jme3-blender: remove TextureGeneratorWood and its dependencies (#1274)
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@ -16,8 +16,6 @@ public class TextureGeneratorFactory {
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return new TextureGeneratorDistnoise(noiseGenerator);
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case TextureHelper.TEX_MAGIC:
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return new TextureGeneratorMagic(noiseGenerator);
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case TextureHelper.TEX_MARBLE:
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return new TextureGeneratorMarble(noiseGenerator);
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case TextureHelper.TEX_MUSGRAVE:
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return new TextureGeneratorMusgrave(noiseGenerator);
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case TextureHelper.TEX_NOISE:
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@ -26,8 +24,6 @@ public class TextureGeneratorFactory {
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return new TextureGeneratorStucci(noiseGenerator);
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case TextureHelper.TEX_VORONOI:
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return new TextureGeneratorVoronoi(noiseGenerator);
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case TextureHelper.TEX_WOOD:
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return new TextureGeneratorWood(noiseGenerator);
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default:
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throw new IllegalStateException("Unknown generated texture type: " + generatedTexture);
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}
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@ -1,137 +0,0 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.scene.plugins.blender.textures.generating;
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import com.jme3.scene.plugins.blender.BlenderContext;
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import com.jme3.scene.plugins.blender.file.Structure;
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import com.jme3.scene.plugins.blender.textures.TexturePixel;
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import com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator.NoiseFunction;
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/**
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* This class generates the 'marble' texture.
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* @author Marcin Roguski (Kaelthas)
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*/
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public class TextureGeneratorMarble extends TextureGeneratorWood {
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// tex->stype
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protected static final int TEX_SOFT = 0;
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protected static final int TEX_SHARP = 1;
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protected static final int TEX_SHARPER = 2;
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protected MarbleData marbleData;
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protected int noisebasis;
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protected NoiseFunction noiseFunction;
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/**
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* Constructor stores the given noise generator.
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* @param noiseGenerator
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* the noise generator
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*/
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public TextureGeneratorMarble(NoiseGenerator noiseGenerator) {
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super(noiseGenerator);
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}
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@Override
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public void readData(Structure tex, BlenderContext blenderContext) {
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super.readData(tex, blenderContext);
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marbleData = new MarbleData(tex);
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noisebasis = marbleData.noisebasis;
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noiseFunction = NoiseGenerator.noiseFunctions.get(noisebasis);
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if (noiseFunction == null) {
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noiseFunction = NoiseGenerator.noiseFunctions.get(0);
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noisebasis = 0;
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}
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}
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@Override
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public void getPixel(TexturePixel pixel, float x, float y, float z) {
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pixel.intensity = this.marbleInt(marbleData, x, y, z);
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if (colorBand != null) {
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int colorbandIndex = (int) (pixel.intensity * 1000.0f);
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pixel.red = colorBand[colorbandIndex][0];
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pixel.green = colorBand[colorbandIndex][1];
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pixel.blue = colorBand[colorbandIndex][2];
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this.applyBrightnessAndContrast(bacd, pixel);
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pixel.alpha = colorBand[colorbandIndex][3];
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} else {
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this.applyBrightnessAndContrast(pixel, bacd.contrast, bacd.brightness);
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}
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}
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public float marbleInt(MarbleData marbleData, float x, float y, float z) {
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int waveform;
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if (marbleData.waveform > TEX_TRI || marbleData.waveform < TEX_SIN) {
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waveform = 0;
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} else {
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waveform = marbleData.waveform;
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}
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float n = 5.0f * (x + y + z);
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if (noisebasis == 0) {
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++x;
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++y;
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++z;
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}
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float mi = n + marbleData.turbul * NoiseGenerator.NoiseFunctions.turbulence(x, y, z, marbleData.noisesize, marbleData.noisedepth, noiseFunction, marbleData.isHard);
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if (marbleData.stype >= TEX_SOFT) {
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mi = waveformFunctions[waveform].execute(mi);
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if (marbleData.stype == TEX_SHARP) {
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mi = (float) Math.sqrt(mi);
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} else if (marbleData.stype == TEX_SHARPER) {
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mi = (float) Math.sqrt(Math.sqrt(mi));
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}
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}
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return mi;
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}
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private static class MarbleData {
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public final float noisesize;
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public final int noisebasis;
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public final int noisedepth;
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public final int stype;
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public final float turbul;
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public final int waveform;
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public final boolean isHard;
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public MarbleData(Structure tex) {
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noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
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noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue();
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noisedepth = ((Number) tex.getFieldValue("noisedepth")).intValue();
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stype = ((Number) tex.getFieldValue("stype")).intValue();
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turbul = ((Number) tex.getFieldValue("turbul")).floatValue();
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int noisetype = ((Number) tex.getFieldValue("noisetype")).intValue();
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waveform = ((Number) tex.getFieldValue("noisebasis2")).intValue();
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isHard = noisetype != TEX_NOISESOFT;
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}
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}
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}
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@ -1,209 +0,0 @@
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/*
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*
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* $Id: noise.c 14611 2008-04-29 08:24:33Z campbellbarton $
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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package com.jme3.scene.plugins.blender.textures.generating;
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import com.jme3.math.FastMath;
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import com.jme3.scene.plugins.blender.BlenderContext;
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import com.jme3.scene.plugins.blender.file.Structure;
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import com.jme3.scene.plugins.blender.textures.TexturePixel;
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import com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator.NoiseFunction;
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import com.jme3.texture.Image.Format;
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/**
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* This class generates the 'wood' texture.
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* @author Marcin Roguski (Kaelthas)
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*/
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public class TextureGeneratorWood extends TextureGenerator {
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// tex->noisebasis2
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protected static final int TEX_SIN = 0;
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protected static final int TEX_SAW = 1;
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protected static final int TEX_TRI = 2;
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// tex->stype
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protected static final int TEX_BAND = 0;
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protected static final int TEX_RING = 1;
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protected static final int TEX_BANDNOISE = 2;
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protected static final int TEX_RINGNOISE = 3;
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// tex->noisetype
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protected static final int TEX_NOISESOFT = 0;
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protected static final int TEX_NOISEPERL = 1;
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protected WoodIntensityData woodIntensityData;
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/**
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* Constructor stores the given noise generator.
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* @param noiseGenerator
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* the noise generator
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*/
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public TextureGeneratorWood(NoiseGenerator noiseGenerator) {
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super(noiseGenerator, Format.Luminance8);
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}
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@Override
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public void readData(Structure tex, BlenderContext blenderContext) {
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super.readData(tex, blenderContext);
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woodIntensityData = new WoodIntensityData(tex);
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}
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@Override
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public void getPixel(TexturePixel pixel, float x, float y, float z) {
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pixel.intensity = this.woodIntensity(woodIntensityData, x, y, z);
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if (colorBand != null) {
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int colorbandIndex = (int) (pixel.intensity * 1000.0f);
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pixel.red = colorBand[colorbandIndex][0];
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pixel.green = colorBand[colorbandIndex][1];
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pixel.blue = colorBand[colorbandIndex][2];
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this.applyBrightnessAndContrast(bacd, pixel);
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pixel.alpha = colorBand[colorbandIndex][3];
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} else {
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this.applyBrightnessAndContrast(pixel, bacd.contrast, bacd.brightness);
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}
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}
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protected static WaveForm[] waveformFunctions = new WaveForm[3];
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static {
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waveformFunctions[0] = new WaveForm() {// sinus (TEX_SIN)
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@Override
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public float execute(float x) {
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return 0.5f + 0.5f * (float) Math.sin(x);
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}
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};
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waveformFunctions[1] = new WaveForm() {// saw (TEX_SAW)
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@Override
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public float execute(float x) {
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int n = (int) (x * FastMath.INV_TWO_PI);
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x -= n * FastMath.TWO_PI;
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if (x < 0.0f) {
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x += FastMath.TWO_PI;
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}
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return x * FastMath.INV_TWO_PI;
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}
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};
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waveformFunctions[2] = new WaveForm() {// triangle (TEX_TRI)
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@Override
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public float execute(float x) {
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return 1.0f - 2.0f * FastMath.abs((float) Math.floor(x * FastMath.INV_TWO_PI + 0.5f) - x * FastMath.INV_TWO_PI);
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}
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};
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}
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/**
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* Computes basic wood intensity value at x,y,z.
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* @param woodIntData
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* @param x
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* X coordinate of the texture pixel
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* @param y
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* Y coordinate of the texture pixel
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* @param z
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* Z coordinate of the texture pixel
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* @return wood intensity at position [x, y, z]
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*/
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public float woodIntensity(WoodIntensityData woodIntData, float x, float y, float z) {
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float result;
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switch (woodIntData.woodType) {
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case TEX_BAND:
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result = woodIntData.waveformFunction.execute((x + y + z) * 10.0f);
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break;
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case TEX_RING:
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result = woodIntData.waveformFunction.execute((float) Math.sqrt(x * x + y * y + z * z) * 20.0f);
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break;
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case TEX_BANDNOISE:
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if (woodIntData.noisebasis == 0) {
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++x;
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++y;
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++z;
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}
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result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noiseFunction, woodIntData.isHard);
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result = woodIntData.waveformFunction.execute((x + y + z) * 10.0f + result);
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break;
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case TEX_RINGNOISE:
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if (woodIntData.noisebasis == 0) {
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++x;
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++y;
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++z;
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}
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result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noiseFunction, woodIntData.isHard);
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result = woodIntData.waveformFunction.execute((float) Math.sqrt(x * x + y * y + z * z) * 20.0f + result);
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break;
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default:
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result = 0;
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}
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return result;
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}
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/**
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* A class that collects the data for wood intensity calculations.
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* @author Marcin Roguski (Kaelthas)
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*/
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private static class WoodIntensityData {
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public final WaveForm waveformFunction;
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public final int noisebasis;
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public NoiseFunction noiseFunction;
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public final float noisesize;
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public final float turbul;
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public final int noiseType;
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public final int woodType;
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public final boolean isHard;
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public WoodIntensityData(Structure tex) {
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int waveform = ((Number) tex.getFieldValue("noisebasis2")).intValue();// wave form: TEX_SIN=0, TEX_SAW=1, TEX_TRI=2
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if (waveform > TEX_TRI || waveform < TEX_SIN) {
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waveform = 0; // check to be sure noisebasis2 is initialized ahead of time
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}
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waveformFunction = waveformFunctions[waveform];
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int noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue();
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if (noiseFunction == null) {
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noiseFunction = NoiseGenerator.noiseFunctions.get(0);
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noisebasis = 0;
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}
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this.noisebasis = noisebasis;
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woodType = ((Number) tex.getFieldValue("stype")).intValue();
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noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
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turbul = ((Number) tex.getFieldValue("turbul")).floatValue();
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noiseType = ((Number) tex.getFieldValue("noisetype")).intValue();
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isHard = noiseType != TEX_NOISESOFT;
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}
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}
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protected static interface WaveForm {
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float execute(float x);
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}
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}
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