Merge pull request #1276 from MeFisto94/fix-gldebug

Fixes #1272 - Improve GLDebugDesktop by reducing manual overrides
master
MeFisto94 5 years ago committed by GitHub
commit 2379cfba77
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  1. 16
      jme3-android/src/main/java/com/jme3/system/android/OGLESContext.java
  2. 93
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLDebug.java
  3. 147
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLDebugDesktop.java
  4. 773
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLDebugES.java
  5. 27
      jme3-ios/src/main/java/com/jme3/system/ios/IGLESContext.java
  6. 8
      jme3-jogl/src/main/java/com/jme3/system/jogl/JoglContext.java
  7. 8
      jme3-lwjgl/src/main/java/com/jme3/system/lwjgl/LwjglContext.java
  8. 6
      jme3-lwjgl3/src/main/java/com/jme3/system/lwjgl/LwjglContext.java
  9. 6
      jme3-vr/src/main/java/com/jme3/system/lwjgl/LwjglContextVR.java

@ -52,13 +52,7 @@ import com.jme3.input.controls.SoftTextDialogInputListener;
import com.jme3.input.dummy.DummyKeyInput;
import com.jme3.input.dummy.DummyMouseInput;
import com.jme3.renderer.android.AndroidGL;
import com.jme3.renderer.opengl.GL;
import com.jme3.renderer.opengl.GLES_30;
import com.jme3.renderer.opengl.GLDebugES;
import com.jme3.renderer.opengl.GLExt;
import com.jme3.renderer.opengl.GLFbo;
import com.jme3.renderer.opengl.GLRenderer;
import com.jme3.renderer.opengl.GLTracer;
import com.jme3.renderer.opengl.*;
import com.jme3.system.*;
import com.jme3.util.AndroidBufferAllocator;
import com.jme3.util.BufferAllocatorFactory;
@ -209,14 +203,14 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex
});
timer = new NanoTimer();
Object gl = new AndroidGL();
GL gl = new AndroidGL();
if (settings.getBoolean("GraphicsDebug")) {
gl = new GLDebugES((GL) gl, (GLExt) gl, (GLFbo) gl);
gl = (GL) GLDebug.createProxy(gl, gl, GL.class, GL2.class, GLES_30.class, GLFbo.class, GLExt.class);
}
if (settings.getBoolean("GraphicsTrace")) {
gl = GLTracer.createGlesTracer(gl, GL.class, GLES_30.class, GLFbo.class, GLExt.class);
gl = (GL)GLTracer.createGlesTracer(gl, GL.class, GLES_30.class, GLFbo.class, GLExt.class);
}
renderer = new GLRenderer((GL)gl, (GLExt)gl, (GLFbo)gl);
renderer = new GLRenderer(gl, (GLExt)gl, (GLFbo)gl);
renderer.initialize();
JmeSystem.setSoftTextDialogInput(this);

@ -1,11 +1,66 @@
/*
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.opengl;
import com.jme3.renderer.RendererException;
public abstract class GLDebug {
import java.lang.reflect.InvocationHandler;
import java.lang.reflect.Method;
import java.lang.reflect.Proxy;
/**
* This class uses Reflection to intercept method calls to the Proxy Object ({@link #createProxy(GL, Object, Class[])}
* and extends them with the Error Checking in {@link #checkError()}.<br/>
* This means we don't have to generate a class with overrides for every possible method just to add a
* {@link #checkError()} call.<br/>
* Note that we should not call {@link #checkError()} for {@link GL#glGetError()}, it doesn't make sense.<br />
* Note that this class is general purpose and as such every class instance (every object) can be guarded as long as
* the passed gl instance is valid.<br/>
*
* @author MeFisto94
*/
public class GLDebug implements InvocationHandler {
protected Object obj;
protected GL gl;
protected Method methodGlGetError;
private GLDebug(GL gl, Object obj) throws NoSuchMethodException {
this.gl = gl;
this.obj = obj;
methodGlGetError = GL.class.getMethod("glGetError");
/* The NoSuchMethodException shouldn't be thrown, but since we're in a constructor and cannot fail safe
* otherwise, we throw it. */
}
protected String decodeError(int err) {
String errMsg;
switch (err) {
@ -46,4 +101,38 @@ public abstract class GLDebug {
throw new RendererException("An OpenGL error occurred - " + decodeError(err));
}
}
@Override
public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
Object result = method.invoke(obj, args);
if (method.equals(methodGlGetError)) {
return result;
}
checkError();
return result;
}
/**
* Creates a debug-proxied object, which will call {@link GL#glGetError()} after every method invocation and throw
* a {@link com.jme3.renderer.RendererException} if there was a GL Error.
*
* @param gl The GL Context, required to call {@link GL#glGetError()}
* @param obj The object which methods will be proxied
* @param implementedInterfaces The interfaces/class this object implements
* @return The Proxy object (or null if an error occured)
*/
public static Object createProxy(GL gl, Object obj, Class<?>... implementedInterfaces) {
try {
return Proxy.newProxyInstance(
GLDebug.class.getClassLoader(),
implementedInterfaces,
new GLDebug(gl, obj)
);
} catch (NoSuchMethodException nsme) {
throw new IllegalArgumentException ("Could not initialize the proxy because the glGetError method wasn't " +
"found!", nsme);
}
}
}

@ -1,147 +0,0 @@
package com.jme3.renderer.opengl;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
public class GLDebugDesktop extends GLDebugES implements GL2, GL3, GL4 {
private final GL2 gl2;
private final GL3 gl3;
private final GL4 gl4;
public GLDebugDesktop(GL gl, GLExt glext, GLFbo glfbo) {
super(gl, glext, glfbo);
this.gl2 = gl instanceof GL2 ? (GL2) gl : null;
this.gl3 = gl instanceof GL3 ? (GL3) gl : null;
this.gl4 = gl instanceof GL4 ? (GL4) gl : null;
}
@Override
public void glAlphaFunc(int func, float ref) {
gl2.glAlphaFunc(func, ref);
checkError();
}
@Override
public void glPointSize(float size) {
gl2.glPointSize(size);
checkError();
}
@Override
public void glPolygonMode(int face, int mode) {
gl2.glPolygonMode(face, mode);
checkError();
}
@Override
public void glDrawBuffer(int mode) {
gl2.glDrawBuffer(mode);
checkError();
}
@Override
public void glReadBuffer(int mode) {
gl2.glReadBuffer(mode);
checkError();
}
@Override
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data) {
gl2.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, data);
checkError();
}
@Override
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) {
gl2.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, data);
checkError();
}
@Override
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer data) {
gl2.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, data);
checkError();
}
@Override
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer data) {
gl2.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
checkError();
}
@Override
public void glBindFragDataLocation(int param1, int param2, String param3) {
gl3.glBindFragDataLocation(param1, param2, param3);
checkError();
}
@Override
public void glBindVertexArray(int param1) {
gl3.glBindVertexArray(param1);
checkError();
}
@Override
public void glGenVertexArrays(IntBuffer param1) {
gl3.glGenVertexArrays(param1);
checkError();
}
@Override
public String glGetString(int param1, int param2) {
String result = gl3.glGetString(param1, param2);
checkError();
return result;
}
@Override
public int glGetUniformBlockIndex(final int program, final String uniformBlockName) {
final int result = gl3.glGetUniformBlockIndex(program, uniformBlockName);
checkError();
return result;
}
@Override
public void glBindBufferBase(final int target, final int index, final int buffer) {
gl3.glBindBufferBase(target, index, buffer);
checkError();
}
@Override
public void glDeleteVertexArrays(IntBuffer arrays) {
gl3.glDeleteVertexArrays(arrays);
checkError();
}
@Override
public void glPatchParameter(int count) {
gl4.glPatchParameter(count);
checkError();
}
@Override
public int glGetProgramResourceIndex(int program, int programInterface, String name) {
final int result = gl4.glGetProgramResourceIndex(program, programInterface, name);
checkError();
return result;
}
@Override
public void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) {
gl4.glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
checkError();
}
@Override
public void glBlendEquationSeparate(int colorMode, int alphaMode) {
gl.glBlendEquationSeparate(colorMode, alphaMode);
checkError();
}
@Override
public void glUniformBlockBinding(final int program, final int uniformBlockIndex, final int uniformBlockBinding) {
gl3.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
checkError();
}
}

@ -1,773 +0,0 @@
package com.jme3.renderer.opengl;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
public class GLDebugES extends GLDebug implements GL, GL2, GLES_30, GLFbo, GLExt {
private final GLFbo glfbo;
private final GLExt glext;
public GLDebugES(GL gl, GLExt glext, GLFbo glfbo) {
this.gl = gl;
this.glext = glext;
this.glfbo = glfbo;
}
@Override
public void resetStats() {
gl.resetStats();
}
@Override
public void glActiveTexture(int texture) {
gl.glActiveTexture(texture);
checkError();
}
@Override
public void glAttachShader(int program, int shader) {
gl.glAttachShader(program, shader);
checkError();
}
@Override
public void glBeginQuery(int target, int query) {
gl.glBeginQuery(target, query);
checkError();
}
@Override
public void glBindBuffer(int target, int buffer) {
gl.glBindBuffer(target, buffer);
checkError();
}
@Override
public void glBindTexture(int target, int texture) {
gl.glBindTexture(target, texture);
checkError();
}
@Override
public void glBlendFunc(int sfactor, int dfactor) {
gl.glBlendFunc(sfactor, dfactor);
checkError();
}
@Override
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dFactorAlpha)
{
gl.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dFactorAlpha);
checkError();
}
@Override
public void glBufferData(int target, FloatBuffer data, int usage) {
gl.glBufferData(target, data, usage);
checkError();
}
@Override
public void glBufferData(int target, ShortBuffer data, int usage) {
gl.glBufferData(target, data, usage);
checkError();
}
@Override
public void glBufferData(int target, ByteBuffer data, int usage) {
gl.glBufferData(target, data, usage);
checkError();
}
@Override
public void glBufferSubData(int target, long offset, FloatBuffer data) {
gl.glBufferSubData(target, offset, data);
checkError();
}
@Override
public void glBufferSubData(int target, long offset, ShortBuffer data) {
gl.glBufferSubData(target, offset, data);
checkError();
}
@Override
public void glBufferSubData(int target, long offset, ByteBuffer data) {
gl.glBufferSubData(target, offset, data);
checkError();
}
@Override
public void glClear(int mask) {
gl.glClear(mask);
checkError();
}
@Override
public void glClearColor(float red, float green, float blue, float alpha) {
gl.glClearColor(red, green, blue, alpha);
checkError();
}
@Override
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
gl.glColorMask(red, green, blue, alpha);
checkError();
}
@Override
public void glCompileShader(int shader) {
gl.glCompileShader(shader);
checkError();
}
@Override
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) {
gl.glCompressedTexImage2D(target, level, internalformat, width, height, border, data);
checkError();
}
@Override
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) {
gl.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data);
checkError();
}
@Override
public int glCreateProgram() {
int program = gl.glCreateProgram();
checkError();
return program;
}
@Override
public int glCreateShader(int shaderType) {
int shader = gl.glCreateShader(shaderType);
checkError();
return shader;
}
@Override
public void glCullFace(int mode) {
gl.glCullFace(mode);
checkError();
}
@Override
public void glDeleteBuffers(IntBuffer buffers) {
gl.glDeleteBuffers(buffers);
checkError();
}
@Override
public void glDeleteProgram(int program) {
gl.glDeleteProgram(program);
checkError();
}
@Override
public void glDeleteShader(int shader) {
gl.glDeleteShader(shader);
checkError();
}
@Override
public void glDeleteTextures(IntBuffer textures) {
gl.glDeleteTextures(textures);
checkError();
}
@Override
public void glDepthFunc(int func) {
gl.glDepthFunc(func);
checkError();
}
@Override
public void glDepthMask(boolean flag) {
gl.glDepthMask(flag);
checkError();
}
@Override
public void glDepthRange(double nearVal, double farVal) {
gl.glDepthRange(nearVal, farVal);
checkError();
}
@Override
public void glDetachShader(int program, int shader) {
gl.glDetachShader(program, shader);
checkError();
}
@Override
public void glDisable(int cap) {
gl.glDisable(cap);
checkError();
}
@Override
public void glDisableVertexAttribArray(int index) {
gl.glDisableVertexAttribArray(index);
checkError();
}
@Override
public void glDrawArrays(int mode, int first, int count) {
gl.glDrawArrays(mode, first, count);
checkError();
}
@Override
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices) {
gl.glDrawRangeElements(mode, start, end, count, type, indices);
checkError();
}
@Override
public void glEnable(int cap) {
gl.glEnable(cap);
checkError();
}
@Override
public void glEnableVertexAttribArray(int index) {
gl.glEnableVertexAttribArray(index);
checkError();
}
@Override
public void glEndQuery(int target) {
checkError();
}
@Override
public void glGenBuffers(IntBuffer buffers) {
gl.glGenBuffers(buffers);
checkError();
}
@Override
public void glGenTextures(IntBuffer textures) {
gl.glGenTextures(textures);
checkError();
}
@Override
public void glGenQueries(int num, IntBuffer ids) {
glGenQueries(num, ids);
checkError();
}
@Override
public int glGetAttribLocation(int program, String name) {
int location = gl.glGetAttribLocation(program, name);
checkError();
return location;
}
@Override
public void glGetBoolean(int pname, ByteBuffer params) {
gl.glGetBoolean(pname, params);
checkError();
}
@Override
public int glGetError() {
// No need to check for error here? Haha
return gl.glGetError();
}
@Override
public void glGetInteger(int pname, IntBuffer params) {
gl.glGetInteger(pname, params);
checkError();
}
@Override
public void glGetProgram(int program, int pname, IntBuffer params) {
gl.glGetProgram(program, pname, params);
checkError();
}
@Override
public String glGetProgramInfoLog(int program, int maxSize) {
String infoLog = gl.glGetProgramInfoLog(program, maxSize);
checkError();
return infoLog;
}
@Override
public long glGetQueryObjectui64(int query, int pname) {
long res = gl.glGetQueryObjectui64(query, pname);
checkError();
return res;
}
@Override
public int glGetQueryObjectiv(int query, int pname) {
int res = gl.glGetQueryObjectiv(query, pname);
checkError();
return res;
}
@Override
public void glGetShader(int shader, int pname, IntBuffer params) {
gl.glGetShader(shader, pname, params);
checkError();
}
@Override
public String glGetShaderInfoLog(int shader, int maxSize) {
String infoLog = gl.glGetShaderInfoLog(shader, maxSize);
checkError();
return infoLog;
}
@Override
public String glGetString(int name) {
String string = gl.glGetString(name);
checkError();
return string;
}
@Override
public int glGetUniformLocation(int program, String name) {
int location = gl.glGetUniformLocation(program, name);
checkError();
return location;
}
@Override
public boolean glIsEnabled(int cap) {
boolean enabled = gl.glIsEnabled(cap);
checkError();
return enabled;
}
@Override
public void glLineWidth(float width) {
gl.glLineWidth(width);
checkError();
}
@Override
public void glLinkProgram(int program) {
gl.glLinkProgram(program);
checkError();
}
@Override
public void glPixelStorei(int pname, int param) {
gl.glPixelStorei(pname, param);
checkError();
}
@Override
public void glPolygonOffset(float factor, float units) {
gl.glPolygonOffset(factor, units);
checkError();
}
@Override
public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data) {
gl.glReadPixels(x, y, width, height, format, type, data);
checkError();
}
@Override
public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset) {
gl.glReadPixels(x, y, width, height, format, type, offset);
checkError();
}
@Override
public void glScissor(int x, int y, int width, int height) {
gl.glScissor(x, y, width, height);
checkError();
}
@Override
public void glShaderSource(int shader, String[] string, IntBuffer length) {
gl.glShaderSource(shader, string, length);
checkError();
}
@Override
public void glStencilFuncSeparate(int face, int func, int ref, int mask) {
gl.glStencilFuncSeparate(face, func, ref, mask);
checkError();
}
@Override
public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
gl.glStencilOpSeparate(face, sfail, dpfail, dppass);
checkError();
}
@Override
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data) {
gl.glTexImage2D(target, level, internalFormat, width, height, border, format, type, data);
checkError();
}
@Override
public void glTexParameterf(int target, int pname, float param) {
gl.glTexParameterf(target, pname, param);
checkError();
}
@Override
public void glTexParameteri(int target, int pname, int param) {
gl.glTexParameteri(target, pname, param);
checkError();
}
@Override
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data) {
gl.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data);
checkError();
}
@Override
public void glUniform1(int location, FloatBuffer value) {
gl.glUniform1(location, value);
checkError();
}
@Override
public void glUniform1(int location, IntBuffer value) {
gl.glUniform1(location, value);
checkError();
}
@Override
public void glUniform1f(int location, float v0) {
gl.glUniform1f(location, v0);
checkError();
}
@Override
public void glUniform1i(int location, int v0) {
gl.glUniform1i(location, v0);
checkError();
}
@Override
public void glUniform2(int location, IntBuffer value) {
gl.glUniform2(location, value);
checkError();
}
@Override
public void glUniform2(int location, FloatBuffer value) {
gl.glUniform2(location, value);
checkError();
}
@Override
public void glUniform2f(int location, float v0, float v1) {
gl.glUniform2f(location, v0, v1);
checkError();
}
@Override
public void glUniform3(int location, IntBuffer value) {
gl.glUniform3(location, value);
checkError();
}
@Override
public void glUniform3(int location, FloatBuffer value) {
gl.glUniform3(location, value);
checkError();
}
@Override
public void glUniform3f(int location, float v0, float v1, float v2) {
gl.glUniform3f(location, v0, v1, v2);
checkError();
}
@Override
public void glUniform4(int location, FloatBuffer value) {
gl.glUniform4(location, value);
checkError();
}
@Override
public void glUniform4(int location, IntBuffer value) {
gl.glUniform4(location, value);
checkError();
}
@Override
public void glUniform4f(int location, float v0, float v1, float v2, float v3) {
gl.glUniform4f(location, v0, v1, v2, v3);
checkError();
}
@Override
public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value) {
gl.glUniformMatrix3(location, transpose, value);
checkError();
}
@Override
public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value) {
gl.glUniformMatrix4(location, transpose, value);
checkError();
}
@Override
public void glUseProgram(int program) {
gl.glUseProgram(program);
checkError();
}
@Override
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) {
gl.glVertexAttribPointer(index, size, type, normalized, stride, pointer);
checkError();
}
@Override
public void glViewport(int x, int y, int width, int height) {
gl.glViewport(x, y, width, height);
checkError();
}
@Override
public void glBindFramebufferEXT(int param1, int param2) {
glfbo.glBindFramebufferEXT(param1, param2);
checkError();
}
@Override
public void glBindRenderbufferEXT(int param1, int param2) {
glfbo.glBindRenderbufferEXT(param1, param2);
checkError();
}
@Override
public int glCheckFramebufferStatusEXT(int param1) {
int result = glfbo.glCheckFramebufferStatusEXT(param1);
checkError();
return result;
}
@Override
public void glDeleteFramebuffersEXT(IntBuffer param1) {
glfbo.glDeleteFramebuffersEXT(param1);
checkError();
}
@Override
public void glDeleteRenderbuffersEXT(IntBuffer param1) {
glfbo.glDeleteRenderbuffersEXT(param1);
checkError();
}
@Override
public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) {
glfbo.glFramebufferRenderbufferEXT(param1, param2, param3, param4);
checkError();
}
@Override
public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) {
glfbo.glFramebufferTexture2DEXT(param1, param2, param3, param4, param5);
checkError();
}
@Override
public void glGenFramebuffersEXT(IntBuffer param1) {
glfbo.glGenFramebuffersEXT(param1);
checkError();
}
@Override
public void glGenRenderbuffersEXT(IntBuffer param1) {
glfbo.glGenRenderbuffersEXT(param1);
checkError();
}
@Override
public void glGenerateMipmapEXT(int param1) {
glfbo.glGenerateMipmapEXT(param1);
checkError();
}
@Override
public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) {
glfbo.glRenderbufferStorageEXT(param1, param2, param3, param4);
checkError();
}
@Override
public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
glfbo.glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
checkError();
}
@Override
public void glBufferData(int target, long data_size, int usage) {
gl.glBufferData(target, data_size, usage);
checkError();
}
@Override
public void glGetBufferSubData(int target, long offset, ByteBuffer data) {
gl.glGetBufferSubData(target, offset, data);
checkError();
}
@Override
public void glBufferData(int target, IntBuffer data, int usage) {
glext.glBufferData(target, data, usage);
checkError();
}
@Override
public void glBufferSubData(int target, long offset, IntBuffer data) {
glext.glBufferSubData(target, offset, data);
checkError();
}
@Override
public void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) {
glext.glDrawArraysInstancedARB(mode, first, count, primcount);
checkError();
}
@Override
public void glDrawBuffers(IntBuffer bufs) {
glext.glDrawBuffers(bufs);
checkError();
}
@Override
public void glDrawElementsInstancedARB(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) {
glext.glDrawElementsInstancedARB(mode, indices_count, type, indices_buffer_offset, primcount);
checkError();
}
@Override
public void glGetMultisample(int pname, int index, FloatBuffer val) {
glext.glGetMultisample(pname, index, val);
checkError();
}
@Override
public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) {
glfbo.glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);
checkError();
}
@Override
public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) {
glext.glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
checkError();
}
@Override
public void glVertexAttribDivisorARB(int index, int divisor) {
glext.glVertexAttribDivisorARB(index, divisor);
checkError();
}
@Override
public int glClientWaitSync(Object sync, int flags, long timeout) {
int result = glext.glClientWaitSync(sync, flags, timeout);
checkError();
return result;
}
@Override
public void glDeleteSync(Object sync) {
glext.glDeleteSync(sync);
checkError();
}
@Override
public Object glFenceSync(int condition, int flags) {
Object sync = glext.glFenceSync(condition, flags);
checkError();
return sync;
}
@Override
public void glBlendEquationSeparate(int colorMode, int alphaMode) {
gl.glBlendEquationSeparate(colorMode, alphaMode);
checkError();
}
@Override
public void glFramebufferTextureLayerEXT(int param1, int param2, int param3, int param4, int param5) {
glfbo.glFramebufferTextureLayerEXT(param1, param2, param3, param4, param5);
checkError();
}
@Override
public void glAlphaFunc(int func, float ref) {
((GL2)gl).glAlphaFunc(func, ref);
checkError();
}
@Override
public void glPointSize(float size) {
((GL2)gl).glPointSize(size);
checkError();
}
@Override
public void glPolygonMode(int face, int mode) {
((GL2)gl).glPolygonMode(face, mode);
checkError();
}
@Override
public void glDrawBuffer(int mode) {
((GL2)gl).glDrawBuffer(mode);
checkError();
}
@Override
public void glReadBuffer(int mode) {
((GL2)gl).glReadBuffer(mode);
checkError();
}
@Override
public void glCompressedTexImage3D(int target, int level, int internalFormat, int width, int height, int depth,
int border, ByteBuffer data) {
((GL2)gl).glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, data);
checkError();
}
@Override
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width,
int height, int depth, int format, ByteBuffer data) {
((GL2)gl).glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, data);
checkError();
}
@Override
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border,
int format, int type, ByteBuffer data) {
((GL2)gl).glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, data);
checkError();
}
@Override
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int format, int type, ByteBuffer data) {
((GL2)gl).glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
checkError();
}
}

@ -31,18 +31,18 @@
*/
package com.jme3.system.ios;
import com.jme3.input.*;
import com.jme3.input.JoyInput;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.TouchInput;
import com.jme3.input.dummy.DummyKeyInput;
import com.jme3.input.dummy.DummyMouseInput;
import com.jme3.system.*;
import com.jme3.input.ios.IosInputHandler;
import com.jme3.opencl.Context;
import com.jme3.renderer.ios.IosGL;
import com.jme3.renderer.opengl.GL;
import com.jme3.renderer.opengl.GLDebugES;
import com.jme3.renderer.opengl.GLExt;
import com.jme3.renderer.opengl.GLFbo;
import com.jme3.renderer.opengl.GLRenderer;
import com.jme3.renderer.opengl.*;
import com.jme3.system.*;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Level;
import java.util.logging.Logger;
@ -155,16 +155,13 @@ public class IGLESContext implements JmeContext {
@Override
public void create(boolean waitFor) {
logger.log(Level.FINE, "IGLESContext create");
GL gl = new IosGL();
GLExt glext = (GLExt) gl;
IosGL gl = new IosGL();
// if (settings.getBoolean("GraphicsDebug")) {
gl = new GLDebugES(gl, glext, (GLFbo) glext);
glext = (GLExt) gl;
// }
if (settings.getBoolean("GraphicsDebug")) {
gl = (IosGL)GLDebug.createProxy(gl, gl, GL.class, GLExt.class, GLFbo.class);
}
renderer = new GLRenderer(gl, glext, (GLFbo) glext);
renderer = new GLRenderer(gl, gl, gl);
renderer.initialize();
input = new IosInputHandler();

@ -49,7 +49,7 @@ import com.jme3.renderer.jogl.JoglGLFbo;
import com.jme3.renderer.opengl.GL2;
import com.jme3.renderer.opengl.GL3;
import com.jme3.renderer.opengl.GL4;
import com.jme3.renderer.opengl.GLDebugDesktop;
import com.jme3.renderer.opengl.GLDebug;
import com.jme3.renderer.opengl.GLExt;
import com.jme3.renderer.opengl.GLFbo;
import com.jme3.renderer.opengl.GLRenderer;
@ -178,9 +178,9 @@ public abstract class JoglContext implements JmeContext {
GLFbo glfbo = new JoglGLFbo();
if (settings.getBoolean("GraphicsDebug")) {
gl = new GLDebugDesktop(gl, glext, glfbo);
glext = (GLExt) gl;
glfbo = (GLFbo) gl;
gl = (com.jme3.renderer.opengl.GL) GLDebug.createProxy(gl, gl, com.jme3.renderer.opengl.GL.class, GL2.class, GL3.class, GL4.class);
glext = (GLExt) GLDebug.createProxy(gl, glext, GLExt.class);
glfbo = (GLFbo) GLDebug.createProxy(gl, glfbo, GLFbo.class);
}
if (settings.getBoolean("GraphicsTiming")) {

@ -50,7 +50,7 @@ import com.jme3.renderer.opengl.GL;
import com.jme3.renderer.opengl.GL2;
import com.jme3.renderer.opengl.GL3;
import com.jme3.renderer.opengl.GL4;
import com.jme3.renderer.opengl.GLDebugDesktop;
import com.jme3.renderer.opengl.GLDebug;
import com.jme3.renderer.opengl.GLExt;
import com.jme3.renderer.opengl.GLFbo;
import com.jme3.renderer.opengl.GLRenderer;
@ -270,9 +270,9 @@ public abstract class LwjglContext implements JmeContext {
}
if (settings.getBoolean("GraphicsDebug")) {
gl = new GLDebugDesktop(gl, glext, glfbo);
glext = (GLExt) gl;
glfbo = (GLFbo) gl;
gl = (GL) GLDebug.createProxy(gl, gl, GL.class, GL2.class, GL3.class, GL4.class);
glext = (GLExt) GLDebug.createProxy(gl, glext, GLExt.class);
glfbo = (GLFbo) GLDebug.createProxy(gl, glfbo, GLFbo.class);
}
if (settings.getBoolean("GraphicsTiming")) {
GLTimingState timingState = new GLTimingState();

@ -196,9 +196,9 @@ public abstract class LwjglContext implements JmeContext {
}
if (settings.getBoolean("GraphicsDebug")) {
gl = new GLDebugDesktop(gl, glext, glfbo);
glext = (GLExt) gl;
glfbo = (GLFbo) gl;
gl = (GL) GLDebug.createProxy(gl, gl, GL.class, GL2.class, GL3.class, GL4.class);
glext = (GLExt) GLDebug.createProxy(gl, glext, GLExt.class);
glfbo = (GLFbo) GLDebug.createProxy(gl, glfbo, GLFbo.class);
}
if (settings.getBoolean("GraphicsTiming")) {

@ -167,9 +167,9 @@ public abstract class LwjglContextVR implements JmeContext {
}
if (settings.getBoolean("GraphicsDebug")) {
gl = new GLDebugDesktop(gl, glext, glfbo);
glext = (GLExt) gl;
glfbo = (GLFbo) gl;
gl = (GL) GLDebug.createProxy(gl, gl, GL.class, GL2.class, GL3.class, GL4.class);
glext = (GLExt) GLDebug.createProxy(gl, glext, GLExt.class);
glfbo = (GLFbo) GLDebug.createProxy(gl, glfbo, GLFbo.class);
}
if (settings.getBoolean("GraphicsTiming")) {

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