Using Tweens methods instead of the inner class
Simplification using Tweens methods instead of NoLoopAction inner class
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@ -36,6 +36,7 @@ import com.jme3.anim.AnimClip;
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import com.jme3.anim.AnimComposer;
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import com.jme3.anim.SkinningControl;
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import com.jme3.anim.tween.Tween;
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import com.jme3.anim.tween.Tweens;
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import com.jme3.anim.tween.action.Action;
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import com.jme3.anim.tween.action.BaseAction;
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import com.jme3.anim.tween.action.LinearBlendSpace;
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@ -55,7 +56,7 @@ import com.jme3.scene.shape.Box;
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public class TestOgreAnim extends SimpleApplication implements ActionListener {
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private AnimComposer animComposer;
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private static LoopAction currentAction;
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private static Action currentAction;
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public static void main(String[] args) {
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TestOgreAnim app = new TestOgreAnim();
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@ -80,9 +81,12 @@ public class TestOgreAnim extends SimpleApplication implements ActionListener {
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animComposer.actionBlended("Attack", new LinearBlendSpace(0f, 0.5f), "Dodge");
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for (AnimClip animClip : animComposer.getAnimClips()) {
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Action action = animComposer.action(animClip.getName());
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animComposer.addAction(animClip.getName(), new LoopAction(action, animComposer));
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if(!"stand".equals(animClip.getName())) {
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action = new BaseAction(Tweens.sequence(action, Tweens.callMethod(this, "backToStand", animComposer)));
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}
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animComposer.addAction(animClip.getName(), action);
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}
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currentAction = (LoopAction) animComposer.setCurrentAction("stand"); // Walk, pull, Dodge, stand, push
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currentAction = animComposer.setCurrentAction("stand"); // Walk, pull, Dodge, stand, push
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SkinningControl skinningControl = model.getControl(SkinningControl.class);
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skinningControl.setHardwareSkinningPreferred(false);
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@ -100,48 +104,18 @@ public class TestOgreAnim extends SimpleApplication implements ActionListener {
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inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE));
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}
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public Tween backToStand(AnimComposer animComposer) {
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currentAction = animComposer.setCurrentAction("stand");
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return currentAction;
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}
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@Override
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public void onAction(String binding, boolean value, float tpf) {
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if (binding.equals("Attack") && value) {
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if (currentAction != null && !currentAction.equals(animComposer.getAction("Dodge"))) {
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currentAction = (LoopAction) animComposer.setCurrentAction("Dodge");
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currentAction.setNextAnim("stand");
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currentAction = animComposer.setCurrentAction("Dodge");
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currentAction.setSpeed(0.1f);
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}
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}
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}
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static class LoopAction extends BaseAction {
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final AnimComposer ac;
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private boolean loop = false;
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private String nextAnim = null;
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public LoopAction(Tween delegate, AnimComposer ac) {
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super(delegate);
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this.ac = ac;
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}
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public void setLoop(boolean loop) {
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this.loop = loop;
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}
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public void setNextAnim(String nextAction) {
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this.nextAnim = nextAction;
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}
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@Override
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public boolean interpolate(double t) {
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boolean running = super.interpolate(t);
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if (!loop && !running) {
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setSpeed(0);
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ac.removeCurrentAction(AnimComposer.DEFAULT_LAYER);
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if (nextAnim != null && ac.hasAction(nextAnim)) {
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currentAction = (LoopAction) ac.setCurrentAction(nextAnim);
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}
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}
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return running;
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}
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}
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}
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