex = inputStream.readShort();
nameIndex = inputStream.readShort();
fields[i] = new Field(names[nameIndex], types[typeIndex], blenderContext);
}
}
oldMemoryAddress = Long.valueOf(-1L);
}
/**
* This method fills the structure with data.
* @param inputStream
* the stream we read data from, its read cursor should be placed at the start position of the data for the
* structure
* @throws BlenderFileException
* an exception is thrown when the blend file is somehow invalid or corrupted
*/
public void fill(BlenderInputStream inputStream) throws BlenderFileException {
int position = inputStream.getPosition();
inputStream.setPosition(position - 8 - inputStream.getPointerSize());
oldMemoryAddress = Long.valueOf(inputStream.readPointer());
inputStream.setPosition(position);
for (Field field : fields) {
field.fill(inputStream);
}
}
/**
* This method returns the value of the filed with a given name.
* @param fieldName
* the name of the field
* @return the value of the field or null if no field with a given name is found
*/
public Object getFieldValue(String fieldName) {
return this.getFieldValue(fieldName, null);
}
/**
* This method returns the value of the filed with a given name.
* @param fieldName
* the name of the field
* @param defaultValue
* the value that is being returned when no field of a given name is found
* @return the value of the field or the given default value if no field with a given name is found
*/
public Object getFieldValue(String fieldName, Object defaultValue) {
for (Field field : fields) {
if (field.name.equalsIgnoreCase(fieldName)) {
return field.value;
}
}
return defaultValue;
}
/**
* This method returns the value of the filed with a given name. The structure is considered to have flat fields
* only (no substructures).
* @param fieldName
* the name of the field
* @return the value of the field or null if no field with a given name is found
*/
public Object getFlatFieldValue(String fieldName) {
for (Field field : fields) {
Object value = field.value;
if (field.name.equalsIgnoreCase(fieldName)) {
return value;
} else if (value instanceof Structure) {
value = ((Structure) value).getFlatFieldValue(fieldName);
if (value != null) {// we can compare references here, since we use one static object as a NULL field value
return value;
}
}
}
return null;
}
/**
* This method should be used on structures that are of a 'ListBase' type. It creates a List of structures that are
* held by this structure within the blend file.
* @return a list of filled structures
* @throws BlenderFileException
* this exception is thrown when the blend file structure is somehow invalid or corrupted
* @throws IllegalArgumentException
* this exception is thrown if the type of the structure is not 'ListBase'
*/
public List<Structure> evaluateListBase() throws BlenderFileException {
if (!"ListBase".equals(type)) {
throw new IllegalStateException("This structure is not of type: 'ListBase'");
}
Pointer first = (Pointer) this.getFieldValue("first");
Pointer last = (Pointer) this.getFieldValue("last");
long currentAddress = 0;
long lastAddress = last.getOldMemoryAddress();
List<Structure> result = new LinkedList<Structure>();
while (currentAddress != lastAddress) {
currentAddress = first.getOldMemoryAddress();
Structure structure = first.fetchData().get(0);
result.add(structure);
first = (Pointer) structure.getFlatFieldValue("next");
}
return result;
}
/**
* This method returns the type of the structure.
* @return the type of the structure
*/
public String getType() {
return type;
}
/**
* This method returns the amount of fields for the current structure.
* @return the amount of fields for the current structure
*/
public int getFieldsAmount() {
return fields.length;
}
/**
* This method returns the full field name of the given index.
* @param fieldIndex
* the index of the field
* @return the full field name of the given index
*/
public String getFieldFullName(int fieldIndex) {
return fields[fieldIndex].getFullName();
}
/**
* This method returns the field type of the given index.
* @param fieldIndex
* the index of the field
* @return the field type of the given index
*/
public String getFieldType(int fieldIndex) {
return fields[fieldIndex].type;
}
/**
* This method returns the address of the structure. The structure should be filled with data otherwise an exception
* is thrown.
* @return the address of the feature stored in this structure
*/
public Long getOldMemoryAddress() {
if (oldMemoryAddress.longValue() == -1L) {
throw new IllegalStateException("Call the 'fill' method and fill the structure with data first!");
}
return oldMemoryAddress;
}
/**
* This method returns the name of the structure. If the structure has an ID field then the name is returned.
* Otherwise the name does not exists and the method returns null.
* @return the name of the structure read from the ID field or null
*/
public String getName() {
Object fieldValue = this.getFieldValue("ID");
if (fieldValue instanceof Structure) {
Structure id = (Structure) fieldValue;
return id == null ? null : id.getFieldValue("name").toString().substring(2);// blender adds 2-charactes as a name prefix
}
Object name = this.getFieldValue("name", null);
return name == null ? null : name.toString().substring(2);
}
@Override
public String toString() {
StringBuilder result = new StringBuilder("struct ").append(type).append(" {\n");
for (int i = 0; i < fields.length; ++i) {
result.append(fields[i].toString()).append('\n');
}
return result.append('}').toString();
}
@Override
public Object clone() throws CloneNotSupportedException {
return new Structure(this);
}
/**
* This enum enumerates all known data types that can be found in the blend file.
* @author Marcin Roguski (Kaelthas)
*/
/* package */static enum DataType {
CHARACTER, SHORT, INTEGER, LONG, FLOAT, DOUBLE, VOID, STRUCTURE, POINTER;
/** The map containing the known primary types. */
private static final Map<String, DataType> PRIMARY_TYPES = new HashMap<String, DataType>(10);
static {
PRIMARY_TYPES.put("char", CHARACTER);
PRIMARY_TYPES.put("uchar", CHARACTER);
PRIMARY_TYPES.put("short", SHORT);
PRIMARY_TYPES.put("ushort", SHORT);
PRIMARY_TYPES.put("int", INTEGER);
PRIMARY_TYPES.put("long", LONG);
PRIMARY_TYPES.put("ulong", LONG);
PRIMARY_TYPES.put("uint64_t", LONG);
PRIMARY_TYPES.put("float", FLOAT);
PRIMARY_TYPES.put("double", DOUBLE);
PRIMARY_TYPES.put("void", VOID);
}
/**
* This method returns the data type that is appropriate to the given type name. WARNING! The type recognition
* is case sensitive!
* @param type
* the type name of the data
* @param blenderContext
* the blender context
* @return appropriate enum value to the given type name
* @throws BlenderFileException
* this exception is thrown if the given type name does not exist in the blend file
*/
public static DataType getDataType(String type, BlenderContext blenderContext) throws BlenderFileException {
DataType result = PRIMARY_TYPES.get(type);
if (result != null) {
return result;
}
if (blenderContext.getDnaBlockData().hasStructure(type)) {
return STRUCTURE;
}
throw new BlenderFileException("Unknown data type: " + type);
}
/**
* @return a collection of known primary types names
*/
/* package */static Collection<String> getKnownPrimaryTypesNames() {
return PRIMARY_TYPES.keySet();
}
}
}

View File

@ -1,214 +0,0 @@
package com.jme3.scene.plugins.blender.landscape;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.light.AmbientLight;
import com.jme3.light.Light;
import com.jme3.math.ColorRGBA;
import com.jme3.post.filters.FogFilter;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.textures.ColorBand;
import com.jme3.scene.plugins.blender.textures.CombinedTexture;
import com.jme3.scene.plugins.blender.textures.ImageUtils;
import com.jme3.scene.plugins.blender.textures.TextureHelper;
import com.jme3.scene.plugins.blender.textures.TexturePixel;
import com.jme3.scene.plugins.blender.textures.io.PixelIOFactory;
import com.jme3.scene.plugins.blender.textures.io.PixelInputOutput;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.TextureCubeMap;
import com.jme3.util.SkyFactory;
/**
* The class that allows to load the following: <li>the ambient light of the scene <li>the sky of the scene (with or without texture)
*
* @author Marcin Roguski (Kaelthas)
*/
public class LandscapeHelper extends AbstractBlenderHelper {
private static final Logger LOGGER = Logger.getLogger(LandscapeHelper.class.getName());
private static final int SKYTYPE_BLEND = 1;
private static final int SKYTYPE_REAL = 2;
private static final int SKYTYPE_PAPER = 4;
private static final int MODE_MIST = 0x01;
public LandscapeHelper(String blenderVersion, BlenderContext blenderContext) {
super(blenderVersion, blenderContext);
}
/**
* Loads scene ambient light.
* @param worldStructure
* the world's blender structure
* @return the scene's ambient light
*/
public Light toAmbientLight(Structure worldStructure) {
LOGGER.fine("Loading ambient light.");
AmbientLight ambientLight = null;
float ambr = ((Number) worldStructure.getFieldValue("ambr")).floatValue();
float ambg = ((Number) worldStructure.getFieldValue("ambg")).floatValue();
float ambb = ((Number) worldStructure.getFieldValue("ambb")).floatValue();
if (ambr > 0 || ambg > 0 || ambb > 0) {
ambientLight = new AmbientLight();
ColorRGBA ambientLightColor = new ColorRGBA(ambr, ambg, ambb, 0.0f);
ambientLight.setColor(ambientLightColor);
LOGGER.log(Level.FINE, "Loaded ambient light: {0}.", ambientLightColor);
} else {
LOGGER.finer("Ambient light is set to BLACK which means: no ambient light! The ambient light node will not be included in the result.");
}
return ambientLight;
}
/**
* The method loads fog for the scene.
* NOTICE! Remember to manually set the distance and density of the fog.
* Unfortunately blender's fog parameters in no way fit to the JME.
* @param worldStructure
* the world's structure
* @return fog filter or null if scene does not define it
*/
public FogFilter toFog(Structure worldStructure) {
FogFilter result = null;
int mode = ((Number) worldStructure.getFieldValue("mode")).intValue();
if ((mode & MODE_MIST) != 0) {
LOGGER.fine("Loading fog.");
result = new FogFilter();
result.setName("FIfog");
result.setFogColor(this.toBackgroundColor(worldStructure));
}
return result;
}
/**
* Loads the background color.
* @param worldStructure
* the world's structure
* @return the horizon color of the world which is used as a background color.
*/
public ColorRGBA toBackgroundColor(Structure worldStructure) {
float horr = ((Number) worldStructure.getFieldValue("horr")).floatValue();
float horg = ((Number) worldStructure.getFieldValue("horg")).floatValue();
float horb = ((Number) worldStructure.getFieldValue("horb")).floatValue();
return new ColorRGBA(horr, horg, horb, 1);
}
/**
* Loads scene's sky. Sky can be plain or textured.
* If no sky type is selected in blender then no sky is loaded.
* @param worldStructure
* the world's structure
* @return the scene's sky
* @throws BlenderFileException
* blender exception is thrown when problems with blender file occur
*/
public Spatial toSky(Structure worldStructure) throws BlenderFileException {
int skytype = ((Number) worldStructure.getFieldValue("skytype")).intValue();
if (skytype == 0) {
return null;
}
LOGGER.fine("Loading sky.");
ColorRGBA horizontalColor = this.toBackgroundColor(worldStructure);
float zenr = ((Number) worldStructure.getFieldValue("zenr")).floatValue();
float zeng = ((Number) worldStructure.getFieldValue("zeng")).floatValue();
float zenb = ((Number) worldStructure.getFieldValue("zenb")).floatValue();
ColorRGBA zenithColor = new ColorRGBA(zenr, zeng, zenb, 1);
// jutr for this case load generated textures wheather user had set it or not because those might be needed to properly load the sky
boolean loadGeneratedTextures = blenderContext.getBlenderKey().isLoadGeneratedTextures();
blenderContext.getBlenderKey().setLoadGeneratedTextures(true);
TextureHelper textureHelper = blenderContext.getHelper(TextureHelper.class);
List<CombinedTexture> loadedTextures = null;
try {
loadedTextures = textureHelper.readTextureData(worldStructure, new float[] { horizontalColor.r, horizontalColor.g, horizontalColor.b, horizontalColor.a }, true);
} finally {
blenderContext.getBlenderKey().setLoadGeneratedTextures(loadGeneratedTextures);
}
TextureCubeMap texture = null;
if (loadedTextures != null && loadedTextures.size() > 0) {
if (loadedTextures.size() > 1) {
throw new IllegalStateException("There should be only one combined texture for sky!");
}
CombinedTexture combinedTexture = loadedTextures.get(0);
texture = combinedTexture.generateSkyTexture(horizontalColor, zenithColor, blenderContext);
} else {
LOGGER.fine("Preparing colors for colorband.");
int colorbandType = ColorBand.IPO_CARDINAL;
List<ColorRGBA> colorbandColors = new ArrayList<ColorRGBA>(3);
colorbandColors.add(horizontalColor);
if ((skytype & SKYTYPE_BLEND) != 0) {
if ((skytype & SKYTYPE_PAPER) != 0) {
colorbandType = ColorBand.IPO_LINEAR;
}
if ((skytype & SKYTYPE_REAL) != 0) {
colorbandColors.add(0, zenithColor);
}
colorbandColors.add(zenithColor);
}
int size = blenderContext.getBlenderKey().getSkyGeneratedTextureSize();
List<Integer> positions = new ArrayList<Integer>(colorbandColors.size());
positions.add(0);
if (colorbandColors.size() == 2) {
positions.add(size - 1);
} else if (colorbandColors.size() == 3) {
positions.add(size / 2);
positions.add(size - 1);
}
LOGGER.fine("Generating sky texture.");
float[][] values = new ColorBand(colorbandType, colorbandColors, positions, size).computeValues();
Image image = ImageUtils.createEmptyImage(Format.RGB8, size, size, 6);
PixelInputOutput pixelIO = PixelIOFactory.getPixelIO(image.getFormat());
TexturePixel pixel = new TexturePixel();
LOGGER.fine("Creating side textures.");
int[] sideImagesIndexes = new int[] { 0, 1, 4, 5 };
for (int i : sideImagesIndexes) {
for (int y = 0; y < size; ++y) {
pixel.red = values[y][0];
pixel.green = values[y][1];
pixel.blue = values[y][2];
for (int x = 0; x < size; ++x) {
pixelIO.write(image, i, pixel, x, y);
}
}
}
LOGGER.fine("Creating top texture.");
pixelIO.read(image, 0, pixel, 0, image.getHeight() - 1);
for (int y = 0; y < size; ++y) {
for (int x = 0; x < size; ++x) {
pixelIO.write(image, 3, pixel, x, y);
}
}
LOGGER.fine("Creating bottom texture.");
pixelIO.read(image, 0, pixel, 0, 0);
for (int y = 0; y < size; ++y) {
for (int x = 0; x < size; ++x) {
pixelIO.write(image, 2, pixel, x, y);
}
}
texture = new TextureCubeMap(image);
}
LOGGER.fine("Sky texture created. Creating sky.");
return SkyFactory.createSky(blenderContext.getAssetManager(), texture, SkyFactory.EnvMapType.CubeMap);
}
}

View File

@ -1,116 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.lights;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.light.PointLight;
import com.jme3.light.SpotLight;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* A class that is used in light calculations.
* @author Marcin Roguski
*/
public class LightHelper extends AbstractBlenderHelper {
private static final Logger LOGGER = Logger.getLogger(LightHelper.class.getName());
/**
* This constructor parses the given blender version and stores the result. Some functionalities may differ in
* different blender versions.
* @param blenderVersion
* the version read from the blend file
* @param blenderContext
* the blender context
*/
public LightHelper(String blenderVersion, BlenderContext blenderContext) {
super(blenderVersion, blenderContext);
}
public Light toLight(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
Light result = (Light) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(), LoadedDataType.FEATURE);
if (result != null) {
return result;
}
Light light = null;
int type = ((Number) structure.getFieldValue("type")).intValue();
switch (type) {
case 0:// Lamp
light = new PointLight();
float distance = ((Number) structure.getFieldValue("dist")).floatValue();
((PointLight) light).setRadius(distance);
break;
case 1:// Sun
LOGGER.log(Level.WARNING, "'Sun' lamp is not supported in jMonkeyEngine. Using PointLight with radius = Float.MAX_VALUE.");
light = new PointLight();
((PointLight) light).setRadius(Float.MAX_VALUE);
break;
case 2:// Spot
light = new SpotLight();
// range
((SpotLight) light).setSpotRange(((Number) structure.getFieldValue("dist")).floatValue());
// outer angle
float outerAngle = ((Number) structure.getFieldValue("spotsize")).floatValue() * FastMath.DEG_TO_RAD * 0.5f;
((SpotLight) light).setSpotOuterAngle(outerAngle);
// inner angle
float spotblend = ((Number) structure.getFieldValue("spotblend")).floatValue();
spotblend = FastMath.clamp(spotblend, 0, 1);
float innerAngle = outerAngle * (1 - spotblend);
((SpotLight) light).setSpotInnerAngle(innerAngle);
break;
case 3:// Hemi
LOGGER.log(Level.WARNING, "'Hemi' lamp is not supported in jMonkeyEngine. Using DirectionalLight instead.");
case 4:// Area
light = new DirectionalLight();
break;
default:
throw new BlenderFileException("Unknown light source type: " + type);
}
float r = ((Number) structure.getFieldValue("r")).floatValue();
float g = ((Number) structure.getFieldValue("g")).floatValue();
float b = ((Number) structure.getFieldValue("b")).floatValue();
light.setColor(new ColorRGBA(r, g, b, 1.0f));
light.setName(structure.getName());
return light;
}
}

View File

@ -1,26 +0,0 @@
package com.jme3.scene.plugins.blender.materials;
/**
* An interface used in calculating alpha mask during particles' texture calculations.
* @author Marcin Roguski (Kaelthas)
*/
/* package */interface IAlphaMask {
/**
* This method sets the size of the texture's image.
* @param width
* the width of the image
* @param height
* the height of the image
*/
void setImageSize(int width, int height);
/**
* This method returns the alpha value for the specified texture position.
* @param x
* the X coordinate of the texture position
* @param y
* the Y coordinate of the texture position
* @return the alpha value for the specified texture position
*/
byte getAlpha(float x, float y);
}

View File

@ -1,366 +0,0 @@
package com.jme3.scene.plugins.blender.materials;
import java.io.IOException;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.Savable;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.material.RenderState.FaceCullMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.scene.Geometry;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Format;
import com.jme3.scene.VertexBuffer.Usage;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.materials.MaterialHelper.DiffuseShader;
import com.jme3.scene.plugins.blender.materials.MaterialHelper.SpecularShader;
import com.jme3.scene.plugins.blender.textures.CombinedTexture;
import com.jme3.scene.plugins.blender.textures.TextureHelper;
import com.jme3.texture.Texture;
import com.jme3.util.BufferUtils;
/**
* This class holds the data about the material.
* @author Marcin Roguski (Kaelthas)
*/
public final class MaterialContext implements Savable {
private static final Logger LOGGER = Logger.getLogger(MaterialContext.class.getName());
// texture mapping types
public static final int MTEX_COL = 0x01;
public static final int MTEX_NOR = 0x02;
public static final int MTEX_SPEC = 0x04;
public static final int MTEX_EMIT = 0x40;
public static final int MTEX_ALPHA = 0x80;
public static final int MTEX_AMB = 0x800;
public static final int FLAG_TRANSPARENT = 0x10000;
/* package */final String name;
/* package */final List<CombinedTexture> loadedTextures;
/* package */final ColorRGBA diffuseColor;
/* package */final DiffuseShader diffuseShader;
/* package */final SpecularShader specularShader;
/* package */final ColorRGBA specularColor;
/* package */final float ambientFactor;
/* package */final float shininess;
/* package */final boolean shadeless;
/* package */final boolean vertexColor;
/* package */final boolean transparent;
/* package */final boolean vTangent;
/* package */FaceCullMode faceCullMode;
/* package */MaterialContext(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
name = structure.getName();
int mode = ((Number) structure.getFieldValue("mode")).intValue();
shadeless = (mode & 0x4) != 0;
vertexColor = (mode & 0x80) != 0;
vTangent = (mode & 0x4000000) != 0; // NOTE: Requires tangents
int diff_shader = ((Number) structure.getFieldValue("diff_shader")).intValue();
diffuseShader = DiffuseShader.values()[diff_shader];
ambientFactor = ((Number) structure.getFieldValue("amb")).floatValue();
if (shadeless) {
float r = ((Number) structure.getFieldValue("r")).floatValue();
float g = ((Number) structure.getFieldValue("g")).floatValue();
float b = ((Number) structure.getFieldValue("b")).floatValue();
float alpha = ((Number) structure.getFieldValue("alpha")).floatValue();
diffuseColor = new ColorRGBA(r, g, b, alpha);
specularShader = null;
specularColor = null;
shininess = 0.0f;
} else {
diffuseColor = this.readDiffuseColor(structure, diffuseShader);
int spec_shader = ((Number) structure.getFieldValue("spec_shader")).intValue();
specularShader = SpecularShader.values()[spec_shader];
specularColor = this.readSpecularColor(structure);
float shininess = ((Number) structure.getFieldValue("har")).floatValue();// this is (probably) the specular hardness in blender
this.shininess = shininess > 0.0f ? shininess : MaterialHelper.DEFAULT_SHININESS;
}
TextureHelper textureHelper = blenderContext.getHelper(TextureHelper.class);
loadedTextures = textureHelper.readTextureData(structure, new float[] { diffuseColor.r, diffuseColor.g, diffuseColor.b, diffuseColor.a }, false);
long flag = ((Number)structure.getFieldValue("flag")).longValue();
if((flag & FLAG_TRANSPARENT) != 0) {
// veryfying if the transparency is present
// (in blender transparent mask is 0x10000 but it's better to verify it because blender can indicate transparency when
// it is not required
boolean transparent = false;
if (diffuseColor != null) {
transparent = diffuseColor.a < 1.0f;
if (loadedTextures.size() > 0) {// texture covers the material color
diffuseColor.set(1, 1, 1, 1);
}
}
if (specularColor != null) {
transparent = transparent || specularColor.a < 1.0f;
}
this.transparent = transparent;
} else {
transparent = false;
}
}
/**
* @return the name of the material
*/
public String getName() {
return name;
}
/**
* Applies material to a given geometry.
*
* @param geometry
* the geometry
* @param geometriesOMA
* the geometries OMA
* @param userDefinedUVCoordinates
* UV coords defined by user
* @param blenderContext
* the blender context
*/
public void applyMaterial(Geometry geometry, Long geometriesOMA, Map<String, List<Vector2f>> userDefinedUVCoordinates, BlenderContext blenderContext) {
Material material = null;
if (shadeless) {
material = new Material(blenderContext.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
if (!transparent) {
diffuseColor.a = 1;
}
material.setColor("Color", diffuseColor);
} else {
material = new Material(blenderContext.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
material.setBoolean("UseMaterialColors", Boolean.TRUE);
// setting the colors
if (!transparent) {
diffuseColor.a = 1;
}
material.setColor("Diffuse", diffuseColor);
material.setColor("Specular", specularColor);
material.setFloat("Shininess", shininess);
material.setColor("Ambient", new ColorRGBA(ambientFactor, ambientFactor, ambientFactor, 1f));
}
// initializing unused "user-defined UV coords" to all available
Map<String, List<Vector2f>> unusedUserDefinedUVCoords = Collections.emptyMap();
if(userDefinedUVCoordinates != null && !userDefinedUVCoordinates.isEmpty()) {
unusedUserDefinedUVCoords = new HashMap<>(userDefinedUVCoordinates);
}
// applying textures
int textureIndex = 0;
if (loadedTextures != null && loadedTextures.size() > 0) {
if (loadedTextures.size() > TextureHelper.TEXCOORD_TYPES.length) {
LOGGER.log(Level.WARNING, "The blender file has defined more than {0} different textures. JME supports only {0} UV mappings.", TextureHelper.TEXCOORD_TYPES.length);
}
for (CombinedTexture combinedTexture : loadedTextures) {
if (textureIndex < TextureHelper.TEXCOORD_TYPES.length) {
String usedUserUVSet = combinedTexture.flatten(geometry, geometriesOMA, userDefinedUVCoordinates, blenderContext);
this.setTexture(material, combinedTexture.getMappingType(), combinedTexture.getResultTexture());
if(usedUserUVSet == null || unusedUserDefinedUVCoords.containsKey(usedUserUVSet)) {
List<Vector2f> uvs = combinedTexture.getResultUVS();
if(uvs != null && uvs.size() > 0) {
VertexBuffer uvCoordsBuffer = new VertexBuffer(TextureHelper.TEXCOORD_TYPES[textureIndex++]);
uvCoordsBuffer.setupData(Usage.Static, 2, Format.Float, BufferUtils.createFloatBuffer(uvs.toArray(new Vector2f[uvs.size()])));
geometry.getMesh().setBuffer(uvCoordsBuffer);
}//uvs might be null if the user assigned non existing UV coordinates group name to the mesh (this should be fixed in blender file)
// Remove used "user-defined UV coords" from the unused collection
if(usedUserUVSet != null) {
unusedUserDefinedUVCoords.remove(usedUserUVSet);
}
}
} else {
LOGGER.log(Level.WARNING, "The texture could not be applied because JME only supports up to {0} different UV's.", TextureHelper.TEXCOORD_TYPES.length);
}
}
}
if (unusedUserDefinedUVCoords != null && unusedUserDefinedUVCoords.size() > 0) {
LOGGER.fine("Storing unused, user defined UV coordinates sets.");
if (unusedUserDefinedUVCoords.size() > TextureHelper.TEXCOORD_TYPES.length) {
LOGGER.log(Level.WARNING, "The blender file has defined more than {0} different UV coordinates for the mesh. JME supports only {0} UV coordinates buffers.", TextureHelper.TEXCOORD_TYPES.length);
}
for (Entry<String, List<Vector2f>> entry : unusedUserDefinedUVCoords.entrySet()) {
if (textureIndex < TextureHelper.TEXCOORD_TYPES.length) {
List<Vector2f> uvs = entry.getValue();
VertexBuffer uvCoordsBuffer = new VertexBuffer(TextureHelper.TEXCOORD_TYPES[textureIndex++]);
uvCoordsBuffer.setupData(Usage.Static, 2, Format.Float, BufferUtils.createFloatBuffer(uvs.toArray(new Vector2f[uvs.size()])));
geometry.getMesh().setBuffer(uvCoordsBuffer);
} else {
LOGGER.log(Level.WARNING, "The user's UV set named: '{0}' could not be stored because JME only supports up to {1} different UV's.", new Object[] {
entry.getKey(), TextureHelper.TEXCOORD_TYPES.length
});
}
}
}
// applying additional data
material.setName(name);
if (vertexColor) {
material.setBoolean(shadeless ? "VertexColor" : "UseVertexColor", true);
}
material.getAdditionalRenderState().setFaceCullMode(faceCullMode != null ? faceCullMode : blenderContext.getBlenderKey().getFaceCullMode());
if (transparent) {
material.setTransparent(true);
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
geometry.setQueueBucket(Bucket.Transparent);
}
geometry.setMaterial(material);
}
/**
* Sets the texture to the given material.
*
* @param material
* the material that we add texture to
* @param mapTo
* the texture mapping type
* @param texture
* the added texture
*/
private void setTexture(Material material, int mapTo, Texture texture) {
switch (mapTo) {
case MTEX_COL:
material.setTexture(shadeless ? MaterialHelper.TEXTURE_TYPE_COLOR : MaterialHelper.TEXTURE_TYPE_DIFFUSE, texture);
break;
case MTEX_NOR:
material.setTexture(MaterialHelper.TEXTURE_TYPE_NORMAL, texture);
break;
case MTEX_SPEC:
material.setTexture(MaterialHelper.TEXTURE_TYPE_SPECULAR, texture);
break;
case MTEX_EMIT:
material.setTexture(MaterialHelper.TEXTURE_TYPE_GLOW, texture);
break;
case MTEX_ALPHA:
if (!shadeless) {
material.setTexture(MaterialHelper.TEXTURE_TYPE_ALPHA, texture);
} else {
LOGGER.warning("JME does not support alpha map on unshaded material. Material name is " + name);
}
break;
case MTEX_AMB:
material.setTexture(MaterialHelper.TEXTURE_TYPE_LIGHTMAP, texture);
break;
default:
LOGGER.severe("Unknown mapping type: " + mapTo);
}
}
/**
* @return <b>true</b> if the material has at least one generated texture and <b>false</b> otherwise
*/
public boolean hasGeneratedTextures() {
if (loadedTextures != null) {
for (CombinedTexture generatedTextures : loadedTextures) {
if (generatedTextures.hasGeneratedTextures()) {
return true;
}
}
}
return false;
}
/**
* This method sets the face cull mode.
* @param faceCullMode
* the face cull mode
*/
public void setFaceCullMode(FaceCullMode faceCullMode) {
this.faceCullMode = faceCullMode;
}
/**
* This method returns the diffuse color.
*
* @param materialStructure
* the material structure
* @param diffuseShader
* the diffuse shader
* @return the diffuse color
*/
private ColorRGBA readDiffuseColor(Structure materialStructure, DiffuseShader diffuseShader) {
// bitwise 'or' of all textures mappings
int commonMapto = ((Number) materialStructure.getFieldValue("mapto")).intValue();
// diffuse color
float r = ((Number) materialStructure.getFieldValue("r")).floatValue();
float g = ((Number) materialStructure.getFieldValue("g")).floatValue();
float b = ((Number) materialStructure.getFieldValue("b")).floatValue();
float alpha = ((Number) materialStructure.getFieldValue("alpha")).floatValue();
if ((commonMapto & 0x01) == 0x01) {// Col
return new ColorRGBA(r, g, b, alpha);
} else {
switch (diffuseShader) {
case FRESNEL:
case ORENNAYAR:
case TOON:
break;// TODO: find what is the proper modification
case MINNAERT:
case LAMBERT:// TODO: check if that is correct
float ref = ((Number) materialStructure.getFieldValue("ref")).floatValue();
r *= ref;
g *= ref;
b *= ref;
break;
default:
throw new IllegalStateException("Unknown diffuse shader type: " + diffuseShader.toString());
}
return new ColorRGBA(r, g, b, alpha);
}
}
/**
* This method returns a specular color used by the material.
*
* @param materialStructure
* the material structure filled with data
* @return a specular color used by the material
*/
private ColorRGBA readSpecularColor(Structure materialStructure) {
float specularIntensity = ((Number) materialStructure.getFieldValue("spec")).floatValue();
float r = ((Number) materialStructure.getFieldValue("specr")).floatValue() * specularIntensity;
float g = ((Number) materialStructure.getFieldValue("specg")).floatValue() * specularIntensity;
float b = ((Number) materialStructure.getFieldValue("specb")).floatValue() * specularIntensity;
float alpha = ((Number) materialStructure.getFieldValue("alpha")).floatValue();
return new ColorRGBA(r, g, b, alpha);
}
@Override
public void write(JmeExporter e) throws IOException {
throw new IOException("Material context is not for saving! It implements savable only to be passed to another blend file as a Savable in user data!");
}
@Override
public void read(JmeImporter e) throws IOException {
throw new IOException("Material context is not for loading! It implements savable only to be passed to another blend file as a Savable in user data!");
}
}

View File

@ -1,379 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.materials;
import java.nio.ByteBuffer;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.material.MatParam;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.shader.VarType;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.image.ColorSpace;
import com.jme3.texture.Texture;
import com.jme3.util.BufferUtils;
public class MaterialHelper extends AbstractBlenderHelper {
private static final Logger LOGGER = Logger.getLogger(MaterialHelper.class.getName());
protected static final float DEFAULT_SHININESS = 20.0f;
public static final String TEXTURE_TYPE_COLOR = "ColorMap";
public static final String TEXTURE_TYPE_DIFFUSE = "DiffuseMap";
public static final String TEXTURE_TYPE_NORMAL = "NormalMap";
public static final String TEXTURE_TYPE_SPECULAR = "SpecularMap";
public static final String TEXTURE_TYPE_GLOW = "GlowMap";
public static final String TEXTURE_TYPE_ALPHA = "AlphaMap";
public static final String TEXTURE_TYPE_LIGHTMAP = "LightMap";
public static final Integer ALPHA_MASK_NONE = Integer.valueOf(0);
public static final Integer ALPHA_MASK_CIRCLE = Integer.valueOf(1);
public static final Integer ALPHA_MASK_CONE = Integer.valueOf(2);
public static final Integer ALPHA_MASK_HYPERBOLE = Integer.valueOf(3);
protected final Map<Integer, IAlphaMask> alphaMasks = new HashMap<Integer, IAlphaMask>();
/**
* The type of the material's diffuse shader.
*/
public static enum DiffuseShader {
LAMBERT, ORENNAYAR, TOON, MINNAERT, FRESNEL
}
/**
* The type of the material's specular shader.
*/
public static enum SpecularShader {
COOKTORRENCE, PHONG, BLINN, TOON, WARDISO
}
/**
* This constructor parses the given blender version and stores the result. Some functionalities may differ in different blender
* versions.
*
* @param blenderVersion
* the version read from the blend file
* @param blenderContext
* the blender context
*/
public MaterialHelper(String blenderVersion, BlenderContext blenderContext) {
super(blenderVersion, blenderContext);
// setting alpha masks
alphaMasks.put(ALPHA_MASK_NONE, new IAlphaMask() {
public void setImageSize(int width, int height) {
}
public byte getAlpha(float x, float y) {
return (byte) 255;
}
});
alphaMasks.put(ALPHA_MASK_CIRCLE, new IAlphaMask() {
private float r;
private float[] center;
public void setImageSize(int width, int height) {
r = Math.min(width, height) * 0.5f;
center = new float[] { width * 0.5f, height * 0.5f };
}
public byte getAlpha(float x, float y) {
float d = FastMath.abs(FastMath.sqrt((x - center[0]) * (x - center[0]) + (y - center[1]) * (y - center[1])));
return (byte) (d >= r ? 0 : 255);
}
});
alphaMasks.put(ALPHA_MASK_CONE, new IAlphaMask() {
private float r;
private float[] center;
public void setImageSize(int width, int height) {
r = Math.min(width, height) * 0.5f;
center = new float[] { width * 0.5f, height * 0.5f };
}
public byte getAlpha(float x, float y) {
float d = FastMath.abs(FastMath.sqrt((x - center[0]) * (x - center[0]) + (y - center[1]) * (y - center[1])));
return (byte) (d >= r ? 0 : -255.0f * d / r + 255.0f);
}
});
alphaMasks.put(ALPHA_MASK_HYPERBOLE, new IAlphaMask() {
private float r;
private float[] center;
public void setImageSize(int width, int height) {
r = Math.min(width, height) * 0.5f;
center = new float[] { width * 0.5f, height * 0.5f };
}
public byte getAlpha(float x, float y) {
float d = FastMath.abs(FastMath.sqrt((x - center[0]) * (x - center[0]) + (y - center[1]) * (y - center[1]))) / r;
return d >= 1.0f ? 0 : (byte) ((-FastMath.sqrt((2.0f - d) * d) + 1.0f) * 255.0f);
}
});
}
/**
* This method converts the material structure to jme Material.
* @param structure
* structure with material data
* @param blenderContext
* the blender context
* @return jme material
* @throws BlenderFileException
* an exception is throw when problems with blend file occur
*/
public MaterialContext toMaterialContext(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
MaterialContext result = (MaterialContext) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(), LoadedDataType.FEATURE);
if (result != null) {
return result;
}
if ("ID".equals(structure.getType())) {
LOGGER.fine("Loading material from external blend file.");
return (MaterialContext) this.loadLibrary(structure);
}
LOGGER.fine("Loading material.");
result = new MaterialContext(structure, blenderContext);
LOGGER.log(Level.FINE, "Material''s name: {0}", result.name);
Long oma = structure.getOldMemoryAddress();
blenderContext.addLoadedFeatures(oma, LoadedDataType.STRUCTURE, structure);
blenderContext.addLoadedFeatures(oma, LoadedDataType.FEATURE, result);
return result;
}
/**
* This method converts the given material into particles-usable material.
* The texture and glow color are being copied.
* The method assumes it receives the Lighting type of material.
* @param material
* the source material
* @param blenderContext
* the blender context
* @return material converted into particles-usable material
*/
public Material getParticlesMaterial(Material material, Integer alphaMaskIndex, BlenderContext blenderContext) {
Material result = new Material(blenderContext.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
// copying texture
MatParam diffuseMap = material.getParam("DiffuseMap");
if (diffuseMap != null) {
Texture texture = ((Texture) diffuseMap.getValue()).clone();
// applying alpha mask to the texture
Image image = texture.getImage();
ByteBuffer sourceBB = image.getData(0);
sourceBB.rewind();
int w = image.getWidth();
int h = image.getHeight();
ByteBuffer bb = BufferUtils.createByteBuffer(w * h * 4);
IAlphaMask iAlphaMask = alphaMasks.get(alphaMaskIndex);
iAlphaMask.setImageSize(w, h);
for (int x = 0; x < w; ++x) {
for (int y = 0; y < h; ++y) {
bb.put(sourceBB.get());
bb.put(sourceBB.get());
bb.put(sourceBB.get());
bb.put(iAlphaMask.getAlpha(x, y));
}
}
image = new Image(Format.RGBA8, w, h, bb, ColorSpace.Linear);
texture.setImage(image);
result.setTextureParam("Texture", VarType.Texture2D, texture);
}
// copying glow color
MatParam glowColor = material.getParam("GlowColor");
if (glowColor != null) {
ColorRGBA color = (ColorRGBA) glowColor.getValue();
result.setParam("GlowColor", VarType.Vector3, color);
}
return result;
}
/**
* This method returns the table of materials connected to the specified structure. The given structure can be of any type (ie. mesh or
* curve) but needs to have 'mat' field/
*
* @param structureWithMaterials
* the structure containing the mesh data
* @param blenderContext
* the blender context
* @return a list of vertices colors, each color belongs to a single vertex
* @throws BlenderFileException
* this exception is thrown when the blend file structure is somehow invalid or corrupted
*/
public MaterialContext[] getMaterials(Structure structureWithMaterials, BlenderContext blenderContext) throws BlenderFileException {
Pointer ppMaterials = (Pointer) structureWithMaterials.getFieldValue("mat");
MaterialContext[] materials = null;
if (ppMaterials.isNotNull()) {
List<Structure> materialStructures = ppMaterials.fetchData();
if (materialStructures != null && materialStructures.size() > 0) {
MaterialHelper materialHelper = blenderContext.getHelper(MaterialHelper.class);
materials = new MaterialContext[materialStructures.size()];
int i = 0;
for (Structure s : materialStructures) {
materials[i++] = s == null ? null : materialHelper.toMaterialContext(s, blenderContext);
}
}
}
return materials;
}
/**
* This method converts rgb values to hsv values.
*
* @param r
* red value of the color
* @param g
* green value of the color
* @param b
* blue value of the color
* @param hsv
* hsv values of a color (this table contains the result of the transformation)
*/
public void rgbToHsv(float r, float g, float b, float[] hsv) {
float cmax = r;
float cmin = r;
cmax = g > cmax ? g : cmax;
cmin = g < cmin ? g : cmin;
cmax = b > cmax ? b : cmax;
cmin = b < cmin ? b : cmin;
hsv[2] = cmax; /* value */
if (cmax != 0.0) {
hsv[1] = (cmax - cmin) / cmax;
} else {
hsv[1] = 0.0f;
hsv[0] = 0.0f;
}
if (hsv[1] == 0.0) {
hsv[0] = -1.0f;
} else {
float cdelta = cmax - cmin;
float rc = (cmax - r) / cdelta;
float gc = (cmax - g) / cdelta;
float bc = (cmax - b) / cdelta;
if (r == cmax) {
hsv[0] = bc - gc;
} else if (g == cmax) {
hsv[0] = 2.0f + rc - bc;
} else {
hsv[0] = 4.0f + gc - rc;
}
hsv[0] *= 60.0f;
if (hsv[0] < 0.0f) {
hsv[0] += 360.0f;
}
}
hsv[0] /= 360.0f;
if (hsv[0] < 0.0f) {
hsv[0] = 0.0f;
}
}
/**
* This method converts rgb values to hsv values.
*
* @param h
* hue
* @param s
* saturation
* @param v
* value
* @param rgb
* rgb result vector (should have 3 elements)
*/
public void hsvToRgb(float h, float s, float v, float[] rgb) {
h *= 360.0f;
if (s == 0.0) {
rgb[0] = rgb[1] = rgb[2] = v;
} else {
if (h == 360) {
h = 0;
} else {
h /= 60;
}
int i = (int) Math.floor(h);
float f = h - i;
float p = v * (1.0f - s);
float q = v * (1.0f - s * f);
float t = v * (1.0f - s * (1.0f - f));
switch (i) {
case 0:
rgb[0] = v;
rgb[1] = t;
rgb[2] = p;
break;
case 1:
rgb[0] = q;
rgb[1] = v;
rgb[2] = p;
break;
case 2:
rgb[0] = p;
rgb[1] = v;
rgb[2] = t;
break;
case 3:
rgb[0] = p;
rgb[1] = q;
rgb[2] = v;
break;
case 4:
rgb[0] = t;
rgb[1] = p;
rgb[2] = v;
break;
case 5:
rgb[0] = v;
rgb[1] = p;
rgb[2] = q;
break;
}
}
}
}

View File

@ -1,581 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.math;
import java.io.IOException;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.math.Quaternion;
/**
* <code>DQuaternion</code> defines a single example of a more general class of
* hypercomplex numbers. DQuaternions extends a rotation in three dimensions to a
* rotation in four dimensions. This avoids "gimbal lock" and allows for smooth
* continuous rotation.
*
* <code>DQuaternion</code> is defined by four double point numbers: {x y z w}.
*
* This class's only purpose is to give better accuracy in floating point operations during computations.
* This is made by copying the original Quaternion class from jme3 core and leaving only required methods and basic computation methods, so that
* the class is smaller and easier to maintain.
* Should any other methods be needed, they will be added.
*
* @author Mark Powell
* @author Joshua Slack
* @author Marcin Roguski (Kaelthas)
*/
public final class DQuaternion implements Savable, Cloneable, java.io.Serializable {
private static final long serialVersionUID = 5009180713885017539L;
/**
* Represents the identity quaternion rotation (0, 0, 0, 1).
*/
public static final DQuaternion IDENTITY = new DQuaternion();
public static final DQuaternion DIRECTION_Z = new DQuaternion();
public static final DQuaternion ZERO = new DQuaternion(0, 0, 0, 0);
protected double x, y, z, w = 1;
/**
* Constructor instantiates a new <code>DQuaternion</code> object
* initializing all values to zero, except w which is initialized to 1.
*
*/
public DQuaternion() {
}
/**
* Constructor instantiates a new <code>DQuaternion</code> object from the
* given list of parameters.
*
* @param x
* the x value of the quaternion.
* @param y
* the y value of the quaternion.
* @param z
* the z value of the quaternion.
* @param w
* the w value of the quaternion.
*/
public DQuaternion(double x, double y, double z, double w) {
this.set(x, y, z, w);
}
public DQuaternion(Quaternion q) {
this(q.getX(), q.getY(), q.getZ(), q.getW());
}
public Quaternion toQuaternion() {
return new Quaternion((float) x, (float) y, (float) z, (float) w);
}
public double getX() {
return x;
}
public double getY() {
return y;
}
public double getZ() {
return z;
}
public double getW() {
return w;
}
/**
* sets the data in a <code>DQuaternion</code> object from the given list
* of parameters.
*
* @param x
* the x value of the quaternion.
* @param y
* the y value of the quaternion.
* @param z
* the z value of the quaternion.
* @param w
* the w value of the quaternion.
* @return this
*/
public DQuaternion set(double x, double y, double z, double w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
return this;
}
/**
* Sets the data in this <code>DQuaternion</code> object to be equal to the
* passed <code>DQuaternion</code> object. The values are copied producing
* a new object.
*
* @param q
* The DQuaternion to copy values from.
* @return this
*/
public DQuaternion set(DQuaternion q) {
x = q.x;
y = q.y;
z = q.z;
w = q.w;
return this;
}
/**
* Sets this DQuaternion to {0, 0, 0, 1}. Same as calling set(0,0,0,1).
*/
public void loadIdentity() {
x = y = z = 0;
w = 1;
}
/**
* <code>norm</code> returns the norm of this quaternion. This is the dot
* product of this quaternion with itself.
*
* @return the norm of the quaternion.
*/
public double norm() {
return w * w + x * x + y * y + z * z;
}
public DQuaternion fromRotationMatrix(double m00, double m01, double m02,
double m10, double m11, double m12, double m20, double m21, double m22) {
// first normalize the forward (F), up (U) and side (S) vectors of the rotation matrix
// so that the scale does not affect the rotation
double lengthSquared = m00 * m00 + m10 * m10 + m20 * m20;
if (lengthSquared != 1f && lengthSquared != 0f) {
lengthSquared = 1.0 / Math.sqrt(lengthSquared);
m00 *= lengthSquared;
m10 *= lengthSquared;
m20 *= lengthSquared;
}
lengthSquared = m01 * m01 + m11 * m11 + m21 * m21;
if (lengthSquared != 1 && lengthSquared != 0f) {
lengthSquared = 1.0 / Math.sqrt(lengthSquared);
m01 *= lengthSquared;
m11 *= lengthSquared;
m21 *= lengthSquared;
}
lengthSquared = m02 * m02 + m12 * m12 + m22 * m22;
if (lengthSquared != 1f && lengthSquared != 0f) {
lengthSquared = 1.0 / Math.sqrt(lengthSquared);
m02 *= lengthSquared;
m12 *= lengthSquared;
m22 *= lengthSquared;
}
// Use the Graphics Gems code, from
// ftp://ftp.cis.upenn.edu/pub/graphics/shoemake/quatut.ps.Z
// *NOT* the "Matrix and Quaternions FAQ", which has errors!
// the trace is the sum of the diagonal elements; see
// http://mathworld.wolfram.com/MatrixTrace.html
double t = m00 + m11 + m22;
// we protect the division by s by ensuring that s>=1
if (t >= 0) { // |w| >= .5
double s = Math.sqrt(t + 1); // |s|>=1 ...
w = 0.5f * s;
s = 0.5f / s; // so this division isn't bad
x = (m21 - m12) * s;
y = (m02 - m20) * s;
z = (m10 - m01) * s;
} else if (m00 > m11 && m00 > m22) {
double s = Math.sqrt(1.0 + m00 - m11 - m22); // |s|>=1
x = s * 0.5f; // |x| >= .5
s = 0.5f / s;
y = (m10 + m01) * s;
z = (m02 + m20) * s;
w = (m21 - m12) * s;
} else if (m11 > m22) {
double s = Math.sqrt(1.0 + m11 - m00 - m22); // |s|>=1
y = s * 0.5f; // |y| >= .5
s = 0.5f / s;
x = (m10 + m01) * s;
z = (m21 + m12) * s;
w = (m02 - m20) * s;
} else {
double s = Math.sqrt(1.0 + m22 - m00 - m11); // |s|>=1
z = s * 0.5f; // |z| >= .5
s = 0.5f / s;
x = (m02 + m20) * s;
y = (m21 + m12) * s;
w = (m10 - m01) * s;
}
return this;
}
/**
* <code>toRotationMatrix</code> converts this quaternion to a rotational
* matrix. The result is stored in result. 4th row and 4th column values are
* untouched. Note: the result is created from a normalized version of this quat.
*
* @param result
* The Matrix4f to store the result in.
* @return the rotation matrix representation of this quaternion.
*/
public Matrix toRotationMatrix(Matrix result) {
Vector3d originalScale = new Vector3d();
result.toScaleVector(originalScale);
result.setScale(1, 1, 1);
double norm = this.norm();
// we explicitly test norm against one here, saving a division
// at the cost of a test and branch. Is it worth it?
double s = norm == 1f ? 2f : norm > 0f ? 2f / norm : 0;
// compute xs/ys/zs first to save 6 multiplications, since xs/ys/zs
// will be used 2-4 times each.
double xs = x * s;
double ys = y * s;
double zs = z * s;
double xx = x * xs;
double xy = x * ys;
double xz = x * zs;
double xw = w * xs;
double yy = y * ys;
double yz = y * zs;
double yw = w * ys;
double zz = z * zs;
double zw = w * zs;
// using s=2/norm (instead of 1/norm) saves 9 multiplications by 2 here
result.set(0, 0, 1 - (yy + zz));
result.set(0, 1, xy - zw);
result.set(0, 2, xz + yw);
result.set(1, 0, xy + zw);
result.set(1, 1, 1 - (xx + zz));
result.set(1, 2, yz - xw);
result.set(2, 0, xz - yw);
result.set(2, 1, yz + xw);
result.set(2, 2, 1 - (xx + yy));
result.setScale(originalScale);
return result;
}
/**
* <code>fromAngleAxis</code> sets this quaternion to the values specified
* by an angle and an axis of rotation. This method creates an object, so
* use fromAngleNormalAxis if your axis is already normalized.
*
* @param angle
* the angle to rotate (in radians).
* @param axis
* the axis of rotation.
* @return this quaternion
*/
public DQuaternion fromAngleAxis(double angle, Vector3d axis) {
Vector3d normAxis = axis.normalize();
this.fromAngleNormalAxis(angle, normAxis);
return this;
}
/**
* <code>fromAngleNormalAxis</code> sets this quaternion to the values
* specified by an angle and a normalized axis of rotation.
*
* @param angle
* the angle to rotate (in radians).
* @param axis
* the axis of rotation (already normalized).
*/
public DQuaternion fromAngleNormalAxis(double angle, Vector3d axis) {
if (axis.x == 0 && axis.y == 0 && axis.z == 0) {
this.loadIdentity();
} else {
double halfAngle = 0.5f * angle;
double sin = Math.sin(halfAngle);
w = Math.cos(halfAngle);
x = sin * axis.x;
y = sin * axis.y;
z = sin * axis.z;
}
return this;
}
/**
* <code>add</code> adds the values of this quaternion to those of the
* parameter quaternion. The result is returned as a new quaternion.
*
* @param q
* the quaternion to add to this.
* @return the new quaternion.
*/
public DQuaternion add(DQuaternion q) {
return new DQuaternion(x + q.x, y + q.y, z + q.z, w + q.w);
}
/**
* <code>add</code> adds the values of this quaternion to those of the
* parameter quaternion. The result is stored in this DQuaternion.
*
* @param q
* the quaternion to add to this.
* @return This DQuaternion after addition.
*/
public DQuaternion addLocal(DQuaternion q) {
x += q.x;
y += q.y;
z += q.z;
w += q.w;
return this;
}
/**
* <code>subtract</code> subtracts the values of the parameter quaternion
* from those of this quaternion. The result is returned as a new
* quaternion.
*
* @param q
* the quaternion to subtract from this.
* @return the new quaternion.
*/
public DQuaternion subtract(DQuaternion q) {
return new DQuaternion(x - q.x, y - q.y, z - q.z, w - q.w);
}
/**
* <code>subtract</code> subtracts the values of the parameter quaternion
* from those of this quaternion. The result is stored in this DQuaternion.
*
* @param q
* the quaternion to subtract from this.
* @return This DQuaternion after subtraction.
*/
public DQuaternion subtractLocal(DQuaternion q) {
x -= q.x;
y -= q.y;
z -= q.z;
w -= q.w;
return this;
}
/**
* <code>mult</code> multiplies this quaternion by a parameter quaternion.
* The result is returned as a new quaternion. It should be noted that
* quaternion multiplication is not commutative so q * p != p * q.
*
* @param q
* the quaternion to multiply this quaternion by.
* @return the new quaternion.
*/
public DQuaternion mult(DQuaternion q) {
return this.mult(q, null);
}
/**
* <code>mult</code> multiplies this quaternion by a parameter quaternion.
* The result is returned as a new quaternion. It should be noted that
* quaternion multiplication is not commutative so q * p != p * q.
*
* It IS safe for q and res to be the same object.
* It IS NOT safe for this and res to be the same object.
*
* @param q
* the quaternion to multiply this quaternion by.
* @param res
* the quaternion to store the result in.
* @return the new quaternion.
*/
public DQuaternion mult(DQuaternion q, DQuaternion res) {
if (res == null) {
res = new DQuaternion();
}
double qw = q.w, qx = q.x, qy = q.y, qz = q.z;
res.x = x * qw + y * qz - z * qy + w * qx;
res.y = -x * qz + y * qw + z * qx + w * qy;
res.z = x * qy - y * qx + z * qw + w * qz;
res.w = -x * qx - y * qy - z * qz + w * qw;
return res;
}
/**
* <code>mult</code> multiplies this quaternion by a parameter vector. The
* result is returned as a new vector.
*
* @param v
* the vector to multiply this quaternion by.
* @return the new vector.
*/
public Vector3d mult(Vector3d v) {
return this.mult(v, null);
}
/**
* Multiplies this DQuaternion by the supplied quaternion. The result is
* stored in this DQuaternion, which is also returned for chaining. Similar
* to this *= q.
*
* @param q
* The DQuaternion to multiply this one by.
* @return This DQuaternion, after multiplication.
*/
public DQuaternion multLocal(DQuaternion q) {
double x1 = x * q.w + y * q.z - z * q.y + w * q.x;
double y1 = -x * q.z + y * q.w + z * q.x + w * q.y;
double z1 = x * q.y - y * q.x + z * q.w + w * q.z;
w = -x * q.x - y * q.y - z * q.z + w * q.w;
x = x1;
y = y1;
z = z1;
return this;
}
/**
* <code>mult</code> multiplies this quaternion by a parameter vector. The
* result is returned as a new vector.
*
* @param v
* the vector to multiply this quaternion by.
* @param store
* the vector to store the result in. It IS safe for v and store
* to be the same object.
* @return the result vector.
*/
public Vector3d mult(Vector3d v, Vector3d store) {
if (store == null) {
store = new Vector3d();
}
if (v.x == 0 && v.y == 0 && v.z == 0) {
store.set(0, 0, 0);
} else {
double vx = v.x, vy = v.y, vz = v.z;
store.x = w * w * vx + 2 * y * w * vz - 2 * z * w * vy + x * x * vx + 2 * y * x * vy + 2 * z * x * vz - z * z * vx - y * y * vx;
store.y = 2 * x * y * vx + y * y * vy + 2 * z * y * vz + 2 * w * z * vx - z * z * vy + w * w * vy - 2 * x * w * vz - x * x * vy;
store.z = 2 * x * z * vx + 2 * y * z * vy + z * z * vz - 2 * w * y * vx - y * y * vz + 2 * w * x * vy - x * x * vz + w * w * vz;
}
return store;
}
/**
*
* <code>toString</code> creates the string representation of this <code>DQuaternion</code>. The values of the quaternion are displaced (x,
* y, z, w), in the following manner: <br>
* (x, y, z, w)
*
* @return the string representation of this object.
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
return "(" + x + ", " + y + ", " + z + ", " + w + ")";
}
/**
* <code>equals</code> determines if two quaternions are logically equal,
* that is, if the values of (x, y, z, w) are the same for both quaternions.
*
* @param o
* the object to compare for equality
* @return true if they are equal, false otherwise.
*/
@Override
public boolean equals(Object o) {
if (!(o instanceof DQuaternion)) {
return false;
}
if (this == o) {
return true;
}
DQuaternion comp = (DQuaternion) o;
if (Double.compare(x, comp.x) != 0) {
return false;
}
if (Double.compare(y, comp.y) != 0) {
return false;
}
if (Double.compare(z, comp.z) != 0) {
return false;
}
if (Double.compare(w, comp.w) != 0) {
return false;
}
return true;
}
/**
*
* <code>hashCode</code> returns the hash code value as an integer and is
* supported for the benefit of hashing based collection classes such as
* Hashtable, HashMap, HashSet etc.
*
* @return the hashcode for this instance of DQuaternion.
* @see java.lang.Object#hashCode()
*/
@Override
public int hashCode() {
long hash = 37;
hash = 37 * hash + Double.doubleToLongBits(x);
hash = 37 * hash + Double.doubleToLongBits(y);
hash = 37 * hash + Double.doubleToLongBits(z);
hash = 37 * hash + Double.doubleToLongBits(w);
return (int) hash;
}
public void write(JmeExporter e) throws IOException {
OutputCapsule cap = e.getCapsule(this);
cap.write(x, "x", 0);
cap.write(y, "y", 0);
cap.write(z, "z", 0);
cap.write(w, "w", 1);
}
public void read(JmeImporter e) throws IOException {
InputCapsule cap = e.getCapsule(this);
x = cap.readFloat("x", 0);
y = cap.readFloat("y", 0);
z = cap.readFloat("z", 0);
w = cap.readFloat("w", 1);
}
@Override
public DQuaternion clone() {
try {
return (DQuaternion) super.clone();
} catch (CloneNotSupportedException e) {
throw new AssertionError(); // can not happen
}
}
}

View File

@ -1,188 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.math;
import java.io.IOException;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.math.Transform;
/**
* Started Date: Jul 16, 2004<br>
* <br>
* Represents a translation, rotation and scale in one object.
*
* This class's only purpose is to give better accuracy in floating point operations during computations.
* This is made by copying the original Transfrom class from jme3 core and removing unnecessary methods so that
* the class is smaller and easier to maintain.
* Should any other methods be needed, they will be added.
*
* @author Jack Lindamood
* @author Joshua Slack
* @author Marcin Roguski (Kaelthas)
*/
public final class DTransform implements Savable, Cloneable, java.io.Serializable {
private static final long serialVersionUID = 7812915425940606722L;
private DQuaternion rotation;
private Vector3d translation;
private Vector3d scale;
public DTransform() {
translation = new Vector3d();
rotation = new DQuaternion();
scale = new Vector3d();
}
public DTransform(Transform transform) {
translation = new Vector3d(transform.getTranslation());
rotation = new DQuaternion(transform.getRotation());
scale = new Vector3d(transform.getScale());
}
public Transform toTransform() {
return new Transform(translation.toVector3f(), rotation.toQuaternion(), scale.toVector3f());
}
public Matrix toMatrix() {
Matrix m = Matrix.identity(4);
m.setTranslation(translation);
m.setRotationQuaternion(rotation);
m.setScale(scale);
return m;
}
/**
* Sets this translation to the given value.
* @param trans
* The new translation for this matrix.
* @return this
*/
public DTransform setTranslation(Vector3d trans) {
translation.set(trans);
return this;
}
/**
* Sets this rotation to the given DQuaternion value.
* @param rot
* The new rotation for this matrix.
* @return this
*/
public DTransform setRotation(DQuaternion rot) {
rotation.set(rot);
return this;
}
/**
* Sets this scale to the given value.
* @param scale
* The new scale for this matrix.
* @return this
*/
public DTransform setScale(Vector3d scale) {
this.scale.set(scale);
return this;
}
/**
* Sets this scale to the given value.
* @param scale
* The new scale for this matrix.
* @return this
*/
public DTransform setScale(float scale) {
this.scale.set(scale, scale, scale);
return this;
}
/**
* Return the translation vector in this matrix.
* @return translation vector.
*/
public Vector3d getTranslation() {
return translation;
}
/**
* Return the rotation quaternion in this matrix.
* @return rotation quaternion.
*/
public DQuaternion getRotation() {
return rotation;
}
/**
* Return the scale vector in this matrix.
* @return scale vector.
*/
public Vector3d getScale() {
return scale;
}
@Override
public String toString() {
return this.getClass().getSimpleName() + "[ " + translation.x + ", " + translation.y + ", " + translation.z + "]\n" + "[ " + rotation.x + ", " + rotation.y + ", " + rotation.z + ", " + rotation.w + "]\n" + "[ " + scale.x + " , " + scale.y + ", " + scale.z + "]";
}
public void write(JmeExporter e) throws IOException {
OutputCapsule capsule = e.getCapsule(this);
capsule.write(rotation, "rot", new DQuaternion());
capsule.write(translation, "translation", Vector3d.ZERO);
capsule.write(scale, "scale", Vector3d.UNIT_XYZ);
}
public void read(JmeImporter e) throws IOException {
InputCapsule capsule = e.getCapsule(this);
rotation = (DQuaternion) capsule.readSavable("rot", new DQuaternion());
translation = (Vector3d) capsule.readSavable("translation", Vector3d.ZERO);
scale = (Vector3d) capsule.readSavable("scale", Vector3d.UNIT_XYZ);
}
@Override
public DTransform clone() {
try {
DTransform tq = (DTransform) super.clone();
tq.rotation = rotation.clone();
tq.scale = scale.clone();
tq.translation = translation.clone();
return tq;
} catch (CloneNotSupportedException e) {
throw new AssertionError();
}
}
}

View File

@ -1,210 +0,0 @@
package com.jme3.scene.plugins.blender.math;
import java.text.DecimalFormat;
import org.ejml.ops.CommonOps;
import org.ejml.simple.SimpleMatrix;
import org.ejml.simple.SimpleSVD;
import com.jme3.math.FastMath;
/**
* Encapsulates a 4x4 matrix
*
*
*/
public class Matrix extends SimpleMatrix {
private static final long serialVersionUID = 2396600537315902559L;
public Matrix(int rows, int cols) {
super(rows, cols);
}
/**
* Copy constructor
*/
public Matrix(SimpleMatrix m) {
super(m);
}
public Matrix(double[][] data) {
super(data);
}
public static Matrix identity(int size) {
Matrix result = new Matrix(size, size);
CommonOps.setIdentity(result.mat);
return result;
}
public Matrix pseudoinverse() {
return this.pseudoinverse(1);
}
@SuppressWarnings("unchecked")
public Matrix pseudoinverse(double lambda) {
SimpleSVD<SimpleMatrix> simpleSVD = this.svd();
SimpleMatrix U = simpleSVD.getU();
SimpleMatrix S = simpleSVD.getW();
SimpleMatrix V = simpleSVD.getV();
int N = Math.min(this.numRows(),this.numCols());
double maxSingular = 0;
for( int i = 0; i < N; ++i ) {
if( S.get(i, i) > maxSingular ) {
maxSingular = S.get(i, i);
}
}
double tolerance = FastMath.DBL_EPSILON * Math.max(this.numRows(),this.numCols()) * maxSingular;
for(int i=0;i<Math.min(S.numRows(), S.numCols());++i) {
double a = S.get(i, i);
if(a <= tolerance) {
a = 0;
} else {
a = a/(a * a + lambda * lambda);
}
S.set(i, i, a);
}
return new Matrix(V.mult(S.transpose()).mult(U.transpose()));
}
public void setColumn(Vector3d col, int column) {
this.setColumn(column, 0, col.x, col.y, col.z);
}
/**
* Just for some debug informations in order to compare the results with the scilab computation program.
* @param name the name of the matrix
* @param m the matrix to print out
* @return the String format of the matrix to easily input it to Scilab
*/
public String toScilabString(String name, SimpleMatrix m) {
String result = name + " = [";
for(int i=0;i<m.numRows();++i) {
for(int j=0;j<m.numCols();++j) {
result += m.get(i, j) + " ";
}
result += ";";
}
return result;
}
/**
* @return a String representation of the matrix
*/
@Override
public String toString() {
DecimalFormat df = new DecimalFormat("#.0000");
StringBuilder buf = new StringBuilder();
for (int r = 0; r < this.numRows(); ++r) {
buf.append("\n| ");
for (int c = 0; c < this.numCols(); ++c) {
buf.append(df.format(this.get(r, c))).append(' ');
}
buf.append('|');
}
return buf.toString();
}
public void setTranslation(Vector3d translation) {
this.setColumn(translation, 3);
}
/**
* Sets the scale.
*
* @param scale
* the scale vector to set
*/
public void setScale(Vector3d scale) {
this.setScale(scale.x, scale.y, scale.z);
}
/**
* Sets the scale.
*
* @param x
* the X scale
* @param y
* the Y scale
* @param z
* the Z scale
*/
public void setScale(double x, double y, double z) {
Vector3d vect1 = new Vector3d(this.get(0, 0), this.get(1, 0), this.get(2, 0));
vect1.normalizeLocal().multLocal(x);
this.set(0, 0, vect1.x);
this.set(1, 0, vect1.y);
this.set(2, 0, vect1.z);
vect1.set(this.get(0, 1), this.get(1, 1), this.get(2, 1));
vect1.normalizeLocal().multLocal(y);
this.set(0, 1, vect1.x);
this.set(1, 1, vect1.y);
this.set(2, 1, vect1.z);
vect1.set(this.get(0, 2), this.get(1, 2), this.get(2, 2));
vect1.normalizeLocal().multLocal(z);
this.set(0, 2, vect1.x);
this.set(1, 2, vect1.y);
this.set(2, 2, vect1.z);
}
/**
* <code>setRotationQuaternion</code> builds a rotation from a
* <code>Quaternion</code>.
*
* @param quat
* the quaternion to build the rotation from.
* @throws NullPointerException
* if quat is null.
*/
public void setRotationQuaternion(DQuaternion quat) {
quat.toRotationMatrix(this);
}
public DTransform toTransform() {
DTransform result = new DTransform();
result.setTranslation(this.toTranslationVector());
result.setRotation(this.toRotationQuat());
result.setScale(this.toScaleVector());
return result;
}
public Vector3d toTranslationVector() {
return new Vector3d(this.get(0, 3), this.get(1, 3), this.get(2, 3));
}
public DQuaternion toRotationQuat() {
DQuaternion quat = new DQuaternion();
quat.fromRotationMatrix(this.get(0, 0), this.get(0, 1), this.get(0, 2), this.get(1, 0), this.get(1, 1), this.get(1, 2), this.get(2, 0), this.get(2, 1), this.get(2, 2));
return quat;
}
/**
* Retrieves the scale vector from the matrix and stores it into a given
* vector.
*/
public Vector3d toScaleVector() {
Vector3d result = new Vector3d();
this.toScaleVector(result);
return result;
}
/**
* Retrieves the scale vector from the matrix and stores it into a given
* vector.
*
* @param vector the vector where the scale will be stored
*/
public void toScaleVector(Vector3d vector) {
double scaleX = Math.sqrt(this.get(0, 0) * this.get(0, 0) + this.get(1, 0) * this.get(1, 0) + this.get(2, 0) * this.get(2, 0));
double scaleY = Math.sqrt(this.get(0, 1) * this.get(0, 1) + this.get(1, 1) * this.get(1, 1) + this.get(2, 1) * this.get(2, 1));
double scaleZ = Math.sqrt(this.get(0, 2) * this.get(0, 2) + this.get(1, 2) * this.get(1, 2) + this.get(2, 2) * this.get(2, 2));
vector.set(scaleX, scaleY, scaleZ);
}
}

View File

@ -1,867 +0,0 @@
/*
* Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.math;
import java.io.IOException;
import java.io.Serializable;
import java.util.logging.Logger;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
/*
* -- Added *Local methods to cut down on object creation - JS
*/
/**
* <code>Vector3d</code> defines a Vector for a three float value tuple. <code>Vector3d</code> can represent any three dimensional value, such as a
* vertex, a normal, etc. Utility methods are also included to aid in
* mathematical calculations.
*
* This class's only purpose is to give better accuracy in floating point operations during computations.
* This is made by copying the original Vector3f class from jme3 core and leaving only required methods and basic computation methods, so that
* the class is smaller and easier to maintain.
* Should any other methods be needed, they will be added.
*
* @author Mark Powell
* @author Joshua Slack
* @author Marcin Roguski (Kaelthas)
*/
public final class Vector3d implements Savable, Cloneable, Serializable {
private static final long serialVersionUID = 3090477054277293078L;
private static final Logger LOGGER = Logger.getLogger(Vector3d.class.getName());
public final static Vector3d ZERO = new Vector3d();
public final static Vector3d UNIT_XYZ = new Vector3d(1, 1, 1);
public final static Vector3d UNIT_X = new Vector3d(1, 0, 0);
public final static Vector3d UNIT_Y = new Vector3d(0, 1, 0);
public final static Vector3d UNIT_Z = new Vector3d(0, 0, 1);
/**
* the x value of the vector.
*/
public double x;
/**
* the y value of the vector.
*/
public double y;
/**
* the z value of the vector.
*/
public double z;
/**
* Constructor instantiates a new <code>Vector3d</code> with default
* values of (0,0,0).
*
*/
public Vector3d() {
}
/**
* Constructor instantiates a new <code>Vector3d</code> with provides
* values.
*
* @param x
* the x value of the vector.
* @param y
* the y value of the vector.
* @param z
* the z value of the vector.
*/
public Vector3d(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
/**
* Constructor instantiates a new <code>Vector3d</code> that is a copy
* of the provided vector
* @param vector3f
* The Vector3f to copy
*/
public Vector3d(Vector3f vector3f) {
this(vector3f.x, vector3f.y, vector3f.z);
}
public Vector3f toVector3f() {
return new Vector3f((float) x, (float) y, (float) z);
}
/**
* <code>set</code> sets the x,y,z values of the vector based on passed
* parameters.
*
* @param x
* the x value of the vector.
* @param y
* the y value of the vector.
* @param z
* the z value of the vector.
* @return this vector
*/
public Vector3d set(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
return this;
}
/**
* <code>set</code> sets the x,y,z values of the vector by copying the
* supplied vector.
*
* @param vect
* the vector to copy.
* @return this vector
*/
public Vector3d set(Vector3d vect) {
return this.set(vect.x, vect.y, vect.z);
}
/**
*
* <code>add</code> adds a provided vector to this vector creating a
* resultant vector which is returned. If the provided vector is null, null
* is returned.
*
* @param vec
* the vector to add to this.
* @return the resultant vector.
*/
public Vector3d add(Vector3d vec) {
if (null == vec) {
LOGGER.warning("Provided vector is null, null returned.");
return null;
}
return new Vector3d(x + vec.x, y + vec.y, z + vec.z);
}
/**
*
* <code>add</code> adds the values of a provided vector storing the
* values in the supplied vector.
*
* @param vec
* the vector to add to this
* @param result
* the vector to store the result in
* @return result returns the supplied result vector.
*/
public Vector3d add(Vector3d vec, Vector3d result) {
result.x = x + vec.x;
result.y = y + vec.y;
result.z = z + vec.z;
return result;
}
/**
* <code>addLocal</code> adds a provided vector to this vector internally,
* and returns a handle to this vector for easy chaining of calls. If the
* provided vector is null, null is returned.
*
* @param vec
* the vector to add to this vector.
* @return this
*/
public Vector3d addLocal(Vector3d vec) {
if (null == vec) {
LOGGER.warning("Provided vector is null, null returned.");
return null;
}
x += vec.x;
y += vec.y;
z += vec.z;
return this;
}
/**
*
* <code>add</code> adds the provided values to this vector, creating a
* new vector that is then returned.
*
* @param addX
* the x value to add.
* @param addY
* the y value to add.
* @param addZ
* the z value to add.
* @return the result vector.
*/
public Vector3d add(double addX, double addY, double addZ) {
return new Vector3d(x + addX, y + addY, z + addZ);
}
/**
* <code>addLocal</code> adds the provided values to this vector
* internally, and returns a handle to this vector for easy chaining of
* calls.
*
* @param addX
* value to add to x
* @param addY
* value to add to y
* @param addZ
* value to add to z
* @return this
*/
public Vector3d addLocal(double addX, double addY, double addZ) {
x += addX;
y += addY;
z += addZ;
return this;
}
/**
*
* <code>scaleAdd</code> multiplies this vector by a scalar then adds the
* given Vector3d.
*
* @param scalar
* the value to multiply this vector by.
* @param add
* the value to add
*/
public Vector3d scaleAdd(double scalar, Vector3d add) {
x = x * scalar + add.x;
y = y * scalar + add.y;
z = z * scalar + add.z;
return this;
}
/**
*
* <code>scaleAdd</code> multiplies the given vector by a scalar then adds
* the given vector.
*
* @param scalar
* the value to multiply this vector by.
* @param mult
* the value to multiply the scalar by
* @param add
* the value to add
*/
public Vector3d scaleAdd(double scalar, Vector3d mult, Vector3d add) {
x = mult.x * scalar + add.x;
y = mult.y * scalar + add.y;
z = mult.z * scalar + add.z;
return this;
}
/**
*
* <code>dot</code> calculates the dot product of this vector with a
* provided vector. If the provided vector is null, 0 is returned.
*
* @param vec
* the vector to dot with this vector.
* @return the resultant dot product of this vector and a given vector.
*/
public double dot(Vector3d vec) {
if (null == vec) {
LOGGER.warning("Provided vector is null, 0 returned.");
return 0;
}
return x * vec.x + y * vec.y + z * vec.z;
}
/**
* <code>cross</code> calculates the cross product of this vector with a
* parameter vector v.
*
* @param v
* the vector to take the cross product of with this.
* @return the cross product vector.
*/
public Vector3d cross(Vector3d v) {
return this.cross(v, null);
}
/**
* <code>cross</code> calculates the cross product of this vector with a
* parameter vector v. The result is stored in <code>result</code>
*
* @param v
* the vector to take the cross product of with this.
* @param result
* the vector to store the cross product result.
* @return result, after receiving the cross product vector.
*/
public Vector3d cross(Vector3d v, Vector3d result) {
return this.cross(v.x, v.y, v.z, result);
}
/**
* <code>cross</code> calculates the cross product of this vector with a
* parameter vector v. The result is stored in <code>result</code>
*
* @param otherX
* x component of the vector to take the cross product of with this.
* @param otherY
* y component of the vector to take the cross product of with this.
* @param otherZ
* z component of the vector to take the cross product of with this.
* @param result
* the vector to store the cross product result.
* @return result, after receiving the cross product vector.
*/
public Vector3d cross(double otherX, double otherY, double otherZ, Vector3d result) {
if (result == null) {
result = new Vector3d();
}
double resX = y * otherZ - z * otherY;
double resY = z * otherX - x * otherZ;
double resZ = x * otherY - y * otherX;
result.set(resX, resY, resZ);
return result;
}
/**
* <code>crossLocal</code> calculates the cross product of this vector
* with a parameter vector v.
*
* @param v
* the vector to take the cross product of with this.
* @return this.
*/
public Vector3d crossLocal(Vector3d v) {
return this.crossLocal(v.x, v.y, v.z);
}
/**
* <code>crossLocal</code> calculates the cross product of this vector
* with a parameter vector v.
*
* @param otherX
* x component of the vector to take the cross product of with this.
* @param otherY
* y component of the vector to take the cross product of with this.
* @param otherZ
* z component of the vector to take the cross product of with this.
* @return this.
*/
public Vector3d crossLocal(double otherX, double otherY, double otherZ) {
double tempx = y * otherZ - z * otherY;
double tempy = z * otherX - x * otherZ;
z = x * otherY - y * otherX;
x = tempx;
y = tempy;
return this;
}
/**
* <code>length</code> calculates the magnitude of this vector.
*
* @return the length or magnitude of the vector.
*/
public double length() {
return Math.sqrt(this.lengthSquared());
}
/**
* <code>lengthSquared</code> calculates the squared value of the
* magnitude of the vector.
*
* @return the magnitude squared of the vector.
*/
public double lengthSquared() {
return x * x + y * y + z * z;
}
/**
* <code>distanceSquared</code> calculates the distance squared between
* this vector and vector v.
*
* @param v
* the second vector to determine the distance squared.
* @return the distance squared between the two vectors.
*/
public double distanceSquared(Vector3d v) {
double dx = x - v.x;
double dy = y - v.y;
double dz = z - v.z;
return dx * dx + dy * dy + dz * dz;
}
/**
* <code>distance</code> calculates the distance between this vector and
* vector v.
*
* @param v
* the second vector to determine the distance.
* @return the distance between the two vectors.
*/
public double distance(Vector3d v) {
return Math.sqrt(this.distanceSquared(v));
}
/**
*
* <code>mult</code> multiplies this vector by a scalar. The resultant
* vector is returned.
*
* @param scalar
* the value to multiply this vector by.
* @return the new vector.
*/
public Vector3d mult(double scalar) {
return new Vector3d(x * scalar, y * scalar, z * scalar);
}
/**
*
* <code>mult</code> multiplies this vector by a scalar. The resultant
* vector is supplied as the second parameter and returned.
*
* @param scalar
* the scalar to multiply this vector by.
* @param product
* the product to store the result in.
* @return product
*/
public Vector3d mult(double scalar, Vector3d product) {
if (null == product) {
product = new Vector3d();
}
product.x = x * scalar;
product.y = y * scalar;
product.z = z * scalar;
return product;
}
/**
* <code>multLocal</code> multiplies this vector by a scalar internally,
* and returns a handle to this vector for easy chaining of calls.
*
* @param scalar
* the value to multiply this vector by.
* @return this
*/
public Vector3d multLocal(double scalar) {
x *= scalar;
y *= scalar;
z *= scalar;
return this;
}
/**
* <code>multLocal</code> multiplies a provided vector by this vector
* internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned.
*
* @param vec
* the vector to multiply by this vector.
* @return this
*/
public Vector3d multLocal(Vector3d vec) {
if (null == vec) {
LOGGER.warning("Provided vector is null, null returned.");
return null;
}
x *= vec.x;
y *= vec.y;
z *= vec.z;
return this;
}
/**
* <code>multLocal</code> multiplies this vector by 3 scalars
* internally, and returns a handle to this vector for easy chaining of
* calls.
*
* @param x
* @param y
* @param z
* @return this
*/
public Vector3d multLocal(double x, double y, double z) {
this.x *= x;
this.y *= y;
this.z *= z;
return this;
}
/**
* <code>multLocal</code> multiplies a provided vector by this vector
* internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned.
*
* @param vec
* the vector to mult to this vector.
* @return this
*/
public Vector3d mult(Vector3d vec) {
if (null == vec) {
LOGGER.warning("Provided vector is null, null returned.");
return null;
}
return this.mult(vec, null);
}
/**
* <code>multLocal</code> multiplies a provided vector by this vector
* internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned.
*
* @param vec
* the vector to mult to this vector.
* @param store
* result vector (null to create a new vector)
* @return this
*/
public Vector3d mult(Vector3d vec, Vector3d store) {
if (null == vec) {
LOGGER.warning("Provided vector is null, null returned.");
return null;
}
if (store == null) {
store = new Vector3d();
}
return store.set(x * vec.x, y * vec.y, z * vec.z);
}
/**
* <code>divide</code> divides the values of this vector by a scalar and
* returns the result. The values of this vector remain untouched.
*
* @param scalar
* the value to divide this vectors attributes by.
* @return the result <code>Vector</code>.
*/
public Vector3d divide(double scalar) {
scalar = 1f / scalar;
return new Vector3d(x * scalar, y * scalar, z * scalar);
}
/**
* <code>divideLocal</code> divides this vector by a scalar internally,
* and returns a handle to this vector for easy chaining of calls. Dividing
* by zero will result in an exception.
*
* @param scalar
* the value to divides this vector by.
* @return this
*/
public Vector3d divideLocal(double scalar) {
scalar = 1f / scalar;
x *= scalar;
y *= scalar;
z *= scalar;
return this;
}
/**
* <code>divide</code> divides the values of this vector by a scalar and
* returns the result. The values of this vector remain untouched.
*
* @param scalar
* the value to divide this vectors attributes by.
* @return the result <code>Vector</code>.
*/
public Vector3d divide(Vector3d scalar) {
return new Vector3d(x / scalar.x, y / scalar.y, z / scalar.z);
}
/**
* <code>divideLocal</code> divides this vector by a scalar internally,
* and returns a handle to this vector for easy chaining of calls. Dividing
* by zero will result in an exception.
*
* @param scalar
* the value to divides this vector by.
* @return this
*/
public Vector3d divideLocal(Vector3d scalar) {
x /= scalar.x;
y /= scalar.y;
z /= scalar.z;
return this;
}
/**
*
* <code>negate</code> returns the negative of this vector. All values are
* negated and set to a new vector.
*
* @return the negated vector.
*/
public Vector3d negate() {
return new Vector3d(-x, -y, -z);
}
/**
*
* <code>negateLocal</code> negates the internal values of this vector.
*
* @return this.
*/
public Vector3d negateLocal() {
x = -x;
y = -y;
z = -z;
return this;
}
/**
*
* <code>subtract</code> subtracts the values of a given vector from those
* of this vector creating a new vector object. If the provided vector is
* null, null is returned.
*
* @param vec
* the vector to subtract from this vector.
* @return the result vector.
*/
public Vector3d subtract(Vector3d vec) {
return new Vector3d(x - vec.x, y - vec.y, z - vec.z);
}
/**
* <code>subtractLocal</code> subtracts a provided vector from this vector
* internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned.
*
* @param vec
* the vector to subtract
* @return this
*/
public Vector3d subtractLocal(Vector3d vec) {
if (null == vec) {
LOGGER.warning("Provided vector is null, null returned.");
return null;
}
x -= vec.x;
y -= vec.y;
z -= vec.z;
return this;
}
/**
*
* <code>subtract</code>
*
* @param vec
* the vector to subtract from this
* @param result
* the vector to store the result in
* @return result
*/
public Vector3d subtract(Vector3d vec, Vector3d result) {
if (result == null) {
result = new Vector3d();
}
result.x = x - vec.x;
result.y = y - vec.y;
result.z = z - vec.z;
return result;
}
/**
*
* <code>subtract</code> subtracts the provided values from this vector,
* creating a new vector that is then returned.
*
* @param subtractX
* the x value to subtract.
* @param subtractY
* the y value to subtract.
* @param subtractZ
* the z value to subtract.
* @return the result vector.
*/
public Vector3d subtract(double subtractX, double subtractY, double subtractZ) {
return new Vector3d(x - subtractX, y - subtractY, z - subtractZ);
}
/**
* <code>subtractLocal</code> subtracts the provided values from this vector
* internally, and returns a handle to this vector for easy chaining of
* calls.
*
* @param subtractX
* the x value to subtract.
* @param subtractY
* the y value to subtract.
* @param subtractZ
* the z value to subtract.
* @return this
*/
public Vector3d subtractLocal(double subtractX, double subtractY, double subtractZ) {
x -= subtractX;
y -= subtractY;
z -= subtractZ;
return this;
}
/**
* <code>normalize</code> returns the unit vector of this vector.
*
* @return unit vector of this vector.
*/
public Vector3d normalize() {
double length = x * x + y * y + z * z;
if (length != 1f && length != 0f) {
length = 1.0f / Math.sqrt(length);
return new Vector3d(x * length, y * length, z * length);
}
return this.clone();
}
/**
* <code>normalizeLocal</code> makes this vector into a unit vector of
* itself.
*
* @return this.
*/
public Vector3d normalizeLocal() {
// NOTE: this implementation is more optimized
// than the old jme normalize as this method
// is commonly used.
double length = x * x + y * y + z * z;
if (length != 1f && length != 0f) {
length = 1.0f / Math.sqrt(length);
x *= length;
y *= length;
z *= length;
}
return this;
}
/**
* <code>angleBetween</code> returns (in radians) the angle between two vectors.
* It is assumed that both this vector and the given vector are unit vectors (iow, normalized).
*
* @param otherVector
* a unit vector to find the angle against
* @return the angle in radians.
*/
public double angleBetween(Vector3d otherVector) {
double dot = this.dot(otherVector);
// the vectors are normalized, but if they are parallel then the dot product migh get a value like: 1.000000000000000002
// which is caused by floating point operations; in such case, the acos function will return NaN so we need to clamp this value
dot = FastMath.clamp((float) dot, -1, 1);
return Math.acos(dot);
}
@Override
public Vector3d clone() {
try {
return (Vector3d) super.clone();
} catch (CloneNotSupportedException e) {
throw new AssertionError(); // can not happen
}
}
/**
* are these two vectors the same? they are is they both have the same x,y,
* and z values.
*
* @param o
* the object to compare for equality
* @return true if they are equal
*/
@Override
public boolean equals(Object o) {
if (!(o instanceof Vector3d)) {
return false;
}
if (this == o) {
return true;
}
Vector3d comp = (Vector3d) o;
if (Double.compare(x, comp.x) != 0) {
return false;
}
if (Double.compare(y, comp.y) != 0) {
return false;
}
if (Double.compare(z, comp.z) != 0) {
return false;
}
return true;
}
/**
* <code>hashCode</code> returns a unique code for this vector object based
* on its values. If two vectors are logically equivalent, they will return
* the same hash code value.
* @return the hash code value of this vector.
*/
@Override
public int hashCode() {
long hash = 37;
hash += 37 * hash + Double.doubleToLongBits(x);
hash += 37 * hash + Double.doubleToLongBits(y);
hash += 37 * hash + Double.doubleToLongBits(z);
return (int) hash;
}
/**
* <code>toString</code> returns the string representation of this vector.
* The format is:
*
* org.jme.math.Vector3d [X=XX.XXXX, Y=YY.YYYY, Z=ZZ.ZZZZ]
*
* @return the string representation of this vector.
*/
@Override
public String toString() {
return "(" + x + ", " + y + ", " + z + ")";
}
public void write(JmeExporter e) throws IOException {
OutputCapsule capsule = e.getCapsule(this);
capsule.write(x, "x", 0);
capsule.write(y, "y", 0);
capsule.write(z, "z", 0);
}
public void read(JmeImporter e) throws IOException {
InputCapsule capsule = e.getCapsule(this);
x = capsule.readDouble("x", 0);
y = capsule.readDouble("y", 0);
z = capsule.readDouble("z", 0);
}
}

View File

@ -1,349 +0,0 @@
package com.jme3.scene.plugins.blender.meshes;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.math.Vector3d;
import com.jme3.scene.plugins.blender.meshes.IndexesLoop.IndexPredicate;
/**
* A class that represents a single edge between two vertices.
*
* @author Marcin Roguski (Kaelthas)
*/
public class Edge {
private static final Logger LOGGER = Logger.getLogger(Edge.class.getName());
private static final int FLAG_EDGE_NOT_IN_FACE = 0x80;
/** The vertices indexes. */
private int index1, index2;
/** The vertices that can be set if we need and abstract edge outside the mesh (for computations). */
private Vector3f v1, v2;
/** The weight of the edge. */
private float crease;
/** A variable that indicates if this edge belongs to any face or not. */
private boolean inFace;
/** The mesh that owns the edge. */
private TemporalMesh temporalMesh;
public Edge(Vector3f v1, Vector3f v2) {
this.v1 = v1 == null ? new Vector3f() : v1;
this.v2 = v2 == null ? new Vector3f() : v2;
index1 = 0;
index2 = 1;
}
/**
* This constructor only stores the indexes of the vertices. The position vertices should be stored
* outside this class.
* @param index1
* the first index of the edge
* @param index2
* the second index of the edge
* @param crease
* the weight of the face
* @param inFace
* a variable that indicates if this edge belongs to any face or not
*/
public Edge(int index1, int index2, float crease, boolean inFace, TemporalMesh temporalMesh) {
this.index1 = index1;
this.index2 = index2;
this.crease = crease;
this.inFace = inFace;
this.temporalMesh = temporalMesh;
}
@Override
public Edge clone() {
return new Edge(index1, index2, crease, inFace, temporalMesh);
}
/**
* @return the first index of the edge
*/
public int getFirstIndex() {
return index1;
}
/**
* @return the second index of the edge
*/
public int getSecondIndex() {
return index2;
}
/**
* @return the first vertex of the edge
*/
public Vector3f getFirstVertex() {
return temporalMesh == null ? v1 : temporalMesh.getVertices().get(index1);
}
/**
* @return the second vertex of the edge
*/
public Vector3f getSecondVertex() {
return temporalMesh == null ? v2 : temporalMesh.getVertices().get(index2);
}
/**
* Returns the index other than the given.
* @param index
* index of the edge
* @return the remaining index number
*/
public int getOtherIndex(int index) {
if (index == index1) {
return index2;
}
if (index == index2) {
return index1;
}
throw new IllegalArgumentException("Cannot give the other index for [" + index + "] because this index does not exist in edge: " + this);
}
/**
* @return the crease value of the edge (its weight)
*/
public float getCrease() {
return crease;
}
/**
* @return <b>true</b> if the edge is used by at least one face and <b>false</b> otherwise
*/
public boolean isInFace() {
return inFace;
}
/**
* @return the length of the edge
*/
public float getLength() {
return this.getFirstVertex().distance(this.getSecondVertex());
}
/**
* @return the mesh this edge belongs to
*/
public TemporalMesh getTemporalMesh() {
return temporalMesh;
}
/**
* @return the centroid of the edge
*/
public Vector3f computeCentroid() {
return this.getFirstVertex().add(this.getSecondVertex()).divideLocal(2);
}
/**
* Shifts indexes by a given amount.
* @param shift
* how much the indexes should be shifted
* @param predicate
* the predicate that verifies which indexes should be shifted; if null then all will be shifted
*/
public void shiftIndexes(int shift, IndexPredicate predicate) {
if (predicate == null) {
index1 += shift;
index2 += shift;
} else {
index1 += predicate.execute(index1) ? shift : 0;
index2 += predicate.execute(index2) ? shift : 0;
}
}
/**
* Flips the order of the indexes.
*/
public void flipIndexes() {
int temp = index1;
index1 = index2;
index2 = temp;
}
/**
* The crossing method first computes the points on both lines (that contain the edges)
* who are closest in distance. If the distance between points is smaller than FastMath.FLT_EPSILON
* the we consider them to be the same point (the lines cross).
* The second step is to check if both points are contained within the edges.
*
* The method of computing the crossing point is as follows:
* Let's assume that:
* (P0, P1) are the points of the first edge
* (Q0, Q1) are the points of the second edge
*
* u = P1 - P0
* v = Q1 - Q0
*
* This gives us the equations of two lines:
* L1: (x = P1x + ux*t1; y = P1y + uy*t1; z = P1z + uz*t1)
* L2: (x = P2x + vx*t2; y = P2y + vy*t2; z = P2z + vz*t2)
*
* Comparing the x and y of the first two equations for each line will allow us to compute t1 and t2
* (which is implemented below).
* Using t1 and t2 we can compute (x, y, z) of each line and that will give us two points that we need to compare.
*
* @param edge
* the edge we check against crossing
* @return <b>true</b> if the edges cross and false otherwise
*/
public boolean cross(Edge edge) {
return this.getCrossPoint(edge) != null;
}
/**
* The method computes the crossing pint of this edge and another edge. If
* there is no crossing then null is returned.
*
* @param edge
* the edge to compute corss point with
* @return cross point on null if none exist
*/
public Vector3f getCrossPoint(Edge edge) {
return this.getCrossPoint(edge, false, false);
}
/**
* The method computes the crossing pint of this edge and another edge. If
* there is no crossing then null is returned. Also null is returned if the edges are parallel.
* This method also allows to get the crossing point of the straight lines that contain these edges if
* you set the 'extend' parameter to true.
*
* @param edge
* the edge to compute corss point with
* @param extendThisEdge
* set to <b>true</b> to find a crossing point along the whole
* straight that contains the current edge
* @param extendSecondEdge
* set to <b>true</b> to find a crossing point along the whole
* straight that contains the given edge
* @return cross point on null if none exist or the edges are parallel
*/
public Vector3f getCrossPoint(Edge edge, boolean extendThisEdge, boolean extendSecondEdge) {
Vector3d P1 = new Vector3d(this.getFirstVertex());
Vector3d P2 = new Vector3d(edge.getFirstVertex());
Vector3d u = new Vector3d(this.getSecondVertex()).subtract(P1).normalizeLocal();
Vector3d v = new Vector3d(edge.getSecondVertex()).subtract(P2).normalizeLocal();
if(Math.abs(u.dot(v)) >= 1 - FastMath.DBL_EPSILON) {
// the edges are parallel; do not care about the crossing point
return null;
}
double t1 = 0, t2 = 0;
if(u.x == 0 && v.x == 0) {
t2 = (u.z * (P2.y - P1.y) - u.y * (P2.z - P1.z)) / (u.y * v.z - u.z * v.y);
t1 = (P2.z - P1.z + v.z * t2) / u.z;
} else if(u.y == 0 && v.y == 0) {
t2 = (u.x * (P2.z - P1.z) - u.z * (P2.x - P1.x)) / (u.z * v.x - u.x * v.z);
t1 = (P2.x - P1.x + v.x * t2) / u.x;
} else if(u.z == 0 && v.z == 0) {
t2 = (u.x * (P2.y - P1.y) - u.y * (P2.x - P1.x)) / (u.y * v.x - u.x * v.y);
t1 = (P2.x - P1.x + v.x * t2) / u.x;
} else {
t2 = (P1.y * u.x - P1.x * u.y + P2.x * u.y - P2.y * u.x) / (v.y * u.x - u.y * v.x);
t1 = (P2.x - P1.x + v.x * t2) / u.x;
if(Math.abs(P1.z - P2.z + u.z * t1 - v.z * t2) > FastMath.FLT_EPSILON) {
return null;
}
}
Vector3d p1 = P1.add(u.mult(t1));
Vector3d p2 = P2.add(v.mult(t2));
if (p1.distance(p2) <= FastMath.FLT_EPSILON) {
if(extendThisEdge && extendSecondEdge) {
return p1.toVector3f();
}
// the lines cross, check if p1 and p2 are within the edges
Vector3d p = p1.subtract(P1);
double cos = p.dot(u) / p.length();
if (extendThisEdge || p.length()<= FastMath.FLT_EPSILON || cos >= 1 - FastMath.FLT_EPSILON && p.length() - this.getLength() <= FastMath.FLT_EPSILON) {
// p1 is inside the first edge, lets check the other edge now
p = p2.subtract(P2);
cos = p.dot(v) / p.length();
if(extendSecondEdge || p.length()<= FastMath.FLT_EPSILON || cos >= 1 - FastMath.FLT_EPSILON && p.length() - edge.getLength() <= FastMath.FLT_EPSILON) {
return p1.toVector3f();
}
}
}
return null;
}
@Override
public String toString() {
String result = "Edge [" + index1 + ", " + index2 + "] {" + crease + "}";
result += " (" + this.getFirstVertex() + " -> " + this.getSecondVertex() + ")";
if (inFace) {
result += "[F]";
}
return result;
}
@Override
public int hashCode() {
// The hash code must be identical for the same two indexes, no matter their order.
final int prime = 31;
int result = 1;
int lowerIndex = Math.min(index1, index2);
int higherIndex = Math.max(index1, index2);
result = prime * result + lowerIndex;
result = prime * result + higherIndex;
return result;
}
@Override
public boolean equals(Object obj) {
if (!(obj instanceof Edge)) {
return false;
}
if (this == obj) {
return true;
}
Edge other = (Edge) obj;
return Math.min(index1, index2) == Math.min(other.index1, other.index2) && Math.max(index1, index2) == Math.max(other.index1, other.index2);
}
/**
* The method loads all edges from the given mesh structure that does not belong to any face.
* @param meshStructure
* the mesh structure
* @param temporalMesh
* the owner of the edges
* @return all edges without faces
* @throws BlenderFileException
* an exception is thrown when problems with file reading occur
*/
public static List<Edge> loadAll(Structure meshStructure, TemporalMesh temporalMesh) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading all edges that do not belong to any face from mesh: {0}", meshStructure.getName());
List<Edge> result = new ArrayList<Edge>();
Pointer pMEdge = (Pointer) meshStructure.getFieldValue("medge");
if (pMEdge.isNotNull()) {
List<Structure> edges = pMEdge.fetchData();
for (Structure edge : edges) {
int flag = ((Number) edge.getFieldValue("flag")).intValue();
int v1 = ((Number) edge.getFieldValue("v1")).intValue();
int v2 = ((Number) edge.getFieldValue("v2")).intValue();
// I do not know why, but blender stores (possibly only sometimes) crease as negative values and shows positive in the editor
float crease = Math.abs(((Number) edge.getFieldValue("crease")).floatValue());
boolean edgeInFace = (flag & Edge.FLAG_EDGE_NOT_IN_FACE) == 0;
result.add(new Edge(v1, v2, crease, edgeInFace, temporalMesh));
}
}
LOGGER.log(Level.FINE, "Loaded {0} edges.", result.size());
return result;
}
}

View File

@ -1,613 +0,0 @@
package com.jme3.scene.plugins.blender.meshes;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.math.FastMath;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* A class that represents a single face in the mesh. The face is a polygon. Its minimum count of
* vertices is = 3.
*
* @author Marcin Roguski (Kaelthas)
*/
public class Face implements Comparator<Integer> {
private static final Logger LOGGER = Logger.getLogger(Face.class.getName());
/** The indexes loop of the face. */
private IndexesLoop indexes;
private List<IndexesLoop> triangulatedFaces;
/** Indicates if the face is smooth or solid. */
private boolean smooth;
/** The material index of the face. */
private int materialNumber;
/** UV coordinate sets attached to the face. The key is the set name and value are the UV coords. */
private Map<String, List<Vector2f>> faceUVCoords;
/** The vertex colors of the face. */
private List<byte[]> vertexColors;
/** The temporal mesh the face belongs to. */
private TemporalMesh temporalMesh;
/**
* Creates a complete face with all available data.
* @param indexes
* the indexes of the face (required)
* @param smooth
* indicates if the face is smooth or solid
* @param materialNumber
* the material index of the face
* @param faceUVCoords
* UV coordinate sets of the face (optional)
* @param vertexColors
* the vertex colors of the face (optional)
* @param temporalMesh
* the temporal mesh the face belongs to (required)
*/
public Face(Integer[] indexes, boolean smooth, int materialNumber, Map<String, List<Vector2f>> faceUVCoords, List<byte[]> vertexColors, TemporalMesh temporalMesh) {
this.setTemporalMesh(temporalMesh);
this.indexes = new IndexesLoop(indexes);
this.smooth = smooth;
this.materialNumber = materialNumber;
this.faceUVCoords = faceUVCoords;
this.temporalMesh = temporalMesh;
this.vertexColors = vertexColors;
}
/**
* Default constructor. Used by the clone method.
*/
private Face() {
}
@Override
public Face clone() {
Face result = new Face();
result.indexes = indexes.clone();
result.smooth = smooth;
result.materialNumber = materialNumber;
if (faceUVCoords != null) {
result.faceUVCoords = new HashMap<String, List<Vector2f>>(faceUVCoords.size());
for (Entry<String, List<Vector2f>> entry : faceUVCoords.entrySet()) {
List<Vector2f> uvs = new ArrayList<Vector2f>(entry.getValue().size());
for (Vector2f v : entry.getValue()) {
uvs.add(v.clone());
}
result.faceUVCoords.put(entry.getKey(), uvs);
}
}
if (vertexColors != null) {
result.vertexColors = new ArrayList<byte[]>(vertexColors.size());
for (byte[] colors : vertexColors) {
result.vertexColors.add(colors.clone());
}
}
result.temporalMesh = temporalMesh;
return result;
}
/**
* Returns the index at the given position in the index loop. If the given position is negative or exceeds
* the amount of vertices - it is being looped properly so that it always hits an index.
* For example getIndex(-1) will return the index before the 0 - in this case it will be the last one.
* @param indexPosition
* the index position
* @return index value at the given position
*/
private Integer getIndex(int indexPosition) {
if (indexPosition >= indexes.size()) {
indexPosition = indexPosition % indexes.size();
} else if (indexPosition < 0) {
indexPosition = indexes.size() - -indexPosition % indexes.size();
}
return indexes.get(indexPosition);
}
/**
* @return the mesh this face belongs to
*/
public TemporalMesh getTemporalMesh() {
return temporalMesh;
}
/**
* @return the original indexes of the face
*/
public IndexesLoop getIndexes() {
return indexes;
}
/**
* @return the centroid of the face
*/
public Vector3f computeCentroid() {
Vector3f result = new Vector3f();
List<Vector3f> vertices = temporalMesh.getVertices();
for (Integer index : indexes) {
result.addLocal(vertices.get(index));
}
return result.divideLocal(indexes.size());
}
/**
* @return current indexes of the face (if it is already triangulated then more than one index group will be in the result list)
*/
public List<List<Integer>> getCurrentIndexes() {
if (triangulatedFaces == null) {
return Arrays.asList(indexes.getAll());
}
List<List<Integer>> result = new ArrayList<List<Integer>>(triangulatedFaces.size());
for (IndexesLoop loop : triangulatedFaces) {
result.add(loop.getAll());
}
return result;
}
/**
* The method detaches the triangle from the face. This method keeps the indexes loop normalized - every index
* has only two neighbours. So if detaching the triangle causes a vertex to have more than two neighbours - it is
* also detached and returned as a result.
* The result is an empty list if no such situation happens.
* @param triangleIndexes
* the indexes of a triangle to be detached
* @return a list of faces that need to be detached as well in order to keep them normalized
* @throws BlenderFileException
* an exception is thrown when vertices of a face create more than one loop; this is found during path finding
*/
private List<Face> detachTriangle(Integer[] triangleIndexes) throws BlenderFileException {
LOGGER.fine("Detaching triangle.");
if (triangleIndexes.length != 3) {
throw new IllegalArgumentException("Cannot detach triangle with that does not have 3 indexes!");
}
MeshHelper meshHelper = temporalMesh.getBlenderContext().getHelper(MeshHelper.class);
List<Face> detachedFaces = new ArrayList<Face>();
List<Integer> path = new ArrayList<Integer>(indexes.size());
boolean[] edgeRemoved = new boolean[] { indexes.removeEdge(triangleIndexes[0], triangleIndexes[1]), indexes.removeEdge(triangleIndexes[0], triangleIndexes[2]), indexes.removeEdge(triangleIndexes[1], triangleIndexes[2]) };
Integer[][] indexesPairs = new Integer[][] { new Integer[] { triangleIndexes[0], triangleIndexes[1] }, new Integer[] { triangleIndexes[0], triangleIndexes[2] }, new Integer[] { triangleIndexes[1], triangleIndexes[2] } };
for (int i = 0; i < 3; ++i) {
if (!edgeRemoved[i]) {
indexes.findPath(indexesPairs[i][0], indexesPairs[i][1], path);
if (path.size() == 0) {
indexes.findPath(indexesPairs[i][1], indexesPairs[i][0], path);
}
if (path.size() == 0) {
throw new IllegalStateException("Triangulation failed. Cannot find path between two indexes. Please apply triangulation in Blender as a workaround.");
}
if (detachedFaces.size() == 0 && path.size() < indexes.size()) {
Integer[] indexesSublist = path.toArray(new Integer[path.size()]);
detachedFaces.add(new Face(indexesSublist, smooth, materialNumber, meshHelper.selectUVSubset(this, indexesSublist), meshHelper.selectVertexColorSubset(this, indexesSublist), temporalMesh));
for (int j = 0; j < path.size() - 1; ++j) {
indexes.removeEdge(path.get(j), path.get(j + 1));
}
indexes.removeEdge(path.get(path.size() - 1), path.get(0));
} else {
indexes.addEdge(path.get(path.size() - 1), path.get(0));
}
}
}
return detachedFaces;
}
/**
* Sets the temporal mesh for the face. The given mesh cannot be null.
* @param temporalMesh
* the temporal mesh of the face
* @throws IllegalArgumentException
* thrown if given temporal mesh is null
*/
public void setTemporalMesh(TemporalMesh temporalMesh) {
if (temporalMesh == null) {
throw new IllegalArgumentException("No temporal mesh for the face given!");
}
this.temporalMesh = temporalMesh;
}
/**
* Flips the order of the indexes.
*/
public void flipIndexes() {
indexes.reverse();
if (faceUVCoords != null) {
for (Entry<String, List<Vector2f>> entry : faceUVCoords.entrySet()) {
Collections.reverse(entry.getValue());
}
}
}
/**
* Flips UV coordinates.
* @param u
* indicates if U coords should be flipped
* @param v
* indicates if V coords should be flipped
*/
public void flipUV(boolean u, boolean v) {
if (faceUVCoords != null) {
for (Entry<String, List<Vector2f>> entry : faceUVCoords.entrySet()) {
for (Vector2f uv : entry.getValue()) {
uv.set(u ? 1 - uv.x : uv.x, v ? 1 - uv.y : uv.y);
}
}
}
}
/**
* @return the UV sets of the face
*/
public Map<String, List<Vector2f>> getUvSets() {
return faceUVCoords;
}
/**
* @return current vertex count of the face
*/
public int vertexCount() {
return indexes.size();
}
/**
* The method triangulates the face.
*/
public TriangulationWarning triangulate() {
LOGGER.fine("Triangulating face.");
assert indexes.size() >= 3 : "Invalid indexes amount for face. 3 is the required minimum!";
triangulatedFaces = new ArrayList<IndexesLoop>(indexes.size() - 2);
Integer[] indexes = new Integer[3];
TriangulationWarning warning = TriangulationWarning.NONE;
try {
List<Face> facesToTriangulate = new ArrayList<Face>(Arrays.asList(this.clone()));
while (facesToTriangulate.size() > 0 && warning == TriangulationWarning.NONE) {
Face face = facesToTriangulate.remove(0);
// two special cases will improve the computations speed
if(face.getIndexes().size() == 3) {
triangulatedFaces.add(face.getIndexes().clone());
} else {
int previousIndex1 = -1, previousIndex2 = -1, previousIndex3 = -1;
while (face.vertexCount() > 0) {
indexes[0] = face.getIndex(0);
indexes[1] = face.findClosestVertex(indexes[0], -1);
indexes[2] = face.findClosestVertex(indexes[0], indexes[1]);
LOGGER.finer("Veryfying improper triangulation of the temporal mesh.");
if (indexes[0] < 0 || indexes[1] < 0 || indexes[2] < 0) {
warning = TriangulationWarning.CLOSEST_VERTS;
break;
}
if (previousIndex1 == indexes[0] && previousIndex2 == indexes[1] && previousIndex3 == indexes[2]) {
warning = TriangulationWarning.INFINITE_LOOP;
break;
}
previousIndex1 = indexes[0];
previousIndex2 = indexes[1];
previousIndex3 = indexes[2];
Arrays.sort(indexes, this);
facesToTriangulate.addAll(face.detachTriangle(indexes));
triangulatedFaces.add(new IndexesLoop(indexes));
}
}
}
} catch (BlenderFileException e) {
LOGGER.log(Level.WARNING, "Errors occurred during face triangulation: {0}. The face will be triangulated with the most direct algorithm, but the results might not be identical to blender.", e.getLocalizedMessage());
warning = TriangulationWarning.UNKNOWN;
}
if(warning != TriangulationWarning.NONE) {
LOGGER.finest("Triangulation the face using the most direct algorithm.");
indexes[0] = this.getIndex(0);
for (int i = 1; i < this.vertexCount() - 1; ++i) {
indexes[1] = this.getIndex(i);
indexes[2] = this.getIndex(i + 1);
triangulatedFaces.add(new IndexesLoop(indexes));
}
}
return warning;
}
/**
* A warning that indicates a problem with face triangulation. The warnings are collected and displayed once for each type for a mesh to
* avoid multiple warning loggings during triangulation. The amount of iterations can be really huge and logging every single failure would
* really slow down the importing process and make logs unreadable.
*
* @author Marcin Roguski (Kaelthas)
*/
public static enum TriangulationWarning {
NONE(null),
CLOSEST_VERTS("Unable to find two closest vertices while triangulating face."),
INFINITE_LOOP("Infinite loop detected during triangulation."),
UNKNOWN("There was an unknown problem with face triangulation. Please see log for details.");
private String description;
private TriangulationWarning(String description) {
this.description = description;
}
@Override
public String toString() {
return description;
}
}
/**
* @return <b>true</b> if the face is smooth and <b>false</b> otherwise
*/
public boolean isSmooth() {
return smooth;
}
/**
* @return the material index of the face
*/
public int getMaterialNumber() {
return materialNumber;
}
/**
* @return the vertices colord of the face
*/
public List<byte[]> getVertexColors() {
return vertexColors;
}
@Override
public String toString() {
return "Face " + indexes;
}
/**
* The method finds the closest vertex to the one specified by <b>index</b>.
* If the vertexToIgnore is positive than it will be ignored in the result.
* The closest vertex must be able to create an edge that is fully contained
* within the face and does not cross any other edges. Also if the
* vertexToIgnore is not negative then the condition that the edge between
* the found index and the one to ignore is inside the face must also be
* met.
*
* @param index
* the index of the vertex that needs to have found the nearest
* neighbour
* @param indexToIgnore
* the index to ignore in the result (pass -1 if none is to be
* ignored)
* @return the index of the closest vertex to the given one
*/
private int findClosestVertex(int index, int indexToIgnore) {
int result = -1;
List<Vector3f> vertices = temporalMesh.getVertices();
Vector3f v1 = vertices.get(index);
float distance = Float.MAX_VALUE;
for (int i : indexes) {
if (i != index && i != indexToIgnore) {
Vector3f v2 = vertices.get(i);
float d = v2.distance(v1);
if (d < distance && this.contains(new Edge(index, i, 0, true, temporalMesh)) && (indexToIgnore < 0 || this.contains(new Edge(indexToIgnore, i, 0, true, temporalMesh)))) {
result = i;
distance = d;
}
}
}
return result;
}
/**
* The method verifies if the edge is contained within the face.
* It means it cannot cross any other edge and it must be inside the face and not outside of it.
* @param edge
* the edge to be checked
* @return <b>true</b> if the given edge is contained within the face and <b>false</b> otherwise
*/
private boolean contains(Edge edge) {
int index1 = edge.getFirstIndex();
int index2 = edge.getSecondIndex();
// check if the line between the vertices is not a border edge of the face
if (!indexes.areNeighbours(index1, index2)) {
for (int i = 0; i < indexes.size(); ++i) {
int i1 = this.getIndex(i - 1);
int i2 = this.getIndex(i);
// check if the edges have no common verts (because if they do, they cannot cross)
if (i1 != index1 && i1 != index2 && i2 != index1 && i2 != index2) {
if (edge.cross(new Edge(i1, i2, 0, false, temporalMesh))) {
return false;
}
}
}
// computing the edge's middle point
Vector3f edgeMiddlePoint = edge.computeCentroid();
// computing the edge that is perpendicular to the given edge and has a length of 1 (length actually does not matter)
Vector3f edgeVector = edge.getSecondVertex().subtract(edge.getFirstVertex());
Vector3f edgeNormal = temporalMesh.getNormals().get(index1).cross(edgeVector).normalizeLocal();
Edge e = new Edge(edgeMiddlePoint, edgeNormal.add(edgeMiddlePoint));
// compute the vectors from the middle point to the crossing between the extended edge 'e' and other edges of the face
List<Vector3f> crossingVectors = new ArrayList<Vector3f>();
for (int i = 0; i < indexes.size(); ++i) {
int i1 = this.getIndex(i);
int i2 = this.getIndex(i + 1);
Vector3f crossPoint = e.getCrossPoint(new Edge(i1, i2, 0, false, temporalMesh), true, false);
if(crossPoint != null) {
crossingVectors.add(crossPoint.subtractLocal(edgeMiddlePoint));
}
}
if(crossingVectors.size() == 0) {
return false;// edges do not cross
}
// use only distinct vertices (doubles may appear if the crossing point is a vertex)
List<Vector3f> distinctCrossingVectors = new ArrayList<Vector3f>();
for(Vector3f cv : crossingVectors) {
double minDistance = Double.MAX_VALUE;
for(Vector3f dcv : distinctCrossingVectors) {
minDistance = Math.min(minDistance, dcv.distance(cv));
}
if(minDistance > FastMath.FLT_EPSILON) {
distinctCrossingVectors.add(cv);
}
}
if(distinctCrossingVectors.size() == 0) {
throw new IllegalStateException("There MUST be at least 2 crossing vertices!");
}
// checking if all crossing vectors point to the same direction (if yes then the edge is outside the face)
float direction = Math.signum(distinctCrossingVectors.get(0).dot(edgeNormal));// if at least one vector has different direction that this - it means that the edge is inside the face
for(int i=1;i<distinctCrossingVectors.size();++i) {
if(direction != Math.signum(distinctCrossingVectors.get(i).dot(edgeNormal))) {
return true;
}
}
return false;
}
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + indexes.hashCode();
result = prime * result + temporalMesh.hashCode();
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (!(obj instanceof Face)) {
return false;
}
Face other = (Face) obj;
if (!indexes.equals(other.indexes)) {
return false;
}
return temporalMesh.equals(other.temporalMesh);
}
/**
* Loads all faces of a given mesh.
* @param meshStructure
* the mesh structure we read the faces from
* @param userUVGroups
* UV groups defined by the user
* @param verticesColors
* the vertices colors of the mesh
* @param temporalMesh
* the temporal mesh the faces will belong to
* @param blenderContext
* the blender context
* @return list of faces read from the given mesh structure
* @throws BlenderFileException
* an exception is thrown when problems with file reading occur
*/
public static List<Face> loadAll(Structure meshStructure, Map<String, List<Vector2f>> userUVGroups, List<byte[]> verticesColors, TemporalMesh temporalMesh, BlenderContext blenderContext) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading all faces from mesh: {0}", meshStructure.getName());
List<Face> result = new ArrayList<Face>();
MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
if (meshHelper.isBMeshCompatible(meshStructure)) {
LOGGER.fine("Reading BMesh.");
Pointer pMLoop = (Pointer) meshStructure.getFieldValue("mloop");
Pointer pMPoly = (Pointer) meshStructure.getFieldValue("mpoly");
if (pMPoly.isNotNull() && pMLoop.isNotNull()) {
List<Structure> polys = pMPoly.fetchData();
List<Structure> loops = pMLoop.fetchData();
for (Structure poly : polys) {
int materialNumber = ((Number) poly.getFieldValue("mat_nr")).intValue();
int loopStart = ((Number) poly.getFieldValue("loopstart")).intValue();
int totLoop = ((Number) poly.getFieldValue("totloop")).intValue();
boolean smooth = (((Number) poly.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
Integer[] vertexIndexes = new Integer[totLoop];
for (int i = loopStart; i < loopStart + totLoop; ++i) {
vertexIndexes[i - loopStart] = ((Number) loops.get(i).getFieldValue("v")).intValue();
}
// uvs always must be added wheater we have texture or not
Map<String, List<Vector2f>> uvCoords = new HashMap<String, List<Vector2f>>();
for (Entry<String, List<Vector2f>> entry : userUVGroups.entrySet()) {
List<Vector2f> uvs = entry.getValue().subList(loopStart, loopStart + totLoop);
uvCoords.put(entry.getKey(), new ArrayList<Vector2f>(uvs));
}
List<byte[]> vertexColors = null;
if (verticesColors != null && verticesColors.size() > 0) {
vertexColors = new ArrayList<byte[]>(totLoop);
for (int i = loopStart; i < loopStart + totLoop; ++i) {
vertexColors.add(verticesColors.get(i));
}
}
result.add(new Face(vertexIndexes, smooth, materialNumber, uvCoords, vertexColors, temporalMesh));
}
}
} else {
LOGGER.fine("Reading traditional faces.");
Pointer pMFace = (Pointer) meshStructure.getFieldValue("mface");
List<Structure> mFaces = pMFace.isNotNull() ? pMFace.fetchData() : null;
if (mFaces != null && mFaces.size() > 0) {
// indicates if the material with the specified number should have a texture attached
for (int i = 0; i < mFaces.size(); ++i) {
Structure mFace = mFaces.get(i);
int materialNumber = ((Number) mFace.getFieldValue("mat_nr")).intValue();
boolean smooth = (((Number) mFace.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
int v1 = ((Number) mFace.getFieldValue("v1")).intValue();
int v2 = ((Number) mFace.getFieldValue("v2")).intValue();
int v3 = ((Number) mFace.getFieldValue("v3")).intValue();
int v4 = ((Number) mFace.getFieldValue("v4")).intValue();
int vertCount = v4 == 0 ? 3 : 4;
// uvs always must be added wheater we have texture or not
Map<String, List<Vector2f>> faceUVCoords = new HashMap<String, List<Vector2f>>();
for (Entry<String, List<Vector2f>> entry : userUVGroups.entrySet()) {
List<Vector2f> uvCoordsForASingleFace = new ArrayList<Vector2f>(vertCount);
for (int j = 0; j < vertCount; ++j) {
uvCoordsForASingleFace.add(entry.getValue().get(i * 4 + j));
}
faceUVCoords.put(entry.getKey(), uvCoordsForASingleFace);
}
List<byte[]> vertexColors = null;
if (verticesColors != null && verticesColors.size() > 0) {
vertexColors = new ArrayList<byte[]>(vertCount);
vertexColors.add(verticesColors.get(v1));
vertexColors.add(verticesColors.get(v2));
vertexColors.add(verticesColors.get(v3));
if (vertCount == 4) {
vertexColors.add(verticesColors.get(v4));
}
}
result.add(new Face(vertCount == 4 ? new Integer[] { v1, v2, v3, v4 } : new Integer[] { v1, v2, v3 }, smooth, materialNumber, faceUVCoords, vertexColors, temporalMesh));
}
}
}
LOGGER.log(Level.FINE, "Loaded {0} faces.", result.size());
return result;
}
@Override
public int compare(Integer index1, Integer index2) {
return indexes.indexOf(index1) - indexes.indexOf(index2);
}
}

View File

@ -1,305 +0,0 @@
package com.jme3.scene.plugins.blender.meshes;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
/**
* This class represents the Face's indexes loop. It is a simplified implementation of directed graph.
*
* @author Marcin Roguski (Kaelthas)
*/
public class IndexesLoop implements Comparator<Integer>, Iterable<Integer> {
public static final IndexPredicate INDEX_PREDICATE_USE_ALL = new IndexPredicate() {
@Override
public boolean execute(Integer index) {
return true;
}
};
/** The indexes. */
private List<Integer> nodes;
/** The edges of the indexes graph. The key is the 'from' index and 'value' is - 'to' index. */
private Map<Integer, List<Integer>> edges = new HashMap<Integer, List<Integer>>();
/**
* The constructor uses the given nodes in their give order. Each neighbour indexes will form an edge.
* @param nodes
* the nodes for the loop
*/
public IndexesLoop(Integer[] nodes) {
this.nodes = new ArrayList<Integer>(Arrays.asList(nodes));
this.prepareEdges(this.nodes);
}
@Override
public IndexesLoop clone() {
return new IndexesLoop(nodes.toArray(new Integer[nodes.size()]));
}
/**
* The method prepares edges for the given indexes.
* @param nodes
* the indexes
*/
private void prepareEdges(List<Integer> nodes) {
for (int i = 0; i < nodes.size() - 1; ++i) {
if (edges.containsKey(nodes.get(i))) {
edges.get(nodes.get(i)).add(nodes.get(i + 1));
} else {
edges.put(nodes.get(i), new ArrayList<Integer>(Arrays.asList(nodes.get(i + 1))));
}
}
edges.put(nodes.get(nodes.size() - 1), new ArrayList<Integer>(Arrays.asList(nodes.get(0))));
}
/**
* @return the count of indexes
*/
public int size() {
return nodes.size();
}
/**
* Adds edge to the loop.
* @param from
* the start index
* @param to
* the end index
*/
public void addEdge(Integer from, Integer to) {
if (nodes.contains(from) && nodes.contains(to)) {
if (edges.containsKey(from) && !edges.get(from).contains(to)) {
edges.get(from).add(to);
}
}
}
/**
* Removes edge from the face. The edge is removed if it already exists in the face.
* @param node1
* the first index of the edge to be removed
* @param node2
* the second index of the edge to be removed
* @return <b>true</b> if the edge was removed and <b>false</b> otherwise
*/
public boolean removeEdge(Integer node1, Integer node2) {
boolean edgeRemoved = false;
if (nodes.contains(node1) && nodes.contains(node2)) {
if (edges.containsKey(node1)) {
edgeRemoved |= edges.get(node1).remove(node2);
}
if (edges.containsKey(node2)) {
edgeRemoved |= edges.get(node2).remove(node1);
}
if (edgeRemoved) {
if (this.getNeighbourCount(node1) == 0) {
this.removeIndexes(node1);
}
if (this.getNeighbourCount(node2) == 0) {
this.removeIndexes(node2);
}
}
}
return edgeRemoved;
}
/**
* Tells if the given indexes are neighbours.
* @param index1
* the first index
* @param index2
* the second index
* @return <b>true</b> if the given indexes are neighbours and <b>false</b> otherwise
*/
public boolean areNeighbours(Integer index1, Integer index2) {
if (index1.equals(index2) || !edges.containsKey(index1) || !edges.containsKey(index2)) {
return false;
}
return edges.get(index1).contains(index2) || edges.get(index2).contains(index1);
}
/**
* Returns the value of the index located after the given one. Pointint the last index will return the first one.
* @param index
* the index value
* @return the value of 'next' index
*/
public Integer getNextIndex(Integer index) {
int i = nodes.indexOf(index);
return i == nodes.size() - 1 ? nodes.get(0) : nodes.get(i + 1);
}
/**
* Returns the value of the index located before the given one. Pointint the first index will return the last one.
* @param index
* the index value
* @return the value of 'previous' index
*/
public Integer getPreviousIndex(Integer index) {
int i = nodes.indexOf(index);
return i == 0 ? nodes.get(nodes.size() - 1) : nodes.get(i - 1);
}
/**
* The method shifts all indexes by a given value.
* @param shift
* the value to shift all indexes
* @param predicate
* the predicate that verifies which indexes should be shifted; if null then all will be shifted
*/
public void shiftIndexes(int shift, IndexPredicate predicate) {
if (predicate == null) {
predicate = INDEX_PREDICATE_USE_ALL;
}
List<Integer> nodes = new ArrayList<Integer>(this.nodes.size());
for (Integer node : this.nodes) {
nodes.add(node + (predicate.execute(node) ? shift : 0));
}
Map<Integer, List<Integer>> edges = new HashMap<Integer, List<Integer>>();
for (Entry<Integer, List<Integer>> entry : this.edges.entrySet()) {
List<Integer> neighbours = new ArrayList<Integer>(entry.getValue().size());
for (Integer neighbour : entry.getValue()) {
neighbours.add(neighbour + (predicate.execute(neighbour) ? shift : 0));
}
edges.put(entry.getKey() + shift, neighbours);
}
this.nodes = nodes;
this.edges = edges;
}
/**
* Reverses the order of the indexes.
*/
public void reverse() {
Collections.reverse(nodes);
edges.clear();
this.prepareEdges(nodes);
}
/**
* Returns the neighbour count of the given index.
* @param index
* the index whose neighbour count will be checked
* @return the count of neighbours of the given index
*/
private int getNeighbourCount(Integer index) {
int result = 0;
if (edges.containsKey(index)) {
result = edges.get(index).size();
for (List<Integer> neighbours : edges.values()) {
if (neighbours.contains(index)) {
++result;
}
}
}
return result;
}
/**
* Returns the position of the given index in the loop.
* @param index
* the index of the face
* @return the indexe's position in the loop
*/
public int indexOf(Integer index) {
return nodes.indexOf(index);
}
/**
* Returns the index at the given position.
* @param indexPosition
* the position of the index
* @return the index at a given position
*/
public Integer get(int indexPosition) {
return nodes.get(indexPosition);
}
/**
* @return all indexes of the face
*/
public List<Integer> getAll() {
return new ArrayList<Integer>(nodes);
}
/**
* The method removes all given indexes.
* @param indexes
* the indexes to be removed
*/
public void removeIndexes(Integer... indexes) {
for (Integer index : indexes) {
nodes.remove(index);
edges.remove(index);
for (List<Integer> neighbours : edges.values()) {
neighbours.remove(index);
}
}
}
/**
* The method finds the path between the given indexes.
* @param start
* the start index
* @param end
* the end index
* @param result
* a list containing indexes on the path from start to end (inclusive)
* @throws IllegalStateException
* an exception is thrown when the loop is not normalized (at least one
* index has more than 2 neighbours)
* @throws BlenderFileException
* an exception is thrown if the vertices of a face create more than one loop; this is thrown
* to prevent lack of memory errors during triangulation
*/
public void findPath(Integer start, Integer end, List<Integer> result) throws BlenderFileException {
result.clear();
Integer node = start;
while (!node.equals(end)) {
if (result.contains(node)) {
throw new BlenderFileException("Indexes of face have infinite loops!");
}
result.add(node);
List<Integer> nextSteps = edges.get(node);
if (nextSteps == null || nextSteps.size() == 0) {
result.clear();// no directed path from start to end
return;
} else if (nextSteps.size() == 1) {
node = nextSteps.get(0);
} else {
throw new BlenderFileException("Triangulation failed. Face has ambiguous indexes loop. Please triangulate your model in Blender as a workaround.");
}
}
result.add(end);
}
@Override
public String toString() {
return "IndexesLoop " + nodes.toString();
}
@Override
public int compare(Integer i1, Integer i2) {
return nodes.indexOf(i1) - nodes.indexOf(i2);
}
@Override
public Iterator<Integer> iterator() {
return nodes.iterator();
}
public static interface IndexPredicate {
boolean execute(Integer index);
}
}

View File

@ -1,364 +0,0 @@
package com.jme3.scene.plugins.blender.meshes;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.NavigableMap;
import java.util.TreeMap;
import com.jme3.math.FastMath;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Format;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.VertexBuffer.Usage;
import com.jme3.util.BufferUtils;
/**
* A class that aggregates the mesh data to prepare proper buffers. The buffers refer only to ONE material.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class MeshBuffers {
private static final int MAXIMUM_WEIGHTS_PER_VERTEX = 4;
/** The material index. */
private final int materialIndex;
/** The vertices. */
private List<Vector3f> verts = new ArrayList<Vector3f>();
/** The normals. */
private List<Vector3f> normals = new ArrayList<Vector3f>();
/** The UV coordinate sets. */
private Map<String, List<Vector2f>> uvCoords = new HashMap<String, List<Vector2f>>();
/** The vertex colors. */
private List<byte[]> vertColors = new ArrayList<byte[]>();
/** The indexes. */
private List<Integer> indexes = new ArrayList<Integer>();
/** The maximum weights count assigned to a single vertex. Used during weights normalization. */
private int maximumWeightsPerVertex;
/** A list of mapping between weights and indexes. Each entry for the proper vertex. */
private List<TreeMap<Float, Integer>> boneWeightAndIndexes = new ArrayList<TreeMap<Float, Integer>>();
/**
* Constructor stores only the material index value.
* @param materialIndex
* the material index
*/
public MeshBuffers(int materialIndex) {
this.materialIndex = materialIndex;
}
/**
* @return the material index
*/
public int getMaterialIndex() {
return materialIndex;
}
/**
* @return indexes buffer
*/
public Buffer getIndexBuffer() {
if (indexes.size() <= Short.MAX_VALUE) {
short[] indices = new short[indexes.size()];
for (int i = 0; i < indexes.size(); ++i) {
indices[i] = indexes.get(i).shortValue();
}
return BufferUtils.createShortBuffer(indices);
} else {
int[] indices = new int[indexes.size()];
for (int i = 0; i < indexes.size(); ++i) {
indices[i] = indexes.get(i).intValue();
}
return BufferUtils.createIntBuffer(indices);
}
}
/**
* @return positions buffer
*/
public VertexBuffer getPositionsBuffer() {
VertexBuffer positionBuffer = new VertexBuffer(Type.Position);
Vector3f[] data = verts.toArray(new Vector3f[verts.size()]);
positionBuffer.setupData(Usage.Static, 3, Format.Float, BufferUtils.createFloatBuffer(data));
return positionBuffer;
}
/**
* @return normals buffer
*/
public VertexBuffer getNormalsBuffer() {
VertexBuffer positionBuffer = new VertexBuffer(Type.Normal);
Vector3f[] data = normals.toArray(new Vector3f[normals.size()]);
positionBuffer.setupData(Usage.Static, 3, Format.Float, BufferUtils.createFloatBuffer(data));
return positionBuffer;
}
/**
* @return bone buffers
*/
public BoneBuffersData getBoneBuffers() {
BoneBuffersData result = null;
if (maximumWeightsPerVertex > 0) {
this.normalizeBoneBuffers(MAXIMUM_WEIGHTS_PER_VERTEX);
maximumWeightsPerVertex = MAXIMUM_WEIGHTS_PER_VERTEX;
FloatBuffer weightsFloatData = BufferUtils.createFloatBuffer(boneWeightAndIndexes.size() * MAXIMUM_WEIGHTS_PER_VERTEX);
ByteBuffer indicesData = BufferUtils.createByteBuffer(boneWeightAndIndexes.size() * MAXIMUM_WEIGHTS_PER_VERTEX);
int index = 0;
for (Map<Float, Integer> boneBuffersData : boneWeightAndIndexes) {
if (boneBuffersData.size() > 0) {
int count = 0;
for (Entry<Float, Integer> entry : boneBuffersData.entrySet()) {
weightsFloatData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX + count, entry.getKey());
indicesData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX + count, entry.getValue().byteValue());
++count;
}
} else {
// if no bone is assigned to this vertex then attach it to the 0-indexed root bone
weightsFloatData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX, 1.0f);
indicesData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX, (byte) 0);
}
++index;
}
VertexBuffer verticesWeights = new VertexBuffer(Type.BoneWeight);
verticesWeights.setupData(Usage.CpuOnly, maximumWeightsPerVertex, Format.Float, weightsFloatData);
VertexBuffer verticesWeightsIndices = new VertexBuffer(Type.BoneIndex);
verticesWeightsIndices.setupData(Usage.CpuOnly, maximumWeightsPerVertex, Format.UnsignedByte, indicesData);
result = new BoneBuffersData(maximumWeightsPerVertex, verticesWeights, verticesWeightsIndices);
}
return result;
}
/**
* @return UV coordinates sets
*/
public Map<String, List<Vector2f>> getUvCoords() {
return uvCoords;
}
/**
* @return <b>true</b> if vertex colors are used and <b>false</b> otherwise
*/
public boolean areVertexColorsUsed() {
return vertColors.size() > 0;
}
/**
* @return vertex colors buffer
*/
public ByteBuffer getVertexColorsBuffer() {
ByteBuffer result = null;
if (vertColors.size() > 0) {
result = BufferUtils.createByteBuffer(4 * vertColors.size());
for (byte[] v : vertColors) {
if (v != null) {
result.put(v[0]).put(v[1]).put(v[2]).put(v[3]);
} else {
result.put((byte) 0).put((byte) 0).put((byte) 0).put((byte) 0);
}
}
result.flip();
}
return result;
}
/**
* @return <b>true</b> if indexes can be shorts' and <b>false</b> if they need to be ints'
*/
public boolean isShortIndexBuffer() {
return indexes.size() <= Short.MAX_VALUE;
}
/**
* Appends a vertex and normal to the buffers.
* @param vert
* vertex
* @param normal
* normal vector
*/
public void append(Vector3f vert, Vector3f normal) {
int index = this.indexOf(vert, normal, null);
if (index >= 0) {
indexes.add(index);
} else {
indexes.add(verts.size());
verts.add(vert);
normals.add(normal);
}
}
/**
* Appends the face data to the buffers.
* @param smooth
* tells if the face is smooth or flat
* @param verts
* the vertices
* @param normals
* the normals
* @param uvCoords
* the UV coordinates
* @param vertColors
* the vertex colors
* @param vertexGroups
* the vertex groups
*/
public void append(boolean smooth, Vector3f[] verts, Vector3f[] normals, Map<String, List<Vector2f>> uvCoords, byte[][] vertColors, List<Map<Float, Integer>> vertexGroups) {
if (verts.length != normals.length) {
throw new IllegalArgumentException("The amount of verts and normals MUST be equal!");
}
if (vertColors != null && vertColors.length != verts.length) {
throw new IllegalArgumentException("The amount of vertex colors and vertices MUST be equal!");
}
if (vertexGroups.size() != 0 && vertexGroups.size() != verts.length) {
throw new IllegalArgumentException("The amount of (if given) vertex groups and vertices MUST be equal!");
}
if (!smooth) {
// make the normals perpendicular to the face
normals[0] = normals[1] = normals[2] = FastMath.computeNormal(verts[0], verts[1], verts[2]);
}
for (int i = 0; i < verts.length; ++i) {
int index = -1;
Map<String, Vector2f> uvCoordsForVertex = this.getUVsForVertex(i, uvCoords);
if (smooth && (index = this.indexOf(verts[i], normals[i], uvCoordsForVertex)) >= 0) {
indexes.add(index);
} else {
indexes.add(this.verts.size());
this.verts.add(verts[i]);
this.normals.add(normals[i]);
this.vertColors.add(vertColors[i]);
if (uvCoords != null && uvCoords.size() > 0) {
for (Entry<String, List<Vector2f>> entry : uvCoords.entrySet()) {
if (this.uvCoords.containsKey(entry.getKey())) {
this.uvCoords.get(entry.getKey()).add(entry.getValue().get(i));
} else {
List<Vector2f> uvs = new ArrayList<Vector2f>();
uvs.add(entry.getValue().get(i));
this.uvCoords.put(entry.getKey(), uvs);
}
}
}
if (vertexGroups != null && vertexGroups.size() > 0) {
Map<Float, Integer> group = vertexGroups.get(i);
maximumWeightsPerVertex = Math.max(maximumWeightsPerVertex, group.size());
boneWeightAndIndexes.add(new TreeMap<Float, Integer>(group));
}
}
}
}
/**
* Returns UV coordinates assigned for the vertex with the proper index.
* @param vertexIndex
* the index of the vertex
* @param uvs
* all UV coordinates we search in
* @return a set of UV coordinates assigned to the given vertex
*/
private Map<String, Vector2f> getUVsForVertex(int vertexIndex, Map<String, List<Vector2f>> uvs) {
if (uvs == null || uvs.size() == 0) {
return null;
}
Map<String, Vector2f> result = new HashMap<String, Vector2f>(uvs.size());
for (Entry<String, List<Vector2f>> entry : uvs.entrySet()) {
result.put(entry.getKey(), entry.getValue().get(vertexIndex));
}
return result;
}
/**
* The method returns an index of a vertex described by the given data.
* The method tries to find a vertex that mathes the given data. If it does it means
* that such vertex is already used.
* @param vert
* the vertex position coordinates
* @param normal
* the vertex's normal vector
* @param uvCoords
* the UV coords of the vertex
* @return index of the found vertex of -1
*/
private int indexOf(Vector3f vert, Vector3f normal, Map<String, Vector2f> uvCoords) {
for (int i = 0; i < verts.size(); ++i) {
if (verts.get(i).equals(vert) && normals.get(i).equals(normal)) {
if (uvCoords != null && uvCoords.size() > 0) {
for (Entry<String, Vector2f> entry : uvCoords.entrySet()) {
List<Vector2f> uvs = this.uvCoords.get(entry.getKey());
if (uvs == null) {
return -1;
}
if (!uvs.get(i).equals(entry.getValue())) {
return -1;
}
}
}
return i;
}
}
return -1;
}
/**
* The method normalizes the weights and bone indexes data.
* First it truncates the amount to MAXIMUM_WEIGHTS_PER_VERTEX because this is how many weights JME can handle.
* Next it normalizes the weights so that the sum of all verts is 1.
* @param maximumSize
* the maximum size that the data will be truncated to (usually: MAXIMUM_WEIGHTS_PER_VERTEX)
*/
private void normalizeBoneBuffers(int maximumSize) {
for (TreeMap<Float, Integer> group : boneWeightAndIndexes) {
if (group.size() > maximumSize) {
NavigableMap<Float, Integer> descendingWeights = group.descendingMap();
while (descendingWeights.size() > maximumSize) {
descendingWeights.pollLastEntry();
}
}
// normalizing the weights so that the sum of the values is equal to '1'
TreeMap<Float, Integer> normalizedGroup = new TreeMap<Float, Integer>();
float sum = 0;
for (Entry<Float, Integer> entry : group.entrySet()) {
sum += entry.getKey();
}
if (sum != 0 && sum != 1) {
for (Entry<Float, Integer> entry : group.entrySet()) {
normalizedGroup.put(entry.getKey() / sum, entry.getValue());
}
group.clear();
group.putAll(normalizedGroup);
}
}
}
/**
* A class that gathers the data for mesh bone buffers.
* Added to increase code readability.
*
* @author Marcin Roguski (Kaelthas)
*/
public static class BoneBuffersData {
public final int maximumWeightsPerVertex;
public final VertexBuffer verticesWeights;
public final VertexBuffer verticesWeightsIndices;
public BoneBuffersData(int maximumWeightsPerVertex, VertexBuffer verticesWeights, VertexBuffer verticesWeightsIndices) {
this.maximumWeightsPerVertex = maximumWeightsPerVertex;
this.verticesWeights = verticesWeights;
this.verticesWeightsIndices = verticesWeightsIndices;
}
}
}

View File

@ -1,381 +0,0 @@
/*
* Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.meshes;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.DynamicArray;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.materials.MaterialHelper;
import com.jme3.scene.plugins.blender.objects.Properties;
/**
* A class that is used in mesh calculations.
*
* @author Marcin Roguski (Kaelthas)
*/
public class MeshHelper extends AbstractBlenderHelper {
private static final Logger LOGGER = Logger.getLogger(MeshHelper.class.getName());
/** A type of UV data layer in traditional faced mesh (triangles or quads). */
public static final int UV_DATA_LAYER_TYPE_FMESH = 5;
/** A type of UV data layer in bmesh type. */
public static final int UV_DATA_LAYER_TYPE_BMESH = 16;
/** A material used for single lines and points. */
private Material blackUnshadedMaterial;
/**
* This constructor parses the given blender version and stores the result. Some functionalities may differ in different blender
* versions.
*
* @param blenderVersion
* the version read from the blend file
* @param blenderContext
* the blender context
*/
public MeshHelper(String blenderVersion, BlenderContext blenderContext) {
super(blenderVersion, blenderContext);
}
/**
* Converts the mesh structure into temporal mesh.
* The temporal mesh is stored in blender context and here always a clone is being returned because the mesh might
* be modified by modifiers.
*
* @param meshStructure
* the mesh structure
* @param blenderContext
* the blender context
* @return temporal mesh read from the given structure
* @throws BlenderFileException
* an exception is thrown when problems with reading blend file occur
*/
public TemporalMesh toTemporalMesh(Structure meshStructure, BlenderContext blenderContext) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading temporal mesh named: {0}.", meshStructure.getName());
TemporalMesh temporalMesh = (TemporalMesh) blenderContext.getLoadedFeature(meshStructure.getOldMemoryAddress(), LoadedDataType.TEMPORAL_MESH);
if (temporalMesh != null) {
LOGGER.fine("The mesh is already loaded. Returning its clone.");
return temporalMesh.clone();
}
if ("ID".equals(meshStructure.getType())) {
LOGGER.fine("Loading mesh from external blend file.");
return (TemporalMesh) this.loadLibrary(meshStructure);
}
String name = meshStructure.getName();
LOGGER.log(Level.FINE, "Reading mesh: {0}.", name);
temporalMesh = new TemporalMesh(meshStructure, blenderContext);
LOGGER.fine("Loading materials.");
MaterialHelper materialHelper = blenderContext.getHelper(MaterialHelper.class);
temporalMesh.setMaterials(materialHelper.getMaterials(meshStructure, blenderContext));
LOGGER.fine("Reading custom properties.");
Properties properties = this.loadProperties(meshStructure, blenderContext);
temporalMesh.setProperties(properties);
blenderContext.addLoadedFeatures(meshStructure.getOldMemoryAddress(), LoadedDataType.STRUCTURE, meshStructure);
blenderContext.addLoadedFeatures(meshStructure.getOldMemoryAddress(), LoadedDataType.TEMPORAL_MESH, temporalMesh);
return temporalMesh.clone();
}
/**
* Tells if the given mesh structure supports BMesh.
*
* @param meshStructure
* the mesh structure
* @return <b>true</b> if BMesh is supported and <b>false</b> otherwise
*/
public boolean isBMeshCompatible(Structure meshStructure) {
Pointer pMLoop = (Pointer) meshStructure.getFieldValue("mloop");
Pointer pMPoly = (Pointer) meshStructure.getFieldValue("mpoly");
return pMLoop != null && pMPoly != null && pMLoop.isNotNull() && pMPoly.isNotNull();
}
/**
* This method returns the vertices: a list of vertex positions and a list
* of vertex normals.
*
* @param meshStructure
* the structure containing the mesh data
* @throws BlenderFileException
* this exception is thrown when the blend file structure is somehow invalid or corrupted
*/
@SuppressWarnings("unchecked")
public void loadVerticesAndNormals(Structure meshStructure, List<Vector3f> vertices, List<Vector3f> normals) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading vertices and normals from mesh: {0}.", meshStructure.getName());
int count = ((Number) meshStructure.getFieldValue("totvert")).intValue();
if (count > 0) {
Pointer pMVert = (Pointer) meshStructure.getFieldValue("mvert");
List<Structure> mVerts = pMVert.fetchData();
Vector3f co = null, no = null;
if (fixUpAxis) {
for (int i = 0; i < count; ++i) {
DynamicArray<Number> coordinates = (DynamicArray<Number>) mVerts.get(i).getFieldValue("co");
co = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(2).floatValue(), -coordinates.get(1).floatValue());
vertices.add(co);
DynamicArray<Number> norm = (DynamicArray<Number>) mVerts.get(i).getFieldValue("no");
no = new Vector3f(norm.get(0).shortValue() / 32767.0f, norm.get(2).shortValue() / 32767.0f, -norm.get(1).shortValue() / 32767.0f);
normals.add(no);
}
} else {
for (int i = 0; i < count; ++i) {
DynamicArray<Number> coordinates = (DynamicArray<Number>) mVerts.get(i).getFieldValue("co");
co = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(1).floatValue(), coordinates.get(2).floatValue());
vertices.add(co);
DynamicArray<Number> norm = (DynamicArray<Number>) mVerts.get(i).getFieldValue("no");
no = new Vector3f(norm.get(0).shortValue() / 32767.0f, norm.get(1).shortValue() / 32767.0f, norm.get(2).shortValue() / 32767.0f);
normals.add(no);
}
}
}
LOGGER.log(Level.FINE, "Loaded {0} vertices and normals.", vertices.size());
}
/**
* This method returns the vertices colors. Each vertex is stored in byte[4] array.
*
* @param meshStructure
* the structure containing the mesh data
* @param blenderContext
* the blender context
* @return a list of vertices colors, each color belongs to a single vertex or empty list of colors are not specified
* @throws BlenderFileException
* this exception is thrown when the blend file structure is somehow invalid or corrupted
*/
public List<byte[]> loadVerticesColors(Structure meshStructure, BlenderContext blenderContext) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading vertices colors from mesh: {0}.", meshStructure.getName());
MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
Pointer pMCol = (Pointer) meshStructure.getFieldValue(meshHelper.isBMeshCompatible(meshStructure) ? "mloopcol" : "mcol");
List<byte[]> verticesColors = new ArrayList<byte[]>();
// it was likely a bug in blender untill version 2.63 (the blue and red factors were misplaced in their structure)
// so we need to put them right
boolean useBGRA = blenderContext.getBlenderVersion() < 263;
if (pMCol.isNotNull()) {
List<Structure> mCol = pMCol.fetchData();
for (Structure color : mCol) {
byte r = ((Number) color.getFieldValue("r")).byteValue();
byte g = ((Number) color.getFieldValue("g")).byteValue();
byte b = ((Number) color.getFieldValue("b")).byteValue();
byte a = ((Number) color.getFieldValue("a")).byteValue();
verticesColors.add(useBGRA ? new byte[] { b, g, r, a } : new byte[] { r, g, b, a });
}
}
return verticesColors;
}
/**
* The method loads the UV coordinates. The result is a map where the key is the user's UV set name and the values are UV coordinates.
* But depending on the mesh type (triangle/quads or bmesh) the lists in the map have different meaning.
* For bmesh they are enlisted just like they are stored in the blend file (in loops).
* For traditional faces every 4 UV's should be assigned for a single face.
* @param meshStructure
* the mesh structure
* @return a map that sorts UV coordinates between different UV sets
* @throws BlenderFileException
* an exception is thrown when problems with blend file occur
*/
@SuppressWarnings("unchecked")
public LinkedHashMap<String, List<Vector2f>> loadUVCoordinates(Structure meshStructure) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading UV coordinates from mesh: {0}.", meshStructure.getName());
LinkedHashMap<String, List<Vector2f>> result = new LinkedHashMap<String, List<Vector2f>>();
if (this.isBMeshCompatible(meshStructure)) {
// in this case the UV's are assigned to vertices (an array is the same length as the vertex array)
Structure loopData = (Structure) meshStructure.getFieldValue("ldata");
Pointer pLoopDataLayers = (Pointer) loopData.getFieldValue("layers");
List<Structure> loopDataLayers = pLoopDataLayers.fetchData();
for (Structure structure : loopDataLayers) {
Pointer p = (Pointer) structure.getFieldValue("data");
if (p.isNotNull() && ((Number) structure.getFieldValue("type")).intValue() == MeshHelper.UV_DATA_LAYER_TYPE_BMESH) {
String uvSetName = structure.getFieldValue("name").toString();
List<Structure> uvsStructures = p.fetchData();
List<Vector2f> uvs = new ArrayList<Vector2f>(uvsStructures.size());
for (Structure uvStructure : uvsStructures) {
DynamicArray<Number> loopUVS = (DynamicArray<Number>) uvStructure.getFieldValue("uv");
uvs.add(new Vector2f(loopUVS.get(0).floatValue(), loopUVS.get(1).floatValue()));
}
result.put(uvSetName, uvs);
}
}
} else {
// in this case UV's are assigned to faces (the array has the same length as the faces count)
Structure facesData = (Structure) meshStructure.getFieldValue("fdata");
Pointer pFacesDataLayers = (Pointer) facesData.getFieldValue("layers");
if (pFacesDataLayers.isNotNull()) {
List<Structure> facesDataLayers = pFacesDataLayers.fetchData();
for (Structure structure : facesDataLayers) {
Pointer p = (Pointer) structure.getFieldValue("data");
if (p.isNotNull() && ((Number) structure.getFieldValue("type")).intValue() == MeshHelper.UV_DATA_LAYER_TYPE_FMESH) {
String uvSetName = structure.getFieldValue("name").toString();
List<Structure> uvsStructures = p.fetchData();
List<Vector2f> uvs = new ArrayList<Vector2f>(uvsStructures.size());
for (Structure uvStructure : uvsStructures) {
DynamicArray<Number> mFaceUVs = (DynamicArray<Number>) uvStructure.getFieldValue("uv");
uvs.add(new Vector2f(mFaceUVs.get(0).floatValue(), mFaceUVs.get(1).floatValue()));
uvs.add(new Vector2f(mFaceUVs.get(2).floatValue(), mFaceUVs.get(3).floatValue()));
uvs.add(new Vector2f(mFaceUVs.get(4).floatValue(), mFaceUVs.get(5).floatValue()));
uvs.add(new Vector2f(mFaceUVs.get(6).floatValue(), mFaceUVs.get(7).floatValue()));
}
result.put(uvSetName, uvs);
}
}
}
}
return result;
}
/**
* Loads all vertices groups.
* @param meshStructure
* the mesh structure
* @return a list of vertex groups for every vertex in the mesh
* @throws BlenderFileException
* an exception is thrown when problems with blend file occur
*/
public List<Map<String, Float>> loadVerticesGroups(Structure meshStructure) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading vertices groups from mesh: {0}.", meshStructure.getName());
List<Map<String, Float>> result = new ArrayList<Map<String, Float>>();
Structure parent = blenderContext.peekParent();
if(parent != null) {
// the mesh might be saved without its parent (it is then unused)
Structure defbase = (Structure) parent.getFieldValue("defbase");
List<String> groupNames = new ArrayList<String>();
List<Structure> defs = defbase.evaluateListBase();
if(!defs.isEmpty()) {
for (Structure def : defs) {
groupNames.add(def.getFieldValue("name").toString());
}
Pointer pDvert = (Pointer) meshStructure.getFieldValue("dvert");// dvert = DeformVERTices
if (pDvert.isNotNull()) {// assigning weights and bone indices
List<Structure> dverts = pDvert.fetchData();
for (Structure dvert : dverts) {
Map<String, Float> weightsForVertex = new HashMap<String, Float>();
Pointer pDW = (Pointer) dvert.getFieldValue("dw");
if (pDW.isNotNull()) {
List<Structure> dw = pDW.fetchData();
for (Structure deformWeight : dw) {
int groupIndex = ((Number) deformWeight.getFieldValue("def_nr")).intValue();
float weight = ((Number) deformWeight.getFieldValue("weight")).floatValue();
String groupName = groupNames.get(groupIndex);
weightsForVertex.put(groupName, weight);
}
}
result.add(weightsForVertex);
}
}
}
}
return result;
}
/**
* Selects the proper subsets of UV coordinates for the given sublist of indexes.
* @param face
* the face with the original UV sets
* @param indexesSublist
* the sub list of indexes
* @return a map of UV coordinates subsets
*/
public Map<String, List<Vector2f>> selectUVSubset(Face face, Integer... indexesSublist) {
Map<String, List<Vector2f>> result = null;
if (face.getUvSets() != null) {
result = new HashMap<String, List<Vector2f>>();
for (Entry<String, List<Vector2f>> entry : face.getUvSets().entrySet()) {
List<Vector2f> uvs = new ArrayList<Vector2f>(indexesSublist.length);
for (Integer index : indexesSublist) {
uvs.add(entry.getValue().get(face.getIndexes().indexOf(index)));
}
result.put(entry.getKey(), uvs);
}
}
return result;
}
/**
* Selects the proper subsets of vertex colors for the given sublist of indexes.
* @param face
* the face with the original vertex colors
* @param indexesSublist
* the sub list of indexes
* @return a sublist of vertex colors
*/
public List<byte[]> selectVertexColorSubset(Face face, Integer... indexesSublist) {
List<byte[]> result = null;
List<byte[]> vertexColors = face.getVertexColors();
if (vertexColors != null) {
result = new ArrayList<byte[]>(indexesSublist.length);
for (Integer index : indexesSublist) {
result.add(vertexColors.get(face.getIndexes().indexOf(index)));
}
}
return result;
}
/**
* Returns the black unshaded material. It is used for lines and points because that is how blender
* renders it.
* @param blenderContext
* the blender context
* @return black unshaded material
*/
public synchronized Material getBlackUnshadedMaterial(BlenderContext blenderContext) {
if (blackUnshadedMaterial == null) {
blackUnshadedMaterial = new Material(blenderContext.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
blackUnshadedMaterial.setColor("Color", ColorRGBA.Black);
}
return blackUnshadedMaterial;
}
}

View File

@ -1,93 +0,0 @@
package com.jme3.scene.plugins.blender.meshes;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.meshes.IndexesLoop.IndexPredicate;
/**
* A class that represents a single point on the scene that is not a part of an edge.
*
* @author Marcin Roguski (Kaelthas)
*/
public class Point {
private static final Logger LOGGER = Logger.getLogger(Point.class.getName());
/** The point's index. */
private int index;
/**
* Constructs a point for a given index.
* @param index
* the index of the point
*/
public Point(int index) {
this.index = index;
}
@Override
public Point clone() {
return new Point(index);
}
/**
* @return the index of the point
*/
public int getIndex() {
return index;
}
/**
* The method shifts the index by a given value.
* @param shift
* the value to shift the index
* @param predicate
* the predicate that verifies which indexes should be shifted; if null then all will be shifted
*/
public void shiftIndexes(int shift, IndexPredicate predicate) {
if (predicate == null || predicate.execute(index)) {
index += shift;
}
}
/**
* Loads all points of the mesh that do not belong to any edge.
* @param meshStructure
* the mesh structure
* @return a list of points
* @throws BlenderFileException
* an exception is thrown when problems with file reading occur
*/
public static List<Point> loadAll(Structure meshStructure) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading all points that do not belong to any edge from mesh: {0}", meshStructure.getName());
List<Point> result = new ArrayList<Point>();
Pointer pMEdge = (Pointer) meshStructure.getFieldValue("medge");
if (pMEdge.isNotNull()) {
int count = ((Number) meshStructure.getFieldValue("totvert")).intValue();
Set<Integer> unusedVertices = new HashSet<Integer>(count);
for (int i = 0; i < count; ++i) {
unusedVertices.add(i);
}
List<Structure> edges = pMEdge.fetchData();
for (Structure edge : edges) {
unusedVertices.remove(((Number) edge.getFieldValue("v1")).intValue());
unusedVertices.remove(((Number) edge.getFieldValue("v2")).intValue());
}
for (Integer unusedIndex : unusedVertices) {
result.add(new Point(unusedIndex));
}
}
LOGGER.log(Level.FINE, "Loaded {0} points.", result.size());
return result;
}
}

View File

@ -1,767 +0,0 @@
package com.jme3.scene.plugins.blender.meshes;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.bounding.BoundingBox;
import com.jme3.bounding.BoundingVolume;
import com.jme3.material.Material;
import com.jme3.material.RenderState.FaceCullMode;
import com.jme3.math.FastMath;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Mesh.Mode;
import com.jme3.scene.Node;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.VertexBuffer.Usage;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.materials.MaterialContext;
import com.jme3.scene.plugins.blender.meshes.Face.TriangulationWarning;
import com.jme3.scene.plugins.blender.meshes.MeshBuffers.BoneBuffersData;
import com.jme3.scene.plugins.blender.modifiers.Modifier;
import com.jme3.scene.plugins.blender.objects.Properties;
/**
* The class extends Geometry so that it can be temporalily added to the object's node.
* Later each such node's child will be transformed into a list of geometries.
*
* @author Marcin Roguski (Kaelthas)
*/
public class TemporalMesh extends Geometry {
private static final Logger LOGGER = Logger.getLogger(TemporalMesh.class.getName());
/** A minimum weight value. */
private static final double MINIMUM_BONE_WEIGHT = FastMath.DBL_EPSILON;
/** The blender context. */
protected final BlenderContext blenderContext;
/** The mesh's structure. */
protected final Structure meshStructure;
/** Loaded vertices. */
protected List<Vector3f> vertices = new ArrayList<Vector3f>();
/** Loaded normals. */
protected List<Vector3f> normals = new ArrayList<Vector3f>();
/** Loaded vertex groups. */
protected List<Map<String, Float>> vertexGroups = new ArrayList<Map<String, Float>>();
/** Loaded vertex colors. */
protected List<byte[]> verticesColors = new ArrayList<byte[]>();
/** Materials used by the mesh. */
protected MaterialContext[] materials;
/** The properties of the mesh. */
protected Properties properties;
/** The bone indexes. */
protected Map<String, Integer> boneIndexes = new HashMap<String, Integer>();
/** The modifiers that should be applied after the mesh has been created. */
protected List<Modifier> postMeshCreationModifiers = new ArrayList<Modifier>();
/** The faces of the mesh. */
protected List<Face> faces = new ArrayList<Face>();
/** The edges of the mesh. */
protected List<Edge> edges = new ArrayList<Edge>();
/** The points of the mesh. */
protected List<Point> points = new ArrayList<Point>();
/** A map between index and faces that contain it (for faster index - face queries). */
protected Map<Integer, Set<Face>> indexToFaceMapping = new HashMap<Integer, Set<Face>>();
/** A map between index and edges that contain it (for faster index - edge queries). */
protected Map<Integer, Set<Edge>> indexToEdgeMapping = new HashMap<Integer, Set<Edge>>();
/** The bounding box of the temporal mesh. */
protected BoundingBox boundingBox;
/**
* Creates a temporal mesh based on the given mesh structure.
* @param meshStructure
* the mesh structure
* @param blenderContext
* the blender context
* @throws BlenderFileException
* an exception is thrown when problems with file reading occur
*/
public TemporalMesh(Structure meshStructure, BlenderContext blenderContext) throws BlenderFileException {
this(meshStructure, blenderContext, true);
}
/**
* Creates a temporal mesh based on the given mesh structure.
* @param meshStructure
* the mesh structure
* @param blenderContext
* the blender context
* @param loadData
* tells if the data should be loaded from the mesh structure
* @throws BlenderFileException
* an exception is thrown when problems with file reading occur
*/
protected TemporalMesh(Structure meshStructure, BlenderContext blenderContext, boolean loadData) throws BlenderFileException {
this.blenderContext = blenderContext;
this.meshStructure = meshStructure;
if (loadData) {
name = meshStructure.getName();
MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
meshHelper.loadVerticesAndNormals(meshStructure, vertices, normals);
verticesColors = meshHelper.loadVerticesColors(meshStructure, blenderContext);
LinkedHashMap<String, List<Vector2f>> userUVGroups = meshHelper.loadUVCoordinates(meshStructure);
vertexGroups = meshHelper.loadVerticesGroups(meshStructure);
faces = Face.loadAll(meshStructure, userUVGroups, verticesColors, this, blenderContext);
edges = Edge.loadAll(meshStructure, this);
points = Point.loadAll(meshStructure);
this.rebuildIndexesMappings();
}
}
/**
* @return the blender context
*/
public BlenderContext getBlenderContext() {
return blenderContext;
}
/**
* @return the vertices of the mesh
*/
public List<Vector3f> getVertices() {
return vertices;
}
/**
* @return the normals of the mesh
*/
public List<Vector3f> getNormals() {
return normals;
}
/**
* @return all faces
*/
public List<Face> getFaces() {
return faces;
}
/**
* @return all edges
*/
public List<Edge> getEdges() {
return edges;
}
/**
* @return all points (do not mistake it with vertices)
*/
public List<Point> getPoints() {
return points;
}
/**
* @return all vertices colors
*/
public List<byte[]> getVerticesColors() {
return verticesColors;
}
/**
* @return all vertex groups for the vertices (each map has groups for the proper vertex)
*/
public List<Map<String, Float>> getVertexGroups() {
return vertexGroups;
}
/**
* @return the faces that contain the given index or null if none contain it
*/
public Collection<Face> getAdjacentFaces(Integer index) {
return indexToFaceMapping.get(index);
}
/**
* @param edge the edge of the mesh
* @return a list of faces that contain the given edge or an empty list
*/
public Collection<Face> getAdjacentFaces(Edge edge) {
List<Face> result = new ArrayList<Face>(indexToFaceMapping.get(edge.getFirstIndex()));
Set<Face> secondIndexAdjacentFaces = indexToFaceMapping.get(edge.getSecondIndex());
if (secondIndexAdjacentFaces != null) {
result.retainAll(indexToFaceMapping.get(edge.getSecondIndex()));
}
return result;
}
/**
* @param index the index of the mesh
* @return a list of edges that contain the index
*/
public Collection<Edge> getAdjacentEdges(Integer index) {
return indexToEdgeMapping.get(index);
}
/**
* Tells if the given edge is a boundary edge. The boundary edge means that it belongs to a single
* face or to none.
* @param edge the edge of the mesh
* @return <b>true</b> if the edge is a boundary one and <b>false</b> otherwise
*/
public boolean isBoundary(Edge edge) {
return this.getAdjacentFaces(edge).size() <= 1;
}
/**
* The method tells if the given index is a boundary index. A boundary index belongs to at least
* one boundary edge.
* @param index
* the index of the mesh
* @return <b>true</b> if the index is a boundary one and <b>false</b> otherwise
*/
public boolean isBoundary(Integer index) {
Collection<Edge> adjacentEdges = this.getAdjacentEdges(index);
for (Edge edge : adjacentEdges) {
if (this.isBoundary(edge)) {
return true;
}
}
return false;
}
@Override
public TemporalMesh clone() {
try {
TemporalMesh result = new TemporalMesh(meshStructure, blenderContext, false);
result.name = name;
for (Vector3f v : vertices) {
result.vertices.add(v.clone());
}
for (Vector3f n : normals) {
result.normals.add(n.clone());
}
for (Map<String, Float> group : vertexGroups) {
result.vertexGroups.add(new HashMap<String, Float>(group));
}
for (byte[] vertColor : verticesColors) {
result.verticesColors.add(vertColor.clone());
}
result.materials = materials;
result.properties = properties;
result.boneIndexes.putAll(boneIndexes);
result.postMeshCreationModifiers.addAll(postMeshCreationModifiers);
for (Face face : faces) {
result.faces.add(face.clone());
}
for (Edge edge : edges) {
result.edges.add(edge.clone());
}
for (Point point : points) {
result.points.add(point.clone());
}
result.rebuildIndexesMappings();
return result;
} catch (BlenderFileException e) {
LOGGER.log(Level.SEVERE, "Error while cloning the temporal mesh: {0}. Returning null.", e.getLocalizedMessage());
}
return null;
}
/**
* The method rebuilds the mappings between faces and edges. Should be called after
* every major change of the temporal mesh done outside it.
* <p>
* Note: I will remove this method soon and cause the mappings to be done
* automatically when the mesh is modified.
*/
public void rebuildIndexesMappings() {
indexToEdgeMapping.clear();
indexToFaceMapping.clear();
for (Face face : faces) {
for (Integer index : face.getIndexes()) {
Set<Face> faces = indexToFaceMapping.get(index);
if (faces == null) {
faces = new HashSet<Face>();
indexToFaceMapping.put(index, faces);
}
faces.add(face);
}
}
for (Edge edge : edges) {
Set<Edge> edges = indexToEdgeMapping.get(edge.getFirstIndex());
if (edges == null) {
edges = new HashSet<Edge>();
indexToEdgeMapping.put(edge.getFirstIndex(), edges);
}
edges.add(edge);
edges = indexToEdgeMapping.get(edge.getSecondIndex());
if (edges == null) {
edges = new HashSet<Edge>();
indexToEdgeMapping.put(edge.getSecondIndex(), edges);
}
edges.add(edge);
}
}
@Override
public void updateModelBound() {
if (boundingBox == null) {
boundingBox = new BoundingBox();
}
Vector3f min = new Vector3f(Float.MAX_VALUE, Float.MAX_VALUE, Float.MAX_VALUE);
Vector3f max = new Vector3f(Float.MIN_VALUE, Float.MIN_VALUE, Float.MIN_VALUE);
for (Vector3f v : vertices) {
min.set(Math.min(min.x, v.x), Math.min(min.y, v.y), Math.min(min.z, v.z));
max.set(Math.max(max.x, v.x), Math.max(max.y, v.y), Math.max(max.z, v.z));
}
boundingBox.setMinMax(min, max);
}
@Override
public BoundingVolume getModelBound() {
this.updateModelBound();
return boundingBox;
}
@Override
public BoundingVolume getWorldBound() {
this.updateModelBound();
Node parent = this.getParent();
if (parent != null) {
BoundingVolume bv = boundingBox.clone();
bv.setCenter(parent.getWorldTranslation());
return bv;
} else {
return boundingBox;
}
}
/**
* Triangulates the mesh.
*/
public void triangulate() {
Set<TriangulationWarning> warnings = new HashSet<>(TriangulationWarning.values().length - 1);
LOGGER.fine("Triangulating temporal mesh.");
for (Face face : faces) {
TriangulationWarning warning = face.triangulate();
if(warning != TriangulationWarning.NONE) {
warnings.add(warning);
}
}
if(warnings.size() > 0 && LOGGER.isLoggable(Level.WARNING)) {
StringBuilder sb = new StringBuilder(512);
sb.append("There were problems with triangulating the faces of a mesh: ").append(name);
for(TriangulationWarning w : warnings) {
sb.append("\n\t").append(w);
}
LOGGER.warning(sb.toString());
}
}
/**
* The method appends the given mesh to the current one. New faces and vertices and indexes are added.
* @param mesh
* the mesh to be appended
*/
public void append(TemporalMesh mesh) {
if (mesh != null) {
// we need to shift the indexes in faces, lines and points
int shift = vertices.size();
if (shift > 0) {
for (Face face : mesh.faces) {
face.getIndexes().shiftIndexes(shift, null);
face.setTemporalMesh(this);
}
for (Edge edge : mesh.edges) {
edge.shiftIndexes(shift, null);
}
for (Point point : mesh.points) {
point.shiftIndexes(shift, null);
}
}
faces.addAll(mesh.faces);
edges.addAll(mesh.edges);
points.addAll(mesh.points);
vertices.addAll(mesh.vertices);
normals.addAll(mesh.normals);
vertexGroups.addAll(mesh.vertexGroups);
verticesColors.addAll(mesh.verticesColors);
boneIndexes.putAll(mesh.boneIndexes);
this.rebuildIndexesMappings();
}
}
/**
* Sets the properties of the mesh.
* @param properties
* the properties of the mesh
*/
public void setProperties(Properties properties) {
this.properties = properties;
}
/**
* Sets the materials of the mesh.
* @param materials
* the materials of the mesh
*/
public void setMaterials(MaterialContext[] materials) {
this.materials = materials;
}
/**
* Adds bone index to the mesh.
* @param boneName
* the name of the bone
* @param boneIndex
* the index of the bone
*/
public void addBoneIndex(String boneName, Integer boneIndex) {
boneIndexes.put(boneName, boneIndex);
}
/**
* The modifier to be applied after the geometries are created.
* @param modifier
* the modifier to be applied
*/
public void applyAfterMeshCreate(Modifier modifier) {
postMeshCreationModifiers.add(modifier);
}
@Override
public int getVertexCount() {
return vertices.size();
}
/**
* Removes all vertices from the mesh.
*/
public void clear() {
vertices.clear();
normals.clear();
vertexGroups.clear();
verticesColors.clear();
faces.clear();
edges.clear();
points.clear();
indexToEdgeMapping.clear();
indexToFaceMapping.clear();
}
/**
* The mesh builds geometries from the mesh. The result is stored in the blender context
* under the mesh's OMA.
*/
public void toGeometries() {
LOGGER.log(Level.FINE, "Converting temporal mesh {0} to jme geometries.", name);
List<Geometry> result = new ArrayList<Geometry>();
MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
Node parent = this.getParent();
parent.detachChild(this);
this.prepareFacesGeometry(result, meshHelper);
this.prepareLinesGeometry(result, meshHelper);
this.preparePointsGeometry(result, meshHelper);
blenderContext.addLoadedFeatures(meshStructure.getOldMemoryAddress(), LoadedDataType.FEATURE, result);
for (Geometry geometry : result) {
parent.attachChild(geometry);
}
for (Modifier modifier : postMeshCreationModifiers) {
modifier.postMeshCreationApply(parent, blenderContext);
}
}
/**
* The method creates geometries from faces.
* @param result
* the list where new geometries will be appended
* @param meshHelper
* the mesh helper
*/
protected void prepareFacesGeometry(List<Geometry> result, MeshHelper meshHelper) {
LOGGER.fine("Preparing faces geometries.");
this.triangulate();
Vector3f[] tempVerts = new Vector3f[3];
Vector3f[] tempNormals = new Vector3f[3];
byte[][] tempVertColors = new byte[3][];
List<Map<Float, Integer>> boneBuffers = new ArrayList<Map<Float, Integer>>(3);
LOGGER.log(Level.FINE, "Appending {0} faces to mesh buffers.", faces.size());
Map<Integer, MeshBuffers> faceMeshes = new HashMap<Integer, MeshBuffers>();
for (Face face : faces) {
MeshBuffers meshBuffers = faceMeshes.get(face.getMaterialNumber());
if (meshBuffers == null) {
meshBuffers = new MeshBuffers(face.getMaterialNumber());
faceMeshes.put(face.getMaterialNumber(), meshBuffers);
}
List<List<Integer>> triangulatedIndexes = face.getCurrentIndexes();
List<byte[]> vertexColors = face.getVertexColors();
for (List<Integer> indexes : triangulatedIndexes) {
assert indexes.size() == 3 : "The mesh has not been properly triangulated!";
Vector3f normal = null;
if(!face.isSmooth()) {
normal = FastMath.computeNormal(vertices.get(indexes.get(0)), vertices.get(indexes.get(1)), vertices.get(indexes.get(2)));
}
boneBuffers.clear();
for (int i = 0; i < 3; ++i) {
int vertIndex = indexes.get(i);
tempVerts[i] = vertices.get(vertIndex);
tempNormals[i] = normal != null ? normal : normals.get(vertIndex);
tempVertColors[i] = vertexColors != null ? vertexColors.get(face.getIndexes().indexOf(vertIndex)) : null;
if (boneIndexes.size() > 0 && vertexGroups.size() > 0) {
Map<Float, Integer> boneBuffersForVertex = new HashMap<Float, Integer>();
Map<String, Float> vertexGroupsForVertex = vertexGroups.get(vertIndex);
for (Entry<String, Integer> entry : boneIndexes.entrySet()) {
if (vertexGroupsForVertex.containsKey(entry.getKey())) {
float weight = vertexGroupsForVertex.get(entry.getKey());
if (weight > MINIMUM_BONE_WEIGHT) {
// only values of weight greater than MINIMUM_BONE_WEIGHT are used
// if all non zero weights were used, and they were samm enough, problems with normalisation would occur
// because adding a very small value to 1.0 will give 1.0
// so in order to avoid such errors, which can cause severe animation artifacts we need to use some minimum weight value
boneBuffersForVertex.put(weight, entry.getValue());
}
}
}
if (boneBuffersForVertex.size() == 0) {// attach the vertex to zero-indexed bone so that it does not collapse to (0, 0, 0)
boneBuffersForVertex.put(1.0f, 0);
}
boneBuffers.add(boneBuffersForVertex);
}
}
Map<String, List<Vector2f>> uvs = meshHelper.selectUVSubset(face, indexes.toArray(new Integer[indexes.size()]));
meshBuffers.append(face.isSmooth(), tempVerts, tempNormals, uvs, tempVertColors, boneBuffers);
}
}
LOGGER.fine("Converting mesh buffers to geometries.");
Map<Geometry, MeshBuffers> geometryToBuffersMap = new HashMap<Geometry, MeshBuffers>();
for (Entry<Integer, MeshBuffers> entry : faceMeshes.entrySet()) {
MeshBuffers meshBuffers = entry.getValue();
Mesh mesh = new Mesh();
if (meshBuffers.isShortIndexBuffer()) {
mesh.setBuffer(Type.Index, 1, (ShortBuffer) meshBuffers.getIndexBuffer());
} else {
mesh.setBuffer(Type.Index, 1, (IntBuffer) meshBuffers.getIndexBuffer());
}
mesh.setBuffer(meshBuffers.getPositionsBuffer());
mesh.setBuffer(meshBuffers.getNormalsBuffer());
if (meshBuffers.areVertexColorsUsed()) {
mesh.setBuffer(Type.Color, 4, meshBuffers.getVertexColorsBuffer());
mesh.getBuffer(Type.Color).setNormalized(true);
}
BoneBuffersData boneBuffersData = meshBuffers.getBoneBuffers();
if (boneBuffersData != null) {
mesh.setMaxNumWeights(boneBuffersData.maximumWeightsPerVertex);
mesh.setBuffer(boneBuffersData.verticesWeights);
mesh.setBuffer(boneBuffersData.verticesWeightsIndices);
LOGGER.fine("Generating bind pose and normal buffers.");
mesh.generateBindPose(true);
// change the usage type of vertex and normal buffers from Static to Stream
mesh.getBuffer(Type.Position).setUsage(Usage.Stream);
mesh.getBuffer(Type.Normal).setUsage(Usage.Stream);
// creating empty buffers for HW skinning; the buffers will be setup if ever used
VertexBuffer verticesWeightsHW = new VertexBuffer(Type.HWBoneWeight);
VertexBuffer verticesWeightsIndicesHW = new VertexBuffer(Type.HWBoneIndex);
mesh.setBuffer(verticesWeightsHW);
mesh.setBuffer(verticesWeightsIndicesHW);
}
Geometry geometry = new Geometry(name + (result.size() + 1), mesh);
if (properties != null && properties.getValue() != null) {
meshHelper.applyProperties(geometry, properties);
}
result.add(geometry);
geometryToBuffersMap.put(geometry, meshBuffers);
}
LOGGER.fine("Applying materials to geometries.");
for (Entry<Geometry, MeshBuffers> entry : geometryToBuffersMap.entrySet()) {
int materialIndex = entry.getValue().getMaterialIndex();
Geometry geometry = entry.getKey();
if (materialIndex >= 0 && materials != null && materials.length > materialIndex && materials[materialIndex] != null) {
materials[materialIndex].applyMaterial(geometry, meshStructure.getOldMemoryAddress(), entry.getValue().getUvCoords(), blenderContext);
} else {
Material defaultMaterial = blenderContext.getDefaultMaterial().clone();
defaultMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off);
geometry.setMaterial(defaultMaterial);
}
}
}
/**
* The method creates geometries from lines.
* @param result
* the list where new geometries will be appended
* @param meshHelper
* the mesh helper
*/
protected void prepareLinesGeometry(List<Geometry> result, MeshHelper meshHelper) {
if (edges.size() > 0) {
LOGGER.fine("Preparing lines geometries.");
List<List<Integer>> separateEdges = new ArrayList<List<Integer>>();
List<Edge> edges = new ArrayList<Edge>(this.edges.size());
for (Edge edge : this.edges) {
if (!edge.isInFace()) {
edges.add(edge);
}
}
while (edges.size() > 0) {
boolean edgeAppended = false;
int edgeIndex = 0;
for (List<Integer> list : separateEdges) {
for (edgeIndex = 0; edgeIndex < edges.size() && !edgeAppended; ++edgeIndex) {
Edge edge = edges.get(edgeIndex);
if (list.get(0).equals(edge.getFirstIndex())) {
list.add(0, edge.getSecondIndex());
--edgeIndex;
edgeAppended = true;
} else if (list.get(0).equals(edge.getSecondIndex())) {
list.add(0, edge.getFirstIndex());
--edgeIndex;
edgeAppended = true;
} else if (list.get(list.size() - 1).equals(edge.getFirstIndex())) {
list.add(edge.getSecondIndex());
--edgeIndex;
edgeAppended = true;
} else if (list.get(list.size() - 1).equals(edge.getSecondIndex())) {
list.add(edge.getFirstIndex());
--edgeIndex;
edgeAppended = true;
}
}
if (edgeAppended) {
break;
}
}
Edge edge = edges.remove(edgeAppended ? edgeIndex : 0);
if (!edgeAppended) {
separateEdges.add(new ArrayList<Integer>(Arrays.asList(edge.getFirstIndex(), edge.getSecondIndex())));
}
}
for (List<Integer> list : separateEdges) {
MeshBuffers meshBuffers = new MeshBuffers(0);
for (int index : list) {
meshBuffers.append(vertices.get(index), normals.get(index));
}
Mesh mesh = new Mesh();
mesh.setLineWidth(blenderContext.getBlenderKey().getLinesWidth());
mesh.setMode(Mode.LineStrip);
if (meshBuffers.isShortIndexBuffer()) {
mesh.setBuffer(Type.Index, 1, (ShortBuffer) meshBuffers.getIndexBuffer());
} else {
mesh.setBuffer(Type.Index, 1, (IntBuffer) meshBuffers.getIndexBuffer());
}
mesh.setBuffer(meshBuffers.getPositionsBuffer());
mesh.setBuffer(meshBuffers.getNormalsBuffer());
Geometry geometry = new Geometry(meshStructure.getName() + (result.size() + 1), mesh);
geometry.setMaterial(meshHelper.getBlackUnshadedMaterial(blenderContext));
if (properties != null && properties.getValue() != null) {
meshHelper.applyProperties(geometry, properties);
}
result.add(geometry);
}
}
}
/**
* The method creates geometries from points.
* @param result
* the list where new geometries will be appended
* @param meshHelper
* the mesh helper
*/
protected void preparePointsGeometry(List<Geometry> result, MeshHelper meshHelper) {
if (points.size() > 0) {
LOGGER.fine("Preparing point geometries.");
MeshBuffers pointBuffers = new MeshBuffers(0);
for (Point point : points) {
pointBuffers.append(vertices.get(point.getIndex()), normals.get(point.getIndex()));
}
Mesh pointsMesh = new Mesh();
pointsMesh.setMode(Mode.Points);
pointsMesh.setPointSize(blenderContext.getBlenderKey().getPointsSize());
if (pointBuffers.isShortIndexBuffer()) {
pointsMesh.setBuffer(Type.Index, 1, (ShortBuffer) pointBuffers.getIndexBuffer());
} else {
pointsMesh.setBuffer(Type.Index, 1, (IntBuffer) pointBuffers.getIndexBuffer());
}
pointsMesh.setBuffer(pointBuffers.getPositionsBuffer());
pointsMesh.setBuffer(pointBuffers.getNormalsBuffer());
Geometry pointsGeometry = new Geometry(meshStructure.getName() + (result.size() + 1), pointsMesh);
pointsGeometry.setMaterial(meshHelper.getBlackUnshadedMaterial(blenderContext));
if (properties != null && properties.getValue() != null) {
meshHelper.applyProperties(pointsGeometry, properties);
}
result.add(pointsGeometry);
}
}
@Override
public String toString() {
return "TemporalMesh [name=" + name + ", vertices.size()=" + vertices.size() + "]";
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + (meshStructure == null ? 0 : meshStructure.hashCode());
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (!(obj instanceof TemporalMesh)) {
return false;
}
TemporalMesh other = (TemporalMesh) obj;
return meshStructure.getOldMemoryAddress().equals(other.meshStructure.getOldMemoryAddress());
}
}

View File

@ -1,113 +0,0 @@
package com.jme3.scene.plugins.blender.modifiers;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.animation.Bone;
import com.jme3.animation.Skeleton;
import com.jme3.scene.Node;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.animations.AnimationHelper;
import com.jme3.scene.plugins.blender.animations.BoneContext;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.meshes.TemporalMesh;
/**
* This modifier allows to add bone animation to the object.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class ArmatureModifier extends Modifier {
private static final Logger LOGGER = Logger.getLogger(ArmatureModifier.class.getName());
private static final int FLAG_VERTEX_GROUPS = 0x01;
private static final int FLAG_BONE_ENVELOPES = 0x02;
private Skeleton skeleton;
/**
* This constructor reads animation data from the object structore. The
* stored data is the AnimData and additional data is armature's OMA.
*
* @param objectStructure
* the structure of the object
* @param modifierStructure
* the structure of the modifier
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this exception is thrown when the blender file is somehow
* corrupted
*/
public ArmatureModifier(Structure objectStructure, Structure modifierStructure, BlenderContext blenderContext) throws BlenderFileException {
if (this.validate(modifierStructure, blenderContext)) {
Pointer pArmatureObject = (Pointer) modifierStructure.getFieldValue("object");
if (pArmatureObject.isNotNull()) {
int deformflag = ((Number) modifierStructure.getFieldValue("deformflag")).intValue();
boolean useVertexGroups = (deformflag & FLAG_VERTEX_GROUPS) != 0;
boolean useBoneEnvelopes = (deformflag & FLAG_BONE_ENVELOPES) != 0;
modifying = useBoneEnvelopes || useVertexGroups;
if (modifying) {// if neither option is used the modifier will not modify anything anyway
Structure armatureObject = pArmatureObject.fetchData().get(0);
if(blenderContext.getSkeleton(armatureObject.getOldMemoryAddress()) == null) {
LOGGER.fine("Creating new skeleton for armature modifier.");
Structure armatureStructure = ((Pointer) armatureObject.getFieldValue("data")).fetchData().get(0);
List<Structure> bonebase = ((Structure) armatureStructure.getFieldValue("bonebase")).evaluateListBase();
List<Bone> bonesList = new ArrayList<Bone>();
for (int i = 0; i < bonebase.size(); ++i) {
this.buildBones(armatureObject.getOldMemoryAddress(), bonebase.get(i), null, bonesList, objectStructure.getOldMemoryAddress(), blenderContext);
}
bonesList.add(0, new Bone(""));
Bone[] bones = bonesList.toArray(new Bone[bonesList.size()]);
skeleton = new Skeleton(bones);
blenderContext.setSkeleton(armatureObject.getOldMemoryAddress(), skeleton);
} else {
skeleton = blenderContext.getSkeleton(armatureObject.getOldMemoryAddress());
}
}
} else {
modifying = false;
}
}
}
private void buildBones(Long armatureObjectOMA, Structure boneStructure, Bone parent, List<Bone> result, Long spatialOMA, BlenderContext blenderContext) throws BlenderFileException {
BoneContext bc = new BoneContext(armatureObjectOMA, boneStructure, blenderContext);
bc.buildBone(result, spatialOMA, blenderContext);
}
@Override
public void postMeshCreationApply(Node node, BlenderContext blenderContext) {
LOGGER.fine("Applying armature modifier after mesh has been created.");
AnimationHelper animationHelper = blenderContext.getHelper(AnimationHelper.class);
animationHelper.applyAnimations(node, skeleton, blenderContext.getBlenderKey().getAnimationMatchMethod());
node.updateModelBound();
}
@Override
public void apply(Node node, BlenderContext blenderContext) {
if (invalid) {
LOGGER.log(Level.WARNING, "Armature modifier is invalid! Cannot be applied to: {0}", node.getName());
}
if (modifying) {
TemporalMesh temporalMesh = this.getTemporalMesh(node);
if (temporalMesh != null) {
LOGGER.log(Level.FINE, "Applying armature modifier to: {0}", temporalMesh);
LOGGER.fine("Creating map between bone name and its index.");
for (int i = 0; i < skeleton.getBoneCount(); ++i) {
Bone bone = skeleton.getBone(i);
temporalMesh.addBoneIndex(bone.getName(), i);
}
temporalMesh.applyAfterMeshCreate(this);
} else {
LOGGER.log(Level.WARNING, "Cannot find temporal mesh for node: {0}. The modifier will NOT be applied!", node);
}
}
}
}

View File

@ -1,241 +0,0 @@
package com.jme3.scene.plugins.blender.modifiers;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.bounding.BoundingBox;
import com.jme3.bounding.BoundingSphere;
import com.jme3.bounding.BoundingVolume;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.DynamicArray;
import com.jme3.scene.plugins.blender.file.FileBlockHeader;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.meshes.MeshHelper;
import com.jme3.scene.plugins.blender.meshes.TemporalMesh;
import com.jme3.scene.plugins.blender.objects.ObjectHelper;
import com.jme3.scene.shape.Curve;
/**
* This modifier allows to array modifier to the object.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class ArrayModifier extends Modifier {
private static final Logger LOGGER = Logger.getLogger(ArrayModifier.class.getName());
private int fittype;
private int count;
private float length;
private float[] offset;
private float[] scale;
private Pointer pOffsetObject;
private Pointer pStartCap;
private Pointer pEndCap;
/**
* This constructor reads array data from the modifier structure. The
* stored data is a map of parameters for array modifier. No additional data
* is loaded.
*
* @param objectStructure
* the structure of the object
* @param modifierStructure
* the structure of the modifier
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this exception is thrown when the blender file is somehow
* corrupted
*/
@SuppressWarnings("unchecked")
public ArrayModifier(Structure modifierStructure, BlenderContext blenderContext) throws BlenderFileException {
if (this.validate(modifierStructure, blenderContext)) {
fittype = ((Number) modifierStructure.getFieldValue("fit_type")).intValue();
switch (fittype) {
case 0:// FIXED COUNT
count = ((Number) modifierStructure.getFieldValue("count")).intValue();
break;
case 1:// FIXED LENGTH
length = ((Number) modifierStructure.getFieldValue("length")).floatValue();
break;
case 2:// FITCURVE
Pointer pCurveOb = (Pointer) modifierStructure.getFieldValue("curve_ob");
if (pCurveOb.isNotNull()) {
Structure curveStructure = pCurveOb.fetchData().get(0);
ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
Node curveObject = (Node) objectHelper.toObject(curveStructure, blenderContext);
Set<Number> referencesToCurveLengths = new HashSet<Number>(curveObject.getChildren().size());
for (Spatial spatial : curveObject.getChildren()) {
if (spatial instanceof Geometry) {
Mesh mesh = ((Geometry) spatial).getMesh();
if (mesh instanceof Curve) {
length += ((Curve) mesh).getLength();
} else {
// if bevel object has several parts then each mesh will have the same reference
// to length value (and we should use only one)
Number curveLength = spatial.getUserData("curveLength");
if (curveLength != null && !referencesToCurveLengths.contains(curveLength)) {
length += curveLength.floatValue();
referencesToCurveLengths.add(curveLength);
}
}
}
}
}
fittype = 1;// treat it like FIXED LENGTH
break;
default:
assert false : "Unknown array modifier fit type: " + fittype;
}
// offset parameters
int offsettype = ((Number) modifierStructure.getFieldValue("offset_type")).intValue();
if ((offsettype & 0x01) != 0) {// Constant offset
DynamicArray<Number> offsetArray = (DynamicArray<Number>) modifierStructure.getFieldValue("offset");
offset = new float[] { offsetArray.get(0).floatValue(), offsetArray.get(1).floatValue(), offsetArray.get(2).floatValue() };
}
if ((offsettype & 0x02) != 0) {// Relative offset
DynamicArray<Number> scaleArray = (DynamicArray<Number>) modifierStructure.getFieldValue("scale");
scale = new float[] { scaleArray.get(0).floatValue(), scaleArray.get(1).floatValue(), scaleArray.get(2).floatValue() };
}
if ((offsettype & 0x04) != 0) {// Object offset
pOffsetObject = (Pointer) modifierStructure.getFieldValue("offset_ob");
}
// start cap and end cap
pStartCap = (Pointer) modifierStructure.getFieldValue("start_cap");
pEndCap = (Pointer) modifierStructure.getFieldValue("end_cap");
}
}
@Override
public void apply(Node node, BlenderContext blenderContext) {
if (invalid) {
LOGGER.log(Level.WARNING, "Array modifier is invalid! Cannot be applied to: {0}", node.getName());
} else {
TemporalMesh temporalMesh = this.getTemporalMesh(node);
if (temporalMesh != null) {
LOGGER.log(Level.FINE, "Applying array modifier to: {0}", temporalMesh);
if (offset == null) {// the node will be repeated several times in the same place
offset = new float[] { 0.0f, 0.0f, 0.0f };
}
if (scale == null) {// the node will be repeated several times in the same place
scale = new float[] { 0.0f, 0.0f, 0.0f };
} else {
// getting bounding box
temporalMesh.updateModelBound();
BoundingVolume boundingVolume = temporalMesh.getWorldBound();
if (boundingVolume instanceof BoundingBox) {
scale[0] *= ((BoundingBox) boundingVolume).getXExtent() * 2.0f;
scale[1] *= ((BoundingBox) boundingVolume).getYExtent() * 2.0f;
scale[2] *= ((BoundingBox) boundingVolume).getZExtent() * 2.0f;
} else if (boundingVolume instanceof BoundingSphere) {
float radius = ((BoundingSphere) boundingVolume).getRadius();
scale[0] *= radius * 2.0f;
scale[1] *= radius * 2.0f;
scale[2] *= radius * 2.0f;
} else {
throw new IllegalStateException("Unknown bounding volume type: " + boundingVolume.getClass().getName());
}
}
// adding object's offset
float[] objectOffset = new float[] { 0.0f, 0.0f, 0.0f };
if (pOffsetObject != null && pOffsetObject.isNotNull()) {
FileBlockHeader offsetObjectBlock = blenderContext.getFileBlock(pOffsetObject.getOldMemoryAddress());
ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
try {// we take the structure in case the object was not yet loaded
Structure offsetStructure = offsetObjectBlock.getStructure(blenderContext);
Vector3f translation = objectHelper.getTransformation(offsetStructure, blenderContext).getTranslation();
objectOffset[0] = translation.x;
objectOffset[1] = translation.y;
objectOffset[2] = translation.z;
} catch (BlenderFileException e) {
LOGGER.log(Level.WARNING, "Problems in blender file structure! Object offset cannot be applied! The problem: {0}", e.getMessage());
}
}
// getting start and end caps
MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
TemporalMesh[] caps = new TemporalMesh[] { null, null };
Pointer[] pCaps = new Pointer[] { pStartCap, pEndCap };
for (int i = 0; i < pCaps.length; ++i) {
if (pCaps[i].isNotNull()) {
FileBlockHeader capBlock = blenderContext.getFileBlock(pCaps[i].getOldMemoryAddress());
try {// we take the structure in case the object was not yet loaded
Structure capStructure = capBlock.getStructure(blenderContext);
Pointer pMesh = (Pointer) capStructure.getFieldValue("data");
List<Structure> meshesArray = pMesh.fetchData();
caps[i] = meshHelper.toTemporalMesh(meshesArray.get(0), blenderContext);
} catch (BlenderFileException e) {
LOGGER.log(Level.WARNING, "Problems in blender file structure! Cap object cannot be applied! The problem: {0}", e.getMessage());
}
}
}
Vector3f translationVector = new Vector3f(offset[0] + scale[0] + objectOffset[0], offset[1] + scale[1] + objectOffset[1], offset[2] + scale[2] + objectOffset[2]);
if (blenderContext.getBlenderKey().isFixUpAxis()) {
float y = translationVector.y;
translationVector.y = translationVector.z;
translationVector.z = y == 0 ? 0 : -y;
}
// getting/calculating repeats amount
int count = 0;
if (fittype == 0) {// Fixed count
count = this.count - 1;
} else if (fittype == 1) {// Fixed length
float length = this.length;
if (translationVector.length() > 0.0f) {
count = (int) (length / translationVector.length()) - 1;
}
} else if (fittype == 2) {// Fit curve
throw new IllegalStateException("Fit curve should be transformed to Fixed Length array type!");
} else {
throw new IllegalStateException("Unknown fit type: " + fittype);
}
// adding translated nodes and caps
Vector3f totalTranslation = new Vector3f(translationVector);
if (count > 0) {
TemporalMesh originalMesh = temporalMesh.clone();
for (int i = 0; i < count; ++i) {
TemporalMesh clone = originalMesh.clone();
for (Vector3f v : clone.getVertices()) {
v.addLocal(totalTranslation);
}
temporalMesh.append(clone);
totalTranslation.addLocal(translationVector);
}
}
if (caps[0] != null) {
translationVector.multLocal(-1);
TemporalMesh capsClone = caps[0].clone();
for (Vector3f v : capsClone.getVertices()) {
v.addLocal(translationVector);
}
temporalMesh.append(capsClone);
}
if (caps[1] != null) {
TemporalMesh capsClone = caps[1].clone();
for (Vector3f v : capsClone.getVertices()) {
v.addLocal(totalTranslation);
}
temporalMesh.append(capsClone);
}
} else {
LOGGER.log(Level.WARNING, "Cannot find temporal mesh for node: {0}. The modifier will NOT be applied!", node);
}
}
}
}

View File

@ -1,200 +0,0 @@
package com.jme3.scene.plugins.blender.modifiers;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.scene.Node;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.animations.BoneContext;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.meshes.Edge;
import com.jme3.scene.plugins.blender.meshes.Face;
import com.jme3.scene.plugins.blender.meshes.IndexesLoop.IndexPredicate;
import com.jme3.scene.plugins.blender.meshes.Point;
import com.jme3.scene.plugins.blender.meshes.TemporalMesh;
/**
* This modifier allows to use mask modifier on the object.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class MaskModifier extends Modifier {
private static final Logger LOGGER = Logger.getLogger(MaskModifier.class.getName());
private static final int FLAG_INVERT_MASK = 0x01;
private static final int MODE_VERTEX_GROUP = 0;
private static final int MODE_ARMATURE = 1;
private Pointer pArmatureObject;
private String vertexGroupName;
private boolean invertMask;
public MaskModifier(Structure modifierStructure, BlenderContext blenderContext) {
if (this.validate(modifierStructure, blenderContext)) {
int flag = ((Number) modifierStructure.getFieldValue("flag")).intValue();
invertMask = (flag & FLAG_INVERT_MASK) != 0;
int mode = ((Number) modifierStructure.getFieldValue("mode")).intValue();
if (mode == MODE_VERTEX_GROUP) {
vertexGroupName = modifierStructure.getFieldValue("vgroup").toString();
if (vertexGroupName != null && vertexGroupName.length() == 0) {
vertexGroupName = null;
}
} else if (mode == MODE_ARMATURE) {
pArmatureObject = (Pointer) modifierStructure.getFieldValue("ob_arm");
} else {
LOGGER.log(Level.SEVERE, "Unknown mode type: {0}. Cannot apply modifier: {1}.", new Object[] { mode, modifierStructure.getName() });
invalid = true;
}
}
}
@Override
public void apply(Node node, BlenderContext blenderContext) {
if (invalid) {
LOGGER.log(Level.WARNING, "Mirror modifier is invalid! Cannot be applied to: {0}", node.getName());
} else {
TemporalMesh temporalMesh = this.getTemporalMesh(node);
if (temporalMesh != null) {
List<String> vertexGroupsToRemove = new ArrayList<String>();
if (vertexGroupName != null) {
vertexGroupsToRemove.add(vertexGroupName);
} else if (pArmatureObject != null && pArmatureObject.isNotNull()) {
try {
Structure armatureObject = pArmatureObject.fetchData().get(0);
Structure armatureStructure = ((Pointer) armatureObject.getFieldValue("data")).fetchData().get(0);
List<Structure> bonebase = ((Structure) armatureStructure.getFieldValue("bonebase")).evaluateListBase();
vertexGroupsToRemove.addAll(this.readBoneNames(bonebase));
} catch (BlenderFileException e) {
LOGGER.log(Level.SEVERE, "Cannot load armature object for the mask modifier. Cause: {0}", e.getLocalizedMessage());
LOGGER.log(Level.SEVERE, "Mask modifier will NOT be applied to node named: {0}", node.getName());
}
} else {
// if the mesh has no vertex groups then remove all verts
// if the mesh has at least one vertex group - then do nothing
// I have no idea why we should do that, but blender works this way
Set<String> vertexGroupNames = new HashSet<String>();
for (Map<String, Float> groups : temporalMesh.getVertexGroups()) {
vertexGroupNames.addAll(groups.keySet());
}
if (vertexGroupNames.size() == 0 && !invertMask || vertexGroupNames.size() > 0 && invertMask) {
temporalMesh.clear();
}
}
if (vertexGroupsToRemove.size() > 0) {
List<Integer> vertsToBeRemoved = new ArrayList<Integer>();
for (int i = 0; i < temporalMesh.getVertexCount(); ++i) {
Map<String, Float> vertexGroups = temporalMesh.getVertexGroups().get(i);
boolean hasVertexGroup = false;
if (vertexGroups != null) {
for (String groupName : vertexGroupsToRemove) {
Float weight = vertexGroups.get(groupName);
if (weight != null && weight > 0) {
hasVertexGroup = true;
break;
}
}
}
if (!hasVertexGroup && !invertMask || hasVertexGroup && invertMask) {
vertsToBeRemoved.add(i);
}
}
Collections.reverse(vertsToBeRemoved);
for (Integer vertexIndex : vertsToBeRemoved) {
this.removeVertexAt(vertexIndex, temporalMesh);
}
}
} else {
LOGGER.log(Level.WARNING, "Cannot find temporal mesh for node: {0}. The modifier will NOT be applied!", node);
}
}
}
/**
* Every face, edge and point that contains
* the vertex will be removed.
* @param index
* the index of a vertex to be removed
* @throws IndexOutOfBoundsException
* thrown when given index is negative or beyond the count of vertices
*/
private void removeVertexAt(final int index, TemporalMesh temporalMesh) {
if (index < 0 || index >= temporalMesh.getVertexCount()) {
throw new IndexOutOfBoundsException("The given index is out of bounds: " + index);
}
temporalMesh.getVertices().remove(index);
temporalMesh.getNormals().remove(index);
if (temporalMesh.getVertexGroups().size() > 0) {
temporalMesh.getVertexGroups().remove(index);
}
if (temporalMesh.getVerticesColors().size() > 0) {
temporalMesh.getVerticesColors().remove(index);
}
IndexPredicate shiftPredicate = new IndexPredicate() {
@Override
public boolean execute(Integer i) {
return i > index;
}
};
for (int i = temporalMesh.getFaces().size() - 1; i >= 0; --i) {
Face face = temporalMesh.getFaces().get(i);
if (face.getIndexes().indexOf(index) >= 0) {
temporalMesh.getFaces().remove(i);
} else {
face.getIndexes().shiftIndexes(-1, shiftPredicate);
}
}
for (int i = temporalMesh.getEdges().size() - 1; i >= 0; --i) {
Edge edge = temporalMesh.getEdges().get(i);
if (edge.getFirstIndex() == index || edge.getSecondIndex() == index) {
temporalMesh.getEdges().remove(i);
} else {
edge.shiftIndexes(-1, shiftPredicate);
}
}
for (int i = temporalMesh.getPoints().size() - 1; i >= 0; --i) {
Point point = temporalMesh.getPoints().get(i);
if (point.getIndex() == index) {
temporalMesh.getPoints().remove(i);
} else {
point.shiftIndexes(-1, shiftPredicate);
}
}
}
/**
* Reads the names of the bones from the given bone base.
* @param boneBase
* the list of bone base structures
* @return a list of bones' names
* @throws BlenderFileException
* is thrown if problems with reading the child bones' bases occur
*/
private List<String> readBoneNames(List<Structure> boneBase) throws BlenderFileException {
List<String> result = new ArrayList<String>();
for (Structure boneStructure : boneBase) {
int flag = ((Number) boneStructure.getFieldValue("flag")).intValue();
if ((flag & BoneContext.SELECTED) != 0) {
result.add(boneStructure.getFieldValue("name").toString());
}
List<Structure> childbase = ((Structure) boneStructure.getFieldValue("childbase")).evaluateListBase();
result.addAll(this.readBoneNames(childbase));
}
return result;
}
}

View File

@ -1,196 +0,0 @@
package com.jme3.scene.plugins.blender.modifiers;
import java.util.Collections;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.math.Matrix4f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.meshes.Edge;
import com.jme3.scene.plugins.blender.meshes.Face;
import com.jme3.scene.plugins.blender.meshes.TemporalMesh;
import com.jme3.scene.plugins.blender.objects.ObjectHelper;
/**
* This modifier allows to array modifier to the object.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class MirrorModifier extends Modifier {
private static final Logger LOGGER = Logger.getLogger(MirrorModifier.class.getName());
private static final int FLAG_MIRROR_X = 0x08;
private static final int FLAG_MIRROR_Y = 0x10;
private static final int FLAG_MIRROR_Z = 0x20;
private static final int FLAG_MIRROR_U = 0x02;
private static final int FLAG_MIRROR_V = 0x04;
private static final int FLAG_MIRROR_VERTEX_GROUP = 0x40;
private static final int FLAG_MIRROR_MERGE = 0x80;
private boolean[] isMirrored;
private boolean mirrorU, mirrorV;
private boolean merge;
private float tolerance;
private Pointer pMirrorObject;
private boolean mirrorVGroup;
/**
* This constructor reads mirror data from the modifier structure. The
* stored data is a map of parameters for mirror modifier. No additional data
* is loaded.
* When the modifier is applied it is necessary to get the newly created node.
*
* @param objectStructure
* the structure of the object
* @param modifierStructure
* the structure of the modifier
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this exception is thrown when the blender file is somehow
* corrupted
*/
public MirrorModifier(Structure modifierStructure, BlenderContext blenderContext) {
if (this.validate(modifierStructure, blenderContext)) {
int flag = ((Number) modifierStructure.getFieldValue("flag")).intValue();
isMirrored = new boolean[] { (flag & FLAG_MIRROR_X) != 0, (flag & FLAG_MIRROR_Y) != 0, (flag & FLAG_MIRROR_Z) != 0 };
if (blenderContext.getBlenderKey().isFixUpAxis()) {
boolean temp = isMirrored[1];
isMirrored[1] = isMirrored[2];
isMirrored[2] = temp;
}
mirrorU = (flag & FLAG_MIRROR_U) != 0;
mirrorV = (flag & FLAG_MIRROR_V) != 0;
mirrorVGroup = (flag & FLAG_MIRROR_VERTEX_GROUP) != 0;
merge = (flag & FLAG_MIRROR_MERGE) == 0;// in this case we use == instead of != (this is not a mistake)
tolerance = ((Number) modifierStructure.getFieldValue("tolerance")).floatValue();
pMirrorObject = (Pointer) modifierStructure.getFieldValue("mirror_ob");
if (mirrorVGroup) {
LOGGER.warning("Mirroring vertex groups is currently not supported.");
}
}
}
@Override
public void apply(Node node, BlenderContext blenderContext) {
if (invalid) {
LOGGER.log(Level.WARNING, "Mirror modifier is invalid! Cannot be applied to: {0}", node.getName());
} else {
TemporalMesh temporalMesh = this.getTemporalMesh(node);
if (temporalMesh != null) {
LOGGER.log(Level.FINE, "Applying mirror modifier to: {0}", temporalMesh);
Vector3f mirrorPlaneCenter = new Vector3f();
if (pMirrorObject.isNotNull()) {
Structure objectStructure;
try {
objectStructure = pMirrorObject.fetchData().get(0);
ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
Node object = (Node) objectHelper.toObject(objectStructure, blenderContext);
if (object != null) {
// compute the mirror object coordinates in node's local space
mirrorPlaneCenter = this.getWorldMatrix(node).invertLocal().mult(object.getWorldTranslation());
}
} catch (BlenderFileException e) {
LOGGER.log(Level.SEVERE, "Cannot load mirror''s reference object. Cause: {0}", e.getLocalizedMessage());
LOGGER.log(Level.SEVERE, "Mirror modifier will not be applied to node named: {0}", node.getName());
return;
}
}
LOGGER.finest("Allocating temporal variables.");
float d;
Vector3f mirrorPlaneNormal = new Vector3f();
Vector3f shiftVector = new Vector3f();
LOGGER.fine("Mirroring mesh.");
for (int mirrorIndex = 0; mirrorIndex < 3; ++mirrorIndex) {
if (isMirrored[mirrorIndex]) {
boolean mirrorAtPoint0 = mirrorPlaneCenter.get(mirrorIndex) == 0;
if (!mirrorAtPoint0) {// compute mirror's plane normal vector in node's space
mirrorPlaneNormal.set(0, 0, 0).set(mirrorIndex, Math.signum(mirrorPlaneCenter.get(mirrorIndex)));
}
TemporalMesh mirror = temporalMesh.clone();
for (int i = 0; i < mirror.getVertexCount(); ++i) {
Vector3f vertex = mirror.getVertices().get(i);
Vector3f normal = mirror.getNormals().get(i);
if (mirrorAtPoint0) {
d = Math.abs(vertex.get(mirrorIndex));
shiftVector.set(0, 0, 0).set(mirrorIndex, -vertex.get(mirrorIndex));
} else {
d = this.computeDistanceFromPlane(vertex, mirrorPlaneCenter, mirrorPlaneNormal);
mirrorPlaneNormal.mult(d, shiftVector);
}
if (merge && d <= tolerance) {
vertex.addLocal(shiftVector);
normal.set(mirrorIndex, 0);
temporalMesh.getVertices().get(i).addLocal(shiftVector);
temporalMesh.getNormals().get(i).set(mirrorIndex, 0);
} else {
vertex.addLocal(shiftVector.multLocal(2));
normal.set(mirrorIndex, -normal.get(mirrorIndex));
}
}
// flipping the indexes
for (Face face : mirror.getFaces()) {
face.flipIndexes();
}
for (Edge edge : mirror.getEdges()) {
edge.flipIndexes();
}
Collections.reverse(mirror.getPoints());
if (mirrorU || mirrorV) {
for (Face face : mirror.getFaces()) {
face.flipUV(mirrorU, mirrorV);
}
}
temporalMesh.append(mirror);
}
}
} else {
LOGGER.log(Level.WARNING, "Cannot find temporal mesh for node: {0}. The modifier will NOT be applied!", node);
}
}
}
/**
* Fetches the world matrix transformation of the given node.
* @param node
* the node
* @return the node's world transformation matrix
*/
private Matrix4f getWorldMatrix(Node node) {
Matrix4f result = new Matrix4f();
result.setTranslation(node.getWorldTranslation());
result.setRotationQuaternion(node.getWorldRotation());
result.setScale(node.getWorldScale());
return result;
}
/**
* The method computes the distance between a point and a plane (described by point in space and normal vector).
* @param p
* the point in the space
* @param c
* mirror's plane center
* @param n
* mirror's plane normal (should be normalized)
* @return the minimum distance from point to plane
*/
private float computeDistanceFromPlane(Vector3f p, Vector3f c, Vector3f n) {
return Math.abs(n.dot(p) - c.dot(n));
}
}

View File

@ -1,92 +0,0 @@
package com.jme3.scene.plugins.blender.modifiers;
import java.util.List;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.meshes.TemporalMesh;
/**
* This class represents an object's modifier. The modifier object can be varied
* and the user needs to know what is the type of it for the specified type
* name. For example "ArmatureModifierData" type specified in blender is
* represented by AnimData object from jMonkeyEngine.
*
* @author Marcin Roguski (Kaelthas)
*/
public abstract class Modifier {
public static final String ARRAY_MODIFIER_DATA = "ArrayModifierData";
public static final String ARMATURE_MODIFIER_DATA = "ArmatureModifierData";
public static final String PARTICLE_MODIFIER_DATA = "ParticleSystemModifierData";
public static final String MIRROR_MODIFIER_DATA = "MirrorModifierData";
public static final String SUBSURF_MODIFIER_DATA = "SubsurfModifierData";
public static final String OBJECT_ANIMATION_MODIFIER_DATA = "ObjectAnimationModifierData";
/** This variable indicates if the modifier is invalid (<b>true</b>) or not (<b>false</b>). */
protected boolean invalid;
/**
* A variable that tells if the modifier causes modification. Some modifiers like ArmatureModifier might have no
* Armature object attached and thus not really modifying the feature. In such cases it is good to know if it is
* sense to add the modifier to the list of object's modifiers.
*/
protected boolean modifying = true;
/**
* This method applies the modifier to the given node.
*
* @param node
* the node that will have modifier applied
* @param blenderContext
* the blender context
*/
public abstract void apply(Node node, BlenderContext blenderContext);
/**
* The method that is called when geometries are already created.
* @param node
* the node that will have the modifier applied
* @param blenderContext
* the blender context
*/
public void postMeshCreationApply(Node node, BlenderContext blenderContext) {
}
/**
* Determines if the modifier can be applied multiple times over one mesh.
* At this moment only armature and object animation modifiers cannot be
* applied multiple times.
*
* @param modifierType
* the type name of the modifier
* @return <b>true</b> if the modifier can be applied many times and
* <b>false</b> otherwise
*/
public static boolean canBeAppliedMultipleTimes(String modifierType) {
return !(ARMATURE_MODIFIER_DATA.equals(modifierType) || OBJECT_ANIMATION_MODIFIER_DATA.equals(modifierType));
}
protected boolean validate(Structure modifierStructure, BlenderContext blenderContext) {
Structure modifierData = (Structure) modifierStructure.getFieldValue("modifier");
Pointer pError = (Pointer) modifierData.getFieldValue("error");
invalid = pError.isNotNull();
return !invalid;
}
/**
* @return <b>true</b> if the modifier causes feature's modification or <b>false</b> if not
*/
public boolean isModifying() {
return modifying;
}
protected TemporalMesh getTemporalMesh(Node node) {
List<Spatial> children = node.getChildren();
if (children != null && children.size() == 1 && children.get(0) instanceof TemporalMesh) {
return (TemporalMesh) children.get(0);
}
return null;
}
}

View File

@ -1,117 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.modifiers;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* A class that is used in modifiers calculations.
*
* @author Marcin Roguski
*/
public class ModifierHelper extends AbstractBlenderHelper {
private static final Logger LOGGER = Logger.getLogger(ModifierHelper.class.getName());
/**
* This constructor parses the given blender version and stores the result.
* Some functionalities may differ in different blender versions.
*
* @param blenderVersion
* the version read from the blend file
* @param blenderContext
* the blender context
*/
public ModifierHelper(String blenderVersion, BlenderContext blenderContext) {
super(blenderVersion, blenderContext);
}
/**
* This method reads the given object's modifiers.
*
* @param objectStructure
* the object structure
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this exception is thrown when the blender file is somehow
* corrupted
*/
public Collection<Modifier> readModifiers(Structure objectStructure, BlenderContext blenderContext) throws BlenderFileException {
Set<String> alreadyReadModifiers = new HashSet<String>();
Collection<Modifier> result = new ArrayList<Modifier>();
Structure modifiersListBase = (Structure) objectStructure.getFieldValue("modifiers");
List<Structure> modifiers = modifiersListBase.evaluateListBase();
for (Structure modifierStructure : modifiers) {
String modifierType = modifierStructure.getType();
if (!Modifier.canBeAppliedMultipleTimes(modifierType) && alreadyReadModifiers.contains(modifierType)) {
LOGGER.log(Level.WARNING, "Modifier {0} can only be applied once to object: {1}", new Object[] { modifierType, objectStructure.getName() });
} else {
Modifier modifier = null;
if (Modifier.ARRAY_MODIFIER_DATA.equals(modifierStructure.getType())) {
modifier = new ArrayModifier(modifierStructure, blenderContext);
} else if (Modifier.MIRROR_MODIFIER_DATA.equals(modifierStructure.getType())) {
modifier = new MirrorModifier(modifierStructure, blenderContext);
} else if (Modifier.ARMATURE_MODIFIER_DATA.equals(modifierStructure.getType())) {
modifier = new ArmatureModifier(objectStructure, modifierStructure, blenderContext);
} else if (Modifier.PARTICLE_MODIFIER_DATA.equals(modifierStructure.getType())) {
modifier = new ParticlesModifier(modifierStructure, blenderContext);
} else if(Modifier.SUBSURF_MODIFIER_DATA.equals(modifierStructure.getType())) {
modifier = new SubdivisionSurfaceModifier(modifierStructure, blenderContext);
}
if (modifier != null) {
if (modifier.isModifying()) {
result.add(modifier);
alreadyReadModifiers.add(modifierType);
} else {
LOGGER.log(Level.WARNING, "The modifier {0} will cause no changes in the model. It will be ignored!", modifierStructure.getName());
}
} else {
LOGGER.log(Level.WARNING, "Unsupported modifier type: {0}", modifierStructure.getType());
}
}
}
return result;
}
}

Some files were not shown because too many files have changed in this diff Show More